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04:36:17 <Brot6> zBuild - Revision 63:f895d84c0ee7: Add: some GUI sprites XRubidiumX @ http://dev.openttdcoop.org/projects/zbuild/repository/revisions/f895d84c0ee7 04:41:50 <Brot6> zBase - Bug #4357 (New): Missing (partially) snowy locks/river edges XRubidiumX @ http://dev.openttdcoop.org/issues/4357 04:43:44 <Brot6> zBase - Bug #4359 (New): Missing toyland train engines XRubidiumX @ http://dev.openttdcoop.org/issues/4359 04:48:25 <Brot6> zBase - Bug #4361 (New): Missing disaster vehicles XRubidiumX @ http://dev.openttdcoop.org/issues/4361 04:49:09 <Brot6> zBase - Bug #4363 (New): Missing power plant smoke XRubidiumX @ http://dev.openttdcoop.org/issues/4363 04:51:01 <Brot6> zBase - Bug #4365 (New): Missing breakdown smoke XRubidiumX @ http://dev.openttdcoop.org/issues/4365 04:52:26 <Brot6> zBase - Bug #4367 (New): Missing explosions XRubidiumX @ http://dev.openttdcoop.org/issues/4367 04:54:58 <Brot6> zBase - Bug #4369 (New): Missing warehouse XRubidiumX @ http://dev.openttdcoop.org/issues/4369 04:58:38 <Brot6> zBase - Bug #4371 (New): Missing tunnel overlay XRubidiumX @ http://dev.openttdcoop.org/issues/4371 05:00:59 <Brot6> zBase - Bug #4373 (New): Missing (company) statue XRubidiumX @ http://dev.openttdcoop.org/issues/4373 05:01:59 <Brot6> zBase - Bug #4375 (New): Missing snowy buoy XRubidiumX @ http://dev.openttdcoop.org/issues/4375 05:09:49 <Brot6> Dutch Track Set - Feature Request #4234: disable fences XTransportmanX @ http://dev.openttdcoop.org/issues/4234#change-11909 05:31:59 <Brot6> zbuild: update from r62 to r63 done - http://bundles.openttdcoop.org/zbuild/push/r63 08:44:49 *** Guest942 is now known as planetmaker 08:47:39 *** ODM has joined #openttdcoop.devzone 08:54:28 *** ODM has quit IRC 08:54:28 *** V453000 has quit IRC 08:54:28 *** avdg has quit IRC 08:54:28 *** SmatZ has quit IRC 08:54:28 *** Ammler has quit IRC 08:54:28 *** Nat_aS has quit IRC 08:54:28 *** XeryusTC has quit IRC 08:54:28 *** Yexo has quit IRC 08:54:28 *** Hirundo has quit IRC 08:54:28 *** Brot6 has quit IRC 08:54:28 *** seberoth has quit IRC 08:54:28 *** KenjiE20 has quit IRC 08:55:50 *** ODM has joined #openttdcoop.devzone 08:55:50 *** V453000 has joined #openttdcoop.devzone 08:55:50 *** Yexo has joined #openttdcoop.devzone 08:55:50 *** avdg has joined #openttdcoop.devzone 08:55:50 *** Hirundo has joined #openttdcoop.devzone 08:55:50 *** SmatZ has joined #openttdcoop.devzone 08:55:50 *** Ammler has joined #openttdcoop.devzone 08:55:50 *** Brot6 has joined #openttdcoop.devzone 08:55:50 *** Nat_aS has joined #openttdcoop.devzone 08:55:50 *** XeryusTC has joined #openttdcoop.devzone 08:55:50 *** KenjiE20 has joined #openttdcoop.devzone 08:55:50 *** seberoth has joined #openttdcoop.devzone 09:44:08 *** avdg has quit IRC 09:44:08 *** ODM has quit IRC 09:44:08 *** SmatZ has quit IRC 09:44:08 *** Nat_aS has quit IRC 09:44:08 *** XeryusTC has quit IRC 09:44:08 *** Ammler has quit IRC 09:44:08 *** V453000 has quit IRC 09:44:08 *** seberoth has quit IRC 09:44:08 *** KenjiE20 has quit IRC 09:44:08 *** Hirundo has quit IRC 09:44:08 *** Brot6 has quit IRC 09:44:08 *** Yexo has quit IRC 09:46:03 *** Yexo has joined #openttdcoop.devzone 09:46:03 *** Hirundo has joined #openttdcoop.devzone 09:46:03 *** Brot6 has joined #openttdcoop.devzone 09:46:03 *** KenjiE20 has joined #openttdcoop.devzone 09:46:03 *** seberoth has joined #openttdcoop.devzone 09:47:53 *** ODM has joined #openttdcoop.devzone 09:47:53 *** V453000 has joined #openttdcoop.devzone 09:47:53 *** avdg has joined #openttdcoop.devzone 09:47:53 *** SmatZ has joined #openttdcoop.devzone 09:47:53 *** Ammler has joined #openttdcoop.devzone 09:47:53 *** Nat_aS has joined #openttdcoop.devzone 09:47:53 *** XeryusTC has joined #openttdcoop.devzone 14:15:43 *** Webster has joined #openttdcoop.devzone 14:16:11 *** avdg has joined #openttdcoop.devzone 14:16:21 *** V453000 has quit IRC 14:16:21 *** V4530000 is now known as V453000 14:16:24 *** XeryusTC_ has quit IRC 14:16:37 *** ^Spike^ has quit IRC 14:16:37 *** ^ekipS^ is now known as ^Spike^ 14:16:42 *** Terkhen has quit IRC 14:16:57 *** Guest1018 has quit IRC 14:32:41 *** Guest1017 is now known as planetmaker 15:01:12 *** andythenorth has joined #openttdcoop.devzone 15:11:01 <Brot6> Polish PKP Set 2.0 - Patch #4377 (New): Przenieść arkusz z Google Docs XniemiecX @ http://dev.openttdcoop.org/issues/4377 15:26:55 <andythenorth> hmm 15:27:08 <andythenorth> devzone isn't falling over due to DoS is it? 15:27:21 <andythenorth> there's allegedly an EU wide simulation of a cyber attack running right now 15:27:22 <andythenorth> allegedly 15:27:45 <andythenorth> rumours of rumours :P 15:27:47 <Ammler> andythenorth: you mean our crashes? 15:27:49 <andythenorth> yes 15:28:06 <Ammler> tcpdump didn't show something like that 15:28:18 <andythenorth> I guessed not 15:28:20 <Ammler> (according to spike) 15:54:46 *** andythenorth has quit IRC 16:25:49 *** |Terkhen| is now known as Terkhen 16:26:07 *** andythenorth has joined #openttdcoop.devzone 17:43:09 *** frosch123 has joined #openttdcoop.devzone 18:01:54 <Brot6> zBase - Bug #4373: Missing (company) statue XRubidiumX @ http://dev.openttdcoop.org/issues/4373#change-11915 18:03:01 <Brot6> zBase - Bug #4379 (New): Missing piggy bank XRubidiumX @ http://dev.openttdcoop.org/issues/4379 18:05:23 * Rubidium hopes Zephyris isn't mad about the amount of issues I made for him ;) 18:16:30 <Brot6> zbuild: update from r62 to r63 done - http://bundles.openttdcoop.org/zbuild/nightlies/r63 18:16:54 <planetmaker> quite a list you compiled :-) 18:17:54 <Rubidium> http://rbijker.net/openttd/32bpp_description.txt <- it's not hard ;) 18:18:11 <Rubidium> http://rbijker.net/openttd/32bpp_todo.txt <- that neither 18:18:20 <planetmaker> :-) 18:18:34 <Rubidium> it's just writing a script once and then maintaining the list 18:18:49 <planetmaker> he has a FS ticket about changing the brightness algorithm used with mask sprites... 18:19:47 <Rubidium> feel free to play with that ;) 18:21:45 <planetmaker> that's a pot of hot coals for me 18:35:41 <Brot6> Polish PKP Set 2.0 - Bug #4381 (New): eu07.png XniemiecX @ http://dev.openttdcoop.org/issues/4381 18:45:10 <andythenorth> planetmaker: I have been trying to make snow sprites work in FIRS. When game builds, it shows ground snow, when I build it doesn't 18:45:15 <andythenorth> this seems...interesting :o 18:45:32 <andythenorth> I didn't know that we checked who funded industry in the tile chain :o 18:45:43 <planetmaker> we don't. afaik 18:45:53 <planetmaker> sounds stupid to do :-) 18:46:14 <andythenorth> all I've done is change l14 of textile_mill.pnml 18:46:28 <andythenorth> i.e. /s 150 / 220 18:46:35 <andythenorth> to get a different ground tile 18:46:51 <andythenorth> I have no idea how these templates are supposed to be used, so I've started changing stuff to figure them out :P 18:47:05 <andythenorth> but it's a stab-in-the-dark stuff :P 18:47:53 <planetmaker> I'll have a look in 5 minutes 18:48:20 <andythenorth> ta 18:48:55 <andythenorth> if it can be explained which templates to use / how, I can write the code :P 18:49:06 <andythenorth> then 5 or so tickets go away :) 18:49:26 <andythenorth> http://dev.openttdcoop.org/projects/firs/issues?query_id=10 18:54:37 <Terkhen> I don't remember testing funded industries when we started doing snow stuff 18:55:10 <andythenorth> I could read the switches and see wtf causes it :) 18:55:20 <andythenorth> but I am about to do a job interview :P 18:55:24 <andythenorth> so not right now :P 19:01:34 <planetmaker> ah, andy, the spriteset in lines 12-15 needs be re-written the way the other spritesets are written (below) 19:01:48 <planetmaker> unless the new snowy sprite is in grountiles.png 19:02:35 <planetmaker> use tmpl_ground_tile_filename instead 19:02:46 <planetmaker> and skip the filename in the spriteset definition 19:03:02 <planetmaker> andythenorth, ^ 19:03:21 <planetmaker> (or wasn't that the problem?) 19:04:16 <planetmaker> see for the definition of the template templates/sprite_templates.pnml 19:29:55 <andythenorth> planetmaker: the snow sprite is in groundtiles.png, at x = 220 19:30:28 <andythenorth> although....I can't remember how we intended to do these wrt ground tiles 19:30:41 <andythenorth> there was an idea of black shapes etc specific to each building 19:31:34 <planetmaker> yes. That's nice imho. But if the snowy groundtile is in the same file at 220/10 then just replacing 150 by 220 should work 19:32:13 <andythenorth> it doesn't :) 19:32:20 <andythenorth> it has unexpected results :) 19:32:29 <andythenorth> or I have an unexpected brain 19:32:32 <andythenorth> one or the other :P 19:38:24 <planetmaker> there's something wrong 19:38:53 <planetmaker> more wrong than ;-) there's a missing sprite. And we get also dbg: [sprite] Tried to load character sprite #4 as a normal sprite. Probable cause: NewGRF interference 19:38:53 <planetmaker> dbg: [sprite] Tried to load character sprite #2 as a normal sprite. Probable cause: NewGRF interference 19:38:53 <planetmaker> dbg: [sprite] Tried to load character sprite #3 as a normal sprite. Probable cause: NewGRF interference 19:38:55 <planetmaker> which is bad 19:39:22 <andythenorth> is that during compile? 19:39:26 <andythenorth> or in ottd ? 19:39:41 <planetmaker> in openttd 19:39:53 <planetmaker> btw, andythenorth, did you have enough patience to wait for the fully constructed state? 19:40:00 <andythenorth> ah 19:40:01 <planetmaker> after a time the snowy ground appears 19:40:04 <andythenorth> forgot about that :o 19:40:13 <andythenorth> construction states :P 19:40:23 <planetmaker> didn't think about that either :-) 19:40:31 <frosch123> sounds like bit 31 is wrong in some spritelayout 19:40:44 <frosch123> i.e. using a index into a spriteset as absolute sprite number 19:41:00 <frosch123> no idea how that could translate into nml :) 19:41:54 <andythenorth> planetmaker: proof again of the benefits of collaboration :) I would have stared at that for a day, then started a new lego project :P 19:42:37 <planetmaker> frosch123, easy to do probably, if you do sprite offset calculations ;-) 19:43:06 <planetmaker> there's - visibly - a missing sprite referenced when switching between visible and invisible. I get a part of the (?) sprite 19:43:25 <planetmaker> flickering in and quickly out of view when doing so. Probably a borked template somewhwere 19:43:47 <planetmaker> and I'm pretty sure I borked it :-P 19:44:12 <planetmaker> yeah, sometimes 4 eyes see more :-) 19:44:43 <andythenorth> do you know which template format was final? 19:44:50 <andythenorth> there are several :) 19:46:02 <planetmaker> trying to find out that... 19:46:31 <andythenorth> I think we had some idea of ground + snow + ground snow + building 19:46:41 <andythenorth> so that transparent mode would be very shiny 19:47:07 <andythenorth> although I would happily drop that for now ;) 19:52:04 <planetmaker> well. The template files are clear. They tell which is deprecated and which not ;-) 19:52:15 <andythenorth> bah :P 19:52:23 * andythenorth needs better eyes :( 19:52:59 <planetmaker> templates/spritelayout_templates.pnml:9 /* NOTE: The use of these templates is deprecated. Use the templates defined in spritelayouts_groundaware.pnml instead. */ 19:53:15 <andythenorth> :P 19:53:57 <andythenorth> this ticket would have told me too http://dev.openttdcoop.org/issues/3034 19:54:47 <andythenorth> well that's good :) 19:54:50 <andythenorth> there is an answer :) 19:55:17 <planetmaker> grain_mill.pnml is the example 19:55:28 <planetmaker> and builders_yard 19:55:33 <planetmaker> and dairy_farm 19:55:41 <planetmaker> and food_market. 19:55:44 <planetmaker> None other 19:56:10 <andythenorth> grain mill + food market have the black base too 19:56:21 <andythenorth> not sure I'm going to be motivated to do the bases for every industry though 19:56:37 <planetmaker> well. It's nice. But not a show-stopper 19:56:52 <andythenorth> could add empty sprites for it 19:57:00 <andythenorth> and sort it out later 19:57:30 <andythenorth> but as Zeph has pm-ed me that he might do a zBase-style FIRS, who knows :P 19:57:54 <andythenorth> I am fine with zBase-style FIRS btw 19:59:14 <Terkhen> nice :O 19:59:17 <planetmaker> he, that'd be awesome! 19:59:47 <planetmaker> andythenorth, I don't think that empty sprites can be added. Either the ground with building footprint. Or just ground 20:00:12 <planetmaker> you can't check for transparency 20:00:24 <andythenorth> ah ok 20:00:41 <andythenorth> so the recently drawn snow sprites all have ground snow attached to building sprite 20:00:43 <planetmaker> but as long as the non-footprint sprites don't exist, the existing ground sprites will just have to be used 20:00:54 <andythenorth> that's fine 20:07:29 <andythenorth> so for example, I want to enable snow for Sugar Refinery 20:08:17 <planetmaker> convert it to use the new template then :-) 20:08:32 <andythenorth> spritelayouts_groundaware.pnml 20:08:42 <planetmaker> ^ 20:08:53 <planetmaker> needs be included at the top of sugar_refinery.pnml 20:08:57 <planetmaker> replacing the old template 20:09:35 <andythenorth> ah 20:09:46 <andythenorth> food market uses spritelayout_templates.pnml 20:09:57 <planetmaker> and surely some spritesets will need be re-defined 20:10:42 <planetmaker> hm. food market is old then 20:10:50 <andythenorth> builders yard use the ground aware template 20:11:49 <planetmaker> yes. as does grain mill 20:12:13 <planetmaker> I recall that I used grain mill as the "bigger" test case for that new template 20:12:57 <andythenorth> so the tile switches are fine afaict 20:13:06 <andythenorth> but the spritelayouts and spritesets need rebuilt 20:13:46 <andythenorth> the ground aware format is cleaner than deprecated format 20:13:51 <andythenorth> much more obvious to me 20:13:57 <planetmaker> yes. That was the intention :-) 20:14:15 <andythenorth> hmm 20:14:20 <andythenorth> food market uses GROUND_AWARE_SPRITELAYOUT 20:14:24 <andythenorth> but not the ground aware template 20:14:38 <planetmaker> always add spritesets with sprites in the same "meaning", like 'no snow' and 'snow' and then add after the groundaware template the other sprites with the appropriate condition 20:15:06 <planetmaker> I like the grain mill way :-) 20:15:23 <planetmaker> it's easy to understand even after this long time :-) 20:15:30 <planetmaker> and it's modular 20:15:53 <andythenorth> why do spritesets repeat realsprite? 20:16:07 <planetmaker> oh, yes. with the "groundaware" template, you can provide partial ground sprites 20:16:15 <andythenorth> yes 20:16:19 <planetmaker> as always a default ground sprite is drawn below 20:16:27 <planetmaker> that was also one of the big advantages 20:16:45 <planetmaker> spritesets ARE the realsprites 20:17:02 <andythenorth> hmm, the animated spriteset interleaves non-snow / snow 20:17:27 <planetmaker> hm, you mean with grain mill? 20:17:30 <planetmaker> the duplication? 20:17:34 <andythenorth> yes 20:17:41 <andythenorth> interleaving I understand 20:17:50 <andythenorth> the duplication is more puzzling ;) 20:18:24 <planetmaker> in a layout, each sprite must use a spriteset with the same amount of sprites as all others in that layout 20:18:38 <planetmaker> one of the sprites in the layout uses snow / no snow. Thus all must define two sprites. 20:18:40 <planetmaker> probably 20:19:20 <andythenorth> yes 20:19:26 <andythenorth> shame we can't disappear that away :P 20:20:00 <andythenorth> I am not even going to consider further changes to this templating though :) 20:21:44 <planetmaker> hm... 20:22:02 <planetmaker> I suddenly don't understand it anymore... :S 20:23:27 *** ODM has quit IRC 20:23:46 <Brot6> Polish PKP Set 2.0 - Bug #4381 (Rejected): eu07.png XniemiecX @ http://dev.openttdcoop.org/issues/4381 20:23:46 <Brot6> Polish PKP Set 2.0 - Bug #4381 (Rejected): eu07.png XTadeuszDX @ http://dev.openttdcoop.org/issues/4381#change-11919 20:24:10 <planetmaker> the duplication *is* stupid 20:25:03 <Rubidium> planetmaker: then please unstupidify opengfx ;) 20:25:06 <andythenorth> planetmaker: :) 20:25:19 <planetmaker> what's stupid there, Rubidium ? 20:25:35 <andythenorth> I do keep trying to understand the FIRS templating, but every time I get lost ;) 20:25:46 <andythenorth> I'm sure if you looked at FISH / BANDIT you'd feel the same though :P 20:25:51 <Rubidium> planetmaker: many thinks are not templated 20:26:04 <Rubidium> s/thinks/things/ 20:26:04 <Brot6> Rubidium meant: "planetmaker: many things are not templated" 20:26:14 <Rubidium> ugh... 20:26:36 <andythenorth> try voice recognition :P 20:27:22 <planetmaker> andythenorth, seems to work when the duplication is removed ;-) 20:27:30 <andythenorth> orly :O 20:27:39 <andythenorth> nothing fails? :o 20:28:04 <planetmaker> it built. And I don't see any detriment 20:28:09 <andythenorth> ho ho 20:28:12 <andythenorth> commit? 20:28:15 <andythenorth> I'll test 20:28:24 <planetmaker> I'll give you diff 20:28:30 <andythenorth> k 20:28:45 * andythenorth is determined to make some FIRS tickets get closed 20:28:58 <andythenorth> only 36 open 20:29:12 *** frosch123 has quit IRC 20:29:16 <planetmaker> http://devs.openttd.org/~planetmaker/patches/deduplicate_textile.diff 20:29:54 * andythenorth tests 20:31:32 *** LordAro has joined #openttdcoop.devzone 20:31:58 <andythenorth> planetmaker: snow in temperate :) 20:32:03 <andythenorth> works for tropic though :o 20:32:12 <andythenorth> how odd 20:33:41 <planetmaker> for tropic? 20:34:47 <andythenorth> ach no 20:34:53 <andythenorth> stupid construction state :) 20:34:55 <planetmaker> works for me [TM] 20:35:04 <andythenorth> I thought I had ffwd enough in tropic, but it has snow 20:35:15 <andythenorth> I might have local changes 20:35:19 <andythenorth> I'll apply to a clean repo 20:35:32 <planetmaker> hg revert -a; patch -p1 < file.diff; make 20:36:11 <planetmaker> well. I *think* I can just commit that. No idea why I duplicated that first 20:36:34 <andythenorth> \o/ 20:36:37 <andythenorth> works here too 20:36:49 <andythenorth> maybe we had some case we were trying to cover? 20:36:53 <andythenorth> but who knows :) 20:36:59 <andythenorth> if it works, it works 20:37:05 <planetmaker> I suspect so... but... dunno 20:37:59 <andythenorth> do you see ground snow above snowline? 20:38:28 <andythenorth> that is unrelated to de-duping btw 20:38:42 <planetmaker> yes, there's ground snow 20:38:57 <andythenorth> I don't have it, clean apply of the diff 20:39:08 <andythenorth> have checked construction state this time :P 20:39:15 <planetmaker> only in the 4/4 snowyness 20:39:58 <planetmaker> hm, and the 4/4 snow ground tile seems to be used also on 3/4 snowyness... 20:40:23 <andythenorth> that's ok 20:40:27 <andythenorth> it's not ok on 2/4 :P 20:40:28 <andythenorth> or 1/4 20:41:29 <planetmaker> well... yes. maybe 20:42:43 <andythenorth> ho 20:42:50 <andythenorth> doesn't help that I was testing textile mill :) 20:42:59 <andythenorth> not grain mill 20:44:43 <andythenorth> but grain mill is ok with the diff :) 20:44:44 <planetmaker> ho, lol :-) 20:45:03 <planetmaker> I'll push the cleanup, ok? 20:45:04 <andythenorth> there is a one frame jitter in the windmill animation, probably misaligned sprite 20:45:08 <andythenorth> push yes 20:45:38 <planetmaker> ho... early... grainmill. Need to test that :-) 20:46:48 <andythenorth> misses ground snow 20:46:52 <andythenorth> none drawn 20:49:26 * andythenorth fixed the jitter 20:49:32 <Brot6> FIRS Industry Replacement Set - Revision 2901:1117efea729a: Fix: one frame jitter for windmill XandythenorthX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/1117efea729a 20:50:35 <planetmaker> let's see whether I can fix that ground, too :-) 20:50:56 <andythenorth> if I need to draw more snow, let me know 20:51:07 <andythenorth> it's ok, just seems overkill if we have a snow ground tile 20:51:13 <planetmaker> I can. Can it rest on normal grass? 20:51:17 <Brot6> firs: update from r2900 to r2901 done (3 warnings) - http://bundles.openttdcoop.org/firs/push/r2901 20:51:21 <planetmaker> without special ground? 20:51:25 <andythenorth> not for temperate, looks wrong :P 20:51:28 <andythenorth> I can draw snow 20:51:41 <planetmaker> well. snow is then added normally, too 20:51:42 <andythenorth> the other style for grain mill has snow drawn 20:51:52 <planetmaker> for free 20:51:58 <planetmaker> yes. it has. 20:52:43 <andythenorth> ah but that uses cobble or snow 20:52:45 <andythenorth> hmm 20:52:50 <planetmaker> http://devs.openttd.org/~planetmaker/patches/windmill.png 20:53:51 <andythenorth> I'll draw a snow ground tile 20:53:59 <andythenorth> there's a row of empty sprites already in place for it 20:54:03 <planetmaker> honestly... I don't see why you want it to have special ground tile 20:54:09 <andythenorth> looks nicer :) 20:54:14 <andythenorth> what other reason? :P 20:54:14 <planetmaker> it looks excellent on normal ground IMHO 20:54:35 <andythenorth> ach push 20:54:42 <planetmaker> http://devs.openttd.org/~planetmaker/patches/windmill2.png 20:54:43 <andythenorth> we can always argue it later 20:54:52 <Brot6> zBase - Bug #4375 (Closed): Missing snowy buoy XRubidiumX @ http://dev.openttdcoop.org/issues/4375 20:54:52 <Brot6> zBase - Revision 253:314bf982e37d: Add: Snowy buoy (Bug #4375). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/314bf982e37d 20:54:52 <Brot6> zBase - Bug #4375 (Closed): Missing snowy buoy XzephyrisX @ http://dev.openttdcoop.org/issues/4375#change-11921 20:55:27 <andythenorth> I should draw some mud around the base of the mill, or a ground overlay tile 20:55:35 <andythenorth> any of the above is fine :P 20:55:40 <Brot6> zBase - Bug #4369 (Closed): Missing warehouse XRubidiumX @ http://dev.openttdcoop.org/issues/4369 20:55:40 <Brot6> zBase - Bug #4379 (Closed): Missing piggy bank XRubidiumX @ http://dev.openttdcoop.org/issues/4379 20:55:40 <Brot6> zBase - Revision 254:496770dc35d4: Add: Piggy bank (Bug #4379). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/496770dc35d4 20:55:40 <Brot6> zBase - Revision 255:c11ea91cb40e: Add: 1476-1478, last temperate building (Bug #4369). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/c11ea91cb40e 20:55:43 <Brot6> zBase - Bug #4369 (Closed): Missing warehouse XzephyrisX @ http://dev.openttdcoop.org/issues/4369#change-11925 20:55:46 <Brot6> zBase - Bug #4379 (Closed): Missing piggy bank XzephyrisX @ http://dev.openttdcoop.org/issues/4379#change-11923 20:56:06 <andythenorth> 50% I want to do it as nicely as possible, and 50% I just want it done and finished ;) 20:56:49 <andythenorth> I'll draw a black base and some mud later, that can go over the grass 20:56:50 <planetmaker> there you go :-) Pushed 20:56:52 <Brot6> FIRS Industry Replacement Set - Revision 2902:7f9c8d25d1ab: Change: Make the early grain mill ground... XplanetmakerX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/7f9c8d25d1ab 20:57:02 <andythenorth> winner 20:57:41 <Brot6> firs: update from r2901 to r2902 done (3 warnings) - http://bundles.openttdcoop.org/firs/push/r2902 20:58:23 <andythenorth> will I draw ground detail, or go to bed? o_O 20:58:34 * planetmaker will go to bed now :-) 20:58:40 <andythenorth> k 20:58:48 <andythenorth> I will leave ground detail then 20:58:51 <andythenorth> thanks though for help 20:58:54 <planetmaker> but... was nice to touch FIRS again :-) 20:59:09 <planetmaker> and... I didn't say "you go to bed now" ;-) 20:59:26 <andythenorth> :m 20:59:37 <planetmaker> anyway, good night - however you spend it :-) 21:00:29 <andythenorth> bye 21:01:50 *** Zuu has joined #openttdcoop.devzone 21:20:26 *** Beardie has joined #openttdcoop.devzone 21:20:57 <Brot6> zBase - Revision 256:8e1359f7f28f: Add: Breakdown smoke (Bug #4365). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/8e1359f7f28f 21:20:57 <Brot6> zBase - Bug #4365 (Closed): Missing breakdown smoke XzephyrisX @ http://dev.openttdcoop.org/issues/4365#change-11927 21:21:40 <Brot6> FIRS Industry Replacement Set - Revision 2903:a393bbd4f0fb: Codechange: add some ground definition s... XandythenorthX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/a393bbd4f0fb 21:22:20 <Brot6> firs: update from r2902 to r2903 done (3 warnings) - http://bundles.openttdcoop.org/firs/push/r2903 21:23:12 <Brot6> FIRS Industry Replacement Set - Feature #4383 (New): Ground definition sprites for grain mill (windm... XandythenorthX @ http://dev.openttdcoop.org/issues/4383 21:23:38 *** andythenorth has quit IRC 21:28:47 <Brot6> zBase - Revision 257:f8a5e239749b: Add: Coal mine smoke (Bug #4363). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/f8a5e239749b 21:28:47 <Brot6> zBase - Bug #4363 (Closed): Missing power plant smoke XzephyrisX @ http://dev.openttdcoop.org/issues/4363#change-11929 21:52:15 *** Frankr has joined #openttdcoop.devzone 23:11:13 *** Webster has joined #openttdcoop.devzone 23:22:56 *** Mammler has quit IRC 23:35:30 <Brot6> zBase - Revision 258:f1068bd494e9: Add: Explosions (Bug #4367). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/f1068bd494e9 23:35:30 <Brot6> zBase - Revision 259:a05cc91cce6e: Add: Disaster vehicles (Bug #4361). XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/a05cc91cce6e 23:35:30 <Brot6> zBase - Bug #4367 (Closed): Missing explosions XzephyrisX @ http://dev.openttdcoop.org/issues/4367#change-11931 23:35:30 <Brot6> zBase - Bug #4361 (Closed): Missing disaster vehicles XzephyrisX @ http://dev.openttdcoop.org/issues/4361#change-11933