Log for on 8th November 2009:
Times are UTC Toggle Colours
00:03:33  *** Razaekel has joined
00:05:34  *** ODM has quit IRC
00:26:43  *** Chris_Booth_ has joined
00:48:36  *** Chris_Booth_ has quit IRC
01:32:49  *** KenjiE20|LT has joined
01:32:50  *** ChanServ sets mode: +o KenjiE20|LT
01:33:43  *** KenjiE20 has quit IRC
04:28:14  *** KenjiE20|LT has quit IRC
07:40:46  *** ODM has joined
07:40:47  *** ChanServ sets mode: +o ODM
07:45:51  *** ^Spike^ has joined
07:45:51  *** ChanServ sets mode: +o ^Spike^
09:02:44  *** Progman has joined
09:44:14  <ProZone> *** Spike joined the game
09:48:02  <ProZone> *** Spike has joined company #1
09:48:02  <ProZone> *** Game unpaused (enough players)
10:03:17  <ProZone> *** Spike has joined spectators
10:03:17  <ProZone> *** Game paused (not enough players)
10:34:23  <ProZone> *** Spike has joined company #1
10:34:23  <ProZone> *** Game unpaused (enough players)
11:14:55  *** Progman has quit IRC
11:21:16  *** Mark has joined
11:21:16  *** Webster sets mode: +o Mark
11:40:44  <Mark> morning
11:41:03  <ProZone> *** Mark has left the game (connection lost)
11:41:15  <Mark> !password
11:41:15  <ProZone> Mark: brassy
11:41:22  <ProZone> *** Mark joined the game
11:45:58  <ProZone> *** Mark has left the game (leaving)
11:46:06  <^Spike^> mornin
11:46:26  <ProZone> <Spike> didn't see you join..
11:51:24  <Mark> :P
11:58:21  <ProZone> <Spike> seems most happens by road/planes :D
12:06:53  <ProZone> *** Mark joined the game
12:06:58  <ProZone> <Mark> time to do some work on my island
12:07:41  <ProZone> <Spike> i just forgot to copy orders before deleting al busses... :)
12:07:47  <ProZone> <Spike> so need to redo orders...
12:07:47  <ProZone> <Mark> nice
12:07:53  <ProZone> <Spike> oh well :)
12:08:03  <ProZone> <Spike> can now release busses in batches
12:08:09  <ProZone> <Spike> so that they don't all stack @ 1 stop
12:08:11  <ProZone> <Mark> good, the hill itself is enough penalty now it seems
12:08:11  *** KenjiE20 has joined
12:08:12  *** ChanServ sets mode: +o KenjiE20
12:10:37  <ProZone> <Spike> Mark: solved the highway going to local problem? :)
12:10:45  <ProZone> <Mark> seems so
12:10:47  <ProZone> <Mark> now idea what fixed it
12:10:57  <ProZone> <Mark> probably the hill penalty
12:11:12  <ProZone> <Spike> oki
12:11:22  <ProZone> <Spike> i also tried expanding  my island stuff... :)
12:12:25  <ProZone> <Mark> i'm going to try forcing main road usage by making all other roads dead ends
12:12:29  <ProZone> <Mark> like in real cities
12:12:46  <ProZone> <Spike> i just keep my local and highway separated.. :)
12:21:39  <ProZone> <Spike> seeing your town i'm like.. hmm i could idd be more creative :D
12:22:13  <ProZone> <Mark> i think i'll write a post about real life town roads and how to use that to your benfifit
12:22:17  <ProZone> <Mark> benifit even
12:22:31  <ProZone> <Spike> could be an idea.. :)
12:23:09  <ProZone> <Mark> i figured most of it out playing simcity but it's also true for ottd :P
12:23:17  <ProZone> <Spike> :)
12:23:19  <ProZone> <Spike> sim city.......
12:23:21  <ProZone> <Spike> :D
12:33:24  <ProZone> *** Spike has left the game (connection lost)
12:33:36  <^Spike^> clash...
12:33:56  <ProZone> <Mark> nice
12:34:01  <ProZone> *** Spike joined the game
12:34:09  <ProZone> <Spike> i was just busy making another nice harbour.. :)
12:34:13  <ProZone> *** Spike has joined company #1
12:34:37  <ProZone> <Mark> where?
12:34:47  <ProZone> <Spike> Calella de Montfosc:
12:35:01  <ProZone> <Spike> harbour where ppl may live.. :)
12:35:23  <ProZone> <Mark> don't overdo it though :P
12:35:33  <ProZone> <Spike> was gonna keep size with this :D
12:35:39  <ProZone> <Mark> ok, good
12:36:00  <ProZone> <Spike> now the annoying part.. finding all the right station parts..
12:36:10  <ProZone> <Mark> heh
12:36:29  <ProZone> <Mark> i use only the ISR
12:43:05  <ProZone> <Spike> now i hope towns atleast start building there.. :)
12:43:16  <ProZone> <Mark> sure it will
12:44:14  <ProZone> <Spike> did all that hard work to eyecany it a bit.. :D
12:44:24  <ProZone> <Spike> eyecandy*
12:44:44  <ProZone> <Spike> (read extending the bus stop reach ;))
12:44:50  <ProZone> <Mark> heh
12:45:25  <ProZone> <Spike> it's annoying.. i released all my busses in sets of 5.. and now the all line up at the same stop again.. :/
12:45:41  <ProZone> <Spike> guess a time schedule would help?
12:46:03  <ProZone> <Mark> it probably would
12:46:48  <ProZone> <Spike> what would the time for the trip do in schedule?
12:47:19  <ProZone> <Mark> uh?
12:47:25  <KenjiE20> determine if it's early or late at the next stop
12:47:30  <^Spike^> ..
12:47:37  <^Spike^> what's the use of settings it
12:47:38  <KenjiE20> and adjust accordingly
12:47:39  <^Spike^> none?
12:47:44  <KenjiE20> iirc
12:48:19  <KenjiE20> the time it leaves the stop is TimeAtStop (+TimeTravel)
12:48:19  <ProZone> <Mark> you could just make it wait 10 days at the first stop
12:48:21  <ProZone> <Mark> to spread them
12:48:51  <ProZone> <Spike> or just depot them all and release them all in batches?
12:49:24  <KenjiE20> depot all -> send one with a auto-fill then relase in batches
12:49:36  <ProZone> <Spike> it's sort of SRO..
12:49:58  <ProZone> <Spike> don't know if that would help with auto-fill :)
12:50:09  <KenjiE20> probably not
12:50:14  <ProZone> <Spike> :)
12:50:29  <KenjiE20> you'll probably always get a glut then :)
12:50:46  <ProZone> <Spike> just depot them.. and release them in batches again.. starting at order 1 :)
12:50:57  <ProZone> <Spike> AS LONG as i atleast make a copy before doing that :D
12:53:30  <ProZone> <Spike> just let them wait for 1 day @ each stop... it's just to transfer so :)
12:54:13  <ProZone> *** Kenji joined the game
12:57:04  <ProZone> <Mark> what a mess
12:57:10  <ProZone> <Spike> where
12:57:16  <ProZone> <Mark> my island
12:57:24  <ProZone> <Spike> same problem with the orders?
12:57:30  <ProZone> <Mark> nope
12:57:32  <ProZone> <Spike> i already was like: No trams :(
12:57:38  <ProZone> <Mark> it's a mess on purpose :P
12:57:44  <ProZone> <Spike> ah
12:57:58  <ProZone> <Mark> i just need the towns to grow a bit
12:58:09  <ProZone> <Spike> well it seems that if busses can full load they will still wait longer then that 1 day i set them to
12:58:33  <ProZone> <Spike> even if order isn't full load
12:59:53  <ProZone> <Spike> by them busses full loading kills the idea i wanted to get with it.. :/
13:00:33  <ProZone> *** Kenji has left the game (leaving)
13:05:14  <ProZone> <Mark> i should have followed my own plan better :P
13:05:20  <ProZone> <Spike> why is
13:05:23  <ProZone> <Spike> which*
13:05:34  <ProZone> <Mark> not making bus stops at main roads.. :P
13:05:44  <ProZone> <Spike> :)
13:06:18  <ProZone> <Spike> i'm almost going for the make some transfers and walk stuff method.. but well..
13:07:00  <ProZone> <Spike> some transfer stations to transfer to the my main transfer part
13:10:51  <ProZone> <Spike> ...
13:22:37  <ProZone> <Spike> i like it how my biggest town infests all other towns when you make a bus service..
13:22:39  <ProZone> <Spike> :)
13:23:14  <ProZone> <Mark> heh
13:23:40  <ProZone> <Mark> look at Santa Maria de Camialt de Ter
13:23:50  <ProZone> <Spike> even worse
13:23:57  <ProZone> <Mark> yeah
13:24:08  <ProZone> <Spike> it's almost infesting my town
13:24:14  <ProZone> <Mark> lol
13:25:17  <ProZone> <Spike> and now in Selva baixa the perfect example a time schedule doesn't help much with busses that can full load taking 3 days
13:25:27  <ProZone> *** AmmIer joined the game
13:25:46  <ProZone> <AmmIer> Mayonaise
13:26:00  <ProZone> <Mark> schnitzel
13:26:46  <ProZone> <Spike> it's annoying.. :(
13:27:36  <ProZone> <AmmIer> oh, you introduces variety on the highway
13:27:52  <ProZone> <Spike> not me.. :)
13:28:11  <ProZone> <Spike> i was more talking about bus schedules not working if they can full load... while order doesn't say so..
13:28:53  <ProZone> <AmmIer> still houses growing along the highway is ugly
13:29:05  <ProZone> <Spike> no way to stop it..
13:29:11  <ProZone> <Spike> unless we buy all that land
13:29:17  <ProZone> <AmmIer> yeah, need a code fix
13:29:23  <ProZone> <Spike> what needs
13:29:38  <ProZone> <Spike> the houses?
13:30:01  <ProZone> <AmmIer> something like a "welcome to town" sign
13:30:55  <ProZone> <AmmIer> block roads does also block houses, so this shouldn't be that hard to implement
13:31:37  <ProZone> <Spike> almost going for the p2p action in my town...
13:35:49  <ProZone> <Spike> bleh...
13:38:18  <ProZone> <Spike> busses are't prefect for SRO :/
13:38:34  *** damalix has joined
13:46:07  <ProZone> <Spike> hmmm that works better... :)
13:53:26  <ProZone> <Mark> i'm going to redo my road network
13:53:30  <ProZone> <Mark> this doesn't work at all
13:53:40  <ProZone> <Spike> what might work is not using onroad stops
13:53:51  <ProZone> <Spike> for the normal stops that is
13:53:55  <ProZone> <Mark> i should have sticked to my plan :P
13:53:58  <ProZone> <Spike> for transfer stations and such it's ok
13:54:02  <ProZone> <Mark> then it'd have worked
13:54:17  <ProZone> <AmmIer> TTRS is simple bad balanced
13:54:27  <ProZone> <AmmIer> way to many pax
13:54:35  <ProZone> <AmmIer> +o
13:56:02  <ProZone> *** AmmIer has left the game (leaving)
13:56:16  <ProZone> <Spike> also the W side mark? :)
13:56:18  <ProZone> <Spike> i like dyno :D
13:56:28  <ProZone> <Mark> i'll do that by myself
13:56:32  <ProZone> <Spike> .. :(
13:58:02  <ProZone> <Spike> time for some rework on my road network..
14:00:50  *** ODM has quit IRC
14:03:17  <ProZone> *** tneo joined the game
14:06:02  <De_Ghosty> !password
14:06:03  <ProZone> De_Ghosty: lushes
14:06:33  <ProZone> *** de______Ghost joined the game
14:07:18  <ProZone> *** tneo has left the game (connection lost)
14:09:49  <ProZone> *** Mark has joined spectators
14:20:14  <XeryusTC> !password
14:20:14  <ProZone> XeryusTC: shriek
14:20:26  <ProZone> *** XeryusTC joined the game
14:32:02  *** Chris_Booth is now known as Guest1195
14:32:14  *** Chris_Booth has joined
14:32:53  <ProZone> <XeryusTC> do trains need to be top speed too, or can we pick everything?
14:33:01  <ProZone> <Spike> good question..
14:33:49  <ProZone> <XeryusTC> i strongly feel like buying big boys :P
14:33:55  <ProZone> <Spike> :)
14:34:14  <ProZone> <XeryusTC> which is something like a 4-10-6 IIRC :P
14:35:48  <ProZone> <Spike> ... never used sign...
14:38:11  *** Guest1195 has quit IRC
14:45:17  <ProZone> *** Mark has joined company #1
14:45:21  <ProZone> <Mark> 'lo
14:45:31  <ProZone> <XeryusTC> hmm, 130km/h trains seems a bit too slow :o
14:45:56  <ProZone> <Spike> ...
14:51:39  <ProZone> *** XeryusTC has left the game (connection lost)
15:57:25  <ProZone> *** Mark has joined spectators
16:29:31  <^Spike^> !rcon set max_roadveh 2000
16:32:25  <planetmaker> :-O
16:32:32  <^Spike^> we just hit 1k
16:32:38  <^Spike^> just wanted to be sure we got enough ±'
16:32:41  <^Spike^> :)
16:32:45  <planetmaker> !rcon set max_roadveh 6000
16:32:47  <planetmaker> ;-)
16:32:54  <^Spike^> 5k is max if i'm right
16:32:57  <^Spike^> !rcon set max_roadveh
16:32:58  <ProZone> ^Spike^: Current value for 'max_roadveh' is: '5000' (min: 0, max: 5000)
16:33:00  <^Spike^> :)
16:33:04  <planetmaker> that's what I think, too.
16:33:10  <planetmaker> it was a test. And it passed
16:33:11  <^Spike^> i know for sure.. ;)
16:33:20  <Razaekel> the server's gonna crash before it hits 5k
16:33:26  <Razaekel> !password
16:33:26  <ProZone> Razaekel: ankles
16:33:27  <planetmaker> your client
16:33:30  <planetmaker> not the server
16:33:35  <ProZone> *** Razaekel joined the game
16:33:40  <planetmaker> !ip
16:33:40  <ProZone> planetmaker:
16:33:43  <Razaekel> that's debatable
16:33:54  <planetmaker> yup, but the outcome is clear
16:36:04  <planetmaker> the CPU load indicates that another 3k should be no problem w/o slow-down, 5k maybe with a small one
16:36:29  <ProZone> <Spike> well as long as we don't amp up the boats anymore :)
16:36:32  <ProZone> <Spike> maybe some trains.. :)
16:36:39  <planetmaker> :-) Boats are a killer
16:36:54  <planetmaker> But this openttd uses about 18% CPU
16:37:01  <planetmaker> so... much to go, still :-)
16:37:06  <ProZone> <Spike> that with 56 boats
16:39:45  <ProZone> *** Spike has joined spectators
16:52:22  <ProZone> <Razaekel> man
16:52:32  <ProZone> <Razaekel> the limit on the number of bus stops per station is annoying
16:55:54  <Ammler> !server_status
16:55:54  <ProZone> Ammler:  17:55:52 up 180 days,  4:48,  0 users,  load average: 3.19, 2.92, 2.74
16:55:55  <ProZone> Ammler: Cpu(s): 15.9%us,  5.5%sy,  2.0%ni, 74.0%id,  2.4%wa,  0.0%hi,  0.1%si,  0.0%st
16:55:55  <ProZone> Ammler: 26627 openttd   15   0 29148  13m 4188 S   19  0.7 122:57.07 ./openttd -c opentt
16:56:07  <Ammler> quite busy server :-)
16:56:13  <ProZone> <Spike> :)
16:56:16  <ProZone> <Spike> and Razaekel tell me about it..
16:56:34  <Mark> someone should write a patch to make it configurable
16:56:46  <Razaekel> we need 2 patches
16:56:51  <Razaekel> one to change the number of bus stops
16:57:00  <Razaekel> one to increase the size of factories and steel mills
16:57:23  <Mark> i think the first is easy, the latter may not be
16:58:23  <ProZone> <Razaekel> what are the issues with the second?
16:58:36  <Mark> dunno, i just think it's not easy
16:58:48  <Mark> otherwise the limit would be much higher, probably
16:58:50  <Ammler> also the general station_spread coulb be incrased
16:59:13  <ProZone> <Razaekel> from 64 to something like 128?
16:59:28  <Ammler> I thought more about to something like max map size
16:59:44  <ProZone> <Razaekel> ...
16:59:51  <ProZone> <Razaekel> a 2048 station?
16:59:57  <ProZone> <Mark> yeah, that would make some interesting teleports
17:00:00  <ProZone> <Razaekel> >.>
17:00:03  <Ammler> :-D
17:00:07  <ProZone> <Spike> :)
17:00:10  <ProZone> <Mark> making billions a trip on a 2048 tile map
17:00:36  <ProZone> <Razaekel> should do it, if just for the lol
17:00:51  <ProZone> <Spike> more busstops per station would be nice atleast :)
17:01:05  <Ammler> well, it's a setting...
17:01:26  <Ammler> not every limit is logical
17:01:39  <ProZone> <Spike> for coop :)
17:01:45  <Mark> i guess not many people actually hit the 27960 limit
17:02:22  <Razaekel> i'm gonna be hitting it in my map
17:02:34  <Razaekel> multiple times
17:02:34  <Ammler> as it needs 1 byte per cargounit, It is fine to have that limit
17:02:38  <Razaekel> steel mill, factory
17:03:01  <Ammler> there was once a build without a limit, we had 1 million pax waiting...
17:03:06  <Mark> hehe
17:03:11  <Mark> that was game 50 or something
17:03:14  <Mark> 49
17:03:15  <Ammler> yeah
17:03:26  <Ammler> the save game riszed around 5mb
17:03:33  <Mark> :D
17:04:52  <Mark> @calc 0.2*76*2048
17:04:52  <Webster> Mark: 31129.6
17:05:15  <Mark> that's for teleporting a bus of coal over a 2048 tile map
17:05:22  <Mark> @calc 0.2*76*4096
17:05:22  <Webster> Mark: 62259.2
17:05:27  <Mark> if you do it diagonally
17:09:01  <ProZone> *** Mark has joined company #1
17:12:46  <ProZone> *** Spike has joined company #1
17:13:37  <Mark>
17:13:38  <Webster> Title: wertergsdfs.jpg (image) (at
17:13:39  <Mark> awesome
17:13:52  <^Spike^> ... :)
17:13:53  <Razaekel> wtf
17:14:00  <Razaekel> the highway is going THROUGH the building?
17:14:04  <^Spike^> where the *#$# is that?
17:14:21  <Mark> japan, of course :P
17:14:37  <^Spike^> .. :)
17:14:49  <KenjiE20> I migh've been there
17:16:00  <KenjiE20> pretty sure it's not far from Ueno, and I'm pretty sure I've been on that Train Line
17:16:15  <Mark> nice
17:16:43  <Mark> it's the Hanshin Expressway
17:17:01  <KenjiE20> that may well be the southerly direction, rather than westerly mind
17:17:24  * KenjiE20 checks Google maps
17:18:18  <KenjiE20> okay, my bad, it's Osaka
17:19:10  <ProZone> <Razaekel> god
17:19:16  <ProZone> <Razaekel> my lats are SO sore
17:19:51  <KenjiE20> that'll explain why I recognise the train though.. Been there too :P
17:24:47  <ProZone> <Spike> mark is Camialt de Ter also a highway pax delivery spot?
17:24:58  <ProZone> <Mark> no
17:25:00  <ProZone> <Spike> i've got 23k pax for anyone who needs so..
17:25:02  <ProZone> <Spike> some*
17:25:02  <ProZone> <Mark> it's only a local drop
17:25:04  <ProZone> <Spike> ah..
17:25:14  <ProZone> <Mark> you can unload trains though :P
17:25:24  <ProZone> <Spike> i got no trains.. and
17:25:40  <ProZone> <Spike> where i want a station.. it's pretty small.. to create a proper hub
17:25:54  <ProZone> <Mark> create an inline twoway terminus
17:26:02  <ProZone> <Mark> like i did at Sant SadurnĂ­ de Montgris
17:26:29  <ProZone> <Spike> that's an idea.. maybe move the highway a bit..
17:27:25  <damalix> !password
17:27:25  <ProZone> damalix: soared
17:27:37  <ProZone> *** Damalix joined the game
17:27:43  <ProZone> <Damalix> Hi there
17:27:49  <ProZone> <Mark> hello
17:28:21  <ProZone> *** Spike has left the game (connection lost)
17:28:35  <ProZone> *** Spike joined the game
17:28:43  <ProZone> *** Spike has joined company #1
17:30:14  <ProZone> *** Damalix has left the game (connection lost)
17:30:28  <damalix> aww the game is too big for me :(
17:30:43  <ProZone> <Razaekel> and it's gonna get bigger!
17:31:01  <damalix> :'(
17:31:04  <^Spike^> damalix is it while joining..
17:31:08  <^Spike^> or just in the game
17:31:45  <damalix> It seemed I could join
17:32:09  <damalix> but I couldn't stay more than 3 minutes
17:32:20  <damalix> and it was very laggy
17:36:37  <ProZone> <Razaekel> yay, finally covered the place with roads
17:36:38  *** Progman has joined
17:36:43  <ProZone> <Mark> :)
17:40:06  <ProZone> <Razaekel> now i just need a crapload of bus stops
17:40:11  <ProZone> <Mark> Spike: you could put half of the station on either side of the ML
17:40:17  <ProZone> <Spike> true.. :)
17:40:23  <ProZone> <Spike> just was fitting :)
17:49:59  <ProZone> <Spike> there... :)
17:50:29  <ProZone> <Mark> now get some trains running to me :P
17:50:51  <ProZone> <Mark> i'll soon have quite a load of pax too
17:50:54  <ProZone> <Spike> first also restore some town roads :)
17:52:24  <ProZone> <Mark> i want food
17:52:32  <ProZone> *** Mark has joined spectators
17:55:00  <ProZone> * Razaekel will have the biggest city in terms of land area
17:55:15  <ProZone> <Spike> prob :)
17:55:22  <damalix> !password
17:55:22  <ProZone> damalix: inters
17:55:57  <ProZone> *** Damalix joined the game
18:07:38  <ProZone> *** Spike has left the game (connection lost)
18:07:50  <^Spike^> !password
18:07:50  <ProZone> ^Spike^: streak
18:07:59  <ProZone> *** Spike joined the game
18:08:07  <ProZone> *** Spike has joined company #1
18:08:25  <ProZone> *** Spike has left the game (connection lost)
18:08:36  <ProZone> *** Spike joined the game
18:08:41  <ProZone> *** Spike has joined company #1
18:09:06  <ProZone> *** Razaekel has left the game (leaving)
18:10:07  <ProZone> <Spike> Damalix/de______Ghost you 2 doing anything?
18:10:17  <ProZone> *** Damalix has left the game (connection lost)
18:10:30  <^Spike^> guess damalix crashed.. :)
18:10:32  <damalix> I was trying to
18:10:41  <^Spike^> what did you do
18:10:41  <damalix> but got disconnected :(
18:10:57  <damalix> !password
18:10:58  <ProZone> damalix: wraths
18:11:13  <ProZone> *** Spike has paused the server.
18:11:15  <ProZone> *** Game paused (not enough players)
18:11:17  <ProZone> <Spike> rejoin...
18:11:21  <ProZone> *** Damalix joined the game
18:11:29  <ProZone> <Spike> all ok?
18:11:47  <ProZone> *** Spike has enabled autopause mode.
18:11:49  <ProZone> *** Game unpaused (enough players)
18:16:00  <damalix> that is really hard for me to play, because it's very lagguy on my computer :s
18:16:47  <^Spike^> are you fully zoomed in?
18:17:02  <damalix> yes
18:17:11  <^Spike^> it happens on all areas?
18:17:21  <damalix> not much on sea, but...
18:17:31  <damalix> ...There is not much to build there
18:18:03  <ProZone> <Spike> *sigh*
18:18:13  <ProZone> <Spike> Damalix:  did you add those boats to your island?
18:20:51  <ProZone> <Spike> Damalix: is it better now?
18:22:02  <ProZone> <Damalix> seems so, a little
18:22:32  <ProZone> <Spike> now?
18:22:49  *** ^Spike^ has left
18:22:56  *** ^Spike^ has joined
18:22:56  *** ChanServ sets mode: +o ^Spike^
18:31:40  <ProZone> *** Damalix has left the game (connection lost)
18:32:29  <damalix> hmmm.... finally connection lost :s
18:33:09  <^Spike^> ...
19:06:46  *** ODM has joined
19:06:46  *** ChanServ sets mode: +o ODM
19:21:12  <Razaekel> !password
19:21:12  <ProZone> Razaekel: bustle
19:21:23  <ProZone> *** Razaekel joined the game
19:27:32  <ProZone> <Spike> raz.. can you maybe use bouys on your boats?
19:29:15  <ProZone> <Razaekel> how much space should i put between the buoys?
19:29:51  <ProZone> <Spike> seems enough like that..
19:31:53  <planetmaker> a good distance between buoys is like 10 tiles or so
19:32:10  <ProZone> <Spike> well when there are no bouys.. every distance is good.. ;)
19:32:15  <ProZone> <Spike> but 10 is idd a nice one
19:34:02  <ProZone> <Spike> Razaekel: can i send some highway busses towards you?
19:34:08  <ProZone> <Razaekel> sure
19:35:17  <Chris_Booth> !password
19:35:17  <ProZone> Chris_Booth: kiting
19:35:38  <ProZone> *** Chris Booth joined the game
19:36:01  <ProZone> <Spike> and Razaekel maybe 1 request: try to group the road vehicles.. :)
19:36:32  <ProZone> <Razaekel> >.>
19:36:44  <ProZone> <Spike> much easier to see who what where
19:37:11  <ProZone> <Chris Booth> helo again
19:37:21  <ProZone> <Spike> ellow
19:41:15  <ProZone> <Razaekel> the rest arent mine
19:41:21  <ProZone> <Chris Booth> my sities need more room
19:41:26  <ProZone> <Spike> it's ok..
19:41:48  <ProZone> <Spike> others seems marks
19:42:17  <ProZone> <Spike> chris geen hongkong international airport? :)
19:42:23  <ProZone> <Spike> geen=no
19:42:29  <ProZone> <Spike> bleh. thinking dutch is annoying sometimes :)
19:43:03  <ProZone> <Chris Booth> where could i build one?
19:43:15  <ProZone> <Spike> water airport? :)
19:43:43  <ProZone> <Chris Booth> in the sea near RubĂ­?
19:44:37  <ProZone> <Spike> possible.. using the canal method maybe...
19:44:47  <ProZone> <Spike> i would try to link it to a transfer station though
19:45:59  <ProZone> <Spike> chris isn't it better to walk it from some transfer station?
19:46:15  <ProZone> <Chris Booth> i am going to build its own
19:46:21  <ProZone> <Spike> ah...
19:46:42  <ProZone> <Spike> and get's it's own transfer station i guess?
19:46:57  <ProZone> <Chris Booth> yes
19:47:21  <ProZone> * Spike likes that idea :)
19:50:47  <ProZone> <Spike> chris going uk roads again? :)
19:51:03  <ProZone> <Chris Booth> yeah its more fun that way
19:51:56  <XeryusTC> !password
19:51:56  <ProZone> XeryusTC: salted
19:52:04  <ProZone> *** XeryusTC joined the game
19:52:37  <ProZone> *** Chris Booth has left the game (leaving)
19:58:50  <ProZone> <Spike> annoying.. also hit the busstop limit here..
19:59:12  <ProZone> <XeryusTC> that is very annoying indeed
19:59:26  <ProZone> <Razaekel> getting laggy
20:02:15  <ProZone> *** XeryusTC has left the game (leaving)
20:02:51  <ProZone> *** Spike has left the game (leaving)
20:05:50  <ProZone> *** Mark has left the game (leaving)
20:09:44  *** Mark has quit IRC
20:17:55  <ProZone> *** Razaekel has left the game (leaving)
20:17:55  <ProZone> *** Game paused (not enough players)
21:03:59  <ProZone> *** de______Ghost has left the game (leaving)
21:04:11  *** De_Ghosty has quit IRC
21:15:34  <Chris_Booth> !password
21:15:34  <ProZone> Chris_Booth: waning
21:15:47  <ProZone> *** Chris Booth joined the game
21:19:09  <ProZone> *** Chris Booth has left the game (leaving)
21:45:40  *** Progman has quit IRC
21:59:58  *** damalix has quit IRC
22:43:39  *** Progman has joined
23:26:46  *** ODM has quit IRC
23:31:21  *** Progman has quit IRC
23:53:11  *** Chris_Booth has quit IRC
23:55:35  *** ^Spike^ has quit IRC

Powered by YARRSTE version: svn-trunk