Config
Log for #openttdcoop.pro on 5th February 2010:
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00:01:10  *** ^Spike^ has quit IRC
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11:38:20  <jondisti> !password
11:38:20  <ProZone> jondisti: loafer
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20:02:01  <ProZone> *** Spike joined the game
20:02:38  <^Spike^> !unpause
20:02:39  <ProZone> Game unpaused
20:02:48  <^Spike^> hmmm
20:02:53  <^Spike^> !auto
20:02:53  <ProZone> ^Spike^: bang command 'auto' not found
20:02:58  <^Spike^> !pause
20:02:58  <ProZone> Game paused
20:03:04  <^Spike^> !unpause
20:03:04  <ProZone> Game unpaused
20:03:05  <^Spike^> !unpause
20:03:05  <ProZone> Game unpaused
20:03:07  <^Spike^> !unpause
20:03:07  <ProZone> Game unpaused
20:03:11  <^Spike^> ... :)
20:04:41  <KenjiE20> !rcon unpause
20:04:41  <ProZone> KenjiE20: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
20:04:52  <KenjiE20> !rcon min_active_clients 1
20:04:52  <ProZone> KenjiE20: ERROR: command or variable not found
20:04:56  <KenjiE20> !rcon set min_active_clients 1
20:05:00  <KenjiE20> tada
20:05:03  <^Spike^> !unpause
20:05:03  <ProZone> Game unpaused
20:05:06  <^Spike^> !pause
20:05:06  <ProZone> Game paused
20:05:07  <^Spike^> !unpause
20:05:07  <ProZone> Game unpaused
20:05:10  <^Spike^> nop
20:05:15  <^Spike^> still say not enough playets
20:05:17  <^Spike^> players*
20:05:18  <^Spike^> :)
20:05:23  <KenjiE20> !rcon set min_active_clients 0
20:05:23  <ProZone> *** Game unpaused (not enough players)
20:05:26  <KenjiE20> :P
20:05:28  <^Spike^> ah... :)
20:05:35  <^Spike^> oh wait
20:05:36  <^Spike^> stupid
20:05:37  <^Spike^> still spec
20:05:38  <KenjiE20> Osai: un/pause is borked ^
20:05:41  <ProZone> *** Spike has joined company #1
20:05:45  <^Spike^> nope
20:05:46  <KenjiE20> !rcon set min_active_clients 1
20:05:52  <^Spike^> spike was too lazy to come out of spec ;)
20:06:02  <KenjiE20> !rcon min_active_clients 2
20:06:02  <ProZone> KenjiE20: ERROR: command or variable not found
20:06:05  <KenjiE20> !rcon set min_active_clients 2
20:06:05  <ProZone> *** Game paused (not enough players)
20:06:09  <KenjiE20> !unpause
20:06:09  <ProZone> Game unpaused
20:06:13  <KenjiE20> tis borked
20:06:20  <^Spike^> but now idd it's borked :)
20:06:26  <KenjiE20> :D
20:06:30  <KenjiE20> !rcon set min_active_clients 2
20:06:34  <^Spike^> if you do manual unpause setting it to 1 would be an idea
20:06:34  <KenjiE20> !pause
20:06:34  <ProZone> Game paused
20:06:45  <^Spike^> or 0
20:06:46  <KenjiE20> did that pause?
20:06:51  <^Spike^> was already paused
20:07:01  <KenjiE20> !rcon set min_active_clients 0
20:07:04  <KenjiE20> now?
20:07:08  <^Spike^> still paused
20:07:11  <KenjiE20> right
20:07:21  <KenjiE20> so !pause is toggling the actual pause status
20:07:30  <KenjiE20> not the MP min_active
20:07:42  <KenjiE20> which is useful, but not expected
20:07:53  <^Spike^> would be usefull idd
20:08:10  <KenjiE20> esp. since I keep making new games paused and forgetting about it :P
20:08:16  <KenjiE20> !unpause
20:08:16  <ProZone> Game unpaused
20:08:26  <KenjiE20> !rcon set min_active_clients 2
20:08:26  <ProZone> *** Game paused (not enough players)
20:08:28  <^Spike^> ;)
20:08:43  <KenjiE20> mystery solved
20:09:11  <^Spike^> !rcon set min_active_clients 1
20:09:11  <ProZone> *** Game unpaused (not enough players)
20:09:14  <^Spike^> ;)
20:29:39  <ProZone> *** Spike has left the game
20:29:39  <ProZone> *** Game paused (not enough players)
20:29:46  <^Spike^> !rcon set min_active_clients 2
20:32:32  <Ammler> pause should be fully independend from ap/avignon
20:33:27  <Ammler>  !unpause shouldn't unpause IMO
20:33:27  <ProZone> Game unpaused
20:33:33  <Ammler> hmm
20:33:36  <Ammler> !pause
20:33:36  <ProZone> Game paused
20:33:49  <Ammler> it should set min_active_clients to 1
20:35:03  <Ammler> so it does pause if someone, who used !unpause and forgets about.
20:37:28  <^Spike^> !rcon set min_active_clients 1
20:57:09  <Ammler> yep
20:57:52  <Ammler> !rcon set min_active_clients 2
20:57:57  <Ammler> !unpause
20:57:57  <ProZone> Game unpaused
20:58:01  <Ammler> !rcon set min_active_clients
20:58:01  <ProZone> Ammler: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
20:58:13  <Ammler> seems not that way....
20:58:30  <Ammler> !pause
20:58:30  <ProZone> Game paused
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