Config
Log for #openttdcoop.pro on 2nd August 2010:
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00:44:00  *** Combuster has quit IRC
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08:15:47  <V453000> !password
08:15:47  <ProZone> V453000: excels
08:16:02  <ProZone> *** Game unpaused (not enough players)
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08:23:00  <ProZone> *** Game paused (not enough players)
08:23:23  <V453000> !password
08:23:23  <ProZone> V453000: clawed
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08:29:23  <V453000> @stage SPARTAAAAAA!
08:29:23  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: SPARTAAAAAA! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
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08:46:27  <V453000> @calc 20069+20111+10101+11998+11585+13874+16681+16772+18837
08:46:27  <Webster> V453000: 140028
08:46:30  <V453000> haha
08:54:59  <V453000> !auto
08:54:59  <ProZone> *** V453000 has enabled autopause mode.
08:55:00  <ProZone> *** Game paused (not enough players)
08:55:39  <V453000> @calc 21031+20258+19026+17938+16653+13524+12005+9863+8743+150
08:55:39  <Webster> V453000: 139191
08:55:43  <V453000> !unpause
08:55:43  <ProZone> *** V453000 has unpaused the server.
08:55:43  <ProZone> *** Game unpaused (not enough players)
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08:57:41  <V453000> !password
08:57:41  <ProZone> V453000: grapes
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09:07:13  <ProZone> *** Game paused (not enough players)
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09:28:22  <Vitus> Hey
09:33:45  <Vitus> !players
09:33:48  <ProZone> Vitus: There are currently no clients connected to the server
09:34:14  <Vitus> !password
09:34:14  <ProZone> Vitus: eloped
09:34:44  <ProZone> *** Game unpaused (not enough players)
09:34:44  <ProZone> *** Vitus joined the game
09:40:56  <V453000> hi >]
09:40:57  <V453000> :)
09:41:03  <V453000> 140 :)
09:41:24  <ProZone> <Vitus> Almost 141k :D
09:41:46  <V453000> yarr
09:41:57  <V453000> writing article ... I have serious lag anyway :P
09:42:19  <ProZone> <Vitus> Me too
09:43:17  <ProZone> <Vitus> I'd like to build some more train releasers, but I doubt I'll build anything while playing from laptop :D
09:44:09  <ProZone> *** Vitus has left the game (connection lost)
09:44:09  <ProZone> *** Game paused (not enough players)
09:45:14  <V453000> >]
09:45:17  <V453000> :)
09:47:21  <Vitus> How much production would you like to achieve?
09:50:56  <^Spike^> if i understood them right
09:50:58  <^Spike^> 150k :)
09:51:14  <^Spike^> !server_status
09:51:14  <ProZone> ^Spike^:  11:51:14 up 28 days,  9:45,  0 users,  load average: 0.28, 0.58, 0.64
09:51:15  <ProZone> ^Spike^: Cpu(s): 29.8%us,  6.6%sy,  6.0%ni, 56.0%id,  1.5%wa,  0.0%hi,  0.1%si,  0.0%st
09:51:15  <ProZone> ^Spike^: 16621 openttd   20   0  3116  716  636 S    0  0.0   0:00.00 grep ./prozone
09:51:40  <ProZone> *** Spike joined the game
09:52:32  <^Spike^> @calc18690+17395+15673+10577+16251+13860+7042+12411+0+19964
09:52:34  <^Spike^> @calc 18690+17395+15673+10577+16251+13860+7042+12411+0+19964
09:52:34  <Webster> ^Spike^: 131863
09:52:47  <^Spike^> hmmm
09:52:52  <^Spike^> 19964+189
09:53:12  <^Spike^> #calc 19964+18690+16251+12411+17395+15673+10577+13860+7042+0
09:53:14  <^Spike^> @calc 19964+18690+16251+12411+17395+15673+10577+13860+7042+0
09:53:14  <Webster> ^Spike^: 131863
09:53:24  <^Spike^> it is right..
09:54:11  <V453000> as much as possible :)
09:54:20  <V453000> 150k is nice though :)
09:54:24  <^Spike^> 150k seems like a nice one :)
09:54:36  <V453000> we will see when we reach it :P
09:54:36  <Vitus> Looks like I'll have time to build them after all :)
09:55:10  <Vitus> I'm still unsure what kind of counters (or combination of them) to use
09:55:25  <^Spike^> well in 15 mins i'll be gone for 2 hours so..
09:55:29  <^Spike^> driving lessons...
09:55:40  <Vitus> Every 3rd tick, 4th tick, 5th tick and 7th tick seems to be good for these joiners
09:55:46  <Vitus> Oh, good luck with that :)
09:56:55  <V453000> Vitus: I thought about exactly these numbers :)
09:57:15  <V453000> (what a luck :P :D)
09:57:47  <Vitus> !info
09:57:47  <ProZone> Vitus: #:1(Orange) Company Name: 'Don't Try This At Home'  Year Founded: 2050  Money: 29358711247  Loan: 0  Value: 29393771807  (T:1619, R:0, P:1, S:0) unprotected
09:58:02  <Vitus> Hmmm, 1619 trains and 140k cargo
10:00:47  <ProZone> *** Spike has left the game (leaving)
10:05:18  <V453000> how many logic trains though :)
10:05:40  <Vitus> 170?
10:08:27  <V453000> dont know
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11:13:35  <Vitus> !password
11:13:35  <ProZone> Vitus: bulges
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14:23:40  <^Spike^> V how far is the article? :)
14:23:41  <ProZone> *** Spike joined the game
14:24:32  <V453000> requires only images
14:24:40  <V453000> play the game independently on article :)
14:24:45  <V453000> article can wait
14:24:51  <ProZone> *** Spike has joined company #1
14:24:51  <ProZone> *** Game unpaused (not enough players)
14:25:43  <V453000> that was why I needed the FS :P
14:25:58  <V453000> !password
14:25:58  <ProZone> V453000: minion
14:26:04  <V453000> minion \o/
14:26:16  <ProZone> *** V453000 joined the game
14:26:22  <^Spike^> ?
14:26:26  <ProZone> <V453000> pw
14:26:48  <^Spike^> i never see PW using autostart so..
14:26:52  <^Spike^> PWs the lazy mans way
14:26:54  <^Spike^> weburl!
14:26:54  <ProZone> <V453000> hehe
14:27:14  <ProZone> <V453000> I am the slothking
14:27:19  <ProZone> *** Combuster joined the game
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14:27:50  <[com]buster> laptop doesn't take it :(
14:28:03  <ProZone> <V453000> yea it is quite heavy
14:28:10  <ProZone> <V453000> I am barely here
14:28:20  <[com]buster> did you improve the record past 138k yet?
14:28:32  <ProZone> <V453000> 140 so far
14:29:44  <[com]buster> should I work on preparing a new map?
14:29:51  <[com]buster> I have some ideas :)
14:29:53  <ProZone> <V453000> if you want to :)
14:29:56  <ProZone> <V453000> sure
14:30:18  <ProZone> <V453000> this should be finished tomorrow
14:30:40  <ProZone> <V453000> or even today who knows :)
14:31:42  <[com]buster> I don't know for sure if I can finish this today
14:31:50  <V453000> no hurry :)
14:32:04  <^Spike^> take your time :)
14:32:05  <^Spike^> it's PZ
14:32:07  <^Spike^> not PS :)
14:32:08  <V453000> yarr
14:32:08  <^Spike^> we got time..
14:32:11  <^Spike^> noobs don't :D
14:32:14  <V453000> :)
14:32:22  <[com]buster> (being that I have to go, and probably won't be back until late in the evening
14:32:22  <V453000> we rather need some rest, Spike :P
14:32:37  <[com]buster> I plan on setting "realism" as a prerequisite
14:33:02  <V453000> hmm I hate that word but I believe you can make it reasonable :)
14:33:35  <ProZone> <Spike> exit 3 jam... that sucks
14:33:46  <ProZone> <Spike> oh getting less already
14:34:16  <ProZone> <V453000> the joiner or the southern split?
14:34:37  <^Spike^> it's fixing itself already
14:35:45  <ProZone> <Spike> seeing the same on 2
14:36:06  <ProZone> <V453000> that is ok :)
14:40:20  <V453000> @calc 20216+21189+9863+7854+12313+150+15201+18490+19887+16282
14:40:20  <Webster> V453000: 141445
14:40:27  <ProZone> <V453000> not enuff
14:41:06  <^Spike^> !rcon list_setting industry
14:41:06  <ProZone> ^Spike^: ERROR: command not found
14:41:10  <^Spike^> !rcon listsetting industry
14:41:10  <ProZone> ^Spike^: ERROR: command not found
14:41:15  <^Spike^> bleh
14:42:09  <^Spike^> !rcon set raw_industry_construction
14:42:09  <ProZone> ^Spike^: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
14:42:11  <^Spike^> !rcon set raw_industry_construction 1
14:43:06  <^Spike^> !rcon set raw_industry_construction 2
14:43:15  <ProZone> <V453000> good choice on increasing set 5 :))))
14:43:29  <^Spike^> cause
14:43:33  <^Spike^> the holdup?
14:43:38  <ProZone> <V453000> no
14:43:42  <^Spike^> ah
14:43:52  <ProZone> <V453000> cause it is about the least fertile set
14:44:06  <ProZone> <Spike> still jams on 2/3 exit :/
14:44:38  <ProZone> <V453000> nothing serious
14:44:48  <ProZone> <Spike> just doesn't look nice.. :D
14:45:20  <ProZone> <V453000> 03 split is worse though
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14:47:34  <ProZone> <Spike> on 3/4 now... :)
14:47:37  <ProZone> <Spike> did you move it? ;)
14:47:44  <ProZone> <V453000> no
14:47:50  <ProZone> <V453000> I am at the 03 split now
14:48:54  <ProZone> <Spike> the 03 merge exit it jamming up into the station area :/
14:49:24  <ProZone> <Spike> and that could explain why so many stations have no trains
14:49:42  <ProZone> <V453000> I have serious lag, you can help me
14:49:50  <^Spike^> where
14:49:56  <ProZone> <V453000> ...
14:50:02  <ProZone> <V453000> at split 3?
14:50:18  <ProZone> <Spike> that is... before stations?
14:50:34  <ProZone> <V453000> "sign 03"
14:51:47  <ProZone> <Spike> what you want to have done
14:51:57  <ProZone> <V453000> split stations
14:52:00  <ProZone> <V453000> just like the other splits
14:52:07  <ProZone> <V453000> well the ones that are already upgraded
14:52:09  <ProZone> <Spike> so... make sort of 2 SLs on that
14:52:15  <ProZone> <V453000> kind of
14:52:43  <ProZone> <Spike> make a split E/W style..?
14:53:00  <ProZone> <V453000> no matter really ... just some stations
14:55:00  <ProZone> <Spike> V
14:55:04  <ProZone> <Spike> we have some seriuous issues..
14:55:12  <ProZone> <Spike> trains are using drop station nr 10
14:55:18  <ProZone> <Spike> that usually means line overflow
14:55:44  <ProZone> <V453000> just finish this split now
14:57:17  <ProZone> <Spike> is't it better to redesign that station
14:57:23  <ProZone> <Spike> to handle a massive load?
14:57:26  <ProZone> <V453000> just cut off
14:57:30  <ProZone> <Spike> making it roro or terminus
14:57:40  <ProZone> <V453000> station is fine
15:01:08  <ProZone> <Spike> there
15:04:48  <^Spike^> !tunnels 5 10
15:04:48  <ProZone> ^Spike^: You need 2 tunnels/bridges for trainlength 5 and gap 10.
15:04:50  <^Spike^> !tunnels 5 11
15:04:50  <ProZone> ^Spike^: You need 2 tunnels/bridges for trainlength 5 and gap 11.
15:09:37  <ProZone> <V453000> this should do :)
15:11:05  <ProZone> <Spike> now main drop exits? :D
15:11:20  <ProZone> <V453000> I will stop train joiners for a while
15:11:56  <ProZone> <V453000> ok go again
15:12:07  <ProZone> <Spike> ....
15:12:46  <ProZone> <Spike> isn't it better to just connect some temp lines to the less loaded tracks?
15:12:48  <ProZone> <V453000> we have to divert traffic to lower load lines
15:12:50  <ProZone> <V453000> for a while
15:12:52  <ProZone> <V453000> yea
15:13:07  <ProZone> <Spike> isn't it even better to balance the traffic randomly to AN exit track?
15:13:17  <ProZone> <V453000> wtf?
15:13:23  <ProZone> <Spike> ?
15:13:33  <ProZone> <V453000> no merger s htere
15:13:39  <ProZone> <Spike> where
15:13:46  <ProZone> <V453000> main drop exit?
15:14:22  <ProZone> <Spike> do it to all temp?
15:14:29  <ProZone> <V453000> yes
15:14:35  <ProZone> <V453000> it should improve soon
15:16:31  <ProZone> <Spike> all you need to do eventually is just disconnect the entry parts
15:16:37  <ProZone> <Spike> you can leave them for emergencies
15:16:44  <ProZone> <V453000> yea
15:17:30  <ProZone> <Spike> just 1 left now
15:18:16  <ProZone> <Spike> if 1 is solved slowly disconnect 1 then look if 2 is ok etc i guess
15:18:23  <ProZone> <V453000> ye
15:19:29  <ProZone> <Spike> i wanted the light penalty... :)
15:19:33  <ProZone> <V453000> :)
15:19:39  <ProZone> <V453000> doesnt really matter
15:20:00  <ProZone> <V453000> ok this one is ok now
15:20:02  <ProZone> <Spike> just give them all penalties maybe?
15:20:09  <ProZone> <Spike> then you forve the trains inwards
15:20:15  <ProZone> <Spike> force*
15:20:17  <ProZone> <Spike> aka making space
15:20:26  <ProZone> <V453000> why not :)
15:20:28  <ProZone> <Spike> and the most inner track has no trains so
15:21:51  <ProZone> <V453000> :)
15:22:01  <ProZone> <Spike> there :)
15:22:07  <ProZone> <Spike> see...
15:22:21  <ProZone> <Spike> the more you force them in (like an SML ;)) the more space you get eventually
15:22:21  <ProZone> <V453000> this is the fun with packed rails ... they just need large effort to unjam :D
15:28:21  <ProZone> <V453000> how did they manage to break again -.-
15:29:40  <ProZone> <Spike> exit nr 3 jams quite quick
15:30:16  <ProZone> <V453000> sometimes even 1 train is enough to get away :(
15:32:54  <V453000> @calc 21490+20594+11004+150+14616+7252+18886+16107+20447+17409
15:32:54  <Webster> V453000: 147955
15:32:57  <V453000> o?O
15:33:07  <ProZone> <Spike> w00t.. sto close
15:33:10  <ProZone> <Spike> so*
15:34:46  <ProZone> <V453000> this is so nuts :)))))
15:35:07  <ProZone> <Spike> see how quick exit 3 jams
15:35:17  <ProZone> <Spike> we fixed it like 4 mins ago
15:35:20  <ProZone> <V453000> but why :p
15:40:25  <ProZone> <V453000> omg again
15:41:21  <ProZone> <Spike> already found it?
15:41:33  <ProZone> <V453000> no :(
15:41:55  <ProZone> <Spike> should be some desync in the exit i think...
15:42:30  <ProZone> <V453000> well most likely bit it seems to be done the same way as all others
15:45:58  <ProZone> <Spike> happend just as i looked away half a second
15:46:13  <ProZone> <V453000> I was looking all the time but dont know the source
15:46:23  <ProZone> <Spike> they suddenly stopped or
15:46:30  <ProZone> <V453000> they just come desynced
15:46:37  <ProZone> <V453000> no idea why or how
15:47:35  <ProZone> <Spike> they should make a mode where you can slow down stuff.. :)
15:47:47  <ProZone> <Spike> sort of like the fast forward button.. but then let game run on 50% speed :)
15:47:53  <ProZone> <V453000> hehe
15:47:55  <ProZone> <V453000> yea
15:48:21  <^Spike^> Submit quick! :)
15:48:22  <Razaekel> you guys broke something?
15:48:25  <^Spike^> before someone steals it!
15:48:26  <^Spike^> no
15:48:31  <Razaekel> sounds like you did
15:48:34  <^Spike^> we try to find a cause
15:48:36  <Razaekel> !password
15:48:36  <ProZone> Razaekel: colder
15:48:45  <ProZone> *** Razaekel joined the game
15:49:48  <ProZone> <Razaekel> man
15:49:52  <ProZone> <Razaekel> lots of full waves
15:49:56  <ProZone> <Razaekel> and what's broken?
15:50:05  <^Spike^> !pause
15:50:05  <ProZone> *** ^Spike^ has paused the server.
15:50:06  <ProZone> *** Game paused (not enough players)
15:50:08  <ProZone> <V453000> 03 exit again
15:50:10  <ProZone> <V453000> the drop exit
15:50:30  <ProZone> <Razaekel> really?
15:50:36  <ProZone> <Spike> check it out
15:50:36  <ProZone> <V453000> they desync still
15:50:38  <ProZone> <V453000> no idea why
15:50:45  <ProZone> <Razaekel> thought it was designed not to
15:50:55  <ProZone> <V453000> well of course
15:51:01  <ProZone> <V453000> all others are same
15:51:02  <^Spike^> !auto
15:51:02  <ProZone> *** ^Spike^ has enabled autopause mode.
15:51:03  <ProZone> *** Game unpaused (not enough players)
15:51:05  <ProZone> <V453000> and they dont
15:51:05  <ProZone> <V453000> :p
15:51:58  <^Spike^> !pause
15:51:58  <ProZone> *** ^Spike^ has paused the server.
15:51:59  <ProZone> *** Game paused (not enough players)
15:52:03  <ProZone> <Razaekel> >.>
15:52:16  <ProZone> <Spike> trying to pause it on the moment it happens...
15:52:21  <ProZone> <Spike> but look @ 03
15:52:23  <ProZone> <Spike> it's just fine
15:52:29  <ProZone> <Spike> no desync trains
15:52:32  <ProZone> <Razaekel> i was gonna say that there might have been a holdup on one of the splitters
15:52:38  <ProZone> <V453000> I fail to see anything at all
15:52:42  <ProZone> <V453000> I will try singleplayer with autosaves
15:52:45  <^Spike^> !auto
15:52:45  <ProZone> *** ^Spike^ has enabled autopause mode.
15:52:47  <ProZone> *** Game unpaused (not enough players)
15:52:55  <ProZone> *** V453000 has left the game (connection lost)
15:52:59  <ProZone> <Spike> raz
15:53:03  <ProZone> <Spike> emergency lines are connected
15:53:09  <ProZone> <Spike> and me has dinner time
15:53:11  <ProZone> *** Spike has joined spectators
15:53:11  <ProZone> *** Game paused (not enough players)
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15:56:45  <V453000> omg they just refuse to fuck up in SP :D
15:59:52  <V453000> I hate them
16:03:41  <^Spike^> ...
16:03:46  <^Spike^> you saying it's the server? :)
16:05:14  <^Spike^> V453000
16:07:16  <ProZone> *** Spike has left the game (leaving)
16:13:48  <^Spike^> V453000
16:13:52  <^Spike^> got it happening to me on SP
16:14:47  <^Spike^> V could it be
16:14:52  <^Spike^> some train with no full load orders
16:14:58  <^Spike^> or trains not reaching their station
16:15:04  <^Spike^> cause that would cause a desync
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16:18:10  <V453000> yea that would indeed ... but why would such train be always in the same line 03
16:19:40  <^Spike^> maybe cause they start at 1 of the final joiners... and then it would be a train from join 10 max
16:19:46  <^Spike^> although
16:19:51  <V453000> !password
16:19:51  <ProZone> V453000: newton
16:19:59  <V453000> yea theoretically yes but .. idk
16:20:09  <^Spike^> trying to figure it out atm.. pausing when it starts.. and checking the trains involved
16:20:13  <ProZone> *** V453000 joined the game
16:20:29  <V453000> yea then just autosave and spectate the fuck-up train :)
16:21:28  <^Spike^> can you check Beadingey Forest station?
16:21:44  <^Spike^> it's the 2nd time i catch a train in the jame
16:22:16  <ProZone> <V453000> what is wrong there
16:22:32  <^Spike^> i don't know
16:22:38  <^Spike^> just saying i caught 2 trains from there...
16:22:43  <ProZone> <V453000> oh
16:22:43  <^Spike^> causing jam in SP
16:23:08  <V453000> !unpause for me
16:23:08  <ProZone> *** V453000 has unpaused the server.
16:23:10  <ProZone> *** Game unpaused (not enough players)
16:23:29  <ProZone> *** V453000 has left the game (connection lost)
16:23:29  <ProZone> *** Game paused (not enough players)
16:23:35  <V453000> ugh :D
16:23:40  <^Spike^> ....
16:24:29  <V453000> got it
16:24:39  <V453000> I think
16:24:45  <Razaekel> what do you think was causing it?
16:24:56  <V453000> ML split 03 has missing connections
16:25:04  <V453000> trains probably tried to go there
16:25:05  <^Spike^> see
16:25:12  <Chris_Booth> !password
16:25:13  <ProZone> Chris_Booth: parish
16:25:21  <^Spike^> yeah i see which connection it misses
16:25:23  <^Spike^> 2 :)
16:25:29  <Razaekel> !password
16:25:29  <ProZone> Razaekel: shrill
16:25:32  <Razaekel> lemme see
16:25:36  <^Spike^> 3 even
16:25:38  <^Spike^> raz
16:25:45  <V453000> yea
16:25:48  <^Spike^> the tracks E of beadingly South
16:25:55  <^Spike^> and v
16:25:56  <Razaekel> 2 clients in line >.>
16:25:58  <^Spike^> they join on set 4
16:26:06  <^Spike^> which means they join at the end
16:26:14  <ProZone> *** Chris Booth joined the game
16:26:14  <ProZone> *** V453000 joined the game
16:26:16  <Razaekel> !pause
16:26:16  <ProZone> *** Razaekel has paused the server.
16:26:16  <ProZone> *** Razaekel joined the game
16:26:18  <ProZone> *** Game paused (not enough players)
16:26:19  <^Spike^> so... they then loop around
16:26:25  <^Spike^> and end up on the outer tracks
16:26:31  <^Spike^> cause they go to the end of the line
16:26:32  <^Spike^> sort of
16:26:44  <ProZone> <Chris Booth> what trains?
16:26:47  <^Spike^> they end up on line 1-2-3-4-5
16:27:01  <^Spike^> trains that need to split ! hub nr 3
16:27:04  <^Spike^> @*
16:27:09  <ProZone> <Razaekel> ah i see
16:27:17  <ProZone> <Razaekel> basically, lines 1 and 2?
16:27:22  <^Spike^> eh.. 1-2-3
16:27:23  <ProZone> <V453000> unpause and lets fix
16:27:27  <^Spike^> the 3 inner most
16:27:29  <ProZone> <Razaekel> 3 is hooked
16:27:29  <V453000> !unpause
16:27:29  <ProZone> *** V453000 has unpaused the server.
16:27:29  <ProZone> *** Spike joined the game
16:27:31  <ProZone> *** Game unpaused (not enough players)
16:27:38  <^Spike^> oh wait 2 idd
16:27:54  <ProZone> <Razaekel> laaaaag
16:27:57  <ProZone> <Razaekel> damn WoW
16:28:01  <ProZone> *** Chris Booth has left the game (connection lost)
16:28:18  <^Spike^> train 517
16:28:23  <^Spike^> oh wait
16:28:26  <^Spike^> that 1 can go there
16:28:26  <^Spike^> :)
16:29:56  <ProZone> <Razaekel> meh
16:30:02  <ProZone> <Razaekel> delete the well
16:30:09  <ProZone> <Razaekel> it only produces 300k
16:30:19  <ProZone> <V453000> fuck the CL
16:30:24  <ProZone> <Razaekel> hell no
16:30:30  <ProZone> <V453000> why not
16:30:45  <ProZone> <Razaekel> cl is god
16:30:55  <ProZone> <V453000> bullshit
16:31:05  <ProZone> <V453000> CL is only god in heavy traffic
16:31:21  <ProZone> <V453000> single bridges are the same god :p
16:32:08  <ProZone> <V453000> but here you go :p
16:32:18  <ProZone> <Razaekel> :-P
16:32:28  <ProZone> <Razaekel> so that sorts that
16:32:38  <ProZone> <V453000> lets see if problems cease
16:33:02  <ProZone> *** Spike has joined company #1
16:33:14  <^Spike^> remove emergency thing when jams solved
16:33:20  <ProZone> *** Spike has joined spectators
16:33:24  <ProZone> <V453000> ye
16:33:34  <ProZone> <Razaekel> 2 is jamming
16:33:42  <ProZone> <V453000> just wait :)
16:34:37  <ProZone> <Razaekel> :-/
16:35:11  <ProZone> <Razaekel> mein gott, the lag
16:35:21  <ProZone> <V453000> yea
16:35:35  <ProZone> <Razaekel> and it's only 1682 trains
16:35:37  <ProZone> <Razaekel> O.o
16:35:43  <ProZone> <Razaekel> wth
16:35:43  <ProZone> <V453000> speed matters too
16:35:59  *** Chris_Booth has quit IRC
16:36:05  <ProZone> <V453000> faster = more cpu load
16:36:11  <ProZone> <V453000> and 1600 isnt low either :)
16:36:33  <ProZone> <Razaekel> :-/
16:36:36  <ProZone> <Razaekel> i wanted 3500
16:36:38  <ProZone> <Razaekel> oh well
16:36:53  <ProZone> <Razaekel> it's too bad OTTD isnt multi-threadable
16:37:04  <ProZone> <V453000> 150k+ goods will have to do :p
16:37:12  <ProZone> <Razaekel> aw come on
16:37:14  <ProZone> <Razaekel> 200k+!
16:37:21  <ProZone> <Razaekel> :-P
16:37:32  <ProZone> <V453000> lets see, right? :)
16:39:13  <ProZone> <Razaekel> i imagine part of the issue hs to deal with the logic trains
16:39:19  <ProZone> <Razaekel> since if speed matters
16:39:22  <ProZone> <Razaekel> they're really fast
16:39:40  <ProZone> <V453000> well their pathfinding is simple though
16:40:18  <ProZone> <V453000> psg 180 had 800 logic trains and 2200 other ... and lagged just about like a 2200 train game :p
16:41:30  <ProZone> <Razaekel> lets tally
16:42:09  <V453000> !pause
16:42:09  <ProZone> *** V453000 has paused the server.
16:42:11  <ProZone> *** Game paused (not enough players)
16:42:16  <ProZone> <V453000> how high is this production
16:42:19  <ProZone> <V453000> seems high
16:42:21  <ProZone> <V453000> sec.
16:42:41  <Razaekel> @calc 20177+21154+18144+13297+19502+16786+11312+15036+10262+150
16:42:41  <Webster> Razaekel: 145820
16:42:44  <Razaekel> derp
16:42:48  <ProZone> <V453000> meh
16:42:51  <V453000> !unpause
16:42:51  <ProZone> *** V453000 has unpaused the server.
16:42:51  <ProZone> *** Game unpaused (not enough players)
16:42:59  <Razaekel> moar trainz!
16:43:01  <ProZone> <V453000> sorry for interruptiuon then :)
16:43:31  <ProZone> <V453000> I would wait with trains for now :) we need to check all ML splits for missing connections I think
16:43:38  <ProZone> <Razaekel> definitely needs a half-speed mode
16:43:45  <ProZone> <Razaekel> i checked them
16:43:49  <ProZone> <Razaekel> none missing now
16:43:51  <ProZone> <V453000> ok thanks
16:46:06  <ProZone> <V453000> 03 broken again
16:46:13  <ProZone> <Razaekel> wut
16:46:19  <ProZone> <V453000> I am unsure if it could be still that source we fixed
16:48:56  <ProZone> <Razaekel> note to self
16:49:02  <ProZone> <Razaekel> well
16:49:04  <ProZone> <Razaekel> general note:
16:49:10  <ProZone> <V453000> fuck again :( how do they do it
16:49:13  <ProZone> <Razaekel> next time we do something like this
16:49:27  <ProZone> <Razaekel> every single industry must get their own station
16:49:37  <ProZone> <V453000> why
16:50:03  <ProZone> <Razaekel> so we dont have stockpiles
16:50:05  <ProZone> <V453000> walking makes no issue I think
16:50:20  <ProZone> <Razaekel> no
16:50:34  <ProZone> <Razaekel> but generally, you end up making big stations to service some number of industries
16:50:47  <ProZone> <V453000> hehe why does that make anything bad?
16:51:07  <ProZone> <Razaekel> eh
16:51:09  <ProZone> <Razaekel> i dunno
16:51:35  <ProZone> <V453000> I actually think it is better-easier to manage larger stations
16:52:28  <ProZone> <Razaekel> i wonder what we could get with a hub and spoke system
16:52:40  <ProZone> <Razaekel> section the map into segments
16:52:48  <ProZone> <Razaekel> place a collector station in each segment
16:52:54  <ProZone> <Razaekel> run all industries to it
16:52:58  <ProZone> <Razaekel> in that sector
16:53:20  <ProZone> <Razaekel> then run collector to a higher level collector
16:53:22  <ProZone> <Razaekel> or main drop
16:54:03  <ProZone> *** V453000 has left the game (connection lost)
16:54:14  <V453000> investigation
16:55:38  <V453000> omg fuck me in the eye, but they refuse to fuck up in my sp :D
16:55:41  <V453000> how is this possible
16:55:52  <Razaekel> server issues
16:56:39  <Razaekel> could be rounding errors
16:56:53  <Razaekel> if the server calculates some numbers differently than your computer
16:57:05  <V453000> ha now they did
16:57:21  <ProZone> *** Razaekel has left the game (leaving)
16:57:21  <ProZone> *** Game paused (not enough players)
16:57:22  <V453000> I maybe just expected it to happen sooner due to the slow running >]
17:07:12  *** ODM has quit IRC
17:10:03  *** ODM has joined #openttdcoop.pro
17:10:03  *** ChanServ sets mode: +o ODM
17:18:28  <V453000> !password
17:18:28  <ProZone> V453000: convex
17:18:42  <ProZone> *** Game unpaused (not enough players)
17:18:43  <ProZone> *** V453000 joined the game
17:26:30  <ProZone> *** V453000 has left the game (connection lost)
17:26:30  <ProZone> *** Game paused (not enough players)
17:29:18  <V453000> holy
17:29:19  <V453000> shit
17:29:24  <V453000> I think I finally have it :D
17:29:45  <V453000> !password
17:29:45  <ProZone> V453000: dismay
17:30:00  <ProZone> *** Game unpaused (not enough players)
17:30:02  <ProZone> *** V453000 joined the game
17:35:33  <Razaekel> what was it?
17:35:50  <ProZone> <V453000> one freaking signal gap of 2 :D
17:35:54  <Razaekel> O.o
17:35:56  <Razaekel> where?
17:36:06  <ProZone> <V453000> split 03
17:36:10  <Razaekel> jee
17:36:11  <Razaekel> jeez
17:36:26  <ProZone> <V453000> and it jammed all the way from there at the exit :D
17:36:36  <Razaekel> talk about density