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Log for #openttdcoop.devzone on 28th May 2013:
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05:27:06  *** Aphid has joined #openttdcoop.devzone
05:35:27  <Aphid> Rebased orthogonal income correction to trunk. [http://www.tt-forums.net/viewtopic.php?f=33&t=64568]. As this is my first patch; I'm wondering if someone could take a look at it sometime.
05:35:28  <Webster> Title: Transport Tycoon Forums View topic - Orthogonal Income Patch (at www.tt-forums.net)
06:29:36  <Aphid> https://www.dropbox.com/s/uggbc3rch4zklmw/DiagIncomeCorr.jpg
06:29:38  <Webster> Title: Dropbox - DiagIncomeCorr.jpg (at www.dropbox.com)
06:30:24  <Aphid> Instead of -- https://www.dropbox.com/s/opgm87tzymu9p8t/DiagIncome.jpg
06:30:27  <Aphid> basically
06:30:47  <V453000> how is income important to the game at all :d
06:31:15  <V453000> also I believe it would be a lot more suitable to solve this in #openttd , here is mostly newGRF stuff etc
06:31:56  <Aphid> If you want to balance it a bit harder the diagonal income 'bug' becomes a gamebreaker...
06:34:31  <V453000> obvious, but why would you balance it a bit
06:34:41  <V453000> everybody can buy anything very soon
06:35:03  <V453000> and if not very soon, then costs are somehow increased, but the only real effect on the game is that it runs slower as they do not have money
06:35:09  <V453000> but they build the same way
06:36:11  <Aphid> Not exactly, if the game's slow enough that you have to wait for money people start building more frugally. But you're used to effective near-infinite funds in #openttdcoop. On goal-type servers things are a bit different.
06:36:48  <Aphid> (or playing with pause)
06:36:57  <V453000> I know what you are talking about, yet it does not change the point that the way how to make money is trivial
06:37:05  <V453000> not having money only makes the game run slower
06:37:42  <Aphid> Yup. The only thing this does is make sure the guy with a straight line makes as much as the guy with the diagonal line.
06:37:46  <V453000> that I am a representant of one community doesnt mean I dont know other things ;)
06:38:05  <V453000> well, diagonals are more expensive arent they
06:38:32  <Aphid> To build yes. By default rail costs are insignificant compared to locomotive costs though. As are rail maintenance if that's on.
06:39:31  *** Aphid is now known as Aphid_OFF
06:41:19  <V453000> meh still not worth bothering
06:45:14  <Brot6> Finnish Trainset - Bug #5870 (Closed): Introduction dates and lifetimes not visible on wagons and co... Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5870
06:45:14  <Brot6> Finnish Trainset - Bug #5870 (Closed): Introduction dates and lifetimes not visible on wagons and co... Xjuzza1X @ http://dev.openttdcoop.org/issues/5870#change-15707
06:53:15  <Brot6> Finnish Trainset - Feature #5867: Not armoured coach Xjuzza1X @ http://dev.openttdcoop.org/issues/5867#change-15710
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13:11:44  <Brot6> Finnish Trainset - Revision 191:bf1d67c226cd: Feature: Rk restaurant coach and Eita coach (not yet i... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/bf1d67c226cd
13:11:45  <Brot6> Finnish Trainset - Revision 192:6857e7fba7e3: Feature: Hr1 additional text test Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/6857e7fba7e3
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17:19:10  <Brot6> xussrset: update from r945 to r947 done (2 warnings) - http://bundles.openttdcoop.org/xussrset/nightlies/r947
17:20:00  <Brot6> finnishtrainset: update from r183 to r192 done - http://bundles.openttdcoop.org/finnishtrainset/nightlies/r192
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17:34:03  <andythenorth_> Animation :p
17:34:12  <andythenorth_> Is puzzling me
17:34:53  <V453000> so animation or puzzles!
17:35:14  <andythenorth_> want to replicate original coal mine animation
17:35:34  <V453000> :)
17:35:36  <andythenorth_> But from basic principles, using cb 25 / 26
17:36:54  <andythenorth_> I need I guess n frames, with a random offset
17:37:42  <andythenorth_>  I can't seem to make periodic trigger do anything
17:38:08  * andythenorth_ thinking aloud, biab
17:38:09  <V453000> clue: 0
17:38:24  <V453000> never tried animation :)
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19:25:31  <andythenorth> frosch123: so ummm...how is animation supposed to work? o_O
19:25:51  <planetmaker> andythenorth: did you look at ogfx+landscape's wind turbine? Or doing nfo?
19:25:58  <andythenorth> nml
19:26:06  <andythenorth> there is working animation code in FIRS
19:26:17  <andythenorth> but I'm trying to learn the triggers from first principles
19:26:23  <andythenorth> it bugs me that I can't make it work :P
19:26:28  <planetmaker> ah
19:27:06  <planetmaker> maybe nml's triggers are bugged ;-)
19:27:20  <andythenorth> they looked ok when I read global constants
19:27:22  <andythenorth> I think
19:27:53  <frosch123> http://devs.openttd.org/~frosch/defsize.png <- top or bottom?
19:28:10  <planetmaker> bottom
19:28:22  <frosch123> i also think so :)
19:29:00  <planetmaker> I wonder whether it could be a more intuitiv icon. But then... :-P
19:29:51  <planetmaker> no clue what could be intuitive
19:45:49  <andythenorth> what does it do?
19:47:32  <frosch123> resizes the window to the default size
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19:47:50  <frosch123> but more interestingly. ctrl clickingi it or the sticky button saves the current state as default
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20:20:32  <Brot6> Finnish Trainset - Bug #5876 (New): Buying window sprites alignment on Y-direction Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5876
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22:29:47  <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2400.png XV453000X @ http://dev.openttdcoop.org/attachments/download/4697/AREYOUNUTS2400.png
22:29:47  <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2600.png XV453000X @ http://dev.openttdcoop.org/attachments/download/4700/AREYOUNUTS2600.png
22:29:47  <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2.png XV453000X @ http://dev.openttdcoop.org/attachments/download/4694/AREYOUNUTS2.png
22:33:32  <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2500.png XV453000X @ http://dev.openttdcoop.org/attachments/download/4703/AREYOUNUTS2500.png

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