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Log for #openttdcoop.pro on 25th October 2009:
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10:51:20  <ProZone> <Spike> let's see what else there is to do..
10:51:32  <[com]buster> start the trains? :)
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10:51:45  <ProZone> <Spike> next to that.. :)
10:51:46  <[com]buster> !password
10:51:47  <ProZone> [com]buster: pumice
10:51:51  <ProZone> <Spike> slh04 is not done yet... :)
10:51:53  <ProZone> <Spike> chris! :)
10:51:57  <ProZone> *** Combuster joined the game
10:52:15  <[com]buster> Chris veni vidi foetsie
10:53:48  <ProZone> <Combuster> there's this third line at BBH01
10:54:34  <ProZone> <Spike> this?
10:57:22  <ProZone> <Spike> Combuster:  you're making it a 4th line going W? ;)
10:57:28  <ProZone> <Combuster> hmm. How am I going to merge 3->2 in this space
10:57:34  <ProZone> <Combuster> not really
10:58:01  <ProZone> <Spike> see my 4 signs the numbers and where? :)
10:58:01  <ProZone> <Combuster> looks like mark failed/forgot to complete the thrird connection
10:58:19  <ProZone> <Combuster> the merger's 2+2->3
10:58:25  <ProZone> <Combuster> instead of 3+2->3
10:58:49  <Mark> yeah
10:58:51  <Mark> sorry about that
10:58:58  <Mark> i'll come in and fix it in a bit
10:59:04  <Mark> had to leave in a hurry yesterday
10:59:17  <ProZone> <Combuster> be my guest
10:59:31  <ProZone> <Combuster> You probably had in mind how to build this
10:59:45  <ProZone> <Combuster> I find it difficult to solve this puzzle... ;)
11:00:11  <Mark> !password
11:00:11  <ProZone> Mark: turfed
11:00:29  <ProZone> *** Mark joined the game
11:01:19  <ProZone> <Mark> actually..
11:01:22  <ProZone> <Mark> what do you mean? :P
11:01:37  <ProZone> <Combuster> with what?
11:01:47  <ProZone> <Mark> i thought you meant the merge at BBH02 but i did fix that
11:02:14  <ProZone> <Mark> LL_RR is fine for coal drop imo
11:02:14  <ProZone> <Combuster> I meant the third line from BBH02 through BBH01 to SLH01
11:02:28  <ProZone> <Mark> ah
11:02:35  <ProZone> <Mark> well i didn't make that :P
11:02:49  <ProZone> <Combuster> I have been poking at it the last fifteen minutes
11:03:03  <ProZone> <Mark> it is a bit weird
11:03:09  <ProZone> <Combuster> I can return it to its original state<
11:03:52  <ProZone> <Combuster> I'll shut up :)
11:04:24  <tneo> hello
11:04:31  <ProZone> <Mark> hello
11:04:34  <ProZone> <Combuster> hi tneo
11:05:01  <ProZone> *** tneo joined the game
11:05:46  <ProZone> <tneo> what needs rebuilding still?
11:06:00  <ProZone> <Combuster> SLH04 needs completion
11:06:02  <ProZone> <tneo> oh yeah the steel mill merger
11:10:11  <ProZone> <Mark> ought to work
11:10:45  <ProZone> <Mark> so, let's get the trains running before all industries die?
11:10:51  <ProZone> <Mark> oh wait
11:10:57  <ProZone> <Mark> booth still didn't build his SLH..
11:11:07  <ProZone> <Spike> and else we just replace the industries?
11:11:09  <ProZone> <Combuster> that's just a SLH...
11:11:20  <ProZone> <Mark> Combuster: does has trains running to it that will get lost..
11:11:47  <ProZone> <Combuster> we can look up that station's trains and stop them again
11:11:59  <ProZone> <Mark> yeah..
11:12:01  <ProZone> <Combuster> but I see a solution for '04
11:12:09  <ProZone> <Combuster> shouldn't take too long
11:12:12  <ProZone> <Mark> k
11:13:25  <ProZone> <Spike> just 4 stations to SLH04
11:13:37  <ProZone> <Spike> and i got all those trains so easy to stop them again :)
11:14:29  <ProZone> <Combuster> hmmwait
11:14:42  <ProZone> <Combuster> he forgot to add mergers :(
11:15:08  <ProZone> <Combuster> this isn't not going to work as I expected
11:16:25  <ProZone> <Spike> is it just me.. or did they really change all orders to take the wps?
11:16:50  <ProZone> <Mark> wps?
11:17:03  <ProZone> <Spike> check @ SLH01 and go N a bit
11:17:09  <ProZone> <Spike> near nudwood grain station
11:17:40  <ProZone> <Spike> same @ SLH05
11:17:45  <ProZone> <Mark> what the hell is that for
11:17:55  <ProZone> <Spike> if i read it right: To count trains
11:18:07  <ProZone> <Mark> unbelievable
11:18:09  <ProZone> <Spike> as in... i'm too lazy to just check all station prob
11:18:19  <ProZone> <Mark> that would have taken less time..
11:18:23  <ProZone> <Spike> yep
11:18:29  <ProZone> <Spike> change orders and remove WPs?
11:18:35  <ProZone> <Mark> i guess..
11:18:37  <ProZone> <Spike> should we make a CHANGE BOARD to show what we changed? :)
11:18:43  <ProZone> <Spike> and reason why? :D
11:20:44  <ProZone> <Spike> shall i start the trains but not the SLH04 and steel mill ones?
11:20:59  <ProZone> <tneo> ok
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11:21:51  <ProZone> <Spike> there...
11:29:57  <ProZone> <Spike> hmmm thought i didn't start any steel mill trains
11:30:08  <ProZone> <tneo> it's ok :-)
11:43:24  <ProZone> <Spike> depots that are left on ML have trains
11:43:28  <ProZone> <Spike> slh04 trains :)
11:44:19  <ProZone> <Mark> did no industry die?
11:44:25  <ProZone> <Spike> i don't know yet
11:44:45  <ProZone> <tneo> shall i hook up slh04?
11:44:51  <ProZone> <tneo> at least complet it? :P
11:45:05  <ProZone> <Spike> a coal mine died...
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11:45:11  <ProZone> <Mark> i doubt booth is going to do it
11:45:13  <^Spike^> chris! :)
11:45:25  <^Spike^> Chris_Booth want to fix your slh? :)
11:45:31  <ProZone> <Mark> tneo: you should try making the footprint of your hubs smaller
11:45:37  <ProZone> <Mark> just a tip
11:45:41  <ProZone> <Combuster> I kindof already did that for him...
11:46:26  <^Spike^> !rcon set raw_industry_construction 2
11:46:36  <^Spike^> !rcon set raw_industry_construction 1
11:46:51  <ProZone> <Spike> small one..
11:47:19  <ProZone> <tneo> I wanted to preserve the mountain
11:47:39  <ProZone> <tneo> and it is a challenge for me to construct small and have correct CL
11:47:57  <ProZone> <Mark> i was also talking about SLH02
11:48:07  <ProZone> <Mark> and BBH03
11:48:36  <ProZone> <tneo> i understand for bbh03, what's wrong about the slh?
11:48:58  <ProZone> <Mark> the entry and exit are 50 tiles apart
11:49:05  <ProZone> <Spike> seems only 3 industries died.. and have been replaced now
11:49:27  <ProZone> <tneo> yes it was the easiest way to reconstruct it :-)
11:49:49  <ProZone> <Mark> to be there is plenty of space for the exit near the entry
11:49:52  <ProZone> <tneo> i'll fix slh 02
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11:50:07  <ProZone> <Mark> where it wouldn't be in the way during any future BBH03 expansion
11:51:17  <ProZone> <Mark> Atdt claimed to rewrite the BBH page on the wiki
11:51:33  <ProZone> <Combuster> SLH04 completed
11:51:48  <ProZone> <Mark> so far it's only a stub refering to outdated info..
11:51:54  <ProZone> <tneo> slh02 redone :-)
11:52:04  <ProZone> <Mark> kinda annoys me as i had big plans for that page
11:52:07  <Chris_Booth> hello
11:52:08  <ProZone> <Spike> btw on the wiki in the psg archive.. why is there an 06 game and 062 and 065 game
11:52:15  <KenjiE20> Mark; go do it then :)
11:52:19  <ProZone> <tneo> which tips do you have for bbh03 to make it smaller Mark?
11:52:28  <KenjiE20> he claimed it after doing two small edits
11:53:05  <ProZone> <Mark> tneo: the split from the central line is very early
11:53:34  <Chris_Booth> here i come to finish my broke SLH
11:53:39  <ProZone> <Mark> ...
11:53:49  <ProZone> <Mark> of course it has already been done by now booth
11:54:15  <Chris_Booth> ooh well
11:54:20  <ProZone> <tneo> true mark to work around the mountain...
11:54:56  <Chris_Booth> !password
11:54:57  <ProZone> Chris_Booth: fables
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11:56:13  <KenjiE20> Mark, ... oh
11:56:24  <ProZone> <Mark> hmm
11:56:33  <KenjiE20> heh
11:56:36  <ProZone> <Mark> pressed some hotkey and irc disconnected
11:56:45  <^Spike^> xD
11:56:52  <^Spike^> alt+z? :)
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11:56:55  <KenjiE20> btw you remeoved to pages on ReviewEvent, that should still be there
11:56:59  *** Webster sets mode: +o Mark
11:57:16  <Mark> KenjiE20: the junctionairy pages?
11:57:18  <Mark> i deleted those
11:57:30  <Mark> should there be link to non-existing page?
11:57:43  <KenjiE20> I know, tbh those could have stayed, but that's not what I was referring to
11:57:53  <ProZone> <Combuster> Just released the trains for SLH04
11:57:59  <KenjiE20> You pulled both Priority entries
11:58:13  <Mark> oh i see
11:58:24  <Mark> they should have been moved to completed or something?
11:58:38  <KenjiE20> Under Review first
11:58:47  <KenjiE20> for proof reading
11:59:04  <Mark> ...
11:59:05  <Mark> all right..
11:59:06  <KenjiE20> if no issues are spotted then Done
11:59:48  <KenjiE20> the deleted stuff has so far ended up in Done too, though I may compat and unlink them
12:00:39  <Mark> to be honest all the administration annoys me, i just want to write :P
12:00:44  <ProZone> <Spike> :D
12:00:57  <KenjiE20> heh, you write, then, I'll sort that page out as you go :)
12:01:26  <Mark> priority added to under review
12:01:41  <KenjiE20> cool, ty
12:02:47  <Mark> could you review the main page edit copy?
12:03:02  <Mark> re-indexed both basic and advanced building concepts
12:03:25  <Mark> removed some redlinks and introduced some new ones that yet have to be written
12:04:04  <KenjiE20> yea, I saw, what about the newbie guide and quickstart links that were removed in the copy, discard or.. ?
12:04:28  <ProZone> <Mark> i didn't remove those
12:04:35  <ProZone> <Mark> imo they should be on the main page
12:04:49  <KenjiE20> you did when you copied over from the MainPage to copyedit
12:04:54  <Mark> oh..
12:05:06  <Mark> i thought the editcopy was outdated
12:05:11  <Mark> i'll add them again
12:05:14  <KenjiE20> http://www.openttdcoop.org/wiki/index.php?title=Main_Page/editcopy&diff=prev&oldid=10791
12:05:20  <KenjiE20> ^ that one :)
12:05:29  <ProZone> <tneo> lunch
12:05:42  <KenjiE20> can I suggest adding one extra line to the Junctionary blurb?
12:06:38  <KenjiE20> just something along the lines of 'these are in-game pics, not flat no-train ones'
12:07:50  <Mark> yeah
12:07:52  <Mark> that should be noted
12:08:24  <KenjiE20> we should replace the pics as well, but we can do that later :)
12:08:50  <Mark> i'd like a screen-wide menu for the junctionairy, something like the main page
12:08:57  <ProZone> <Spike> is there anything more to add to  !! Changelog?
12:09:15  <ProZone> *** Chris Booth has left the game (connection lost)
12:09:19  <Mark> with a note in the bottom to a how-to-upload-new-entries page
12:09:41  <Chris_Booth> !password
12:09:42  <ProZone> Chris_Booth: auburn
12:09:54  <Mark> i don't know near enough about wiki formatting to make something like that myself though
12:10:07  <KenjiE20> sounds neater, have a play in an editcopy :)
12:10:13  <KenjiE20> pinch the Main Page template?
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12:12:57  <Mark> KenjiE20: added the newbie guide & QS again
12:12:58  <Mark> http://www.openttdcoop.org/wiki/Main_Page/editcopy
12:13:26  <Mark> could you upload it to the actual main page so i have something solid to work from?
12:13:43  <KenjiE20> looks good to me
12:13:59  <KenjiE20> Ammler: since I just spotted you
12:14:03  <KenjiE20> ^ no objections?
12:14:53  <Mark> i think i'll also write a bit about advanced planning theory
12:15:07  <Mark> like oneway loops vs twoway, what TL is suitable for what mapsize..
12:15:29  <KenjiE20> nice
12:15:43  <KenjiE20> moving Main Page
12:15:59  <ProZone> <Chris Booth> personal one way loops cause less issues
12:16:19  <ProZone> <Chris Booth> as the entrie network has equal usage
12:16:35  <ProZone> <Chris Booth> on the one way loop
12:16:42  <Mark> Chris_Booth: but they are also much less effecient
12:16:44  <ProZone> <Spike> true.. as seen in the srnw game
12:16:58  <ProZone> <Chris Booth> yes they are
12:17:04  <Mark> trains always have to use 100% of the loop against an average 50% for twoway
12:17:07  <KenjiE20> two way needs extra planning and plan-inherent balancing, so tends to be tricky
12:17:13  <Mark> so you need LLLL to compensate for LR
12:17:21  <ProZone> <Chris Booth> but dont cause empty network spots
12:17:22  <Mark> which is quite dramatic
12:17:38  <KenjiE20> Mark: done
12:17:55  <Mark> thank you :)
12:18:10  <ProZone> <Chris Booth> i am not a fan of loops
12:18:18  <ProZone> <Chris Booth> i perfer ML branches
12:18:49  <Mark> you're contradicting yourself nicely again
12:19:04  <ProZone> <Chris Booth> how am i?
12:19:13  <Mark> <ProZone> <Chris Booth> personal one way loops cause less issues
12:19:20  <ProZone> <Chris Booth> i said i perfer one way loops
12:19:28  <ProZone> <Chris Booth> but in all i am not a fan of loops
12:19:41  <Mark> which your plans contradict again..
12:19:44  <ProZone> <Chris Booth> i perfer ML branches
12:20:09  <ProZone> <Chris Booth> what my SML plan?
12:20:18  <Mark> yeah
12:20:21  <Mark> to name one
12:20:33  <ProZone> <Chris Booth> so?
12:20:38  <Mark> so so?
12:20:41  <ProZone> <Chris Booth> just as i prefer one way loops
12:20:47  <ProZone> <Chris Booth> doesny mean i dont hate 2 ways
12:21:15  <Mark> right
12:21:16  <ProZone> <Chris Booth> but my SML plan had the empty parts of network that any 2 way loop will contain
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12:43:59  <^Spike^> !rcon set raw_industry_construction 0
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21:18:31  <Chris_Booth> !ping
21:18:31  <ProZone> Chris_Booth: pong
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