Config
Log for #openttdcoop.pro on 2nd August 2010:
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00:44:00  *** Combuster has quit IRC
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08:15:47  <V453000> !password
08:15:47  <ProZone> V453000: excels
08:16:02  <ProZone> *** Game unpaused (not enough players)
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08:23:00  <ProZone> *** Game paused (not enough players)
08:23:23  <V453000> !password
08:23:23  <ProZone> V453000: clawed
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08:29:23  <V453000> @stage SPARTAAAAAA!
08:29:23  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: SPARTAAAAAA! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
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08:46:27  <V453000> @calc 20069+20111+10101+11998+11585+13874+16681+16772+18837
08:46:27  <Webster> V453000: 140028
08:46:30  <V453000> haha
08:54:59  <V453000> !auto
08:54:59  <ProZone> *** V453000 has enabled autopause mode.
08:55:00  <ProZone> *** Game paused (not enough players)
08:55:39  <V453000> @calc 21031+20258+19026+17938+16653+13524+12005+9863+8743+150
08:55:39  <Webster> V453000: 139191
08:55:43  <V453000> !unpause
08:55:43  <ProZone> *** V453000 has unpaused the server.
08:55:43  <ProZone> *** Game unpaused (not enough players)
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08:57:41  <V453000> !password
08:57:41  <ProZone> V453000: grapes
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09:07:13  <ProZone> *** Game paused (not enough players)
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09:28:22  <Vitus> Hey
09:33:45  <Vitus> !players
09:33:48  <ProZone> Vitus: There are currently no clients connected to the server
09:34:14  <Vitus> !password
09:34:14  <ProZone> Vitus: eloped
09:34:44  <ProZone> *** Game unpaused (not enough players)
09:34:44  <ProZone> *** Vitus joined the game
09:40:56  <V453000> hi >]
09:40:57  <V453000> :)
09:41:03  <V453000> 140 :)
09:41:24  <ProZone> <Vitus> Almost 141k :D
09:41:46  <V453000> yarr
09:41:57  <V453000> writing article ... I have serious lag anyway :P
09:42:19  <ProZone> <Vitus> Me too
09:43:17  <ProZone> <Vitus> I'd like to build some more train releasers, but I doubt I'll build anything while playing from laptop :D
09:44:09  <ProZone> *** Vitus has left the game (connection lost)
09:44:09  <ProZone> *** Game paused (not enough players)
09:45:14  <V453000> >]
09:45:17  <V453000> :)
09:47:21  <Vitus> How much production would you like to achieve?
09:50:56  <^Spike^> if i understood them right
09:50:58  <^Spike^> 150k :)
09:51:14  <^Spike^> !server_status
09:51:14  <ProZone> ^Spike^:  11:51:14 up 28 days,  9:45,  0 users,  load average: 0.28, 0.58, 0.64
09:51:15  <ProZone> ^Spike^: Cpu(s): 29.8%us,  6.6%sy,  6.0%ni, 56.0%id,  1.5%wa,  0.0%hi,  0.1%si,  0.0%st
09:51:15  <ProZone> ^Spike^: 16621 openttd   20   0  3116  716  636 S    0  0.0   0:00.00 grep ./prozone
09:51:40  <ProZone> *** Spike joined the game
09:52:32  <^Spike^> @calc18690+17395+15673+10577+16251+13860+7042+12411+0+19964
09:52:34  <^Spike^> @calc 18690+17395+15673+10577+16251+13860+7042+12411+0+19964
09:52:34  <Webster> ^Spike^: 131863
09:52:47  <^Spike^> hmmm
09:52:52  <^Spike^> 19964+189
09:53:12  <^Spike^> #calc 19964+18690+16251+12411+17395+15673+10577+13860+7042+0
09:53:14  <^Spike^> @calc 19964+18690+16251+12411+17395+15673+10577+13860+7042+0
09:53:14  <Webster> ^Spike^: 131863
09:53:24  <^Spike^> it is right..
09:54:11  <V453000> as much as possible :)
09:54:20  <V453000> 150k is nice though :)
09:54:24  <^Spike^> 150k seems like a nice one :)
09:54:36  <V453000> we will see when we reach it :P
09:54:36  <Vitus> Looks like I'll have time to build them after all :)
09:55:10  <Vitus> I'm still unsure what kind of counters (or combination of them) to use
09:55:25  <^Spike^> well in 15 mins i'll be gone for 2 hours so..
09:55:29  <^Spike^> driving lessons...
09:55:40  <Vitus> Every 3rd tick, 4th tick, 5th tick and 7th tick seems to be good for these joiners
09:55:46  <Vitus> Oh, good luck with that :)
09:56:55  <V453000> Vitus: I thought about exactly these numbers :)
09:57:15  <V453000> (what a luck :P :D)
09:57:47  <Vitus> !info
09:57:47  <ProZone> Vitus: #:1(Orange) Company Name: 'Don't Try This At Home'  Year Founded: 2050  Money: 29358711247  Loan: 0  Value: 29393771807  (T:1619, R:0, P:1, S:0) unprotected
09:58:02  <Vitus> Hmmm, 1619 trains and 140k cargo
10:00:47  <ProZone> *** Spike has left the game (leaving)
10:05:18  <V453000> how many logic trains though :)
10:05:40  <Vitus> 170?
10:08:27  <V453000> dont know
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11:13:35  <Vitus> !password
11:13:35  <ProZone> Vitus: bulges
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14:23:40  <^Spike^> V how far is the article? :)
14:23:41  <ProZone> *** Spike joined the game
14:24:32  <V453000> requires only images
14:24:40  <V453000> play the game independently on article :)
14:24:45  <V453000> article can wait
14:24:51  <ProZone> *** Spike has joined company #1
14:24:51  <ProZone> *** Game unpaused (not enough players)
14:25:43  <V453000> that was why I needed the FS :P
14:25:58  <V453000> !password
14:25:58  <ProZone> V453000: minion
14:26:04  <V453000> minion \o/
14:26:16  <ProZone> *** V453000 joined the game
14:26:22  <^Spike^> ?
14:26:26  <ProZone> <V453000> pw
14:26:48  <^Spike^> i never see PW using autostart so..
14:26:52  <^Spike^> PWs the lazy mans way
14:26:54  <^Spike^> weburl!
14:26:54  <ProZone> <V453000> hehe
14:27:14  <ProZone> <V453000> I am the slothking
14:27:19  <ProZone> *** Combuster joined the game
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14:27:50  <[com]buster> laptop doesn't take it :(
14:28:03  <ProZone> <V453000> yea it is quite heavy
14:28:10  <ProZone> <V453000> I am barely here
14:28:20  <[com]buster> did you improve the record past 138k yet?
14:28:32  <ProZone> <V453000> 140 so far
14:29:44  <[com]buster> should I work on preparing a new map?
14:29:51  <[com]buster> I have some ideas :)
14:29:53  <ProZone> <V453000> if you want to :)
14:29:56  <ProZone> <V453000> sure
14:30:18  <ProZone> <V453000> this should be finished tomorrow
14:30:40  <ProZone> <V453000> or even today who knows :)
14:31:42  <[com]buster> I don't know for sure if I can finish this today
14:31:50  <V453000> no hurry :)
14:32:04  <^Spike^> take your time :)
14:32:05  <^Spike^> it's PZ
14:32:07  <^Spike^> not PS :)
14:32:08  <V453000> yarr
14:32:08  <^Spike^> we got time..
14:32:11  <^Spike^> noobs don't :D
14:32:14  <V453000> :)
14:32:22  <[com]buster> (being that I have to go, and probably won't be back until late in the evening
14:32:22  <V453000> we rather need some rest, Spike :P
14:32:37  <[com]buster> I plan on setting "realism" as a prerequisite
14:33:02  <V453000> hmm I hate that word but I believe you can make it reasonable :)
14:33:35  <ProZone> <Spike> exit 3 jam... that sucks
14:33:46  <ProZone> <Spike> oh getting less already
14:34:16  <ProZone> <V453000> the joiner or the southern split?
14:34:37  <^Spike^> it's fixing itself already
14:35:45  <ProZone> <Spike> seeing the same on 2
14:36:06  <ProZone> <V453000> that is ok :)
14:40:20  <V453000> @calc 20216+21189+9863+7854+12313+150+15201+18490+19887+16282
14:40:20  <Webster> V453000: 141445
14:40:27  <ProZone> <V453000> not enuff
14:41:06  <^Spike^> !rcon list_setting industry
14:41:06  <ProZone> ^Spike^: ERROR: command not found
14:41:10  <^Spike^> !rcon listsetting industry
14:41:10  <ProZone> ^Spike^: ERROR: command not found
14:41:15  <^Spike^> bleh
14:42:09  <^Spike^> !rcon set raw_industry_construction
14:42:09  <ProZone> ^Spike^: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
14:42:11  <^Spike^> !rcon set raw_industry_construction 1
14:43:06  <^Spike^> !rcon set raw_industry_construction 2
14:43:15  <ProZone> <V453000> good choice on increasing set 5 :))))
14:43:29  <^Spike^> cause
14:43:33  <^Spike^> the holdup?
14:43:38  <ProZone> <V453000> no
14:43:42  <^Spike^> ah
14:43:52  <ProZone> <V453000> cause it is about the least fertile set
14:44:06  <ProZone> <Spike> still jams on 2/3 exit :/
14:44:38  <ProZone> <V453000> nothing serious
14:44:48  <ProZone> <Spike> just doesn't look nice.. :D
14:45:20  <ProZone> <V453000> 03 split is worse though
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14:47:34  <ProZone> <Spike> on 3/4 now... :)
14:47:37  <ProZone> <Spike> did you move it? ;)
14:47:44  <ProZone> <V453000> no
14:47:50  <ProZone> <V453000> I am at the 03 split now
14:48:54  <ProZone> <Spike> the 03 merge exit it jamming up into the station area :/
14:49:24  <ProZone> <Spike> and that could explain why so many stations have no trains
14:49:42  <ProZone> <V453000> I have serious lag, you can help me
14:49:50  <^Spike^> where
14:49:56  <ProZone> <V453000> ...
14:50:02  <ProZone> <V453000> at split 3?
14:50:18  <ProZone> <Spike> that is... before stations?
14:50:34  <ProZone> <V453000> "sign 03"
14:51:47  <ProZone> <Spike> what you want to have done
14:51:57  <ProZone> <V453000> split stations
14:52:00  <ProZone> <V453000> just like the other splits
14:52:07  <ProZone> <V453000> well the ones that are already upgraded
14:52:09  <ProZone> <Spike> so... make sort of 2 SLs on that
14:52:15  <ProZone> <V453000> kind of
14:52:43  <ProZone> <Spike> make a split E/W style..?
14:53:00  <ProZone> <V453000> no matter really ... just some stations
14:55:00  <ProZone> <Spike> V
14:55:04  <ProZone> <Spike> we have some seriuous issues..
14:55:12  <ProZone> <Spike> trains are using drop station nr 10
14:55:18  <ProZone> <Spike> that usually means line overflow
14:55:44  <ProZone> <V453000> just finish this split now
14:57:17  <ProZone> <Spike> is't it better to redesign that station
14:57:23  <ProZone> <Spike> to handle a massive load?
14:57:26  <ProZone> <V453000> just cut off
14:57:30  <ProZone> <Spike> making it roro or terminus
14:57:40  <ProZone> <V453000> station is fine
15:01:08  <ProZone> <Spike> there
15:04:48  <^Spike^> !tunnels 5 10
15:04:48  <ProZone> ^Spike^: You need 2 tunnels/bridges for trainlength 5 and gap 10.
15:04:50  <^Spike^> !tunnels 5 11
15:04:50  <ProZone> ^Spike^: You need 2 tunnels/bridges for trainlength 5 and gap 11.
15:09:37  <ProZone> <V453000> this should do :)
15:11:05  <ProZone> <Spike> now main drop exits? :D
15:11:20  <ProZone> <V453000> I will stop train joiners for a while
15:11:56  <ProZone> <V453000> ok go again
15:12:07  <ProZone> <Spike> ....
15:12:46  <ProZone> <Spike> isn't it better to just connect some temp lines to the less loaded tracks?
15:12:48  <ProZone> <V453000> we have to divert traffic to lower load lines
15:12:50  <ProZone> <V453000> for a while
15:12:52  <ProZone> <V453000> yea
15:13:07  <ProZone> <Spike> isn't it even better to balance the traffic randomly to AN exit track?
15:13:17  <ProZone> <V453000> wtf?
15:13:23  <ProZone> <Spike> ?
15:13:33  <ProZone> <V453000> no merger s htere
15:13:39  <ProZone> <Spike> where
15:13:46  <ProZone> <V453000> main drop exit?
15:14:22  <ProZone> <Spike> do it to all temp?
15:14:29  <ProZone> <V453000> yes
15:14:35  <ProZone> <V453000> it should improve soon
15:16:31  <ProZone> <Spike> all you need to do eventually is just disconnect the entry parts
15:16:37  <ProZone> <Spike> you can leave them for emergencies
15:16:44  <ProZone> <V453000> yea
15:17:30  <ProZone> <Spike> just 1 left now
15:18:16  <ProZone> <Spike> if 1 is solved slowly disconnect 1 then look if 2 is ok etc i guess
15:18:23  <ProZone> <V453000> ye
15:19:29  <ProZone> <Spike> i wanted the light penalty... :)
15:19:33  <ProZone> <V453000> :)
15:19:39  <ProZone> <V453000> doesnt really matter
15:20:00  <ProZone> <V453000> ok this one is ok now
15:20:02  <ProZone> <Spike> just give them all penalties maybe?
15:20:09  <ProZone> <Spike> then you forve the trains inwards
15:20:15  <ProZone> <Spike> force*
15:20:17  <ProZone> <Spike> aka making space
15:20:26  <ProZone> <V453000> why not :)
15:20:28  <ProZone> <Spike> and the most inner track has no trains so
15:21:51  <ProZone> <V453000> :)
15:22:01  <ProZone> <Spike> there :)
15:22:07  <ProZone> <Spike> see...
15:22:21  <ProZone> <Spike> the more you force them in (like an SML ;)) the more space you get eventually
15:22:21  <ProZone> <V453000> this is the fun with packed rails ... they just need large effort to unjam :D
15:28:21  <ProZone> <V453000> how did they manage to break again -.-
15:29:40  <ProZone> <Spike> exit nr 3 jams quite quick
15:30:16  <ProZone> <V453000> sometimes even 1 train is enough to get away :(
15:32:54  <V453000> @calc 21490+20594+11004+150+14616+7252+18886+16107+20447+17409
15:32:54  <Webster> V453000: 147955
15:32:57  <V453000> o?O
15:33:07  <ProZone> <Spike> w00t.. sto close
15:33:10  <ProZone> <Spike> so*
15:34:46  <ProZone> <V453000> this is so nuts :)))))
15:35:07  <ProZone> <Spike> see how quick exit 3 jams
15:35:17  <ProZone> <Spike> we fixed it like 4 mins ago
15:35:20  <ProZone> <V453000> but why :p
15:40:25  <ProZone> <V453000> omg again
15:41:21  <ProZone> <Spike> already found it?
15:41:33  <ProZone> <V453000> no :(
15:41:55  <ProZone> <Spike> should be some desync in the exit i think...
15:42:30  <ProZone> <V453000> well most likely bit it seems to be done the same way as all others
15:45:58  <ProZone> <Spike> happend just as i looked away half a second
15:46:13  <ProZone> <V453000> I was looking all the time but dont know the source
15:46:23  <ProZone> <Spike> they suddenly stopped or
15:46:30  <ProZone> <V453000> they just come desynced
15:46:37  <ProZone> <V453000> no idea why or how
15:47:35  <ProZone> <Spike> they should make a mode where you can slow down stuff.. :)
15:47:47  <ProZone> <Spike> sort of like the fast forward button.. but then let game run on 50% speed :)
15:47:53  <ProZone> <V453000> hehe
15:47:55  <ProZone> <V453000> yea
15:48:21  <^Spike^> Submit quick! :)
15:48:22  <Razaekel> you guys broke something?
15:48:25  <^Spike^> before someone steals it!
15:48:26  <^Spike^> no
15:48:31  <Razaekel> sounds like you did
15:48:34  <^Spike^> we try to find a cause
15:48:36  <Razaekel> !password
15:48:36  <ProZone> Razaekel: colder
15:48:45  <ProZone> *** Razaekel joined the game
15:49:48  <ProZone> <Razaekel> man
15:49:52  <ProZone> <Razaekel> lots of full waves
15:49:56  <ProZone> <Razaekel> and what's broken?
15:50:05  <^Spike^> !pause
15:50:05  <ProZone> *** ^Spike^ has paused the server.
15:50:06  <ProZone> *** Game paused (not enough players)
15:50:08  <ProZone> <V453000> 03 exit again
15:50:10  <ProZone> <V453000> the drop exit
15:50:30  <ProZone> <Razaekel> really?
15:50:36  <ProZone> <Spike> check it out
15:50:36  <ProZone> <V453000> they desync still
15:50:38  <ProZone> <V453000> no idea why
15:50:45  <ProZone> <Razaekel> thought it was designed not to
15:50:55  <ProZone> <V453000> well of course
15:51:01  <ProZone> <V453000> all others are same
15:51:02  <^Spike^> !auto
15:51:02  <ProZone> *** ^Spike^ has enabled autopause mode.
15:51:03  <ProZone> *** Game unpaused (not enough players)
15:51:05  <ProZone> <V453000> and they dont
15:51:05  <ProZone> <V453000> :p
15:51:58  <^Spike^> !pause
15:51:58  <ProZone> *** ^Spike^ has paused the server.
15:51:59  <ProZone> *** Game paused (not enough players)
15:52:03  <ProZone> <Razaekel> >.>
15:52:16  <ProZone> <Spike> trying to pause it on the moment it happens...
15:52:21  <ProZone> <Spike> but look @ 03
15:52:23  <ProZone> <Spike> it's just fine
15:52:29  <ProZone> <Spike> no desync trains
15:52:32  <ProZone> <Razaekel> i was gonna say that there might have been a holdup on one of the splitters
15:52:38  <ProZone> <V453000> I fail to see anything at all
15:52:42  <ProZone> <V453000> I will try singleplayer with autosaves
15:52:45  <^Spike^> !auto
15:52:45  <ProZone> *** ^Spike^ has enabled autopause mode.
15:52:47  <ProZone> *** Game unpaused (not enough players)
15:52:55  <ProZone> *** V453000 has left the game (connection lost)
15:52:59  <ProZone> <Spike> raz
15:53:03  <ProZone> <Spike> emergency lines are connected
15:53:09  <ProZone> <Spike> and me has dinner time
15:53:11  <ProZone> *** Spike has joined spectators
15:53:11  <ProZone> *** Game paused (not enough players)
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15:56:45  <V453000> omg they just refuse to fuck up in SP :D
15:59:52  <V453000> I hate them
16:03:41  <^Spike^> ...
16:03:46  <^Spike^> you saying it's the server? :)
16:05:14  <^Spike^> V453000
16:07:16  <ProZone> *** Spike has left the game (leaving)
16:13:48  <^Spike^> V453000
16:13:52  <^Spike^> got it happening to me on SP
16:14:47  <^Spike^> V could it be
16:14:52  <^Spike^> some train with no full load orders
16:14:58  <^Spike^> or trains not reaching their station
16:15:04  <^Spike^> cause that would cause a desync
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16:18:10  <V453000> yea that would indeed ... but why would such train be always in the same line 03
16:19:40  <^Spike^> maybe cause they start at 1 of the final joiners... and then it would be a train from join 10 max
16:19:46  <^Spike^> although
16:19:51  <V453000> !password
16:19:51  <ProZone> V453000: newton
16:19:59  <V453000> yea theoretically yes but .. idk
16:20:09  <^Spike^> trying to figure it out atm.. pausing when it starts.. and checking the trains involved
16:20:13  <ProZone> *** V453000 joined the game
16:20:29  <V453000> yea then just autosave and spectate the fuck-up train :)
16:21:28  <^Spike^> can you check Beadingey Forest station?
16:21:44  <^Spike^> it's the 2nd time i catch a train in the jame
16:22:16  <ProZone> <V453000> what is wrong there
16:22:32  <^Spike^> i don't know
16:22:38  <^Spike^> just saying i caught 2 trains from there...
16:22:43  <ProZone> <V453000> oh
16:22:43  <^Spike^> causing jam in SP
16:23:08  <V453000> !unpause for me
16:23:08  <ProZone> *** V453000 has unpaused the server.
16:23:10  <ProZone> *** Game unpaused (not enough players)
16:23:29  <ProZone> *** V453000 has left the game (connection lost)
16:23:29  <ProZone> *** Game paused (not enough players)
16:23:35  <V453000> ugh :D
16:23:40  <^Spike^> ....
16:24:29  <V453000> got it
16:24:39  <V453000> I think
16:24:45  <Razaekel> what do you think was causing it?
16:24:56  <V453000> ML split 03 has missing connections
16:25:04  <V453000> trains probably tried to go there
16:25:05  <^Spike^> see
16:25:12  <Chris_Booth> !password
16:25:13  <ProZone> Chris_Booth: parish
16:25:21  <^Spike^> yeah i see which connection it misses
16:25:23  <^Spike^> 2 :)
16:25:29  <Razaekel> !password
16:25:29  <ProZone> Razaekel: shrill
16:25:32  <Razaekel> lemme see
16:25:36  <^Spike^> 3 even
16:25:38  <^Spike^> raz
16:25:45  <V453000> yea
16:25:48  <^Spike^> the tracks E of beadingly South
16:25:55  <^Spike^> and v
16:25:56  <Razaekel> 2 clients in line >.>
16:25:58  <^Spike^> they join on set 4
16:26:06  <^Spike^> which means they join at the end
16:26:14  <ProZone> *** Chris Booth joined the game
16:26:14  <ProZone> *** V453000 joined the game
16:26:16  <Razaekel> !pause
16:26:16  <ProZone> *** Razaekel has paused the server.
16:26:16  <ProZone> *** Razaekel joined the game
16:26:18  <ProZone> *** Game paused (not enough players)
16:26:19  <^Spike^> so... they then loop around
16:26:25  <^Spike^> and end up on the outer tracks
16:26:31  <^Spike^> cause they go to the end of the line
16:26:32  <^Spike^> sort of
16:26:44  <ProZone> <Chris Booth> what trains?
16:26:47  <^Spike^> they end up on line 1-2-3-4-5
16:27:01  <^Spike^> trains that need to split ! hub nr 3
16:27:04  <^Spike^> @*
16:27:09  <ProZone> <Razaekel> ah i see
16:27:17  <ProZone> <Razaekel> basically, lines 1 and 2?
16:27:22  <^Spike^> eh.. 1-2-3
16:27:23  <ProZone> <V453000> unpause and lets fix
16:27:27  <^Spike^> the 3 inner most
16:27:29  <ProZone> <Razaekel> 3 is hooked
16:27:29  <V453000> !unpause
16:27:29  <ProZone> *** V453000 has unpaused the server.
16:27:29  <ProZone> *** Spike joined the game
16:27:31  <ProZone> *** Game unpaused (not enough players)
16:27:38  <^Spike^> oh wait 2 idd
16:27:54  <ProZone> <Razaekel> laaaaag
16:27:57  <ProZone> <Razaekel> damn WoW
16:28:01  <ProZone> *** Chris Booth has left the game (connection lost)
16:28:18  <^Spike^> train 517
16:28:23  <^Spike^> oh wait
16:28:26  <^Spike^> that 1 can go there
16:28:26  <^Spike^> :)
16:29:56  <ProZone> <Razaekel> meh
16:30:02  <ProZone> <Razaekel> delete the well
16:30:09  <ProZone> <Razaekel> it only produces 300k
16:30:19  <ProZone> <V453000> fuck the CL
16:30:24  <ProZone> <Razaekel> hell no
16:30:30  <ProZone> <V453000> why not
16:30:45  <ProZone> <Razaekel> cl is god
16:30:55  <ProZone> <V453000> bullshit
16:31:05  <ProZone> <V453000> CL is only god in heavy traffic
16:31:21  <ProZone> <V453000> single bridges are the same god :p
16:32:08  <ProZone> <V453000> but here you go :p
16:32:18  <ProZone> <Razaekel> :-P
16:32:28  <ProZone> <Razaekel> so that sorts that
16:32:38  <ProZone> <V453000> lets see if problems cease
16:33:02  <ProZone> *** Spike has joined company #1
16:33:14  <^Spike^> remove emergency thing when jams solved
16:33:20  <ProZone> *** Spike has joined spectators
16:33:24  <ProZone> <V453000> ye
16:33:34  <ProZone> <Razaekel> 2 is jamming
16:33:42  <ProZone> <V453000> just wait :)
16:34:37  <ProZone> <Razaekel> :-/
16:35:11  <ProZone> <Razaekel> mein gott, the lag
16:35:21  <ProZone> <V453000> yea
16:35:35  <ProZone> <Razaekel> and it's only 1682 trains
16:35:37  <ProZone> <Razaekel> O.o
16:35:43  <ProZone> <Razaekel> wth
16:35:43  <ProZone> <V453000> speed matters too
16:35:59  *** Chris_Booth has quit IRC
16:36:05  <ProZone> <V453000> faster = more cpu load
16:36:11  <ProZone> <V453000> and 1600 isnt low either :)
16:36:33  <ProZone> <Razaekel> :-/
16:36:36  <ProZone> <Razaekel> i wanted 3500
16:36:38  <ProZone> <Razaekel> oh well
16:36:53  <ProZone> <Razaekel> it's too bad OTTD isnt multi-threadable
16:37:04  <ProZone> <V453000> 150k+ goods will have to do :p
16:37:12  <ProZone> <Razaekel> aw come on
16:37:14  <ProZone> <Razaekel> 200k+!
16:37:21  <ProZone> <Razaekel> :-P
16:37:32  <ProZone> <V453000> lets see, right? :)
16:39:13  <ProZone> <Razaekel> i imagine part of the issue hs to deal with the logic trains
16:39:19  <ProZone> <Razaekel> since if speed matters
16:39:22  <ProZone> <Razaekel> they're really fast
16:39:40  <ProZone> <V453000> well their pathfinding is simple though
16:40:18  <ProZone> <V453000> psg 180 had 800 logic trains and 2200 other ... and lagged just about like a 2200 train game :p
16:41:30  <ProZone> <Razaekel> lets tally
16:42:09  <V453000> !pause
16:42:09  <ProZone> *** V453000 has paused the server.
16:42:11  <ProZone> *** Game paused (not enough players)
16:42:16  <ProZone> <V453000> how high is this production
16:42:19  <ProZone> <V453000> seems high
16:42:21  <ProZone> <V453000> sec.
16:42:41  <Razaekel> @calc 20177+21154+18144+13297+19502+16786+11312+15036+10262+150
16:42:41  <Webster> Razaekel: 145820
16:42:44  <Razaekel> derp
16:42:48  <ProZone> <V453000> meh
16:42:51  <V453000> !unpause
16:42:51  <ProZone> *** V453000 has unpaused the server.
16:42:51  <ProZone> *** Game unpaused (not enough players)
16:42:59  <Razaekel> moar trainz!
16:43:01  <ProZone> <V453000> sorry for interruptiuon then :)
16:43:31  <ProZone> <V453000> I would wait with trains for now :) we need to check all ML splits for missing connections I think
16:43:38  <ProZone> <Razaekel> definitely needs a half-speed mode
16:43:45  <ProZone> <Razaekel> i checked them
16:43:49  <ProZone> <Razaekel> none missing now
16:43:51  <ProZone> <V453000> ok thanks
16:46:06  <ProZone> <V453000> 03 broken again
16:46:13  <ProZone> <Razaekel> wut
16:46:19  <ProZone> <V453000> I am unsure if it could be still that source we fixed
16:48:56  <ProZone> <Razaekel> note to self
16:49:02  <ProZone> <Razaekel> well
16:49:04  <ProZone> <Razaekel> general note:
16:49:10  <ProZone> <V453000> fuck again :( how do they do it
16:49:13  <ProZone> <Razaekel> next time we do something like this
16:49:27  <ProZone> <Razaekel> every single industry must get their own station
16:49:37  <ProZone> <V453000> why
16:50:03  <ProZone> <Razaekel> so we dont have stockpiles
16:50:05  <ProZone> <V453000> walking makes no issue I think
16:50:20  <ProZone> <Razaekel> no
16:50:34  <ProZone> <Razaekel> but generally, you end up making big stations to service some number of industries
16:50:47  <ProZone> <V453000> hehe why does that make anything bad?
16:51:07  <ProZone> <Razaekel> eh
16:51:09  <ProZone> <Razaekel> i dunno
16:51:35  <ProZone> <V453000> I actually think it is better-easier to manage larger stations
16:52:28  <ProZone> <Razaekel> i wonder what we could get with a hub and spoke system
16:52:40  <ProZone> <Razaekel> section the map into segments
16:52:48  <ProZone> <Razaekel> place a collector station in each segment
16:52:54  <ProZone> <Razaekel> run all industries to it
16:52:58  <ProZone> <Razaekel> in that sector
16:53:20  <ProZone> <Razaekel> then run collector to a higher level collector
16:53:22  <ProZone> <Razaekel> or main drop
16:54:03  <ProZone> *** V453000 has left the game (connection lost)
16:54:14  <V453000> investigation
16:55:38  <V453000> omg fuck me in the eye, but they refuse to fuck up in my sp :D
16:55:41  <V453000> how is this possible
16:55:52  <Razaekel> server issues
16:56:39  <Razaekel> could be rounding errors
16:56:53  <Razaekel> if the server calculates some numbers differently than your computer
16:57:05  <V453000> ha now they did
16:57:21  <ProZone> *** Razaekel has left the game (leaving)
16:57:21  <ProZone> *** Game paused (not enough players)
16:57:22  <V453000> I maybe just expected it to happen sooner due to the slow running >]
17:07:12  *** ODM has quit IRC
17:10:03  *** ODM has joined #openttdcoop.pro
17:10:03  *** ChanServ sets mode: +o ODM
17:18:28  <V453000> !password
17:18:28  <ProZone> V453000: convex
17:18:42  <ProZone> *** Game unpaused (not enough players)
17:18:43  <ProZone> *** V453000 joined the game
17:26:30  <ProZone> *** V453000 has left the game (connection lost)
17:26:30  <ProZone> *** Game paused (not enough players)
17:29:18  <V453000> holy
17:29:19  <V453000> shit
17:29:24  <V453000> I think I finally have it :D
17:29:45  <V453000> !password
17:29:45  <ProZone> V453000: dismay
17:30:00  <ProZone> *** Game unpaused (not enough players)
17:30:02  <ProZone> *** V453000 joined the game
17:35:33  <Razaekel> what was it?
17:35:50  <ProZone> <V453000> one freaking signal gap of 2 :D
17:35:54  <Razaekel> O.o
17:35:56  <Razaekel> where?
17:36:06  <ProZone> <V453000> split 03
17:36:10  <Razaekel> jee
17:36:11  <Razaekel> jeez
17:36:26  <ProZone> <V453000> and it jammed all the way from there at the exit :D
17:36:36  <Razaekel> talk about density
17:36:57  <Razaekel> if they weren't packed in so tight, it probably wouldnt have mattered
17:37:08  <ProZone> <V453000> well thats he point :p
17:38:16  <ProZone> *** V453000 has left the game (connection lost)
17:38:16  <ProZone> *** Game paused (not enough players)
17:41:21  <V453000> yea and wifi fail
17:41:22  <V453000> how cute :D
17:41:25  <V453000> !password
17:41:25  <ProZone> V453000: hosted
17:41:47  <ProZone> *** Game unpaused (not enough players)
17:41:47  <ProZone> *** V453000 joined the game
17:41:55  <^Spike^> problem solved?
17:42:05  <ProZone> *** Spike has joined company #1
17:42:13  <ProZone> <V453000> yes, now it should stabilize
17:43:03  <^Spike^> removing emergency stuff slowly
17:43:08  <ProZone> <V453000> kk
17:44:41  <ProZone> <Spike> sigh
17:44:49  <ProZone> <Spike> jam on line 3 station wise
17:45:15  <ProZone> <V453000> I see
17:45:21  <ProZone> <Spike> stopping timer shortly
17:45:29  <ProZone> <V453000> ok
17:45:37  <ProZone> <Spike> so that there comes a big gap on line 3
17:45:39  <ProZone> <V453000> go again
17:45:41  <ProZone> <V453000> gogogo
17:45:45  <ProZone> <V453000> jam :)
17:45:55  <ProZone> <V453000> see what such a short time does on the SLs :D
17:46:54  <Razaekel> line 3 has all 4 joiners, right?
17:49:03  <ProZone> <Spike> look @ line 2
17:49:17  <ProZone> <V453000> fuck me
17:49:23  <ProZone> <V453000> :o
17:49:28  <Razaekel> sure
17:49:32  <ProZone> <Spike> lol
17:49:35  <Razaekel> bend over
17:49:42  <Razaekel> >..
17:49:44  <Razaekel> >.>
17:49:49  <ProZone> <Spike> V when do you learn those comments aren't safe here... ;)
17:49:59  <ProZone> <V453000> here?
17:50:01  <ProZone> <V453000> why not here
17:50:12  <^Spike^> if you want to be answered with that.. it's not safe ;D
17:51:02  <ProZone> <V453000> I dont really think it is nsfw
17:51:14  <^Spike^> pause
17:51:17  <^Spike^> !pause
17:51:17  <ProZone> *** ^Spike^ has paused the server.
17:51:18  <ProZone> *** Game paused (not enough players)
17:52:30  <ProZone> <Spike> ...
17:52:38  <^Spike^> !unpause
17:52:38  <ProZone> *** ^Spike^ has unpaused the server.
17:52:40  <ProZone> *** Game unpaused (not enough players)
17:52:41  <^Spike^> let's see SP again
17:52:52  <ProZone> *** Spike has left the game (connection lost)
17:52:56  <ProZone> <V453000> >_<
17:54:15  <^Spike^> gonna check again if it's a train with missing connection or something
17:55:54  <V453000> I doubt that
17:56:01  <^Spike^> better safe then sorry?
17:56:02  <V453000> that would cause trouble in the merge
17:56:13  <V453000> this seems to make trouble even deeper
17:56:19  <V453000> somewhere in the splits
17:56:26  <^Spike^> \
17:56:27  <^Spike^> ?
17:56:40  <V453000> the mergers jam because there is a jam in front of them
17:56:48  <V453000> not in the station
17:56:57  <V453000> which means trains stop in the station correctly
17:57:05  <V453000> but there probably are some more signal gaps or such on splits
17:57:10  <^Spike^> check 4
17:57:27  <^Spike^> Secombe Valley
17:57:49  <^Spike^> would need an overflow or a bigger station
17:58:01  <ProZone> <V453000> lets just add further waiting space
17:58:16  <^Spike^> that is overflow imo :)
17:58:19  <^Spike^> more space :)
17:58:24  <^Spike^> giving it more track to wait :)
17:58:33  <ProZone> <V453000> hm kind of
17:58:57  <ProZone> <V453000> I consider overflows only the endless capacity depots :p
17:59:08  <^Spike^> :)
17:59:16  <ProZone> <V453000> but well it acts the same up to some limit :)
18:05:18  <ProZone> *** Spike joined the game
18:05:50  <ProZone> *** Spike has joined company #1
18:07:22  <ProZone> <V453000> lets see
18:08:00  <ProZone> <Spike> all goes well now
18:08:18  <ProZone> <Spike> easy to spot a fault in the network.. ;)
18:08:28  <ProZone> <Spike> if refinery 10 has > 150 goods..
18:08:32  <ProZone> <Spike> means something is broken ;)
18:08:38  <ProZone> <V453000> pretty much
18:08:44  <ProZone> <V453000> but finding the source is kinda hell :D
18:08:54  <^Spike^> No shit sherlock.. :)
18:08:58  <ProZone> <V453000> :)
18:09:43  <^Spike^> well we know the way to solve it..
18:09:47  <^Spike^> stop timer for a sec...
18:09:51  <^Spike^> cnnect emergency lines
18:10:00  <^Spike^> creating some gaps shpould do it :)
18:10:19  <ProZone> <V453000> well emergency lines should be enough ... but that is  only temp fix .. it will happen again if we dont fix it :p
18:10:26  <^Spike^> true
18:10:35  <^Spike^> but you need to fix it temp to find the source
18:10:37  <^Spike^> so it can happen again\
18:10:41  <ProZone> <V453000> sure :)
18:11:03  <^Spike^> reproduceability :)
18:11:12  <^Spike^> you never coded have you.. next to hello world :D
18:11:30  <ProZone> <V453000> well I programmed some shit in school but ...
18:11:37  <^Spike^> what language
18:11:45  <ProZone> <V453000> java and pascal
18:12:07  <ProZone> <V453000> pascal was awesome by its simplicity and I somehow found the logics in it but java ... omg
18:12:46  <^Spike^> general rule of thumb... if you can code 1 language.. you can code all
18:12:52  <ProZone> <V453000> :)
18:12:55  <^Spike^> just the language specific stuff you need to learn
18:13:03  <ProZone> <V453000> I know
18:13:53  <ProZone> <V453000> in the college they actually teached us some programming language taht is totally useless in terms of coding anything, but makes it easier for you to adapt to any other language
18:14:04  <^Spike^> java?
18:14:14  <ProZone> <V453000> haskell it was called
18:14:19  <^Spike^> haskell...
18:14:22  <ProZone> <V453000> or something like that
18:14:23  <^Spike^> never ahd that
18:14:25  <^Spike^> but it's annoying :D
18:14:30  <^Spike^> it's very short :)
18:14:32  <ProZone> <V453000> it is useless
18:14:37  <^Spike^> it's used alot :)
18:14:44  <ProZone> <V453000> ok :D
18:14:48  <^Spike^> although learning cobol would be usefull :)
18:14:52  <^Spike^> ARGH
18:14:52  <^Spike^> jam
18:15:12  <ProZone> <V453000> which line? 03 of course >_<
18:15:19  <ProZone> <Spike> 1
18:15:21  <ProZone> <V453000> oh 01 too
18:15:23  <ProZone> <Spike> started with 1
18:15:53  <ProZone> <V453000> hmfff
18:16:12  <ProZone> <Spike> let 1 fix itself.. then just disconnect 1
18:16:15  <ProZone> <Spike> and let it go..
18:16:21  <ProZone> <Spike> see if it jams again
18:16:23  <ProZone> <Spike> if so.. pause..
18:16:25  <ProZone> <Spike> so we can look
18:18:31  <ProZone> <V453000> 11
18:18:36  <^Spike^> jam?
18:18:43  <ProZone> <V453000> yea station overlaoad
18:18:46  <^Spike^> nice i wanted to do ? but well :D
18:18:52  <^Spike^> was the proper question :D
18:18:56  <^Spike^> had !pause ready ;)
18:20:47  <ProZone> <Spike> easy way to solve
18:20:49  <ProZone> <Spike> add some wells
18:20:53  <ProZone> <Spike> to those stations
18:20:59  <ProZone> <V453000> better idea
18:21:01  <ProZone> <Spike> gives them more oil.. means more to pick up
18:21:03  <ProZone> <Spike> ?
18:21:14  <ProZone> <V453000> I just deleted trains :) adding wells is wa better
18:21:26  <^Spike^> so.. what will it be... :D
18:21:57  <^Spike^> !rcon set raw_industry_construction
18:21:57  <V453000> !rcon set raw_industry_construction 1
18:21:57  <ProZone> ^Spike^: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
18:22:00  <^Spike^> !rcon set raw_industry_construction
18:22:00  <ProZone> ^Spike^: Current value for 'raw_industry_construction' is: '1' (min: 0, max: 2)
18:22:03  <ProZone> <V453000> wellz
18:22:04  <^Spike^> :)
18:22:11  <ProZone> <Spike> lol
18:22:19  <ProZone> <V453000> rabid spam
18:22:27  <^Spike^> let's just keep this mode
18:22:33  <ProZone> <V453000> yep
18:22:37  <ProZone> <V453000> we have dozer
18:22:55  <ProZone> <V453000> and we need rather this :)
18:24:22  <^Spike^> !server_status
18:24:22  <ProZone> ^Spike^:  20:24:22 up 28 days, 18:18,  0 users,  load average: 0.80, 0.72, 0.61
18:24:23  <ProZone> ^Spike^: Cpu(s): 29.7%us,  6.6%sy,  6.1%ni, 56.0%id,  1.5%wa,  0.0%hi,  0.1%si,  0.0%st
18:24:23  <ProZone> ^Spike^: 27920 openttd   29   9 54196  18m 2532 R   60  0.9 759:46.91 ./prozone -c opentt
18:24:28  <^Spike^> oh.. just 60
18:24:39  <^Spike^> that all?
18:24:43  <^Spike^> let's see what ssh says :D
18:24:53  <V453000> :D
18:25:05  <V453000> burn the server!
18:25:06  <^Spike^> just half a core..
18:25:07  <ProZone> *** V453000 has left the game (connection lost)
18:26:46  <^Spike^> line 2 jamming now
18:28:56  <V453000> provider = dead
18:29:00  <^Spike^> ...
18:29:00  <^Spike^> ?
18:29:09  <V453000> my connection is totally borked
18:29:17  <V453000> just randomly stops working all the time
18:29:28  <V453000> !password
18:29:28  <ProZone> V453000: struts
18:29:42  <ProZone> *** V453000 joined the game
18:29:43  <V453000> and the only solution is to restart the router
18:32:10  <^Spike^> seems ok no again jame wise
18:32:14  <^Spike^> now*
18:32:26  <ProZone> <V453000> yea
18:32:33  <ProZone> <V453000> lets hope it will get well :)
18:36:20  <^Spike^> can i go play alien swam safely? :)
18:36:30  <ProZone> <V453000> sure :)
18:36:35  <ProZone> *** Spike has left the game (leaving)
18:36:54  <KenjiE20> alien swam?
18:37:26  <V453000> UT related? :)
18:37:40  <V453000> btw Kenji: get ready to update records :P
18:37:40  <^Spike^> no
18:37:43  <^Spike^> source :)
18:37:43  <KenjiE20> swin evil gribbly thign swim
18:37:47  <KenjiE20> thing*
18:37:56  <^Spike^> alien swarm has been ported to source engine
18:37:58  <KenjiE20> bah, screw you fingers
18:38:00  <^Spike^> and it's for free on steam
18:38:00  <^Spike^> :)
18:38:05  <KenjiE20> I know
18:38:13  <^Spike^> V let's wait till we stopped :)
18:38:15  <KenjiE20> I'm just about finished s/ling it
18:38:20  <^Spike^> ...
18:38:20  <KenjiE20> d/l*
18:38:22  <ProZone> <V453000> Spike: jist informing :p
18:38:30  <^Spike^> almost 50% on my achievements if i'm right :D
18:39:07  <KenjiE20> I saw the thing earlier
18:39:28  <KenjiE20> just highlight when you finally give up :P
18:39:36  <ProZone> <V453000> :)
18:39:59  <ProZone> <V453000> I cant write when my laptop burns finally :p
18:40:44  <KenjiE20> I love how everything in Steam's download bears no resemblance to what's actually happening
18:40:50  <KenjiE20> except for the progress bar
18:40:58  <^Spike^> :)
18:41:15  <KenjiE20> time remaining, downloaded amounts and speed.. all wrong
18:41:41  <^Spike^> oh i rarely read those..
18:41:45  <^Spike^> download and to background
18:41:48  <KenjiE20> it's been on 60kb/s and 50 secs to go for about 3 minutes
18:42:02  <KenjiE20> and my line doesn't go that fast
18:42:16  <KenjiE20> and the downloaded amount is going up faster than the reported speed
18:42:18  <^Spike^> you... don't eve get 60kbps?
18:42:29  <KenjiE20> I get about 46
18:42:38  <^Spike^> you got an old 46k modem? ;)
18:42:42  <KenjiE20> with everything maxed
18:42:53  <KenjiE20> 46kb/s not 46kbps
18:43:04  <ProZone> <V453000> when I download openttd, I have above 700kbps ... normally I cap at 300kbps ... tell me where the 400 appears :D
18:43:30  <KenjiE20> line profiling
18:43:34  <KenjiE20> same shit BT pulls on us
18:43:42  <^Spike^> ...
18:43:44  <KenjiE20> we don't get full speed
18:43:53  <^Spike^> UPC isn't allowed to do that anymore after they did last time :)
18:43:53  <KenjiE20> even though we sync at 800 kbps
18:43:57  <^Spike^> they nearly got fined for that
18:44:03  <KenjiE20> we're not high enough for the next bandwidth band
18:44:15  <^Spike^> i love cable..
18:44:42  <KenjiE20> aand Alien Swarm is done
18:45:14  <^Spike^> it's easy.. :)
18:45:30  <ProZone> <V453000> simple rule: kill everything that moves? :D
18:45:41  <^Spike^> sort of..
18:45:43  <^Spike^> except your team mates
18:45:45  <KenjiE20> SOP
18:45:50  <^Spike^> it's a top down shooter :)
18:45:51  <ProZone> <V453000> ooh
18:45:53  <ProZone> <V453000> :)
18:46:22  <^Spike^> not even adding me as friend kenji? :)
18:46:40  <KenjiE20> I don't know you
18:46:44  <^Spike^> ....
18:46:46  <ProZone> <V453000> :D
18:46:48  <KenjiE20> <- I'm that though
18:46:49  * ^Spike^ kicks KenjiE20
18:46:54  <KenjiE20> :P
18:47:07  <KenjiE20> If I knew you're name I might
18:47:12  <KenjiE20> your*
18:48:06  <^Spike^> my steam is so old.. i still have an email as my login
18:48:08  <^Spike^> thing is...
18:48:14  <^Spike^> that mail doesn't exist anymore for like 6 years
18:48:16  <KenjiE20> hehe
18:48:24  <KenjiE20> <- that's my steam name thing
18:48:32  <^Spike^> already got you.. and send a request :)
18:48:46  <KenjiE20> okay, I'll sign into the friends thing
18:48:52  * ^Spike^ runs
18:49:29  <KenjiE20> done
18:49:41  <^Spike^> lucky thing steam doesn't keep time of Openttd ;)
18:49:54  <KenjiE20> XFire for that :P
18:50:01  <^Spike^> hehe no xfire for me :)
18:50:47  <V453000> "pause
18:50:48  <V453000> !pause
18:50:48  <ProZone> *** V453000 has paused the server.
18:50:49  <ProZone> *** Game paused (not enough players)
18:51:11  <V453000> oh holy shit :D
18:51:15  <V453000> joiner self-blocked :D
18:51:15  <^Spike^> ?
18:51:21  <V453000> no idea how
18:51:24  <V453000> yet
18:51:41  <ProZone> <V453000> OH
18:51:43  <ProZone> <V453000> missing signal
18:51:45  <ProZone> <V453000> -.-
18:51:50  <V453000> !unpause
18:51:50  <ProZone> *** V453000 has unpaused the server.
18:51:51  <ProZone> *** Game unpaused (not enough players)
18:51:53  <KenjiE20> heh, my updates page is now just filled with spike getting achievements
18:51:58  <^Spike^> :)
18:52:07  <^Spike^> that's what you get when you play alien swarm ;)
18:52:21  <^Spike^> kill x with this weapon
18:52:25  <^Spike^> kill x with that weapon
18:52:28  <KenjiE20> that's what you get when you play anything lately :P
18:52:31  <^Spike^> :)
18:53:01  <KenjiE20> http://armorgames.com/play/2893/achievement-unlocked <-- I am this
18:53:02  <Webster> Title: Achievement Unlocked | Armor Games (at armorgames.com)
18:53:40  <^Spike^> lol
18:54:00  <KenjiE20> I did actually play through that
18:54:02  <KenjiE20> and get them all
18:54:08  *** Chris_Booth has joined #openttdcoop.pro
18:58:14  <^Spike^> oh KenjiE20 just addeda nother achievement so... ;)
18:58:21  <KenjiE20> haha
19:01:01  <ProZone> *** V453000 has left the game (connection lost)
19:01:01  <ProZone> *** Game paused (not enough players)
19:01:11  <V453000> ffffuuuuuu
19:01:14  <V453000> !password
19:01:14  <ProZone> V453000: relive
19:01:32  <ProZone> *** Game unpaused (not enough players)
19:01:32  <ProZone> *** V453000 joined the game
19:04:41  <^Spike^> ....
19:05:30  <^Spike^> !auto
19:05:30  <ProZone> *** ^Spike^ has enabled autopause mode.
19:05:31  <ProZone> *** Game paused (not enough players)
19:05:33  <^Spike^> !players
19:05:36  <ProZone> ^Spike^: Client 365 (Orange) is V453000, in company 1 (Don't Try This At Home)
19:05:36  <V453000> .. <
19:05:39  <^Spike^> oh
19:05:42  <^Spike^> !unpause
19:05:42  <ProZone> *** ^Spike^ has unpaused the server.
19:05:44  <V453000> :D
19:05:44  <ProZone> *** Game unpaused (not enough players)
19:05:44  <V453000> thx
19:05:54  <V453000> !pause actually
19:05:54  <ProZone> *** V453000 has paused the server.
19:05:56  <V453000> jam
19:05:56  <ProZone> *** Game paused (not enough players)
19:06:12  <ProZone> <V453000> jesus -.-
19:06:21  <V453000> !unpause
19:06:21  <ProZone> *** V453000 has unpaused the server.
19:06:22  <ProZone> *** Game unpaused (not enough players)
19:06:49  <^Spike^> where does it jamz
19:06:55  <ProZone> *** Spike joined the game
19:06:59  <ProZone> <V453000> sl 12 station
19:07:01  <ProZone> <V453000> borked signalling
19:07:11  <ProZone> <Spike> hard to track down
19:07:13  <ProZone> <Spike> i can't find it ;)
19:07:16  <ProZone> <V453000> easy
19:07:18  <ProZone> <V453000> total jam
19:07:20  <ProZone> *** Spike has joined company #1
19:07:41  <ProZone> <Spike> maybe split there aswell?
19:07:51  <ProZone> <V453000> no need
19:08:00  <ProZone> <V453000> should be fixed
19:08:24  <ProZone> <Spike> connect emergency stuff?
19:08:30  <ProZone> <V453000> yea
19:08:56  <ProZone> <Spike> after it all starts going stop timer shortly?
19:09:02  <ProZone> <V453000> nah
19:09:06  <ProZone> <V453000> just let it sort out
19:09:16  <ProZone> <V453000> stopping timer will jam the SL again and it needs to clear now
19:09:19  <ProZone> <V453000> thre will be a wave
19:10:26  <ProZone> <V453000> it is like a snowball effect -.- one thing screws up and effects into screwing something else up
19:10:51  <ProZone> <Spike> maybe we should've build a station for each oil well.. ;)
19:11:09  <ProZone> <V453000> that wouldnt solve anything I think
19:11:20  <V453000> rather make it even worse imo
19:11:27  <V453000> managing larger stations should be easier
19:12:37  <ProZone> <V453000> anyway ... lets leave the emergency run for some time now
19:12:40  <ProZone> *** V453000 has left the game (connection lost)
19:12:46  <V453000> to avoid jams
19:12:48  <V453000> !password
19:12:48  <ProZone> V453000: thumps
19:13:06  <ProZone> *** V453000 joined the game
19:13:07  <^Spike^> well the emergency will cause jams if you leave it connected unneeded
19:13:20  <ProZone> <V453000> hmm lets see :)
19:13:26  <ProZone> <V453000> but well yea :(
19:13:30  <^Spike^> only way would be make a proper mixer.. or 22 lines to 11 :)
19:13:38  <^Spike^> you got lots of space.. :D
19:13:44  <ProZone> <V453000> well that would be against the game
19:13:54  <V453000> we want to get perfectly packed lines
19:13:57  <^Spike^> how would it be.. :)
19:13:59  <^Spike^> ah.
19:14:00  <V453000> any mixer is against that
19:14:27  <V453000> unless it is some kind of real time compressor or such
19:14:29  <ProZone> <Spike> stations seem to be going ok again
19:14:35  <V453000> but synced lines should suffice :)
19:14:35  <ProZone> <Spike> getting ready to slowly remove the emergency again
19:14:39  <V453000> ye
19:14:43  <ProZone> <Spike> compressor...
19:14:49  <ProZone> <Spike> not a bad idea..
19:14:52  <ProZone> <Spike> where is aussie mark? :D
19:15:02  <ProZone> <V453000> heh
19:15:20  <ProZone> <V453000> I wouldbe able to make it too, but we shouldnt need it
19:15:26  <ProZone> <V453000> if we do, there are trouble
19:15:33  <ProZone> <V453000> and I think it would fail the same way as this does
19:16:46  <ProZone> *** V453000 has left the game (connection lost)
19:21:18  <^Spike^> better have too much oil at a station then too little..
19:21:19  <^Spike^> so...
19:21:21  <^Spike^> spam oil wells! :)
19:22:42  <V453000> :)
19:22:46  <V453000> !password
19:22:46  <ProZone> V453000: easies
19:23:04  <ProZone> *** V453000 joined the game
19:23:24  <ProZone> <V453000> 01 jams
19:23:31  <ProZone> <Spike> check split 10 plz
19:24:13  <ProZone> <V453000> what there
19:24:23  <ProZone> <Spike> i think it is there when too many trains go there
19:24:29  <ProZone> <Spike> the ourer 2 tracks
19:24:33  <ProZone> <Spike> outer*
19:25:41  <ProZone> <V453000> well that makes sense when they have still good chance to join 2nd and 3rd lines in the north
19:26:07  <ProZone> <Spike> let's make a simple rule: Jam == pause
19:26:09  <ProZone> <V453000> but i see no jam source :(
19:26:11  <ProZone> <V453000> ya
19:26:13  <ProZone> <Spike> that way you can search where the jam is
19:26:37  <^Spike^> no matter who what where... if there is a jam just pause
19:26:46  <ProZone> <V453000> ye
19:28:12  <V453000> !pause
19:28:12  <ProZone> *** V453000 has paused the server.
19:28:14  <ProZone> *** Game paused (not enough players)
19:28:16  <ProZone> <V453000> SL 11
19:28:26  <ProZone> <V453000> oh that station
19:28:26  <ProZone> <V453000> ok
19:28:28  <ProZone> <V453000> just overload
19:28:37  <V453000> !unpause
19:28:37  <ProZone> *** V453000 has unpaused the server.
19:28:38  <ProZone> *** Game unpaused (not enough players)
19:28:50  <ProZone> <V453000> SPPPPPPPAPAAAAAAAAMMMM
19:28:54  <ProZone> <Spike> there :)
19:28:56  <ProZone> <Spike> 6 :)
19:29:05  <ProZone> <V453000> haha already found a pattern for best spamming right? D:
19:29:09  <ProZone> <Spike> stupid random :)
19:29:19  <ProZone> <Spike> not completely :D
19:29:21  <ProZone> <V453000> :(
19:29:27  <ProZone> <V453000> hehe we could make a rail there
19:29:33  <ProZone> <V453000> to force the ^ shape
19:29:33  <ProZone> <Spike> where
19:29:37  <ProZone> <Spike> oh.. lol
19:29:51  <ProZone> <Spike> cause the angled ones are the best to spam
19:29:53  <ProZone> <Spike> be honest :)
19:29:59  <ProZone> <V453000> :)
19:30:01  <ProZone> <V453000> yea
19:30:57  <ProZone> <Spike> like i said.. we better can have too much oil at a station then too little :)
19:31:07  <ProZone> <V453000> yea
19:32:23  <ProZone> <Spike> with the emergency if you had 1-5 you can easily remove the rest :)
19:32:38  <ProZone> <V453000> oh lulz that station at SL 11 had TL4 platfroms
19:32:44  <ProZone> <Spike> oh
19:32:46  <ProZone> <Spike> :)
19:32:49  <ProZone> <Spike> still spam! ;)
19:32:52  <ProZone> <V453000> yarr
19:35:36  <ProZone> <Spike> you are sure absolutis didn;t join this server? ;)
19:35:46  <ProZone> <V453000> xD what happened
19:35:56  <ProZone> <Spike> with the TL4 platforms ;)
19:36:02  <ProZone> <V453000> hehe D:
19:36:08  <ProZone> <V453000> I actually think it was my station
19:36:34  <ProZone> <Spike> bad you
19:36:52  <ProZone> <V453000> but of course someone else broke it! :d
19:36:54  <ProZone> <V453000> :)
19:37:12  <ProZone> <Spike> ;)
19:37:58  <ProZone> <V453000> look at the map
19:38:06  <ProZone> <V453000> Oil Wells (235)
19:38:08  <ProZone> <V453000> :D
19:38:14  <ProZone> <Spike> just 235? ;)
19:38:32  <ProZone> <Spike> BP Eat that!? ;)
19:38:38  <ProZone> <V453000> haha
19:39:24  <ProZone> <Spike> bleh.. i put a watch entry in to pick up absolutis... only problem.. it also picks up when i say it or someone else says it..
19:39:30  <ProZone> <Spike> just cause we always miss him when he joins :)
19:39:40  <ProZone> <V453000> :)
19:40:05  <^Spike^> !pause
19:40:05  <ProZone> *** ^Spike^ has paused the server.
19:40:06  <ProZone> *** Game paused (not enough players)
19:40:12  <V453000> oh he was there even today
19:40:21  <ProZone> <Spike> been a slow down on line 3
19:40:29  <ProZone> <V453000> I see
19:40:36  <ProZone> <Spike> also where? :D
19:40:48  <ProZone> <V453000> him? on the pS channel
19:40:55  <ProZone> <Spike> i mean the slowdown
19:40:57  <ProZone> <V453000> the jam seems gone
19:41:11  <ProZone> <V453000> just leaving the effect here -.-
19:41:13  <ProZone> <V453000> savegame
19:41:18  <^Spike^> !unpause
19:41:18  <ProZone> *** ^Spike^ has unpaused the server.
19:41:19  <ProZone> *** Game unpaused (not enough players)
19:41:19  <^Spike^> ?
19:41:29  <ProZone> <V453000> investigation
19:41:39  <ProZone> *** V453000 has left the game (connection lost)
19:42:46  <^Spike^> !pause
19:42:46  <ProZone> *** ^Spike^ has paused the server.
19:42:47  <ProZone> *** Game paused (not enough players)
19:43:52  *** De_Ghosty has quit IRC
19:46:01  <V453000> hmm
19:46:06  <^Spike^> mmmh?
19:46:15  <V453000> !password
19:46:15  <ProZone> V453000: puking
19:46:28  <V453000> I have the source of the jam, but trains came wrongly aligned to it already
19:46:34  <^Spike^> oh
19:46:37  <^Spike^> what's it
19:46:39  <ProZone> *** V453000 joined the game
19:47:15  <ProZone> <V453000> it was on split 1
19:47:27  <^Spike^> wha'ts the problem there?
19:47:33  <ProZone> <V453000> the 2 halftiles were enough to break the signal gap
19:47:39  <ProZone> <V453000> because trains came weirdly close
19:47:41  <ProZone> <V453000> I dont know why tho
19:48:03  <^Spike^> !unpause
19:48:03  <ProZone> *** ^Spike^ has unpaused the server.
19:48:03  <ProZone> *** Game unpaused (not enough players)
19:48:05  <^Spike^> go fix?
19:48:11  <ProZone> <V453000> sure
19:48:13  <ProZone> <V453000> "fix"
19:48:32  <ProZone> <Spike> ah...
19:48:43  <ProZone> <V453000> just that :(
19:48:57  <ProZone> <Spike> ...
19:48:59  <ProZone> <V453000> ok :D
19:49:02  <ProZone> <Spike> MINE!
19:49:04  <ProZone> <Spike> :)
19:49:06  <ProZone> <V453000> FINE! D
19:50:44  <ProZone> <V453000> how hard can it be to fix signals with this lag, amount of trains and their speed :D
19:51:04  <ProZone> <Spike> i get a feeling build when paused on is going to cause desyncs though :D
19:51:19  <ProZone> <V453000> I guess :(
19:51:57  <ProZone> <V453000> lets try to overkill signalling at splits
19:52:19  <ProZone> <Spike> i more feel line doing the whole split side signal gap = 1
19:52:25  <ProZone> <Spike> but that's just me
19:52:40  <ProZone> <V453000> no need to have the whole :)
19:52:50  <ProZone> <V453000> only diagonal-close
19:55:21  *** Vitus has quit IRC
19:55:46  *** Vitus has joined #openttdcoop.pro
19:56:07  <Vitus> Hey
19:56:09  <Vitus> !players
19:56:11  <ProZone> Vitus: Client 372 (Orange) is V453000, in company 1 (Don't Try This At Home)
19:56:11  <ProZone> Vitus: Client 366 (Orange) is Spike, in company 1 (Don't Try This At Home)
19:56:15  <ProZone> <V453000> hi
19:56:29  <V453000> come join, hell is broken loose
19:56:35  <ProZone> <Spike> Vitus! signal monkey! go place signals! :)
19:56:54  <Vitus> RAWR Signals
19:56:59  <Vitus> !password plox
19:56:59  <ProZone> Vitus: balled
19:57:09  <Vitus> But where? :)
19:57:16  <ProZone> <V453000> agressive signalling at splits
19:57:18  <ProZone> <Spike> S side.. :D
19:57:24  <ProZone> <V453000> just like 02
19:57:27  <ProZone> *** Vitus joined the game
19:57:34  <ProZone> <Spike> and from now on we got a Jam Watch
19:57:40  <ProZone> <Spike> if the merges jam.. means there is a problem :D
19:57:43  <ProZone> <Spike> aka PAUSE!
19:57:53  <ProZone> <Spike> unless you know the source already :D
20:00:29  <ProZone> <Vitus> Anyone lese having lags or it's just me?
20:00:35  <ProZone> <V453000> total lag
20:00:49  <^Spike^> i guess i have least lag :)
20:01:20  <ProZone> <Vitus> Pause and build while paused could be very useful here :D
20:01:27  <^Spike^> well
20:01:32  <^Spike^> we fear we might get desyncs
20:01:38  <Vitus> Hmm, true
20:02:05  <Vitus> Goddamn, this is total slideshow :D
20:02:20  <ProZone> <V453000> no different here :)
20:02:31  <ProZone> <Spike> seems i got the best PC! :D
20:02:33  <ProZone> <Spike> w00t!
20:02:39  <ProZone> <V453000> laptop
20:03:01  <ProZone> <Spike> only before splits or also after splits signalling?
20:03:15  <Vitus> Well, I have somehow good computer. It was top-end like two and half years earlier, though :D
20:03:15  <ProZone> <V453000> I place it after splits on the diagonasl
20:03:18  <ProZone> <V453000> but I doubt that needed
20:03:28  <ProZone> <Spike> vitus.. two and a half.. :)
20:03:51  <ProZone> <Spike> mine is only.. 4 months old :D
20:03:53  <ProZone> <Spike> or 6 :)
20:04:13  <Vitus> Honestly, I didn't expect I'd need top-end for OpenTTD :D
20:04:41  <ProZone> <V453000> yea, such an old and cpu saving game, right? :D
20:05:04  <Vitus> Well yeah, but I didn't know coop back then :D
20:05:20  <ProZone> <V453000> :))
20:05:38  <Vitus> I can barely build anything :(
20:05:40  <ProZone> <V453000> ok, split 02 is agressively signalled as an agressive agressor
20:06:38  <Vitus> OpenTTD eats 100% of one CPU cores already :D
20:06:46  <ProZone> <V453000> mine too
20:07:58  <Vitus> SML is bane of all CPUs :D
20:08:26  <ProZone> <V453000> 1700 Lev4s is bane of all CPU :)
20:08:53  <Vitus> Nah, I think that SML tend to call pathfinder far too often
20:08:59  <Vitus> *tends
20:09:14  <ProZone> <Spike> lol..
20:09:17  <ProZone> <Spike> i force Openttd to 1 core
20:09:20  <ProZone> <Spike> it goes smoother :D
20:09:30  <ProZone> <V453000> true, if you load this in SP, it lags every timer period =when trains shift :D
20:09:41  <ProZone> <Spike> only using about.. 60% of 1 core :D
20:10:09  <ProZone> <V453000> Spike has just been promoted to main minion and we will just command him because he can build best without lag :D
20:10:17  <ProZone> <V453000> :'P
20:10:24  <^Spike^> nah... :)
20:10:41  <Vitus> I agree with V.
20:10:56  <ProZone> <V453000> 2:1 ! democracy
20:11:06  <^Spike^> what if i say no.. :)
20:11:12  <^Spike^> what stops me from not doing it :)
20:11:19  <Vitus> Us
20:11:22  <ProZone> <V453000> then you are not politically correct !
20:11:24  <ProZone> <V453000> :P
20:11:35  <^Spike^> what is political correct
20:11:43  <^Spike^> just look @ what they do here to get a new government :)
20:11:49  <^Spike^> not political correct either
20:11:50  <Vitus> btw V.: http://bugs.openttd.org/task/3999
20:11:52  <^Spike^> but they do it anyway ;)
20:11:58  <ProZone> <V453000> :D Czech just had a new government too
20:12:00  <ProZone> <V453000> has
20:12:07  <Vitus> Who cares? :D
20:12:20  <V453000> >]
20:12:21  <V453000> :)
20:12:37  <ProZone> <Spike> btw only first splits need aggressive signalling?
20:12:42  <ProZone> <Spike> 1-5 for example?
20:12:50  <ProZone> <V453000> depends on lines
20:13:10  <ProZone> <V453000> lines 1 - 3 should be up to `10 or 11
20:13:14  <Vitus> And I wanted to build new train releasers
20:13:42  <Vitus> Maybe we could stop all trains, I'll build it and start'em again? :D
20:13:44  <ProZone> <V453000> train releasers seem fine
20:13:49  <Vitus> Alright
20:14:12  <ProZone> <V453000> the ones that detect waves are pretty much sufficient I would say
20:14:32  <Vitus> I have savegame with one failing at it, though. Very rare case
20:14:40  <Vitus> I guess the OR gate didn't trigger fast enough
20:14:47  <ProZone> <V453000> :o
20:15:14  <ProZone> <V453000> in this slideshow I see the OR gator just randomly blink in positions :D
20:15:20  <Vitus> :D
20:15:46  <Vitus> Well, if its fail-safe mechanism has to do something, the train has to loop the inner loop again
20:15:53  <Vitus> That could be the source of delay
20:16:21  <ProZone> *** Vitus has left the game (connection lost)
20:16:31  <Vitus> However, I cannot do anything about it: either have it fail-safe or not
20:16:42  <V453000> @calc 21686+21868+9534+13566+12103+18039+16464+20202+19320
20:16:42  <Webster> V453000: 152782
20:16:45  <V453000> ASS
20:16:45  <Vitus> w00t
20:16:46  <V453000> ASS
20:16:47  <V453000> ASS
20:17:01  <^Spike^> nice
20:17:07  <^Spike^> still nede to fix jams before we archive :D
20:17:13  <V453000> and you kno what<
20:17:14  <V453000> ?
20:17:16  <V453000> MOAR! :P
20:17:30  <Vitus> Damn and I won't see it
20:17:30  <^Spike^> screw you.. :)
20:17:42  <Vitus> !info
20:17:42  <ProZone> Vitus: #:1(Orange) Company Name: 'Don't Try This At Home'  Year Founded: 2050  Money: 37377405547  Loan: 0  Value: 37393075251  (T:1722, R:0, P:1, S:0) unprotected
20:17:45  <^Spike^> we're reaching the limit if i'm the only one that has it smooth.. :)
20:17:47  <^Spike^> get real! :)
20:18:06  <V453000> :D
20:18:12  <V453000> im screwed
20:18:30  <^Spike^> cause
20:18:45  <ProZone> <V453000> you screwed me :)
20:26:14  <Vitus> btw V., what about the article? :)
20:26:29  <ProZone> <V453000> it is ready, needs images and some comments to images
20:26:43  <ProZone> <V453000> few hours of time
20:27:15  <Vitus> May I take a look or is it a secret? :)
20:27:24  <ProZone> <V453000> top secret
20:27:29  <Vitus> Alright
20:27:32  <ProZone> <Spike> just a random thought...
20:27:38  <ProZone> <Spike> couldn't the pre signal at the splits be the problem?
20:27:39  <V453000> @calc 21224+21217+10164+14735+13167+16443+18354+21154+18158
20:27:39  <Webster> V453000: 154616
20:27:50  <V453000> Spike: the combo at bridges?
20:28:07  <ProZone> <Spike> eh... yeah
20:28:13  <ProZone> <V453000> no, it acts the same as exit
20:28:25  <ProZone> <Spike> i more meant the block in general
20:28:28  <ProZone> <V453000> it virtually is 1 signal block
20:28:38  <ProZone> <V453000> oh that
20:28:40  <ProZone> <V453000> I think it is fine
20:29:35  <Vitus> Presignals are working just fine, look at the splits before drop entry
20:29:46  <Vitus> Just make sure you don't split on full diagonal :)
20:30:06  <ProZone> <V453000> Vitus: even 2 halftile diagonals managed to kil us already :D
20:30:17  <Vitus> Oh well... :D
20:30:21  <ProZone> <V453000> but trains were somehow screwed up when entering that
20:31:55  <Vitus> Hard to say if it's going to help anyways
20:32:30  <Vitus> You could use PBS at the drop split, but I'm pretty sure you'd get problems on merge anyways
20:33:02  <Vitus> And PBS could only work in this spot, because it could cause slowdowns anywhere else
20:33:14  <ProZone> <V453000> the presignals should be fine
20:33:20  <Vitus> Yup
20:33:41  <^Spike^> !pause
20:33:42  <ProZone> *** ^Spike^ has paused the server.
20:33:42  <ProZone> *** Game paused (not enough players)
20:33:47  <^Spike^> ok.. save.. archive done!
20:33:50  <^Spike^> no jams! ;)
20:33:55  <^Spike^> don't unpause! ;)
20:33:59  <Vitus> Alright :)
20:34:15  <Vitus> V. go go finish the article, I can't wait :)
20:34:19  <V453000> :(
20:34:24  <Vitus> Hope you mentioned my awesome train stoppers :D
20:34:32  <V453000> I mentioned everything
20:34:34  <^Spike^> @calc 21329 +20622+19530+13454+20436+17738+11466+15526+8989+150
20:34:34  <Webster> ^Spike^: 149240
20:34:37  <Vitus> :)
20:34:43  <V453000> @calc 21235+21679+9492+15092+150+12257+16555+19205+21518+17717
20:34:43  <Webster> V453000: 154900
20:34:45  <V453000> last month
20:35:02  <^Spike^> KenjiE20!
20:35:06  <^Spike^> there's the record :D
20:35:14  <^Spike^> we surrender!
20:35:19  <^Spike^> we spare the server :D
20:35:23  <Vitus> Oh, I thought you could update records too :)
20:35:32  <^Spike^> !auto
20:35:32  <ProZone> *** ^Spike^ has enabled autopause mode.
20:35:33  <ProZone> *** Game unpaused (not enough players)
20:35:33  <^Spike^> !save
20:35:33  <ProZone> Saving game...
20:35:35  <^Spike^> !save
20:35:35  <ProZone> Saving game...
20:35:38  <^Spike^> !pause
20:35:38  <ProZone> *** ^Spike^ has paused the server.
20:35:39  <ProZone> *** Game paused (not enough players)
20:35:40  <^Spike^> there..
20:35:41  <^Spike^> :D
20:36:02  <V453000> yarr
20:36:13  <^Spike^> !transfer
20:36:14  <ProZone> ^Spike^: !transfer gamenr save: transfer the save to our web
20:36:15  <V453000> I will do the archiving along with the article :P
20:36:20  <^Spike^> :)
20:36:26  <^Spike^> don't know if transfer works
20:36:29  <^Spike^> let me check
20:36:30  <V453000> but transfer would be awsom :) dont know the exact command for PZ
20:37:16  <V453000> dudes from PS will shit blood from the awesomeness of our PZ game
20:37:18  <^Spike^> !transfer 13 game.sav
20:37:21  <ProZone> ^Spike^: ProZoneGame_13_Final.sav
20:37:21  <ProZone> ^Spike^: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/ProZone_archive/ProZoneGame_13_Final.sav)
20:37:24  * ^Spike^ runs
20:37:26  <V453000> \o/
20:38:39  <V453000> ok going into "hardworking" mode now, cya later "P
20:38:43  <Razaekel> !password
20:38:43  <ProZone> Razaekel: guffaw
20:38:52  <V453000> Raz: end
20:38:57  <ProZone> *** Razaekel joined the game
20:38:58  <V453000> 154900
20:39:03  <Razaekel> derp
20:39:08  <ProZone> *** Spike has left the game (leaving)
20:39:13  <^Spike^> should i start it? :D
20:39:32  <ProZone> <Razaekel> yes, crash my computer plz
20:39:34  <^Spike^> !auto
20:39:34  <ProZone> *** ^Spike^ has enabled autopause mode.
20:39:36  <V453000> xD
20:39:36  <ProZone> *** Game unpaused (not enough players)
20:39:37  <^Spike^> you asked for it
20:39:41  <^Spike^> i won't hold you back
20:39:41  <^Spike^> :D
20:39:53  <ProZone> <Razaekel> mmm
20:39:53  <V453000> @stage Masochistic Attraction
20:39:54  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: Masochistic Attraction | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
20:39:57  <ProZone> <Razaekel> zoomed out fully
20:40:11  <ProZone> <Razaekel> about 5 fps
20:40:25  <ProZone> <Razaekel> lulz
20:40:29  <^Spike^> :D
20:40:41  <ProZone> <Razaekel> and 3 is jamming up again
20:40:51  <ProZone> <Razaekel> oh well
20:41:01  <ProZone> *** Razaekel has left the game (connection lost)
20:41:01  <ProZone> *** Game paused (not enough players)
20:41:11  <^Spike^> when i saved it didn't jam ;)
20:41:32  <^Spike^> raz.. tbh.. it's endless...
20:41:37  <^Spike^> jam no jam.. jam.. no jam...
20:41:44  <^Spike^> if you can find what it is..
20:41:46  <^Spike^> we thank you.. :)
20:41:48  <^Spike^> else...
20:41:49  <^Spike^> RUN!
20:41:50  <^Spike^> :D
20:41:51  <^Spike^> or
20:41:53  <^Spike^> Whatjam?
20:41:54  <^Spike^> :)
20:42:29  <Vitus> C-C-COMBO BREAKER
20:42:55  <^Spike^> oh... bitus don't worry about the article.. it's trash... ;)
20:43:07  <^Spike^> i should've pressed delete all drafts.. right V453000?
20:43:08  <^Spike^> ;)
20:43:24  <Vitus> Raz: 24-hrs maintenance tomorrow, eh? :)
20:43:38  <V453000> rawr
20:45:43  <Razaekel> wut?
20:46:29  <ProZone> *** V453000 has left the game (leaving)
20:47:01  <^Spike^> V just in case posted in other universe..
20:47:05  <^Spike^> just to highlight KenjiE20 again ;)
20:47:08  <^Spike^> and saves him searching :D
20:47:10  <Razaekel> 24hr maintenance where?
20:47:27  <V453000> :)
20:47:28  <Vitus> All European servers, right?
20:47:42  <Razaekel> sez no weekly maintenance for this week
20:47:43  <^Spike^> ????????????\
20:47:50  <Razaekel> and im not european anyway, so w/e
20:47:55  <Vitus> Oh right
20:47:59  <Vitus> You had it before :D
20:48:26  <^Spike^> still don't get it
20:48:39  <Razaekel> and you never will
20:48:44  <Vitus> hehe
20:48:52  <^Spike^> lucky me
20:49:01  <Razaekel> yes, you are very fortunate
20:49:17  <Vitus> Also, tomorrow is not Wednesday... silly me
20:51:01  <Vitus> V453k: I guess you're also adding archive entry, right?
20:51:43  <^Spike^> he said he was
20:51:45  <V453000> yes
20:51:56  <V453000> tomorrow or late tonight
20:51:58  <^Spike^> btw v.. the analysis link.. maybe.. make it the blog ling or?
20:52:04  <^Spike^> link*
20:52:17  <V453000> the archive and blog will link to each other
20:52:21  <V453000> I will take care of that :)
21:19:37  *** [com]buster has joined #openttdcoop.pro
21:20:48  *** Vitus has quit IRC
21:21:40  <ProZone> *** Combuster joined the game
21:21:53  <V453000> Combuster: it is finished :)
21:22:15  <ProZone> <Combuster> with 55% over the previous record, I see<
21:22:41  <ProZone> *** Combuster has left the game (leaving)
21:22:51  <V453000> ?
21:22:55  <V453000> damn
21:22:57  <V453000> :)
21:23:02  <V453000> wrong keyboard :D
21:23:52  <^Spike^> !auto
21:23:52  <ProZone> *** ^Spike^ has enabled autopause mode.
21:34:48  *** Vitus has joined #openttdcoop.pro
21:34:52  <Vitus> Back
21:34:54  <Vitus> Anything new? :)
21:35:30  <[com]buster> waiting for a new game
21:35:38  <[com]buster> (which is currently in development)
21:35:48  <^Spike^> yeah [com]buster are you finished yet? ;)
21:45:58  <V453000> combuster: we want it insane! :P
21:51:13  <[com]buster> I just managed to get a heightmap that looks nice
21:51:28  <[com]buster> now to see how it looks in-game :)
21:53:42  <[com]buster> lol, looks like V453000 is going to find his criterium satisfied :)
21:53:54  <V453000> :D
21:53:58  <V453000> awsom
21:54:08  <[com]buster> I wouldn't dare run this map on PS
21:54:32  <Vitus> It is more insane than this current tropic-arctic map? :D
21:54:37  <V453000> brinit on!
21:54:44  * [com]buster goes find GRFs
21:55:36  <Vitus> V., finish that article already!
21:55:47  <^Spike^> it's done... just needs images :D
21:55:48  *** ODM has quit IRC
21:56:22  <V453000> shut up :)
21:56:27  <^Spike^> and [com]buster what map WOULD you dare to run on PS atm? :)
21:56:35  <V453000> :D
21:56:47  <^Spike^> 512x512 side to side 512 tracks
21:56:50  <^Spike^> from N to S
21:56:51  <^Spike^> maybe
21:56:52  <^Spike^> :)
21:57:24  <Vitus> And I was wondering why I haven't seen point-to-point coop game
21:57:40  <^Spike^> cause it attracts noobs :D
21:58:16  <^Spike^> oh.. so that is what coop is..
21:58:19  <^Spike^> point to point..
21:58:20  <^Spike^> :)
21:58:49  <V453000> we could do that as a plan and then ban every noob doing it
21:58:59  <V453000> "a genocide"
21:59:03  <^Spike^> every noob that votes for it ;)
21:59:14  <V453000> :D or that
21:59:24  <Vitus> No, no, you should ban people for building point-to-point but also ban for not following plan :D
21:59:33  <V453000> the problem is
21:59:37  <^Spike^> or all of the above? :)
21:59:38  <V453000> noobs dont know it is called point to point
22:00:39  <Vitus> Oh, I still remember my first game in TTD. I managed to point-to-point connect about every town and every industry :D
22:00:52  <Vitus> Too bad I lost that savegame :(
22:04:24  <[com]buster> meh, town name GRF breaks
22:06:12  <[com]buster> any way to get those to work?
22:07:57  <^Spike^> glue?
22:07:59  <^Spike^> ductape?
22:09:39  <Chris_Booth> !password
22:09:39  <ProZone> Chris_Booth: skates
22:10:44  <ProZone> *** Chris Booth joined the game
22:13:24  <V453000> @stage Win \o/
22:13:24  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: Win \o/ | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
22:13:34  <ProZone> *** Chris Booth has left the game (leaving)
22:13:38  <V453000> :p
22:13:44  <Chris_Booth> V453000: you are classing that as a win?
22:13:51  <V453000> yes why not
22:13:54  <[com]buster> wrong bridgeset
22:14:04  <Chris_Booth> no just a question
22:14:10  <V453000> well
22:14:21  <V453000> the mechanism works, and we reached quite decent performance
22:14:24  <V453000> what else do you want :)
22:14:36  <Chris_Booth> nothing we even broke records
22:14:56  <Chris_Booth> shame we didnt break train record but we said that allready
22:15:12  <Chris_Booth> we well and truly trashed production record
22:15:13  *** Progman has quit IRC
22:15:21  <V453000> yea
22:16:52  <^Spike^> train record would be impossible..
22:16:58  <^Spike^> we were sstarting to get small jams...
22:17:05  <^Spike^> which we tried to solve
22:17:06  <^Spike^> but failed
22:20:10  <Vitus> Now that I'm thinking about it... we wouldn't be able to break train record anyways - considering that SML is very CPU intensive (due to frequent PF calls) and we had serious problems at 1700 trains...
22:20:15  <Vitus> Imagine we had 2.5k trains
22:21:29  <Vitus> SML is likely to break cargo record and not train record :)
22:25:55  <[com]buster> time to upload this
22:29:45  *** ChanServ sets mode: +o [com]buster
22:29:50  *** [com]buster is now known as Combuster
22:29:52  <Combuster> !rcon ls
22:29:52  <ProZone> Combuster: 0) .. (Parent directory)
22:29:53  <ProZone> Combuster: 1) psg14_start.sav
22:29:53  <ProZone> Combuster: 2) PZ13ccc.sav
22:29:53  <ProZone> Combuster: 3) PZ13cheat.sav
22:29:53  <ProZone> Combuster: 4) PZ13start.sav
22:29:53  <ProZone> Combuster: you have 16 more messages
22:29:59  <Combuster> !more
22:29:59  <ProZone> Combuster: 5) Parker & Co., 12th Sep 2147.sav
22:29:59  <ProZone> Combuster: 6) PZ13_playtime.sav
22:30:00  <ProZone> Combuster: 7) Parker & Co., 13 Apr 2016.sav
22:30:00  <ProZone> Combuster: 8) pz12_money_start.sav
22:30:00  <ProZone> Combuster: 9) pz12_start.sav
22:30:01  <ProZone> Combuster: you have 11 more messages
22:30:08  <Combuster> er
22:30:11  <Combuster> !rcon load 1
22:30:16  <ProZone> *** Game paused (not enough players)
22:30:46  <Combuster> !password
22:30:46  <ProZone> Combuster: robing
22:30:55  <ProZone> *** Combuster joined the game
22:31:19  <ProZone> *** Game unpaused (not enough players)
22:31:20  <ProZone> *** Vitus joined the game
22:31:28  <Combuster> @psg 14
22:31:28  <Webster> Combuster: (psg <no arguments>) -- Returns full name and reference url (if defined)
22:31:40  <ProZone> <Vitus> Oh, realism game
22:31:44  <V453000> anyone has an idea when we started pz 13?
22:31:55  <Combuster> this one?
22:31:57  <^Spike^> check when 12 ended?
22:31:58  <Combuster> two weeks ago?
22:32:17  <Combuster> there's been a dead game on here for a really long time
22:32:18  <ProZone> <Vitus> Nice heightmap indeed, Combuster :)
22:32:40  <Combuster> you can have the sourcecode if you want :)
22:32:41  <^Spike^> i will update the server tomorrow if no-one does it for me :)
22:32:56  <^Spike^> going to bed now
22:33:01  <Combuster> no looking?
22:33:02  <ProZone> <Vitus> Good night
22:33:06  <Combuster> 'night Spike
22:33:48  <Combuster> V453000: the upload has a timestamp of 21 july
22:33:58  <ProZone> <Vitus> Combuster: I rarely play OTTD outside of coop and if I do, it's some crazy experiment like train calculator and so :D
22:34:36  <Combuster> the thing is that the built-in map generator is rather predictable
22:34:48  <Combuster> as in, the entire map looks much the same
22:35:01  <Combuster> this one has varying terrain styles
22:35:04  <Chris_Booth> !password
22:35:04  <ProZone> Chris_Booth: robing
22:35:21  <ProZone> <Combuster> Oh and, you might want a MM
22:35:33  <ProZone> <Combuster> I didn't build/cheat one ahead of time
22:35:45  <ProZone> *** Chris Booth joined the game
22:36:10  <ProZone> <Vitus> Wonderful road set :D
22:36:13  <ProZone> <Chris Booth> this map has a man in it
22:36:26  <Combuster> !defaults
22:36:31  <ProZone> <Chris Booth> and Gustavsberg is in its crotch
22:36:36  <Combuster> !set_defs
22:36:43  <Combuster> what was that command again?
22:36:59  <Combuster> I forgot to fix patch settings :(
22:37:19  <Chris_Booth> Combuster:  setdef
22:37:28  <Combuster> !setdef
22:37:28  <ProZone> *** Combuster has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
22:37:51  <Combuster> most annoyingly
22:37:58  <Combuster> !rcon patch acceleration_model
22:37:59  <ProZone> Combuster: 'acceleration_model' is an unknown setting.
22:38:10  <ProZone> <Vitus> Too bad the bridges do not have support for this road set
22:38:46  <ProZone> <Vitus> You didn't disable aircraft crashes :(
22:39:00  <Combuster> !rcon patch train_acceleration_model
22:39:00  <ProZone> Combuster: Current value for 'train_acceleration_model' is: '0' (min: 0, max: 1)
22:39:05  <Combuster> !rcon patch train_acceleration_model 1
22:39:07  <Combuster> !rcon patch train_acceleration_model
22:39:08  <ProZone> Combuster: Current value for 'train_acceleration_model' is: '1' (min: 0, max: 1)
22:39:49  <Combuster> !rcon patch plane_crashes 0
22:40:21  <ProZone> <Vitus> Oh, also low station spread
22:40:49  <ProZone> <Vitus> This might be very interesting indeed
22:40:57  <Combuster> !rcon patch road_acceleration_model
22:40:57  <ProZone> Combuster: 'road_acceleration_model' is an unknown setting.
22:41:05  <Combuster> !rcon patch vehicle_acceleration_model
22:41:05  <ProZone> Combuster: 'vehicle_acceleration_model' is an unknown setting.
22:41:11  <ProZone> <Chris Booth> ok MM in place
22:41:25  <ProZone> <Chris Booth> planes spped 1/4
22:41:47  <Combuster> !rcon patch road_vehicle_acceleration_model
22:41:47  <ProZone> Combuster: 'road_vehicle_acceleration_model' is an unknown setting.
22:41:47  <V453000> Combuster seems to have very fucked up config :D even original acceleration
22:42:12  <ProZone> <Chris Booth> save game a reload?
22:42:13  <Combuster> I probably never created a game on my laptop before
22:42:19  <ProZone> <Vitus> And also 90 degree turns allowed
22:42:32  <Combuster> !rcon patch forbid_90_deg_turns
22:42:32  <ProZone> Combuster: 'forbid_90_deg_turns' is an unknown setting.
22:42:35  <Combuster> !rcon patch forbid_90_degree_turns
22:42:35  <ProZone> Combuster: 'forbid_90_degree_turns' is an unknown setting.
22:42:40  <Combuster> !rcon patch forbid_90deg_turns
22:42:41  <ProZone> Combuster: 'forbid_90deg_turns' is an unknown setting.
22:42:45  <Combuster> meh
22:42:57  <Combuster> probably better if I fix that
22:43:19  <Combuster> !rcon pause
22:43:21  <ProZone> *** Game paused (manual)
22:43:25  <ProZone> *** Vitus has left the game (leaving)
22:43:30  <ProZone> *** Combuster has left the game (leaving)
22:44:05  <Vitus> Hmmm, you could try !rcon list_settings 90
22:44:17  <Vitus> Or maybe forbid instead of 90.
22:45:07  <V453000> Vitus: done
22:45:23  <Vitus> Cheers
22:46:09  <Combuster> !rcon ls
22:46:09  <ProZone> Combuster: 0) .. (Parent directory)
22:46:09  <ProZone> Combuster: 1) psg14_temp.sav
22:46:09  <ProZone> Combuster: 2) psg14_start.sav
22:46:09  <ProZone> Combuster: 3) PZ13ccc.sav
22:46:09  <ProZone> Combuster: 4) PZ13cheat.sav
22:46:09  <ProZone> Combuster: you have 17 more messages
22:46:15  <Combuster> !rcon load 1
22:46:19  <ProZone> *** Game paused (not enough players)
22:46:33  <Combuster> !password
22:46:33  <ProZone> Combuster: renown
22:46:41  <Combuster> !password
22:46:42  <ProZone> Combuster: renown
22:47:05  <V453000> pw borkd again?
22:47:31  <Combuster> looks like it
22:48:18  *** [com]buster has joined #openttdcoop.pro
22:49:09  <[com]buster> !password
22:49:09  <ProZone> [com]buster: renown
22:49:49  *** ProZone has quit IRC
22:50:13  *** ProZone has joined #openttdcoop.pro
22:50:13  <ProZone> Autopilot engaged
22:50:14  <ProZone> Loading default savegame
22:50:14  *** ChanServ sets mode: +v ProZone
22:50:14  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: Win \o/ | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
22:50:20  <[com]buster> !rcon ls
22:50:20  <ProZone> [com]buster: you are not allowed to use !rcon
22:50:41  *** ChanServ sets mode: +o [com]buster
22:50:46  <[com]buster> !rcon ls
22:50:47  <ProZone> [com]buster: you are not allowed to use !rcon
22:51:25  *** Combuster is now known as Guest661
22:51:25  *** [com]buster is now known as combuster
22:51:32  <combuster> !rcon ls
22:51:33  <ProZone> combuster: 0) .. (Parent directory)
22:51:33  <ProZone> combuster: 1) archive/ (Directory)
22:51:33  <ProZone> combuster: 2) autosave/ (Directory)
22:51:33  <ProZone> combuster: 3) uploads/ (Directory)
22:51:33  <ProZone> combuster: 4) game.sav
22:51:34  <ProZone> combuster: you have 25 more messages
22:51:39  <combuster> !rcon cd 3
22:51:42  <combuster> !rcon load 1
22:51:44  <combuster> !password
22:51:44  <ProZone> combuster: erupts
22:51:45  <ProZone> *** Game paused (not enough players)
22:52:23  <XeryusTC> !password
22:52:23  <ProZone> XeryusTC: erupts
22:52:38  <XeryusTC> !password
22:52:38  <ProZone> XeryusTC: erupts
22:52:40  <combuster> can't get in :(
22:52:52  <XeryusTC> me neither :s
22:52:55  <XeryusTC> !rcon set_password
22:52:55  <ProZone> XeryusTC: ERROR: command not found
22:53:00  <XeryusTC> !rcon server_password
22:53:00  <ProZone> XeryusTC: Current value for 'server_password' is: 'coward'
22:53:02  <Vitus> V453000: About the Bouncing Train Stopper, it also failed because if the stars aligned and you had green just as the train approached signal, it released it from >0 speed, thus causing desyncs
22:53:13  <ProZone> *** XeryusTC joined the game
22:53:16  <V453000> similar :)
22:53:56  <ProZone> <XeryusTC> someone must've been creative with photoshop to create this heightmap xD
22:54:48  <combuster> XeryusTC: homebrew procedural content :)
22:54:53  <combuster> (sourcecode on request)
22:55:02  <XeryusTC> :o
22:55:33  *** Guest661 has quit IRC
22:55:42  <ProZone> *** Game unpaused (not enough players)
22:55:42  <ProZone> *** Combuster joined the game
22:56:04  <V453000> !password
22:56:04  <ProZone> V453000: relive
22:56:18  <ProZone> *** V453000 joined the game
22:56:22  <ProZone> <V453000> \o/
22:57:01  <ProZone> <V453000> whee CS roadset
22:57:23  <ProZone> <V453000> 2cc set? :(
22:57:33  <ProZone> <Combuster> why not?
22:58:27  <ProZone> <Combuster> You don't *need* to use trains btw :)
22:58:38  <ProZone> <V453000> well for pax they are nice
23:01:15  <ProZone> *** V453000 has left the game (leaving)
23:01:24  <ProZone> *** XeryusTC has left the game (connection lost)
23:01:24  <ProZone> *** Game paused (not enough players)
23:01:50  *** ^Spike^ has quit IRC
23:04:31  <combuster> @stage Planning
23:04:31  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: Planning | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
23:05:17  <XeryusTC> @game 14
23:06:04  <V453000> I wonder if setpsg works
23:06:08  <V453000> @setpsg 14
23:06:08  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: Planning | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
23:06:14  <V453000> not :)
23:06:49  <combuster> @setpzg 14
23:06:53  <combuster> nope
23:07:24  *** Chris_Booth has quit IRC
23:07:51  <ProZone> *** Combuster has left the game (leaving)
23:07:56  <XeryusTC> @setpsg 14
23:07:56  *** Webster changes topic to "#openttdcoop ProZone | #13 (r20146) | STAGE: Planning | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
23:08:03  <XeryusTC> doesnt work either
23:08:13  <XeryusTC> @topic change 2 s/13/14
23:08:15  <XeryusTC> @topic change 2 s/13/14/
23:08:15  *** Webster changes topic to "#openttdcoop ProZone | #14 (r20146) | STAGE: Planning | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
23:08:30  * XeryusTC pokes KenjiE20 into making a command for that
23:10:33  <combuster> Well, this map ought to keep some planners busy
23:13:13  <KenjiE20> @setpzg 14
23:13:13  *** Webster changes topic to "#openttdcoop ProZone | #14 (r20146) | STAGE: Planning | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
23:13:41  <Razaekel> new map?
23:38:13  <combuster> Razaekel: yes
23:43:35  <Vitus> V45300: Are you around?
23:52:43  *** Vitus has quit IRC

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