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Log for #openttdcoop.devzone on 24th September 2013:
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01:36:50  *** Supercheese has joined #openttdcoop.devzone
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08:20:13  <juzza1> i'm slightly confused about an object's bounding box, why set the x and y sizes to anything else than a full tile? (16x16)
08:20:27  <juzza1> is it only for aligment purposes?
08:22:46  <juzza1> the bounding box set in the spritelayout block, to be exact
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09:57:08  <juzza1> wrt http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tile_slopes, for example, if I use "SLOPE_STEEP_W" inside a switch block, does it equal to 27 or 17?
10:00:08  <planetmaker> juzza1, slope_to_sprite_offset(SLOPE_STEEP_W) is 17.
10:00:41  <planetmaker> SLOPE_XX is the "numerical value". and slope_to_sprite_offset(SLOPE_XX) is the sprite number
10:02:49  <juzza1> okay
10:03:30  <juzza1> so are there any other places to use the "sprite offset" value than with the slope_to_sprite_offset function?
10:04:58  <planetmaker> yes... if you want to check for specific slopes. E.g. when (dis)allowing construction in certain places
10:05:25  <planetmaker> or when deciding on the look of a tile depending on the shape of adjacent tiles
10:05:55  <planetmaker> i.e. everytime the slope matters, and not the sprite
10:06:33  <planetmaker> It's also easy to then check for all tiles which have an elevated Eastern slope. You can't do that when operating with sprite numbers
10:07:49  <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/company_land.pnml#L93 <-- for instance when building fences
10:16:02  <juzza1> think i got it now, thanks
11:06:48  <DevZone> Project Finnish Rail Infrastructure build #47-push: SUCCESS in 55 sec: https://jenkins.openttdcoop.org/job/friss/47/
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14:56:58  <DevZone> Project Finnish Rail Infrastructure - Rails build #78-push: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/frissrails/78/
15:05:05  <DevZone> Project Finnish Rail Infrastructure build #48-push: SUCCESS in 1 min 5 sec: https://jenkins.openttdcoop.org/job/friss/48/
15:06:28  <DevZone> Project Finnish Rail Infrastructure - Rails build #79-push: SUCCESS in 48 sec: https://jenkins.openttdcoop.org/job/frissrails/79/
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16:52:52  <DevZone> Project eints-test (Actual template) build #114-push: SUCCESS in 5 min 38 sec: https://jenkins.openttdcoop.org/job/eints-test/114/
16:54:38  <DevZone> Project FISH is ships build #19-push: SUCCESS in 1 min 46 sec: https://jenkins.openttdcoop.org/job/fish/19/
17:01:44  <DevZone> Project OpenGFX build #36-push: SUCCESS in 7 min 6 sec: https://jenkins.openttdcoop.org/job/opengfx/36/
17:01:47  <DevZone> Project OpenGFX+ Trains build #8-push: SUCCESS in 14 min: https://jenkins.openttdcoop.org/job/ogfx-trains/8/
17:03:05  <DevZone> Project OpenGFX+ Airports build #14-push: SUCCESS in 1 min 20 sec: https://jenkins.openttdcoop.org/job/airportsplus/14/
17:07:15  <DevZone> Project FIRS Industry Replacement Set build #20-push: SUCCESS in 5 min 27 sec: https://jenkins.openttdcoop.org/job/firs/20/
17:10:35  <Alberth> lol "Like watching paint dry"   You'd choose that option just for its name :D
17:19:46  <DevZone> Project NML - NewGRF Meta Language build #62-nightlies: SUCCESS in 1 min 10 sec: https://jenkins.openttdcoop.org/job/nml/62/
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18:05:59  <Alberth> hihi
18:06:18  <V453000> hyhy
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18:10:51  <frosch123> hoho
18:11:40  <Taede> hehe
18:27:16  <DevZone> Project Finnish Rail Infrastructure - Rails build #80-nightlies: SUCCESS in 40 sec: https://jenkins.openttdcoop.org/job/frissrails/80/
18:30:52  <DevZone> Project Nutracks build #20-nightlies: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/nutracks/20/
18:42:11  <DevZone> Project OpenGFX+ Industries build #26-nightlies: SUCCESS in 35 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/26/
18:48:15  <DevZone> Project Iron Horse build #225-nightlies: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/iron-horse/225/
19:04:37  <DevZone> Project OpenGFX build #37-nightlies: SUCCESS in 6 min 1 sec: https://jenkins.openttdcoop.org/job/opengfx/37/
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