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Log for #openttdcoop.devzone on 8th October 2012:
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04:36:17  <Brot6> zBuild - Revision 63:f895d84c0ee7: Add: some GUI sprites XRubidiumX @ http://dev.openttdcoop.org/projects/zbuild/repository/revisions/f895d84c0ee7
04:41:50  <Brot6> zBase - Bug #4357 (New): Missing (partially) snowy locks/river edges XRubidiumX @ http://dev.openttdcoop.org/issues/4357
04:43:44  <Brot6> zBase - Bug #4359 (New): Missing toyland train engines XRubidiumX @ http://dev.openttdcoop.org/issues/4359
04:48:25  <Brot6> zBase - Bug #4361 (New): Missing disaster vehicles XRubidiumX @ http://dev.openttdcoop.org/issues/4361
04:49:09  <Brot6> zBase - Bug #4363 (New): Missing power plant smoke XRubidiumX @ http://dev.openttdcoop.org/issues/4363
04:51:01  <Brot6> zBase - Bug #4365 (New): Missing breakdown smoke XRubidiumX @ http://dev.openttdcoop.org/issues/4365
04:52:26  <Brot6> zBase - Bug #4367 (New): Missing explosions XRubidiumX @ http://dev.openttdcoop.org/issues/4367
04:54:58  <Brot6> zBase - Bug #4369 (New): Missing warehouse XRubidiumX @ http://dev.openttdcoop.org/issues/4369
04:58:38  <Brot6> zBase - Bug #4371 (New): Missing tunnel overlay XRubidiumX @ http://dev.openttdcoop.org/issues/4371
05:00:59  <Brot6> zBase - Bug #4373 (New): Missing (company) statue XRubidiumX @ http://dev.openttdcoop.org/issues/4373
05:01:59  <Brot6> zBase - Bug #4375 (New): Missing snowy buoy XRubidiumX @ http://dev.openttdcoop.org/issues/4375
05:09:49  <Brot6> Dutch Track Set - Feature Request #4234: disable fences XTransportmanX @ http://dev.openttdcoop.org/issues/4234#change-11909
05:31:59  <Brot6> zbuild: update from r62 to r63 done - http://bundles.openttdcoop.org/zbuild/push/r63
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15:11:01  <Brot6> Polish PKP Set 2.0 - Patch #4377 (New): Przenieść arkusz z Google Docs XniemiecX @ http://dev.openttdcoop.org/issues/4377
15:26:55  <andythenorth> hmm
15:27:08  <andythenorth> devzone isn't falling over due to DoS is it?
15:27:21  <andythenorth> there's allegedly an EU wide simulation of a cyber attack running right now
15:27:22  <andythenorth> allegedly
15:27:45  <andythenorth> rumours of rumours :P
15:27:47  <Ammler> andythenorth: you mean our crashes?
15:27:49  <andythenorth> yes
15:28:06  <Ammler> tcpdump didn't show something like that
15:28:18  <andythenorth> I guessed not
15:28:20  <Ammler> (according to spike)
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18:01:54  <Brot6> zBase - Bug #4373: Missing (company) statue XRubidiumX @ http://dev.openttdcoop.org/issues/4373#change-11915
18:03:01  <Brot6> zBase - Bug #4379 (New): Missing piggy bank XRubidiumX @ http://dev.openttdcoop.org/issues/4379
18:05:23  * Rubidium hopes Zephyris isn't mad about the amount of issues I made for him ;)
18:16:30  <Brot6> zbuild: update from r62 to r63 done - http://bundles.openttdcoop.org/zbuild/nightlies/r63
18:16:54  <planetmaker> quite a list you compiled :-)
18:17:54  <Rubidium> http://rbijker.net/openttd/32bpp_description.txt <- it's not hard ;)
18:18:11  <Rubidium> http://rbijker.net/openttd/32bpp_todo.txt <- that neither
18:18:20  <planetmaker> :-)
18:18:34  <Rubidium> it's just writing a script once and then maintaining the list
18:18:49  <planetmaker> he has a FS ticket about changing the brightness algorithm used with mask sprites...
18:19:47  <Rubidium> feel free to play with that ;)
18:21:45  <planetmaker> that's a pot of hot coals for me
18:35:41  <Brot6> Polish PKP Set 2.0 - Bug #4381 (New): eu07.png XniemiecX @ http://dev.openttdcoop.org/issues/4381
18:45:10  <andythenorth> planetmaker: I have been trying to make snow sprites work in FIRS.  When game builds, it shows ground snow, when I build it doesn't
18:45:15  <andythenorth> this seems...interesting :o
18:45:32  <andythenorth> I didn't know that we checked who funded industry in the tile chain :o
18:45:43  <planetmaker> we don't. afaik
18:45:53  <planetmaker> sounds stupid to do :-)
18:46:14  <andythenorth> all I've done is change l14 of textile_mill.pnml
18:46:28  <andythenorth> i.e. /s 150 / 220
18:46:35  <andythenorth> to get a different ground tile
18:46:51  <andythenorth> I have no idea how these templates are supposed to be used, so I've started changing stuff to figure them out :P
18:47:05  <andythenorth> but it's a stab-in-the-dark stuff :P
18:47:53  <planetmaker> I'll have a look in 5 minutes
18:48:20  <andythenorth> ta
18:48:55  <andythenorth> if it can be explained which templates to use / how, I can write the code :P
18:49:06  <andythenorth> then 5 or so tickets go away :)
18:49:26  <andythenorth> http://dev.openttdcoop.org/projects/firs/issues?query_id=10
18:54:37  <Terkhen> I don't remember testing funded industries when we started doing snow stuff
18:55:10  <andythenorth> I could read the switches and see wtf causes it :)
18:55:20  <andythenorth> but I am about to do a job interview :P
18:55:24  <andythenorth> so not right now :P
19:01:34  <planetmaker> ah, andy, the spriteset in lines 12-15 needs be re-written the way the other spritesets are written (below)
19:01:48  <planetmaker> unless the new snowy sprite is in grountiles.png
19:02:35  <planetmaker> use tmpl_ground_tile_filename instead
19:02:46  <planetmaker> and skip the filename in the spriteset definition
19:03:02  <planetmaker> andythenorth, ^
19:03:21  <planetmaker> (or wasn't that the problem?)
19:04:16  <planetmaker> see for the definition of the template templates/sprite_templates.pnml
19:29:55  <andythenorth> planetmaker: the snow sprite is in groundtiles.png, at x = 220
19:30:28  <andythenorth> although....I can't remember how we intended to do these wrt ground tiles
19:30:41  <andythenorth> there was an idea of black shapes etc specific to each building
19:31:34  <planetmaker> yes. That's nice imho. But if the snowy groundtile is in the same file at 220/10 then just replacing 150 by 220 should work
19:32:13  <andythenorth> it doesn't :)
19:32:20  <andythenorth> it has unexpected results :)
19:32:29  <andythenorth> or I have an unexpected brain
19:32:32  <andythenorth> one or the other :P
19:38:24  <planetmaker> there's something wrong
19:38:53  <planetmaker> more wrong than ;-) there's a missing sprite. And we get also dbg: [sprite] Tried to load character sprite #4 as a normal sprite. Probable cause: NewGRF interference
19:38:53  <planetmaker> dbg: [sprite] Tried to load character sprite #2 as a normal sprite. Probable cause: NewGRF interference
19:38:53  <planetmaker> dbg: [sprite] Tried to load character sprite #3 as a normal sprite. Probable cause: NewGRF interference
19:38:55  <planetmaker> which is bad
19:39:22  <andythenorth> is that during compile?
19:39:26  <andythenorth> or in ottd ?
19:39:41  <planetmaker> in openttd
19:39:53  <planetmaker> btw, andythenorth, did you have enough patience to wait for the fully constructed state?
19:40:00  <andythenorth> ah
19:40:01  <planetmaker> after a time the snowy ground appears
19:40:04  <andythenorth> forgot about that :o
19:40:13  <andythenorth> construction states :P
19:40:23  <planetmaker> didn't think about that either :-)
19:40:31  <frosch123> sounds like bit 31 is wrong in some spritelayout
19:40:44  <frosch123> i.e. using a index into a spriteset as absolute sprite number
19:41:00  <frosch123> no idea how that could translate into nml :)
19:41:54  <andythenorth> planetmaker: proof again of the benefits of collaboration :) I would have stared at that for a day, then started a new lego project :P
19:42:37  <planetmaker> frosch123, easy to do probably, if you do sprite offset calculations ;-)
19:43:06  <planetmaker> there's - visibly - a missing sprite referenced when switching between visible and invisible. I get a part of the (?) sprite
19:43:25  <planetmaker> flickering in and quickly out of view when doing so. Probably a borked template somewhwere
19:43:47  <planetmaker> and I'm pretty sure I borked it :-P
19:44:12  <planetmaker> yeah, sometimes 4 eyes see more :-)
19:44:43  <andythenorth> do you know which template format was final?
19:44:50  <andythenorth> there are several :)
19:46:02  <planetmaker> trying to find out that...
19:46:31  <andythenorth> I think we had some idea of ground + snow + ground snow + building
19:46:41  <andythenorth> so that transparent mode would be very shiny
19:47:07  <andythenorth> although I would happily drop that for now ;)
19:52:04  <planetmaker> well. The template files are clear. They tell which is deprecated and which not ;-)
19:52:15  <andythenorth> bah :P
19:52:23  * andythenorth needs better eyes :(
19:52:59  <planetmaker> templates/spritelayout_templates.pnml:9 /* NOTE: The use of these templates is deprecated. Use the templates defined in spritelayouts_groundaware.pnml instead. */
19:53:15  <andythenorth> :P
19:53:57  <andythenorth> this ticket would have told me too http://dev.openttdcoop.org/issues/3034
19:54:47  <andythenorth> well that's good :)
19:54:50  <andythenorth> there is an answer :)
19:55:17  <planetmaker> grain_mill.pnml is the example
19:55:28  <planetmaker> and builders_yard
19:55:33  <planetmaker> and dairy_farm
19:55:41  <planetmaker> and food_market.
19:55:44  <planetmaker> None other
19:56:10  <andythenorth> grain mill + food market have the black base too
19:56:21  <andythenorth> not sure I'm going to be motivated to do the bases for every industry though
19:56:37  <planetmaker> well. It's nice. But not a show-stopper
19:56:52  <andythenorth> could add empty sprites for it
19:57:00  <andythenorth> and sort it out later
19:57:30  <andythenorth> but as Zeph has pm-ed me that he might do a zBase-style FIRS, who knows :P
19:57:54  <andythenorth> I am fine with zBase-style FIRS btw
19:59:14  <Terkhen> nice :O
19:59:17  <planetmaker> he, that'd be awesome!
19:59:47  <planetmaker> andythenorth, I don't think that empty sprites can be added. Either the ground with building footprint. Or just ground
20:00:12  <planetmaker> you can't check for transparency
20:00:24  <andythenorth> ah ok
20:00:41  <andythenorth> so the recently drawn snow sprites all have ground snow attached to building sprite
20:00:43  <planetmaker> but as long as the non-footprint sprites don't exist, the existing ground sprites will just have to be used
20:00:54  <andythenorth> that's fine
20:07:29  <andythenorth> so for example, I want to enable snow for Sugar Refinery
20:08:17  <planetmaker> convert it to use the new template then :-)
20:08:32  <andythenorth> spritelayouts_groundaware.pnml
20:08:42  <planetmaker> ^
20:08:53  <planetmaker> needs be included at the top of sugar_refinery.pnml
20:08:57  <planetmaker> replacing the old template
20:09:35  <andythenorth> ah
20:09:46  <andythenorth> food market uses spritelayout_templates.pnml
20:09:57  <planetmaker> and surely some spritesets will need be re-defined
20:10:42  <planetmaker> hm. food market is old then
20:10:50  <andythenorth> builders yard use the ground aware template
20:11:49  <planetmaker> yes. as does grain mill
20:12:13  <planetmaker> I recall that I used grain mill as the "bigger" test case for that new template
20:12:57  <andythenorth> so the tile switches are fine afaict
20:13:06  <andythenorth> but the spritelayouts and spritesets need rebuilt
20:13:46  <andythenorth> the ground aware format is cleaner than deprecated format
20:13:51  <andythenorth> much more obvious to me
20:13:57  <planetmaker> yes. That was the intention :-)
20:14:15  <andythenorth> hmm
20:14:20  <andythenorth> food market uses GROUND_AWARE_SPRITELAYOUT
20:14:24  <andythenorth> but not the ground aware template
20:14:38  <planetmaker> always add spritesets with sprites in the same "meaning", like 'no snow' and 'snow' and then add after the groundaware template the other sprites with the appropriate condition
20:15:06  <planetmaker> I like the grain mill way :-)
20:15:23  <planetmaker> it's easy to understand even after this long time :-)
20:15:30  <planetmaker> and it's modular
20:15:53  <andythenorth> why do spritesets repeat realsprite?
20:16:07  <planetmaker> oh, yes. with the "groundaware" template, you can provide partial ground sprites
20:16:15  <andythenorth> yes
20:16:19  <planetmaker> as always a default ground sprite is drawn below
20:16:27  <planetmaker> that was also one of the big advantages
20:16:45  <planetmaker> spritesets ARE the realsprites
20:17:02  <andythenorth> hmm, the animated spriteset interleaves non-snow / snow
20:17:27  <planetmaker> hm, you mean with grain mill?
20:17:30  <planetmaker> the duplication?
20:17:34  <andythenorth> yes
20:17:41  <andythenorth> interleaving I understand
20:17:50  <andythenorth> the duplication is more puzzling ;)
20:18:24  <planetmaker> in a layout, each sprite must use a spriteset with the same amount of sprites as all others in that layout
20:18:38  <planetmaker> one of the sprites in the layout uses snow / no snow. Thus all must define two sprites.
20:18:40  <planetmaker> probably
20:19:20  <andythenorth> yes
20:19:26  <andythenorth> shame we can't disappear that away :P
20:20:00  <andythenorth> I am not even going to consider further changes to this templating though :)
20:21:44  <planetmaker> hm...
20:22:02  <planetmaker> I suddenly don't understand it anymore... :S
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20:23:46  <Brot6> Polish PKP Set 2.0 - Bug #4381 (Rejected): eu07.png XniemiecX @ http://dev.openttdcoop.org/issues/4381
20:23:46  <Brot6> Polish PKP Set 2.0 - Bug #4381 (Rejected): eu07.png XTadeuszDX @ http://dev.openttdcoop.org/issues/4381#change-11919
20:24:10  <planetmaker> the duplication *is* stupid
20:25:03  <Rubidium> planetmaker: then please unstupidify opengfx ;)
20:25:06  <andythenorth> planetmaker: :)
20:25:19  <planetmaker> what's stupid there, Rubidium ?
20:25:35  <andythenorth> I do keep trying to understand the FIRS templating, but every time I get lost ;)
20:25:46  <andythenorth> I'm sure if you looked at FISH / BANDIT you'd feel the same though :P
20:25:51  <Rubidium> planetmaker: many thinks are not templated
20:26:04  <Rubidium> s/thinks/things/
20:26:04  <Brot6> Rubidium meant: "planetmaker: many things are not templated"
20:26:14  <Rubidium> ugh...
20:26:36  <andythenorth> try voice recognition :P
20:27:22  <planetmaker> andythenorth, seems to work when the duplication is removed ;-)
20:27:30  <andythenorth> orly :O
20:27:39  <andythenorth> nothing fails? :o
20:28:04  <planetmaker> it built. And I don't see any detriment
20:28:09  <andythenorth> ho ho
20:28:12  <andythenorth> commit?
20:28:15  <andythenorth> I'll test
20:28:24  <planetmaker> I'll give you diff
20:28:30  <andythenorth> k
20:28:45  * andythenorth is determined to make some FIRS tickets get closed 
20:28:58  <andythenorth> only 36 open
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20:29:16  <planetmaker> http://devs.openttd.org/~planetmaker/patches/deduplicate_textile.diff
20:29:54  * andythenorth tests
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20:31:58  <andythenorth> planetmaker: snow in temperate :)
20:32:03  <andythenorth> works for tropic though :o
20:32:12  <andythenorth> how odd
20:33:41  <planetmaker> for tropic?
20:34:47  <andythenorth> ach no
20:34:53  <andythenorth> stupid construction state :)
20:34:55  <planetmaker> works for me [TM]
20:35:04  <andythenorth> I thought I had ffwd enough in tropic, but it has snow
20:35:15  <andythenorth> I might have local changes
20:35:19  <andythenorth> I'll apply to a clean repo
20:35:32  <planetmaker> hg revert -a; patch -p1 < file.diff; make
20:36:11  <planetmaker> well. I *think* I can just commit that. No idea why I duplicated that first
20:36:34  <andythenorth> \o/
20:36:37  <andythenorth> works here too
20:36:49  <andythenorth> maybe we had some case we were trying to cover?
20:36:53  <andythenorth> but who knows :)
20:36:59  <andythenorth> if it works, it works
20:37:05  <planetmaker> I suspect so... but... dunno
20:37:59  <andythenorth> do you see ground snow above snowline?
20:38:28  <andythenorth> that is unrelated to de-duping btw
20:38:42  <planetmaker> yes, there's ground snow
20:38:57  <andythenorth> I don't have it, clean apply of the diff
20:39:08  <andythenorth> have checked construction state this time :P
20:39:15  <planetmaker> only in the 4/4 snowyness
20:39:58  <planetmaker> hm, and the 4/4 snow ground tile seems to be used also on 3/4 snowyness...
20:40:23  <andythenorth> that's ok
20:40:27  <andythenorth> it's not ok on 2/4 :P
20:40:28  <andythenorth> or 1/4
20:41:29  <planetmaker> well... yes. maybe
20:42:43  <andythenorth> ho
20:42:50  <andythenorth> doesn't help that I was testing textile mill :)
20:42:59  <andythenorth> not grain mill
20:44:43  <andythenorth> but grain mill is ok with the diff :)
20:44:44  <planetmaker> ho, lol :-)
20:45:03  <planetmaker> I'll push the cleanup, ok?
20:45:04  <andythenorth> there is a one frame jitter in the windmill animation, probably misaligned sprite
20:45:08  <andythenorth> push yes
20:45:38  <planetmaker> ho... early... grainmill. Need to test that :-)
20:46:48  <andythenorth> misses ground snow
20:46:52  <andythenorth> none drawn
20:49:26  * andythenorth fixed the jitter
20:49:32  <Brot6> FIRS Industry Replacement Set - Revision 2901:1117efea729a: Fix: one frame jitter for windmill XandythenorthX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/1117efea729a
20:50:35  <planetmaker> let's see whether I can fix that ground, too :-)
20:50:56  <andythenorth> if I need to draw more snow, let me know
20:51:07  <andythenorth> it's ok, just seems overkill if we have a snow ground tile
20:51:13  <planetmaker> I can. Can it rest on normal grass?
20:51:17  <Brot6> firs: update from r2900 to r2901 done (3 warnings) - http://bundles.openttdcoop.org/firs/push/r2901
20:51:21  <planetmaker> without special ground?
20:51:25  <andythenorth> not for temperate, looks wrong :P
20:51:28  <andythenorth> I can draw snow
20:51:41  <planetmaker> well. snow is then added normally, too
20:51:42  <andythenorth> the other style for grain mill has snow drawn
20:51:52  <planetmaker> for free
20:51:58  <planetmaker> yes. it has.
20:52:43  <andythenorth> ah but that uses cobble or snow
20:52:45  <andythenorth> hmm
20:52:50  <planetmaker> http://devs.openttd.org/~planetmaker/patches/windmill.png
20:53:51  <andythenorth> I'll draw a snow ground tile
20:53:59  <andythenorth> there's a row of empty sprites already in place for it
20:54:03  <planetmaker> honestly... I don't see why you want it to have special ground tile
20:54:09  <andythenorth> looks nicer :)
20:54:14  <andythenorth> what other reason? :P
20:54:14  <planetmaker> it looks excellent on normal ground IMHO
20:54:35  <andythenorth> ach push
20:54:42  <planetmaker> http://devs.openttd.org/~planetmaker/patches/windmill2.png
20:54:43  <andythenorth> we can always argue it later
20:54:52  <Brot6> zBase - Bug #4375 (Closed): Missing snowy buoy XRubidiumX @ http://dev.openttdcoop.org/issues/4375
20:54:52  <Brot6> zBase - Revision 253:314bf982e37d: Add: Snowy buoy (Bug #4375). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/314bf982e37d
20:54:52  <Brot6> zBase - Bug #4375 (Closed): Missing snowy buoy XzephyrisX @ http://dev.openttdcoop.org/issues/4375#change-11921
20:55:27  <andythenorth> I should draw some mud around the base of the mill, or a ground overlay tile
20:55:35  <andythenorth> any of the above is fine :P
20:55:40  <Brot6> zBase - Bug #4369 (Closed): Missing warehouse XRubidiumX @ http://dev.openttdcoop.org/issues/4369
20:55:40  <Brot6> zBase - Bug #4379 (Closed): Missing piggy bank XRubidiumX @ http://dev.openttdcoop.org/issues/4379
20:55:40  <Brot6> zBase - Revision 254:496770dc35d4: Add: Piggy bank (Bug #4379). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/496770dc35d4
20:55:40  <Brot6> zBase - Revision 255:c11ea91cb40e: Add: 1476-1478, last temperate building (Bug #4369). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/c11ea91cb40e
20:55:43  <Brot6> zBase - Bug #4369 (Closed): Missing warehouse XzephyrisX @ http://dev.openttdcoop.org/issues/4369#change-11925
20:55:46  <Brot6> zBase - Bug #4379 (Closed): Missing piggy bank XzephyrisX @ http://dev.openttdcoop.org/issues/4379#change-11923
20:56:06  <andythenorth> 50% I want to do it as nicely as possible, and 50% I just want it done and finished ;)
20:56:49  <andythenorth> I'll draw a black base and some mud later, that can go over the grass
20:56:50  <planetmaker> there you go :-) Pushed
20:56:52  <Brot6> FIRS Industry Replacement Set - Revision 2902:7f9c8d25d1ab: Change: Make the early grain mill ground... XplanetmakerX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/7f9c8d25d1ab
20:57:02  <andythenorth> winner
20:57:41  <Brot6> firs: update from r2901 to r2902 done (3 warnings) - http://bundles.openttdcoop.org/firs/push/r2902
20:58:23  <andythenorth> will I draw ground detail, or go to bed? o_O
20:58:34  * planetmaker will go to bed now :-)
20:58:40  <andythenorth> k
20:58:48  <andythenorth> I will leave ground detail then
20:58:51  <andythenorth> thanks though for help
20:58:54  <planetmaker> but... was nice to touch FIRS again :-)
20:59:09  <planetmaker> and... I didn't say "you go to bed now" ;-)
20:59:26  <andythenorth> :m
20:59:37  <planetmaker> anyway, good night - however you spend it :-)
21:00:29  <andythenorth> bye
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21:20:57  <Brot6> zBase - Revision 256:8e1359f7f28f: Add: Breakdown smoke (Bug #4365). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/8e1359f7f28f
21:20:57  <Brot6> zBase - Bug #4365 (Closed): Missing breakdown smoke XzephyrisX @ http://dev.openttdcoop.org/issues/4365#change-11927
21:21:40  <Brot6> FIRS Industry Replacement Set - Revision 2903:a393bbd4f0fb: Codechange: add some ground definition s... XandythenorthX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/a393bbd4f0fb
21:22:20  <Brot6> firs: update from r2902 to r2903 done (3 warnings) - http://bundles.openttdcoop.org/firs/push/r2903
21:23:12  <Brot6> FIRS Industry Replacement Set - Feature #4383 (New): Ground definition sprites for grain mill (windm... XandythenorthX @ http://dev.openttdcoop.org/issues/4383
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21:28:47  <Brot6> zBase - Revision 257:f8a5e239749b: Add: Coal mine smoke (Bug #4363). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/f8a5e239749b
21:28:47  <Brot6> zBase - Bug #4363 (Closed): Missing power plant smoke XzephyrisX @ http://dev.openttdcoop.org/issues/4363#change-11929
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23:35:30  <Brot6> zBase - Revision 258:f1068bd494e9: Add: Explosions (Bug #4367). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/f1068bd494e9
23:35:30  <Brot6> zBase - Revision 259:a05cc91cce6e: Add: Disaster vehicles (Bug #4361). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/a05cc91cce6e
23:35:30  <Brot6> zBase - Bug #4367 (Closed): Missing explosions XzephyrisX @ http://dev.openttdcoop.org/issues/4367#change-11931
23:35:30  <Brot6> zBase - Bug #4361 (Closed): Missing disaster vehicles XzephyrisX @ http://dev.openttdcoop.org/issues/4361#change-11933

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