Log for #openttdcoop.devzone on 12th January 2013:
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09:52:35  <Brot6> NUTS Unrealistic Train Set - Revision 7:05a5609b26c7: Change: Chameleon introduction dates XV453000X @
10:07:08  <Brot6> NUTS Unrealistic Train Set - EngineTable.png XV453000X @
10:09:41  <Brot6> NUTS Unrealistic Train Set - EngineTablesmall.png XV453000X @
10:11:24  <Ammler> V453000: public :-)
10:11:35  <V453000> wa?
10:26:25  <Hirundo> hi there
10:27:26  <Hirundo> planetmaker: What OpenTTD version did you experience the ogfx-trains bug with? tip?
10:31:15  <Hirundo> Oh, and r632 is nowhere near ogfx-trains tip for me
10:39:47  <Ammler> tip is no version :-P
10:40:01  <Ammler> tip is like latest
10:40:54  <planetmaker> Hi Hirundo :-)
10:41:20  <planetmaker> Yes, I used both openttd tip and opengfx+trains tip. I might have erred on the rev of the latter... 699 rather, I guess
10:41:28  <Brot6> Canadian Railway Set - Revision 42:649ba579dc1a: Change: Add a small sprite template for the tenders... XplanetmakerX @
10:41:28  <Brot6> Canadian Railway Set - Revision 43:089bdb4daa5c: Change: Free wagons is a bit too cheap XplanetmakerX @
10:41:28  <Brot6> Canadian Railway Set - Revision 44:49efb416b04c: Change: Use 98 sprite template for U4a class XplanetmakerX @
10:41:30  <Brot6> Canadian Railway Set - Revision 45:ffc86c4f450e: Change: Convert 2-10-2 to use 88 sprite template XplanetmakerX @
10:42:09  <Hirundo> hello planetmaker
10:42:22  <Hirundo> I'll see if I can reproduce the issue
10:42:51  <planetmaker> I checked with the previous revision of NML (and the one I had before, likely r2049, not sure)
10:44:58  <Hirundo> I did not expect any issues, since OpenTTD loads extended bytes since r-ancient
10:45:30  <planetmaker> but does it so for all features?
10:45:37  <Hirundo> yes
10:45:45  <Hirundo> In fact using a normal byte is a bug, that would trigger if anyone would use ID 255
10:45:47  <planetmaker> sorry, I didn't really investigate it much further yesterday
10:46:16  <planetmaker> I'm actually happy to see you return and hope you're doing fine :-)
10:46:25  <Hirundo> If ogfxtrains worked before and doesn't work now, then something is wrong
10:47:07  <Hirundo> Yes I'm fine, just busy with other stuff
10:47:22  <planetmaker> it was more an "accidential" find  like "oh, updates, let's use it" while I got desperate to get the Polish translation into ogfx-trains, which was not utf-8
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11:17:17  <planetmaker> Hirundo, did you manage to reproduce my problem?
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11:27:17  <Hirundo> planetmaker: Yes
11:27:44  <Hirundo> Or rather, I compiled the NFO and examined the err-ing sprite
11:28:27  <Hirundo> It seems I forgot to update some action6 offsets
11:36:09  <Brot6> Dutch Trains 2 - Revision 664:d15d8c958fa8: Fix: Mat'36 ELD3 length callback (Transportman) (issue #... XfoobarX @
11:38:17  <Brot6> NewGRF Meta Language - Bug #4787 (Closed): NML r2054 breaks OpenGFX+Trains XplanetmakerX @
11:38:17  <Brot6> NewGRF Meta Language - Revision 2055:4411ecc8b1d2: Fix #4787 (r2054): Rail type and snowline table a... XHirundoX @
11:38:17  <Brot6> NewGRF Meta Language - Bug #4787 (Closed): NML r2054 breaks OpenGFX+Trains XHirundoX @
11:38:56  <Hirundo> planetmaker: Should be fixed now
11:40:31  <planetmaker> and btw, the xussr.tar is the set which george talks about in the other issue. He gave me the address and a login to that repo days ago. But I'm not 100% sure whether it's not a somewhat mis-understood way. Though... I wasn't quite able to do what he wanted to do, either
11:43:45  <Brot6> Dutch Trains 2 - Bug #4766 (Closed): Misalignment Mat'36 XfoobarX @
11:48:47  <Brot6> FIRS Industry Replacement Set - Feature #4790 (New): Hungarian translation update XBrumiX @
11:50:17  <planetmaker> and thank you, Hirundo :-)
11:57:52  <Hirundo> planetmaker: I seem to be unable to compile the xussr tar
11:57:57  <Hirundo> missing a custom tags file
11:58:13  <planetmaker> oh. let me give it to you
11:58:39  <planetmaker>
12:19:50  <Brot6> Canadian Railway Set - Revision 40:6fee101012d6: Fix: Offsets in 9/8 length sprite template XplanetmakerX @
12:19:51  <Brot6> Canadian Railway Set - Revision 41:580d093bb9c3: Fix: New alignment for U2a class (CNR) XplanetmakerX @
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12:21:28  <Brot6> NUTS Unrealistic Train Set - EngineTablesmall.png XV453000X @
12:21:28  <Brot6> NUTS Unrealistic Train Set - EngineTable.png XV453000X @
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12:38:36  <Hirundo> planetmaker: What is the issue exactly? The GRF compiles and runs fine for me
12:53:15  <Hirundo> though it is strange... the box cars have a different colour if I start a new game, but within the same game they all have the same colour and never rerandomize
12:53:53  <Ammler> randomize might happen during buying
12:54:42  <Ammler> would be silly, if the color changes, wouldn't?
12:54:42  <Hirundo> If I buy N cars they all get the same colour, while IIRC those cars should have different random bits
12:55:17  <Ammler> then I don't get your comment
12:56:11  <andythenorth> Ammler: hi hi, have you seen Vagrant?  It would be a nice tool to make nml distribution easier
12:56:12  <Webster> Title: Vagrant (at
12:56:24  <andythenorth> seems like you are best at some of this packaging stuff?
12:56:43  <Hirundo> Perhaps I should first update my ottd
12:58:00  <Ammler> andythenorth: it setups vbox
12:58:14  <andythenorth> yes
12:58:23  <planetmaker> Hirundo, exactly, the never-rerandomization is strange
12:58:24  <andythenorth> it's nothing that couldn't be done anyway
12:58:31  <andythenorth> but it wraps some tools around vbox
12:59:56  <Ammler> it would be available on suse at least
13:00:56  <Ammler> looks like it setup ubuntu
13:01:39  <planetmaker> it sounds tempting, andythenorth :-)
13:08:51  <Ammler> we could basically supply boxes for every project type and you just need to add a varantfile to your project
13:09:26  <Ammler> user then just needs to install vagrant and run that file
13:13:34  <Ammler> well, the box could be from vagrant, we would supply the recips
13:14:00  <planetmaker> yes, we could... Though I'd basically only try to supply one NML NewGRF box. And not really care about the rest
13:14:49  <Ammler> the box looks like a usual ubuntu, the receipe then has apt list etc
13:14:49  <planetmaker> And that  box would feature newest NML. Newest grfcodec, catcodec. And that's it or so.
13:15:00  <andythenorth> yes
13:15:07  <Ammler> so you can have one receipe per project
13:15:12  <andythenorth> so I could adapt one with chameleon etc
13:15:19  <andythenorth> gimp for opengfx
13:15:26  <planetmaker> hm, yes. gimp :D
13:15:46  <planetmaker> but not sure it's worth to support a per-newgrf version. you think?
13:15:55  <Ammler> you don't
13:16:04  <Ammler> that should be done from the project
13:16:05  <andythenorth> I more think an 'all the tools'
13:16:17  <Ammler> like you build the newgrf, you build the receipe
13:16:34  <planetmaker> andythenorth, yes. One VM to fit them all would work
13:16:46  <Ammler> well, that is not vagrant then
13:16:57  <Ammler> that is just providing a vbox
13:17:05  <planetmaker> that's what vagrant is about?
13:17:18  <planetmaker> to give each one a ready-to-use dev environment for newgrfs
13:17:21  <Ammler> vagrant does setup a "custom" box for you
13:17:25  <planetmaker> with all what they could need
13:17:41  <andythenorth> we could just try and see o_O
13:17:44  <andythenorth> then argue it later :)
13:18:02  <Ammler> the user should not really notice you use vbox
13:19:15  <Ammler> andythenorth: well, then make us the vagrantfile for firs :-P
13:19:39  <andythenorth> we'd use a linux?
13:19:54  <Ammler> what else?
13:20:04  <andythenorth> freebsd :P
13:20:08  <andythenorth> dunno
13:20:39  <Ammler> well, I only experienced newgrf building on linux successful
13:20:43  <V453000>  /random hate line towards linux
13:20:44  <V453000> :P
13:20:45  <andythenorth> which linux shall we use?
13:20:46  <Ammler> everything else you know better
13:21:15  <Ammler> andythenorth: it does not really matter, a distro well supported by vagrant
13:21:30  <Ammler> assuming they rahter support apt as rpm?
13:21:45  <Ammler> if they have rpm distro, of course I would use that :-)
13:22:39  <andythenorth> the main thing I think is which distro *we* want to work with
13:22:44  <andythenorth> I have no idea :P
13:22:51  <andythenorth> I have never used a linux flavour
13:23:10  <planetmaker> in the end it doesn't really matter, andythenorth
13:23:29  <Ammler> andythenorth: do you have a list of available boxes?
13:23:48  <planetmaker> I've meanwhile used suse and debian and tested ubuntu and centos. It's just details which ... don't really matter much
13:24:07  <Ammler> well, for suse we would have rpms already
13:24:10  <andythenorth> what does the CF run?
13:24:20  <Ammler> ^
13:24:36  <andythenorth> so let's use suse?
13:24:57  <Ammler> so it does have suse boxes?
13:25:07  <Ammler> or do we need to build the box self anyway?
13:25:47  <Ammler> you donwload the box once, btw.
13:26:03  <andythenorth> suse box listed here
13:26:04  <Webster> Title: A list of base boxes for Vagrant - (at
13:29:18  <Ammler> maybe easiest to make our own box
13:29:43  <andythenorth> k
13:30:03  <Ammler> (but for test, just chose one)
13:30:30  <Ammler> we cuold make a very minimal box, basically no X
13:30:39  <Ammler> it shouldn't be much bigger as 200mb
13:30:46  <andythenorth> \o/
13:31:39  <Ammler> what I wonder though, does it "clone" the box for every single project or reuse it
13:32:01  <andythenorth> test it empirically :)
13:32:07  <Ammler> the description sounds like you get one box per project
13:32:59  <planetmaker> it depends on how you use it, Ammler
13:33:10  <Ammler> you donwload the base box once, then you clone it for a project
13:33:12  <planetmaker> I'd not make one per project. That's too many
13:33:26  <Ammler> planetmaker: again, this is vagrant
13:33:36  <planetmaker> and too much overhead. Anyone using the box can clone his/her project using hg
13:33:44  <Ammler> not my opinion :-)
13:34:39  <andythenorth> hmm
13:34:42  <Ammler> well, of course you might also be able to use vagrant to setup a generic build env
13:34:47  <andythenorth> so there would be one vm per machine
13:34:48  <andythenorth> OR
13:34:54  <andythenorth> one nml + newgrf dev vm
13:35:01  <andythenorth> with multiple projects checked out on it
13:35:10  <andythenorth> machine / project /s ^^^
13:35:18  <planetmaker> We could basically setup one type which allows everything: compiling openttd + newgrfs
13:35:51  <Ammler> but then you do not necessary need vagrant
13:35:59  <andythenorth> no
13:36:04  <andythenorth> we could just have a vm
13:36:06  <Ammler> you could simply provide a "openttd dev" appliance
13:36:45  <Brot6> NUTS Unrealistic Train Set - Revision 8:95a447a95c66: Doombringer speed reduced from 235 to 228 to f... XV453000X @
13:36:54  <Ammler> that I could do quite easy via
13:37:09  <planetmaker> so... the difference of valgrant to a "normal" VM is to also have a checkout of the project? well...
13:37:28  <Ammler> would support different vm format
13:37:40  <planetmaker> the main advantage to have a one-click install which allows getting started. And to have it pre-configured with all needed deps
13:37:52  <Ammler> the difference is with vagrant you don't need to bother with vbox
13:38:07  <planetmaker> yes... it includes it
13:38:45  <andythenorth>
13:38:46  <Webster> Title: Vagrant Virtualised Dev Environments - Nefarious Designs (at
13:39:20  <Ammler> V453000: you do not build on the devzone?
13:39:27  <V453000> no why
13:39:44  <Ammler> because the project is windows only?
13:40:04  <V453000> wa?
13:40:13  <V453000> idk, but the way it works now looks perfect to me
13:40:22  <V453000> I didnt even fuck up pushing yet
13:40:24  <Ammler> nuts does not build on something else as windows, does it?
13:40:46  <planetmaker> it builds everyhwere. nmlc nuts.nml and you're done
13:40:49  <V453000> how should I know? :D
13:41:24  <V453000> I only tried on windows :) only problems I heard of is if I wanted to use the more complex system I would have to use linux
13:41:29  <V453000> makefile that is I assume
13:41:44  <V453000> but as nuts is in 1 file...
13:41:51  <V453000> one nml file that is obviously :)
13:41:52  <planetmaker> compile.bat builds only on windows7 users with the name 'Vasek' :D
13:42:07  <V453000> well yeah.. :)
13:42:08  <Ammler> planetmaker: did you try?
13:42:13  <planetmaker> Ammler, yes
13:42:19  <Ammler> ok :-o
13:42:32  <planetmaker> and if you look at compile.bat you'd know really
13:43:11  <Ammler> ah indeed
13:43:59  <planetmaker> hm. I might have fixed some capitalization issues
13:44:49  <planetmaker> hm
13:46:24  <Ammler> V453000: shall we add nightly build to it?
13:46:35  <V453000> I am happy with it as it is
13:46:44  <V453000> I dont reall need nightlies at all
13:47:26  <planetmaker> hm, V453000, you should use / instead of \ in file paths :-)
13:47:30  <Ammler> it it mostly a check, if you source builds and if nml updates work
13:47:32  <planetmaker> mind to change all instances?
13:47:54  <V453000> bloody linux :)
13:48:09  <Ammler> windows actually should work with / too
13:48:22  <V453000> Ammler: please leave it as it is now :) we can do something like that later, but for now please leave it calm :D
13:48:56  <planetmaker> V453000, \ is not linux. It's "everything else but windows" ;-)
13:48:59  <Ammler> It is your call..., that is why I asked
13:49:16  <planetmaker> Ammler, we had that question just two days ago, you know ;-)
13:49:29  <andythenorth> V453000: you want I quickly just python template all of nuts? o_O
13:49:32  <V453000> pm I know :D
13:49:47  <V453000> no no no andy :D that way I will be dead lost in it
13:49:53  <andythenorth> he
13:50:05  <V453000> Ammler: thanks for asking, I just want to settle it down a bit now :D
13:50:15  <V453000> all is okay now. :)
13:50:33  <Ammler> it's not ok for me, but for you :-P
13:50:42  <Ammler> that is enough, tough
13:50:47  <andythenorth> I don't trust templating anyway, I think it makes each vehicle less personally designed
13:50:53  <andythenorth> the vehicles have to fit how the templates are setup
13:51:26  <planetmaker> andythenorth, templating is fine. You just have to be flexible enough to not use one for non-standard vehicles
13:51:38  <planetmaker> it's not like "one template fits all"
13:51:55  <andythenorth> hrm :)
13:52:19  <V453000> andy a lot of my code is so messy that I think almost every vehicle is very "personally designed" :D
13:52:28  <andythenorth> my point exactly ;)
13:53:05  <V453000> I know :)
13:53:21  <Ammler> V453000: I just asked you because pm said, it worked, so it would have meant no additional work
13:53:36  <V453000> im happy with it as it is now, the 25k line long file takes some getting used to, but I can orientate quite quickly in it now
13:53:40  <V453000> just by searching for ids
13:53:53  <V453000> mäh Ammler :)
13:53:59  <Ammler> adding makefile framework was not what I meant
13:54:14  <andythenorth> so afaict, one vagrant env per project would be more elegant....BUT
13:54:19  <andythenorth> it doesn't solve the windows problem
13:54:26  <andythenorth> so one VM for newgrf dev might be better
13:56:04  <Ammler> the issue with debian distro is that packaging is upper complicated and I still have no clue how to do it.
13:56:33  <Ammler> once tried to package openttd which should have the files already, but even failed there
13:56:54  <Ammler> (basically no clue how to make .dsc file)
13:57:10  <Ammler> so I could offer rpm packages only
13:59:01  <planetmaker> s/upper complicated/uber complicated/ ;-)
13:59:01  <Brot6> planetmaker: You did something wrong... Try s/you/me/ or tell me "help sed"
14:01:22  <Ammler> someone really should disable brot sed
14:02:05  <andythenorth> bbl
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14:02:56  <planetmaker> nmlc warning: "nuts.nml", line 1108: "gfx/PurchaseMenu.png" at [x: 380, y: 90]: 5 of 1316 pixels (0%) are pure white
14:02:56  <planetmaker> nmlc warning: "nuts.nml", line 1175: "gfx/PurchaseMenu.png" at [x: 380, y: 105]: 14 of 1316 pixels (1%) are pure white
14:02:56  <planetmaker> nmlc warning: "nuts.nml", line 1245: "gfx/PurchaseMenu.png" at [x: 380, y: 120]: 14 of 1316 pixels (1%) are pure white
14:04:22  <planetmaker> V453000, ;-)
14:04:30  <planetmaker> some filenames and the \ --> /
14:05:12  <V453000> asdf :D
14:05:39  <V453000> will do
14:06:45  <planetmaker> if you like, V453000, I can commit it ;-)
14:07:28  <V453000> ok lets try that :)
14:07:49  <planetmaker> the spelling of your graphics files is anything but following a certain scheme wrt upper case or lower case or camel case :-)
14:09:13  <V453000> wa? :D
14:11:32  <Brot6> NUTS Unrealistic Train Set - Revision 9:753bf7565fbf: Fix: Compilation on case sensitive file system... XplanetmakerX @
14:11:41  <planetmaker> RailCommuter_wtf.png, railfast_modern.png, RailICEsteam_wagons.png, railmedium_modern.png, railSuperStrong.png
14:11:44  <planetmaker> find the pattern :-)
14:12:18  <V453000> I didnt say there is a pattern :D
14:12:26  <planetmaker> that's what I said as well ;-)
14:12:35  <V453000> :)
14:12:43  <frosch123> maybe the naming is just nuts
14:12:51  <V453000> there originally usually was but some got updated/split up/stuff
14:12:51  <planetmaker> hehe
14:13:15  <planetmaker> I think, btw, V453000, that some of the graphics files should go, too. There are some _old or _new files there
14:13:36  <V453000> can be useful for someone
14:14:14  <V453000> usually contains different, or just old, sprites, I figured someone may want to use those
14:14:17  <V453000> cargo sprites, stuff
14:15:21  <Brot6> NewGRF Meta Language - Revision 2056:760041d6f300: Fix #4730: Incorrect action 6 offset in random ac... XHirundoX @
14:15:21  <Brot6> NewGRF Meta Language - Bug #4730 (Closed): Random value in CB 2D does not work XHirundoX @
14:18:06  <Brot6> NewGRF Meta Language - Bug #4730: Random value in CB 2D does not work XHirundoX @
14:18:38  <planetmaker> list of used and unused pngs (0 = unused)
14:19:05  <planetmaker> quite a lot of unused ones. Including stuff which you likely didn't draw (tropial_wills280.png?)
14:19:27  <V453000> indeed a lot
14:19:33  <V453000> lol :D what is that doing there
14:19:40  <V453000> thats from opengfx isnt it
14:19:48  <V453000> alright I will make some cleanup later
14:20:13  <planetmaker> I don't mind. But now that it came up I wondered :D
14:20:59  <Hirundo> planetmaker: Second action6 bug i fixed today :S There should be asserts for that
14:21:03  <V453000> when I started drawing I took a lot of examples from ttd graphics, guess I also looked to opengfx to compare :)
14:21:29  <planetmaker> for i in `ls gfx`; do echo `grep -o $i nuts.nml | sort | uniq | wc -l`: $i; done
14:21:32  <planetmaker> got me that list ;-)
14:21:43  <V453000> :)
14:21:46  <planetmaker> he, nice Hirundo :-)
14:22:56  <planetmaker> Hirundo, we should have unit tests for that...
14:29:27  <V453000> pm what do I do now to continue my commits? merge?
14:30:57  <planetmaker> did you pull already?
14:31:09  <planetmaker> and have my changes locally?
14:31:12  <V453000> yeah
14:31:17  <planetmaker> Then a merge is easiest, yes
14:31:18  <V453000> no no changes from me
14:31:25  <V453000> ok :)
14:31:47  <planetmaker> but... it needs be done such that you keep both changes. E.g. not undo my commit :-)
14:31:58  <planetmaker> and there it depends a bit which is your currently checked out version
14:32:10  <planetmaker> but usually it'll simply do the right thing [TM] automatically
14:32:42  <V453000> % hg --repository C:\Users\Vasek\NUTS merge --verbose --tool=internal:fail 9 abort: nothing to merge hint: use 'hg update' or check 'hg heads' [command returned code 255 Sat Jan 12 15:33:28 2013]
14:32:44  <V453000> wa :D
14:33:05  <planetmaker> well. Update :-)
14:34:09  <V453000> hm where is that?
14:34:31  <planetmaker> in the view on top, you could simply click on my version, I think
14:34:33  <planetmaker> in thg
14:35:36  <V453000> yeah, your rev9, and I have 8+ above it (no changes) which screams not a head revision
14:35:49  <V453000> oooh
14:35:52  <V453000> there is the update
14:35:58  <V453000> so many options that I totally missed the very first one :D
14:36:02  <V453000> thank you :)
14:36:04  <planetmaker> then you don't need to merge, if you didn't commit anything in between
14:36:22  <planetmaker> hehe. I actually wanted to give you this experience ;-)
14:36:34  <planetmaker> good that it worked easily
14:36:50  <V453000> :)
17:08:47  <Brot6> nml: update from r2053 to r2056 done -
17:18:06  <Brot6> dutchtrains: update from r663 to r664 done -
17:18:24  <Brot6> canrail: update from r41 to r45 done (8 warnings) -
17:27:30  <Brot6> ogfx-trains: update from r695 to r699 done (4 warnings) -
17:30:26  <planetmaker> Hirundo, caching of warnings work. But it seems that... also new warnings are then indicated as cached: I can't explain the result differently
17:31:39  <Brot6> ogfx-industries: rebuild of r133 done (Diffsize: 56361) (DiffDiffsize: 4233) -
17:32:20  <Brot6> bandit: rebuild of r553 done (1 warnings) (Diffsize: 8216) (DiffDiffsize: 31) -
17:32:33  <Brot6> metrotrackset: rebuild of r107 done (Diffsize: 5284) (DiffDiffsize: 1149) -
17:32:53  <Brot6> swedishrails: rebuild of r249 done (Diffsize: 1452) (DiffDiffsize: 133) -
17:34:29  <Brot6> zbuild: compile of r74 still failed (#4784) -
17:35:05  <Brot6> uselesstracks: rebuild of r18 done (Diffsize: 760) (DiffDiffsize: 80) -
17:56:17  <Brot6> britrains: rebuild of r45 done (10 warnings) (Diffsize: 133546) (DiffDiffsize: 95) -
17:59:09  <Brot6> dutchroadfurniture: rebuild of r145 done (Diffsize: 44228) (DiffDiffsize: 1228) -
18:00:23  <Brot6> airportsplus: rebuild of r171 done (Diffsize: 96793) (DiffDiffsize: 1458) -
18:03:45  <Brot6> Canadian Railway Set - Revision 46:0d832008d606: Fix: Tender for S1 class was referencing wrong file XplanetmakerX @
18:05:13  <Brot6> ogfx-rv: rebuild of r163 done (Diffsize: 2069) (DiffDiffsize: 69) -
18:06:09  <Brot6> ogfx-landscape: rebuild of r113 done (Diffsize: 8985) (DiffDiffsize: 443) -
18:06:23  <Brot6> friss: rebuild of r43 done (Diffsize: 4685) (DiffDiffsize: 2546) -
18:06:41  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: cets (9 warnings) (Diffsize: 76), manindu (Diffsize: 10), debugveh (Diffsize: 1000), german-townnames (Diffsize: 49), spanishtowns (Diffsize: 18), firs (Diffsize: 4404), make-nml (Diffsize: 9), opengfx (Diffsize: 26), dutchtracks (Diffsize: 327), belarusiantowns (Diffsize: 72), frenchtowns, fish (3 warnings) (Diffsize: 73), swisstowns (Diffsize:
18:06:41  <Brot6> 51), newgrf_makefile (Diffsize: 21), indonesiantowns (1 warnings) (Diffsize: 19)
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20:31:30  <Brot6> zBase - Bug #4676: Some railway track errors XMinchinWebX @
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22:48:34  <Brot6> NUTS Unrealistic Train Set - RM9.png XV453000X @
22:48:34  <Brot6> NUTS Unrealistic Train Set - MM4.png XV453000X @
22:48:34  <Brot6> NUTS Unrealistic Train Set - RS9.png XV453000X @
22:48:34  <Brot6> NUTS Unrealistic Train Set - RSS6.png XV453000X @
22:50:40  <Brot6> NUTS Unrealistic Train Set - Revision 7:05a5609b26c7: Change: Chameleon introduction dates XV453000X @
23:05:11  <Brot6> NUTS Unrealistic Train Set - MgI3.png XV453000X @
23:05:11  <Brot6> NUTS Unrealistic Train Set - MgL1.png XV453000X @
23:05:11  <Brot6> NUTS Unrealistic Train Set - MgI4.png XV453000X @
23:05:11  <Brot6> NUTS Unrealistic Train Set - MgI4.png XV453000X @
23:05:13  <Brot6> NUTS Unrealistic Train Set - MgM4.png XV453000X @
23:05:16  <Brot6> NUTS Unrealistic Train Set - MF4.png XV453000X @
23:05:19  <Brot6> NUTS Unrealistic Train Set - MgF4.png XV453000X @
23:05:22  <Brot6> NUTS Unrealistic Train Set - doom.png XV453000X @
23:05:27  <Brot6> NUTS Unrealistic Train Set - DoW.png XV453000X @
23:05:30  <Brot6> NUTS Unrealistic Train Set - RSS5.png XV453000X @
23:06:00  <V453000> sorry >
23:06:03  <V453000> :>
23:06:14  <Brot6> feed NewGRFs had 12 updates, showing the latest 10
23:06:14  <Brot6> NUTS Unrealistic Train Set - ML4.png XV453000X @
23:06:14  <Brot6> NUTS Unrealistic Train Set - RF9.png XV453000X @
23:06:14  <Brot6> NUTS Unrealistic Train Set - RI9.png XV453000X @
23:06:15  <Brot6> NUTS Unrealistic Train Set - RL7.png XV453000X @
23:06:18  <Brot6> NUTS Unrealistic Train Set - RS9.png XV453000X @
23:06:21  <Brot6> NUTS Unrealistic Train Set - RL9.png XV453000X @
23:06:24  <Brot6> NUTS Unrealistic Train Set - RM9.png XV453000X @
23:06:27  <Brot6> NUTS Unrealistic Train Set - RL8.png XV453000X @
23:06:30  <Brot6> NUTS Unrealistic Train Set - SLUG.png XV453000X @
23:06:33  <Brot6> NUTS Unrealistic Train Set - WTF4.png XV453000X @
23:09:49  <planetmaker> :-)
23:18:28  <V453000> had to happen :P
23:27:05  <planetmaker> !revision
23:27:13  <planetmaker> !brot
23:28:13  <V453000> uhmm
23:28:19  <V453000> did I bork him? :D
23:29:45  <planetmaker> !likely not
23:37:43  <Brot6> NUTS Unrealistic Train Set - EngineTablesmall.png XV453000X @
23:37:43  <Brot6> NUTS Unrealistic Train Set - EngineTable.png XV453000X @
23:41:25  <V453000> hm, can I anyhow overwrite a file?
23:41:48  <V453000> because I will probably need to update that engine table rather often, might be wiser to host that image on blog or even dropbox or something
23:42:06  <V453000> where the url doesnt change when updated

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