Log for #openttdcoop.devzone on 16th September 2013:
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08:49:31  <DevZone> Project make-nml build #24-push: SUCCESS in 25 sec:
09:10:31  <DevZone> Project ISR Industrial Station Renewal build #15-push: SUCCESS in 21 sec:
10:05:39  <DevZone> Project Finnish Rail Infrastructure - Rails build #10-push: SUCCESS in 26 sec:
10:13:44  <DevZone> Project Finnish Rail Infrastructure - Rails build #11-push: SUCCESS in 40 sec:
11:09:45  <planetmaker> hehe, let's see how long it takes to compile OpenGFX :-)
11:10:41  <planetmaker> oh, already done... for long...
11:11:30  <planetmaker> the project has no announcement configured :D
11:12:41  <V453000> spaaam :>
11:14:33  <planetmaker> of course!
12:16:48  <DevZone> Project Finnish Rail Infrastructure - Rails build #12-push: SUCCESS in 33 sec:
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14:43:07  <DevZone> Project make-nml build #25-push: SUCCESS in 34 sec:
14:43:47  <DevZone> Project OpenGFX build #21-push: SUCCESS in 5 min 38 sec:
14:43:48  <DevZone> planetmaker <>: Change: [Makefile] Update to something like make-nml 0.4.3
14:44:05  <planetmaker> hmpf
14:57:20  <DevZone> Project ISR Industrial Station Renewal build #16-push: SUCCESS in 27 sec:
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15:05:07  <DevZone> Project OpenGFX+ Industries build #18-push: SUCCESS in 37 sec:
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16:42:51  <DevZone> Project Finnish Rail Infrastructure - Rails build #13-push: SUCCESS in 26 sec:
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16:59:39  <DevZone> Project OpenGFX+ Trains build #6-push: SUCCESS in 12 min:
17:11:19  <dihedral> planetmaker,
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17:18:29  <DevZone> Project NML - NewGRF Meta Language build #54-nightlies: SUCCESS in 1 min 15 sec:
17:20:25  <^Spike^> did you break it dih.....
17:20:26  <^Spike^> ;)
17:20:41  <dihedral> it's the hudson plugin
17:21:01  <^Spike^> i'll check pgsql
17:21:06  <^Spike^> btw you got time for backup stuff?
17:21:11  <dihedral> aye
17:21:23  <^Spike^> other channel? :)
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18:14:50  <DevZone> Project Finnish Rail Infrastructure - Rails build #14-push: SUCCESS in 29 sec:
18:25:43  <DevZone> Project Finnish Rail Infrastructure - Rails build #15-nightlies: SUCCESS in 30 sec:
18:29:28  <DevZone> Project Nutracks build #12-nightlies: SUCCESS in 15 sec:
18:40:41  <DevZone> Project OpenGFX+ Industries build #19-nightlies: FAILURE in 28 sec:
18:46:58  <DevZone> Project Iron Horse build #152-nightlies: SUCCESS in 44 sec:
18:48:38  <Alberth> planetmaker: what thoughts did you have about nfo support for eints?
18:48:59  <DevZone> Project Finnish Rail Infrastructure - Rails build #16-push: SUCCESS in 34 sec:
18:53:29  <frosch123> Alberth: isr already has it
18:53:41  <planetmaker> Alberth, I think it can be done relatively easy be means of a small conversion script. i.e. adding the lng files like ISR to the project and then converting it
18:53:49  <planetmaker> thus IMHO nothing you need to worry about
18:54:00  <frosch123> it's something the projects need to do on their own
18:54:01  <planetmaker> proper coding of the NFO makes that rather easy, I think
18:54:21  <planetmaker> (that's why I suggested for the Japanese guys to look at that)
18:54:25  <Alberth> we could bundle the conversion
18:54:46  <frosch123> not really
18:54:56  <planetmaker> I don't think easily
18:55:04  <Alberth> too much project dependence?
18:55:10  <frosch123> it requires inserting multiple things in different places of the nfo
18:55:24  <frosch123> you need to define gender translation tables
18:55:31  <frosch123> the strings are scattered all over the code
18:55:44  <Alberth> ok, bad plan thus :)
18:55:49  <Alberth> thanks for explaining
18:56:00  <frosch123> i guess game scripts are a better target :)
18:56:05  <planetmaker> I believe it might be nice... but definitely the least of our worries and the last of the features to add, IMHO
18:56:06  <frosch123> if you want a new output format :)
18:56:14  <planetmaker> ^
18:56:38  <frosch123> gamescripts use about the same format as nml
18:56:47  <frosch123> just they do not support any cases or genders (only plural)
18:56:48  <Alberth> yeah, I want to translate the tutorial :)
18:56:56  <frosch123> and the stringcodea are slightly different
18:57:19  <planetmaker> My next project will be a conversion script for the base set strings / description :-)
18:57:34  <planetmaker> but that's so special, that a simple script will do there, too
18:57:53  <Alberth> although, it currently looks like I made myself obsolete, all Dutch translations are done now :(
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18:57:59  <Alberth> o/ andy
18:58:04  <planetmaker> :D Alberth
18:58:26  <andythenorth> o/
18:58:30  <planetmaker> <-- that format is needed by base sets :-)
18:58:33  <andythenorth> so is eints translated?
18:58:53  <andythenorth> might be a trick question :P
18:58:53  <Alberth> why would you want that?
18:58:57  <Supercheese> self-translating translator
18:59:12  <frosch123> Alberth: translators have to translate the manual before they may translate other stuff? :p
19:00:02  <Alberth> if they cannot read English, they cannot translate anyway
19:00:18  <andythenorth> unless the base language is not english...
19:00:50  <Supercheese> like xUSSR set, eh?
19:00:58  <Alberth> true, andy
19:01:20  <frosch123> isn't there some feature request to display the translations of other languages in addition to the baselanguage?
19:01:21  <Supercheese> although according to eints, english is in fact the base language
19:01:41  <frosch123> like russian if you translate to a russian-flavored language
19:01:52  <frosch123> or spanish if you translate to portuguese
19:01:52  <Alberth> frosch123: yes, but it looks mostly user-specific, so not really feasible
19:02:14  <frosch123> i thought it would be language specific
19:02:25  <frosch123> and maybe even coded into eints, instead of configurable
19:03:02  <Alberth> coded in eints is also configurable to me :p
19:03:10  <frosch123> but well, personally i am mostly interested in game scripts :p
19:03:16  <DevZone> Project OpenGFX build #22-nightlies: SUCCESS in 6 min 2 sec:
19:03:25  <frosch123> it's the only project i have, which makes sense to use eints on
19:03:41  <frosch123> manindu is obsolete since ogfx+industries afaik
19:03:45  <Alberth> game scripts are an interesting next target I agree
19:04:01  <planetmaker> frosch123, but ogfx+industries don't have the manindu option yet, I think
19:04:15  <frosch123> they don't?
19:04:36  <planetmaker> I think it's one of the things not yet included :-)
19:04:55  <planetmaker> the set is not really finished. It's on the feature list (same as toyland industries)
19:05:07  <Alberth> and obviously out of scope, as we don't want to rob frosch123 of his only newgrf :)
19:05:14  <planetmaker> :D
19:05:26  <frosch123> Alberth: there is also "debug vehicles" :p
19:05:34  <frosch123> and "original vehicle names" :s
19:05:39  <planetmaker>
19:05:54  <Alberth> yeah, I wondered what happened to your debug vehicles already :)
19:06:08  <frosch123> planetmaker: lol, "see the homonymous newgrf" :p
19:06:14  <planetmaker> yeah :-)
19:06:25  <planetmaker> nicely formulated
19:07:08  <frosch123> bah, i should remove myself from translator
19:07:16  <frosch123> i can no longer see my own projects :p
19:08:14  <planetmaker> yeah, that's a bit the bad thing... though ... well... I know projects ;-)
19:08:42  <frosch123> maybe we can patch the sorting
19:09:44  <frosch123> hmm, even after making me no translator, i am still member of various weird projects, i didn't know of :p
19:09:57  <planetmaker> :D
19:09:58  <frosch123> + being member
19:11:07  <frosch123> what might i have done for fish?
19:11:08  <Alberth> xussr set?
19:11:59  <Alberth> mental support probably
19:12:29  <frosch123> lol, fish readme...
19:12:39  <frosch123> pm is the main author according to it :p
19:12:39  <planetmaker> he :-)
19:12:50  <planetmaker> err...? of fish!?
19:13:07  <andythenorth> yup
19:13:12  <andythenorth> so can you fix all the bugs, ta
19:13:16  <frosch123> yeah, i guess andy copied it from somewhere, and never adapted it :p
19:13:21  <andythenorth> makefile default
19:13:25  <planetmaker> how bizare. The power of defaults ;-)
19:13:27  <andythenorth> see first line
19:13:33  <planetmaker> My Fancy NewGRF
19:13:55  <frosch123>
19:14:02  <frosch123> so you do not have to look it up yourself :)
19:18:02  <planetmaker> :-)
19:18:07  <oskari89> planetmaker
19:18:13  <oskari89>
19:18:31  <oskari89> I wonder where might that tar-file be :P
19:20:35  <planetmaker> which?
19:21:03  <oskari89> Problem already solved, it was on bundles
19:21:04  <oskari89> :P
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20:17:25  <DevZone> Project Finnish Rail Infrastructure - Rails build #17-push: SUCCESS in 44 sec:
20:21:10  <DevZone> Project Finnish Rail Infrastructure build #29-push: SUCCESS in 28 sec:
20:35:37  <Alberth> no announcements?
20:36:46  <^Spike^> hmmm
20:36:47  <Alberth> frosch123: I added a link to the string edit page to get a different string, and some code to avoid giving out the same string immediately after each other
20:36:50  <^Spike^> brot died again...
20:36:58  <^Spike^> he actually was up for quite long :SD
20:36:59  <^Spike^> :D
20:37:43  <DevZone> Project Iron Horse build #153-push: SUCCESS in 36 sec:
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20:40:57  <Alberth> Brot re-incarnated!  :)
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20:43:12  <DevZone> Project Iron Horse build #154-push: SUCCESS in 51 sec:
20:44:29  <Brot6> Revision 18:546dfd5269e2: Updated readme and English translation Xkyosuke1989X @
20:45:17  <^Spike^> you mean... vzctl enter 104; su - bot; rbot -b; exit; exit
20:45:18  <^Spike^> :D
20:46:39  <DevZone> Project Iron Horse build #155-push: SUCCESS in 48 sec:
20:48:17  <DevZone> Project Iron Horse build #156-push: SUCCESS in 35 sec:
20:54:44  <Brot6> Revision 156:1b6bc5628e15: Revise stats for "Collier" XDanMacKX @
20:54:44  <Brot6> Revision 157:3f5abdfe6f37: Change: update stats for brit locos XandythenorthX @
20:54:44  <Brot6> Revision 158:73822c68c013: Change: rename Streak to Gresley XandythenorthX @
20:54:44  <Brot6> Revision 159:faa6d8c5f136: Change: rename Stanier to Hellenic XandythenorthX @
21:02:21  <frosch123> updated eints installation, in case someone wants to know :)
21:02:48  <^Spike^> but... but.... but......
21:03:07  <frosch123> "but ssh didn't lock up" ?
21:03:19  <frosch123> :p
21:03:56  <^Spike^> iptables -F
21:04:01  <^Spike^> problems solved!
21:04:50  <frosch123> sorry, i don't know the syntax of that. i guess it means banning someone .p
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21:17:11  <Brot6> Bug #6415 (New): Disabling fences-switch Xkyosuke1989X @
21:18:25  <Brot6> Bug #6415: Disabling fences-switch XplanetmakerX @
21:21:45  <Brot6> Bug #6415: Disabling fences-switch Xkyosuke1989X @
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21:33:56  <DevZone> Project Iron Horse build #157-push: SUCCESS in 42 sec:
21:34:48  <DevZone> Project Iron Horse build #158-push: SUCCESS in 51 sec:
21:47:26  <Brot6> Revision 160:9f8d6541a571: Change: adjust props for small brit tank engine XandythenorthX @
21:47:26  <Brot6> Revision 161:73945a133af3: Codechange: provide a te coefficient property in Train class XandythenorthX @
21:50:03  <DevZone> Project Iron Horse build #159-push: SUCCESS in 34 sec:
21:54:24  <DevZone> Project Iron Horse build #160-push: SUCCESS in 41 sec:
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21:57:28  <DevZone> Project Iron Horse build #161-push: SUCCESS in 41 sec:
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22:05:52  <Brot6> Revision 162:bba45bca5667: Change: set TE for Standard loco XandythenorthX @
22:05:52  <Brot6> Revision 163:10faa9aeb7d2: Change: set TE for Awdry loco XandythenorthX @
22:05:52  <Brot6> Revision 164:12cbd7111f60: Change: set TE coefficient for Goods and Wordsell XandythenorthX @
22:05:52  <Brot6> Revision 165:950dde2c6835: Change: set TE coefficient for Gresley, Hellenic, Suburban XandythenorthX @
22:05:56  <Brot6> Revision 166:3491b8d8ae95: Change: adjust props for Gresley and Screamer XandythenorthX @
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