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00:43:33 *** KenjiE20|LT has joined #openttdcoop.pro 00:43:33 *** ChanServ sets mode: +o KenjiE20|LT 00:44:37 *** KenjiE20 has quit IRC 02:38:34 *** KenjiE20|LT has quit IRC 03:11:15 *** [com]buster has joined #openttdcoop.pro 03:11:15 *** ChanServ sets mode: +o [com]buster 03:11:55 *** Combuster has quit IRC 03:11:55 *** [com]buster is now known as Combuster 04:13:16 *** Combuster has quit IRC 04:13:17 *** [com]buster has joined #openttdcoop.pro 04:13:17 *** ChanServ sets mode: +o [com]buster 04:13:20 *** [com]buster is now known as Combuster 05:15:38 *** ODM has joined #openttdcoop.pro 05:15:38 *** ChanServ sets mode: +o ODM 05:56:09 *** Combuster has quit IRC 05:56:10 *** [com]buster has joined #openttdcoop.pro 05:56:10 *** ChanServ sets mode: +o [com]buster 05:56:13 *** [com]buster is now known as Combuster 06:47:10 *** Combuster has quit IRC 09:08:51 *** Progman has joined #openttdcoop.pro 11:16:01 *** KenjiE20 has joined #openttdcoop.pro 11:16:01 *** ChanServ sets mode: +o KenjiE20 11:16:47 *** KenjiE20 has quit IRC 11:17:02 *** KenjiE20 has joined #openttdcoop.pro 11:17:02 *** ChanServ sets mode: +o KenjiE20 12:16:27 *** Thraxian|Work has joined #openttdcoop.pro 12:16:27 *** ChanServ sets mode: +o Thraxian|Work 13:43:27 *** KenjiE20 is now known as Guest325 13:43:29 *** KenjiE20 has joined #openttdcoop.pro 13:43:29 *** ChanServ sets mode: +o KenjiE20 13:45:04 *** Guest325 has quit IRC 13:59:37 *** Ammler has quit IRC 14:02:10 *** Ammler has joined #openttdcoop.pro 14:02:10 *** ChanServ sets mode: +o Ammler 15:43:47 <Thraxian|Work> Ammler: did you ever find out what game was running before the 2cc test? 15:44:16 <Ammler> maybe none 15:49:20 <Thraxian|Work> would anyone be interested in getting one started? 15:51:55 <Ammler> do you have an idea for one? 15:52:43 <KenjiE20> I had an idea, "rescue a company in trouble" type one, I don't have a map though 15:52:50 <Thraxian|Work> not particularly - I was looking over the Game Proposals on the wiki for ideas 15:53:02 <Thraxian|Work> but something with immediate construction would be nice ;) 15:53:11 <Ammler> what about a "serious" IS2 game? 15:53:11 <Thraxian|Work> subtropical is always fun, too 15:53:30 <Thraxian|Work> IS2 = new infrastructure sharing patch? 15:53:35 <Ammler> yes 15:53:41 <KenjiE20> ammler, by serious, you mean? 15:53:52 <Thraxian|Work> sounds like it could be fun. with members building the IS, and each player getting their own region to connect to it? 15:54:00 <KenjiE20> one company for infra, one for cargo, one for pax? 15:54:02 <Thraxian|Work> in their own company too 15:54:06 <Ammler> well, region or cargo type 15:54:53 <Thraxian|Work> I'm game for either 15:55:01 <Ammler> ? 15:55:18 * KenjiE20 taps mic 15:55:21 <KenjiE20> is this even on? 15:55:30 <Ammler> TS? 15:55:38 <KenjiE20> lol nvm 15:56:29 <Ammler> start around 1930 with NARS or 2cc 15:56:40 <Ammler> (or both) 15:56:53 <KenjiE20> or ALL of them :P 15:57:05 <Thraxian|Work> are there wiki pages detailing the different trainsets? or should we make a few on our wiki? 15:57:20 <KenjiE20> most 'big' sets have a details page 15:57:25 <Thraxian|Work> I always get confused and don't really understand what's included in each one... 15:57:46 <KenjiE20> ukrs / jset defo do 15:58:00 <Ammler> dbset has also one 15:58:03 <KenjiE20> NARS I think does 15:58:08 <KenjiE20> does 2cc? 15:58:22 <Ammler> not 100% 15:58:42 <KenjiE20> I assume there's probably a tracking table somewhere that could be converted though 15:59:17 <Thraxian|Work> http://users.tt-forums.net/2cc/ 15:59:35 <KenjiE20> aha 15:59:43 <KenjiE20> hmm 15:59:43 <Thraxian|Work> ooc: what does the cc in 2cc stand for? 15:59:54 <Ammler> company color 15:59:58 <Thraxian|Work> ahhh 16:00:20 <Ammler> it is meant as a "general set" using 2cc 16:00:28 <Ammler> it is THE 2cc set ;-) 16:01:03 <KenjiE20> @jargon 2cc "[repr 2 Company Colour] trainset" 16:01:03 <Webster> KenjiE20: The operation succeeded. 16:01:06 <KenjiE20> @2cc 16:01:06 <Webster> "2 Company Colour" trainset 16:01:12 <KenjiE20> :) 16:01:24 <KenjiE20> @jargon 2cc "[repr 2 Company Colour] trainset, see http://users.tt-forums.net/2cc/" 16:01:24 <Webster> KenjiE20: The operation succeeded. 16:01:33 <KenjiE20> there we go 16:01:39 <KenjiE20> @newword 2cc 16:01:39 <Webster> The operation succeeded. 16:01:44 <Thraxian|Work> you'd better get rid of that U in COLOR..... 16:01:50 <Thraxian|Work> geez.... 16:01:57 <KenjiE20> no, you damn yank 16:02:09 <KenjiE20> :P 16:02:10 <Ammler> lol 16:02:10 <Thraxian|Work> it's pronounced, culler, not cu-LOOR 16:02:35 <Thraxian|Work> and I ain't no yank - I'm from Texas 16:02:50 <Ammler> hoho 16:02:51 <Thraxian|Work> and we all know that you don't mess with Texas 16:03:00 <KenjiE20> we do? 16:03:04 <Ammler> don't mess with bush 16:04:01 <Thraxian|Work> http://en.wikipedia.org/wiki/Don't_Mess_with_Texas 16:04:03 <Webster> Title: Don't Mess with Texas - Wikipedia, the free encyclopedia (at en.wikipedia.org) 16:04:21 <Thraxian|Work> love the sub on that logo :) 16:06:26 <KenjiE20> hmmm, michael blunk's site's dead 16:06:33 <KenjiE20> *blunck 16:07:01 <Thraxian|Work> so what do we need to do to get the IS2 game moving? 16:08:09 <Ammler> someone, who creates a scenario for 16:08:15 <Ammler> I would setup the server 16:08:31 <Ammler> and a ruleset 16:08:42 <Thraxian|Work> Kenji: do you have a "rescue the company" scenario prepared that would work with IS2? 16:09:00 <Thraxian|Work> or will those two ideas not mesh? 16:09:02 <Ammler> every trunk save should work with IS2 16:09:04 <KenjiE20> <@KenjiE20> I had an idea, "rescue a company in trouble" type one, I don't have a map though <-- 16:09:12 <Thraxian|Work> ah - doh 16:09:22 <Ammler> just not reverse 16:10:03 <Ammler> a IS2 save is only loadable with IS2 specific version 16:10:40 <Thraxian|Work> would we be running r16532M? 16:10:59 <Ammler> yes 16:11:32 <Thraxian|Work> what would be really neat is to have the members run the infrastructure, and have players create multiple companies to service their regions (towns) 16:12:05 <Thraxian|Work> and as those companies grow, we can extend sharing privileges to them 16:12:08 <Ammler> I would prefer a kind of "roleplay" 16:12:22 <Thraxian|Work> and if they abuse them, or their network causes problems to the shared network, then we can shut them back down 16:13:04 <Thraxian|Work> is there a chokepoint in europe that we could mimic? 16:13:08 <Ammler> map size 1024x512 16:13:32 <Ammler> chokepoint? 16:13:34 <Thraxian|Work> question: are locks (for ships) included in the sharing, or are they always public/private to the company? 16:13:51 <Thraxian|Work> is there a place in europe where all traffic eventually has to go through to get from one area to the next? 16:13:55 <Ammler> everything is shareable 16:14:06 <Ammler> and everyhting is individual settable, if needed 16:14:09 <KenjiE20> I did have an idea to have a single locked company to layout a set of track for the landscape in 138 16:14:15 <Thraxian|Work> for instance, the Panama Canal is a chokepoint - any boats going between atlantic and pacific have to go through ti 16:14:22 <Thraxian|Work> *it - or take the long way around south america 16:14:41 <Ammler> hehe, swiss Gotthard ;-) 16:14:41 <Thraxian|Work> I saw on the screenshots that boats have a toggle for dock sharing. didn't see one for locks 16:14:56 <Thraxian|Work> trains have toggles for tracks, depots, and stations 16:14:57 <KenjiE20> @trainsets 16:14:57 <Webster> Default: http://wiki.openttd.org/Trains | 2cc: http://users.tt-forums.net/2cc/vehiclelist.html | Japanese Set: http://www.as-st.com/ttd/japan/index.html | NARS2: http://users.tt-forums.net/pikka/wiki/index.php?title=North_American_Renewal_Set | UKRS: http://www.pikkarail.com/ttdp/ukrs/vehicles.htm 16:15:00 <Ammler> well, not really :-) 16:15:04 <Thraxian|Work> boats don't have tracks, they have locks and canals 16:15:31 <Ammler> those are public 16:15:31 <Thraxian|Work> so I was wondering if a company builds canals and locks, can anyone use them, only that company, or is it configurable? 16:15:39 <Thraxian|Work> ok - anyone can use 16:15:49 <Ammler> they are public even for trunk. 16:16:01 <Thraxian|Work> seems like locks would be a VERY realistic thing to control, from an IS standpoint 16:16:05 <Ammler> but that might be an idea. :-) 16:16:05 <Thraxian|Work> and charge different fees per lock 16:16:16 <Thraxian|Work> Suez, Panama, etc. all do that 16:17:55 <Ammler> https://dev.openttdcoop.org/projects/is2/issues/new?tracker_id=2 16:19:28 <Thraxian|Work> is that a link to add a chance request for IS? 16:19:30 <Ammler> SmatZ: Mark, interests? 16:19:44 <Ammler> Thraxian|Work: yes :-) 16:20:26 <SmatZ> sorry, studying :-x 16:20:31 <Ammler> hehe 16:26:47 <Thraxian|Work> added 16:27:01 <Thraxian|Work> had another one, but this could be much trickier, and might be better served in another subproject 16:27:17 <Thraxian|Work> the idea of "sphere of control" built in to the game 16:27:41 <Thraxian|Work> as a town or industry is serviced by a company, and a reputation is built, that company develops a sphere of control that prevents others from building in the area. 16:28:10 <Thraxian|Work> higher reputation = larger sphere, lower reputation = smaller sphere. too low, and the sphere is destroyed, allowing anyone to build 16:28:38 <Thraxian|Work> sphere could overlap, allowing both companies to build, but once a company has a strong foothold in an area, another company would not be able to enter 16:29:06 <Thraxian|Work> with IS, these spheres could allow companies to control a region to the point where other companies would have to use shared track to get by the region 16:30:05 <Thraxian|Work> for instance, if a player provides outstanding service to two nearby towns, the area between the towns would fall within the company's sphere of control. Other companies wanting to get by would need to go around the towns, or pay a fee to use shared track to go between the towns. 16:30:50 <Thraxian|Work> eventually, a company could build a control wall across the map that prevents other companies from going around, so they would have to go through, paying the fee to use the shared tracks. 16:30:55 <Thraxian|Work> thoughts? 16:33:14 *** StarLite has joined #openttdcoop.pro 16:41:13 <Ammler> :-) 16:42:10 <Ammler> how would you control the sphere size? 16:42:29 <Thraxian|Work> as a builder, you provide the best service you can to maximize sphere size 16:42:49 <Ammler> it would need coding? 16:42:55 <Thraxian|Work> as a programmer, the sphere size radiates out from the town/industry, and gets larger as company rating improves 16:43:20 <Thraxian|Work> it would behave something like the way towns can prevent companies from buildings 16:43:38 <Thraxian|Work> except, you'd have to bribe the company, not the town, if you wanted to build in their sphere 16:44:01 <Ammler> you should be able to take over a spere 16:44:22 <Thraxian|Work> only if you can get close enough to begin providing service, and then provide better service than the original company does 16:46:42 <Ammler> the idea is nice, something for Yexo ;-) 16:47:02 <Thraxian|Work> does it fall under IS, you think? 16:47:22 <Ammler> it is a competive match, isn't? 16:47:33 <Ammler> deadmatch 16:49:32 <Ammler> but back to .pro 16:49:39 <Ammler> shall I setup a is2 server here? 16:50:34 <Thraxian|Work> if we can come up with a nice map for it - should we just randomize a few until we find something workable? 16:51:45 <Thraxian|Work> worst case, we could "borrow" the WWOTTDGD2 map 16:52:05 <Thraxian|Work> http://www.tt-forums.net/download/file.php?id=91885 16:52:53 <Thraxian|Work> or we could do italy, and the IS could be on the entire peninsula 16:53:04 <Thraxian|Work> http://wiki.openttd.org/Scenarios_by_Quantity_of_Industries_-_High 16:53:59 <Thraxian|Work> members will control the entire boot - and we'll put the factory, sawmill, and everything under our control :) 16:54:22 <Thraxian|Work> other players will bring in the resources from africa and central europe, and take the goods back to their own territory 16:54:34 *** Thraxian|Work has left #openttdcoop.pro 16:54:41 *** Thraxian|Work has joined #openttdcoop.pro 16:54:41 *** ChanServ sets mode: +o Thraxian|Work 16:54:47 <Thraxian|Work> doh - wrong button :) 16:54:57 <SmatZ> :) 16:54:59 <Thraxian|Work> and africa's not on that italy map, so it will just be from central europe 16:55:19 <Thraxian|Work> only problem is that the scenario is 2048x2048, which may be too large 16:56:20 <Thraxian|Work> Fjordia looks like it might be nice too - if the shared stuff was around that fjord... 16:56:39 <SmatZ> haha @ Fjorida, nice name :) 17:04:51 <Ammler> Thraxian|Work: s/may be/is/ 17:05:09 <Ammler> no way to got over > 1024^2 17:06:05 <Ammler> well, you are the only one with interests to a pro grame (beside me) 17:06:31 <Ammler> so I fear, not worth to bring effort in... :-( 17:07:09 <Ammler> or we just start a is2 game for ourself (not coop) :-) 17:07:35 <Ammler> #openttdNOcoop.pro 17:08:43 <Ammler> or cargodist 17:10:30 <Thraxian|Work> http://www.softagalleria.net/openttd.php <- 2.5 Boot Island - we control the island.... 17:10:45 <Thraxian|Work> 1024x512 17:12:56 <Ammler> Thraxian|Work: :-D 17:13:07 <Ammler> there is noone else then "we" 17:13:31 <Thraxian|Work> oh - didn't know SmatZ and Kenji left 17:14:56 <Ammler> map is nice, though 17:50:00 *** ODM has quit IRC 18:06:08 *** Progman has quit IRC 19:25:38 <De_Ghosty> i made an manhatten map 21:06:51 *** Thraxian|Work has left #openttdcoop.pro 22:05:50 *** StarLite has quit IRC 22:31:04 <KenjiE20> <@KenjiE20> I did have an idea to have a single locked company to layout a set of track for the landscape in 138 <-- made a start on this, using the canal-pseduo-tunnel trick to make some interesting bottlenecks 22:31:40 <KenjiE20> actually, that's ALL I've done, heh 23:21:47 *** Progman has joined #openttdcoop.pro