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Log for #openttdcoop.devzone on 16th October 2013:
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16:15:40  <juzza1> in http://dev.openttdcoop.org/projects/nml/repository/entry/regression/030_house.nml , why is the randomization done with random_bits & 1 and not with a random_switch block?
16:20:51  <planetmaker> probably "just because"
16:24:52  <planetmaker> yes, you likely could use a dependent random switch, too
16:27:19  <juzza1> ok :)
16:58:51  <juzza1> wrt forums, should the cb be anim_next_frame instead of anim_frame? i didnt dare write a reply as im still wrapping my head around the house specs
16:58:59  <juzza1> anim_frame does not exist
17:04:00  <planetmaker> yes, anim_next_frame
17:18:16  <DevZone> Project OpenGFX+ Landscape build #25-push: SUCCESS in 31 min: https://jenkins.openttdcoop.org/job/ogfx-landscape/25/
17:20:21  <DevZone> Project NML - NewGRF Meta Language build #85-nightlies: SUCCESS in 2 min 19 sec: https://jenkins.openttdcoop.org/job/nml/85/
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18:26:39  <DevZone> Project Finnish Rail Infrastructure - Rails build #115-nightlies: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/frissrails/115/
18:31:02  <DevZone> Project Nutracks build #42-nightlies: SUCCESS in 1 min 1 sec: https://jenkins.openttdcoop.org/job/nutracks/42/
18:41:38  <DevZone> Project OpenGFX+ Industries build #45-nightlies: SUCCESS in 36 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/45/
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18:56:06  <DevZone> Project Iron Horse build #301-nightlies: SUCCESS in 9 min 4 sec: https://jenkins.openttdcoop.org/job/iron-horse/301/
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19:05:28  <DevZone> Project OpenGFX build #69-nightlies: SUCCESS in 7 min 26 sec: https://jenkins.openttdcoop.org/job/opengfx/69/
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