Log for #openttdcoop.devzone on 5th May 2014:
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06:19:49  <Brot6> 3-X_1.wmv XV453000X @
06:26:04  <Supercheese> That poor gear in the lower right is rather defiantly backwards
06:26:11  <Supercheese> or rather, perpendicular
06:27:18  <Supercheese> although I suppose it needn't mesh with the outer rack, but from the angle shown it appears to be attempting to
06:36:46  <V453000> the long yellow one?
06:36:55  <V453000> it is just put horizontally
06:37:16  <V453000> only collides with the green one
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06:50:37  <V453000> OMG andythsouth!
06:51:33  <andythenorth> v953000?
06:51:37  <andythenorth> wtf?
06:54:11  <V453000> !!!
06:54:18  <V453000> also :D
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07:01:28  <andythenorth> that had better be safe for work
07:06:49  <V453000> is
07:06:50  <V453000> 100%
07:06:52  <V453000> realism approved
07:08:08  <andythenorth> industry animation?
07:08:15  <V453000> yez
07:08:42  <V453000> this is just the core of it, there will be moar travelling on the belt
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10:51:07  <Brot6> Revision 132:e37e2e57e2b4 (2ccts): Update: Translations XeintsX @
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12:07:44  <DevZone> Project World Airliner Set build #120-push: FAILURE in 23 sec:
12:16:13  <DevZone> Project World Airliner Set build #121-push: STILL FAILING in 14 sec:
12:18:31  <DevZone> Project World Airliner Set build #122-push: STILL FAILING in 16 sec:
12:22:39  <DevZone> Yippee, build fixed!
12:22:39  <DevZone> Project World Airliner Set build #123-push: FIXED in 1 min 9 sec:
13:01:53  <Brot6> Revision 1307:182a17c56927: Added Emirates A300-600R XRvP93X @
13:01:54  <Brot6> Revision 1308:90800b16b7c0: fixed UPS ABF color issue XRvP93X @
13:01:54  <Brot6> Revision 1309:c4e5b11d25d3: fix XRvP93X @
13:01:54  <Brot6> Revision 1310:d1de045fd043: fix XRvP93X @
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14:12:15  <DevZone> Project xussrset - Trains from Russia build #277-push: SUCCESS in 3 min 13 sec:
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14:25:45  <Brot6> Revision 1435:59190d0f2021: Update: Новая эксперементальная модель ра... XGeorgeX @
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16:21:55  <DevZone> Project Japanese Buildings build #191-nightlies: SUCCESS in 17 sec:
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16:33:55  <DevZone> Project Finnish Rail Infrastructure - Rails build #305-nightlies: SUCCESS in 8 min 18 sec:
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16:41:17  <DevZone> Project road-hog build #185-nightlies: SUCCESS in 40 sec:
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16:48:22  <DevZone> Project Iron Horse build #867-nightlies: SUCCESS in 1 min 32 sec:
16:49:40  <DevZone> Project Dutch Trainset build #152-push: SUCCESS in 1 min 18 sec:
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16:51:05  <DevZone> Project 2ccts build #103-push: SUCCESS in 1 min 24 sec:
16:51:07  <DevZone> Project xussrset - Trains from Russia build #278-push: SUCCESS in 3 min 39 sec:
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19:03:56  <DevZone> Project OpenGFX build #144-push: SUCCESS in 5 min 38 sec:
19:05:43  <frosch123> ecs is new on devzone?
19:06:23  <planetmaker> dunno, seems George wants to move it here
19:06:35  <frosch123> eints just send me a love letter
19:06:50  <planetmaker> oh. hm, empty repo
19:07:04  <planetmaker> I guess you can close that
19:07:17  <frosch123> ah, indeed
19:07:19  <George> planetmaker: FS6900
19:07:22  <frosch123> well, closing won't help :p
19:07:35  <frosch123> if i close it, it will be reopened
19:07:49  <frosch123> eints is so insisting
19:07:58  <planetmaker> George, handled already
19:09:10  <George> % hg push ssh://
19:09:10  <George> pushing to ssh://
19:09:10  <George> searching for changes
19:09:10  <George> remote: adding changesets
19:09:10  <George> remote: adding manifests
19:09:11  <George> remote: adding file changes
19:09:11  <George> remote: added 1 changesets with 30 changes to 30 files
19:09:13  <George> remote: File "ECS.grf" may not be added to the repository.transaction abort!
19:09:13  <George> remote: rollback completed
19:09:15  <George> remote: abort: pretxnchangegroup.check hook failed
19:09:33  <planetmaker> yes... that's different
19:10:06  <planetmaker> DevZone checks for the usual mistakes in commits, like adding grf files which are no sources
19:10:46  <planetmaker> there are also checks for some temporary editor files
19:10:57  <planetmaker> That can be disabled, both
19:11:12  <planetmaker> so ECS production way is still the same?
19:12:07  <George> ECS should be build the same way as FIRS or xUSSR set
19:12:17  <Supercheese> Hmmm, OGFX+ lanscape has nice code to decide groundsprites for slopes, but I cannot quite figure it out
19:12:20  <George> I'll remove GRF from commit
19:12:35  <planetmaker> you rewrote it to nml?
19:12:39  <planetmaker> :-O
19:12:39  <Supercheese> I think it's heavily templated/macroed
19:12:52  <planetmaker> Supercheese, yes it is. Please ask if you have questions
19:13:02  <planetmaker> also there's processed, pure NML code on bundles server
19:13:10  <Supercheese> well, that's post processing
19:13:16  <Supercheese> so all macroes have disappeared
19:13:23  <Supercheese> and temp var names replaced with numbers
19:13:34  <planetmaker> though you can write the landscape check w/o macros
19:13:51  <Supercheese> yes, but I want to use the nice existing code and can't find it :P
19:13:57  <Supercheese> since it's buried somewhere else
19:14:06  <George> No, in progress
19:14:42  <George> In fact I've just decded to do it
19:16:32  <planetmaker> :) Nice
19:16:39  <planetmaker> what about the -ND part?
19:17:19  <George> It depends on graphis and because of that it can't be removed
19:17:21  <Supercheese> Oh man, can't even understand my own code
19:17:23  <Supercheese> bad sign
19:17:41  <George> - how to make it build on push?
19:17:42  <planetmaker> but... -ND is bad and not devzone compliant
19:18:06  <George> Unless I redraw that graphics it can't be changed
19:18:25  <George> I have no permission to use it outside ECS
19:18:56  <George> Or I have to specify different licensis to differnt graphics
19:20:03  <planetmaker> Can't you obtain permission to release them under something more permissive?
19:21:16  <George> I tried that many years ago. No answers
19:21:19  <planetmaker> <-- being strict we may only use our hosting software for repos for open source software according to its license terms.
19:21:26  <George> Contacts seems to be lost
19:22:49  <George> NML code of the set can be GPL if required
19:23:59  <George> May be there is some open source license that can specify, which part can be ND and which is not?
19:25:01  <planetmaker> well, the ND part is already itself making sure it's not open source
19:25:32  <planetmaker> I may not clone ECS, fix mistakes or adopt it to my liking, compile it an distribute it. As that would constitute a derivative
19:25:43  <Supercheese> Ok, think I figured it out
19:26:42  <planetmaker> could you promise me to replace the ND graphics by something which allows derivatives in a reasonable time frame, maybe a year?
19:26:42  <George> Again. Some graphics was granted to ECS ONLY. This part can't be distributed
19:27:01  <George> Currently ECS on Devzone has no Graphics
19:27:13  <George> So I can not put it there
19:27:43  <George> Then the ECS2 can be SA (as xUSSR set)
19:28:10  <George> So I can promice just not to put it in
19:30:04  <planetmaker> well, fine with me.
19:30:12  <planetmaker> But then building won't work due to missing graphics?
19:30:38  <George> it would. there can be a recangle, for example
19:30:55  <planetmaker> pretty pointless builds?
19:31:19  <George> They would allow me to move it to NML step by step
19:31:43  <planetmaker> ok, no problem with that
19:33:50  <planetmaker> be aware that with a CC-BY-SA-NC license for your code you cannot copy FIRS code. Or OpenGFX+ Industries
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19:35:29  <George> I do not use any FIRS code
19:38:48  <planetmaker> right. So I added ECS also to the CF
19:39:01  <George> eints?
19:39:36  <planetmaker> compilation
19:39:41  <George>
19:39:51  <planetmaker> eints, as said is activated as far as it goes without adding anything to the repo
19:41:12  <planetmaker> oh, that URL... is mostly irrelevant :)
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19:47:57  <planetmaker> hm... I don't recall how to properly configure that tab
19:49:54  <George> but how did you do it in xUSSR set?
19:50:30  <planetmaker> I don't know
19:51:23  <planetmaker> but I manually twiddled with it so that the links to and from jenkins work. Which they don't by default when using the general template. While the template works for everything and needs one-time setup, making links work needs special setup for each project
19:51:30  <planetmaker> and I didn't do that since xussrset anywhere
19:54:00  <DevZone> Project ecs build #1-push: FAILURE in 6.3 sec:
20:06:41  <planetmaker> there. hudson plugin also configured
20:06:47  <planetmaker> for ecs
20:07:12  <planetmaker> that plug-in clearly misses some UI sanity :D
20:07:38  <George> Thank you
20:09:16  <planetmaker> what I'll not adjust are the backlinks from jenkins to devzone's redmine. That would destroy the usage of the builder common to all NewGRFs
20:10:59  <planetmaker> though... hm, that seems to work, with a single adjustment
20:15:49  <planetmaker> I'm happy to see ECS here, too :)
20:35:00  <DevZone> Yippee, build fixed!
20:35:01  <DevZone> Project ecs build #2-push: FIXED in 23 sec:
20:40:51  <George>
20:41:24  <George> eints does not see main language an permits me to do translations
20:46:42  <DevZone> Project ecs build #3-push: SUCCESS in 22 sec:
20:50:30  <DevZone> Project ecs build #4-push: SUCCESS in 23 sec:
20:52:03  <planetmaker> please re-phrase
20:52:09  <planetmaker> what's the issue?
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20:54:00  <Supercheese> Did you set baselang properly in .devzone/translations ?
20:54:09  <DevZone> Project ecs build #5-push: SUCCESS in 22 sec:
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20:59:38  <George> works now
20:59:42  <George> thanks
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