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00:02:48 *** KenjiE20|LT has joined #openttdcoop.pro 00:02:49 *** ChanServ sets mode: +o KenjiE20|LT 00:04:24 *** KenjiE20 has quit IRC 01:21:30 *** Progman has quit IRC 02:10:34 *** KenjiE20|LT has quit IRC 07:46:05 *** ^Spike^ has joined #openttdcoop.pro 07:46:05 *** ChanServ sets mode: +o ^Spike^ 08:43:30 *** Progman has joined #openttdcoop.pro 09:06:40 *** Progman has quit IRC 09:30:27 *** [com]buster has joined #openttdcoop.pro 09:30:28 *** ChanServ sets mode: +o [com]buster 10:50:58 <ProZone> *** Spike joined the game 10:51:02 <ProZone> *** Spike has joined company #1 10:51:03 <ProZone> *** Game unpaused (enough players) 10:51:13 *** Chris_Booth has joined #openttdcoop.pro 10:51:20 <ProZone> <Spike> let's see what else there is to do.. 10:51:32 <[com]buster> start the trains? :) 10:51:40 *** Chris_Booth has quit IRC 10:51:45 <ProZone> <Spike> next to that.. :) 10:51:46 <[com]buster> !password 10:51:47 <ProZone> [com]buster: pumice 10:51:51 <ProZone> <Spike> slh04 is not done yet... :) 10:51:53 <ProZone> <Spike> chris! :) 10:51:57 <ProZone> *** Combuster joined the game 10:52:15 <[com]buster> Chris veni vidi foetsie 10:53:48 <ProZone> <Combuster> there's this third line at BBH01 10:54:34 <ProZone> <Spike> this? 10:57:22 <ProZone> <Spike> Combuster: you're making it a 4th line going W? ;) 10:57:28 <ProZone> <Combuster> hmm. How am I going to merge 3->2 in this space 10:57:34 <ProZone> <Combuster> not really 10:58:01 <ProZone> <Spike> see my 4 signs the numbers and where? :) 10:58:01 <ProZone> <Combuster> looks like mark failed/forgot to complete the thrird connection 10:58:19 <ProZone> <Combuster> the merger's 2+2->3 10:58:25 <ProZone> <Combuster> instead of 3+2->3 10:58:49 <Mark> yeah 10:58:51 <Mark> sorry about that 10:58:58 <Mark> i'll come in and fix it in a bit 10:59:04 <Mark> had to leave in a hurry yesterday 10:59:17 <ProZone> <Combuster> be my guest 10:59:31 <ProZone> <Combuster> You probably had in mind how to build this 10:59:45 <ProZone> <Combuster> I find it difficult to solve this puzzle... ;) 11:00:11 <Mark> !password 11:00:11 <ProZone> Mark: turfed 11:00:29 <ProZone> *** Mark joined the game 11:01:19 <ProZone> <Mark> actually.. 11:01:22 <ProZone> <Mark> what do you mean? :P 11:01:37 <ProZone> <Combuster> with what? 11:01:47 <ProZone> <Mark> i thought you meant the merge at BBH02 but i did fix that 11:02:14 <ProZone> <Mark> LL_RR is fine for coal drop imo 11:02:14 <ProZone> <Combuster> I meant the third line from BBH02 through BBH01 to SLH01 11:02:28 <ProZone> <Mark> ah 11:02:35 <ProZone> <Mark> well i didn't make that :P 11:02:49 <ProZone> <Combuster> I have been poking at it the last fifteen minutes 11:03:03 <ProZone> <Mark> it is a bit weird 11:03:09 <ProZone> <Combuster> I can return it to its original state< 11:03:52 <ProZone> <Combuster> I'll shut up :) 11:04:24 <tneo> hello 11:04:31 <ProZone> <Mark> hello 11:04:34 <ProZone> <Combuster> hi tneo 11:05:01 <ProZone> *** tneo joined the game 11:05:46 <ProZone> <tneo> what needs rebuilding still? 11:06:00 <ProZone> <Combuster> SLH04 needs completion 11:06:02 <ProZone> <tneo> oh yeah the steel mill merger 11:10:11 <ProZone> <Mark> ought to work 11:10:45 <ProZone> <Mark> so, let's get the trains running before all industries die? 11:10:51 <ProZone> <Mark> oh wait 11:10:57 <ProZone> <Mark> booth still didn't build his SLH.. 11:11:07 <ProZone> <Spike> and else we just replace the industries? 11:11:09 <ProZone> <Combuster> that's just a SLH... 11:11:20 <ProZone> <Mark> Combuster: does has trains running to it that will get lost.. 11:11:47 <ProZone> <Combuster> we can look up that station's trains and stop them again 11:11:59 <ProZone> <Mark> yeah.. 11:12:01 <ProZone> <Combuster> but I see a solution for '04 11:12:09 <ProZone> <Combuster> shouldn't take too long 11:12:12 <ProZone> <Mark> k 11:13:25 <ProZone> <Spike> just 4 stations to SLH04 11:13:37 <ProZone> <Spike> and i got all those trains so easy to stop them again :) 11:14:29 <ProZone> <Combuster> hmmwait 11:14:42 <ProZone> <Combuster> he forgot to add mergers :( 11:15:08 <ProZone> <Combuster> this isn't not going to work as I expected 11:16:25 <ProZone> <Spike> is it just me.. or did they really change all orders to take the wps? 11:16:50 <ProZone> <Mark> wps? 11:17:03 <ProZone> <Spike> check @ SLH01 and go N a bit 11:17:09 <ProZone> <Spike> near nudwood grain station 11:17:40 <ProZone> <Spike> same @ SLH05 11:17:45 <ProZone> <Mark> what the hell is that for 11:17:55 <ProZone> <Spike> if i read it right: To count trains 11:18:07 <ProZone> <Mark> unbelievable 11:18:09 <ProZone> <Spike> as in... i'm too lazy to just check all station prob 11:18:19 <ProZone> <Mark> that would have taken less time.. 11:18:23 <ProZone> <Spike> yep 11:18:29 <ProZone> <Spike> change orders and remove WPs? 11:18:35 <ProZone> <Mark> i guess.. 11:18:37 <ProZone> <Spike> should we make a CHANGE BOARD to show what we changed? :) 11:18:43 <ProZone> <Spike> and reason why? :D 11:20:44 <ProZone> <Spike> shall i start the trains but not the SLH04 and steel mill ones? 11:20:59 <ProZone> <tneo> ok 11:21:27 *** ODM has joined #openttdcoop.pro 11:21:29 *** ChanServ sets mode: +o ODM 11:21:51 <ProZone> <Spike> there... 11:29:57 <ProZone> <Spike> hmmm thought i didn't start any steel mill trains 11:30:08 <ProZone> <tneo> it's ok :-) 11:43:24 <ProZone> <Spike> depots that are left on ML have trains 11:43:28 <ProZone> <Spike> slh04 trains :) 11:44:19 <ProZone> <Mark> did no industry die? 11:44:25 <ProZone> <Spike> i don't know yet 11:44:45 <ProZone> <tneo> shall i hook up slh04? 11:44:51 <ProZone> <tneo> at least complet it? :P 11:45:05 <ProZone> <Spike> a coal mine died... 11:45:08 *** Chris_Booth has joined #openttdcoop.pro 11:45:11 <ProZone> <Mark> i doubt booth is going to do it 11:45:13 <^Spike^> chris! :) 11:45:25 <^Spike^> Chris_Booth want to fix your slh? :) 11:45:31 <ProZone> <Mark> tneo: you should try making the footprint of your hubs smaller 11:45:37 <ProZone> <Mark> just a tip 11:45:41 <ProZone> <Combuster> I kindof already did that for him... 11:46:26 <^Spike^> !rcon set raw_industry_construction 2 11:46:36 <^Spike^> !rcon set raw_industry_construction 1 11:46:51 <ProZone> <Spike> small one.. 11:47:19 <ProZone> <tneo> I wanted to preserve the mountain 11:47:39 <ProZone> <tneo> and it is a challenge for me to construct small and have correct CL 11:47:57 <ProZone> <Mark> i was also talking about SLH02 11:48:07 <ProZone> <Mark> and BBH03 11:48:36 <ProZone> <tneo> i understand for bbh03, what's wrong about the slh? 11:48:58 <ProZone> <Mark> the entry and exit are 50 tiles apart 11:49:05 <ProZone> <Spike> seems only 3 industries died.. and have been replaced now 11:49:27 <ProZone> <tneo> yes it was the easiest way to reconstruct it :-) 11:49:49 <ProZone> <Mark> to be there is plenty of space for the exit near the entry 11:49:52 <ProZone> <tneo> i'll fix slh 02 11:50:05 *** KenjiE20 has joined #openttdcoop.pro 11:50:06 *** ChanServ sets mode: +o KenjiE20 11:50:07 <ProZone> <Mark> where it wouldn't be in the way during any future BBH03 expansion 11:51:17 <ProZone> <Mark> Atdt claimed to rewrite the BBH page on the wiki 11:51:33 <ProZone> <Combuster> SLH04 completed 11:51:48 <ProZone> <Mark> so far it's only a stub refering to outdated info.. 11:51:54 <ProZone> <tneo> slh02 redone :-) 11:52:04 <ProZone> <Mark> kinda annoys me as i had big plans for that page 11:52:07 <Chris_Booth> hello 11:52:08 <ProZone> <Spike> btw on the wiki in the psg archive.. why is there an 06 game and 062 and 065 game 11:52:15 <KenjiE20> Mark; go do it then :) 11:52:19 <ProZone> <tneo> which tips do you have for bbh03 to make it smaller Mark? 11:52:28 <KenjiE20> he claimed it after doing two small edits 11:53:05 <ProZone> <Mark> tneo: the split from the central line is very early 11:53:34 <Chris_Booth> here i come to finish my broke SLH 11:53:39 <ProZone> <Mark> ... 11:53:49 <ProZone> <Mark> of course it has already been done by now booth 11:54:15 <Chris_Booth> ooh well 11:54:20 <ProZone> <tneo> true mark to work around the mountain... 11:54:56 <Chris_Booth> !password 11:54:57 <ProZone> Chris_Booth: fables 11:55:14 <ProZone> *** Chris Booth joined the game 11:55:56 *** Mark has quit IRC 11:56:00 *** Mark has joined #openttdcoop.pro 11:56:00 *** Webster sets mode: +o Mark 11:56:06 *** Mark has quit IRC 11:56:13 <KenjiE20> Mark, ... oh 11:56:24 <ProZone> <Mark> hmm 11:56:33 <KenjiE20> heh 11:56:36 <ProZone> <Mark> pressed some hotkey and irc disconnected 11:56:45 <^Spike^> xD 11:56:52 <^Spike^> alt+z? :) 11:56:54 *** Mark has joined #openttdcoop.pro 11:56:55 <KenjiE20> btw you remeoved to pages on ReviewEvent, that should still be there 11:56:59 *** Webster sets mode: +o Mark 11:57:16 <Mark> KenjiE20: the junctionairy pages? 11:57:18 <Mark> i deleted those 11:57:30 <Mark> should there be link to non-existing page? 11:57:43 <KenjiE20> I know, tbh those could have stayed, but that's not what I was referring to 11:57:53 <ProZone> <Combuster> Just released the trains for SLH04 11:57:59 <KenjiE20> You pulled both Priority entries 11:58:13 <Mark> oh i see 11:58:24 <Mark> they should have been moved to completed or something? 11:58:38 <KenjiE20> Under Review first 11:58:47 <KenjiE20> for proof reading 11:59:04 <Mark> ... 11:59:05 <Mark> all right.. 11:59:06 <KenjiE20> if no issues are spotted then Done 11:59:48 <KenjiE20> the deleted stuff has so far ended up in Done too, though I may compat and unlink them 12:00:39 <Mark> to be honest all the administration annoys me, i just want to write :P 12:00:44 <ProZone> <Spike> :D 12:00:57 <KenjiE20> heh, you write, then, I'll sort that page out as you go :) 12:01:26 <Mark> priority added to under review 12:01:41 <KenjiE20> cool, ty 12:02:47 <Mark> could you review the main page edit copy? 12:03:02 <Mark> re-indexed both basic and advanced building concepts 12:03:25 <Mark> removed some redlinks and introduced some new ones that yet have to be written 12:04:04 <KenjiE20> yea, I saw, what about the newbie guide and quickstart links that were removed in the copy, discard or.. ? 12:04:28 <ProZone> <Mark> i didn't remove those 12:04:35 <ProZone> <Mark> imo they should be on the main page 12:04:49 <KenjiE20> you did when you copied over from the MainPage to copyedit 12:04:54 <Mark> oh.. 12:05:06 <Mark> i thought the editcopy was outdated 12:05:11 <Mark> i'll add them again 12:05:14 <KenjiE20> http://www.openttdcoop.org/wiki/index.php?title=Main_Page/editcopy&diff=prev&oldid=10791 12:05:20 <KenjiE20> ^ that one :) 12:05:29 <ProZone> <tneo> lunch 12:05:42 <KenjiE20> can I suggest adding one extra line to the Junctionary blurb? 12:06:38 <KenjiE20> just something along the lines of 'these are in-game pics, not flat no-train ones' 12:07:50 <Mark> yeah 12:07:52 <Mark> that should be noted 12:08:24 <KenjiE20> we should replace the pics as well, but we can do that later :) 12:08:50 <Mark> i'd like a screen-wide menu for the junctionairy, something like the main page 12:08:57 <ProZone> <Spike> is there anything more to add to !! Changelog? 12:09:15 <ProZone> *** Chris Booth has left the game (connection lost) 12:09:19 <Mark> with a note in the bottom to a how-to-upload-new-entries page 12:09:41 <Chris_Booth> !password 12:09:42 <ProZone> Chris_Booth: auburn 12:09:54 <Mark> i don't know near enough about wiki formatting to make something like that myself though 12:10:07 <KenjiE20> sounds neater, have a play in an editcopy :) 12:10:13 <KenjiE20> pinch the Main Page template? 12:10:17 <ProZone> *** Chris Booth joined the game 12:12:57 <Mark> KenjiE20: added the newbie guide & QS again 12:12:58 <Mark> http://www.openttdcoop.org/wiki/Main_Page/editcopy 12:13:26 <Mark> could you upload it to the actual main page so i have something solid to work from? 12:13:43 <KenjiE20> looks good to me 12:13:59 <KenjiE20> Ammler: since I just spotted you 12:14:03 <KenjiE20> ^ no objections? 12:14:53 <Mark> i think i'll also write a bit about advanced planning theory 12:15:07 <Mark> like oneway loops vs twoway, what TL is suitable for what mapsize.. 12:15:29 <KenjiE20> nice 12:15:43 <KenjiE20> moving Main Page 12:15:59 <ProZone> <Chris Booth> personal one way loops cause less issues 12:16:19 <ProZone> <Chris Booth> as the entrie network has equal usage 12:16:35 <ProZone> <Chris Booth> on the one way loop 12:16:42 <Mark> Chris_Booth: but they are also much less effecient 12:16:44 <ProZone> <Spike> true.. as seen in the srnw game 12:16:58 <ProZone> <Chris Booth> yes they are 12:17:04 <Mark> trains always have to use 100% of the loop against an average 50% for twoway 12:17:07 <KenjiE20> two way needs extra planning and plan-inherent balancing, so tends to be tricky 12:17:13 <Mark> so you need LLLL to compensate for LR 12:17:21 <ProZone> <Chris Booth> but dont cause empty network spots 12:17:22 <Mark> which is quite dramatic 12:17:38 <KenjiE20> Mark: done 12:17:55 <Mark> thank you :) 12:18:10 <ProZone> <Chris Booth> i am not a fan of loops 12:18:18 <ProZone> <Chris Booth> i perfer ML branches 12:18:49 <Mark> you're contradicting yourself nicely again 12:19:04 <ProZone> <Chris Booth> how am i? 12:19:13 <Mark> <ProZone> <Chris Booth> personal one way loops cause less issues 12:19:20 <ProZone> <Chris Booth> i said i perfer one way loops 12:19:28 <ProZone> <Chris Booth> but in all i am not a fan of loops 12:19:41 <Mark> which your plans contradict again.. 12:19:44 <ProZone> <Chris Booth> i perfer ML branches 12:20:09 <ProZone> <Chris Booth> what my SML plan? 12:20:18 <Mark> yeah 12:20:21 <Mark> to name one 12:20:33 <ProZone> <Chris Booth> so? 12:20:38 <Mark> so so? 12:20:41 <ProZone> <Chris Booth> just as i prefer one way loops 12:20:47 <ProZone> <Chris Booth> doesny mean i dont hate 2 ways 12:21:15 <Mark> right 12:21:16 <ProZone> <Chris Booth> but my SML plan had the empty parts of network that any 2 way loop will contain 12:23:56 <ProZone> *** Chris Booth has left the game (leaving) 12:32:21 <ProZone> *** tneo has left the game (connection lost) 12:32:29 <ProZone> *** Combuster has joined spectators 12:35:37 <ProZone> *** Spike has joined spectators 12:40:28 <ProZone> *** Combuster has left the game (connection lost) 12:43:59 <^Spike^> !rcon set raw_industry_construction 0 12:48:04 *** [alt]buster has joined #openttdcoop.pro 12:48:05 *** [com]buster has quit IRC 13:13:33 <ProZone> *** Spike has left the game (leaving) 14:56:35 <ProZone> *** Mark has left the game (connection lost) 14:56:35 <ProZone> *** Game paused (not enough players) 14:58:18 *** Mark has quit IRC 14:58:59 *** Mark has joined #openttdcoop.pro 14:59:03 *** Webster sets mode: +o Mark 15:27:50 *** combuster has joined #openttdcoop.pro 15:27:50 *** ChanServ sets mode: +o combuster 15:29:44 *** [alt]buster has quit IRC 17:44:19 *** combuster has quit IRC 19:01:12 <ProZone> *** Game unpaused (enough players) 19:01:14 <ProZone> *** tneo joined the game 19:04:50 *** Progman has joined #openttdcoop.pro 19:19:47 <ProZone> *** tneo has left the game (leaving) 19:19:47 <ProZone> *** Game paused (not enough players) 21:00:24 *** KenjiE20 has quit IRC 21:01:10 *** KenjiE20 has joined #openttdcoop.pro 21:01:11 *** ChanServ sets mode: +o KenjiE20 21:18:31 <Chris_Booth> !ping 21:18:31 <ProZone> Chris_Booth: pong 22:13:27 *** Progman has quit IRC 22:23:45 *** ODM has quit IRC 23:55:39 *** ^Spike^ has quit IRC