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Log for #openttdcoop.pro on 1st August 2010:
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00:18:39  *** KenjiE20 has quit IRC
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13:05:39  *** Guest443 is now known as V453000
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15:33:21  <V453000> !password
15:33:22  <ProZone> V453000: bedlam
15:33:36  <ProZone> *** V453000 joined the game
15:34:22  <V453000> time for the greated deeds of our PZ
15:34:28  <V453000> *r
15:34:42  <V453000> !unpause
15:34:42  <ProZone> *** V453000 has unpaused the server.
15:34:43  <ProZone> *** Game unpaused (not enough players)
15:40:24  <ProZone> *** Spike joined the game
15:40:31  <V453000> !auto
15:40:31  <ProZone> *** V453000 has enabled autopause mode.
15:40:31  <ProZone> *** Game paused (not enough players)
15:40:39  <ProZone> <V453000> oh :p
15:41:11  <ProZone> *** Spike has joined company #1
15:41:11  <ProZone> *** Game unpaused (not enough players)
15:41:19  <ProZone> <Spike> i join as spec usually :)
15:41:22  <ProZone> <V453000> :)
15:48:24  <Razaekel> oy V4
15:48:31  <Razaekel> sorry for being antagonistic
15:48:35  <V453000> hi
15:48:50  <V453000> no problem :p
15:48:59  <V453000> just come in and lets forget that
15:49:19  <^Spike^> we should be able to discuss... and continue on without feeling a grudge against each other
15:49:25  * ^Spike^ sees V hiding his axe again ;)
15:49:36  <Razaekel> !password
15:49:37  <ProZone> Razaekel: snider
15:49:46  <ProZone> *** Razaekel joined the game
15:49:53  <ProZone> <V453000> well we are able to discuss :) the problem was I discussed a lot of the mechanisms of this SML with vitus in private :p
15:50:22  <Razaekel> from what I understand about the joiners, they allow a train to join at the tick of the timer
15:50:38  <Razaekel> which means it's entirely dependent on when the train arrives at the stop
15:50:56  <ProZone> <V453000> well yea
15:50:58  <ProZone> <V453000> but
15:50:59  <ProZone> <Spike> and the small loops make sure the trains are completely stopped first
15:51:02  <ProZone> <Spike> right?
15:51:04  <ProZone> <V453000> yes
15:51:07  <ProZone> <V453000> the problem is
15:51:21  <ProZone> <V453000> none of those joiners allows joining at every possible tick
15:51:32  <ProZone> <V453000> which means every Xth
15:51:34  <Razaekel> i dont think that's even possible
15:51:40  <Razaekel> it ticks too fast for that
15:51:43  <ProZone> <V453000> I think it would
15:52:03  <Razaekel> it seems to join at every 5th tick
15:52:19  <ProZone> <V453000> the only thing you need to do in that case is some other insurance that it doesnt release 2 which is doable
15:52:21  <Razaekel> or 4th
15:52:26  <ProZone> <V453000> they should be randomized
15:52:33  <ProZone> <V453000> that is why joiners are different
15:53:23  <Razaekel> the logic for each joiner is the same
15:53:57  <ProZone> <V453000> well yes
15:54:11  <ProZone> *** V453000 has left the game (connection lost)
15:54:14  <V453000> but the times of releases are different
15:54:27  <V453000> !password
15:54:27  <ProZone> V453000: banter
15:54:41  <ProZone> *** V453000 joined the game
15:54:57  <Razaekel> wouldn't it be better to come up with a solid way of varying the release times, instead of relying on variability in the joiners, which may or may not result in varying release times?
15:55:39  <ProZone> <V453000> we could make it completely random
15:55:48  <ProZone> <V453000> but more random = much less throughput
15:55:49  <Razaekel> binary random
15:55:55  <Razaekel> release any 2 of the 4
15:56:02  <Razaekel> i thimk 1 of 4 would be too slow
15:58:03  <^Spike^> !rcon set raw_industry_construction
15:58:03  <ProZone> ^Spike^: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
15:58:06  <^Spike^> !rcon set raw_industry_construction 1
15:58:17  <ProZone> <Razaekel> not gonna prospect?
15:58:32  <ProZone> <V453000> sure why not
15:58:34  <ProZone> <Spike> no cause that station has like 5-7trains waiting constantly :)
15:58:37  <ProZone> <Razaekel> oh
15:58:43  <ProZone> <V453000> :))
15:58:45  <ProZone> <Spike> so prefer to have them at that statio n:D
15:59:19  <ProZone> <V453000> anyway
15:59:25  <ProZone> <V453000> we should fund now
15:59:33  <ProZone> <Spike> wil put it back.. just checking some stations
15:59:41  <ProZone> <V453000> we need more oil in the higher joiner numbers
15:59:47  <ProZone> <V453000> to make them join sooner
16:00:16  <ProZone> <Razaekel> you could just spam like 100 prospects
16:00:21  <^Spike^> !rcon set raw_industry_construction 2
16:00:21  <ProZone> ^Spike^: server_pw boasts
16:00:22  <ProZone> ^Spike^: players
16:00:22  <ProZone> ^Spike^: server_info
16:00:22  <ProZone> ^Spike^: clients
16:00:22  <ProZone> ^Spike^: echo doneclientcount
16:00:23  <ProZone> ^Spike^: you have 9 more messages
16:00:23  <ProZone> <Razaekel> then delete stations in the lower numbers
16:00:31  <^Spike^> so that's the pw
16:00:31  <^Spike^> ;)
16:00:32  <^Spike^> !more
16:00:32  <ProZone> ^Spike^: #:1(Orange) Company Name: 'Don't Try This At Home'  Year Founded: 2050  Money: 21255854460  Loan: 0  Value: 21279105273  (T:1296, R:0, P:1, S:0) unprotected
16:00:32  <ProZone> ^Spike^: Current/maximum clients:     3/255
16:00:33  <ProZone> ^Spike^: Current/maximum companies:   1/ 1
16:00:33  <ProZone> ^Spike^: Current/maximum spectators:  0/10
16:00:33  <ProZone> ^Spike^: Client #1  name: 'ProZone'  company: 255  IP: 0.0.0.0
16:00:33  <ProZone> ^Spike^: you have 4 more messages
16:00:35  <^Spike^> !more
16:00:35  <ProZone> ^Spike^: Client #284  name: 'V453000'  company: 1  IP: 212.80.83.145
16:00:35  <ProZone> ^Spike^: Client #280  name: 'Spike'  company: 1  IP: 213.46.200.3
16:00:36  <ProZone> ^Spike^: Client #282  name: 'Razaekel'  company: 1  IP: 141.218.229.223
16:00:37  <ProZone> ^Spike^: doneclientcount
16:00:41  <^Spike^> i got yourz ips now
16:00:46  <^Spike^> oh wait also other way around
16:00:48  <^Spike^> i said nothing! :)
16:00:56  <V453000> :D
16:01:07  <ProZone> <Spike> there...
16:01:15  <ProZone> <Spike> 174 million on new oils wells :D
16:03:49  <ProZone> <Razaekel> what happens if we made the loop smaller?
16:04:12  <V453000> @calc 19306+13566+16408+9758+11753+5927+7686+3514
16:04:12  <Webster> V453000: 87918
16:04:19  <ProZone> <Razaekel> the one with the pegasus on it
16:04:40  <ProZone> <Spike> you forgot 1
16:04:40  <ProZone> <Spike> :)
16:04:43  <ProZone> <V453000> I see :(
16:04:48  <ProZone> <V453000> Razaekel: why
16:04:59  <ProZone> <V453000> they are pretty precisely set now
16:05:11  <^Spike^> @calc 17542+16919+14231+9555+1554+12544+8442+11165+4802+150
16:05:11  <Webster> ^Spike^: 96904
16:05:15  <ProZone> <Razaekel> just wondering
16:05:23  <^Spike^> @calc 17542+16919+14231+9555+15554+12544+8442+11165+4802+150
16:05:23  <Webster> ^Spike^: 110904
16:05:31  <ProZone> <Razaekel> if they were smaller, it might be able to process trains a bit faster
16:06:05  <ProZone> <V453000> well yes
16:06:10  <ProZone> <V453000> but we need rather precision
16:06:21  <ProZone> <V453000> some are shorter, some longer
16:06:31  <ProZone> <V453000> that is why they are different
16:16:36  <ProZone> <Razaekel> i have been listening to caramelldansen way too much
16:16:42  <ProZone> <Razaekel> it's now stuck in my head
16:20:51  <ProZone> *** V453000 has left the game (connection lost)
16:29:07  <ProZone> *** Razaekel has left the game (leaving)
16:29:07  <ProZone> *** Game paused (not enough players)
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17:18:39  *** Vitus has joined #openttdcoop.pro
17:18:47  <Vitus> !password
17:18:47  <ProZone> Vitus: cooler
17:19:01  <V453000> coolest!
17:19:13  <ProZone> *** Vitus joined the game
17:20:34  <V453000> !password
17:20:34  <ProZone> V453000: cupped
17:20:49  <ProZone> *** Game unpaused (not enough players)
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17:21:01  <ProZone> <Vitus> Hey
17:21:04  <ProZone> <V453000> hyy
17:34:35  <ProZone> <Vitus> 114323 production!
17:37:09  <ProZone> <V453000> :)
17:41:45  <ProZone> <Vitus> Hey
17:41:45  <ProZone> *** Spike joined the game
18:01:09  <ProZone> *** Vitus has left the game (leaving)
18:01:09  <ProZone> *** Game paused (not enough players)
18:06:06  <ProZone> *** V453000 has left the game (leaving)
18:23:07  <^Spike^> !rcon debug_level
18:23:07  <ProZone> ^Spike^: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=0, console=0'
18:24:08  <ProZone> *** Spike has left the game (leaving)
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18:59:11  <^Spike^> !rcon debug_level ai=-1
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19:09:32  <V453000> !password
19:09:32  <ProZone> V453000: weaves
19:09:48  <ProZone> *** V453000 joined the game
19:10:02  <V453000> !unpause
19:10:02  <ProZone> *** V453000 has unpaused the server.
19:10:03  <ProZone> *** Game unpaused (not enough players)
19:10:38  <ProZone> *** V453000 has left the game (connection lost)
19:10:38  <ProZone> *** Game paused (not enough players)
19:11:02  <V453000> !password
19:11:03  <ProZone> V453000: realty
19:11:24  <ProZone> *** Game unpaused (not enough players)
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19:18:17  <ProZone> <V453000> hi hi hi
19:20:24  <ProZone> <V453000> wow
19:20:38  <ProZone> <V453000> high productions of goods :)
19:20:52  <ProZone> <V453000> didnt count it together but it looks nice
19:21:35  <ProZone> <Spike> ?
19:22:01  <ProZone> <V453000> 7 refineries have above 10k and the other 2 have 10k together
19:22:11  <ProZone> <Spike> ah
19:22:55  <ProZone> *** V453000 has left the game (connection lost)
19:22:57  <ProZone> *** Game paused (not enough players)
19:23:05  <V453000> !password
19:23:05  <ProZone> V453000: magics
19:23:42  <ProZone> *** V453000 has left the game (connection lost)
19:23:57  <ProZone> *** V453000 joined the game
19:23:59  <ProZone> *** Combuster joined the game
19:24:03  <ProZone> <V453000> hi
19:24:13  <ProZone> <Combuster> hello Vbignum :)
19:24:52  <^Spike^> @calc 17581+17647+13381+8666+15736+11480+6195+9219+3787+150
19:24:52  <Webster> ^Spike^: 103842
19:24:56  <ProZone> <V453000> :/
19:25:18  <ProZone> <Combuster> 100k cargo
19:25:22  <^Spike^> we had 114k
19:25:24  <ProZone> <V453000> yes :)
19:25:39  <ProZone> *** V453000 has left the game (connection lost)
19:25:42  <^Spike^> we atleast broke a record.. now we're trying to make it harder for us :D
19:25:43  <V453000> -.-
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19:25:57  <V453000> !password
19:25:57  <ProZone> V453000: inaner
19:26:23  <ProZone> *** V453000 joined the game
19:26:36  <ProZone> *** V453000 has left the game (connection lost)
19:26:57  <V453000> ._:
19:27:09  <ProZone> <Combuster> too muchlag?
19:27:15  <V453000> dont know
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19:28:46  <ProZone> <Combuster> Time for some SLH optimisations
19:28:52  <ProZone> <V453000> indeed
19:28:54  <ProZone> <Combuster> there are some queues
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19:40:19  <V453000> @calc 19915+18102+16471+15309+4725+14336+11690+8855+150+8043
19:40:19  <Webster> V453000: 117596
19:40:58  <^Spike^> nice..
19:41:03  <ProZone> *** Spike has joined company #1
19:41:49  <ProZone> <V453000> yarr
19:42:15  <ProZone> <Combuster> fixed the queues at exit 4
19:42:18  <ProZone> <V453000> :)รบ
19:42:51  <Vitus> Combuster, just a quick question: Are you modifying the merge after ML splits or the split itself?
19:43:17  <ProZone> <V453000> merge
19:43:29  <Vitus> Alright :)
19:43:33  <ProZone> <Spike> i see some desynced trains?
19:43:46  <Vitus> Desynced trains?!
19:43:50  <ProZone> <Combuster> actually, I'm getting a split out of the merge to split merged traffic :)
19:44:25  <Vitus> Well, I was asking because you cannot split from ML on full diagonal, as this is going to cause slowdowns
19:44:38  <Vitus> brb
19:44:44  *** Vitus has quit IRC
19:45:16  <ProZone> <Spike> ah..
19:45:19  *** Vitus has joined #openttdcoop.pro
19:45:23  <Vitus> Back
19:45:26  <Vitus> !dl win32
19:45:26  <ProZone> Vitus: http://binaries.openttd.org/nightlies/trunk/r20146/openttd-trunk-r20146-windows-win32.zip
19:45:36  <ProZone> <Spike> got the problem
19:45:38  <ProZone> <Spike> i think
19:45:52  <Vitus> Can you wait a second, I'll come and look what was wrong :)
19:46:11  <V453000> @calc 20132+17955+17843+16579+3143+1929+11256+9065+150+7546
19:46:11  <Webster> V453000: 105598
19:46:15  <V453000> meh
19:46:27  <Vitus> !ip
19:46:28  <ProZone> Vitus: ps.openttdcoop.org:3982
19:46:47  <ProZone> <Combuster> SLH01a needs an upgrade as well...
19:46:58  <Vitus> !password
19:46:58  <ProZone> Vitus: envies
19:47:23  <ProZone> *** Vitus joined the game
19:47:27  <ProZone> <Vitus> Hey
19:47:45  <ProZone> <Combuster> it often gets queueing
19:47:52  <ProZone> <Vitus> Hmmm, nasty desyncs
19:48:02  <ProZone> <V453000> somehow totally borked
19:48:05  <ProZone> <Vitus> Where is/was the problem?
19:48:11  <ProZone> <V453000> I think one mistake, and the rest just followed
19:48:13  <ProZone> <V453000> dont know the source
19:49:03  <ProZone> <Vitus> Well, it could be about anything from broken shifter to small delay on train stopper
19:49:13  <ProZone> <Spike> i got 1 source @ 11
19:49:15  <ProZone> <Spike> trying to fix it
19:49:21  <ProZone> <Spike> just not seeing it
19:49:45  <ProZone> <Spike> got it now :)
19:49:55  <ProZone> <V453000> :)
19:50:01  <ProZone> <Vitus> What was the problem? :)
19:50:03  <ProZone> <Spike> desyncs should be solved
19:50:13  <ProZone> <Spike> someone placed a normal signal after the entry signal directly
19:50:19  <ProZone> <Spike> well.. that breaks the signal block :)
19:50:26  <ProZone> <Vitus> Ah, I see
19:50:44  <ProZone> <Vitus> What do you think about the new two experimental features?
19:51:02  <ProZone> <V453000> both of them are useful :)
19:52:40  <ProZone> <Vitus> We should really randomize more joins
19:53:10  <ProZone> <Spike> damn... a holdup
19:53:17  <ProZone> <V453000> feel free to do so :
19:53:27  <ProZone> <Spike> the random releases seem to sometimes cause holdups on ML
19:53:30  <ProZone> <Spike> cause of merging
19:54:02  <ProZone> <Vitus> Well, yes, I would. But I need to be sure the releasers are working
19:54:17  <ProZone> <V453000> so far it seems they arent
19:54:23  <ProZone> <V453000> but no idea
19:54:50  <ProZone> <Vitus> brb, will test something with savegame
19:54:56  <ProZone> *** Vitus has left the game (connection lost)
19:56:34  <ProZone> *** V453000 has left the game (connection lost)
19:56:45  <V453000> !password
19:56:45  <ProZone> V453000: waning
19:57:04  <ProZone> *** V453000 joined the game
19:58:27  <ProZone> <Combuster> separated SLH01 traffic as well
19:59:32  <ProZone> <V453000> good good :)
20:00:31  <ProZone> <Combuster> Time to increase production
20:03:16  <Vitus> !password
20:03:16  <ProZone> Vitus: runway
20:03:37  <^Spike^> @calc 17185+16954+13948+9821+15554+12796+8428+11004+7273+150
20:03:37  <Webster> ^Spike^: 113113
20:03:42  <ProZone> *** Vitus joined the game
20:03:48  <Vitus> Seems like the experimental train releasers are working just fine
20:04:08  <Vitus> I'll apply them to first two sets of joiners
20:05:07  <Razaekel> what'd you guys come up with?
20:06:00  <ProZone> <Vitus> Come and take a look :)
20:06:09  <Razaekel> doing dailies atm
20:06:15  <^Spike^> bomb every piece of tracj
20:06:16  <^Spike^> track
20:06:19  <^Spike^> we've had it with this game..
20:06:21  <^Spike^> we got the record
20:06:22  <^Spike^> ;)
20:06:30  <ProZone> <Vitus> Dailies, wut?
20:06:30  <Razaekel> hell no
20:06:34  <Razaekel> we have to set a new one
20:06:39  <Razaekel> WoW
20:06:55  <ProZone> <Vitus> Reminds me I should do fishing daily...
20:06:55  <ProZone> * Combuster is working on the record
20:07:37  <ProZone> <V453000> Spike: satisfied already?
20:07:42  <Razaekel> we should set a new record so high that it can only be beaten by a 2048x map
20:07:43  <^Spike^> nah :)
20:07:45  <ProZone> <V453000> btw who writes down lower records?
20:07:46  <^Spike^> we can do better :)
20:07:53  <ProZone> <V453000> like 113k when it was beaten already
20:07:55  <ProZone> <V453000> that is pointless :)
20:07:57  <^Spike^> V should be nice.. :)
20:08:05  <^Spike^> not act like it's only gone better :D
20:08:24  <ProZone> <V453000> hm fine :D
20:08:27  <ProZone> <V453000> but it is pointless
20:08:29  <ProZone> <Vitus> Then don't call it "records" :D
20:08:44  <ProZone> <V453000> happy?
20:12:14  <Razaekel> !password
20:12:14  <ProZone> Razaekel: legume
20:12:25  <ProZone> *** Razaekel joined the game
20:14:16  <Combuster> Added trains the stations with the highest storage
20:15:28  <Combuster> @calc 16842+16926+13342+15869+10948+9639+12425+7385+5180
20:15:28  <Webster> Combuster: 108556
20:16:40  <Combuster> hmm, looks better now
20:17:01  <ProZone> <V453000> :)
20:17:17  <Combuster> @calc 20297+18011+16219+17416+12110+10466+14560+8631+6223+150
20:17:17  <Webster> Combuster: 124083
20:17:22  <Combuster> there :)
20:17:25  <ProZone> <Vitus> Good one :)
20:17:47  <ProZone> <V453000> woow
20:17:55  <ProZone> <Vitus> Set 01 joiners have now new train releaser
20:18:18  <ProZone> <V453000> good good
20:19:48  <ProZone> <Combuster> beaten to the magic bulldozer
20:19:55  <ProZone> <V453000> yarr
20:20:01  <ProZone> <Combuster> :)
20:20:13  <ProZone> <V453000> I kill invader industries on sight
20:20:19  <ProZone> <Razaekel> does the new releaser work better?
20:20:26  <ProZone> <Vitus> Combuster, look !here. No choice and the trains tend to cause desyncs already
20:20:50  <ProZone> <V453000> Razaekel: sure
20:21:08  <ProZone> <Vitus> Raz: Totally, if there's wave, it won't release the train and release it next possible central timer tick
20:21:17  <ProZone> <Razaekel> cool
20:21:54  <ProZone> <V453000> seems awesome
20:21:57  <ProZone> <Razaekel> man
20:22:03  <ProZone> <Vitus> I plan to add it only to first two sets of joiners, though
20:22:07  <ProZone> <Razaekel> WoW + OTTD at the same time = computer meltdown
20:22:09  <ProZone> <V453000> yea
20:22:16  <ProZone> <V453000> lol wow
20:22:24  <ProZone> <Vitus> lol, I couldn't play those at the same time
20:22:34  <ProZone> <Vitus> I haven't tried yet, though :D
20:22:47  <Razaekel> oh, and i've got firefox chewing up 190 MBs of memory
20:23:34  <Razaekel> lulz
20:23:52  <Razaekel> split the screens
20:23:57  <Razaekel> WoW on one, OTTD on the other
20:24:04  <Razaekel> now theyre both running at max
20:24:10  <ProZone> <V453000> that is called ultimate geekness :D
20:26:15  <ProZone> <V453000> I am really wondering how will we beat this record on the PS :D
20:26:27  <ProZone> <Razaekel> we never will
20:26:35  <ProZone> <V453000> mainly with anything else than this SML
20:26:43  <ProZone> <Combuster> What was that record?
20:26:48  <ProZone> <V453000> 100k
20:27:00  <ProZone> <V453000> psg 121 and 176
20:27:06  <ProZone> <Combuster> we beat that with 25% already
20:27:12  <ProZone> <V453000> yea
20:27:14  <ProZone> <V453000> that is a lot
20:27:36  <ProZone> <Vitus> Combuster, please, could you fix the problem !here? I'm building new joiners atm
20:31:44  <ProZone> <Combuster> meh
20:31:53  <ProZone> <Combuster> truck parking doesn't respond to oil :(
20:32:07  <ProZone> <V453000> doesnt it?
20:32:17  <ProZone> <Combuster> See lesdingworth north
20:32:20  <ProZone> <V453000> it did in psg 190
20:32:49  <ProZone> <V453000> :p
20:33:03  <ProZone> <V453000> needs correct railtype
20:33:21  <ProZone> <Combuster> that one's new...
20:33:31  <ProZone> <V453000> I didnt know it either tbh
20:34:22  <^Spike^> @records
20:34:22  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2001 (PSG#186) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
20:34:30  <ProZone> <V453000> OLDDD
20:34:34  <^Spike^> i know
20:34:38  <ProZone> <V453000> :p
20:34:46  <^Spike^> would the world pop of psg101 be beatable? :D
20:34:57  <ProZone> <Razaekel> probably
20:35:01  <ProZone> <V453000> dunno ... why not
20:35:13  <ProZone> <V453000> you just build not many trains to save cpu
20:35:13  *** Progman has quit IRC
20:35:17  <ProZone> <Combuster> world pop of 101 was?
20:35:20  <ProZone> <Razaekel> abuse station walk
20:35:21  *** Progman has joined #openttdcoop.pro
20:35:26  <ProZone> <Razaekel> easy peasy
20:35:28  <ProZone> <V453000> Raz: no need
20:35:31  <ProZone> <Combuster> #96 was >2.5 million
20:35:33  <ProZone> <V453000> just dont transport all pax
20:35:37  <^Spike^> World Pop: 3,075,319 (PSG#101)
20:36:44  <ProZone> *** Razaekel has left the game (leaving)
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20:46:33  <ProZone> <Vitus> Alright, I'm done
20:46:43  <ProZone> <Vitus> Did someone take a look at the problem I spoke of?
20:48:18  <ProZone> <V453000> what is the issue?
20:49:37  <ProZone> <Vitus> There was missing choice !here.
20:49:47  <ProZone> <Vitus> Did something quick just to fix it, feel free to redo
20:49:56  <V453000> ih
20:49:58  <V453000> oh
20:49:59  <V453000> :)
20:51:45  <ProZone> <Vitus> Hmmm, new joiners seem to do wonders when it comes down to joining full ML :)
20:51:59  <ProZone> <V453000> sure they do :)
20:52:02  <ProZone> <Vitus> I haven't seen single failed join attempt
20:53:51  <ProZone> <Vitus> We might as well remove the overflow depots on these, but better be safe than sorry :)
20:54:41  <ProZone> <V453000> I thought about that already, but we will not be able to add another join anyway, so needless effort
20:56:39  <ProZone> <Vitus> I'll start with the fully customizeable joiners tomorrow, probably
20:56:55  <ProZone> <V453000> :))
20:58:02  <ProZone> <Combuster> That's one eyecandy job :)
20:58:08  <ProZone> <V453000> I saw :)
20:58:18  <ProZone> <Combuster> including pipelines :)
20:58:24  <ProZone> <V453000> yarr
21:00:46  <ProZone> <Vitus> 126k goods
21:00:56  <ProZone> <Combuster> record it :)
21:00:58  <ProZone> <V453000> :)
21:01:48  *** Progman has quit IRC
21:02:05  <ProZone> <Vitus> "Just" 122k now :D
21:05:12  <ProZone> <Vitus> The first two joiners nicely join trains in gaps between full waves :)
21:05:26  <ProZone> <Vitus> *first two sets of joiners :)
21:06:49  <ProZone> <Combuster> lol
21:07:01  <ProZone> <Combuster> someone !failed at added trains
21:07:26  <ProZone> <Vitus> New record by 70 items of cargo :D
21:07:31  <ProZone> <Combuster> lol
21:07:55  <ProZone> <V453000> well that is about the same amount psg 176 beaten the awesome 121
21:08:12  <ProZone> <Vitus> 121 ftw
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21:13:13  <ProZone> <Vitus> 127721, nice number :D
21:13:25  <ProZone> <V453000> :)
21:15:11  <ProZone> <Vitus> New record again: 127758, I'm not going to write down this one, though :D
21:16:06  <ProZone> <V453000> lets wait over 130 :)
21:16:15  <ProZone> <Vitus> Yup
21:16:25  <ProZone> <Combuster> 1500 trains
21:17:04  <ProZone> <Vitus> I'm wondering how much the ML can take
21:17:24  <ProZone> <Vitus> It'll surely improve if we manage to spread out the trains
21:18:53  <ProZone> *** Vitus has left the game (leaving)
21:19:35  <ProZone> <V453000> 21k on first ref
21:20:21  <V453000> @calc 21067+18928+17500+16359+15533+14483+10794+8582+7196+150
21:20:21  <Webster> V453000: 130592
21:20:25  <V453000> wheee
21:20:27  <ProZone> <Combuster> 130592k
21:20:33  <ProZone> <Combuster> dammit, beaten
21:21:24  <ProZone> <V453000> :)
21:21:46  <ProZone> <V453000> damn where will this end? :D
21:22:01  <ProZone> <Combuster> >150 sounds like a good goal
21:22:11  <ProZone> <V453000> indeed
21:22:46  <ProZone> <V453000> I would rather say "current goal" but then updated to SPARTAAAA! as much as possible
21:22:52  <ProZone> <V453000> :)
21:23:35  <ProZone> * Combuster goes look for unconnected industry
21:35:03  <ProZone> *** V453000 has left the game (leaving)
21:35:11  <V453000> cya tomorrow :)
21:35:21  <ProZone> <Combuster> 'night V453000
21:35:29  <V453000> bye Combuster :)
21:40:35  <^Spike^> Combuster if you can't find the... fund them :)
21:40:41  <^Spike^> them*
21:41:09  <ProZone> <Combuster> I rather get rid of the millions currently waiting
21:42:11  <Vitus> Also check for stations with low rating ;)
21:42:29  <ProZone> <Combuster> uhoh, jam
21:42:41  <ProZone> <Combuster> station with 8 platforms and not enough trhougput
21:42:51  <ProZone> <Combuster> *6 platforms, my fault
21:55:53  <Combuster> let's see
21:57:13  <Combuster> @calc 19947+18798+10423+8148+6398+150+17986+17101+15803+14119
21:57:13  <Webster> Combuster: 128873
22:02:53  <Combuster> @ccalc 20153+19096+12859+11032+9464+150+18011+16744+15953+15267
22:02:59  <Combuster> @calc 20153+19096+12859+11032+9464+150+18011+16744+15953+15267
22:02:59  <Webster> Combuster: 138729
22:04:36  <ProZone> <Combuster> This is a good moment to go to bed
22:04:42  <ProZone> <Spike> thought the same :D
22:04:52  <ProZone> *** Combuster has left the game (connection lost)
22:04:56  <ProZone> *** Spike has joined spectators
22:04:56  <ProZone> *** Game paused (not enough players)
22:05:07  <Combuster> 'night ^Spike^
22:05:25  <^Spike^> cya
22:13:10  <ProZone> *** Spike has left the game (leaving)
22:14:05  *** Vitus has quit IRC
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22:52:25  <Razaekel> !password
22:52:26  <ProZone> Razaekel: unties
22:53:03  <ProZone> *** Game unpaused (not enough players)
22:53:04  <ProZone> *** Razaekel joined the game
22:58:56  <ProZone> *** Razaekel has left the game (connection lost)
22:58:58  <ProZone> *** Game paused (not enough players)
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