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00:01:10 *** ^Spike^ has quit IRC 01:29:33 *** KenjiE20|LT has joined #openttdcoop.pro 01:29:33 *** ChanServ sets mode: +o KenjiE20|LT 01:29:54 *** KenjiE20 has quit IRC 01:36:43 *** Progman has quit IRC 03:03:20 *** jondisti has joined #openttdcoop.pro 03:05:06 *** KenjiE20|LT has quit IRC 03:41:01 *** jondisti has quit IRC 05:47:17 *** Chris_Booth has quit IRC 07:46:02 *** ^Spike^ has joined #openttdcoop.pro 07:46:02 *** ChanServ sets mode: +o ^Spike^ 07:52:54 *** ODM has joined #openttdcoop.pro 07:52:54 *** ChanServ sets mode: +o ODM 08:08:17 *** Mucht has quit IRC 08:08:42 *** Mucht has joined #openttdcoop.pro 08:08:42 *** ChanServ sets mode: +o Mucht 11:36:14 *** jondisti has joined #openttdcoop.pro 11:38:20 <jondisti> !password 11:38:20 <ProZone> jondisti: loafer 11:40:10 <ProZone> *** jond1sti joined the game 11:51:23 *** Progman has joined #openttdcoop.pro 11:51:59 *** KenjiE20 has joined #openttdcoop.pro 11:51:59 *** ChanServ sets mode: +o KenjiE20 12:00:11 <ProZone> *** jond1sti has left the game 12:04:07 *** Chris_Booth has joined #openttdcoop.pro 12:12:42 *** Mucht has quit IRC 12:24:29 *** Chris_Booth has quit IRC 13:23:58 *** Mucht has joined #openttdcoop.pro 13:23:58 *** ChanServ sets mode: +o Mucht 13:27:57 *** Mucht has quit IRC 13:28:16 *** jondisti has quit IRC 13:28:19 *** Mucht has joined #openttdcoop.pro 13:28:20 *** ChanServ sets mode: +o Mucht 16:16:35 *** Chris_Booth has joined #openttdcoop.pro 18:01:48 *** ODM has quit IRC 20:02:01 <ProZone> *** Spike joined the game 20:02:38 <^Spike^> !unpause 20:02:39 <ProZone> Game unpaused 20:02:48 <^Spike^> hmmm 20:02:53 <^Spike^> !auto 20:02:53 <ProZone> ^Spike^: bang command 'auto' not found 20:02:58 <^Spike^> !pause 20:02:58 <ProZone> Game paused 20:03:04 <^Spike^> !unpause 20:03:04 <ProZone> Game unpaused 20:03:05 <^Spike^> !unpause 20:03:05 <ProZone> Game unpaused 20:03:07 <^Spike^> !unpause 20:03:07 <ProZone> Game unpaused 20:03:11 <^Spike^> ... :) 20:04:41 <KenjiE20> !rcon unpause 20:04:41 <ProZone> KenjiE20: Game cannot be unpaused manually; disable pause_on_join/min_active_clients. 20:04:52 <KenjiE20> !rcon min_active_clients 1 20:04:52 <ProZone> KenjiE20: ERROR: command or variable not found 20:04:56 <KenjiE20> !rcon set min_active_clients 1 20:05:00 <KenjiE20> tada 20:05:03 <^Spike^> !unpause 20:05:03 <ProZone> Game unpaused 20:05:06 <^Spike^> !pause 20:05:06 <ProZone> Game paused 20:05:07 <^Spike^> !unpause 20:05:07 <ProZone> Game unpaused 20:05:10 <^Spike^> nop 20:05:15 <^Spike^> still say not enough playets 20:05:17 <^Spike^> players* 20:05:18 <^Spike^> :) 20:05:23 <KenjiE20> !rcon set min_active_clients 0 20:05:23 <ProZone> *** Game unpaused (not enough players) 20:05:26 <KenjiE20> :P 20:05:28 <^Spike^> ah... :) 20:05:35 <^Spike^> oh wait 20:05:36 <^Spike^> stupid 20:05:37 <^Spike^> still spec 20:05:38 <KenjiE20> Osai: un/pause is borked ^ 20:05:41 <ProZone> *** Spike has joined company #1 20:05:45 <^Spike^> nope 20:05:46 <KenjiE20> !rcon set min_active_clients 1 20:05:52 <^Spike^> spike was too lazy to come out of spec ;) 20:06:02 <KenjiE20> !rcon min_active_clients 2 20:06:02 <ProZone> KenjiE20: ERROR: command or variable not found 20:06:05 <KenjiE20> !rcon set min_active_clients 2 20:06:05 <ProZone> *** Game paused (not enough players) 20:06:09 <KenjiE20> !unpause 20:06:09 <ProZone> Game unpaused 20:06:13 <KenjiE20> tis borked 20:06:20 <^Spike^> but now idd it's borked :) 20:06:26 <KenjiE20> :D 20:06:30 <KenjiE20> !rcon set min_active_clients 2 20:06:34 <^Spike^> if you do manual unpause setting it to 1 would be an idea 20:06:34 <KenjiE20> !pause 20:06:34 <ProZone> Game paused 20:06:45 <^Spike^> or 0 20:06:46 <KenjiE20> did that pause? 20:06:51 <^Spike^> was already paused 20:07:01 <KenjiE20> !rcon set min_active_clients 0 20:07:04 <KenjiE20> now? 20:07:08 <^Spike^> still paused 20:07:11 <KenjiE20> right 20:07:21 <KenjiE20> so !pause is toggling the actual pause status 20:07:30 <KenjiE20> not the MP min_active 20:07:42 <KenjiE20> which is useful, but not expected 20:07:53 <^Spike^> would be usefull idd 20:08:10 <KenjiE20> esp. since I keep making new games paused and forgetting about it :P 20:08:16 <KenjiE20> !unpause 20:08:16 <ProZone> Game unpaused 20:08:26 <KenjiE20> !rcon set min_active_clients 2 20:08:26 <ProZone> *** Game paused (not enough players) 20:08:28 <^Spike^> ;) 20:08:43 <KenjiE20> mystery solved 20:09:11 <^Spike^> !rcon set min_active_clients 1 20:09:11 <ProZone> *** Game unpaused (not enough players) 20:09:14 <^Spike^> ;) 20:29:39 <ProZone> *** Spike has left the game 20:29:39 <ProZone> *** Game paused (not enough players) 20:29:46 <^Spike^> !rcon set min_active_clients 2 20:32:32 <Ammler> pause should be fully independend from ap/avignon 20:33:27 <Ammler> !unpause shouldn't unpause IMO 20:33:27 <ProZone> Game unpaused 20:33:33 <Ammler> hmm 20:33:36 <Ammler> !pause 20:33:36 <ProZone> Game paused 20:33:49 <Ammler> it should set min_active_clients to 1 20:35:03 <Ammler> so it does pause if someone, who used !unpause and forgets about. 20:37:28 <^Spike^> !rcon set min_active_clients 1 20:57:09 <Ammler> yep 20:57:52 <Ammler> !rcon set min_active_clients 2 20:57:57 <Ammler> !unpause 20:57:57 <ProZone> Game unpaused 20:58:01 <Ammler> !rcon set min_active_clients 20:58:01 <ProZone> Ammler: Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 20:58:13 <Ammler> seems not that way.... 20:58:30 <Ammler> !pause 20:58:30 <ProZone> Game paused 23:12:24 *** Mucht has quit IRC 23:12:47 *** Mucht has joined #openttdcoop.pro 23:12:47 *** ChanServ sets mode: +o Mucht 23:56:31 *** Progman has quit IRC 23:59:42 *** Progman has joined #openttdcoop.pro