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Log for #openttdcoop.devzone on 20th March 2014:
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16:50:24  <DevZone> Project xussrset - Trains from Russia build #244-push: SUCCESS in 3 min 0 sec: https://jenkins.openttdcoop.org/job/xussrset/244/
16:51:34  <DevZone> Project Dutch Trainset build #111-push: SUCCESS in 1 min 9 sec: https://jenkins.openttdcoop.org/job/dutchtrains/111/
16:52:12  <DevZone> Project 2ccts build #58-push: SUCCESS in 37 sec: https://jenkins.openttdcoop.org/job/2ccts/58/
16:58:18  <DevZone> Project OpenGFX+ Trains build #28-push: SUCCESS in 11 min: https://jenkins.openttdcoop.org/job/ogfx-trains/28/
17:22:19  <DevZone> Project Japanese Buildings build #145-nightlies: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/jpbuild/145/
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17:34:11  <DevZone> Project Finnish Rail Infrastructure - Rails build #259-nightlies: SUCCESS in 8 min 8 sec: https://jenkins.openttdcoop.org/job/frissrails/259/
17:41:35  <DevZone> Project road-hog build #71-nightlies: SUCCESS in 31 sec: https://jenkins.openttdcoop.org/job/road-hog/71/
17:48:24  <DevZone> Project Iron Horse build #730-nightlies: SUCCESS in 1 min 21 sec: https://jenkins.openttdcoop.org/job/iron-horse/730/
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19:36:02  <planetmaker> V453000, it would be advanteguous if you put a tag to the exact source code revision when you actually release your NUTS
19:36:16  <planetmaker> like commit. build. tag
19:36:18  <V453000> waht is that?
19:36:26  <V453000> commit text?
19:36:42  <planetmaker> A tag is a name or label you stick to another version
19:37:33  <planetmaker> dunno details how to do it with tortoisehg
19:37:52  <planetmaker> but it's actually a separate special type of commit. Called 'tag'
19:39:38  <planetmaker> I thought it would be straight forward with thg, too
19:39:48  <planetmaker> not actually sure anymore :P
19:40:27  <V453000> omfg ._.
19:40:32  <V453000> ok will check
19:40:59  <planetmaker> but it's *the* way to put names on something you release. Like 0.6.7
19:41:07  <V453000> I get that
19:41:17  <planetmaker> then anyone can do like update to 0.6.7. And see that exact code you used for that
19:43:07  <V453000> y
19:44:27  <DevZone> Project road-hog build #72-push: SUCCESS in 30 sec: https://jenkins.openttdcoop.org/job/road-hog/72/
19:45:26  <planetmaker> V453000, can you right click and select 'tag'?
19:45:37  <planetmaker> on a specific revision?
19:45:55  <V453000> yeah
19:46:03  <planetmaker> :)
19:46:27  <V453000> o
19:46:30  <V453000> it cant be duplicate
19:46:31  <V453000> right
19:46:40  <V453000> so only last commit gives the tag
19:46:41  <V453000> well k
19:46:54  <planetmaker> you can define tags for previous releases
19:47:06  <planetmaker> and you can do that on any revision, I think
19:47:12  <V453000> aye
19:47:58  <planetmaker> saves you things like 0.6.7 or so in the commit message. Just do your usual changes. And when you're satisfied, just tag it with the version
19:48:02  <V453000> I will add them from now on
19:48:22  <V453000> below version 0.6.4 the commits are sometimes on multiple versions
19:48:24  <planetmaker> yeah, no worries. Just wondered whether you knew about tags when I looked at nuts a few minutes ago
19:48:34  <planetmaker> commits?
19:48:45  <planetmaker> there's no problem to have 100 revisions. And then tag
19:48:48  <planetmaker> for the new release
19:48:53  <planetmaker> that's actually the usual case
19:49:05  <V453000> well yeah e.g. if I forgot to commit after releasing 0.6.3 and then added something later which was already in 0.6.4
19:49:33  <planetmaker> yeah, well. That is done. And can't be undone. And not exactly a problem. It's past :)
19:49:40  <V453000> aye
19:49:55  <V453000> but yeah thanks, looks useful
19:50:03  <planetmaker> Just trying to tell you how it's easy for the future :)
19:50:09  <V453000> :)
19:53:29  <Alberth> basically it's just a list of hg hashtags, labeled with your text, stored by hg for you :)
19:54:39  <V453000> yarr
19:56:42  <planetmaker> I wonder whether it might be more convenient for you if you comitted more often. But that's totally up to you
19:56:52  <planetmaker> I tend to commit smaller steps :)
19:57:11  <V453000> I Usually commit after I create some feature
19:57:22  <V453000> but that doesnt have to be "often" :D generally is like 1 version
20:01:17  <planetmaker> actually, yes. My last statement is kinda wrong. You just release very often :)
20:01:21  <planetmaker> which is good
20:01:43  <planetmaker> my newgrf commits aren't smaller
20:07:47  <V453000> :D :P
20:08:11  <V453000> 2nd nuts birthday in 2 weeks
20:08:13  <V453000> brace yourselves
20:08:19  <planetmaker> ui ui :)
20:08:21  <V453000> wtf will be caused
20:08:35  <planetmaker> I'm quite sure it will! :P
20:09:20  <V453000> lets just say I thought about a train no train set has yet, it will be like entirely different :D
20:09:43  <planetmaker> with... wings or rotor? :P
20:10:08  <planetmaker> to complement the rolling and floating 'train' types? :P
20:10:09  <V453000> I will leave that to your surprise, but it caricatures one of the most stupid features of "realism"
20:10:21  <planetmaker> that sounds promising :) <3
20:10:30  <V453000> I would even call it anti-realistic :D
20:10:44  <planetmaker> anything else would be mis-placed in NUTS
20:11:21  <V453000> this is on the next level :D
20:11:38  <Alberth> mega-nuts :)
20:11:41  <andythenorth> crashed train
20:12:23  <planetmaker> the ultimate vehicle. Can be anything, engine, wagon, ship... :P
20:12:36  <planetmaker> just refit it properly :)
20:12:52  * V453000 tries not to spoil it :D
20:12:54  <planetmaker> I would call it the 'Pelikan'
20:13:06  <planetmaker> it can fly. It can walk. It can swim. And it likes FISH
20:13:20  <frosch123> it's a puzzle train ofc
20:13:39  <V453000> :d
20:13:44  <frosch123> you may not attach same wagons directly after each other
20:13:49  <frosch123> else they collapse into a bigger one
20:13:54  <V453000> :DDDD
20:14:02  <V453000> ultimate player annoyment 9000
20:14:04  <planetmaker> hm, you might have found a new surprise for that, too, frosch123 :)
20:14:10  <V453000> :DDD
20:15:58  <V453000> not a bad idea but I dont think I am going to add that :)
20:16:14  <V453000> though, the thing I am making fun of, is directly related
20:16:33  <andythenorth> V453000: just make 2048 in wagons :P
20:16:38  <V453000> :d
20:20:32  <V453000> also, one of the nutmen already invented a way how to abuse the PURR vs MEOW mechanic - trains changing max speed based on which colour of PURR they drive on
20:20:35  <V453000> conditional orders
20:21:12  <V453000> never before could you have waypoint being able to output 3 different conditions based on the 3 different track colours
20:22:01  <V453000> looking forward to the mayhem doable with it
20:22:07  <frosch123> :p
20:22:14  <V453000> (:
20:22:19  <planetmaker> lol
20:22:39  <V453000> that is amazing pm not lol :D
20:22:53  <frosch123> he uses lol like \o/
20:23:02  <V453000> I know dont worry (:
20:23:30  <V453000> btw frosch123
20:23:30  <V453000> http://www.rouming.cz/roumingShow.php?file=unico._fuck.jpg
20:23:31  <Webster> Title: Roumenův Rouming - Zábavné a zajímavé obrázky - unico. fuck (at www.rouming.cz)
20:23:43  <V453000> =D
20:24:33  <V453000> PS I didnt create that
20:24:38  <andythenorth> herp
20:24:47  <andythenorth> we only have trams and not-trams?
20:24:59  <andythenorth> so I can set tram = [True] | [False
20:25:01  <V453000> wtf else do you want andy :D
20:25:12  <V453000> maybe-tram? :D
20:25:19  <frosch123> i once googled for unicorn cartoons or something, most of them are as weird as you would expect them from the internet
20:25:25  <andythenorth> well I could do vehicle_type = ['tram'] | ['truck'] etc
20:25:28  <V453000> :D
20:25:51  <V453000> time for shower, moar nutz afterwards (:
20:26:36  <andythenorth> "tram = True" or "vehicle_is_tram = True"
20:26:37  <frosch123> andythenorth: "truck" does not quite include "bus"
20:26:37  <andythenorth> ?
20:26:56  <frosch123> use the same name as nml? :p
20:27:03  <andythenorth> hmm if I start strings for all the types, I might as well delete the classes :)
20:27:12  <andythenorth> nml has ROADVEH_FLAG_TRAM
20:27:15  <andythenorth> so ROADVEH_FLAG_TRAM = True
20:27:16  <andythenorth> will do
20:30:53  <andythenorth> yay
20:31:31  <andythenorth> after four attempts, this python-nml 'not-quite-a-framework' thing is really good
20:31:52  <frosch123> never judge something on the day you write it :)
20:33:55  <andythenorth> I wrote it a few months ago :)
20:34:18  <andythenorth> now I'm using it for another set
20:34:29  <andythenorth> I didn't write it to be reusable, that would have been a dead end :P
20:34:34  <andythenorth> but it is reusable by accident
20:34:58  <frosch123> :)
20:35:21  <andythenorth> just copy-paste-edit, no bonkers abstraction layers
20:35:33  <andythenorth> maybe you should all make a vehicle set :P
20:38:57  <frosch123> i prefer tricking others into making them
20:41:38  <planetmaker> hehe :)
20:41:59  <V453000> what is a vehicle set
20:42:20  <andythenorth> I heard it's a new thing
20:42:22  <andythenorth> NewVehicles
20:42:37  <andythenorth> but nobody is working on it
20:42:46  <V453000> :d
20:43:43  <DevZone> Project road-hog build #73-push: SUCCESS in 30 sec: https://jenkins.openttdcoop.org/job/road-hog/73/
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21:50:11  <DevZone> Project road-hog build #74-push: SUCCESS in 39 sec: https://jenkins.openttdcoop.org/job/road-hog/74/
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