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Log for #openttdcoop.pro on 26th July 2010:
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13:50:38  <V453000> !password
13:50:38  <ProZone> V453000: fuzzed
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14:46:32  <V453000> !password
14:46:32  <ProZone> V453000: tombed
14:50:55  <V453000> !password
14:50:55  <ProZone> V453000: goggle
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15:56:13  <V453000> !password
15:56:14  <ProZone> V453000: deacon
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15:57:37  <V453000> Razaekel: you moved the refineries? :O
15:57:57  <V453000> !ip
15:57:57  <ProZone> V453000: ps.openttdcoop.org:3982
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16:02:26  <Vitus> !password
16:02:26  <ProZone> Vitus: intern
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16:41:21  <Razaekel> i did not
16:42:00  <Razaekel> !password
16:42:00  <ProZone> Razaekel: pooled
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16:42:12  <ProZone> <Razaekel> ah
16:42:14  <ProZone> <V453000> hi
16:42:14  <ProZone> <Razaekel> somebody did
16:42:16  <ProZone> <Vitus> Hey
16:42:20  <ProZone> <Razaekel> not me
16:42:30  <ProZone> <V453000> kk O_o
16:42:40  <ProZone> <V453000> it doesnt really matter but there is no reason for it
16:42:46  <ProZone> <Razaekel> why?
16:42:52  <ProZone> <V453000> exoandability - we will definitely not reach over 11 lines
16:42:55  <ProZone> <Razaekel> max distance from the edge of the map is 48
16:42:59  <ProZone> <V453000> oh
16:43:02  <ProZone> <V453000> xD me nob
16:43:08  <ProZone> <Razaekel> the refineries were marked at 61
16:43:14  <ProZone> <V453000> yea
16:43:14  <ProZone> <Razaekel> yes, you nob
16:44:21  <ProZone> <V453000> ._. someone also added trains already
16:44:29  <ProZone> <Vitus> Not me
16:45:52  <ProZone> <V453000> ugh
16:45:55  <ProZone> <V453000> :d
16:45:58  <ProZone> <V453000> one thing :D
16:46:16  <ProZone> <Razaekel> now what?
16:46:22  <ProZone> <V453000> need to test train accel
16:46:32  <ProZone> <Razaekel> knock yourself out
16:46:48  <ProZone> <V453000> well train acceleration is about 50 tiles
16:46:50  <ProZone> <V453000> up to 600
16:46:52  <ProZone> <V453000> which means
16:47:02  <ProZone> <V453000> they join too slowly on the joins
16:47:16  <ProZone> <Razaekel> so set up an accelerator tester
16:47:27  <ProZone> <Razaekel> or just use the logic trains :-P
16:47:34  <ProZone> <V453000> ...
16:47:40  <ProZone> <V453000> we need 643 kmh
16:47:43  <ProZone> <V453000> that is what the timer is timed for
16:47:47  <ProZone> <V453000> we can try 2 engines
16:48:05  <ProZone> <Razaekel> if we used a slower speed, he timer would need to be longer?
16:48:07  <ProZone> <V453000> or just make all joins farther from the edge
16:48:14  <ProZone> <V453000> yes
16:48:27  <ProZone> <V453000> and I tell you you dont want to test the timer lengths :D
16:48:29  <ProZone> <V453000> takes a long time
16:48:35  <ProZone> <Razaekel> heh
16:48:37  <ProZone> <V453000> plus Lev4 is cool
16:49:01  <ProZone> <Vitus> I like Lev3 more
16:49:03  <ProZone> <Razaekel> jes add more engines
16:49:13  <ProZone> <Razaekel> or put a logic train into the Lev4
16:49:23  <ProZone> <Razaekel> speedwill be capped at 643
16:49:25  <ProZone> <V453000> interesting idea
16:49:28  <ProZone> <Razaekel> but HP will be infinite
16:49:34  <ProZone> <Razaekel> i think
16:49:47  <ProZone> <Vitus> Just 65k :P
16:49:53  <ProZone> <Vitus> But yeah, that *should* work
16:49:57  <ProZone> <Razaekel> which is as good as infinite
16:50:08  <ProZone> <Razaekel> yea
16:50:13  <ProZone> <V453000> ugly
16:50:19  <ProZone> <Razaekel> check train 14
16:50:56  <ProZone> <Razaekel> just think of it as a caboose
16:51:03  <ProZone> <Razaekel> hah
16:51:05  <ProZone> <V453000> cabooses suck too :p
16:51:07  <ProZone> <Razaekel> speed, 643
16:51:13  <ProZone> <Razaekel> HP, 85,535
16:51:15  <ProZone> <Razaekel> >.>
16:52:12  <ProZone> <V453000> well
16:52:19  <ProZone> <V453000> with gators they basically autopack these lines :D
16:52:30  <ProZone> <V453000> I would say lets use 2 engines
16:52:36  <ProZone> <Razaekel> hold on
16:52:46  <ProZone> <Razaekel> i wanna see the accel with the gator
16:52:48  <ProZone> <V453000> instant
16:52:54  <ProZone> <V453000> see train 8
16:52:57  <ProZone> <Razaekel> i wanna SEE it
16:53:16  <ProZone> <Razaekel> not quit instant
16:53:19  <ProZone> <Razaekel> quite*
16:53:21  <ProZone> <Vitus> 80k hp still not enough :DD
16:53:25  <ProZone> <Razaekel> rofl
16:53:35  <ProZone> <Razaekel> double end with gators?
16:53:41  <ProZone> <V453000> :/
16:53:49  <ProZone> <Vitus> Luckily Maglevs don't have any cap on TE
16:55:34  <ProZone> <V453000> 2 gators are stupid :D
16:55:36  <ProZone> <Vitus> Well, if you change the engines, you'll have to readjust merge lenght anyways
16:55:56  <ProZone> <Razaekel> LOL
16:56:00  <ProZone> <Razaekel> now that's instant!
16:56:13  <ProZone> <Razaekel> takes longer to brake than it does to accel!
16:56:35  <ProZone> <Vitus> Poor crew :D
16:56:53  <ProZone> <V453000> lets use that? :D
16:56:59  <ProZone> <Razaekel> lets say 1 tile to accel
16:57:06  <ProZone> <Razaekel> tiles are still 400km on a side
16:57:12  <ProZone> <Razaekel> and trains are fucking huge
16:57:14  <ProZone> <Razaekel> so
16:57:16  <ProZone> <Razaekel> >.>
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16:57:48  <ProZone> <Razaekel> yea, let's use it
16:58:07  <ProZone> <V453000> 1 is enough though
17:00:23  <ProZone> <Vitus> How many trains do you expect this network can handle?
17:00:27  <ProZone> <V453000> endless
17:00:38  <ProZone> <Razaekel> doubt it
17:00:52  <ProZone> <Razaekel> 11*48 on one side
17:00:59  <ProZone> <Razaekel> times about 2.5
17:01:02  <ProZone> <Razaekel> maybe 3
17:01:16  <ProZone> <Razaekel> 1584
17:01:18  <ProZone> <Razaekel> hmm
17:01:25  <ProZone> <Razaekel> not counting for trains in stations and whatnot
17:01:29  <ProZone> <Razaekel> maybe 3k at the most
17:01:31  <ProZone> <V453000> and about 3x more on the ML
17:01:37  <ProZone> <V453000> than you counted
17:01:43  <ProZone> <Razaekel> 48 joiners
17:01:45  <ProZone> <Razaekel> 11 tracks
17:01:45  <ProZone> <V453000> well yes
17:01:51  <ProZone> <V453000> but that is at one moment
17:02:05  <ProZone> <Razaekel> i'm gonna stick with 3k
17:02:07  <ProZone> <V453000> the tracks are filling in
17:02:09  <ProZone> <V453000> yea, nothing more
17:02:23  <ProZone> <V453000> hopefully :p
17:05:38  <ProZone> <V453000> haha PZ more active than PS? :P
17:06:12  <ProZone> <Razaekel> this interests me more than PS
17:06:22  <ProZone> <V453000> :)
17:06:32  <ProZone> <Razaekel> i like pushing the limits of capacity
17:06:34  <ProZone> <Vitus> PS is in planning phase anyways
17:07:05  <ProZone> <Razaekel> i'd like to have a game where the goal is to maximize the production of every industry on the map
17:07:31  <ProZone> <V453000> interesting idea
17:07:37  <ProZone> <V453000> but more industries grow all the time
17:07:43  <ProZone> <V453000> well we could select a few :p
17:07:49  <ProZone> <Razaekel> no
17:07:52  <ProZone> <Razaekel> every single one
17:08:00  <ProZone> <Razaekel> if it grows, we maximize it
17:08:08  <ProZone> <Razaekel> until there's no space left for more industries
17:08:10  <ProZone> <Razaekel> XD
17:08:12  <ProZone> <V453000> kinda endless :p
17:08:31  <ProZone> <Razaekel> eh
17:08:43  <ProZone> <Vitus> Depends on what you call "maximize"
17:08:55  <ProZone> <Vitus> Because even with 100% service, industry can reduce its production
17:09:01  <ProZone> <Razaekel> 100% production, or close to it
17:09:13  <ProZone> <Razaekel> ie, for coal, should be around 2k or above
17:09:19  <ProZone> <V453000> he
17:10:59  <Vitus> @calc 255*7
17:10:59  <Webster> Vitus: 1785
17:11:10  <Vitus> @calc 255*8
17:11:10  <Webster> Vitus: 2040
17:11:28  <Vitus> 2040 is the limit for Coal Mine
17:11:37  <ProZone> <V453000> 2295
17:11:39  <ProZone> <Razaekel> ok, so 1900+
17:11:44  <Vitus> @calc 255*9
17:11:44  <Webster> Vitus: 2295
17:12:04  <Vitus> 2295 if it manages to get nine cargo callbacks in month
17:12:13  <ProZone> <V453000> it is 2295.
17:12:15  <ProZone> <V453000> I know it
17:13:03  <ProZone> <Razaekel> hmm
17:13:05  <ProZone> <Razaekel> slight problem
17:13:12  <Vitus> It is 2040/2295 depending on the month, V.
17:13:19  <ProZone> <V453000> ?
17:13:33  <ProZone> <Razaekel> look at !uhoh
17:13:43  <Vitus> Default industries produce up to 255 items of cargo per one callback
17:13:43  <ProZone> <V453000> guh
17:13:45  <ProZone> <V453000> duh
17:13:51  <Vitus> And the callback can happen either 8 times or 9 times
17:13:54  <ProZone> <V453000> lets say we dont need that joiner :p
17:14:01  <ProZone> <Razaekel> no, we need it
17:14:13  <ProZone> <V453000> not that neccessary
17:14:19  <ProZone> <Razaekel> if we could shift the stations down 1
17:14:25  <ProZone> <Razaekel> then i could make it fit
17:14:28  <ProZone> <Razaekel> probably
17:14:41  <ProZone> <V453000> like this?
17:14:47  <ProZone> <Razaekel> eh
17:14:47  <ProZone> <Vitus> 07 done, btw
17:15:19  <ProZone> <Razaekel> frack
17:15:29  <ProZone> <V453000> xD
17:16:48  <ProZone> <Razaekel> lol
17:16:50  <ProZone> <Razaekel> figure 8!
17:19:18  <ProZone> <Razaekel> oh right
17:19:24  <ProZone> <Razaekel> now we dont have space for the second one
17:19:26  <ProZone> <Razaekel> lol
17:19:33  <ProZone> <V453000> ?
17:19:43  <ProZone> <V453000> np
17:22:00  <ProZone> <Razaekel> hubba hubba
17:22:14  <ProZone> <V453000> mw?
17:22:32  <ProZone> <Vitus> Just a question: How do you plan to force the trains shift, currently 1500 PF penalty does next to nothing to shift them
17:22:46  <ProZone> <Razaekel> they'll shift when there's more on the line
17:22:48  <ProZone> <Razaekel> probably
17:22:54  <ProZone> <V453000> no
17:23:00  <ProZone> <V453000> seems borkd
17:23:08  <ProZone> <Vitus> I'd move the entry waypoint
17:23:10  <ProZone> <V453000> we can try stations
17:23:12  <ProZone> <V453000> or yea
17:23:14  <ProZone> <V453000> that
17:23:20  <ProZone> <Razaekel> no, use 2
17:23:26  <ProZone> <Razaekel> just use 2 signals
17:23:28  <ProZone> <V453000> we have no space for 2 PBSes
17:23:30  <ProZone> <V453000> ..
17:23:32  <ProZone> <Razaekel> yea
17:24:09  <ProZone> <Vitus> And the 1500 penalty only applies within next 10 signals
17:24:11  <ProZone> <Razaekel> look at !2 pbs
17:24:23  <ProZone> <V453000> Razaekel: try that in the inside
17:24:33  <ProZone> <Razaekel> hmm
17:24:35  <ProZone> <Razaekel> well
17:24:57  <ProZone> <V453000> I will try to change the settings
17:25:11  <ProZone> <Razaekel> there you go
17:25:17  <ProZone> <V453000> :)
17:25:19  <ProZone> <V453000> fine
17:25:25  <ProZone> <Vitus> Looks fail-safe, yes :)
17:25:33  <ProZone> <Razaekel> this is why i dont like putting the combos on the line itself
17:25:40  <ProZone> <V453000> well yes
17:25:45  <ProZone> <V453000> in this case :)
17:25:48  <ProZone> <V453000> use 3 already
17:26:03  <ProZone> <Razaekel> see if it works with 2
17:26:20  <ProZone> <V453000> fine ... keep it in the form compatible with 3 though :p
17:26:45  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty
17:26:45  <ProZone> V453000:          CmdRemoveSingleSignal            Vitus  date:2114-01-18  tile:00004F49  p1:00000000 p2:00000000 text: price:7
17:26:45  <ProZone> V453000: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
17:26:59  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 50007
17:27:02  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 5000
17:27:07  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty
17:27:07  <ProZone> V453000: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '5000' (min: 0, max: 1000000)
17:27:15  <V453000> set to 5000
17:27:29  <ProZone> <Razaekel> with 5000, we only need 1
17:27:31  <ProZone> <V453000> no need to rebuild everything :p
17:28:20  <ProZone> <Razaekel> i like my design better
17:28:20  <ProZone> <Vitus> You'll have problems with outermost line, though
17:28:20  <ProZone> <Razaekel> than the 2way
17:28:22  <ProZone> <Razaekel> yea
17:28:24  <ProZone> <Razaekel> :-/
17:28:26  <ProZone> <V453000> we will see
17:28:36  <ProZone> <V453000> if 1 is enough, keep this :p
17:28:38  <ProZone> <Vitus> 5k should be enough for just one
17:28:44  <ProZone> <Vitus> That's like... 50 tiles
17:28:46  <ProZone> <V453000> and btw the last line doesnt need the penaltis
17:28:52  <ProZone> <Vitus> True
17:29:32  <ProZone> <Vitus> But you'll have problems with the prio anyways
17:29:39  <ProZone> <V453000> no
17:29:45  <ProZone> <V453000> see the current outermost ones
17:29:47  <ProZone> <V453000> the same
17:29:51  <ProZone> <Vitus> Right, yes
17:29:53  <ProZone> <Vitus> I'm blind
17:29:56  <ProZone> <V453000> :)
17:30:06  <ProZone> <V453000> nevermind ...lets just finish the rest
17:30:12  <ProZone> <V453000> the shifters are the last thing to care about atm :)
17:30:37  <ProZone> <V453000> I will get something to eat now
17:30:43  <ProZone> <V453000> then I will be back :p
17:30:59  <ProZone> <Vitus> btw, if you are unsure about PF penalties, you can always enable YAPF debug
17:31:17  <ProZone> <Vitus> It's "developer 2" and "debug_level yapf=3" afaik
17:31:23  <ProZone> <Razaekel> which does what?
17:31:49  <ProZone> <Vitus> developer 2 allows you to see YAPF debug in console
17:32:00  <ProZone> <Vitus> The other one doesn't need explaining, I hope :)
17:33:18  <ProZone> <Vitus> It's "set developer 2", sorry
17:34:05  <ProZone> <Vitus> We'll have to use penalties in drop station, too
17:34:15  <V453000> without a doubt :)
17:34:20  <V453000> well food later \o/
17:37:48  <ProZone> *** Razaekel has left the game (leaving)
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17:39:23  <ProZone> <Vitus> Shifters and main drop are now working
17:57:57  <V453000> :)
17:58:03  <V453000> dinner noaw :)
17:58:06  <V453000> laters
17:59:40  <ProZone> <Vitus> Dinner? I thought you had dinner already :D
18:03:45  <ProZone> *** Vitus has joined spectators
18:03:45  <ProZone> *** Game paused (not enough players)
18:03:55  <Vitus> AFK for 1 hour
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20:06:35  <tneo> !info
20:06:35  <ProZone> tneo: #:1(Orange) Company Name: 'Don't Try This At Home'  Year Founded: 2050  Money: 524225731  Loan: 0  Value: 524834797  (T:17, R:0, P:6, S:0) unprotected
20:06:41  <tneo> !players
20:06:44  <ProZone> tneo: There are currently no clients connected to the server
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