Log for #openttdcoop.devzone on 27th October 2012:
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06:42:53  <Brot6> FIRS Industry Replacement Set - Revision 3067:8c6ea5635030: Codechange: convert quarry to stub of py... XandythenorthX @
06:42:59  <Brot6> firs: update from r3066 to r3067 done (3 warnings) -
06:53:59  <Brot6> FIRS Industry Replacement Set - Revision 3068:daf2a4a2e8c1: Codechange: remove unused code from quar... XandythenorthX @
06:53:59  <Brot6> FIRS Industry Replacement Set - Revision 3069:4bce83ad0096: Codechange: clay pit uses stub of python... XandythenorthX @
06:54:20  <Brot6> firs: update from r3067 to r3069 done (3 warnings) -
07:04:46  <Brot6> FIRS Industry Replacement Set - Revision 3070:bc598aacb21d: Codechange: forest uses stub of python t... XandythenorthX @
07:05:33  <Brot6> firs: update from r3069 to r3070 done (3 warnings) -
07:15:28  <Brot6> FIRS Industry Replacement Set - Revision 3071:f253336ab6c5: Codechange: use stub of python templatin... XandythenorthX @
07:16:17  <Brot6> firs: update from r3070 to r3071 done (3 warnings) -
07:32:04  <Brot6> FIRS Industry Replacement Set - Revision 3072:369eb1cf8342: Codechange: use stub of python templatin... XandythenorthX @
07:32:54  <Brot6> firs: update from r3071 to r3072 done (3 warnings) -
07:36:37  <Brot6> FIRS Industry Replacement Set - Revision 3073:8e3218c0504d: Codechange: rename some pngs for consist... XandythenorthX @
07:37:04  <Brot6> firs: update from r3072 to r3073 done (3 warnings) -
08:23:59  <Brot6> zBase - Bug #4452 (Closed): another palette issue XAmmlerX @
08:23:59  <Brot6> zBase - Revision 296:c6fc159ebb7e: Fix: Palette of toyland_engine 0019 (Bug #4452). XzephyrisX @
08:23:59  <Brot6> zBase - Bug #4452 (Closed): another palette issue XzephyrisX @
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08:46:38  <andythenorth> quiet no?
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08:59:34  <Rubidium> good morning zephyris
08:59:51  <andythenorth> bonjour zephyris
09:08:09  <Brot6> FIRS Industry Replacement Set - Feature #1788 (Rejected): Clay Pit needs snow graphics XandythenorthX @
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09:20:58  <Ammler> Rubidium: hehe, our test to make new grf without you and alberth failed :-)
09:21:51  <Ammler> anyway, a rebuild hook to build when there are zbase updates only might be useful
09:21:55  <Rubidium> well, that happens when sprites are 'missing' or became broken
09:22:25  <Rubidium> Ammler: generally I spot those, do a test build and push zbuild
09:22:37  <Ammler> do you also fix those?
09:22:48  <Rubidium> depends on the issue
09:22:50  <Ammler> (convert the image)
09:23:03  <Rubidium> sometimes... if I know how to do it
09:23:26  <Rubidium> but with the amount of scripts for 8bpp sprites I'm kinda lost what's exactly needed
09:23:39  <Ammler> :-)
09:23:47  <Rubidium> but rerendering a .blend when sprites are missing (or in the wrong folder) is relatively easy
09:25:01  <Rubidium> I even fixed the paths in some .blend files
09:25:26  <Ammler> well, if zbase push would trigger a rebuild, he could fix such things without you
09:26:16  <Rubidium> you don't need that for him to test stuff himself
09:26:31  <Ammler> he can't build himself
09:26:38  <Rubidium> the problem with that approach is each time you start from 0, thus compile times are enormous
09:27:27  <Rubidium> now it compiles (for me that is)
09:28:10  <Ammler> oh, btw. the issue he had with push was a bad file (.orig)
09:28:43  <Ammler> and windows tortoise failed to make that somhow verbose
09:29:13  <Ammler> Rubidium: it compiled for you without changes?
09:29:23  <Brot6> zBuild - Revision 73:2063cf2eff07: -Fix: some sprite issues XRubidiumX @
09:29:26  <Rubidium> yep
09:29:30  <Ammler> he?
09:30:02  <Ammler> maybe I forgot to update zbase here
09:30:49  <Rubidium> but... nml doesn't work on Windows?
09:31:23  <Ammler> it does, but nobody is able to get make&friends working
09:31:52  <Rubidium> oh... blegh
09:32:29  <Ammler> at least nobody shared it with us, if he succeeded
09:32:46  <Ammler> everyone rather setup a vm
09:36:56  <Brot6> Script Communication Protocol - Revision 39:f41f4eed03a5: - Pushing changes with debug part in it as... XkrinnX @
09:38:19  <Rubidium> Ammler: I wonder whether a zbuild 'update' upon zbase push is the right way to test whether the sprites still work. It takes almost an hour to get a result from that, instead of a few minutes
09:40:06  <Brot6> Polish PKP Set 2.0 - Bug #4454 (New): EN76 (22WE), EN57 and EN71 XniemiecX @
09:41:31  <Ammler> I wonder if it would be worth to keep buildenvironment for some projects
09:42:05  <Ammler> Rubidium: how long does a rebuild take for you?
09:44:17  <Ammler> also if we don't clean the buildenv, $HOME would be kept, we could "backup" zbuild there during other builds :-)
09:47:31  <Ammler> oh, zeph submitted the file, so I wasn't doing something wrong
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09:49:47  <Rubidium> Ammler: depends on the amount of sprites that changed
09:50:13  <Rubidium> but basically from about 10 seconds upward
09:51:16  <Rubidium> this time it took quite long since the modification time of the images was changed
09:51:53  <Ammler> basically, we would cp -rf %{_builddir}/* $HOME/%{name}
09:51:59  <Ammler> then cd ... and build there
09:52:43  <Ammler> Rubidium: there is touch * in fetch_repos
09:52:45  <Ammler> dunno why
09:53:27  <Rubidium> for opengfx... to not rebuild with xcf2png and such?
09:53:56  <Ammler> ah ok
09:54:32  <Ammler> could also disable GIMP
09:54:42  <Ammler> would be more obvious :-)
09:55:39  <planetmaker> btw, Ammler, with gimp 2.8 the gimp errors seem gone
09:55:50  <Ammler> you mean parallel build?
09:56:05  <planetmaker> yup
09:56:23  <Ammler> gimp-2.6.11-28.26.1.i586
09:56:26  <planetmaker> -j6 for zbase/opengfx can be very handy
09:56:47  <planetmaker> especially as the gimp generation could use just -j
09:57:07  <planetmaker> or possibly it's my completely different setup; hard to test :-)
09:57:18  <Rubidium> make -j2 is the best for zbase
09:57:31  <Ammler> this is strange, 12.2 has gimp 2.8
10:03:33  <planetmaker> why -j2? It also builds 6 grfs
10:03:50  <Rubidium> base takes longer than all the others combined
10:04:18  <Rubidium> so better keep the wait time for the disk low, so base compiles fastest
10:04:46  <planetmaker> hm, gotta try that
10:05:00  <Rubidium> (based on a full compile)
10:08:18  <Ammler> the nml job can't be threaded? :-)
10:08:41  <andythenorth> python not so good with threading :)
10:15:49  <Rubidium> it definitely can be threaded
10:16:01  <Rubidium> whether it's nice and efficient is something else
10:16:40  <Rubidium> though reading/compressing the images seems to be quite distinct tasks
10:17:06  <andythenorth> python multi-processing library is pretty good btw
10:17:26  <andythenorth> BANDIT uses it for generating images
10:17:35  <andythenorth> lots of PIL jobs
10:19:58  <Brot6> zbuild: update from r70 to r73 done -
10:22:35  <Brot6> zBuild - Bug #4448 (Closed): DevZone compile failed XcompilerX @
10:22:35  <Brot6> zBuild - Bug #4448 (Closed): DevZone compile failed XRubidiumX @
10:40:19  <Ammler> also we will have zbase builds without changes of zbasebuild -> no version change
10:40:43  <Ammler> could be a bit confusing
10:59:51  <Ammler> hmm, I guess, I need to donwgrade nml on suse, I can't even make simple tests as opengfx is the only package thre :-)
11:00:49  <Ammler> and you guys didn't sound like you will fix it soon :-P
11:10:42  <Brot6> FISH - Revision 939:2a341b48d9b3: Feature: graphics for Huanhai tanker (DanMacK) XandythenorthX @
11:13:55  <andythenorth> graphics for tanker \o/
11:14:00  <andythenorth> 1600t capacity :)
12:16:22  <Brot6> FISH - Revision 940:d88395308f42: Feature: graphics for Roland tanker (DanMacK) XandythenorthX @
12:17:36  <Brot6> FISH - Revision 941:96096bc655f2: Feature: reshuffle some tanker capacities for game balance XandythenorthX @
12:53:57  <Brot6> FISH - Revision 942:5abaf404be54: Change: straight bows for gen 1 large coasters (DanMacK) XandythenorthX @
12:56:12  <andythenorth> ho
12:56:15  <andythenorth> FISH 1k soon
13:05:49  <Brot6> FIRS Industry Replacement Set - Revision 3074:12ad4257dd7d: Codechange: use stub of python templatin... XandythenorthX @
13:07:10  <Brot6> firs: update from r3073 to r3074 done (3 warnings) -
13:08:59  <Brot6> FIRS Industry Replacement Set - Revision 3075:bc6bdace2330: Codechange: use stub of python templatin... XandythenorthX @
13:09:37  <Brot6> firs: update from r3074 to r3075 done (3 warnings) -
13:13:00  <andythenorth> hmm
13:13:05  <andythenorth> FISH is supposed to build on push
13:13:09  <andythenorth> wonder why it doesn'
13:13:10  <andythenorth> t
13:49:21  <Ammler> hmm, there might still be a bug in there, because push is bound on release and that failed
13:49:32  <Brot6> fish: update from  to r942 done (1 warnings) -
13:49:36  <Ammler> triggered by hand, next time, it should work
13:50:35  <Ammler> so we can safely disable grf2html for nml, right?
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13:55:23  <frosch123> for nml 0.3
13:56:37  <Brot6> DevZone Help Center - Revision 170:6077e6ac731f: [Compiler] Change: remove grf2html from default nml... XAmmlerX @
13:56:37  <Brot6> DevZone Help Center - Revision 171:12fc86655e7a: [Compiler] Feature: link user db for error ticket t... XAmmlerX @
13:56:49  <Ammler> opengfx is the only nml 0.2 project and has it's own build spec anyway
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15:28:30  <Brot6> FISH - paddle_steamer_large.png XandythenorthX @
15:31:06  <planetmaker> andythenorth, snow awareness of forests is broken in FIRS. Green trees abov snow line
15:31:20  <planetmaker> +e
15:32:43  <andythenorth> planetmaker: thanks
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17:18:11  <Brot6> fish: update from r938 to r942 done (1 warnings) -
18:12:58  <Brot6> zbuild: update from r70 to r73 done -
18:15:21  <Brot6> firs: update from r3063 to r3075 done (3 warnings) -
18:22:51  <andythenorth> planetmaker: the forest snow is a discrepancy between base sets :)
18:23:07  <andythenorth> we used 'partial snow' for ground, but opengfx lacks that tile
18:23:27  <andythenorth> and one of the trees in ttd graphics looks snowy, but opengfx equivalent doesn't
18:24:52  <planetmaker> andythenorth, but... then something changed... I know that I tested for trees thoroughly
18:25:01  <planetmaker> or I remember something wrongly :-)
18:25:02  <andythenorth> I'll look in v0.7.5 too
18:25:05  <andythenorth> hang on
18:25:12  <andythenorth> incidentally I like zbase :)
18:25:18  <andythenorth> tested there too :P
18:25:26  <planetmaker> that's how I noticed first ;-)
18:25:32  <andythenorth> I wish Zeph would light not from the north though :P
18:25:39  <planetmaker> ^^
18:25:53  <andythenorth> I hate that the rear parts of buildings are more lit than the face
18:25:59  <andythenorth> it makes everything murky to my eyes
18:26:04  <andythenorth> like england, in november
18:26:38  <planetmaker> :-)
18:26:57  <andythenorth> I wonder if the blender setup could be re-rigged
18:27:00  <andythenorth> hmm
18:27:12  <andythenorth> variable lighting direction according to month of year? :P
18:28:08  <planetmaker> lighting setup is rather easy to change from the little I gathered from my short musings with blender
18:28:25  <andythenorth> lighting from the front is just more pleasing
18:28:42  <andythenorth> forest issue is present in 0.7.5 btwe
18:28:55  <planetmaker> hm.... maybe I imagined some stuff only
18:29:06  <planetmaker> or it was another industry... or another thing... maybe ogfx+landscape
18:29:29  <andythenorth> 0.6.4 has 100% snow on the trees
18:29:33  <andythenorth> and the ground
18:29:34  <planetmaker> ach
18:29:46  <andythenorth> but I think that industry was an automated conversion?
18:30:02  <planetmaker> maybe
18:30:08  <andythenorth> iirc, we changed the ground tile deliberately, because you raised a ticket showing how forests disappear in snow
18:30:17  <andythenorth> but we didn't change the trees afaik
18:30:48  <andythenorth> maybe we did
18:30:52  <andythenorth> maybe I did it :O
18:32:23  <andythenorth> planetmaker:
18:33:09  <planetmaker> ground tile?
18:33:13  <Brot6> FIRS Industry Replacement Set - Bug #4456 (New): Forests only partially snowy XandythenorthX @
18:33:22  <planetmaker> the ground tile is not the issue, is it? But the tree sprite
18:33:45  <andythenorth> I've updated ticket
18:33:56  <andythenorth> tree sprite is much worse with opengfx
18:33:59  <Brot6> FIRS Industry Replacement Set - Bug #4456 (New): Forests only partially snowy XandythenorthX @
18:34:05  <andythenorth> and opengfx lacks that partial snow tile afaict
18:34:50  <andythenorth> seems easy to fix
18:34:59  <andythenorth> I won't get to it right now though
18:36:07  <planetmaker> hm... mind if I toy with it?
18:36:47  <andythenorth> you're welcome to
18:38:13  <planetmaker> bah. that's totally still auto-converted code. sucks :-)
18:42:49  <andythenorth> yup
18:42:55  <andythenorth> I considered python-ising it
18:43:06  <andythenorth> but I don't have enough brain right now
18:58:02  <Brot6> FIRS Industry Replacement Set - Revision 3076:e545dd16b294: Codechange: use stub of python templatin... XandythenorthX @
18:58:11  <Brot6> firs: update from r3075 to r3076 done (3 warnings) -
19:06:47  <Brot6> FIRS Industry Replacement Set - Revision 3077:7392f71f7a12: Codechange: use python templating stub f... XandythenorthX @
19:07:23  <Brot6> firs: update from r3076 to r3077 done (3 warnings) -
19:18:14  <Brot6> FIRS Industry Replacement Set - Revision 3078:e0feaa87f87a: Codechange: use python templating stub f... XandythenorthX @
19:19:15  <Brot6> firs: update from r3077 to r3078 done (3 warnings) -
19:22:32  <Brot6> FIRS Industry Replacement Set - Revision 3079:eb7dcb6b7b56: Codechange: use stub of python templatin... XandythenorthX @
19:23:35  <Brot6> firs: update from r3078 to r3079 done (3 warnings) -
19:29:26  <Brot6> FIRS Industry Replacement Set - Revision 3080:052aa4f08e7b: Codechange: use python templating stub f... XandythenorthX @
19:30:15  <Brot6> firs: update from r3079 to r3080 done (3 warnings) -
19:58:54  <Brot6> FIRS Industry Replacement Set - Revision 3081:b86ef6d3d3b0: Codechange: use stub of python templatin... XandythenorthX @
19:59:19  <Brot6> firs: update from r3080 to r3081 done (3 warnings) -
20:26:05  <planetmaker> andythenorth, you care, if the trees change?
20:26:11  <planetmaker> which the forest uses?
20:26:26  <planetmaker> for all climates to a random other one I picked respectively?
20:28:43  <planetmaker> he... you... changed forest.pnml or deleted it?
20:31:00  <planetmaker> a bah.... all patching now in vain *ggrrr*
20:31:41  <andythenorth> planetmaker: you didn't pull before patching? :(
20:32:13  <andythenorth> the only thing that I changed in forest.pypnml is the id and the filename
20:32:20  <planetmaker> not exactly. But turns out that mercurial is intelligent enough to merge my changes correctly
20:32:26  <andythenorth> ho :o
20:32:34  <planetmaker> I didn't have forest converted to python yet
20:32:44  <andythenorth> if there's any problem, just paste your pnml into the pypnml file
20:32:49  <andythenorth> it will all keep working
20:33:51  <planetmaker> yes... all works... without changing a single letter. I'm surprised
20:33:59  <andythenorth> I'm not :)
20:34:07  <planetmaker> not?
20:34:15  <planetmaker> I edited forest.pnml
20:34:22  <planetmaker> and I did not copy or paste anything
20:34:25  <planetmaker> nor rename
20:34:36  <planetmaker> my patch was just migrated correctly to forest.pypnml
20:34:40  <andythenorth> omg :)
20:34:42  <planetmaker> and that does surprise me :-)
20:34:44  <andythenorth> I am surprised
20:35:12  <andythenorth> it was hg mv-ed, maybe hg has some unique identifier for files? :o
20:35:19  <planetmaker> yes, it does
20:35:27  <planetmaker> it knows where it comes from
20:35:42  <andythenorth> how clever :)
20:35:47  <planetmaker> a clear advantage of hg cp or hg mv over manually adding it :-)
20:36:19  <andythenorth> in answer to first question, no I don't mind if trees change
20:36:24  <andythenorth> unless I hate the ones you pick ;)
20:36:38  <planetmaker> looks alright with ttd/opengfx/zbase.
20:36:46  <andythenorth> the ones in 0.6.4 looked fine
20:36:48  <planetmaker> I use leaf trees (not conifers) now
20:36:55  <planetmaker> I didn't look there.
20:36:56  <andythenorth> commit ?
20:37:07  <andythenorth> I'll pull + look :)
20:37:57  <planetmaker> there
20:38:05  <Brot6> FIRS Industry Replacement Set - Revision 3082:7ce48bb386e0: Codechange: Convert the forest's tree ti... XplanetmakerX @
20:38:52  <Brot6> firs: update from r3081 to r3082 done (3 warnings) -
20:40:35  <andythenorth> oh yeah
20:40:39  <andythenorth> that looks nice in ttd graphics
20:43:34  <andythenorth> done
20:43:39  <andythenorth> planetmaker: close the ticket?
20:44:31  <planetmaker> oh, damn, I should have mentioned it in the commit message. Yes, will do
20:45:20  <planetmaker> done. Thx for reminder
20:45:52  <Brot6> FIRS Industry Replacement Set - Bug #4456 (Closed): Forests only partially snowy XandythenorthX @
20:45:52  <Brot6> FIRS Industry Replacement Set - Bug #4456 (Closed): Forests only partially snowy XplanetmakerX @
20:57:08  <andythenorth> nother one done
21:01:23  <andythenorth> time for 'le sleep'
21:01:25  <andythenorth> good night
21:01:33  <andythenorth> clocks change in uk
21:01:40  <andythenorth> 1 less hour sleep tomorrow :P
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21:02:37  <planetmaker> less?
21:07:19  *** ODM has quit IRC
21:20:35  <Rubidium> planetmaker: yes, it's quite logical
21:21:33  <planetmaker> I'll sleep one hour more
21:21:50  <Rubidium> tonight he has one hour more than tomorrow night, so tomorrow he has one hour less than he has today
21:22:25  <Rubidium> or...
21:22:51  <Rubidium> you go to bed at 10 o'clock and normally get out at 8 o'clock, but tomorrow he'll get out at 7 o'clock

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