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Log for #openttdcoop.devzone on 28th September 2014:
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06:01:39  *** andythenorth has joined #openttdcoop.devzone
06:23:57  <DevZone> Project road-hog build #340-push: SUCCESS in 52 sec: https://jenkins.openttdcoop.org/job/road-hog/340/
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07:00:49  <DevZone> Project road-hog build #341-push: SUCCESS in 58 sec: https://jenkins.openttdcoop.org/job/road-hog/341/
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07:39:45  <DevZone> Project OpenGFX build #152-push: SUCCESS in 6 min 1 sec: https://jenkins.openttdcoop.org/job/opengfx/152/
07:51:02  <planetmaker> Alberth, thanks for the hint with 'LATEST' nightly for OpenGFX. It seems it had wrong permissions thus was never updated
07:51:36  <Alberth> it exists again, it went missing here
07:51:56  <Alberth> s/,/?/
07:52:12  <planetmaker> it went missing currently, yes
07:52:21  <Alberth> ok
07:52:40  <planetmaker> I fail to create it with proper permission from the VM I'm logged-in currently. But should be created automatically now
07:52:44  <planetmaker> during next night
07:53:28  <Alberth> we'll know in 9 hours :)
07:53:46  <planetmaker> nah, rather in 19h
07:54:07  <planetmaker> I actually ceased to build 'nightlies'. I just promote the last build on push to the nightly
07:54:26  <Alberth> seems useful :)
07:54:49  <planetmaker> with the build time of some projects, a full build of nightlies of all projects, and with eints translation pushes, the CF would build hours just what it build yesterday
07:55:13  * Alberth nods
07:55:33  <Alberth> no need to build the same thing more than once :)
07:55:44  <planetmaker> and some VM now has a cron job which runs once per night to look changing the LATEST link in nightly folders
07:55:55  <planetmaker> and I just search that VM :P
07:56:02  <Alberth> lol
07:56:08  <planetmaker> at least 4 have write access to the actual files VM :)
07:56:25  <DevZone> Project road-hog build #342-push: SUCCESS in 44 sec: https://jenkins.openttdcoop.org/job/road-hog/342/
07:56:35  <planetmaker> bundles, dev, jenkins, rhodecode
07:56:38  <Alberth> you need a devzone to manage the vms @ devzone :)
07:56:43  <planetmaker> :P
07:57:13  <DevZone> Project road-hog build #343-push: SUCCESS in 43 sec: https://jenkins.openttdcoop.org/job/road-hog/343/
08:00:16  <andythenorth> why are the builds so long?
08:00:21  <andythenorth> partial compiling anyone? o_O
08:01:58  <Alberth> sure, wanna trade for freerct coding?
08:02:57  <planetmaker> :D
08:07:59  <planetmaker> hm... the ownership of the 'LATEST' symlink on bundles diverges already a lot again...
08:12:10  <planetmaker> hm, so with a new VM the cronjob wasn't migrated it seems :)
08:15:25  <andythenorth> I have partial compiles for Iron Horse and Road Hog
08:15:30  <andythenorth> Squid doesn’t seem to need it
08:15:45  <andythenorth> it can be done with 2 provisos
08:16:05  <andythenorth> 1. no callbacks that need to return string IDs
08:16:33  <andythenorth> 2. acceptance of string splitting (during linking) on a piece of nfo that may not be reliable
08:17:04  <andythenorth> I removed the buy menu text from Road Hog and Iron Horse for this reason
08:17:52  <planetmaker> which I find a great pity, tbh
08:19:08  <planetmaker> especially as for road hog there's little reason to go that route
08:20:14  <planetmaker> with the partial compile approach you seem to save around 5 seconds, if any
08:22:59  <andythenorth> more rosters in future
08:23:40  <andythenorth> proportionally for a typical compile, most of the time is spent on things that are unchanged
08:23:49  <planetmaker> how many more? 3 minutes instead of 2 (and that includes checkout and building it twice) does not seem excessive either
08:24:10  <planetmaker> especially as you locally make use of sprite caching which CF does not
08:24:13  <andythenorth> I want compiles around 20s or so
08:24:28  <planetmaker> I want 20ms
08:24:38  <andythenorth> would be even better :P
08:24:49  <andythenorth> we should put an editor in the game
08:24:53  <andythenorth> set properties directly
08:24:55  <Rubidium> I want tP
08:24:56  <andythenorth> write out the result :P
08:25:10  <andythenorth> in game cb editor :P
08:25:44  <planetmaker> I find your preference of 1s compile speed over a nice user UI for your grf ingame a bit excessive, tbh
08:26:08  <andythenorth> I think buy menu text is a mistake anyway
08:26:14  <andythenorth> it’s essential for industries
08:26:22  <andythenorth> but it causes bad set design for vehicles
08:27:09  <planetmaker> it can be used to allow that. But it doesn't cause it. And used correctly, it's very useful and nice
08:31:18  <andythenorth> I can’t currently drop buy menu text from Squid
08:31:44  <andythenorth> due to some stupid ideas I had about capacity changing per cargo type (pax, mail, freight, fish)
08:32:26  <andythenorth> I don’t think it’s fair to buy a ship with completely false expectations of the capacity when you refit it
08:39:35  <Rubidium> andythenorth: it's not more than normal to give false expectations
08:40:06  <Rubidium> for example: "from 2018 all trains in the Netherlands run on wind energy"
08:40:34  <andythenorth> is it less than normal? o_O
08:41:05  <Rubidium> yeah right... *one* company running trains promises that, I doubt that all other companies follow. Even then, there's loads of unelectrified rails and a shitload of diesel trains
08:42:00  <Rubidium> not to mention their stand-by trains to tow away stranded trains due to power failures or catenary breaks
08:42:56  <DevZone> Project road-hog build #344-push: SUCCESS in 51 sec: https://jenkins.openttdcoop.org/job/road-hog/344/
08:47:22  <andythenorth> hmm
08:47:31  <andythenorth> these mail trucks also change capacity on refit
08:47:32  <andythenorth> meh
08:54:23  <DevZone> Project road-hog build #345-push: SUCCESS in 49 sec: https://jenkins.openttdcoop.org/job/road-hog/345/
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09:27:48  <DevZone> Project road-hog build #346-push: SUCCESS in 1 min 41 sec: https://jenkins.openttdcoop.org/job/road-hog/346/
09:29:08  <DevZone> Project road-hog build #347-push: SUCCESS in 51 sec: https://jenkins.openttdcoop.org/job/road-hog/347/
09:31:12  <DevZone> Project road-hog build #348-push: SUCCESS in 53 sec: https://jenkins.openttdcoop.org/job/road-hog/348/
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09:59:57  <DevZone> Project yeti build #59-push: SUCCESS in 3 hr 17 min: https://jenkins.openttdcoop.org/job/yeti/59/
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13:07:12  <DevZone> Project FIRS Industry Replacement Set build #187-push: SUCCESS in 3 min 57 sec: https://jenkins.openttdcoop.org/job/firs/187/
13:09:33  <DevZone> Project opengfx-mars build #159-push: SUCCESS in 2 min 21 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/159/
13:09:51  <DevZone> Project Japanese Stations build #77-push: SUCCESS in 18 sec: https://jenkins.openttdcoop.org/job/jpstations/77/
13:10:00  <DevZone> Project Townnames - Swiss build #42-push: SUCCESS in 8.8 sec: https://jenkins.openttdcoop.org/job/swisstowns/42/
13:10:15  <DevZone> Project skye-rail build #84-push: SUCCESS in 15 sec: https://jenkins.openttdcoop.org/job/skye-rail/84/
13:10:16  <DevZone> Project DevZone script update build #44-push: SUCCESS in 7 min 10 sec: https://jenkins.openttdcoop.org/job/misc/44/
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14:12:00  <planetmaker> I really like cset 2371d0d1632ec0599380cbc4520fa407de3d7ed7 on devzone scripts ;) Configurable paths which are not exactly configurable are... nasty :P
14:13:27  <DevZone> Project FIRS Industry Replacement Set build #188-push: SUCCESS in 3 min 51 sec: https://jenkins.openttdcoop.org/job/firs/188/
14:15:34  <DevZone> Project opengfx-mars build #160-push: SUCCESS in 2 min 7 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/160/
14:15:51  <DevZone> Project Japanese Stations build #78-push: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/jpstations/78/
14:15:58  <DevZone> Project Townnames - Swiss build #43-push: SUCCESS in 7 sec: https://jenkins.openttdcoop.org/job/swisstowns/43/
14:16:06  <DevZone> Project skye-rail build #85-push: SUCCESS in 7.8 sec: https://jenkins.openttdcoop.org/job/skye-rail/85/
14:16:07  <DevZone> Project DevZone script update build #45-push: SUCCESS in 6 min 34 sec: https://jenkins.openttdcoop.org/job/misc/45/
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16:48:47  <DevZone> Project road-hog build #349-push: SUCCESS in 51 sec: https://jenkins.openttdcoop.org/job/road-hog/349/
16:50:27  <DevZone> Project 2ccts build #324-push: SUCCESS in 1 min 40 sec: https://jenkins.openttdcoop.org/job/2ccts/324/
16:51:02  <DevZone> Project World Airliner Set build #399-push: SUCCESS in 2 min 48 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/399/
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18:40:59  <DevZone> Project road-hog build #350-nightlies: SUCCESS in 46 sec: https://jenkins.openttdcoop.org/job/road-hog/350/
18:43:07  <DevZone> Project road-hog build #351-push: SUCCESS in 44 sec: https://jenkins.openttdcoop.org/job/road-hog/351/
18:46:45  <DevZone> Project road-hog build #352-push: SUCCESS in 46 sec: https://jenkins.openttdcoop.org/job/road-hog/352/
18:47:55  <DevZone> Project road-hog build #353-push: SUCCESS in 44 sec: https://jenkins.openttdcoop.org/job/road-hog/353/
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19:02:24  <DevZone> Project yeti build #60: ABORTED in 2 min 3 sec: https://jenkins.openttdcoop.org/job/yeti/60/
19:56:36  <DevZone> Project yeti build #61-push: ABORTED in 54 min: https://jenkins.openttdcoop.org/job/yeti/61/
19:59:41  <DevZone> Project road-hog build #354-push: SUCCESS in 1 min 33 sec: https://jenkins.openttdcoop.org/job/road-hog/354/
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23:12:09  <DevZone> Project yeti build #62-push: SUCCESS in 3 hr 15 min: https://jenkins.openttdcoop.org/job/yeti/62/
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