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Log for #openttdcoop.devzone on 4th June 2013:
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04:22:48  *** Supercheese has joined #openttdcoop.devzone
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06:03:55  <Brot6> xussrset: update from r968 to r970 done (4 warnings) - http://bundles.openttdcoop.org/xussrset/push/r970
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12:56:44  <Brot6> Finnish Trainset - Feature #5909 (New): Rk name XallukeX @ http://dev.openttdcoop.org/issues/5909
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14:44:38  <Brot6> OpenGFX - Revision 1014:b3649b20e934: Change: Slightly enlarge the default-windowsize button icon (f... XplanetmakerX @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/b3649b20e934
15:38:50  <Brot6> zBuild - Revision 76:d035e955c5c9: Update: Use OpenGFX r1014 to provide new GUI sprites XplanetmakerX @ http://dev.openttdcoop.org/projects/zbuild/repository/revisions/d035e955c5c9
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16:29:58  <Brot6> FIRS Industry Replacement Set - Revision 3657:a9599a619280: Change: Hotel is now prospected for, can... XandythenorthX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/a9599a619280
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16:40:12  <andythenorth> FIRS push stuck?
16:59:20  <Brot6> zbuild: update from r74 to r76 done - http://bundles.openttdcoop.org/zbuild/push/r76
17:02:30  <Brot6> firs: update from r3656 to r3657 done (30 warnings) - http://bundles.openttdcoop.org/firs/push/r3657
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17:19:35  <Brot6> xussrset: update from r968 to r970 done (4 warnings) - http://bundles.openttdcoop.org/xussrset/nightlies/r970
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18:14:41  <andythenorth> Hi
18:18:28  <V453000> oi
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18:47:41  <Brot6> zbuild: update from r75 to r76 done - http://bundles.openttdcoop.org/zbuild/nightlies/r76
18:48:40  <Brot6> finnishtrainset: update from r195 to r196 done - http://bundles.openttdcoop.org/finnishtrainset/nightlies/r196
18:51:34  <Brot6> firs: update from r3656 to r3657 done (30 warnings) - http://bundles.openttdcoop.org/firs/nightlies/r3657
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19:06:13  <Brot6> opengfx: update from r1013 to r1014 done - http://bundles.openttdcoop.org/opengfx/nightlies/r1014
19:06:16  <andythenorth> elementary
19:15:04  <andythenorth> these days, it really is all about ETS http://www.pcworld.com/article/2038951/review-mash-your-motor-with-euro-truck-simulator-2.html
19:21:19  <V453000> omg :D
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20:03:44  <andythenorth> V453000: why haven't you done a truck set yet?
20:03:57  <V453000> what would that be useful for? :d
20:04:29  <V453000> RVs are dumb
20:04:35  <V453000> nothing to invent there
20:05:45  <andythenorth> invent not-dumb RVs?
20:06:20  <V453000> you would need signals
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20:06:21  <frosch123> nuts' monorail has rv-sized vehicles or something like that
20:06:31  <andythenorth> hello frosch
20:06:37  <frosch123> moin andy :)
20:06:56  <V453000> is 4/8 a RV?
20:07:04  <V453000> I thought they are 8/8 +-
20:07:05  <frosch123> anyway, don't even try to suggest v to use any vehicle type that does not start with t
20:07:12  <V453000> tits
20:07:36  <frosch123> is that a vehicle type or a cargo?
20:08:05  <frosch123> using oversized cargo class?
20:08:13  <V453000> industry
20:08:30  <frosch123> producing milk? :s
20:09:08  <V453000> anyway, I think Everything you can technically do with RVs is in these two games http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_221_-_230#gameid_229 http://wiki.openttdcoop.org/images/f/f7/CARnage4999.sav
20:09:25  <frosch123> andythenorth: btw. ads are all about world of tanks
20:09:29  <frosch123> so, why trucks?
20:09:30  <V453000> above that I do not think there is literally anything that could be discovered
20:10:14  <V453000> and even to reach the necessity for those rather small throughput solutions, you need correct settings - original acceleration at least
20:10:34  <andythenorth> creating stations for trams is hard
20:10:44  <andythenorth> try running a non-blocking tram network with HEQS
20:11:16  <V453000> it isnt actually
20:11:35  <V453000> the whole trick which rules all for RVs is creating waypoint-ish stations which the vehicles do not go into
20:11:50  <V453000> once you know that, there is not anything else to discover
20:12:29  <V453000> the idea is, if you build a waypoint-ish station in front of the real station, the RVs wont go there if its full
20:12:40  <V453000> because it is an occupied platform
20:12:50  <V453000> with much higher penalty than unoccupied
20:13:50  <frosch123> i guess you can make psg229 more efficient by using pbs to close many level crossings
20:13:55  <frosch123> instead of that weird train
20:14:11  <V453000> probably
20:14:16  <frosch123> http://wiki.openttdcoop.org/images/7/74/Psg229.png <- assuming hte train is only there for the level crossings
20:14:31  <V453000> yes, well both options work alright :)
20:14:50  <V453000> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_218 there is the tram station shown as well
20:14:57  <frosch123> !
20:15:14  <frosch123> wow, the trucks describe the train acceleration as a curve!
20:15:23  <frosch123> lol
20:15:31  <V453000> station name FROZEN BEER DELIVERY
20:15:40  <V453000> yes :>
20:16:25  <V453000> at that station is "Brain for trams" station which literally makes them smart
20:16:30  <frosch123> hmm, that screenshot is nice :p
20:16:37  <frosch123> the town is almost only where the snow is
20:16:43  <V453000> the whole game was very nice
20:16:44  <frosch123> as if it is the reason for it :p
20:16:54  <V453000> yes that was part of the plan
20:17:20  <V453000> lowlands make food, ice lands have yeti inhabitants
20:17:51  <frosch123> are there yetis in nuts?
20:18:50  <V453000> not quite yet
20:19:00  <V453000> but my plans are kind of known for involving yetis
20:19:05  <V453000> ... even in sub-tropical games ...
20:19:24  <V453000> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_208
20:19:49  <V453000> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_203
20:20:00  <V453000> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_191_-_200#gameid_197
20:20:02  <V453000> few examples :)
20:20:33  <frosch123> you are killing the living environment of yetis? :(
20:20:41  <V453000> :>
20:21:39  <V453000> the deforestation game was quite fun
20:22:02  <Brot6> xussrset: update from r970 to r971 done (4 warnings) - http://bundles.openttdcoop.org/xussrset/push/r971
20:23:05  <andythenorth> Islands game looks most
20:23:07  <andythenorth> fun
20:23:17  * andythenorth ponders
20:23:27  <andythenorth> deFIRSistration
20:23:51  <V453000> I like water too
20:24:07  <V453000> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_219
20:25:19  <V453000> that game was fun
20:25:42  <V453000> girlfriend went away for 2 days so I literally bought bread and played for 2 days absolutely nonstop ... well with some sleep
20:26:12  <andythenorth> herp
20:26:22  <andythenorth> enjoy having time to waste :)
20:30:12  <andythenorth> children = no time to waste
20:30:17  <andythenorth> wasting time is good
20:31:45  <V453000> I actually got a stable job since yesterday so a bit less freedom too, but other than that no relationships etc so still got some time :p
20:32:46  <V453000> in fact it might mirror in my openttd outputs rather soon. I am learning 3ds max so I might attempt for a 8bpp 1x zoom focused extra zoom base set :D
20:33:10  <V453000> practicing for work and doing openttd things, win win
20:33:32  <andythenorth> bbl
20:33:36  <andythenorth> baby woke up
20:33:36  <V453000> cya
20:33:44  <andythenorth> or not
20:33:46  <andythenorth> meh
20:35:54  <V453000> :D
20:38:33  <V453000> I am still wondering if it is actually possible to create a 1x zoom rendered sprites which would look solid
20:38:44  <V453000> perhaps at least some ground sprites or such might
20:39:10  <V453000> about more detail objects I am a bit (fucking very) sceptical
20:40:09  <frosch123> you could try rendering in comic style
20:40:57  <V453000> interesting idea to say the least
20:41:20  <V453000> will see
20:43:18  <frosch123> http://en.wikipedia.org/wiki/Cel_shading <- ah, "cel shading" is the proper term
20:43:19  <Webster> Title: Cel shading - Wikipedia, the free encyclopedia (at en.wikipedia.org)
20:46:14  <V453000> I know what you mean and I think the options are various
20:46:39  <V453000> point is though that for detailed objects the black outlines could do more harm than good, hard to tell
20:47:18  <V453000> and the detail inside of the object isnt really answered that way
20:47:27  <andythenorth> it's not really a cel style currently
20:47:35  <andythenorth> would require a total remake
20:48:03  <frosch123> well, but you can reduce the colour variety
20:48:09  <frosch123> and by that make the stuff less blurry
20:48:46  <V453000> I will see what I can do, right now it is all just speculations from my side
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