Config
Log for #openttdcoop.devzone on 17th October 2013:
Times are UTC Toggle Colours
08:01:05  *** Supercheese has quit IRC
15:24:44  *** ODM has joined #openttdcoop.devzone
15:45:26  *** Alberth has joined #openttdcoop.devzone
16:56:45  *** frosch123 has joined #openttdcoop.devzone
17:19:09  <DevZone> Project NML - NewGRF Meta Language build #86-nightlies: SUCCESS in 1 min 7 sec: https://jenkins.openttdcoop.org/job/nml/86/
18:26:36  <DevZone> Project Finnish Rail Infrastructure - Rails build #116-nightlies: SUCCESS in 34 sec: https://jenkins.openttdcoop.org/job/frissrails/116/
18:31:07  <DevZone> Project Nutracks build #43-nightlies: SUCCESS in 1 min 5 sec: https://jenkins.openttdcoop.org/job/nutracks/43/
18:41:57  <DevZone> Project OpenGFX+ Industries build #46-nightlies: SUCCESS in 55 sec: https://jenkins.openttdcoop.org/job/ogfx-industries/46/
18:42:05  *** Supercheese has joined #openttdcoop.devzone
18:48:05  <DevZone> Project Iron Horse build #302-nightlies: SUCCESS in 1 min 2 sec: https://jenkins.openttdcoop.org/job/iron-horse/302/
19:05:25  <DevZone> Project OpenGFX build #70-nightlies: SUCCESS in 7 min 23 sec: https://jenkins.openttdcoop.org/job/opengfx/70/
19:24:10  *** gelignite has joined #openttdcoop.devzone
20:41:58  *** Alberth has left #openttdcoop.devzone
20:49:43  *** ODM has quit IRC
21:05:35  *** gelignite has quit IRC
21:52:19  *** frosch123 has quit IRC
22:01:47  <DevZone> Project NML - NewGRF Meta Language build #87-push: SUCCESS in 1 min 24 sec: https://jenkins.openttdcoop.org/job/nml/87/
22:01:47  <DevZone> * planetmaker <planetmaker@openttd.org>: Fix: Use proper lenght property in train example
22:01:48  <DevZone> * planetmaker <planetmaker@openttd.org>: Add: Objects property 'count_per_map256'
22:11:02  <DevZone> Project grfcodec build #4-push: SUCCESS in 47 sec: https://jenkins.openttdcoop.org/job/grfcodec/4/
22:11:03  <DevZone> planetmaker <planetmaker@openttd.org>: Add: Action0, feature 0xF, property 0x18: initial object count upon map creation
22:17:54  <juzza1> i dont understand the random_trigger callback (for vehicles). when is it needed? also, in http://newgrf-specs.tt-wiki.net/wiki/NML:Random_switch it says "Note that re-randomizing is done only during a special callback, random_trigger" yet using a trigger with the random_switch block works just fine for rerandomizing

Powered by YARRSTE version: svn-trunk