Config
Log for #openttdcoop.pro on 18th February 2010:
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14:19:29  <V453000> r19140M ? what is M?
14:19:53  <^Spike^> probably something with modded or something like that
14:20:03  <^Spike^> it was the desync fix test thingie if i'm right
14:20:39  <KenjiE20> ^ yup, pm was testing
14:22:41  <V453000> ohhhh
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14:31:56  <Ammler> planetmaker: is there a backup copy of current pz11?
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14:35:32  <Thraxian|Work> why not just start up a new prozone game?  hasn't PZ11 been running for a while?
14:35:41  <Thraxian|Work> (enough that there's little to interest in it any more)
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14:36:36  <Ammler> Thraxian|Work: fine with me, archive it like it is?
14:36:38  <Ammler> or drop?
14:37:31  <^Spike^> well it seems done alot.. but atm can't join to check.. :)
14:39:27  <Chris_Booth> Ammler: whys up with the revision on here?
14:39:47  <Ammler> Chris_Booth: why hightlight me?
14:39:50  <Ammler> -t
14:39:59  <planetmaker> Chris_Booth, I mis-used the server for testing purposes
14:40:14  <Ammler> planetmaker: the server is already reverted
14:40:18  <Chris_Booth> as i saw you in here
14:40:20  <planetmaker> ok :-)
14:40:26  <Ammler> but I have no idea, what to load :-)
14:40:39  <Chris_Booth> but it say r19140M
14:40:50  <Ammler> [15:40] <Ammler> but I have no idea, what to load 
14:41:11  <planetmaker> Ammler, game.sav in the avignon folder?
14:41:13  <Chris_Booth> PSG 131 reset
14:42:12  <^Spike^> is this one saved?
14:42:15  <Ammler> game.sav is this game
14:42:43  <Ammler> -rw-r--r--  1 openttd  users     729303 2010-02-16 00:25 game.sav
14:42:45  <Ammler> rw-------  1 openttd  users     729299 2010-02-15 23:34 desync_debug.sav
14:42:46  <planetmaker> well. I saved before I closed the server.
14:43:04  <planetmaker> does avignon and ap+ share the savegame folder?
14:43:10  <Ammler> game.sav is a bad idea for backup :-P
14:43:11  <planetmaker> *do
14:43:22  <planetmaker> well... I guess :S
14:43:31  <Ammler> so I check the autosaves?
14:44:23  <ProZone> Server closed down by admin
14:44:28  <ProZone> Server has exited
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14:44:36  <ProZone> Autopilot engaged
14:44:36  <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)'
14:44:36  *** ChanServ sets mode: +v ProZone
14:44:37  *** Webster changes topic to "#openttdcoop.pro - Currently testing desync fix | #11 (r19140M) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list" | Testcenter for Avignon: http://dev.openttdcoop.org/projects/avignon"
14:45:07  <Ammler> [15:42] <planetmaker> does avignon and ap+ share the savegame folder? <-- they do/should
14:54:33  <Ammler> !revision
14:54:47  <Ammler> !version
14:54:47  <ProZone> Ammler: Autopilot AP+ 3.0 Beta (r742)
15:17:53  <Ammler> Chris_Booth: I heard some rumor, that you leave us for a "very long time", what is it about?
15:18:11  <Ammler> :'-(
15:18:24  <ProZone> Server closed down by admin
15:18:27  <ProZone> Server has exited
15:18:27  *** ProZone has quit IRC
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15:18:51  <ProZone> Autopilot engaged
15:18:51  <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)'
15:18:51  *** ChanServ sets mode: +v ProZone
15:18:52  *** Webster changes topic to "#openttdcoop.pro - Currently testing desync fix | #11 (r19140M) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list" | Testcenter for Avignon: http://dev.openttdcoop.org/projects/avignon"
15:19:17  <Ammler> !revision
15:19:37  <Ammler> he? [::irc::irc0] no callback file found: revision
15:20:12  <Ammler> !reload cfg
15:20:12  <ProZone> Ammler: usage: !reload config|irc|lib|all
15:20:15  <Ammler> !reload config
15:20:15  <ProZone> Ammler: config reloaded
15:20:19  <Ammler> !revision
15:20:20  <ProZone> Ammler: Game version is r19145
15:20:46  *** Ammler changes topic to "#openttdcoop.pro - Currently testing desync fix | #11 (r19145) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list" | Testcenter for Avignon: http://dev.openttdcoop.org/projects/avignon"
15:21:56  <planetmaker> @topic change 1 #openttdcoop.pro
15:22:05  <planetmaker> @topic set 1 #openttdcoop.pro
15:22:12  <planetmaker> hm
15:22:18  <Ammler> no need to have that
15:22:22  <Ammler> should be the url
15:22:44  <planetmaker> well. the desync is fixed, no need to test that anymore ;-)
15:22:51  <Ammler> if you join #openttdcoop.pro, quite obvious, I am in this channel :-P
15:22:53  <planetmaker> But why doesn't the set work? ;-)
15:23:01  <planetmaker> hehe. True that
15:23:08  <planetmaker> @topic remove 1
15:23:17  <planetmaker> grrr
15:23:22  <Ammler> @topic insert www.openttdcoop.org
15:23:38  <Ammler> Webster: illness
15:23:40  <Ammler> KenjiE20: ^
15:23:41  <planetmaker> @topic #openttdcoop.pro remove 1
15:23:52  <Ammler> :-D
15:23:56  <KenjiE20> nothing in logs
15:24:01  <planetmaker> @help topic
15:24:04  <Ammler> cap issues?
15:24:26  *** planetmaker changes topic to "#openttdcoop ProZone | #11 (r19145) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list" | Testcenter for Avignon: http://dev.openttdcoop.org/projects/avignon"
15:24:37  <KenjiE20> nope, that should show in logs
15:24:47  <Ammler> @part
15:24:54  <planetmaker> ?!
15:24:58  <KenjiE20> do @whoami
15:25:01  <KenjiE20> both of you
15:25:01  <Ammler> Webster: is simply ignoring us
15:25:03  <planetmaker> tralalla
15:25:11  <KenjiE20> @admin ignore list
15:25:12  <Webster> KenjiE20: 'WebIRC*!~*@*' and 'Brot*!~rbot@*'
15:25:18  <Thraxian|Work> when you figure it out, make sure to remove the ending . from the last section (the avignon link)
15:25:38  <KenjiE20> what '.'?
15:25:58  <Thraxian|Work> Testcenter for Avignon: http://dev.openttdcoop.org/projects/avignon.  <-- that one
15:26:01  <Ammler> Thraxian|Work: that is just in the note
15:26:04  <KenjiE20> that's your client
15:26:05  <Thraxian|Work> doh
15:26:19  <Thraxian|Work> stupid Trillian
15:26:25  <Ammler> yes, quite
15:26:41  <Thraxian|Work> it even includes that . in the hyperlink, breaking the link for me
15:26:41  <Ammler> chatzilla and xchat are the only known working windows clients
15:26:44  <Thraxian|Work> how convenient
15:27:02  <Thraxian|Work> trillian isn't bad, and it also handles my AIM traffic
15:27:34  <Thraxian|Work> haven't tried digsby in a while, but I've heard good things there also
15:27:49  <Ammler> using same client for irc and im might be the issue then.
15:28:24  <Thraxian|Work> actually, digsby doesn't appear to handle IRC
15:28:35  <KenjiE20> @whoami
15:28:35  <Webster> KenjiE20: KenjiE20
15:29:00  <Ammler> Thraxian|Work: any advantage on using one client for both?
15:29:40  <Thraxian|Work> one less program to run
15:29:55  <planetmaker> @whoami
15:30:02  <Ammler> @whoami
15:30:08  <Thraxian|Work> @whoishe
15:30:16  <Ammler> it listen to me at #openttdcoop
15:30:18  <Ammler> but not here
15:30:26  <Ammler> so I assume it is something with cap
15:30:36  <planetmaker> yup. Same with me
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16:06:50  <^Spike^> !ip
16:06:50  <ProZone> ^Spike^: ps.openttdcoop.org:3982
16:16:07  <^Spike^> !password
16:16:07  <ProZone> ^Spike^: perish
16:16:13  <ProZone> *** Spike joined the game
16:16:18  <^Spike^> hmm..
16:16:25  <^Spike^> where is the save of before the desync fix?
16:16:34  <^Spike^> cause this isn't the state it was left in
16:16:47  <KenjiE20> !rcon pwd
16:16:47  <ProZone> KenjiE20: /home/openttd/svn-prozone/autopilot/save/
16:16:51  <KenjiE20> !rcon ls
16:16:51  <ProZone> KenjiE20: 0) .. (Parent directory)
16:16:51  <ProZone> KenjiE20: 1) archive/ (Directory)
16:16:51  <ProZone> KenjiE20: 2) autosave/ (Directory)
16:16:51  <ProZone> KenjiE20: 3) uploads/ (Directory)
16:16:51  <ProZone> KenjiE20: 4) game.sav
16:16:51  <ProZone> KenjiE20: you have 20 more messages
16:16:56  <KenjiE20> !more
16:16:56  <ProZone> KenjiE20: 5) desync_debug.sav
16:16:56  <ProZone> KenjiE20: 6) pzgame11.sav
16:16:56  <ProZone> KenjiE20: 7) pz11.sav
16:16:56  <ProZone> KenjiE20: 8) magic_bulldozer_1_temp.sav
16:16:57  <ProZone> KenjiE20: 9) pz08.sav
16:16:57  <ProZone> KenjiE20: you have 15 more messages
16:17:15  <KenjiE20> game or pzgame11 maybe?
16:17:33  <^Spike^> !rcon cd autosave
16:17:40  <^Spike^> !rcon load autosave16.sav
16:17:42  <ProZone> *** Game paused (not enough players)
16:17:46  <ProZone> *** Spike has left the game (connection lost)
16:17:49  <^Spike^> !password
16:17:49  <ProZone> ^Spike^: perish
16:17:59  <ProZone> *** Spike has left the game (connection lost)
16:18:05  <ProZone> *** Chris Booth has left the game (connection lost)
16:18:06  <ProZone> *** Spike has left the game (connection lost)
16:18:09  <^Spike^> !password
16:18:09  <ProZone> ^Spike^: perish
16:18:18  <Chris_Booth> !password
16:18:18  <ProZone> Chris_Booth: perish
16:18:19  <ProZone> *** Spike has left the game (connection lost)
16:18:23  <KenjiE20> !rcon server_pw
16:18:24  <ProZone> KenjiE20: Current value for 'server_password' is: 'spunks'
16:18:24  <ProZone> *** Chris Booth has left the game (connection lost)
16:18:26  <^Spike^> invalid pass...
16:18:28  <KenjiE20> ^^
16:18:32  <KenjiE20> !rcon server_pw
16:18:32  <ProZone> KenjiE20: Current value for 'server_password' is: 'spunks'
16:18:37  <^Spike^> :)
16:18:39  <ProZone> *** Spike joined the game
16:18:45  <^Spike^> this looks like a psg save...
16:18:46  <Chris_Booth> !password
16:18:46  <ProZone> Chris_Booth: perish
16:18:59  <ProZone> *** Chris Booth has left the game (connection lost)
16:19:07  <ProZone> *** Chris Booth has left the game (connection lost)
16:19:08  <^Spike^> !rcon pwd
16:19:08  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/autosave/
16:19:10  <^Spike^> !rcon cd ..
16:19:14  <^Spike^> !rcon load game
16:19:14  <ProZone> ^Spike^: game: No such file or directory.
16:19:17  <^Spike^> !rcon load game.sav
16:19:18  <ProZone> *** Game paused (not enough players)
16:19:27  <ProZone> *** Spike joined the game
16:19:27  <^Spike^> neither..
16:19:32  <^Spike^> could be in the avignon thingie?
16:19:42  <Chris_Booth> whats the PW?
16:19:46  <^Spike^> spunks
16:19:47  <KenjiE20> did you try pzgame11 ?
16:19:54  <^Spike^> that's the start
16:19:56  <^Spike^> empty.. :)
16:20:00  <KenjiE20> ah
16:20:02  <ProZone> *** Chris Booth joined the game
16:20:10  <^Spike^> !rcon cd ../avignon/save
16:20:10  <ProZone> ^Spike^: ../avignon/save: No such file or directory.
16:20:15  <^Spike^> !rcon cd ..
16:20:20  <^Spike^> !rcon cd avignon/save
16:20:20  <ProZone> ^Spike^: avignon/save: No such file or directory.
16:20:20  <ProZone> *** Chris Booth has joined spectators
16:20:23  <^Spike^> !rcon cd avignon
16:20:23  <ProZone> ^Spike^: avignon: No such file or directory.
16:20:26  <^Spike^> !rcon pwd
16:20:27  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/
16:20:30  <^Spike^> !rcon cd ../avignon/save
16:20:30  <ProZone> ^Spike^: ../avignon/save: No such file or directory.
16:20:33  <^Spike^> !rcon cd ..
16:20:37  <^Spike^> !rcon cd avignon
16:20:39  <^Spike^> !rcon cd save
16:20:42  <^Spike^> !rcon pwd
16:20:42  <ProZone> ^Spike^: /home/openttd/svn-prozone/avignon/save/
16:20:43  <KenjiE20> heh
16:20:45  <^Spike^> !rcon ls
16:20:45  <ProZone> ^Spike^: 0) .. (Parent directory)
16:20:45  <ProZone> ^Spike^: 1) autosave/ (Directory)
16:20:45  <ProZone> ^Spike^: 2) pzg11_continue.sav
16:20:45  <ProZone> ^Spike^: 3) game.sav
16:20:50  <^Spike^> i hate no linux style :)
16:20:50  <KenjiE20> there be it
16:20:55  <^Spike^> !rcon load 2
16:20:56  <^Spike^> i hope
16:20:58  <ProZone> *** Game paused (not enough players)
16:21:02  <^Spike^> !rcon server_password
16:21:02  <ProZone> ^Spike^: Current value for 'server_password' is: 'spunks'
16:21:11  <ProZone> *** Spike joined the game
16:21:11  <^Spike^> yeah!
16:21:14  <^Spike^> !rcon pwd
16:21:15  <ProZone> ^Spike^: /home/openttd/svn-prozone/avignon/save/
16:21:17  <ProZone> *** Chris Booth joined the game
16:21:17  <^Spike^> !rcon cd ..
16:21:18  <^Spike^> !rcon cd ..
16:21:23  <^Spike^> !rcon cd autopilot
16:21:25  <^Spike^> !rcon save
16:21:25  <ProZone> ^Spike^: - Save the current game. Usage: 'save <filename>'
16:21:29  <^Spike^> !rcon cd save
16:21:32  <^Spike^> !rcon pwd
16:21:32  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/
16:21:46  <^Spike^> !save pz11_new_post_desync_fix
16:21:46  <ProZone> Saving game...
16:21:48  <^Spike^> there.. :)
16:21:50  <KenjiE20> and breathe
16:21:54  <ProZone> <Chris Booth> thats the beast
16:22:11  <^Spike^> ;)
16:22:18  <ProZone> *** Chris Booth has left the game (connection lost)
16:22:20  <ProZone> *** Spike has joined company #1
16:22:24  <^Spike^> !auto
16:22:24  <ProZone> *** ^Spike^ has enabled autopause mode.
16:22:28  <^Spike^> !unpause
16:22:28  <ProZone> *** ^Spike^ has unpaused the server.
16:22:28  <ProZone> *** Game unpaused (not enough players)
16:22:35  <^Spike^> just check some thing for a moment :)
16:24:08  <^Spike^> !auto
16:24:08  <ProZone> *** ^Spike^ has enabled autopause mode.
16:24:09  <ProZone> *** Game paused (not enough players)
16:25:17  <ProZone> *** Spike has left the game (leaving)
16:26:17  <^Spike^> !sace
16:26:18  <^Spike^> !save
16:26:18  <ProZone> Saving game...
16:26:45  <^Spike^> !save pz11_post_fix
16:26:45  <ProZone> Saving game...
16:27:12  <^Spike^> !rcon save pz11_post_fix
16:27:13  <ProZone> ^Spike^: Saving map...
16:27:13  <ProZone> ^Spike^: Map successfully saved to pz11_post_fix.sav
16:27:32  <^Spike^> save doesn't save to the save folder... but rcon save does
16:27:39  <^Spike^> o...k......
16:30:09  <Chris_Booth> ^Spike^: thats as anyone can use save
16:30:10  <Chris_Booth> !save
16:30:11  <ProZone> Saving game...
16:30:20  <Chris_Booth> but only members can use rcon
16:30:35  <^Spike^> i know.. but i gave !save a parameter.. and it didn't use it :)
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16:38:14  <ODM> it doesnt use it indeed
16:38:18  <ODM> thats how we lost 135:P
16:38:25  <^Spike^> :)
16:40:11  <^Spike^> but on the ps it does respond like it should?
16:40:37  <^Spike^> oh it doesn't
16:40:53  <^Spike^> i thought it did
16:40:59  <Chris_Booth> yes the same on os
16:41:01  <Chris_Booth> ps
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19:50:31  <KenjiE20> hmmmmmmm
19:50:35  <KenjiE20> chaos PZ game?
19:50:39  <^Spike^> !password
19:50:40  <ProZone> ^Spike^: somber
19:50:51  <KenjiE20> once we wrap 11 up
19:50:51  <ProZone> *** Spike joined the game
19:51:00  <^Spike^> well.. it all seems ok on pz11 now
19:51:03  <KenjiE20> ODM: ^^
19:51:33  <Thraxian> I'm up for a little chaos
19:52:00  <KenjiE20> at least here, we know the build will make at least some sense
19:52:10  <ODM> you sure?
19:52:13  <^Spike^> i just noticed my town has the least stations... :)
19:52:26  <^Spike^> well ppl here should know what they do.. right? :)
19:52:32  <^Spike^> the FIRS game also was sort of chaos..
19:52:43  <^Spike^> PZ09 if i'm right
19:52:48  <KenjiE20> Blood for the Blood God!
19:52:55  <KenjiE20> rrawrrrggg
19:53:02  <KenjiE20> :P
20:04:38  <^Spike^> so.. we shall archive this aswell? or what?
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20:08:04  <Razaekel> SKULLS FOR THE SKULL THRONE!
20:08:23  * KenjiE20 charges at Razaekel
20:08:32  <KenjiE20> KHORNNNNNE!!
20:09:02  <Razaekel> RAAAARGH!
20:09:21  <KenjiE20> @roll 2d20
20:09:27  <KenjiE20> @dice 2d20
20:09:27  <Webster> KenjiE20: 20 and 5
20:09:32  <Razaekel> @dice 2d20
20:09:32  <Webster> Razaekel: 12 and 2
20:09:33  <KenjiE20> bah
20:09:36  <KenjiE20> whee
20:09:36  <Razaekel> you win
20:09:56  <Razaekel> i personally would follow tzeentch
20:09:58  * KenjiE20 strikes Razaekel
20:10:03  <Razaekel> instead of khorne
20:10:11  <KenjiE20> well yes
20:10:20  <Razaekel> but i dont know what his battlecries are, if any
20:10:35  <KenjiE20> they sound like cthulu or something I think
20:10:35  <Razaekel> other than 'Just As Planned!'
20:11:12  <Razaekel> Ia Ia Cthulu F'tagn!
20:11:15  <Razaekel> er
20:11:17  <Razaekel> F'taghn!
20:11:54  <KenjiE20> I may have to install DoWI again now
20:11:58  <ODM> @dice d1
20:11:58  <KenjiE20> >_>
20:12:13  <ODM> @dice 1d1
20:12:17  <ODM> aaw lame:P
20:12:45  <ODM> actualy, a 3 sided die? how does that work
20:12:46  <^Spike^> @dice 1d2
20:12:50  <^Spike^> @dice 1d3
20:12:50  <Webster> ^Spike^: 3
20:12:51  <^Spike^> @dice 1d3
20:12:51  <Webster> ^Spike^: 1
20:13:03  <KenjiE20> I'm not sure
20:13:14  <KenjiE20> spike a d2 is a coin
20:13:16  <KenjiE20> :P
20:13:17  <^Spike^> i wonder how you throw it.. :)
20:13:20  <KenjiE20> @coin
20:13:20  <Webster> KenjiE20: heads
20:13:26  <KenjiE20> like that
20:13:33  <^Spike^> i mean 3-sided :)
20:13:38  <KenjiE20> carefully?
20:13:41  <ODM> very
20:13:45  <^Spike^> big fail? :)
20:14:04  <Razaekel> 3-sided die: football
20:14:11  <KenjiE20> Got it
20:14:19  <KenjiE20> it's a 3D triangle
20:14:20  <Razaekel> although, technically a regular football has 4 sides
20:14:26  <KenjiE20> you roll one edge
20:14:34  <ODM> aaah yes
20:14:36  <ODM> bottom edge counts
20:14:37  <KenjiE20> the end's aren't marked
20:14:47  <KenjiE20> think tolberone
20:14:51  <KenjiE20> :P
20:15:06  <ODM> every triangle has 3 numbers on it, the one you can read counts
20:15:16  <KenjiE20> or that
20:15:20  <Razaekel> no
20:15:30  <Razaekel> not a tolberone
20:15:38  <ODM> toblerones are tasty though
20:16:16  * KenjiE20 rummages through his DM dice of doom
20:16:31  <Razaekel> tetrahedron is 4 sides
20:16:43  <ODM> thats why mine;)
20:16:45  <KenjiE20> those hurt
20:17:15  <KenjiE20> and I have two
20:17:21  <Razaekel> a 3 sided object would have curved sides shapes live ovals
20:17:23  <Razaekel> like*
20:17:46  <Razaekel> pointed ovals
20:17:53  <KenjiE20> handegg
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20:19:16  <Razaekel> i'd use a 3-sided prolate spheroid with pointed ends
20:19:22  <Razaekel> if i wanted a 3-sided die
20:20:01  <KenjiE20> I'd question any RPG Codex which used a d3
20:20:08  <Razaekel> heh
20:20:17  <^Spike^> :)
20:20:20  <Razaekel> what if you have to make one of 3 choices?
20:20:25  <Razaekel> and you had to roll a die
20:20:31  <Razaekel> i suppose you could use a d6
20:20:32  <Ammler> @test
20:20:37  <Ammler> @whoami
20:20:37  <Webster> Ammler: Ammler
20:20:51  <Razaekel> ammler has biographical amnesia!
20:20:57  <Razaekel> er
20:21:00  <Razaekel> autobiographical
20:23:20  <Thraxian> a can has 3 sides: a top, a bottom, and a middle.  the trick is making it equally likely to land on one end as it is to land in the middle....
20:23:58  <^Spike^> which is eh...
20:24:00  <^Spike^> hard? :)
20:24:09  <Thraxian> http://images.google.com/images?q=3-sided+die
20:24:10  <Webster> Title: 3-sided die - Google Search (at images.google.com)
20:24:12  <Thraxian> check those out
20:24:41  <KenjiE20> hah, I said toblerone
20:25:00  <KenjiE20> and raz got the handegg
20:26:12  <Thraxian> you could also roll a six-sided dice: (1,6) (2,5) (3,4) are the three outcomes
20:26:29  <Thraxian> (so if the top number is 4-6, use the bottom number instead)
20:26:47  <Thraxian> much cheaper than a "3-sided prolate spheroid with pointed ends"
20:26:54  <Thraxian> :)
20:27:03  <KenjiE20> I'd still question the codex :P
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20:27:37  <Thraxian> did you ever see the movie "The Gamers: Dorkness Rising"?
20:27:56  <KenjiE20> no, but I do have it on the HDD somewhere
20:28:29  <Thraxian> http://www.imdb.com/title/tt0447166/quotes?qt1085442
20:28:30  <Webster> Title: The Gamers: Dorkness Rising (2008) - Memorable quotes (at www.imdb.com)
20:28:55  <KenjiE20> yea, I know, hence me having it
20:28:56  <Thraxian> it's totally awesome, especially if you know the smallest thing about RPG games
20:29:21  <KenjiE20> just haven't watched it yet
20:29:41  <Thraxian> that movie made me laugh more than any movie I've seen in the past several years
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