Log for #openttdcoop.devzone on 2nd May 2013:
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02:49:52  <Brot6> feed NewGRFs had 11 updates, showing the latest 10
02:49:52  <Brot6> Finnish Trainset - Revision 60:f9813912ce99: Fix: Unnecessary cargo_capacity callback removed Xjuzza1X @
02:49:52  <Brot6> Finnish Trainset - Revision 61:9cb465b5817c: Feature: Tilt bonus added Xjuzza1X @
02:49:52  <Brot6> Finnish Trainset - Revision 62:7cf9ef8421fc: Feature: Yellow livery added Xjuzza1X @
02:49:55  <Brot6> Finnish Trainset - Revision 63:d45b58ea2d56: Fix: Redone with dos palette Xjuzza1X @
02:49:59  <Brot6> Finnish Trainset - Revision 64:4f440deb8955: Fix: Colors adjusted Xjuzza1X @
02:50:02  <Brot6> Finnish Trainset - Revision 65:ca216c2f1fc8: Feature: Choosable and year-dependent livery Xjuzza1X @
02:50:06  <Brot6> Finnish Trainset - Revision 66:40cd7a0487dc: Feature: Choosable livery Xjuzza1X @
02:50:09  <Brot6> Finnish Trainset - Revision 67:167c96a1cd48: Feature: Year-dependent livery, different sounds for 26... Xjuzza1X @
02:50:13  <Brot6> Finnish Trainset - Revision 68:20316fd8c74f: Feature: Choosable livery and regearing Xjuzza1X @
02:50:17  <Brot6> Finnish Trainset - Revision 69:e8d8126e2347: Fix: Cleanup Xjuzza1X @
02:50:51  <Brot6> Finnish Trainset - Bug #5528 (Closed): Gbln available too early Xjuzza1X @
02:52:04  <Brot6> Finnish Trainset - Feature #5501 (Assigned): Dv12 three series Xjuzza1X @
02:52:04  <Brot6> Finnish Trainset - Feature #5489 (Closed): Move90 livery choosing Xjuzza1X @
02:52:04  <Brot6> Finnish Trainset - Feature #5480 (Closed): Sr1 should be available to 160 km/h regearing at 1983 onw... Xjuzza1X @
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12:24:24  <Brot6> Finnish Trainset - Revision 70:9bf298e29a40: Fix: Green livery was drawn incorrectly Xjuzza1X @
12:24:24  <Brot6> Finnish Trainset - Revision 71:58bb788fe4a2: Fix: Simplified subtype text callbacks Xjuzza1X @
12:24:24  <Brot6> Finnish Trainset - Revision 72:7e6f15f43bb7: Feature: Livery options Xjuzza1X @
13:08:16  <V453000> planetmaker: I investigated how is ogfx snow made, how is ttd snow made. TTD snow has only 4 light blue colours/99%white, while ogfx snow colours have an enormous ton of gray, and added light green, mauve and various strange things. I made a combination of gray and light blues, and even one blue colour.
13:08:29  <V453000> This is my current progress, did not do slopes yet but I already have an idea how
13:08:47  <V453000> I tried to make it smooth but with some dotty details
13:09:21  <V453000> it might resemble of ttd snow (which I do not think is entirely a problem), but it is quite different
13:11:09  <V453000> just for comparison on the same image
13:11:19  <V453000> *in :>
13:15:03  <V453000> same comparison for ogfx
13:37:31  <planetmaker> Hm... nice. But I think the snow looks a bit too uniform, don't you think?
13:40:15  <planetmaker> V453000, personally I prefer landscape which is not like a lawn. but like... landscape... with some roughness. Like... totally humble :-P I like my coasts much better than any other I've seen in OpenTTD. They look more natural with some bends, dents or so :-)
13:41:07  <V453000> I will see what I can do with that, I see what you mean
13:41:33  <planetmaker> I still have the vision to give OpenTTD a landscape which gives a real landscape feeling :-)
13:41:48  <planetmaker> And having done the coasts I know it's a hell of a work to get that somewhat right.
13:42:06  <planetmaker> Much more difficult than lawn. As you need roughness. And it need match on all kind of tile borders
13:42:12  <planetmaker> And that is... troublesome
13:42:57  <planetmaker> thus, ultimately, I'd actually like to have slopes etc which are not 100 straight as now, too :-)
13:43:15  <planetmaker> but... I'm scared to even start :D
13:46:07  <V453000> :D
13:47:12  <planetmaker> tbh, I would not mind to address this in 32bpp. And when done so try to convert that to 8bpp
13:48:20  <planetmaker> (and just say 'meh', if conversion proves to be bad or impossible)
13:59:19  <V453000> im not too sure
13:59:32  <planetmaker> neither am I.
13:59:49  <planetmaker> maybe it's easier. Maybe not
14:00:32  <V453000> but point is, both approaches (generic/uniform vs. with some things there) have ups and downs ... uniform might look "empty", but with details it gets repetitive as the tile is repeated next to each other.
14:00:43  <V453000> regardless of how ot reach that result
14:01:27  <planetmaker> yes. And that's indeed the main difficulty
14:01:43  <V453000> pretty much
14:02:28  <V453000> well, lets say I have a good starting tile, lets try to add something to it :)
14:02:58  <planetmaker> ^ I fully agree
14:03:28  <planetmaker> btw +1 to draw it w/o grid :-)
14:03:37  <planetmaker> grid is easily added afterwards
14:03:44  <planetmaker> but hard to remove afterwards
14:04:30  <V453000> yes that is what I thought
14:06:09  <planetmaker> hm... I *do* have somewhere a file even where the grid is a separate layer :D
14:07:24  <planetmaker> <-- you could checkout that. Or the shorteiles.xcf found adjacent
14:08:24  <planetmaker> at least that sprite alignment in that file will make it easy to use :D
14:09:03  <planetmaker> but then... the derived png files have the same
14:09:53  <planetmaker> ah, indeed. terrain.xcf has grids.
14:10:14  <planetmaker> But not good ones... I should be done as opacity layer instead of as like there. but I didn't know gimp well enough back then
14:13:16  <V453000> im editing the ogfx-terrain.png in ogfx-landscape atm
14:13:21  <V453000> seems to be usign the same template
14:13:44  <planetmaker> yes... derived from that file, iirc
14:13:50  <planetmaker> I would be stupid to not share it :-)
14:14:35  <V453000> ye :)
14:15:01  <planetmaker> opengfx has the main file as it's the "mother" project of it
14:19:14  <V453000> alright I think I have some idea now
14:19:48  <V453000> an upside is that this is not nearly as brutally terrifying as when i was drawing water :D
14:20:17  <V453000> but tiny differences in the bright shades make major effect on the outcome
14:20:29  <planetmaker> yeah. I know :-)
14:21:45  <planetmaker> I think I toyed around with coast tiles like... dunno. a fortnight or a month
14:22:46  <V453000> :)
14:29:38  <V453000> alright
14:30:57  <V453000> what I am trying to achive is separate blue-ish and white-ish areas a bit more, it causes something like this
14:31:05  <V453000> not nearly done but a movement somewhere
14:31:30  <V453000> with actual trees and things it isnt too bad
14:32:11  <V453000> I drew some kind of special "water" sprites some time ago, will try to re-adapt their pattern for the snow
14:37:49  <planetmaker> seems to go in the right direction, I think :-)
14:39:57  <planetmaker> there's also 4 kind of rough tiles. They usually add some variation, too. Not sure though rough exists for snow, though
14:40:50  <V453000> hm, I dont think it does
14:41:12  <V453000> duh what am I  talking, there should be rails everywhere anyway
14:41:15  <V453000> landscape isnt necessary
14:41:25  <planetmaker> :-)
14:42:05  <V453000> I could make the landscape so ugly that everybody would attempt to build as high rail density as possible to overwrite it
14:42:35  <planetmaker> :D
14:43:17  <V453000> by the way, can a landscape newGRF have random_switch on the tiles?
14:43:41  <planetmaker> no. Landscape is not newgrf-able except replacing default landscape tiles
14:43:58  <V453000> ah right
14:44:01  <planetmaker> doesn't mean I didn't get the idea to think about some NewGRF specs in that direction
14:44:07  <planetmaker> but... big job
14:44:14  <V453000> right
14:44:22  <planetmaker> and many hidden difficulties there :-)
14:44:33  <V453000> okay was just wondering :)
14:44:52  <V453000> back to ugly landscape plan
14:49:48  <planetmaker> and the result is OpenNUTGFX?
14:51:16  <V453000> more like omgfx
14:58:30  <V453000> ass, with improving and fixing details I got back to lawn :D
14:58:44  <planetmaker> :D
14:59:44  <planetmaker> "verschlimmbessert" Not sure it's translatable. Like improve-break
15:00:12  <V453000> :)
15:06:53  <V453000> I am getting many amazing ideas but nothing constructive which would actually be useful
15:07:28  <planetmaker> :D dumdidei :-) I know exactly what you mean
15:25:21  <V453000> jesus christ I should probably go do something else because this is leading nowhere else than to toyland recreation, or even worse bringing toylandwtf^3 to other climates
15:26:22  <V453000> on the other hand it could be a very good start towards my industry set
15:27:32  <planetmaker> he
15:29:17  <V453000> it is one of the days when you know that whatever you think of ends up in total wtf
15:29:39  <V453000> cows going to opera for being the singers certainly is not constructive
15:30:45  <frosch123> V should definitely get gentoo linux
15:30:47  <planetmaker> not sure. Might actually. By starting a new music trend :-) It's definitely out of the box thinking
15:31:33  <planetmaker> anyway... off for the night or rather till around midnight. See you :-)
15:31:34  <V453000> gentoo?
15:32:03  <V453000> bai :)
15:32:21  <frosch123> do an image search for "larry the cow"
15:32:37  <V453000> ._.
15:39:55  <V453000> COWS Operate Weird Stuff
15:40:02  <V453000> industry set by V453000
15:40:04  <V453000> hello
15:40:49  <frosch123> replacing pax with cows? :)
15:41:27  <V453000> substitute pax for everything
15:42:03  <V453000> how complex can industry animation get?
15:42:15  <frosch123> quite complex :p
15:42:24  <frosch123> i think you are the limit :p
15:42:43  <V453000> thats bad
15:42:50  <frosch123> but animation is not easy to do
15:42:56  <frosch123> if it involves multiple tiles
15:43:06  <frosch123> you have to cut the sprites correctly
15:43:11  <frosch123> else they will glitch
15:43:22  <V453000> I realize that
15:45:31  <frosch123> i guess stuff gets easier if you animate the industry as a whole
15:45:58  <frosch123> instead of weird trickery to save sprites or similar
15:46:04  <V453000> yep
15:49:52  <V453000> ok, how about RubberDucky Pond, 1. pond of some (radioactive) water, 2. cow comes and announces bathing, 3. small rubber balls happily come to the pond, 4. happy rubber balls bathing and growing 5. cow comes and announces end of bathing 6. happy rubber ducks (OR OTHER things) leave pond
15:49:53  <V453000> :D
15:50:27  <frosch123> announce? as in sound effect? :s
15:50:35  <V453000> no, raising a sign
15:50:36  <V453000> duh
15:51:18  <frosch123> sounds weird to me
15:51:44  <frosch123> i would have expected some cows sitting at a production line
15:51:58  <frosch123> i.e. normal industries, but without roof
15:52:05  <frosch123> so you can see everything as with nuts
16:05:00  <V453000> the point was
16:05:09  <V453000> cows are the ones who rule
16:05:12  <V453000> not the ones being produced
16:05:40  <frosch123> i thought cows would be everything
16:06:11  <V453000> its just a bunch of retarded ideas anyway :P
16:06:12  <frosch123> but i guess you want the cows to be boss, while the workers are horses or so
16:07:30  <V453000> well there are options :P
16:09:29  <frosch123> or stuff like disassembling dogs and reassembling into cute pigs or so
16:10:04  <V453000> :D
16:10:10  <frosch123> i am quite sure cows are in mutant pig business
16:11:20  <frosch123> but well, i guess industry chains get more complicated if you cannot guess what is processed into what
16:12:54  <V453000> :D
16:13:01  <V453000> can call it in a general way
16:13:07  <V453000> more fun on wagons
16:14:18  <frosch123> most vehicle sets will only have "livestock" graphics
16:14:29  <frosch123> and not distinguish sheep, pigs and cows
16:15:12  <frosch123> so, if you go for fancy cargos, it will only work with nuts :p
16:15:33  <V453000> aware of that and cant say I care about other sets
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17:17:42  <Brot6> xussrset: compile of r873 failed -
17:18:08  <Brot6> finnishtrainset: compile of r72 failed -
17:18:33  <Brot6> opengfx: compile of r1012 failed -
17:19:52  <Brot6> bandit: compile of r553 failed -
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17:48:05  <Brot6> Dutch Trains 2 - Bug #5546 (New): Metro liveries XTransportmanX @
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19:42:42  <Brot6> finnishtrainset: compile of r74 failed -
19:42:56  <Brot6> Finnish Trainset - Revision 73:49d7412d75d6: Fix: Minor aligment error corrected Xjuzza1X @
19:42:56  <Brot6> Finnish Trainset - Revision 74:815119c0a184: Feature: Base costs added and adjusted Xjuzza1X @
19:44:43  <Brot6> isr: compile of r140 failed -
19:45:13  <Brot6> Industrial Stations Renewal - Revision 140:b2a257b9df76: Feature: Add fruit platforms and non-track ... Xmart3pX @
19:48:44  <Brot6> Finnish Trainset - Bug #5510 (Closed): Dm8 middle car smoking Xjuzza1X @
19:49:20  <Brot6> Finnish Trainset - Revision 75:e20ba4933925: Fix: Visual effect reduced to engines only Xjuzza1X @
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20:09:29  <Brot6> finnishtrainset: compile of r76 failed -
20:09:38  <Brot6> Finnish Trainset - Revision 76:5d3f183ce47d: Fix: Wagon sorting improved Xjuzza1X @
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20:35:46  <Brot6> FIRS Industry Replacement Set - Feature #729: town growth cargos XaantonoX @
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20:55:39  <Brot6> xussrset: compile of r875 failed -
21:02:59  <Brot6> xussrset: compile of r876 failed -
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23:11:06  <planetmaker> Ammler, can you look at CF... it has an issue... but I'm not exactly sure how to solve it
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