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02:49:52 <Brot6> feed NewGRFs had 11 updates, showing the latest 10 02:49:52 <Brot6> Finnish Trainset - Revision 60:f9813912ce99: Fix: Unnecessary cargo_capacity callback removed Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/f9813912ce99 02:49:52 <Brot6> Finnish Trainset - Revision 61:9cb465b5817c: Feature: Tilt bonus added Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/9cb465b5817c 02:49:52 <Brot6> Finnish Trainset - Revision 62:7cf9ef8421fc: Feature: Yellow livery added Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/7cf9ef8421fc 02:49:55 <Brot6> Finnish Trainset - Revision 63:d45b58ea2d56: Fix: Redone with dos palette Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/d45b58ea2d56 02:49:59 <Brot6> Finnish Trainset - Revision 64:4f440deb8955: Fix: Colors adjusted Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/4f440deb8955 02:50:02 <Brot6> Finnish Trainset - Revision 65:ca216c2f1fc8: Feature: Choosable and year-dependent livery Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/ca216c2f1fc8 02:50:06 <Brot6> Finnish Trainset - Revision 66:40cd7a0487dc: Feature: Choosable livery Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/40cd7a0487dc 02:50:09 <Brot6> Finnish Trainset - Revision 67:167c96a1cd48: Feature: Year-dependent livery, different sounds for 26... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/167c96a1cd48 02:50:13 <Brot6> Finnish Trainset - Revision 68:20316fd8c74f: Feature: Choosable livery and regearing Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/20316fd8c74f 02:50:17 <Brot6> Finnish Trainset - Revision 69:e8d8126e2347: Fix: Cleanup Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/e8d8126e2347 02:50:51 <Brot6> Finnish Trainset - Bug #5528 (Closed): Gbln available too early Xjuzza1X @ http://dev.openttdcoop.org/issues/5528#change-14429 02:52:04 <Brot6> Finnish Trainset - Feature #5501 (Assigned): Dv12 three series Xjuzza1X @ http://dev.openttdcoop.org/issues/5501#change-14432 02:52:04 <Brot6> Finnish Trainset - Feature #5489 (Closed): Move90 livery choosing Xjuzza1X @ http://dev.openttdcoop.org/issues/5489#change-14435 02:52:04 <Brot6> Finnish Trainset - Feature #5480 (Closed): Sr1 should be available to 160 km/h regearing at 1983 onw... Xjuzza1X @ http://dev.openttdcoop.org/issues/5480#change-14438 06:37:44 *** Supercheese has quit IRC 06:45:27 *** Zuu has joined #openttdcoop.devzone 06:58:49 *** Zuu has quit IRC 06:59:56 *** amckinley has quit IRC 09:21:41 *** frosch123 has joined #openttdcoop.devzone 12:24:24 <Brot6> Finnish Trainset - Revision 70:9bf298e29a40: Fix: Green livery was drawn incorrectly Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/9bf298e29a40 12:24:24 <Brot6> Finnish Trainset - Revision 71:58bb788fe4a2: Fix: Simplified subtype text callbacks Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/58bb788fe4a2 12:24:24 <Brot6> Finnish Trainset - Revision 72:7e6f15f43bb7: Feature: Livery options Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/7e6f15f43bb7 13:08:16 <V453000> planetmaker: https://dl.dropboxusercontent.com/u/20419525/snow01_transp.png https://dl.dropboxusercontent.com/u/20419525/snow01_visible.png I investigated how is ogfx snow made, how is ttd snow made. TTD snow has only 4 light blue colours/99%white, while ogfx snow colours have an enormous ton of gray, and added light green, mauve and various strange things. I made a combination of gray and light blues, and even one blue colour. 13:08:29 <V453000> This is my current progress, did not do slopes yet but I already have an idea how 13:08:47 <V453000> I tried to make it smooth but with some dotty details 13:09:21 <V453000> it might resemble of ttd snow (which I do not think is entirely a problem), but it is quite different 13:11:09 <V453000> https://dl.dropboxusercontent.com/u/20419525/snow01_ttd.png just for comparison on the same image 13:11:19 <V453000> *in :> 13:15:03 <V453000> https://dl.dropboxusercontent.com/u/20419525/snow01_ogfx.png same comparison for ogfx 13:37:31 <planetmaker> Hm... nice. But I think the snow looks a bit too uniform, don't you think? 13:40:15 <planetmaker> V453000, personally I prefer landscape which is not like a lawn. but like... landscape... with some roughness. Like... totally humble :-P I like my coasts much better than any other I've seen in OpenTTD. They look more natural with some bends, dents or so :-) 13:41:07 <V453000> I will see what I can do with that, I see what you mean 13:41:33 <planetmaker> I still have the vision to give OpenTTD a landscape which gives a real landscape feeling :-) 13:41:48 <planetmaker> And having done the coasts I know it's a hell of a work to get that somewhat right. 13:42:06 <planetmaker> Much more difficult than lawn. As you need roughness. And it need match on all kind of tile borders 13:42:12 <planetmaker> And that is... troublesome 13:42:57 <planetmaker> thus, ultimately, I'd actually like to have slopes etc which are not 100 straight as now, too :-) 13:43:15 <planetmaker> but... I'm scared to even start :D 13:46:07 <V453000> :D 13:47:12 <planetmaker> tbh, I would not mind to address this in 32bpp. And when done so try to convert that to 8bpp 13:48:20 <planetmaker> (and just say 'meh', if conversion proves to be bad or impossible) 13:59:19 <V453000> im not too sure 13:59:32 <planetmaker> neither am I. 13:59:49 <planetmaker> maybe it's easier. Maybe not 14:00:32 <V453000> but point is, both approaches (generic/uniform vs. with some things there) have ups and downs ... uniform might look "empty", but with details it gets repetitive as the tile is repeated next to each other. 14:00:43 <V453000> regardless of how ot reach that result 14:01:27 <planetmaker> yes. And that's indeed the main difficulty 14:01:43 <V453000> pretty much 14:02:28 <V453000> well, lets say I have a good starting tile, lets try to add something to it :) 14:02:58 <planetmaker> ^ I fully agree 14:03:28 <planetmaker> btw +1 to draw it w/o grid :-) 14:03:37 <planetmaker> grid is easily added afterwards 14:03:44 <planetmaker> but hard to remove afterwards 14:04:30 <V453000> yes that is what I thought 14:06:09 <planetmaker> hm... I *do* have somewhere a file even where the grid is a separate layer :D 14:07:24 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/changes/sprites/source/terrain/terrain.xcf <-- you could checkout that. Or the shorteiles.xcf found adjacent 14:08:24 <planetmaker> at least that sprite alignment in that file will make it easy to use :D 14:09:03 <planetmaker> but then... the derived png files have the same 14:09:53 <planetmaker> ah, indeed. terrain.xcf has grids. 14:10:14 <planetmaker> But not good ones... I should be done as opacity layer instead of as like there. but I didn't know gimp well enough back then 14:13:16 <V453000> im editing the ogfx-terrain.png in ogfx-landscape atm 14:13:21 <V453000> seems to be usign the same template 14:13:44 <planetmaker> yes... derived from that file, iirc 14:13:50 <planetmaker> I would be stupid to not share it :-) 14:14:35 <V453000> ye :) 14:15:01 <planetmaker> opengfx has the main file as it's the "mother" project of it 14:19:14 <V453000> alright I think I have some idea now 14:19:48 <V453000> an upside is that this is not nearly as brutally terrifying as when i was drawing water :D 14:20:17 <V453000> but tiny differences in the bright shades make major effect on the outcome 14:20:29 <planetmaker> yeah. I know :-) 14:21:45 <planetmaker> I think I toyed around with coast tiles like... dunno. a fortnight or a month 14:22:46 <V453000> :) 14:29:38 <V453000> alright 14:30:57 <V453000> what I am trying to achive is separate blue-ish and white-ish areas a bit more, it causes something like this https://dl.dropboxusercontent.com/u/20419525/snow01_grouping.png 14:31:05 <V453000> not nearly done but a movement somewhere 14:31:30 <V453000> with actual trees and things it isnt too bad 14:32:11 <V453000> I drew some kind of special "water" sprites some time ago, will try to re-adapt their pattern for the snow 14:37:49 <planetmaker> seems to go in the right direction, I think :-) 14:39:57 <planetmaker> there's also 4 kind of rough tiles. They usually add some variation, too. Not sure though rough exists for snow, though 14:40:50 <V453000> hm, I dont think it does 14:41:12 <V453000> duh what am I talking, there should be rails everywhere anyway 14:41:15 <V453000> landscape isnt necessary 14:41:25 <planetmaker> :-) 14:42:05 <V453000> I could make the landscape so ugly that everybody would attempt to build as high rail density as possible to overwrite it 14:42:35 <planetmaker> :D 14:43:17 <V453000> by the way, can a landscape newGRF have random_switch on the tiles? 14:43:41 <planetmaker> no. Landscape is not newgrf-able except replacing default landscape tiles 14:43:58 <V453000> ah right 14:44:01 <planetmaker> doesn't mean I didn't get the idea to think about some NewGRF specs in that direction 14:44:07 <planetmaker> but... big job 14:44:14 <V453000> right 14:44:22 <planetmaker> and many hidden difficulties there :-) 14:44:33 <V453000> okay was just wondering :) 14:44:52 <V453000> back to ugly landscape plan 14:49:48 <planetmaker> and the result is OpenNUTGFX? 14:51:16 <V453000> more like omgfx 14:58:30 <V453000> ass, with improving and fixing details I got back to lawn :D 14:58:44 <planetmaker> :D 14:59:44 <planetmaker> "verschlimmbessert" Not sure it's translatable. Like improve-break 15:00:12 <V453000> :) 15:06:53 <V453000> I am getting many amazing ideas but nothing constructive which would actually be useful 15:07:28 <planetmaker> :D dumdidei :-) I know exactly what you mean 15:25:21 <V453000> jesus christ I should probably go do something else because this is leading nowhere else than to toyland recreation, or even worse bringing toylandwtf^3 to other climates 15:26:22 <V453000> on the other hand it could be a very good start towards my industry set 15:27:32 <planetmaker> he 15:29:17 <V453000> it is one of the days when you know that whatever you think of ends up in total wtf 15:29:39 <V453000> cows going to opera for being the singers certainly is not constructive 15:30:45 <frosch123> V should definitely get gentoo linux 15:30:47 <planetmaker> not sure. Might actually. By starting a new music trend :-) It's definitely out of the box thinking 15:31:33 <planetmaker> anyway... off for the night or rather till around midnight. See you :-) 15:31:34 <V453000> gentoo? 15:32:03 <V453000> bai :) 15:32:21 <frosch123> do an image search for "larry the cow" 15:32:37 <V453000> ._. 15:39:55 <V453000> COWS Operate Weird Stuff 15:40:02 <V453000> industry set by V453000 15:40:04 <V453000> hello 15:40:49 <frosch123> replacing pax with cows? :) 15:41:27 <V453000> substitute pax for everything 15:42:03 <V453000> how complex can industry animation get? 15:42:15 <frosch123> quite complex :p 15:42:24 <frosch123> i think you are the limit :p 15:42:43 <V453000> thats bad 15:42:50 <frosch123> but animation is not easy to do 15:42:56 <frosch123> if it involves multiple tiles 15:43:06 <frosch123> you have to cut the sprites correctly 15:43:11 <frosch123> else they will glitch 15:43:22 <V453000> I realize that 15:45:31 <frosch123> i guess stuff gets easier if you animate the industry as a whole 15:45:58 <frosch123> instead of weird trickery to save sprites or similar 15:46:04 <V453000> yep 15:49:52 <V453000> ok, how about RubberDucky Pond, 1. pond of some (radioactive) water, 2. cow comes and announces bathing, 3. small rubber balls happily come to the pond, 4. happy rubber balls bathing and growing 5. cow comes and announces end of bathing 6. happy rubber ducks (OR OTHER things) leave pond 15:49:53 <V453000> :D 15:50:27 <frosch123> announce? as in sound effect? :s 15:50:35 <V453000> no, raising a sign 15:50:36 <V453000> duh 15:51:18 <frosch123> sounds weird to me 15:51:44 <frosch123> i would have expected some cows sitting at a production line 15:51:58 <frosch123> i.e. normal industries, but without roof 15:52:05 <frosch123> so you can see everything as with nuts 16:05:00 <V453000> the point was 16:05:09 <V453000> cows are the ones who rule 16:05:12 <V453000> not the ones being produced 16:05:40 <frosch123> i thought cows would be everything 16:06:11 <V453000> its just a bunch of retarded ideas anyway :P 16:06:12 <frosch123> but i guess you want the cows to be boss, while the workers are horses or so 16:07:30 <V453000> well there are options :P 16:09:29 <frosch123> or stuff like disassembling dogs and reassembling into cute pigs or so 16:10:04 <V453000> :D 16:10:10 <frosch123> i am quite sure cows are in mutant pig business 16:11:20 <frosch123> but well, i guess industry chains get more complicated if you cannot guess what is processed into what 16:12:54 <V453000> :D 16:13:01 <V453000> can call it in a general way 16:13:07 <V453000> more fun on wagons 16:14:18 <frosch123> most vehicle sets will only have "livestock" graphics 16:14:29 <frosch123> and not distinguish sheep, pigs and cows 16:15:12 <frosch123> so, if you go for fancy cargos, it will only work with nuts :p 16:15:33 <V453000> aware of that and cant say I care about other sets 16:46:11 *** ODM has joined #openttdcoop.devzone 16:46:38 *** Zuu has joined #openttdcoop.devzone 16:47:35 *** Jam35 has joined #openttdcoop.devzone 17:17:42 <Brot6> xussrset: compile of r873 failed - http://bundles.openttdcoop.org/xussrset/nightlies/ERROR/r873 17:18:08 <Brot6> finnishtrainset: compile of r72 failed - http://bundles.openttdcoop.org/finnishtrainset/nightlies/ERROR/r72 17:18:33 <Brot6> opengfx: compile of r1012 failed - http://bundles.openttdcoop.org/opengfx/nightlies/ERROR/r1012 17:19:52 <Brot6> bandit: compile of r553 failed - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r553 17:33:02 *** Supercheese has joined #openttdcoop.devzone 17:40:06 *** Alberth has joined #openttdcoop.devzone 17:48:05 <Brot6> Dutch Trains 2 - Bug #5546 (New): Metro liveries XTransportmanX @ http://dev.openttdcoop.org/issues/5546 17:58:19 *** Jam35 has quit IRC 19:42:42 <Brot6> finnishtrainset: compile of r74 failed - http://bundles.openttdcoop.org/finnishtrainset/nightlies/ERROR/r74 19:42:56 <Brot6> Finnish Trainset - Revision 73:49d7412d75d6: Fix: Minor aligment error corrected Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/49d7412d75d6 19:42:56 <Brot6> Finnish Trainset - Revision 74:815119c0a184: Feature: Base costs added and adjusted Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/815119c0a184 19:44:43 <Brot6> isr: compile of r140 failed - http://bundles.openttdcoop.org/isr/nightlies/ERROR/r140 19:45:13 <Brot6> Industrial Stations Renewal - Revision 140:b2a257b9df76: Feature: Add fruit platforms and non-track ... Xmart3pX @ http://dev.openttdcoop.org/projects/isr/repository/revisions/b2a257b9df76 19:48:44 <Brot6> Finnish Trainset - Bug #5510 (Closed): Dm8 middle car smoking Xjuzza1X @ http://dev.openttdcoop.org/issues/5510#change-14441 19:49:20 <Brot6> Finnish Trainset - Revision 75:e20ba4933925: Fix: Visual effect reduced to engines only Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/e20ba4933925 19:49:22 <Brot6> finnishtrainset: compile of r75 failed - http://bundles.openttdcoop.org/finnishtrainset/nightlies/ERROR/r75 19:50:48 *** ODM has quit IRC 20:09:29 <Brot6> finnishtrainset: compile of r76 failed - http://bundles.openttdcoop.org/finnishtrainset/nightlies/ERROR/r76 20:09:38 <Brot6> Finnish Trainset - Revision 76:5d3f183ce47d: Fix: Wagon sorting improved Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/5d3f183ce47d 20:24:07 *** frosch123 has quit IRC 20:35:46 <Brot6> FIRS Industry Replacement Set - Feature #729: town growth cargos XaantonoX @ http://dev.openttdcoop.org/issues/729#change-14444 20:44:54 *** Zuu has quit IRC 20:44:54 *** juzza1 has quit IRC 20:44:54 *** michi_cc has quit IRC 20:44:54 *** XeryusTC has quit IRC 20:44:54 *** ^Spike^ has quit IRC 20:44:54 *** SmatZ has quit IRC 20:45:48 *** Zuu has joined #openttdcoop.devzone 20:45:48 *** SmatZ has joined #openttdcoop.devzone 20:45:48 *** michi_cc has joined #openttdcoop.devzone 20:45:48 *** juzza1 has joined #openttdcoop.devzone 20:45:48 *** ^Spike^ has joined #openttdcoop.devzone 20:45:48 *** XeryusTC has joined #openttdcoop.devzone 20:46:50 *** Alberth has left #openttdcoop.devzone 20:55:39 <Brot6> xussrset: compile of r875 failed - http://bundles.openttdcoop.org/xussrset/nightlies/ERROR/r875 21:02:59 <Brot6> xussrset: compile of r876 failed - http://bundles.openttdcoop.org/xussrset/nightlies/ERROR/r876 23:01:38 *** Brot6 is now known as Guest4155 23:01:54 *** Brot6 has joined #openttdcoop.devzone 23:02:59 *** Brot6 has joined #openttdcoop.devzone 23:11:06 <planetmaker> Ammler, can you look at CF... it has an issue... but I'm not exactly sure how to solve it 23:22:18 *** Zuu has quit IRC