Config
Log for #openttdcoop.pro on 4th November 2009:
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00:49:53  *** Guest677 is now known as planetmaker
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14:21:16  <mark_> 'lo
14:21:22  <mark_> do we want to keep this game?
14:21:24  <mark_> i got a new one
14:21:27  <mark_> ^Spike^ :P
14:22:46  *** mark_ is now known as Mark
14:31:42  <Mark> !rcon save pz11
14:31:42  <ProZone> Mark: you are not allowed to use !rcon
14:31:46  <Mark> @op
14:31:46  *** Webster sets mode: +o Mark
14:31:48  <Mark> !rcon save pz11
14:31:48  <ProZone> Mark: Saving map...
14:31:49  <ProZone> Mark: Map sucessfully saved to pz11.sav
14:31:57  <Mark> !archive 11 pz11
14:32:04  <Mark> !archive 11 pz11.sav
14:32:18  <Mark> !transfer 11 pz11.sav
14:32:20  <ProZone> Mark: ProZoneGame_11_Final.sav
14:32:20  <ProZone> Mark: Transfer done. (/home/openttd/website/prozone/save/pz11.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_11_Final.sav)
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14:35:14  <Mark> !ip
14:35:14  <ProZone> Mark: ps.openttdcoop.org:3982
14:36:25  <Mark> !setpsg 11
14:36:30  <Mark> @setpsg 11
14:36:30  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #10 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
14:37:56  *** Mark changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #11 (r17814) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
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14:42:58  <ProZone> *** Game unpaused (enough players)
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14:43:06  <ProZone> *** Mark has left the game (leaving)
14:43:06  <ProZone> *** Game paused (not enough players)
14:43:35  <ProZone> *** Game paused (not enough players)
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14:44:04  <Mark> !password
14:44:05  <ProZone> Mark: rifles
14:44:16  <Mark> !rcon server_password *
14:44:26  <ProZone> *** Game unpaused (enough players)
14:44:26  <ProZone> *** Mark joined the game
14:45:24  <Mark> ^Spike^ get in here
14:46:01  <Chris_Booth> hello
14:46:08  <ProZone> <Mark> hello booth
14:46:10  <ProZone> <Mark> we got a new game
14:46:22  <Chris_Booth> darn i had a map for you
14:46:24  <Chris_Booth> but no one said they wanted it
14:46:30  <Chris_Booth> when i offered it the otherday
14:46:42  <Mark> oi
14:46:46  <Mark> i didn't know
14:46:58  <Mark> where is it?
14:47:06  <Chris_Booth> on my PC
14:47:13  <Mark> can you send me?
14:47:18  <Mark> i'll see if it's any good :P
14:47:22  <Chris_Booth> i can indead
14:47:24  <ProZone> *** Mark has joined spectators
14:47:24  <ProZone> *** Game paused (not enough players)
14:47:29  <Chris_Booth> make or PM?
14:47:30  <Mark> markvanderheden@hotmail.com
14:49:27  <Mark> are you going to send it or what? :P
14:49:52  <Chris_Booth> i am sending it
14:50:20  <Mark> got it
14:50:27  <Chris_Booth> cool cool
14:50:38  <Chris_Booth> i am glad to see i am not the only hotmail user left
14:50:49  <Mark> :P
14:51:19  <Mark> i have no problems with hotmail
14:51:29  <Chris_Booth> !password
14:51:29  <ProZone> Chris_Booth: whinny
14:51:41  <ProZone> *** Game unpaused (enough players)
14:51:44  <ProZone> *** Chris Booth joined the game
14:51:52  <Chris_Booth> i got hotmail when Gmail wasnt arround
14:51:56  <Chris_Booth> and just never changed
14:51:59  <Mark> Chris_Booth: your may is way too damn big
14:52:03  <Mark> map*
14:52:19  <Chris_Booth> its designed to be a local pax game
14:52:22  <Mark> i already thought mine might be too big, but yours is 16 times bigger
14:52:27  <Chris_Booth> its only 2048 * 1024
14:52:35  <Mark> yeah that's way too big
14:52:37  <Chris_Booth> ooh is this the RV game?
14:52:39  <Mark> even for a public game it would be
14:52:44  <Mark> no
14:52:48  <Mark> read the entire scenario
14:53:08  <ProZone> <Chris Booth> 2048 would make an epic pax game
14:53:12  <ProZone> <Mark> no it wouldn't
14:53:19  <ProZone> <Mark> it would kill any client before it'd get fun
14:53:33  <ProZone> *** Mark has joined company #1
14:53:38  <ProZone> <Mark> let's make the LR rail network first
14:53:58  <ProZone> *** Chris Booth has left the game (connection lost)
14:54:00  <ProZone> <Mark> changed TL to 4
14:54:17  <Chris_Booth> !password
14:54:17  <ProZone> Chris_Booth: whinny
14:54:33  <ProZone> *** Chris Booth joined the game
14:56:24  <ProZone> *** Chris Booth has left the game (connection lost)
14:56:37  <Chris_Booth> brb
14:56:43  <Chris_Booth> stupid windows
14:56:50  <Chris_Booth> wants me to reset
14:56:56  <Chris_Booth> and keeps closing things
14:57:02  <ProZone> <Mark> hehe
14:57:07  <Chris_Booth> stupid windows updates
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14:57:26  <ProZone> <Mark> you got a pirated copy i assume?
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15:03:57  <Chris_Booth> hello all again
15:04:00  <ProZone> <Mark> :P
15:04:14  <Chris_Booth> !password
15:04:15  <ProZone> Chris_Booth: toying
15:04:31  <Chris_Booth> i am going to go fully Suse at the weekend
15:04:37  <Chris_Booth> and then VM windows
15:04:40  <ProZone> <Mark> enjoy
15:04:44  <Chris_Booth> its annoyed me on tomany times now
15:04:57  <ProZone> *** Chris Booth joined the game
15:10:27  <ProZone> <Chris Booth> how badly will shorts with frowned upon?
15:14:30  <ProZone> <Mark> looking good Booth
15:16:34  <ProZone> <Chris Booth> thanks
15:16:41  <ProZone> <Chris Booth> you aswell
15:26:39  <ProZone> <Chris Booth> my lines are going to diverge again in a minute
15:26:45  <ProZone> <Mark> can't wait
15:28:01  <ProZone> <Chris Booth> i went on one of the best train line ever the otherday
15:28:24  <ProZone> <Mark> which was?
15:28:40  <ProZone> <Chris Booth> the great western main line between plymouth and exeter
15:28:54  <ProZone> <Chris Booth> the train ran 20 meters from the seam
15:28:57  <ProZone> <Chris Booth> along beachs
15:29:03  <ProZone> <Mark> nice
15:29:09  <ProZone> <Chris Booth> through cliffs and stacks
15:31:49  <ProZone> <Mark> Chris Booth: you say i should make a crossing at Olesa de Puigventós or not?
15:32:10  <ProZone> <Mark> would be rather long
15:32:16  <ProZone> <Chris Booth> its a very narrow strip of land
15:32:34  <ProZone> <Mark> i mean a bridge to Sant Sadurní de Riufosc
15:32:44  <ProZone> <Chris Booth> na
15:32:47  <ProZone> <Chris Booth> we could use boats
15:32:50  <ProZone> <Mark> yeah
15:33:34  <ProZone> <Chris Booth> where shall i put the BBH
15:33:45  <ProZone> <Chris Booth> where our 3 lines will meat?
15:34:15  <ProZone> <Mark> let's make a loop around that island?
15:34:22  <ProZone> <Mark> see 1 2 3
15:34:33  <ProZone> <Chris Booth> yeah
15:35:10  <ProZone> <Chris Booth> brb just gunna get a drink
15:40:43  <ProZone> <Mark> i'm liking this BBH
15:40:57  <ProZone> <Chris Booth> i like your BBH
15:41:03  <ProZone> <Mark> :D
15:41:26  <ProZone> <Chris Booth> i want to build a 3way clover leaf
15:41:32  <ProZone> <Chris Booth> but dont want to TF
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15:43:54  <ProZone> <Mark> hmm
15:44:00  <ProZone> <Mark> i was thinking a wider loop
15:44:08  <ProZone> <Chris Booth> same
15:44:10  <ProZone> <Mark> like that
15:44:12  <ProZone> <Chris Booth> just realised
15:44:14  <ProZone> <Mark> :)
15:45:36  <ProZone> <Mark> i'll go lay some highways i think :P
15:45:46  <ProZone> <Mark> should be fun
15:47:56  <ProZone> <Mark> i like elevated highways :P
15:48:27  <ProZone> <Mark> hmm
15:48:41  <ProZone> <Mark> going to change the highway thing to "keep at sea level +2"
15:49:10  <ProZone> <Chris Booth> sealeve +2 is a good hight
15:49:13  <ProZone> <Chris Booth> height
15:49:31  <ProZone> <Chris Booth> you like my final BBH now?
15:49:41  <ProZone> <Mark> yeah
15:55:41  <ProZone> <Mark> lol
15:55:47  <ProZone> <Mark> we got a part below sealevel
15:55:57  <ProZone> <Chris Booth> yeah
15:56:00  <ProZone> <Mark> guess i accidently blew up a lake together with the towns
15:56:06  <ProZone> <Chris Booth> though that would be fun to built there
15:56:09  <ProZone> <Mark> ...
15:56:19  <ProZone> <Chris Booth> an under water BBH
15:56:40  <ProZone> <Chris Booth> i didnt drain it
15:56:53  <ProZone> <Mark> i know
15:56:55  <ProZone> <Chris Booth> was allways land
15:56:57  <ProZone> <Mark> yeah
15:57:07  <ProZone> <Mark> i blew up that lake i guess
15:57:13  <ProZone> <Chris Booth> BBH 05 and 07 are very close
15:57:13  <ProZone> <Mark> there could be more :P
15:57:38  <ProZone> <Mark> we can make that a real 4-way if it becomes a bottleneck
16:03:27  <ProZone> <Chris Booth> do you think that is enough for the L_R lines?
16:08:25  <ProZone> <Mark> yeah
16:08:28  <ProZone> <Mark> well
16:08:38  <ProZone> <Mark> there are some dead ends up north
16:08:40  <ProZone> <Mark> west*
16:08:56  <ProZone> <Chris Booth> or another BBH @ Aiguaroja
16:09:03  <ProZone> <Mark> yeah
16:09:06  <ProZone> <Mark> i mean those
16:09:14  <ProZone> <Mark> has 3 tracks inbound
16:10:23  <ProZone> <Mark> now i've set the standard for myself to not have any height difference for the ML :P
16:10:29  <ProZone> <Mark> looks like it's actually possible
16:10:50  <ProZone> <Chris Booth> with the roads yeah
16:15:31  <ProZone> <Mark> should have loaded a bridgeset
16:15:54  <ProZone> <Chris Booth> no i like orginal bridges for a change
16:19:15  <ProZone> <Mark> the magic dozer is on, btw
16:19:20  <ProZone> <Mark> in case you didn't notice :P
16:19:22  <ProZone> <Chris Booth> it is
16:19:24  <ProZone> <Chris Booth> ooh
16:19:26  <ProZone> <Chris Booth> i didnt
16:20:00  <ProZone> <Chris Booth> ok now i think the ML i finished
16:20:53  <ProZone> <Mark> nice
16:21:17  <ProZone> <Chris Booth> BBH 09 is the worst BBH ever
16:21:30  <ProZone> <Mark> :)
16:21:42  <ProZone> <Mark> let me fix that a bit..
16:22:01  <ProZone> <Chris Booth> i didnt want to TF
16:22:06  <ProZone> <Mark> oh
16:22:12  <ProZone> <Mark> .. :P
16:22:16  <ProZone> <Chris Booth> lol doesnt matter
16:23:38  <ProZone> <Chris Booth> lol we now have 4 loops
16:23:56  <ProZone> <Mark> loops are good :P
16:23:59  <ProZone> <Mark> at least we have no bottlenecks
16:24:01  <ProZone> <Chris Booth> with your road highway BBH 08 looks good now
16:24:08  <ProZone> <Mark> heh
16:24:28  <ProZone> <Chris Booth> i was playing a game with not SLHs in SP
16:24:40  <ProZone> <Chris Booth> so i cheated some very high producing industries
16:24:52  <ProZone> <Chris Booth> and just connected them to the ML via BBH
16:24:58  <ProZone> <Mark> heh
16:25:00  <ProZone> <Chris Booth> and i bottlenecked the whole thing
16:25:16  <ProZone> <Chris Booth> 2500 train stuck in my LLL_RRR main line
16:25:33  <ProZone> <Mark> nice
16:26:04  <ProZone> <Mark> go build your own highway :P
16:26:22  <ProZone> <Chris Booth> no
16:26:25  <ProZone> <Chris Booth> i want to nuild your
16:26:41  <ProZone> <Mark> well continue it at some dead end i'm not working on :P
16:27:02  <ProZone> <Chris Booth> all i can say now is its very hard to nuild a nice network with out SLHs
16:27:18  <ProZone> <Chris Booth> once i get it perfect i will blog it
16:27:32  <ProZone> <Mark> if you use BBHs for SLHs the BBHs become SLH
16:27:35  <ProZone> <Chris Booth> with all my issues telling people not to build networks with just BBHs
16:28:06  <ProZone> <Chris Booth> it only works if production doesnt drop
16:28:16  <ProZone> <Chris Booth> otherwise you start to get small jams
16:28:20  <ProZone> <Chris Booth> which you dont address
16:28:32  <ProZone> <Chris Booth> then it just turns into gridlock
16:28:43  <ProZone> <Chris Booth> which you need to crash a few trains to fix
16:29:04  <ProZone> <Mark> those are the best gridlocks
16:29:32  <ProZone> <Chris Booth> i also forgot to change my openttd.cfg file
16:29:43  <ProZone> <Chris Booth> so all my trains kept reversing when waiting for PBS
16:30:05  <ProZone> <Mark> now that you mention that..
16:30:09  <Mark> !setdef
16:30:09  <ProZone> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
16:32:56  <ProZone> <Mark> would be nice to have boulevards along the entire coastline.. :P
16:32:58  <ProZone> <Mark> you're bored?
16:33:17  <ProZone> <Chris Booth> no jusr signaling
16:33:23  <ProZone> <Mark> ah ok
16:33:34  <ProZone> <Mark> in fact, we should really make that boulevard
16:33:48  <ProZone> <Mark> gives a nice backbone for town growth, together with the highways
16:34:20  <ProZone> <Chris Booth> it does
16:34:38  <ProZone> <Chris Booth> just need to clame a town and grow it
16:34:50  <ProZone> <Mark> imo we shouldn't grow single towns
16:34:56  <ProZone> <Mark> rather grow the entire thing at the same time
16:35:14  <ProZone> <Mark> for optimal effect
16:35:20  <KenjiE20> hm, why is .pro running an old rev?
16:35:34  <ProZone> <Chris Booth> its prit stable
16:35:37  <ProZone> <Mark> because you didn't update it and i have no clue how to :P
16:35:40  <ProZone> <Chris Booth> and do we need to update it?
16:36:32  <KenjiE20> it normally runs the same as PS, so we don't have to have yet another ottd instance
16:36:35  <KenjiE20> meh
16:36:50  <ProZone> <Mark> feel free to update
16:40:52  <ProZone> <Chris Booth> masrk your highways look like the japaneese highway network
16:41:07  <ProZone> <Mark> more tunnel than no tunnel?
16:41:16  <ProZone> <Chris Booth> yeah
16:41:25  <ProZone> <Mark> heh
16:41:31  <ProZone> <Chris Booth> to keep em flat bridge and tunnel everything
16:41:33  <^Spike^> ... pz game?
16:41:37  <^Spike^> new game?
16:41:39  <ProZone> <Mark> yeah
16:41:43  <^Spike^> really?
16:41:43  <ProZone> <Mark> i called you three times
16:41:48  <^Spike^> i was @ work :D
16:41:56  <^Spike^> and it was 2 times.. ;)
16:42:21  <Mark> ^Spike^
16:42:25  <Mark> now it's 3 times
16:42:27  <^Spike^> :)
16:42:28  <Mark> much more dramatic
16:42:31  <ProZone> <Chris Booth> well 90% of the backbone rail network is complete
16:42:38  <ProZone> <Mark> yeah
16:42:42  <ProZone> <Mark> and 30% of the highway is
16:42:48  <ProZone> <Mark> 0% of the boulevard :P
16:42:49  <ProZone> <Chris Booth> we have some highways to build
16:43:10  <ProZone> <Chris Booth> the boulevard?
16:43:16  <ProZone> <Mark> yeah
16:43:26  <ProZone> <Chris Booth> where is that going?
16:43:28  <ProZone> <Mark> make a road at the entire coastline :P
16:43:36  <ProZone> <Mark> well it's 0%, so obviously nowhere
16:43:37  <ProZone> *** tneo joined the game
16:43:43  <^Spike^> !password
16:43:43  <ProZone> ^Spike^: mingle
16:44:18  <ProZone> <Mark> tneo: not your kind of game :P
16:44:34  <ProZone> <tneo> nope just checking :-)
16:45:11  <ProZone> *** Spike joined the game
16:45:24  <ProZone> <Chris Booth> i have claime my island
16:45:26  <ProZone> <Chris Booth> BBL
16:45:40  <ProZone> <tneo> shouldn't the highway be one way?
16:45:42  <ProZone> <Mark> dont forget your blvd :D
16:45:49  <ProZone> <Mark> yeah
16:45:57  <ProZone> <Mark> it's ugly to cover the entire thing in signs though
16:46:04  <ProZone> <Mark> just make some if you make an on/off ramp
16:48:11  <ProZone> <Spike> all just on 1 company i guess?
16:48:20  <ProZone> <Mark> yes
16:48:26  <ProZone> *** Chris Booth has left the game (connection lost)
16:48:26  <ProZone> <Mark> lol
16:48:34  <ProZone> <Spike> oki.. first dinner :)
16:48:36  <ProZone> <Mark> didn't notice the other two
16:49:58  <Chris_Booth> !password
16:49:58  <ProZone> Chris_Booth: petite
16:50:03  <ProZone> <tneo> at Sant Andreu de Vallalta the town can hook up to the highway
16:50:13  <ProZone> <tneo> if i'm correct...
16:50:16  <ProZone> *** Chris Booth joined the game
16:50:24  <Chris_Booth> we should load IS on here
16:50:35  <ProZone> <Mark> tneo: sure
16:50:35  <ProZone> *** Chris Booth has joined company #1
16:50:40  <ProZone> <Mark> but that's fine
16:50:50  <ProZone> <Mark> (towns don't build roads, btw)
16:51:11  <ProZone> *** Chris Booth has left the game (connection lost)
16:51:25  <ProZone> *** tneo has left the game (leaving)
16:51:53  <Chris_Booth> mark i will be back later
16:51:59  <ProZone> <Mark> you better be
16:51:59  <Chris_Booth> i got to go now
16:52:05  <Chris_Booth> i will
16:52:13  <Chris_Booth> once i have gone to the supermarket
16:52:16  <Chris_Booth> and got my dinner
16:52:19  <Chris_Booth> then cooked it
16:52:20  <Chris_Booth> then eaten it
16:52:37  <ProZone> <Mark> you cook before eating?
16:53:01  <Chris_Booth> yeah i find that way i dont get ill
16:53:14  <ProZone> <Mark> pretty clever
16:53:45  <Chris_Booth> i know tell me about it
17:04:07  <ProZone> *** Spike has joined company #1
17:04:13  <ProZone> <Spike> money!
17:04:15  <ProZone> <Spike> :)
17:04:18  <ProZone> <Mark> yeah
17:04:20  <ProZone> <Mark> plenty of it
17:04:26  <ProZone> <Spike> why do we have a freaking loan
17:04:36  <ProZone> <Mark> because i forgot to repay it
17:04:42  <ProZone> <Spike> bad Mark :)
17:15:49  <ProZone> <Mark> i feel a solo game coming
17:16:26  <ProZone> <Spike> looking what i can do.. :)
17:16:38  <ProZone> <Mark> well make a boulevard :P
17:16:46  <ProZone> <Mark> along the entire coastline
17:17:00  <ProZone> <Mark> should keep you occupied for the rest of the evening
17:17:22  <ProZone> <Mark> you could make a rail or road terminal if you feel adventurous :P
17:17:44  <ProZone> <Mark> the highway has no elevation changes untill now :P
17:18:22  <ProZone> <Mark> Spike: i'd like to stick to that standard
17:18:32  <ProZone> <Spike> what who where
17:18:36  <ProZone> <Mark> read up
17:19:14  <ProZone> <Mark> much nicer imo
17:19:22  <ProZone> <Mark> it's all at sea level +2
17:20:03  <ProZone> <Spike> high is ok.. lower not?
17:20:06  <ProZone> <Spike> higher*
17:20:14  <ProZone> <Mark> no
17:20:20  <ProZone> <Spike> \always +2
17:20:22  <ProZone> <Mark> only completely level is ok
17:20:28  <ProZone> <Mark> yeah, that height level
17:30:07  <ProZone> <Spike> chris may make his own highway..
17:30:23  <ProZone> <Mark> :)
17:31:03  <ProZone> <Mark> this reminds me of sim city
17:33:16  <ProZone> <Spike> happy happy joy with my highway?
17:33:26  <ProZone> <Mark> sure :P
17:33:50  <ProZone> <Spike> gonna check ps for a moment.. see if mr consistency has been there
17:33:53  <ProZone> *** Spike has left the game (leaving)
17:33:57  <ProZone> <Mark> hehe
17:36:06  <^Spike^> sigh....
17:36:16  <^Spike^> he made a whole sign with just Comment /mr consistenct
17:36:19  <ProZone> <Mark> is is that bah?
17:36:29  <^Spike^> nah.. the ppl i've helped did nice...
17:36:33  <^Spike^> you're gonna like 2 of them..
17:36:39  <^Spike^> they balanced their station exits/entrances :)
17:36:41  <ProZone> <Mark> :D
17:36:43  <ProZone> <Mark> oh wow
17:37:00  <^Spike^> one used your article.. other well.. made a nice one..
17:37:10  <^Spike^> !password
17:37:10  <ProZone> ^Spike^: magnum
17:37:16  <ProZone> <Mark> wow
17:37:20  <ProZone> *** Spike joined the game
17:37:29  <ProZone> <Mark> i've never seen anyone use one of my croses before :P
17:37:31  <ProZone> *** Spike has joined company #1
17:38:04  <ProZone> <Mark> there
17:38:10  <ProZone> <Mark> highway complete says i
17:38:32  <ProZone> <Spike> mhm
17:38:38  <ProZone> <Mark> came out pretty decent, if i say so myself :P
17:40:18  <Mark> you say we should invite damalix?
17:40:53  <Mark> let me put this differently
17:40:58  <Mark> i'll invite damalix
17:41:23  <ProZone> <Spike> sure
17:41:45  <planetmaker> is he any good?
17:41:50  <Mark> yeah
17:42:13  <Mark> quite expierenced and did some very decent stuff in psg164
17:42:39  <Mark> dinner time
17:42:59  <ProZone> <Spike> oki
17:43:09  <ProZone> *** Mark has joined spectators
18:50:06  *** damalix has joined #openttdcoop.pro
18:50:18  <Mark> welcome
18:50:31  <damalix> Thanks:)
18:50:32  <Mark> we got a game going on at the moment i figured you'd like
18:51:21  <damalix> :) I'll have a look at that then ^^
18:51:34  <^Spike^> jusy pay the 5$ join toll each time you join...
18:51:36  <^Spike^> :)
18:51:43  <Mark> well that goes without saying
18:51:59  <^Spike^> sssh.... that's our extra
18:52:03  <^Spike^> nobody needs to know that :)
18:53:20  <damalix> !svn
18:53:25  <^Spike^> !rev
18:53:26  <damalix> !help
18:53:30  <^Spike^> !work
18:53:32  <^Spike^> !ping
18:53:32  <ProZone> ^Spike^: pong
18:53:37  <^Spike^> does respond ;)
18:53:39  <^Spike^> !revision
18:53:44  <^Spike^> ah just check topic
18:55:08  <ProZone> <Mark> good job on the road signs
18:55:33  <^Spike^> ty
18:55:45  <^Spike^> i was like it's a highway.. never seen 2-way highways :)
18:56:42  <Mark> they have those in vietnam
18:56:46  <Mark> or at least use them as such
18:56:56  <^Spike^> :)
18:57:21  <ProZone> <Spike> hmm
18:57:23  <ProZone> <Spike> who what where is blue
18:57:33  <ProZone> <Spike> mark.. did you add AIs?
18:57:42  <Mark> in SP
18:57:48  <Mark> by accident :P
18:57:52  <ProZone> <Spike> i just see a blue station popped up
18:57:56  <Mark> i'm just waiting for them to go bankrupt
18:58:01  <ProZone> <Spike> and it's creating tracks.. :)
18:58:12  <ProZone> <Mark> lol
18:58:19  <ProZone> <Spike> well it did for the station :D
18:58:22  <ProZone> <Spike> what AI is it? :)
18:58:26  <Mark> well what's the cmd for killing it again?
18:58:46  <ProZone> <Spike> eh.. clearcompany?
18:58:56  <Mark> reset_company only works for human companies
18:59:34  <^Spike^> !rcon max_companies
18:59:34  <ProZone> ^Spike^: Current value for 'max_companies' is: '3' (min: 1, max: 15)
18:59:36  <^Spike^> !rcon max_companies 1
18:59:37  <^Spike^> !rcon max_companies
18:59:38  <ProZone> ^Spike^: Current value for 'max_companies' is: '1' (min: 1, max: 15)
18:59:41  <planetmaker> stop_ai
18:59:52  <^Spike^> well needed to limit the companies aswell :)
18:59:55  <^Spike^> !rcon stop_ai
18:59:55  <ProZone> ^Spike^: - Stop an AI. Usage: 'stop_ai <company-id>'
18:59:55  <ProZone> ^Spike^: - Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.
18:59:56  <planetmaker> :-)
19:00:03  <^Spike^> !companies
19:00:06  <^Spike^> !rcon companies
19:00:06  <ProZone> ^Spike^: Company 1 (Orange): Gordon & Co.
19:00:06  <ProZone> ^Spike^: Company 2 (Red): Clueless
19:00:07  <ProZone> ^Spike^: Company 3 (Blue): Pont de Camialt Transport
19:00:07  <ProZone> ^Spike^: #:1(Orange) Company Name: 'Gordon & Co.'  Year Founded: 1970  Money: 1993513761  Loan: 0  Value: 1993518861  (T:0, R:0, P:0, S:0) unprotected
19:00:07  <ProZone> ^Spike^: #:2(Red) Company Name: 'Clueless'  Year Founded: 2052  Money: 23317  Loan: 40000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
19:00:07  <ProZone> ^Spike^: #:3(Blue) Company Name: 'Pont de Camialt Transport'  Year Founded: 2054  Money: 191146  Loan: 300000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
19:00:15  <^Spike^> !rcon stop_ai 2
19:00:15  <ProZone> ^Spike^: AI stopped, company deleted.
19:00:18  <^Spike^> !rcon stop_ai 3
19:00:18  <ProZone> ^Spike^: AI stopped, company deleted.
19:00:21  <^Spike^> solved :D
19:00:28  <Mark> great
19:00:54  <ProZone> *** Mark has joined company #1
19:01:11  <ProZone> *** Mark has joined spectators
19:07:39  <damalix> I'm compiling the proper version :p
19:12:44  <damalix> !password
19:12:45  <ProZone> damalix: pucked
19:13:07  <ProZone> *** Damalix joined the game
19:18:40  <ProZone> <Damalix> I think some signals are missing on BBH09
19:18:50  <ProZone> *** Damalix has joined company #1
19:27:05  <ProZone> <Damalix> I'll get off to eat... Cya later
19:27:15  <ProZone> *** Damalix has joined spectators
20:05:30  <Chris_Booth> !passwor
20:05:32  <Chris_Booth> !password
20:05:32  <ProZone> Chris_Booth: exerts
20:05:58  <ProZone> *** Chris Booth joined the game
20:06:06  <ProZone> <Chris Booth> hello all
20:07:20  <^Spike^> chris you may finish your own highway.. you ok with that? :D
20:07:32  <ProZone> <Chris Booth> i can
20:07:37  <^Spike^> oki :)
20:07:45  <ProZone> <Chris Booth> you not playing?
20:09:22  <ProZone> <Spike> eh...
20:09:28  <ProZone> <Spike> i can be supportive.. :)
20:25:16  <ProZone> *** Damalix has joined company #1
20:25:22  <ProZone> <Damalix> Hi back :)
20:25:28  <ProZone> <Chris Booth> hello
20:25:51  <ProZone> <Chris Booth> want to help me with my towns?
20:50:12  <ProZone> <Chris Booth> i think i have lost the plot
20:52:37  <ProZone> <Spike> Chris Booth gives a whole new meaning to rhode island.. more like Road Island..
20:52:37  <ProZone> <Spike> :)
20:52:43  <ProZone> <Chris Booth> lol
20:54:30  <ProZone> <Chris Booth> they will be epic towns
20:55:26  <ProZone> <Spike> yeah right... :)
20:55:28  <ProZone> <Damalix> Nice road network :p
20:55:34  <ProZone> <Chris Booth> now just where to put my bus stoops
20:55:36  <ProZone> <Chris Booth> stops
20:56:09  <ProZone> <Mark> Chris Booth: why the hell did you level your entire island?
20:56:31  <ProZone> <Chris Booth> not the entire islans
20:56:38  <ProZone> <Mark> at least the bigger part
20:56:44  <ProZone> <Chris Booth> just took a few inches off the top
20:56:54  <ProZone> <Spike> and why are you doing UK lanes.. :)
20:57:09  <ProZone> <Chris Booth> i live in the UK
20:57:12  <ProZone> *** Mark has joined company #1
20:57:16  <ProZone> <Spike> :)
20:57:53  <ProZone> <Spike> and mark.. look at it from the positive side... it has some roads.. :)
20:58:11  <ProZone> <Mark> meh
20:59:12  <ProZone> <Chris Booth> not as it if mess up your plans
20:59:26  <ProZone> <Mark> it does, the goal was a nice map
20:59:47  <ProZone> <Chris Booth> it is nice
21:00:00  <ProZone> <Mark> it's flat
21:00:06  <ProZone> <Mark> you really didn't have to level it
21:00:06  <ProZone> <Chris Booth> and will be when it is covered in buildings
21:00:10  <ProZone> <Chris Booth> its not flat
21:00:12  <ProZone> <Spike> mark.. shamefully nice is such a term with big interpertation
21:02:43  <ProZone> <Chris Booth> now i add a mit more hill in the middle again
21:02:53  <ProZone> <Mark> a lot better
21:06:55  <ProZone> <Chris Booth> mark why are you using old japanese stations?
21:07:03  <ProZone> <Mark> dunno
21:07:40  <ProZone> <Spike> cause he's mark?
21:12:00  <ProZone> <Chris Booth> Vallas is a sexy station
21:12:20  <ProZone> <Spike> Valls?
21:12:34  <ProZone> <Chris Booth> yes
21:12:36  <ProZone> <Chris Booth> that one
21:12:47  <ProZone> <Spike> auto completion also works for town names.. ;)
21:12:55  <ProZone> <Chris Booth> it does
21:13:10  <ProZone> <Chris Booth> cool
21:13:14  <ProZone> <Chris Booth> never knew that
21:13:24  <ProZone> <Damalix> oh that's nice :p
21:13:26  <ProZone> <Spike> makes calling towns easier :D
21:13:33  <ProZone> <Mark> hehe
21:13:36  <ProZone> <Spike> also noticed that 2 psgs ago :)
21:13:38  <ProZone> <Chris Booth> not realy if you have lots with similar names
21:13:41  <ProZone> <Mark> that's why i love Catalan town names so much
21:14:59  <ProZone> <Chris Booth> mark you need to turn towns allowed to build roads off
21:15:09  <Mark> !rcon patch no_town_roads
21:15:09  <ProZone> Mark: 'no_town_roads' is an unknown setting.
21:15:10  <ProZone> <Chris Booth> otherwise as it is they will distroy everything
21:15:19  <Mark> !rcon patch town_layout
21:15:19  <ProZone> Mark: Current value for 'town_layout' is: '0' (min: 0, max: 4)
21:15:23  <Mark> it's off
21:15:28  <ProZone> <Chris Booth> no it isnt
21:15:28  <^Spike^> doesn't setdef do that already?
21:15:30  <ProZone> <Mark> uh wait
21:15:34  <Mark> !rcon patch town_layout 4
21:15:36  <ProZone> <Chris Booth> town growth if off
21:15:38  <ProZone> <Chris Booth> and no spike
21:15:43  <Mark> !rcon patch town_layout 0
21:15:50  <Mark> oh wait
21:15:54  <Mark> it's a seperate patch now
21:15:56  <Mark> good
21:16:08  <^Spike^> allow_town_roads
21:16:15  <^Spike^> !rcon set allow_town_roads 0
21:16:19  <^Spike^> !rcon allow_town_roads
21:16:19  <ProZone> ^Spike^: ERROR: command or variable not found
21:16:19  <Mark> yeah that
21:16:22  <^Spike^> !rcon set allow_town_roads
21:16:23  <ProZone> ^Spike^: Current value for 'allow_town_roads' is: 'off' (min: 0, max: 1)
21:16:49  <ProZone> <Chris Booth> thanks
21:18:23  <ProZone> <Mark> blvds are a pain in the ass
21:18:29  <ProZone> <Mark> but worth the effort
21:18:40  <ProZone> <Chris Booth> i got one arroung my island
21:18:54  <ProZone> <Mark> i'm working on the rest of the map
21:19:42  <ProZone> <Chris Booth> it even worse when i built lines up the coast
21:20:56  <ProZone> <Damalix> Why do you build roads all around lands ?
21:21:20  <ProZone> <Mark> nice backbone to hook the road networks on to
21:21:26  <ProZone> <Damalix> ok
21:21:28  <ProZone> <Mark> the plan is to cover the whole map in town
21:21:41  <ProZone> <Chris Booth> Sant Juliá be Serraclara will make a nice screeny later
21:22:07  <ProZone> <Mark> yeah it might
21:25:13  <ProZone> <Damalix> Can I let a room for one house between the road and the sea ?
21:25:20  <ProZone> <Mark> yeah
21:25:43  <ProZone> <Mark> the idea is just to have a road to hook everything up to
21:26:23  <ProZone> <Chris Booth> why is the coast dissapearing?
21:26:26  <ProZone> <Chris Booth> at BBH 05
21:26:33  <ProZone> <Mark> because it looks better
21:30:47  <Chris_Booth> Mark: http://www.greatcliff.co.uk/UserFiles/43135%2043146%20Dawlish%20%28Resized%29%281%29.jpg
21:30:56  <Chris_Booth> that is the train line a went on the other day
21:31:01  <Chris_Booth> in a HST 125 just like that
21:31:04  <Mark> wow nice
21:31:09  <Chris_Booth> thats when it looks cool
21:31:15  <Mark> was the tide that high?
21:31:24  <Chris_Booth> not that high
21:31:27  <Chris_Booth> but it was in
21:31:56  <ProZone> <Chris Booth> we saw water flying out of a stack though
21:32:13  <Mark> lol is the town called great cliff?
21:32:22  <Mark> oh wait
21:32:28  <Mark> that's a hotel or something
21:32:30  <ProZone> <Chris Booth> no its called dawlish
21:37:23  <ProZone> <Mark> i'm off to bed
21:37:25  <ProZone> <Mark> goodnight
21:37:28  <ProZone> <Chris Booth> night mark
21:37:30  <ProZone> *** Mark has left the game (leaving)
21:37:34  <ProZone> <Damalix> 'night
21:44:45  <ProZone> <Damalix> I'll get off, have a look to the PS and go to bed
21:45:05  <ProZone> <Damalix> Good night
21:45:11  <^Spike^> cya
21:45:27  <ProZone> <Chris Booth> bye Damalix
21:45:37  *** Mark has quit IRC
21:45:49  <ProZone> *** Damalix has left the game (connection lost)
21:49:06  <ProZone> <Chris Booth> i should build some bus stops
21:49:16  <ProZone> <Chris Booth> you want town Spike
21:50:14  <ProZone> <Spike> La Roca de Riubaix de Mar seems nice.. :D
21:56:56  *** damalix has quit IRC
21:57:13  <ProZone> <Chris Booth> its yours if you want it
21:57:43  <ProZone> <Chris Booth> you can connect it to my island
21:58:02  <ProZone> * Spike doesn't even need a busstop for it.. :D
21:58:26  <ProZone> <Chris Booth> use hellies
21:58:58  <ProZone> <Chris Booth> could use the smaller one
21:59:41  <ProZone> <Spike> 1 heliport full coverage :)
22:00:01  <ProZone> <Chris Booth> epic
22:00:16  <ProZone> <Chris Booth> now you need a helli at a main stations
22:00:19  <ProZone> <Spike> nice spot there if you don't mind :D
22:00:33  <ProZone> <Chris Booth> i dont mind
22:01:53  <ProZone> <Chris Booth> mm rasins
22:20:38  <ProZone> *** Chris Booth has joined spectators
22:20:43  <ProZone> *** Spike has joined spectators
22:20:43  <ProZone> *** Game paused (not enough players)
22:20:49  <ProZone> <Spike> was about to do the same.. :)
22:20:53  <ProZone> *** Spike has left the game (leaving)
22:20:53  <Chris_Booth> lol
22:20:57  <Chris_Booth> i am going to PS
22:21:02  <^Spike^> ....
22:21:03  <^Spike^> scary...
22:21:09  <^Spike^> stop reading my mind!
22:45:36  *** Progman has joined #openttdcoop.pro
23:16:57  <ProZone> *** Chris Booth has left the game (connection lost)
23:16:57  *** Chris_Booth has quit IRC
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