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Log for #openttdcoop.devzone on 18th January 2014:
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08:24:22  <DevZone> Project ISR Industrial Station Renewal build #84-push: SUCCESS in 22 sec: https://jenkins.openttdcoop.org/job/isr/84/
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11:46:56  <DevZone> Project ISR Industrial Station Renewal build #85-push: SUCCESS in 19 sec: https://jenkins.openttdcoop.org/job/isr/85/
12:14:34  <andythenorth> Alberth: interested in helping me refactor something that looks a bit odd?
12:14:37  <andythenorth> it works, so could wait
12:14:49  <DevZone> Project Iron Horse build #585-push: FAILURE in 26 sec: https://jenkins.openttdcoop.org/job/iron-horse/585/
12:15:22  <Alberth> sure, but not now, I am writing a complicated piece of text currently
12:15:32  <andythenorth> np :)
12:15:35  <andythenorth> it can definitely wait
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12:32:07  <skyem123> I just noticed somthing. In the openttdcoop devzone my project (skyem123's rails) is not in http://dev.openttdcoop.org/projects/tracksets
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13:21:55  <DevZone> Yippee, build fixed!
13:21:55  <DevZone> Project Iron Horse build #586-push: FIXED in 1 min 16 sec: https://jenkins.openttdcoop.org/job/iron-horse/586/
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13:47:10  <frosch123> skyem123: can't you move your project on your own? the setting is right on "settings"->"information"
13:47:17  <frosch123> or is that admin only?
13:48:56  <Alberth> moin
13:49:32  <frosch123> hai
14:04:16  <planetmaker> hello
14:56:16  <DevZone> Project Iron Horse build #587-push: SUCCESS in 1 min 18 sec: https://jenkins.openttdcoop.org/job/iron-horse/587/
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15:27:21  <DevZone> Project Iron Horse build #588-push: FAILURE in 3.5 sec: https://jenkins.openttdcoop.org/job/iron-horse/588/
15:28:58  <andythenorth> oops
15:29:34  <andythenorth> oic :P
15:33:32  <DevZone> Project Iron Horse build #589-push: STILL FAILING in 23 sec: https://jenkins.openttdcoop.org/job/iron-horse/589/
15:37:59  <DevZone> Yippee, build fixed!
15:38:00  <DevZone> Project Iron Horse build #590-push: FIXED in 1 min 18 sec: https://jenkins.openttdcoop.org/job/iron-horse/590/
15:40:19  <Alberth> devzone is happy again
15:41:36  <planetmaker> :)
16:18:29  <DevZone> Project NML - NewGRF Meta Language build #223-nightlies: SUCCESS in 43 sec: https://jenkins.openttdcoop.org/job/nml/223/
16:26:52  <skyem123> frosch123, I can't move my project a subproject of "Track sets" (Sorry im very slow in replying i went out for a bit.)
16:28:16  <frosch123> ok, i moved it
16:29:52  <skyem123> Thank you!
16:37:07  <DevZone> Yippee, build fixed!
16:37:08  <DevZone> Project 2ccts build #3-push: FIXED in 22 sec: https://jenkins.openttdcoop.org/job/2ccts/3/
16:48:32  <DevZone> Project Dutch Trainset build #47-push: SUCCESS in 1 min 2 sec: https://jenkins.openttdcoop.org/job/dutchtrains/47/
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17:08:42  <frosch123> planetmaker: what did you do with the pota-ghat repository?
17:08:55  <frosch123> or is it just empty?
17:10:17  <frosch123> or did you just create it?
17:13:40  <planetmaker> it's empty as I just created it
17:13:56  <frosch123> ok, eints cannot deal with empty repos :p
17:14:04  <planetmaker> :D
17:14:07  <frosch123> i tries to pull/update "default", which does not exist :)
17:14:33  <planetmaker> should I push or do you want to teach eints to jump through a ring?
17:15:02  <frosch123> nah, just push today somewhen
17:15:09  <frosch123> it will create new tickets tomorrow
17:15:59  <planetmaker> not when I push, no?
17:16:18  <frosch123> i mean if you keep it empty
17:16:46  <planetmaker> ok, I'll try to get something which looks like pota-ghat and not like opengfx+landscape
17:16:48  <frosch123> unless you push it will maintain one open ticket per day :p
17:16:53  <planetmaker> :D
17:22:01  <DevZone> Project Japanese Buildings build #84-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/jpbuild/84/
17:33:50  <DevZone> Project Finnish Rail Infrastructure - Rails build #198-nightlies: SUCCESS in 8 min 4 sec: https://jenkins.openttdcoop.org/job/frissrails/198/
17:48:06  <DevZone> Project Iron Horse build #591-nightlies: SUCCESS in 1 min 19 sec: https://jenkins.openttdcoop.org/job/iron-horse/591/
18:42:26  <skyem123> It it possible to merge sprites together in a newGRF?
18:43:51  <planetmaker> skyem123, not exactly
18:44:03  <skyem123> Aww...
18:44:03  <planetmaker> But all tile-based things allow to compose the tile from several sprites
18:44:11  <skyem123> hmm...
18:44:19  <planetmaker> aka sprite layout
18:44:22  <planetmaker> vehicles don't allow that
18:44:39  <planetmaker> except when it are compound vehicles, like helicopters or articulated ones
18:44:50  <skyem123> I suppose rails don't allow it either.
18:45:15  <planetmaker> well.
18:45:59  <planetmaker> To some degree, but probably not what you mean
18:46:09  <skyem123> I have 4 "layers"
18:47:09  <planetmaker> if you use gimp or photoshop, you could have your build script export the layers and generate the sprite sheets from the layered file
18:47:24  <skyem123> I use paint.net
18:48:01  <planetmaker> its file format is as incompatible to everything else as it can get
18:48:22  <skyem123> I can export to .png
18:48:26  <planetmaker> and certainly does not allow export on the DevZone in scripts as it requires the .NET framework in its file format
18:48:51  <Alberth> yay for propietary file formats :p
18:49:00  <Alberth> *proprietary
18:49:04  <skyem123> I find paint.net easy to use.
18:49:20  <planetmaker> several people use it, you're certainly not alone there :)
18:49:31  <planetmaker> (Zephyris does use it, too)
18:50:35  <planetmaker> also, doesn't exactly matter, all I wanted to say that I know no means to script it. And I do know that at least gimp can't read it
18:51:00  <planetmaker> so you will have to export that on your end from the files
18:51:17  <skyem123> Photoshop is kind of clunky for me and GIMP also feels clunky (not using the native gui makes things feel clunky for me)
18:51:32  <planetmaker> :)
18:55:39  <skyem123> http://www.comsquare.ch/index.php?option=com_content&task=view&id=36&Itemid=55 seems to have a file format converter for paint.net
18:55:41  <Webster> Title: ComSquare AG - Paint.NETŪ Tools (at www.comsquare.ch)
19:01:46  <frosch123> those tools are all windows only
19:02:05  <frosch123> so you would have to run them through wine or so, which feels quite clunky :p
19:03:12  <frosch123> you are liekly better of with something like pdnpy
19:05:12  <planetmaker> hm, pdnpy...
19:05:21  <frosch123> oh, wait, that seems to something entirely different :p
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19:06:48  <skyem123> I could use a plugin to paint.net and save in a different format.
19:07:19  <planetmaker> skyem123, as long as you work on the set, any work flow which suits you is fine
19:07:59  <planetmaker> but as I told Zephyris the other day: people like me won't be able to open pdn files without resorting to virtual machines or so :)
19:08:55  <skyem123> The main problem is that my newGRF will be big if i make every possible combination.
19:09:03  <planetmaker> of course :)
19:09:14  <planetmaker> but what is 'big'?
19:09:32  <planetmaker> opengfx+landscape is a few MB with all landscape things with and without grid
19:09:47  <planetmaker> the same in 32bpp is a few 10 megabytes, but only for one landscape
19:11:21  <planetmaker> swedishrails is <200kByte for 1 railtype with and without snow. Adding a few more doesn't exactly bloat it
19:11:21  <skyem123> I'm going to use 32bpp and manually conver to 8bpp becuase i like to have a wide range of colours.
19:11:33  <planetmaker> then it will be big :)
19:11:41  <planetmaker> 32bpp seems to be the new trend
19:12:12  <skyem123> Does paint.net have a way to allow you to select a png palette?
19:12:30  <planetmaker> don't look at me. I never installed or opened that programme
19:13:03  <planetmaker> if you find out, please write a short tutorial :)
19:13:27  <skyem123> I was asking anyone. :-p
19:13:55  <planetmaker> ask (also) in #openttd or at tt-f, I suggest
19:15:02  <skyem123> ok.
19:15:54  <skyem123> I think i will just make the graphics combonations i want and let everybody else do what they want with the source files.
19:20:21  <planetmaker> :) wise decision
19:21:11  <planetmaker> hm... my push was rejected.... ogfx+landscape must at some stage have contained makefile.local...
19:22:13  <skyem123> I will have the layers as seperate files and have a .pdn file and a .psd file of the same thing. Everybody should be happy!
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19:25:25  <planetmaker> sounds like overkill :)
19:33:53  <DevZone> Project ISR Industrial Station Renewal build #86-push: SUCCESS in 19 sec: https://jenkins.openttdcoop.org/job/isr/86/
19:58:38  <DevZone> Project Dutch Trainset build #48-push: SUCCESS in 1 min 1 sec: https://jenkins.openttdcoop.org/job/dutchtrains/48/
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20:12:24  <DevZone> Project Iron Horse build #592-push: SUCCESS in 2 min 14 sec: https://jenkins.openttdcoop.org/job/iron-horse/592/
20:14:17  <planetmaker> eints shouldn't barf anymore about pota-ghat
20:23:51  <frosch123> aww, so the third time was not the charm
20:24:01  <frosch123> first project description with a ":" :p
20:27:09  <planetmaker> oh. I can change it to a hyphen
20:27:43  <DevZone> Project Iron Horse build #593-push: SUCCESS in 1 min 36 sec: https://jenkins.openttdcoop.org/job/iron-horse/593/
20:27:46  <planetmaker> sorry to be a strain in that respect :)
20:28:21  <frosch123> well, it looks like a series :p
20:28:25  <DevZone> Project Planet of the apes: Ghat landscape set build #1-push: FAILURE in 11 sec: https://jenkins.openttdcoop.org/job/pota-ghat/1/
20:28:26  <frosch123> more pota to come
20:28:31  <frosch123> pota vehicles and such :p
20:28:58  <planetmaker> :) Currently I have no such plan. But I had to combine both name suggestions :P
20:29:23  <planetmaker> Maybe tracks
20:29:51  <planetmaker> I have to make them anyway to some degree
20:31:32  <planetmaker> Currently I swear at gimp that I can't define a transparency definition separately and assign it to a layer...
20:31:53  <planetmaker> though... hm... just got an idea :)
20:32:03  <frosch123> http://paste.openttdcoop.org/show/3009/ <- any more clever idea than adding increasingly weird characters one by one? :p
20:33:51  <DevZone> Project Iron Horse build #594-push: SUCCESS in 1 min 53 sec: https://jenkins.openttdcoop.org/job/iron-horse/594/
20:33:52  <planetmaker> _
20:34:26  <frosch123> do you know what characters the project identifier allows?
20:35:23  <planetmaker> not by heart
20:36:07  <planetmaker> Length between 1 and 100 characters. Only lower case letters (a-z), numbers, dashes and underscores are allowed, must start with a lower case letter.
20:36:07  <planetmaker> Once saved, the identifier cannot be changed.
20:36:14  <planetmaker> ^ from project creation page
20:36:31  <planetmaker> that's the projectID. The project name is much more relaxed
20:36:52  <planetmaker> obviously the "must start with lower case letter" is not enforced, though
20:37:21  <planetmaker> 2cctrainset, 2ccts being proof
20:38:46  <frosch123> validates_format_of :identifier, :with => /\A(?!\d+$)[a-z0-9\-_]*\z/, :if => Proc.new { |p| p.identifier_changed? }
20:41:45  <DevZone> Project Iron Horse build #595-push: SUCCESS in 1 min 24 sec: https://jenkins.openttdcoop.org/job/iron-horse/595/
20:42:33  <DevZone> Project Planet of the apes: Ghat landscape set build #2-push: STILL FAILING in 15 sec: https://jenkins.openttdcoop.org/job/pota-ghat/2/
20:44:33  <frosch123> i see no restrictions for the name
20:46:12  <planetmaker> maybe just old hint then :)
20:47:32  <DevZone> Project Iron Horse build #596-push: SUCCESS in 1 min 35 sec: https://jenkins.openttdcoop.org/job/iron-horse/596/
20:51:56  <frosch123> how weird, identifiers can start with _ or -, but not with a digit
20:52:29  <planetmaker> well. they can... or do
20:52:41  <frosch123> no wait, it may not consist entirely of numbers
20:55:26  <DevZone> Project Iron Horse build #597-push: SUCCESS in 1 min 22 sec: https://jenkins.openttdcoop.org/job/iron-horse/597/
20:55:47  <skyem123> I followed the instuctions at https://dev.openttdcoop.org/projects/home/wiki/ManagingEints. Is that all i have to do to enable EINTS on my project
20:55:49  <skyem123> ?
20:56:05  <frosch123> yes, that's the point of the site :p
20:56:24  <frosch123> except it does not support git currently
20:56:29  <frosch123> only hg
20:56:32  <skyem123> ah.
20:56:49  <skyem123> awww
20:57:04  <frosch123> it can be added
20:57:24  <frosch123> but you are the first one to need it
20:58:00  <skyem123> I had quite a lot of firsts when making and uploading my newGRF.
20:59:12  <skyem123> Do you think i should convert my repo into a hg one?
20:59:39  <frosch123> http://paste.openttdcoop.org/show/3010/ <- Alberth: does that look correct?
21:00:52  <Alberth> you add a - at the beginning, is that intentional?
21:01:31  <frosch123> yes, redmine apparently allows that
21:01:43  <Alberth> ok, then it's fine
21:02:18  <frosch123> "\A(?!\d+$)[a-z0-9\-_]*\z" <- i did not bother about the "(?!\d+$)"
21:02:48  <frosch123> no idea why you would allow all characters everywhere, except not pure-digits
21:02:58  <frosch123> maybe silly languages convert it to an integer then :p
21:03:26  <frosch123> Alberth: i rather wonder whether we have to worry about fancy characters in the human name
21:03:35  <frosch123> which may break the project files or website
21:03:45  <frosch123> stuff like < and > or so :p
21:04:01  <Alberth> they get encoded in the bottle template afaik
21:04:12  <frosch123> and the files on disk?
21:04:36  <Alberth> xml lib reads/writes them
21:04:54  <frosch123> so we assume it escapes as well :)=
21:04:57  <Alberth> and human names don't end up in .lng files
21:05:14  <Alberth> should be, unless no project uses < and >  :p
21:13:48  <DevZone> Project Iron Horse build #598-push: SUCCESS in 1 min 24 sec: https://jenkins.openttdcoop.org/job/iron-horse/598/
21:18:39  <DevZone> Project Iron Horse build #599-push: SUCCESS in 1 min 15 sec: https://jenkins.openttdcoop.org/job/iron-horse/599/
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21:28:54  <DevZone> Project Iron Horse build #600-push: SUCCESS in 1 min 10 sec: https://jenkins.openttdcoop.org/job/iron-horse/600/
21:31:14  <frosch123> https://translator.openttdcoop.org/project/pota-ghat :)
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21:33:54  <DevZone> Project Iron Horse build #601-push: SUCCESS in 1 min 10 sec: https://jenkins.openttdcoop.org/job/iron-horse/601/
21:35:28  <planetmaker> \o/ frosch123 :)
21:38:39  <DevZone> Project Iron Horse build #602-push: SUCCESS in 1 min 9 sec: https://jenkins.openttdcoop.org/job/iron-horse/602/
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22:14:42  <DevZone> Yippee, build fixed!
22:14:42  <DevZone> Project Planet of the apes: Ghat landscape set build #3-push: FIXED in 30 min: https://jenkins.openttdcoop.org/job/pota-ghat/3/
22:17:50  <DevZone> Project Iron Horse build #603-push: SUCCESS in 1 min 7 sec: https://jenkins.openttdcoop.org/job/iron-horse/603/
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22:36:49  <DevZone> Project Iron Horse build #604-push: SUCCESS in 1 min 5 sec: https://jenkins.openttdcoop.org/job/iron-horse/604/
22:55:37  <DevZone> Project Iron Horse build #605-push: SUCCESS in 1 min 8 sec: https://jenkins.openttdcoop.org/job/iron-horse/605/
23:15:11  <andythenorth> planetmaker: more landscape for you http://www.railpictures.net/viewphoto.php?id=406002&nseq=42
23:15:19  <Webster> Title: RailPictures.Net Photo: 12464,12238 Indian Railways WDG-4 at Adarki, Satara, Maharashtra, India by Lalam (at www.railpictures.net)
23:18:34  <planetmaker> :)
23:18:59  <planetmaker> the rivers turn out to be quite swampy in its current form :P
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