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Log for #openttdcoop.pro on 13th November 2009:
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15:23:17  <KenjiE20> Osai "14:38:27       <-- | ProZone (openttd@otaku-hosting.nl) has quit" time to check them thar logs :)
15:35:08  <^Spike^> ping timeout quit..
15:35:13  <^Spike^> but it seems to have survived a long time
15:35:15  <^Spike^> first time today
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15:55:35  <Osai> ^Spike^:  its weird
15:55:38  <Osai> I checked the logs
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15:59:57  <^Spike^> and
16:00:11  <^Spike^> what did the logs say
16:02:43  <Osai> nothing :/
16:02:59  <Osai> I don't see any unnormal behaviour
16:04:07  <^Spike^> ...
16:04:54  <Osai> I expected something like a ping without a response
16:06:26  <^Spike^> Osai where is that log at?
16:07:40  <Osai> at ps.openttdcoop.org (PhoenixII Server): /home/openttd/svn-prozone/avignon/debug.log
16:08:35  <Osai> debug0.log
16:10:15  <^Spike^> might be a very strange way: but what if you let it notice itself every min or so...
16:12:31  <Osai> let me check something
16:12:35  *** Osai is now known as Osai_
16:12:46  <Osai_> last thing in the log is a nickchange
16:13:02  <Osai_> bingo
16:13:04  <Osai_> :D
16:13:05  <Osai_> !!!
16:13:15  <^Spike^> ...
16:13:35  <Osai_> lets wait 5mins ;)
16:13:52  <^Spike^> probably mean [getmoe]
16:13:57  <^Spike^> [getmode]*
16:14:10  <Osai_> @screen 1?
16:14:16  <^Spike^> yep
16:14:18  <Osai_> yea
16:14:27  *** ProZone has quit IRC
16:14:30  * ^Spike^ has had his share of TCL :)
16:14:43  <Osai_> yea, Ammler told me already :)
16:14:49  <Osai_> but now you're on java :D
16:14:51  <^Spike^> it's an old language... :)
16:15:20  <^Spike^> yep.. oh well.. if i would get into it i would get tcl again.. but i don't feel like it..
16:15:23  * ^Spike^ is not a code monkey..
16:15:30  <^Spike^> i do it when i need my distractions :)
16:15:57  <^Spike^> stop pinging me with your auto-completion! :)
16:16:23  <Osai_> who?
16:16:26  <^Spike^> you? :)
16:16:39  <Osai_> where?
16:16:41  <Osai_> screen?
16:16:44  <^Spike^> ;)
16:17:03  <Osai_> actually I can't behave in a good manner at screen right now :(
16:17:11  <^Spike^> cause..
16:17:13  <Osai_> because most special chars are b0reked
16:17:17  <^Spike^> are...
16:17:19  <^Spike^> ah..*
16:17:30  <Osai_> I can't delete stuff correct
16:17:42  <^Spike^> does it need to then?
16:17:45  <Osai_> somehow mac terminal is not compatible
16:17:50  <^Spike^> xD
16:18:11  * ^Spike^ just uses his windows..but is planning to install linux again somewhere @ jan/feb
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16:18:51  <Osai_> sounds good
16:18:55  <Osai_> which windows version?
16:18:59  <^Spike^> xp.. :)
16:19:00  *** Osai_ is now known as Osai
16:19:22  <^Spike^> waiting for windows change as well....
16:19:36  <Ammler> how can someone plan to install linux in 4 months?
16:19:48  <Osai> ^Spike^: fixed it :D
16:19:49  <^Spike^> cause i need my computer for my reports :)
16:19:58  <^Spike^> in the next few weeks for college :)
16:19:59  <Osai> I had the hands on it
16:20:00  <Osai> yea
16:20:00  <Osai> :D
16:20:10  <^Spike^> so i don't want to kill a good working enviroment yet :)
16:20:53  <Osai> sounds reasonable
16:20:57  <Osai> never change a running system :D
16:21:05  *** Chris_Booth is now known as Guest1935
16:21:10  <^Spike^> so Ammler you can plan on it.. ;)
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16:26:49  <ProZone> Starting OpenTTD r17847
16:26:49  <ProZone> Loading default savegame
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16:27:12  <ProZone> Starting OpenTTD r17847
16:27:13  <ProZone> Loading default savegame
16:27:17  <ProZone> Enabled chat bridge to IRC.
16:27:17  <ProZone> Initialized Server: #openttdcoop ProZone (www.openttdcoop.org)
16:27:17  <ProZone> Landscape: 0
16:27:17  <ProZone> Dimensions: 256x256
16:27:17  <ProZone> Starting year: 1970
16:27:28  <Ammler> "running system" and "windows" on same line?
16:28:33  <Osai> hurray: http://codecubes.org/changeset/541
16:28:34  <Osai> :)
16:28:46  <^Spike^> :)
16:29:03  <^Spike^> Ammler don't start this discussion.. they always end up in nothing.. :)
16:29:20  <Ammler> I started a discussion?
16:29:23  <Osai> guys
16:29:43  <Osai> I am looking forward to the changes rubi made yesterday
16:30:03  <Osai> new handling of pause modes sounds promising, eh?
16:30:05  <^Spike^> new nightly today?
16:30:18  <Ammler> http://bugs.openttd.org/task/3287
16:30:21  <Ammler> yes
16:31:10  <^Spike^> oeh.....
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19:52:22  <Chris_Booth> Ammler: can i put cargodist on here for a game?
19:52:39  <Chris_Booth> and bye 'I' i mean you
19:54:44  <Ammler> no
19:54:50  <Ammler> those are on .dev
19:55:10  <Ammler> or ask #openttd to merge it and we can :-P
20:00:18  <Ammler> well, maybe we could make exceptions for versions from bundles.openttdcoop.org
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20:05:17  <^Spike^> if i understand the concept right it can make nice pax games?
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20:48:43  <Chris_Booth> yeah Ammler we want to make a nice pax game
20:49:01  <Chris_Booth> so we can test a working realist sbahn TGV and bus network
20:49:12  <Chris_Booth> just for 1 game
20:49:22  <Ammler> well, games played here need to be archiveable
20:49:31  <KenjiE20> IS2b5 broke my ground up scen :(
20:49:37  <Ammler> which means, you should be able to load them a year later.
20:50:00  <Chris_Booth> you could but you would need to rebuild the same sub version as we used
20:50:01  <Ammler> KenjiE20: ?
20:50:10  <KenjiE20> read back about a week :P
20:50:30  <Chris_Booth> why isnt dev running IS2b5?
20:50:37  <Ammler> KenjiE20: you made a scenario with is2?
20:50:48  <KenjiE20> i was
20:50:57  <Ammler> NEVER make a scenario with non-trunk :-P
20:51:06  <Ammler> now, you know why :-D
20:51:23  <KenjiE20> 2009-10-22 14:26:58@KenjiE20I *did* have an idea for PZ invloving IS2, a network rail company, shared backbone track and limited building
20:51:43  <Ammler> you can still make the scen with trunk and load it on is2
20:51:47  <KenjiE20> it kinda relied on IS to build it
20:51:53  <Ammler> just the other way doesn't work
20:52:30  <Chris_Booth> cargo dist would be nice on here
20:52:40  <Ammler> Chris_Booth: if the version is on bundles.openttdcoop.org, we might be able to do that
20:52:44  <Chris_Booth> but i do see what you are saying Ammler
20:53:04  <KenjiE20> savegame bumps kill everything :(
20:53:05  <Chris_Booth> it wont be unless one of you gets the compile farm to compile it
20:53:06  <Ammler> then we need to tag it somehow, that we don't delete it.
20:53:12  <Ammler> KenjiE20: no
20:53:14  <Ammler> just non-trunk
20:53:24  <KenjiE20> that's what I meant
20:53:39  <Ammler> why did you use the patch for creating the scen?
20:53:45  <KenjiE20> i.e. if we ran non-trunk here, even if it were on bundles.
20:54:22  <Ammler> KenjiE20: that is what I meant, we would then need to keep the bundle forever
20:54:30  <KenjiE20> which sucks
20:54:42  <Ammler> well, we do that already for wwottdgd
20:54:53  <KenjiE20> but if we kept doing it...
20:55:27  <Ammler> yeah, better they would support version bumps
20:55:40  <Ammler> rubi said, it is doable
20:55:52  <Ammler> but pm and hirundo don't want :-(
20:56:10  <Ammler> no idea with cargodist
20:56:40  <Chris_Booth> cargodist is going into trunk
20:56:44  <Chris_Booth> but sure how soon
20:56:53  <Ammler> imo, it should also be doable to make a function like savetrunk
20:57:40  <Ammler> Chris_Booth: would you bet ;-)
20:57:54  <Chris_Booth> i would bet they never do it
20:58:05  <Chris_Booth> but it does say on the openttd wiki
20:58:15  <Chris_Booth> that they are going to move it to trunk
20:58:29  <^Spike^> from when was that edit? :)
20:58:36  <Ammler> well, on that time, everybody was able to edit the roadmap
20:58:53  <Chris_Booth> when i read it yesterday
20:59:03  <Ammler> you should also check, "who" made the entry
21:00:03  <Ammler> imo. it is rather possible to have 0.8 with free graphics and sound than with cargodist.
21:00:58  <Chris_Booth> i never said 0.8
21:02:29  <Chris_Booth> imh cargodist needs alot of work to go into trunk
21:04:56  <Ammler> doesn't the wiki say so?
21:13:32  <Chris_Booth> it does
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