Config
Log for #openttdcoop.pro on 19th February 2010:
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10:48:21  <Chris_Booth> still no progress towards a new game here then?
10:49:02  <planetmaker> we're lazy brags, I guess
10:49:22  <^Spike^> well.. chaos.. can be any random map? :)
10:49:40  <planetmaker> oh... what about a region-thingy?
10:49:46  <^Spike^> ?
10:50:02  <planetmaker> Each player or player pair gets a region with a common ICE network
10:50:21  <^Spike^> shinkansen idea?
10:50:36  <planetmaker> possibly ;-) Dunno what you mean with that, though ;-)
10:50:46  <^Spike^> japanese trainset stuff
10:51:01  <planetmaker> Well, yes, but that doesn't imply a playing style, does it? ;-)
10:51:20  <planetmaker> But we played such scenario on the PS at least two times with Japanese stuff
10:51:26  <planetmaker> Which I both enjoyed a lot
10:51:37  <^Spike^> yep..
10:51:47  <^Spike^> it's sort of chaos.. :)
10:51:57  <planetmaker> limited chaos ;-)
10:56:38  <^Spike^> let me guess SOMEONE should make a map...
10:57:54  <Chris_Booth> hhm what size?
10:58:02  <Chris_Booth> 1024 x 256?
11:00:31  <^Spike^> sort of.. working on it.. :)
11:02:12  <Chris_Booth> ok
11:02:12  *** Combuster has quit IRC
11:02:21  <Chris_Booth> still 1024 x 256 please
11:02:31  <Chris_Booth> and Combuster leaves us again
11:02:34  <^Spike^> 256*1024 ok too? ;)
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11:02:51  <Chris_Booth> yeah ^Spike^ same thing but turned 90
11:02:53  <Chris_Booth> lol
11:02:59  <Chris_Booth> wb Combuster
11:06:21  <^Spike^> any preference for town grids? ;)
11:06:34  <Chris_Booth> no town grids
11:06:39  <Chris_Booth> towns have 0 pop
11:06:43  <Chris_Booth> and cant build road
11:06:55  <Chris_Booth> so it upto the team or person how builds the area
11:07:44  <^Spike^> hmmm .. so bomb the whole map.. :)
11:08:02  <^Spike^> just need to make sure there is enough towns.. :)
11:08:45  <^Spike^> bleh.. need to wait for the water to be back.. before i can see if map really is good.. :)
11:10:32  <Chris_Booth> fast forward it
11:10:38  <^Spike^> doing that..
11:10:45  <^Spike^> but also need to restore lakes with tf :)
11:11:05  <Chris_Booth> no TF needed
11:11:09  <Chris_Booth> use the river tool
11:11:14  <Chris_Booth> :P
11:11:44  <^Spike^> river tool doesn't fill the whole thing though.. :)
11:12:01  <Chris_Booth> yes it does if you ctrl click
11:12:10  <Chris_Booth> so does the canal tool
11:12:27  <Chris_Booth> try it
11:12:39  <^Spike^> ah
11:12:43  <Chris_Booth> just place 3 or 4 arround a lake and volia
11:12:53  <Chris_Booth> or how ever you spell it
11:13:11  <^Spike^> river tool doesn't do it.. but canal tool does
11:13:39  <Chris_Booth> i knew one of em did it
11:15:11  <^Spike^> http://mz.openttdcoop.org/img/?v=bla.png
11:15:14  <^Spike^> map ok like that?
11:15:40  <Chris_Booth> yeah look nice
11:15:51  <^Spike^> isn't all flat so :)
11:16:01  <^Spike^> town have been all killed..
11:16:04  <^Spike^> and prob also the trees
11:16:14  <Chris_Booth> we wont have any tree anyway
11:16:18  <Chris_Booth> if we town it all
11:16:52  <^Spike^> i placed some for the idea.. :D
11:25:07  <Chris_Booth> how many areas are there?
11:26:35  <^Spike^> well.. you can make your own boundries as well..
11:26:46  <^Spike^> unless you really want water separated ones
11:27:23  <Chris_Booth> no sloid ones are better
11:27:54  <^Spike^> i guess there can be like 9 areas if you want to
11:27:59  <^Spike^> should be enough?
11:28:13  <Chris_Booth> i think 4 or 5 would be better
11:28:20  <Chris_Booth> and then we could have teams of 2
11:28:21  <^Spike^> can also make it 4 or 5
11:28:27  <^Spike^> just depends on where you make the borders.. :)
11:28:43  <^Spike^> then you get pretty big pieces of land :)
11:29:00  <Chris_Booth> 4 areas is 256^2 each
11:29:53  <^Spike^> i'll upload it. then say what you think.. :)
11:29:59  <^Spike^> just need to find the right upload url :D
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11:30:44  <Chris_Booth> i dont have the PZ one
11:30:49  <Chris_Booth> i got the PS and dev one
11:30:55  <^Spike^> KenjiE20!
11:31:16  <KenjiE20> um.. hi
11:31:23  <^Spike^> you know the upload url of pz? :D
11:31:33  <^Spike^> joined at the wrong time.. ;
11:31:34  <^Spike^> ;)
11:31:36  <KenjiE20> hmmm
11:33:25  <^Spike^> good question? :)
11:33:36  <KenjiE20> quite
11:33:43  <^Spike^> can also just scp it there..
11:34:41  <Chris_Booth> it probalby something like http://mz.openttdcoop.org/pro/config
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11:35:44  <KenjiE20> clever booth
11:36:05  <KenjiE20> I don't think the upload script is in there at any rate
11:36:39  <^Spike^> :)
11:37:20  <KenjiE20> well whaddaya know
11:37:22  <KenjiE20> it is
11:37:34  <^Spike^> ?
11:37:40  <KenjiE20> http://ps.openttdcoop.org/prozone/config/files.php <-- passwords the same as PS
11:37:47  <^Spike^> ah..
11:37:52  <^Spike^> just as i fired up winscp :)
11:39:21  <KenjiE20> I have no idea where that folder is though
11:39:23  <KenjiE20> :P
11:39:28  <^Spike^> will find out :D
11:39:37  <KenjiE20> wait, yes I do
11:39:38  <^Spike^> prob need to update server as well?
11:39:39  <^Spike^> or use avignon?
11:39:39  <^Spike^> or what?
11:39:45  <^Spike^> you do it this time? :)
11:39:51  <KenjiE20> prozone/autopilot/save/uploads
11:39:56  <^Spike^> just as i got in the rhytm of updating.. :)
11:39:59  <KenjiE20> I didn't spot the uploads the first time
11:40:02  <^Spike^> ah
11:40:07  <^Spike^> so we use ap this game?
11:40:19  <KenjiE20> the web form will always upload there
11:40:30  <KenjiE20> pretty sure it's coded that way
11:40:36  <KenjiE20> !version
11:40:36  <ProZone> KenjiE20: Autopilot AP+ 3.0 Beta (r742)
11:40:44  <KenjiE20> but yea, we're still on AP
11:40:55  <KenjiE20> I think mostly because no one knows how to start AV :P
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11:41:25  <^Spike^> :D
11:41:31  <^Spike^> KenjiE20 we we're on av
11:41:33  <^Spike^> but like you said
11:41:38  <^Spike^> only 1 person knows how it works :)
11:42:06  <^Spike^> are there any patches we use on pz?
11:42:15  * KenjiE20 vims the upload form
11:42:52  <^Spike^> http://ps.openttdcoop.org/prozone/save/uploads/pz12_start.sav
11:42:59  <^Spike^> any comments on that one btw?
11:43:14  <KenjiE20> hmmm. this config bears no relevance >_>
11:43:24  <^Spike^> xD
11:43:27  <KenjiE20> or there is another bazillion symlinks
11:43:36  <KenjiE20> which is probable on this machine
11:43:45  <^Spike^> :)
11:43:55  <KenjiE20> anyway, mystery solved
11:43:59  <^Spike^> but kenji are there any patches i should keep in mind with pz server?
11:44:06  <KenjiE20> um
11:44:12  <^Spike^> or is it: see ps?
11:44:29  <KenjiE20> I think it's generally the same one
11:44:35  <KenjiE20> minus the screenshot ones
11:44:45  <^Spike^> so minus keeplocation and keep blitter ones..
11:44:46  <KenjiE20> since we'd need to sort and edit paths
11:44:53  <^Spike^> :)
11:45:25  * KenjiE20 sees no patch dir
11:45:31  <KenjiE20> ohhhh wait
11:45:34  <KenjiE20> I remember now
11:45:49  <KenjiE20> it's a copy of PS
11:45:52  <KenjiE20> nur
11:45:59  <^Spike^> i see
11:46:07  <KenjiE20> keeps it at same rev
11:46:19  <^Spike^> since update performs a copy os PS stuff
11:46:35  <^Spike^> so we get the screenshot stuff in there..
11:46:47  <KenjiE20> meh
11:47:05  <KenjiE20> if it works, it works
11:47:07  <^Spike^> so... just leave it like that? or will server overwrite screenshot of ps by itself?
11:47:11  <KenjiE20> if not, we yell at ammler
11:47:13  <KenjiE20> :P
11:47:19  <^Spike^> blame it on him? :)
11:47:26  <ProZone> Server closed down by admin
11:47:27  <ProZone> Saving game...
11:47:31  <ProZone> Server has exited
11:47:32  *** ProZone has quit IRC
11:47:40  <KenjiE20> could always just go into the tcl files and check paths
11:48:47  <^Spike^> i see no screen.tcl in the pz one
11:48:59  <^Spike^> so.. let's try and see?
11:49:06  *** Ammler has quit IRC
11:49:16  <^Spike^> Ammler immediatly is gone.. :)
11:49:25  <^Spike^> kenji never say it again if we can blame him ;)
11:49:58  <KenjiE20> heh
11:50:04  *** ProZone has joined #openttdcoop.pro
11:50:04  <ProZone> Autopilot engaged
11:50:04  <ProZone> Loading savegame: '#openttdcoop ProZone (www.openttdcoop.org)'
11:50:04  *** ChanServ sets mode: +v ProZone
11:50:04  *** Webster changes topic to "#openttdcoop ProZone | #11 (r19163) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list" | Testcenter for Avignon: http://dev.openttdcoop.org/projects/avignon"
11:50:13  <KenjiE20> bouncer fell over
11:50:19  <^Spike^> !transfer
11:50:19  <ProZone> ^Spike^: !transfer gamenr save: transfer the save to our web
11:51:17  <^Spike^> !transfer 11 game.sav
11:51:18  <ProZone> ^Spike^: ProZoneGame_11_Final.sav
11:51:18  <ProZone> ^Spike^: This game (11) is already archived. (you might use --force)
11:51:29  <^Spike^> no.. i don't want to use force.. :)
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11:51:39  <KenjiE20> is game.sav the right one?
11:51:46  * Chris_Booth hands ^Spike^ the hammer
11:52:01  <KenjiE20> also, it's been archived like 8 times or somehting
11:52:03  <^Spike^> yeah
11:52:08  <^Spike^> i did exit
11:52:10  <^Spike^> and checked it
11:52:17  <^Spike^> game.sav is the right one
11:52:21  <^Spike^> got it loaded right now on my pc ;)
11:53:15  *** Chris_Booth has quit IRC
11:54:24  <^Spike^> gonna see what 11 is..
11:54:47  <KenjiE20> old probably
11:55:18  <^Spike^> 11 seems like 10
11:55:34  <^Spike^> alot even.. :)
11:55:38  <^Spike^> so i can force.. :)
11:55:42  <KenjiE20> that seems probable
11:55:47  <^Spike^> !transfer --force 11 game.sav
11:55:48  <ProZone> ^Spike^: ProZoneGame_11_Final.sav
11:55:48  <ProZone> ^Spike^: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_11_Final.sav)
11:55:57  <KenjiE20> number got fairly messed up for a while
11:56:00  <^Spike^> :)
11:56:26  <^Spike^> bleh my browser cache sucks.. :)
11:57:15  <^Spike^> @setpz 12
11:57:16  <^Spike^> ?
11:57:22  <^Spike^> or also setpsg here? :)
11:57:26  <^Spike^> !password
11:57:26  <ProZone> ^Spike^: stylus
11:57:29  <ProZone> *** Spike has left the game (connection lost)
11:57:42  <ProZone> *** Spike joined the game
11:57:58  <^Spike^> i get a feeling i should get money form somewhere.. but all cities are 0 so..
11:58:03  <^Spike^> i forgot something? :D
11:58:31  <ProZone> *** Spike has left the game (leaving)
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11:59:21  <^Spike^> Chris_Booth checked that map out already?
11:59:55  <Chris_Booth> sorry i am having one of those days, where my PC seems to hate me
11:59:56  <Chris_Booth> and need to fix it
12:01:35  <^Spike^> !rcon pwd
12:01:35  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/
12:01:40  <Chris_Booth> ok i think my PC has gone for lunch
12:01:40  <^Spike^> !rcon cd uploads
12:02:34  <ProZone> *** Spike has left the game (connection lost)
12:03:49  <^Spike^> oh well just need to know if map is balanced ok or not.. if towns should be added
12:06:51  <Chris_Booth> !password
12:06:51  <ProZone> Chris_Booth: pander
12:07:29  <ProZone> *** Chris Booth joined the game
12:08:05  <ProZone> <Chris Booth> looks like it should be good fun
12:08:22  <^Spike^> shall i load the version with more money? :)
12:08:23  <ProZone> <Chris Booth> some towns are maybe to close together
12:08:28  <^Spike^> cause we can't really setup an mm :)
12:08:50  <ProZone> <Chris Booth> i would remove a few towns
12:10:42  <ProZone> <Chris Booth> i signed towns that i think are to close
12:10:48  <ProZone> <Chris Booth> with !here
12:10:50  <ProZone> *** Chris Booth has left the game (connection lost)
12:11:03  *** Chris_Booth has quit IRC
12:11:25  <^Spike^> !password
12:11:25  <ProZone> ^Spike^: unhook
12:11:32  <ProZone> *** Spike joined the game
12:15:53  *** V453000 has joined #openttdcoop.pro
12:15:53  *** ChanServ sets mode: +o V453000
12:17:50  *** V453000 has quit IRC
12:18:58  <^Spike^> !rcon pwd
12:18:58  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/uploads/
12:19:02  <^Spike^> !rcon ls
12:19:02  <ProZone> ^Spike^: 0) .. (Parent directory)
12:19:02  <ProZone> ^Spike^: 1) pz12_money_start.sav
12:19:02  <ProZone> ^Spike^: 2) pz12_start.sav
12:19:02  <ProZone> ^Spike^: 3) pzg11start.sav
12:19:02  <ProZone> ^Spike^: 4) pz10start.sav
12:19:03  <ProZone> ^Spike^: you have 9 more messages
12:19:04  <^Spike^> !rcon mode
12:19:05  <ProZone> ^Spike^: ERROR: command not found
12:19:06  <^Spike^> !rcon more
12:19:06  <ProZone> ^Spike^: ERROR: command not found
12:19:09  <^Spike^> !more
12:19:09  <ProZone> ^Spike^: you have no more messages
12:19:12  <^Spike^> !rcon ls
12:19:13  <ProZone> ^Spike^: 0) .. (Parent directory)
12:19:13  <ProZone> ^Spike^: 1) pz12_money_start.sav
12:19:13  <ProZone> ^Spike^: 2) pz12_start.sav
12:19:13  <ProZone> ^Spike^: 3) pzg11start.sav
12:19:13  <ProZone> ^Spike^: 4) pz10start.sav
12:19:13  <ProZone> ^Spike^: you have 9 more messages
12:19:14  <^Spike^> !more
12:19:14  <ProZone> ^Spike^: 5) Martburg Springs Transport, 11th Dec 2074.sav
12:19:15  <ProZone> ^Spike^: 6) pzgxstart.sav
12:19:15  <ProZone> ^Spike^: 7) 2ccTest.sav
12:19:17  <ProZone> ^Spike^: 8) ecs_final.sav
12:19:17  <ProZone> ^Spike^: 9) ecs_review.sav
12:19:19  <ProZone> ^Spike^: you have 4 more messages
12:19:21  <^Spike^> !more
12:19:21  <ProZone> ^Spike^: 10) pz4.1.sav
12:19:21  <ProZone> ^Spike^: 11) OPENTTDCOOP PSG  #124, 17th Oct 2227.sav
12:19:21  <ProZone> ^Spike^: 12) pz05fixed.sav
12:19:23  <ProZone> ^Spike^: 13) pz4.sav
12:19:30  <^Spike^> !rcon load 1
12:19:32  <^Spike^> oh :)
12:19:32  <ProZone> *** Game paused (not enough players)
12:19:42  <^Spike^> !password
12:19:42  <ProZone> ^Spike^: strand
12:19:48  <^Spike^> oeh.. beach...
12:19:50  <ProZone> *** Spike #1 has left the game (connection lost)
12:20:01  <^Spike^> !rcon server_password
12:20:01  <ProZone> ^Spike^: Current value for 'server_password' is: 'whores'
12:20:11  <ProZone> *** Spike #1 has left the game (connection lost)
12:20:14  <^Spike^> !rcon server_password
12:20:14  <ProZone> ^Spike^: Current value for 'server_password' is: 'radish'
12:20:16  <^Spike^> !rcon server_password
12:20:16  <ProZone> ^Spike^: Current value for 'server_password' is: 'radish'
12:20:28  <ProZone> *** Spike #1 joined the game
12:20:36  <ProZone> *** Spike #1 has changed his/her name to Spike #2
12:20:44  <ProZone> *** Spike #2 has changed his/her name to Spike #1
12:20:44  <ProZone> *** Spike #1 has changed his/her name to Spike #2
12:20:44  <ProZone> *** Spike #2 has changed his/her name to Spike #1
12:20:52  <ProZone> *** Spike #1 has changed his/her name to Spike #2
12:20:57  <^Spike^> stupid server..
12:21:02  <ProZone> *** Spike #2 has left the game (leaving)
12:21:06  <^Spike^> !players
12:21:09  <ProZone> ^Spike^: Client 9 is Spike, a spectator
12:21:11  <^Spike^> !rcon kick 9
12:21:12  <ProZone> ^Spike^: *** Spike has left the game (connection lost)
12:21:31  <ProZone> *** Spike joined the game
12:21:39  <ProZone> *** Spike has joined company #1
12:21:58  *** Chris_Booth has joined #openttdcoop.pro
12:23:06  <^Spike^> Chris_Booth should be fixed version now
12:23:21  <Chris_Booth> cool cool
12:23:26  <^Spike^> @setpsg
12:23:26  <Webster> ^Spike^: (setpsg <an alias, 1 argument>) -- Alias for "topic change 2 s/PSG #\d+/PSG #/".
12:23:36  <^Spike^> KenjiE20 no setpz? :)
12:23:38  <Chris_Booth> i have found my issue not, i got spamzillad
12:23:41  <^Spike^> @stage New Map!
12:23:41  *** Webster changes topic to "#openttdcoop ProZone | #11 (r19163) | STAGE: New Map! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list" | Testcenter for Avignon: http://dev.openttdcoop.org/projects/avignon"
12:23:41  <KenjiE20> not
12:23:51  <KenjiE20> nope
12:23:53  *** ^Spike^ changes topic to "#openttdcoop ProZone | #12 (r19163) | STAGE: New Map! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list" | Testcenter for Avignon: http://dev.openttdcoop.org/projects/avignon"
12:25:08  <KenjiE20> @alias add setpz "topic change 2 s/#\d+/#/"
12:25:08  <Webster> KenjiE20: The operation succeeded.
12:25:24  <KenjiE20> shows how often we change games doesn't it? :P
12:25:34  <^Spike^> ;)
12:25:51  <Ammler> KenjiE20: also the lack of custom command for AO
12:25:54  <Ammler> AP*
12:26:11  <KenjiE20> heh
12:26:17  <Ammler> I was wondering, why !revision didn't work there :-P
12:26:38  <KenjiE20> Osai: Docs for AV kthx
12:26:46  <KenjiE20> :P
12:27:50  <Ammler> kthx?
12:28:20  <KenjiE20> ok thanks
12:28:31  <Ammler> there are?
12:28:36  <KenjiE20> how have you managed to miss that?
12:28:49  <Ammler> then we should run AV :-P
12:28:54  <Ammler> !version
12:28:54  <ProZone> Ammler: Autopilot AP+ 3.0 Beta (r742)
12:29:05  <KenjiE20> kthx/kthxbye are usually tacked onto requests
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12:29:45  <Ammler> V453000: join the other universe
12:29:57  <KenjiE20> on an unrelated note; I love Thunderbird 3's conversation filter
12:30:30  <V453000> Ammler: ?
12:34:09  <V453000> you mean the member channel probably
12:34:16  <Ammler> psst :-P
12:38:42  <ProZone> *** Spike has left the game (leaving)
12:40:26  <Chris_Booth> !password
12:40:26  <ProZone> Chris_Booth: veined
12:40:36  <ProZone> *** Chris Booth joined the game
12:41:43  <^Spike^> any signs i forgot with the map idea Chris_Booth? :)
12:42:13  <ProZone> <Chris Booth> nope looks good to me
12:43:01  <ProZone> <Chris Booth> ok lunch time for me
12:43:03  <ProZone> *** Chris Booth has joined spectators
12:43:14  <Chris_Booth> i will be back soon
12:43:39  <Chris_Booth> wow just go up and its tipping it down outside my room
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14:56:46  <^Spike^> !password
14:56:47  <ProZone> ^Spike^: powwow
14:56:52  <KenjiE20> O.o
14:56:59  <KenjiE20> o.O
14:56:59  <ProZone> *** Spike joined the game
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15:01:32  <ProZone> <Spike> let's see...
15:01:50  <ProZone> <V453000> can I take care of the SW island?
15:02:00  <ProZone> <Spike> bleh... too my idea.. :)
15:02:04  <ProZone> <Spike> go ahead :)
15:02:07  <ProZone> <V453000> wanna share?
15:02:45  <ProZone> <Spike> think i'm gonna look how a central network is gonna go..
15:02:56  <ProZone> <V453000> :) that would be useful
15:03:08  <ProZone> <Spike> LL_RR should be enough..
15:03:42  <ProZone> <V453000> ya
15:03:45  <ProZone> *** V453000 has joined company #1
15:04:35  <ProZone> <V453000> CL3 it is, am I right?
15:05:01  <ProZone> <Spike> sbahn is your choice..
15:05:12  <ProZone> <V453000> talking bout the central
15:05:18  <ProZone> <Spike> cl3?
15:05:24  <ProZone> <V453000> oh its monorail now
15:05:26  <ProZone> <Spike> would go for 10 more likely..
15:05:32  <ProZone> <V453000> not TL
15:05:34  <ProZone> <V453000> CL
15:05:36  <ProZone> <Spike> oh..
15:05:38  <ProZone> <Spike> hmmm
15:05:44  <ProZone> <Spike> would be 7 max..
15:05:48  <ProZone> <V453000> 300 kmh with tilting and monorail
15:05:51  <ProZone> <V453000> test it
15:05:53  <ProZone> <V453000> :)
15:05:59  <^Spike^> @clcalc
15:05:59  <Webster> ^Spike^: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
15:06:10  <ProZone> <V453000> shinkansens always were maglev so I knew :(
15:06:41  <^Spike^> well i updated the version and they use mono now it seems
15:06:42  <KenjiE20> that changed?
15:06:43  <^Spike^> don't ask me why
15:06:45  <KenjiE20> oh
15:06:51  <^Spike^> i've used the latest version i could find
15:06:58  <^Spike^> in bananas
15:07:03  <KenjiE20> should get it's own rail type soon :)
15:07:04  <^Spike^> /pack
15:07:07  <ProZone> <V453000> it is quite some time that it is changed
15:07:07  <^Spike^> :)
15:07:07  <KenjiE20> hopefully
15:07:31  <ProZone> <Spike> :)
15:07:46  <^Spike^> @clcalc mono 20 300
15:07:46  <Webster> ^Spike^: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
15:07:51  <^Spike^> @clcalc mono tilt 300
15:07:51  <Webster> ^Spike^: Required CL for monorail at 300km/h, with tilt bonus, is 3 (5 half tiles) or TL
15:07:58  <ProZone> <Spike> CL3 it seems idd
15:08:00  <ProZone> <Spike> :D
15:08:12  <ProZone> <V453000> try CL2
15:08:15  <ProZone> <V453000> there si tilt
15:08:17  <ProZone> <V453000> is
15:08:23  <ProZone> <V453000> oh you got tilt
15:08:23  <ProZone> <V453000> right
15:08:23  <ProZone> <Spike> well..
15:08:42  <ProZone> <Spike> means we can only use n700 on central?
15:08:46  <^Spike^> @clcalc mono 300
15:08:46  <Webster> ^Spike^: Required CL for monorail at 300km/h is 5 (8 half tiles) or TL
15:08:49  <KenjiE20> I'm gonna update that next soon I think
15:08:55  <^Spike^> what?
15:08:58  <^Spike^> oh clcalc?
15:09:02  <KenjiE20> so it reads nicer
15:09:04  <ProZone> <Spike> i would go with CL5
15:09:18  <ProZone> <Spike> so we can pick between 500 and n700
15:09:21  <ProZone> <Spike> but of change... :)
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15:11:17  <ProZone> <V453000> see the CL test at SW of the map
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15:11:41  <^Spike^> V453000, i saw.. but like i said.. we can use TL 5 to switch between the 500 series and the n700 :)
15:11:51  <V453000> right
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15:18:57  <ProZone> <V453000> what is the 500 better at anyways? juts eyecandy?
15:19:58  <^Spike^> just eyecandy idd :)
15:20:03  <^Spike^> same speed etc so :)
15:20:08  <^Spike^> it's just for the eye :)
15:20:29  <ProZone> <V453000> :/ sacrificing CL5 over CL3 seems too high cost for 500 imo
15:21:31  <^Spike^> hmmm
15:21:44  <V453000> just to have it blue :D
15:21:48  <ProZone> <Spike> i'm looking @ TL aswell
15:22:06  <ProZone> <V453000> TL doesnt matter much
15:22:06  <ProZone> <V453000> imo
15:22:12  <ProZone> <V453000> as CL is kept
15:22:25  <^Spike^> i mean..
15:22:33  <^Spike^> tl10.. if that's too big or not :)
15:23:50  <V453000> from TL 8 to 12 I find friendly with shinkansens
15:23:55  <V453000> 10 is just in the middle :)
15:24:13  <ProZone> <Spike> maybe also do some mail?
15:24:15  <ProZone> <Spike> or just pax? :)
15:24:45  <V453000> good point
15:24:58  <V453000> or mail- only? :D
15:25:03  <ProZone> <Spike> nah...
15:25:16  <V453000> dunno ... ask others if they want both or just pax
15:25:23  <V453000> both is more fun
15:25:35  <^Spike^> well.. can also have special mail trains going ofcourse :)
15:25:40  <V453000> but will need hardcore Sbahn
15:25:43  <^Spike^> main focus should be pax/sbahn :)
15:27:33  <ProZone> <V453000> stored it for you
15:27:44  <^Spike^> ju
15:27:49  <^Spike^> just was checking
15:27:55  <^Spike^> looked @ wrong screen :D
15:28:23  <ProZone> <V453000> :]
15:28:47  <ProZone> <V453000> this is TL 7, right??
15:28:58  <^Spike^> a
15:28:59  <^Spike^> y
15:29:02  <ProZone> <V453000> u
15:29:08  <ProZone> <V453000> o
15:29:10  <ProZone> <V453000> e
15:29:16  <ProZone> <V453000> :)
15:29:47  <ProZone> <V453000> u checking the acceleration or what? :)
15:29:50  <ProZone> <Spike> y :)
15:30:10  <ProZone> <V453000> all of them are lazy :)
15:34:02  <ProZone> <V453000> any results? :)
15:34:39  <^Spike^> eh...
15:34:54  <^Spike^> accel both sucks :)
15:35:02  <ProZone> <V453000> ok :)
15:37:32  <ProZone> <V453000> N700 is faster
15:38:08  <ProZone> <Spike> smart move.. ;)
15:38:19  <V453000> :|
15:38:40  <V453000> the best way to test ;)
15:39:02  <ProZone> <Spike> bleh.. :)
15:39:28  <V453000> we can also test mail vs pax
15:39:35  <^Spike^> nah..
15:39:48  <V453000> ya it doenst matter
15:39:52  <ProZone> <Spike> TL10 would be nice though..
15:39:58  <V453000> k
15:40:02  <ProZone> <Spike> let's just go for n700 only
15:40:14  <V453000> kk :)
15:40:22  <V453000> I agree
15:40:38  <Chris_Booth> !password
15:40:38  <ProZone> Chris_Booth: pokers
15:41:02  <ProZone> *** Chris Booth joined the game
15:41:10  <ProZone> <Spike> we just set some stuff for central network stuff chris :)
15:41:13  <ProZone> <V453000> ok I think I can delete teh testing area?
15:41:19  <ProZone> <Spike> sure :)
15:41:49  <ProZone> <Chris Booth> my city has grown allready
15:42:04  <ProZone> <V453000> 8500 oO
15:42:10  <ProZone> <Spike> hope you can get a central drop.. or 2.. :)
15:43:37  <ProZone> <Spike> tl7...
15:43:47  <ProZone> <V453000> 7?
15:43:47  <ProZone> <Spike> can be a bit bigger?
15:43:53  <ProZone> <Spike> chris's station
15:43:56  <ProZone> <Chris Booth> does it need to be?
15:43:58  <ProZone> <V453000> oh
15:44:08  <ProZone> <Spike> does it matter if it's 3 bigger?
15:44:26  <ProZone> <Chris Booth> i thought you were talking about the TL
15:44:49  <ProZone> <Spike> well message board which isn't signed with it yet.. we said tl10?
15:45:06  <ProZone> <Chris Booth> TL 10
15:45:09  <ProZone> <Chris Booth> thats to big
15:45:15  <ProZone> <Spike> hmm..
15:45:43  <ProZone> <Chris Booth> isnt 7 big enough?
15:46:06  <ProZone> <Spike> hmm
15:46:16  <ProZone> <Spike> possibly..
15:46:19  <ProZone> <V453000> CB bein creative? :D
15:46:34  <ProZone> <Chris Booth> not at the moment
15:46:44  <ProZone> <Chris Booth> just think about TL
15:46:47  <ProZone> <Chris Booth> ok so TL10?
15:46:53  <ProZone> <Spike> also thinking..
15:47:31  <ProZone> <Spike> 7 is nice number aswell.. odd numbers usually are better on ml
15:47:37  <ProZone> <V453000> 9?
15:47:51  <ProZone> <V453000> I dont remember any game where we had 9 :)
15:48:06  <ProZone> <Spike> chris sounds better or? :)
15:50:02  <ProZone> <Chris Booth> Spike: you forgot some nice station GRFs
15:50:07  <ProZone> <Spike> oh..
15:50:17  <ProZone> <Chris Booth> and put industrail stations in
15:50:22  <ProZone> <Spike> bleh...
15:50:25  <ProZone> <Spike> gonna fix that..
15:50:35  <ProZone> *** Spike has left the game (leaving)
15:50:37  <ProZone> <Chris Booth> you missed out my favourite ones
15:50:40  <ProZone> <V453000> :D
15:50:55  <ProZone> <Chris Booth> the set name platforms
15:51:07  <ProZone> <Chris Booth> has some cool euro style platforms
15:51:23  <^Spike^> you know the grf names? :)
15:51:53  <ProZone> <Chris Booth> not off the top of my head
15:53:01  <V453000> cant help out here :) I have all I use
15:53:02  <^Spike^> copied grfs from last psg we did japan stuff..
15:54:13  <^Spike^> and without names i can't add any.. :)
15:54:21  <Ammler> [16:50] <ProZone> <Chris Booth> the set name platforms <-- sounds like the outdated one?
15:54:36  <Ammler> or do you mean basic_platforms ?
15:54:55  <Chris_Booth> no Ammler the realy old one
15:55:02  <Chris_Booth> that has some nice GRFs
15:55:27  <Ammler> hmm, the one, which is in obsolete folder in our GRFPack?
15:55:39  <ProZone> <Chris Booth> i dont think it is
15:55:47  <Ammler> I guess, I deleted it completely
15:55:54  <ProZone> <Chris Booth> hasnt bee replace as far a i know
15:56:38  <Ammler> basic_platforms has all sprites from platforms and some more...
15:59:04  <^Spike^> don't see any other station stuff...
15:59:10  <Chris_Booth> its NewStation V0.42.05.09.05
15:59:18  <Chris_Booth> and it isnt in anyother sets
16:00:21  <^Spike^> got it.. hope you didn't change much :)
16:00:31  <ProZone> <Chris Booth> i built a station
16:00:37  <^Spike^> is that much? :)
16:00:42  <^Spike^> do you mind rebuild? :)
16:00:54  <ProZone> <Chris Booth> nope
16:01:24  <^Spike^> !rcon pwd
16:01:24  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/uploads/
16:01:28  <^Spike^> !rcon los
16:01:28  <ProZone> ^Spike^: ERROR: command not found
16:01:29  <^Spike^> !rcon ls
16:01:29  <ProZone> ^Spike^: 0) .. (Parent directory)
16:01:29  <ProZone> ^Spike^: 1) Parker & Co., 13 Apr 2016.sav
16:01:29  <ProZone> ^Spike^: 2) pz12_money_start.sav
16:01:29  <ProZone> ^Spike^: 3) pz12_start.sav
16:01:29  <ProZone> ^Spike^: 4) pzg11start.sav
16:01:31  <ProZone> ^Spike^: you have 10 more messages
16:01:32  <^Spike^> !rcon load 1
16:01:44  <ProZone> *** Game paused (not enough players)
16:01:46  <^Spike^> !password
16:01:46  <ProZone> ^Spike^: wowing
16:01:50  <^Spike^> that one should have it
16:01:52  <ProZone> *** Chris Booth has left the game (connection lost)
16:01:56  <ProZone> *** Spike has left the game (connection lost)
16:01:59  <^Spike^> that one should have it
16:02:00  <^Spike^> !password
16:02:00  <ProZone> *** V453000 has left the game (connection lost)
16:02:00  <ProZone> *** Chris Booth has left the game (connection lost)
16:02:01  <ProZone> ^Spike^: wowing
16:02:05  <^Spike^> !rcon server_password
16:02:05  *** ODM has quit IRC
16:02:05  <ProZone> ^Spike^: Current value for 'server_password' is: 'whores'
16:02:07  <Chris_Booth> !password
16:02:07  <ProZone> Chris_Booth: wowing
16:02:09  <^Spike^> !rcon server_password
16:02:09  <ProZone> ^Spike^: Current value for 'server_password' is: 'whores'
16:02:11  <^Spike^> that one
16:02:13  <ProZone> *** V453000 has left the game (connection lost)
16:02:22  <ProZone> *** Spike joined the game
16:02:25  <V453000> :)
16:02:28  <ProZone> *** Chris Booth joined the game
16:02:36  <ProZone> *** Game unpaused (not enough players)
16:02:37  <ProZone> *** V453000 joined the game
16:02:38  <V453000> nice pw
16:03:22  <ProZone> <Chris Booth> darn it this set doesnt like new monorail GRF
16:03:33  <ProZone> *** Spike has joined company #1
16:03:41  <ProZone> <V453000> O_O the city station is nicely fitting in the original one CB
16:03:57  <ProZone> <V453000> :D
16:03:59  <ProZone> <V453000> haha
16:04:41  <ProZone> <V453000> ENEMY
16:04:47  <ProZone> <V453000> steelmill born
16:05:01  <ProZone> <Chris Booth> isnt majic bul on?
16:05:08  <ProZone> <V453000> is :D
16:05:19  <ProZone> <V453000> steel mill - V. : 0:1
16:11:07  <ProZone> <V453000> so we go for both pax and mail?
16:11:12  <ProZone> <Spike> first pax
16:11:18  <ProZone> <Spike> pax should be main focus..
16:11:20  <ProZone> <V453000> aye
16:11:23  <ProZone> <Spike> mail isn't that important
16:11:29  <ProZone> <Spike> sort of eyecandy :)
16:11:51  <ProZone> <V453000> will you kill me for industrial theming? :D
16:13:06  <ProZone> <V453000> oh damn it is late
16:13:12  <ProZone> <V453000> I have to leave in 15 minutes
16:13:22  <ProZone> <Chris Booth> its only 16:13
16:13:24  <ProZone> <V453000> back tomorrow morning :)
16:13:28  <ProZone> <V453000> pubtime Chris ;)
16:13:38  <ProZone> <V453000> 17:13 here
16:14:01  <ProZone> <Chris Booth> pub time at 19:00 for me
16:14:04  <ProZone> <Chris Booth> so 3 hours
16:14:10  <ProZone> <V453000> ugh
16:14:20  <ProZone> <V453000> pub time at 18:00 for me
16:14:32  <ProZone> <V453000> end:  ???
16:14:46  <ProZone> <Chris Booth> sounds like a good end time
16:14:52  <ProZone> <V453000> ya
16:15:12  <ProZone> <V453000> could we set drive on right?
16:15:18  <ProZone> <V453000> just cause of signals
16:15:48  <ProZone> <Chris Booth> i am driving on left allready
16:15:58  <ProZone> <V453000> ok
16:16:24  <ProZone> *** V453000 has left the game (leaving)
16:16:29  <V453000> gotta go :|
16:16:34  <V453000> bye tomorrow morning ;)
16:31:03  <ProZone> *** Chris Booth has left the game (connection lost)
16:31:03  <ProZone> *** Game paused (not enough players)
16:31:18  <^Spike^> !unpause
16:31:18  <ProZone> *** ^Spike^ has unpaused the server.
16:31:19  <ProZone> *** Game unpaused (not enough players)
16:32:10  <^Spike^> !auto
16:32:11  <ProZone> *** ^Spike^ has enabled autopause mode.
16:32:12  <ProZone> *** Game paused (not enough players)
16:46:48  <ProZone> *** Intexon has left the game (connection lost)
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19:15:59  <ProZone> *** Spike has left the game (leaving)
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20:34:42  *** ChanServ sets mode: +o ODM
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21:13:29  <jondisti> !password
21:13:29  <ProZone> jondisti: gusher
21:14:06  <ProZone> *** jond1sti joined the game
21:19:03  <Chris_Booth> !password
21:19:03  <ProZone> Chris_Booth: welded
21:19:54  <Chris_Booth> !password
21:19:54  <ProZone> Chris_Booth: welded
21:20:10  <Chris_Booth> !password
21:20:10  <ProZone> Chris_Booth: aisled
21:20:13  <Chris_Booth> !password
21:20:13  <ProZone> Chris_Booth: aisled
21:21:44  <^Spike^> !rcon server_password
21:21:44  <ProZone> ^Spike^: Current value for 'server_password' is: 'aisled'
21:22:15  <ProZone> *** Game unpaused (not enough players)
21:22:18  <ProZone> *** Spike joined the game
21:22:33  <ProZone> <jond1sti> hello
21:22:35  <ProZone> <Spike> hi
21:22:46  <ProZone> *** Chris Booth joined the game
21:22:48  <ProZone> <jond1sti> i was just going 2 bed
21:22:51  <ProZone> <jond1sti> oh now you can still play
21:22:53  <ProZone> <jond1sti> nite
21:22:55  <ProZone> <Spike> :)
21:22:57  <ProZone> *** jond1sti has left the game (leaving)
21:22:59  <ProZone> <Spike> nite :)
21:23:17  *** jondisti has quit IRC
21:26:55  <ProZone> <Spike> ....
21:26:57  <ProZone> <Spike> chris... :)
21:27:00  <ProZone> <Chris Booth> yes
21:27:10  <ProZone> <Chris Booth> i wanted to empty my station
21:27:23  <ProZone> <Spike> :)
21:27:41  <ProZone> *** Chris Booth has left the game (connection lost)
21:27:41  <ProZone> *** Game paused (not enough players)
21:28:18  <^Spike^> !unpause
21:28:18  <ProZone> *** ^Spike^ has unpaused the server.
21:28:20  <ProZone> *** Game unpaused (not enough players)
21:29:35  <^Spike^> !auto
21:29:35  <ProZone> *** ^Spike^ has enabled autopause mode.
21:29:35  <ProZone> *** Game paused (not enough players)
21:51:09  <ProZone> *** Spike has left the game (leaving)
22:22:16  *** ODM has quit IRC

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