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Log for #openttdcoop.devzone on 12th January 2015:
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10:34:51  <DevZone> Project World Airliner Set build #759-push: STILL FAILING in 42 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/759/
10:39:59  <DevZone> Yippee, build fixed!
10:39:59  <DevZone> Project World Airliner Set build #760-push: FIXED in 2 min 46 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/760/
10:46:19  <DevZone> Project World Airliner Set build #761-push: SUCCESS in 2 min 52 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/761/
10:47:47  <DevZone> Project World Airliner Set build #762-push: FAILURE in 26 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/762/
10:51:46  <DevZone> Yippee, build fixed!
10:51:47  <DevZone> Project World Airliner Set build #763-push: FIXED in 2 min 48 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/763/
10:53:24  <DevZone> Project World Airliner Set build #764-push: FAILURE in 25 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/764/
10:57:07  <DevZone> Yippee, build fixed!
10:57:08  <DevZone> Project World Airliner Set build #765-push: FIXED in 2 min 47 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/765/
11:14:11  <DevZone> Project World Airliner Set build #766-push: SUCCESS in 2 min 37 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/766/
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16:52:01  <DevZone> Project xussrset - Trains from Russia build #805-push: SUCCESS in 4 min 27 sec: https://jenkins.openttdcoop.org/job/xussrset/805/
16:52:10  <DevZone> Project eints-test (Actual template) build #175-push: SUCCESS in 4 min 36 sec: https://jenkins.openttdcoop.org/job/eints-test/175/
16:55:29  <DevZone> Project World Airliner Set build #767-push: SUCCESS in 3 min 18 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/767/
16:56:20  <DevZone> Project FIRS Industry Replacement Set build #210-push: SUCCESS in 4 min 18 sec: https://jenkins.openttdcoop.org/job/firs/210/
16:57:16  <DevZone> Project 2ccts build #379-push: SUCCESS in 1 min 46 sec: https://jenkins.openttdcoop.org/job/2ccts/379/
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18:40:39  <DevZone> Project road-hog build #589-nightlies: SUCCESS in 38 sec: https://jenkins.openttdcoop.org/job/road-hog/589/
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19:45:16  <frosch123> planetmaker: you are blaming yeti and nuts on all users? :p
19:46:35  <planetmaker> :)
19:46:57  <planetmaker> well, we had that policy also before. Officially and effective until I installed jenkins
19:46:59  <frosch123> i guess "max nightlies = 1GiB / size_per_nightly" is too complicated :)
19:47:20  <planetmaker> means 0.7 nightlies for yeti :P
19:47:39  <frosch123> ah, right, the source bundle...
19:48:13  <planetmaker> we could in principle skip that. Would make that much faster. But not sure I like that
19:48:45  <frosch123> you only need a more clever file server, which compresses accross bundles :p
19:49:10  <planetmaker> :D It's called VCS ;)
19:49:13  <frosch123> i.e. put all bundles into a git repository, or something
19:49:32  <planetmaker> why git?
19:49:56  <frosch123> hmm, i shortly assumed there were more in the bundle than in the original repo
19:50:21  <planetmaker> well, there are more checkouts on the bundles server. But... well... :)
19:50:44  <planetmaker> and main point is: we keep all releases. Nightlies and every push... who needs that forever?
19:50:50  <planetmaker> those are meant for testing anyway
19:51:02  <frosch123> wait, there is a difference: the bundle has fixed version numbers inserted in some generated files
19:51:11  <planetmaker> yes
19:51:17  <frosch123> so, a repository with the uncompressed bundles would still be different from the original repo
19:52:49  <frosch123> [20:50] <planetmaker> and main point is: we keep all releases. Nightlies and every push... who needs that forever? <- well, what's the point of keeping 20 of them?
19:53:05  <planetmaker> to finish some test games :)
19:53:06  <frosch123> either you play with non-tagged stuff, and need the exact version, or you don't
19:53:44  <frosch123> if you lose the grf within 20 days, then you also lose the savegame
19:53:54  <frosch123> if you share the savegame, it is likely older than 20 days
20:05:24  <frosch123> though argueably, for most projects 20 nightlies last a year :p
20:06:05  <planetmaker> that it would
20:16:12  <DevZone> Project World Airliner Set build #768-push: FAILURE in 34 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/768/
20:21:36  <DevZone> Project World Airliner Set build #769-push: STILL FAILING in 28 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/769/
20:24:03  <DevZone> Project World Airliner Set build #770-push: STILL FAILING in 28 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/770/
20:25:24  <DevZone> Project World Airliner Set build #771-push: STILL FAILING in 28 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/771/
20:31:38  <DevZone> Yippee, build fixed!
20:31:38  <DevZone> Project World Airliner Set build #772-push: FIXED in 2 min 54 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/772/
20:39:57  <DevZone> Project World Airliner Set build #773-push: SUCCESS in 2 min 54 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/773/
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20:47:29  <DevZone> Project World Airliner Set build #774-push: FAILURE in 26 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/774/
20:51:27  <DevZone> Yippee, build fixed!
20:51:27  <DevZone> Project World Airliner Set build #775-push: FIXED in 2 min 57 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/775/
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21:12:28  <DevZone> Project World Airliner Set build #776-push: SUCCESS in 2 min 50 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/776/
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