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00:47:04 *** Zuu has quit IRC 03:18:54 *** gelignite has quit IRC 06:24:56 *** Alberth has joined #openttdcoop.devzone 07:41:32 *** ODM has joined #openttdcoop.devzone 07:47:47 *** Supercheese has quit IRC 08:25:10 *** Jam35 has joined #openttdcoop.devzone 08:41:20 *** Jam35 has quit IRC 08:49:45 *** dihedral has quit IRC 09:07:21 *** andythenorth has joined #openttdcoop.devzone 09:16:55 <Brot6> FIRS Industry Replacement Set - rivers_better.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4424/rivers_better.png 09:19:22 *** Zuu has joined #openttdcoop.devzone 09:32:57 <Brot6> Finnish Trainset - Bug #5579 (Closed): Dv12 three series doesn't refit Xjuzza1X @ http://dev.openttdcoop.org/issues/5579#change-14528 09:34:00 <Alberth> No ' allowed? 10:14:44 *** frosch123 has joined #openttdcoop.devzone 10:26:40 <Brot6> Finnish Trainset - Revision 95:796f66e3f6c4: Feature: Edm greenified Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/796f66e3f6c4 11:16:05 <Brot6> FIRS Industry Replacement Set - meander.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4427/meander.png 11:16:59 <Brot6> Industrial Stations Renewal - Revision 143:4c038e4c4cb1: Feature: Add high and low level forklift pl... Xmart3pX @ http://dev.openttdcoop.org/projects/isr/repository/revisions/4c038e4c4cb1 11:33:24 *** gelignite has joined #openttdcoop.devzone 11:50:05 <Brot6> Finnish Trainset - Feature #5585 (New): Other wagons and coaches coded by using green templates from... Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5585 11:54:28 <Brot6> Finnish Trainset - Feature #4523: "Greenization" and other livery changes Xkyosuke1989X @ http://dev.openttdcoop.org/issues/4523#change-14531 11:55:13 *** Jam35 has joined #openttdcoop.devzone 12:16:10 <Brot6> Finnish Trainset - Bug #5588 (New): Fix tender weights Xjuzza1X @ http://dev.openttdcoop.org/issues/5588 14:07:11 <Brot6> Finnish Trainset - Revision 96:709d41777f07: Feature: Preliminary code for the rest of the vehicles ... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/709d41777f07 14:08:22 <Brot6> Finnish Trainset - Revision 97:b768919a7840: Fix: Updated template Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/b768919a7840 14:08:23 <Brot6> Finnish Trainset - Revision 98:3d76e3a1ff43: Fix: Visual effect is now correctly STEAM instead of DI... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/3d76e3a1ff43 14:08:23 <Brot6> Finnish Trainset - Revision 99:ddf680774350: Fix: Cost factors adjusted Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/ddf680774350 15:25:08 <Brot6> FIRS Industry Replacement Set - spring.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4430/spring.png 15:36:24 <Brot6> FIRS Industry Replacement Set - spring_fix.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4433/spring_fix.png 15:48:31 <Brot6> FIRS Industry Replacement Set - better_spring_or_is_it.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4436/better_spring_or_is_it.png 16:08:43 <Brot6> Neighbours are important - Revision 11:79f511251d72: -Change: Convert all files to unix style line e... XZuuX @ http://dev.openttdcoop.org/projects/gs-neighbours-are-important/repository/revisions/79f511251d72 17:19:33 <Brot6> xussrset: update from r882 to r885 done (2 warnings) - http://bundles.openttdcoop.org/xussrset/nightlies/r885 17:20:17 <Brot6> finnishtrainset: update from r92 to r99 done - http://bundles.openttdcoop.org/finnishtrainset/nightlies/r99 17:21:20 <Brot6> isr: update from r142 to r143 done - http://bundles.openttdcoop.org/isr/nightlies/r143 18:23:22 *** andythenorth has left #openttdcoop.devzone 18:28:11 *** andythenorth has joined #openttdcoop.devzone 18:33:04 *** Supercheese has joined #openttdcoop.devzone 18:46:47 <Brot6> Finnish Trainset - Feature #5585: Other wagons and coaches coded by using green templates from CETS Xjuzza1X @ http://dev.openttdcoop.org/issues/5585#change-14540 18:50:02 <Brot6> Finnish Trainset - Feature #5567 (Closed): G covered van sprites to be templated and coded Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5567#change-14543 19:07:20 <andythenorth> planetmaker: got any interest in how rivers are drawn by ottd? Would help with my project... :) 19:08:19 <planetmaker> how can I help you? 19:10:21 <andythenorth> read DrawWaterEdges and see if you understand it? 19:10:30 <andythenorth> then maybe we hack it to make changes 19:11:07 <planetmaker> which file? 19:11:20 <Brot6> Finnish Trainset - Bug #5582: DmG7 speed Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5582#change-14546 19:11:30 <planetmaker> or... what do we try to fix / improve? 19:12:47 <Alberth> water_cmd.cpp, line 635 19:13:37 <Alberth> http://dev.openttdcoop.org/attachments/download/4424/rivers_better.png <-- an old one 19:13:58 <Alberth> ie river edges :) 19:16:58 <planetmaker> that needs no code change afaik 19:17:36 <planetmaker> though I don't see what changed on the left place pointed out 19:17:50 <andythenorth> the issue is springs (river source) 19:18:09 <planetmaker> what's the issue there? 19:18:30 <andythenorth> hang on, making screenie :) 19:19:11 <planetmaker> I do recall that I spent quite some time on OpenGFX rivers to make them look good while doing the same for corners 19:19:17 <planetmaker> But... feasible 19:19:43 <Brot6> FIRS Industry Replacement Set - springs_issue.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4439/springs_issue.png 19:19:47 <andythenorth> http://dev.openttdcoop.org/attachments/download/4439/springs_issue.png 19:20:00 <andythenorth> the spring is made by overlapping the two corners 19:20:15 <planetmaker> yes. Exactly. You need to draw 1/4 tile corners at max 19:20:20 <andythenorth> I can kind of understand the code in DrawWaterEdges that does that (neighbouring tile check) 19:20:40 <planetmaker> andythenorth, did you look at springs in OpenGFX? 19:20:44 <planetmaker> And the corners? 19:20:46 <andythenorth> in principle, if it checks more neighbouring tiles, an additional sprite could be drawn on top 19:20:50 <planetmaker> It's imho only a drawing issue 19:20:58 <planetmaker> of the sprites 19:21:31 <planetmaker> alternatively, I do suggest to go for a completely alternative river sprite approach: 19:21:37 <planetmaker> one sprite per possible river tile 19:21:42 <planetmaker> no combinations of shores 19:21:49 <planetmaker> but one sprite which shows all shores on a single tile 19:22:02 <planetmaker> *that's* actually what I personally would prefer 19:22:16 <planetmaker> no hacking on top with more tile pieces 19:23:04 <planetmaker> additionally it would allow more variety on the rivers 19:23:31 <andythenorth> I could be +1 to that 19:23:42 <andythenorth> currently the corners are very compromised imho 19:24:09 <andythenorth> I would say (inverting what you said) that the poor appearance of corners is due to need to accomodate springs :) 19:24:23 <planetmaker> well... 19:24:38 <planetmaker> http://devs.openttd.org/~planetmaker/patches/test.png 19:25:01 <andythenorth> what changed? :) 19:25:15 <planetmaker> update 19:25:18 <planetmaker> nothing changed there 19:25:27 <planetmaker> but ... do you think the corners look ugly? 19:26:54 <andythenorth> compare to this http://dev.openttdcoop.org/attachments/download/4427/meander.png 19:27:00 <andythenorth> I know it's not ogfx ;) 19:27:40 <andythenorth> or see the LH bank (current openttd.grf) and RH bank (new) http://dev.openttdcoop.org/attachments/download/4424/rivers_better.png 19:28:09 <planetmaker> andythenorth, honestly, that looks - in my eyes - worse than current one. Meandering rivers have different shape 19:28:45 <andythenorth> hmm 19:28:50 <andythenorth> I seem to be out on a limb with this one 19:28:54 <planetmaker> Sorry, if this sounds harsh. I did have with my sprite attempts before the current form a river which looked nearly identical 19:28:57 <andythenorth> other people hate it too 19:29:05 <planetmaker> I also made smoother curves outside 19:29:23 <planetmaker> it fails on the inner curves. Which can't be shortened. And that IMHO makes it look very awkward 19:29:34 <andythenorth> ah fuck it I'll just rm these 19:29:41 <Supercheese> no, make them newobjects 19:29:51 <Supercheese> then you can make custom rivers 19:29:59 <Supercheese> or hell, send me the sprites 19:30:01 <Supercheese> I'll code them 19:30:07 <andythenorth> I'm going to delete them 19:30:38 <andythenorth> gone 19:30:42 <Supercheese> poof 19:30:46 *** andythenorth has left #openttdcoop.devzone 19:30:50 <juzza1> ...and it's gone 19:30:50 <planetmaker> It would nevertheless for rivers make sense to take into account the adjacent tiles 19:31:00 <planetmaker> that would allow - also - more variety 19:31:13 <planetmaker> and better or - behold - realistic looking rivers 19:31:18 <planetmaker> which meander better 19:31:55 <Supercheese> eh I can always rip the sprites from all those screens he posted :P 19:32:06 <Brot6> ogfx-landscape: update from r123 to r127 done - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/r127 19:32:16 <Supercheese> 123 to 127? 19:32:19 <planetmaker> difficult, Supercheese. Rivers are composed of a lot of ones 19:32:32 <Supercheese> Newobjects can be composed of one 19:32:37 <Supercheese> which is what I was thinking 19:32:45 <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: manindu (Diffsize: 10), ogfx-industries, dutchtrains, progressivetrains (25 warnings), canrail, ogfx-trains (4 warnings), bandit (1 warnings) (Diffsize: 8216), metrotrackset (Diffsize: 5284), nutracks (2 warnings), swedishrails (Diffsize: 1452), zbuild, debugveh (Diffsize: 1000), uselesstracks (Diffsize: 760), german-townnames (Diffsize: 49), 19:32:45 <Brot6> spanishtowns (Diffsize: 18), firs (30 warnings) (Diffsize: 42), make-nml, opengfx, britrains (10 warnings) (Diffsize: 133546), dutchtracks (Diffsize: 327), belarusiantowns (Diffsize: 72), dutchroadfurniture (Diffsize: 44228), frenchtowns, airportsplus, fish (7 warnings), swisstowns (Diffsize: 51), ogfx-rv, newgrf_makefile (Diffsize: 21), friss (Diffsize: 4685), indonesiantowns (1 warnings) (Diffsize: 19) 19:32:52 <Supercheese> yikes O_o 19:34:03 <planetmaker> sometimes andy is hard to discuss with... 19:34:38 <Alberth> this weekend in particular, it seems 19:35:38 <planetmaker> I haven't read any backlog really. Should I? 19:35:38 <Alberth> how does a single sprite enhance meandering? 19:35:52 <Alberth> not needed I think 19:35:53 <Supercheese> "realism"? 19:35:58 * Supercheese shrugs 19:36:20 <Alberth> ie all ships are still at the same place 19:36:31 <planetmaker> Alberth, I can draw the 90° curves for each direction differently. I'm not limited to the 1/2 tile border for it 19:36:32 <Alberth> unless you add multi-tile corners :p 19:36:54 <Brot6> FISH - Bug #2589 (Rejected): Lighting wrong on larger Ferries XandythenorthX @ http://dev.openttdcoop.org/issues/2589#change-14549 19:36:55 <Brot6> FISH - Bug #5270 (Rejected): changelog not tracked by hg XandythenorthX @ http://dev.openttdcoop.org/issues/5270#change-14567 19:36:55 <Brot6> FISH - Feature #5003 (Rejected): Sounds XandythenorthX @ http://dev.openttdcoop.org/issues/5003#change-14558 19:36:55 <Brot6> FISH - Feature #5324 (Rejected): Check auto-refit is being handled correctly XandythenorthX @ http://dev.openttdcoop.org/issues/5324#change-14570 19:36:56 <Brot6> FISH - Feature #5252 (Rejected): All ships need purchase costs set XandythenorthX @ http://dev.openttdcoop.org/issues/5252#change-14561 19:36:59 <Brot6> FISH - Bug #5267 (Rejected): readme.txt is thoroughly incorrect XandythenorthX @ http://dev.openttdcoop.org/issues/5267#change-14564 19:37:02 <Brot6> FISH - Feature #4700 (Rejected): Load states and holds needed for Taurus & Colorado Freighters XandythenorthX @ http://dev.openttdcoop.org/issues/4700#change-14555 19:37:07 <Brot6> FISH - Feature #4143 (Rejected): Pixel comments from v453000 XandythenorthX @ http://dev.openttdcoop.org/issues/4143#change-14552 19:37:14 <planetmaker> And yes, I do have a separate sprite then for springs (3-tile land border) 19:37:22 <planetmaker> which also would solve the spring tile issue 19:37:28 <Alberth> andy is angry :( 19:37:49 <planetmaker> o_O 19:38:07 <Brot6> feed NewGRFs had 15 updates, showing the latest 10 19:38:07 <Brot6> HEQS "Heavy Equipment" Set - Bug #2020 (Rejected): Offset errors with 'standard' trailers for bulldo... XandythenorthX @ http://dev.openttdcoop.org/issues/2020#change-14600 19:38:07 <Brot6> HEQS "Heavy Equipment" Set - Feature #1945 (Rejected): Trailer wagons for hi-rail vehicles XandythenorthX @ http://dev.openttdcoop.org/issues/1945#change-14597 19:38:07 <Brot6> HEQS "Heavy Equipment" Set - Feature #3482 (Rejected): Trams should change weight according to cargo... XandythenorthX @ http://dev.openttdcoop.org/issues/3482#change-14639 19:38:10 <Brot6> HEQS "Heavy Equipment" Set - Bug #3342 (Rejected): Must not allow auto-refit to different vehicle le... XandythenorthX @ http://dev.openttdcoop.org/issues/3342#change-14636 19:38:14 <Brot6> HEQS "Heavy Equipment" Set - Bug #3293 (Rejected): Fix lighting where it's easy / noticeably wrong XandythenorthX @ http://dev.openttdcoop.org/issues/3293#change-14633 19:38:16 <Brot6> HEQS "Heavy Equipment" Set - Feature #3668 (Rejected): Mid-sized tram needed in 1930s / 1940s XandythenorthX @ http://dev.openttdcoop.org/issues/3668#change-14642 19:38:21 <Brot6> HEQS "Heavy Equipment" Set - Feature #3723 (Rejected): Can fix vehicle info window length issues wit... XandythenorthX @ http://dev.openttdcoop.org/issues/3723#change-14645 19:38:25 <Brot6> HEQS "Heavy Equipment" Set - Feature #1068 (Rejected): Extend FIRS cargo support XandythenorthX @ http://dev.openttdcoop.org/issues/1068#change-14648 19:38:28 <Brot6> HEQS "Heavy Equipment" Set - Feature #1069 (Rejected): Make it possible for players to choose number... XandythenorthX @ http://dev.openttdcoop.org/issues/1069#change-14651 19:38:32 <Alberth> yeah, springs would be much better 19:38:33 <Brot6> HEQS "Heavy Equipment" Set - Feature #1111 (Rejected): Redraw tractors XandythenorthX @ http://dev.openttdcoop.org/issues/1111#change-14654 19:38:46 <Alberth> and corners of different sprites too 19:39:14 <Brot6> FIRS Industry Replacement Set - Feature #1815 (Rejected): Clay Pit animation XandythenorthX @ http://dev.openttdcoop.org/issues/1815#change-14657 19:39:15 <Brot6> FIRS Industry Replacement Set - Feature #2993 (Rejected): Water mill graphics for grain mill XandythenorthX @ http://dev.openttdcoop.org/issues/2993#change-14666 19:39:15 <Brot6> FIRS Industry Replacement Set - Feature #2520 (Rejected): Slope aware graphics for farms XandythenorthX @ http://dev.openttdcoop.org/issues/2520#change-14663 19:39:15 <Brot6> FIRS Industry Replacement Set - Feature #1826 (Rejected): Sand Quarry animation XandythenorthX @ http://dev.openttdcoop.org/issues/1826#change-14660 19:39:16 <Brot6> FIRS Industry Replacement Set - Feature #5240 (Rejected): If adding more types of port, need to remo... XandythenorthX @ http://dev.openttdcoop.org/issues/5240#change-14669 19:39:22 <Brot6> FIRS Industry Replacement Set - Feature #4694 (Rejected): More date sensitive graphics XandythenorthX @ http://dev.openttdcoop.org/issues/4694#change-14672 19:39:26 <Brot6> FIRS Industry Replacement Set - Bug #4724 (Rejected): mention cargo in strings XandythenorthX @ http://dev.openttdcoop.org/issues/4724#change-14675 19:39:43 <planetmaker> The new approach then also could use some random or pseudo-random bits in the tile. And draw different sprites for normal rivers 19:39:48 <Supercheese> Yikes again O_o 19:40:16 <juzza1> witnessing something uncool here 19:40:22 <Brot6> FIRS Industry Replacement Set - Feature #4505 (Rejected): Greeble for empty tiles on Iron Works XandythenorthX @ http://dev.openttdcoop.org/issues/4505#change-14678 19:40:22 <Brot6> FIRS Industry Replacement Set - Feature #4757 (Rejected): Template [some] tile props XandythenorthX @ http://dev.openttdcoop.org/issues/4757#change-14681 19:40:26 <planetmaker> possibly 19:43:20 <planetmaker> Alberth, also, separate sprites, if adjacent borders of a tile are the river exits of it: then it's easier to draw it meandering 19:43:44 <planetmaker> additionally you then can vary the river width within the tile easier 19:44:03 <Alberth> it sounds useful 19:44:39 <planetmaker> though width variation... that might turn out ugly with ships 19:44:54 <Alberth> let me guess, someone from TTDP spec-ed the mininal number of sprites to make rivers? 19:44:55 <planetmaker> needs careful examination 19:45:13 <planetmaker> it's old. very old. So the answer very likely is 'yes' 19:45:23 <planetmaker> as mb's rivers grf is an ancient newgrf 19:45:57 <planetmaker> setting up this alternative spec is easy 19:46:16 <planetmaker> making it work along the existing one. That's what I consider rather difficult 19:46:30 <frosch123> canals are older than rivers 19:46:44 <frosch123> though i am not aware anyone used the canal thingie before the river thingie :p 19:46:52 <frosch123> maybe ttdpatch.grf 19:47:42 <frosch123> anyway, rivers are just the same as canals 19:47:46 <planetmaker> what would be your view on a re-spec of rivers towards one sprite per tile, frosch123 ? 19:48:19 <frosch123> just add another variable which represents the water connection status 19:48:22 <frosch123> no need to change anything else 19:48:32 <frosch123> is there? 19:48:48 <frosch123> the grf can just leave the sprites empty it does not need 19:48:50 <planetmaker> uh... currently water borders are puzzled by a lot of sprites 19:49:05 <frosch123> but it can still draw inner side and outer side of a corner independently 19:49:41 <frosch123> well, puzzlng is not that bad :) 19:49:44 <frosch123> it gives more control to ottd 19:50:09 <planetmaker> yes and no... but maybe a continuation variable indeed is the solution 19:50:20 <Alberth> good night 19:50:29 <Supercheese> 'night 19:50:31 <planetmaker> good night, Alberth 19:50:53 *** Alberth has left #openttdcoop.devzone 19:51:04 *** ODM has quit IRC 19:53:17 <planetmaker> frosch123, probably it would suffice to get the connectivity status of the tile itself in the first place 19:53:34 <planetmaker> hm... <3 19:53:36 <frosch123> well, basically which edges ottd intends to draw 19:53:55 <frosch123> the funny thing is, there is a "internal variable" in the specs 19:54:00 <frosch123> which is named "dikes map" :p 19:54:09 <planetmaker> uh 19:54:10 <frosch123> it might be just that, somone should check :p 19:54:18 <frosch123> not implemented in ottd 19:54:46 <frosch123> anyway, we should check that var before adding a new one 19:55:44 * planetmaker looks 19:56:29 <planetmaker> oh... not in the specs at all. Hm 19:56:40 <frosch123> you have to look in ttdp source :) 19:57:29 * planetmaker doubts that it'll be fun :S 20:00:23 <frosch123> it's in FillCanalAction2FeatureArray 20:00:26 <planetmaker> right... first time I checkout ttdpatch svn 20:01:06 <michi_cc> I think I looked at that one when doing the sprite offset callback. IIRC it's not a direct edge bitmask but something more complicated. 20:01:11 <frosch123> it's even documented 20:01:26 <frosch123> water.asm:887 20:02:06 <frosch123> though it looks fishy... who counts bits starting at 1 :s 20:02:54 <Brot6> NewGRF Meta Language - Feature #3582 (Rejected): Write instructions for installing on OS X XandythenorthX @ http://dev.openttdcoop.org/issues/3582#change-14690 20:03:24 <planetmaker> uh.... 20:03:36 <frosch123> preprocessor magic :p 20:04:05 <frosch123> it's worse than nfo :p 20:04:43 <Supercheese> worse?! 20:05:02 <frosch123> yeah, worse than nfo is only preprocessor stuff 20:05:14 <planetmaker> bah... 20:05:58 <Supercheese> oh macro defines and stuff? 20:06:11 <planetmaker> honestly, frosch123 ... I'm 99.95% sure that no water newgrf uses any of that. 20:06:40 <planetmaker> And we might want to make sane variables. Than introducing ancient cruft which is not used and which is worse than something tailored for our use 20:06:42 <frosch123> anyway, i think bits 0 to 7 of that var say just exactly what sprites to draw. with this order: http://newgrf-specs.tt-wiki.net/wiki/Action3/Canals#Dikes_.28Canals.29_.2802.29 20:07:06 <frosch123> planetmaker: well, what var do you want to add instead? 20:09:11 <planetmaker> how do the bits say which sprites to draw? it may want to draw most of them at once... 20:10:25 <frosch123> huh? 20:10:39 <frosch123> there is only one a123 chain to get all of them 20:11:18 <planetmaker> oh :-) 20:11:24 <frosch123> oh wait, there are 12 sprites, not 8 20:11:49 <frosch123> well, whatever, there are 8 neighbour tiles 20:11:55 <planetmaker> yes 20:12:06 <frosch123> the bits say which neighbour tiles are land 20:13:18 <planetmaker> hm... of the 8 neighboring tiles? 20:14:49 <planetmaker> but that's basically what we need... 20:17:40 <frosch123> ok, order is: NE, SE, SW, NW, E, S, W, N 20:18:49 <frosch123> planetmaker: anyway, i would like to add a variable which can more or less directly be used 20:19:00 <frosch123> i do not want something like get-nearby-tile-info 20:19:07 <planetmaker> this can be used, no? 20:19:18 <frosch123> that results in endless va123 chains, which will slow everything down 20:19:46 <frosch123> yeah, i think var 82 is just enough 20:22:56 <frosch123> if we would add a var60 for nearby tile info, someone would do the same for railtypes, and then we are screwed :p 20:23:42 <frosch123> someone just needs to zoom out and we have a thousand a123 chains with complicated computations :) 20:23:56 <planetmaker> :-) 20:24:44 <Brot6> roadtypes - Feature #2144 (Rejected): Test rework of drawing code for road tiles XandythenorthX @ http://dev.openttdcoop.org/issues/2144#change-14693 20:24:44 <Brot6> roadtypes - Feature #2159 (Rejected): Make move of roadworks bits savegame safe XandythenorthX @ http://dev.openttdcoop.org/issues/2159#change-14696 20:24:58 <planetmaker> more raging... ^ 20:26:25 <Supercheese> oy gevalt... 20:27:04 <frosch123> he should watch trash movies instead 20:27:31 <planetmaker> or crumble paper and throw it at the wall. Or play an ego shooter 20:29:01 <frosch123> i am just watching a bearded astronaut chasing a pumpkin-shaped alien with a broom though a spaceship 20:39:45 *** Jam35 has quit IRC 20:40:23 <Brot6> Finnish Trainset - Bug #5582: DmG7 speed XallukeX @ http://dev.openttdcoop.org/issues/5582#change-14705 20:41:52 <planetmaker> we certainly have a function which adds a dir to a tile in order to obtain the tile... 20:42:37 <frosch123> can you reuse the existing canal drawing stuff? 20:42:53 <frosch123> other than that, i think the function you look for is in tilemap.h 20:42:57 <frosch123> or tile_map.h ? 20:43:13 <planetmaker> I'm just trying to implement that var 82. So, yes... it might not need more than that var 20:43:27 <frosch123> be careful about mapborders though 20:43:37 <planetmaker> and a proper frunction probably from tile_map.h. But I only found a function wich adds a diag dir to a tile 20:44:18 <planetmaker> hm, yes. That might need special treatment 20:44:29 <frosch123> i believe there is also a similar rail continuation variable in newgrf_station.cpp 20:44:54 <planetmaker> AddTileIndexDiffCWrap maybe... 20:46:06 <frosch123> DrawWaterEdges uses TILE_ADDXY 20:46:21 <planetmaker> I need the tiletype though. Thus that one seems nice. 20:46:30 <planetmaker> as it returns INVALID_TILE for outside map 20:46:59 <frosch123> wa += IsWateredTile(TILE_ADDXY(tile, 0, 1), DIR_NW) << 1; <- well, those should do the right thing 20:47:04 <frosch123> else it is wrong anyway :p 21:20:37 *** frosch123 has quit IRC 23:06:29 *** Zuu has quit IRC