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00:12:29 *** Progman has quit IRC 03:33:06 *** Chris_Booth has quit IRC 06:35:07 *** ODM has joined #openttdcoop.pro 06:35:07 *** ChanServ sets mode: +o ODM 09:41:47 *** Mucht has joined #openttdcoop.pro 09:41:48 *** ChanServ sets mode: +o Mucht 09:56:15 *** Progman has joined #openttdcoop.pro 10:40:13 *** Chris_Booth has joined #openttdcoop.pro 14:11:58 *** ODM has quit IRC 18:02:39 *** mfb- has joined #openttdcoop.pro 18:02:39 *** ChanServ sets mode: +o mfb- 18:07:19 *** tneo- is now known as tneo 18:19:35 <V453000> planetmaker: any success here? :) 18:25:18 <planetmaker> rather no further effort ;-) 18:25:26 <planetmaker> I could update both servers to unpatched... 18:25:38 <planetmaker> but that'll kill logs and screenshots 18:25:58 <planetmaker> thus I put that off 18:26:28 <V453000> do what you need I guess 18:26:40 <V453000> the screenshots arent too useful imo 18:26:48 <V453000> and logs ... we should be able to live without that for a while I suppose 18:30:14 <planetmaker> hm, ok 18:46:46 <planetmaker> !rcon save something 18:47:32 *** ProZone has joined #openttdcoop.pro 18:47:32 <ProZone> Autopilot engaged 18:47:32 <ProZone> Loading default savegame 18:47:32 *** Webster changes topic to "#openttdcoop ProZone | PZG17 (r22637) | STAGE: Game on! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list"" 18:47:32 *** ChanServ sets mode: +v ProZone 18:48:08 <planetmaker> ^ V453000 18:48:19 <planetmaker> even worked now... 18:50:33 <V453000> yeyy 18:50:37 <V453000> thanks, lets try 18:50:50 <Chris_Booth> thanks planetmaker 18:51:05 <Chris_Booth> have you updated the fingers for Autoupadte? 18:53:52 <ProZone> *** Game still paused (manual, number of players) 18:54:06 <V453000> !dl win64 18:54:06 <ProZone> V453000: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-windows-win64.zip 18:54:57 <V453000> !password 18:54:57 <ProZone> V453000: mosses 18:55:16 <V453000> !rcon server_pw 18:55:16 <ProZone> V453000: Current value for 'server_password' is: 'senate' 18:55:46 <ProZone> *** V453000 joined the game 18:55:50 <ProZone> *** Game still paused (manual, number of players) 18:55:58 <V453000> !rcon unpause 18:55:58 <ProZone> *** Game still paused (number of players) 18:55:59 <V453000> !auto 18:56:00 <ProZone> *** V453000 has enabled autopause mode. 19:02:45 <mfb-> !password 19:02:45 <ProZone> mfb-: mosses 19:02:53 <mfb-> !password 19:02:53 <ProZone> mfb-: mosses 19:03:02 <mfb-> wtf 19:03:29 <mfb-> that password does not work 19:04:08 <mfb-> ah 19:04:09 <ProZone> *** Game still paused (number of players) 19:04:09 <ProZone> *** Game unpaused (number of players) 19:04:11 <ProZone> *** mfb joined the game 19:06:39 <ProZone> <V453000> hi 19:06:45 <ProZone> <mfb> hi 19:07:19 <ProZone> <mfb> where is the point in the central hub? 19:07:33 <ProZone> <V453000> nowhere atm 19:08:17 <ProZone> <V453000> need more traffic 19:08:25 <ProZone> <V453000> eventually more money and more lines :) 19:08:52 <ProZone> <mfb> still don't see the point there 19:09:33 <ProZone> <V453000> it just randomizes trains 19:09:44 <ProZone> <V453000> so all sides should get the same amount of traffic 19:10:01 <ProZone> * mfb doubts that 19:10:18 <ProZone> <V453000> ........................... 19:10:22 <ProZone> <V453000> the current version for sure doesnt do that 19:10:26 <ProZone> <mfb> a nice split logic will do that 19:10:32 <ProZone> <mfb> ok 19:10:39 <ProZone> <mfb> so that is part of the plan 19:10:57 <ProZone> <V453000> logic might not be required 19:11:00 <ProZone> <V453000> but we can use it if all else fails 19:11:10 <ProZone> <V453000> which is exactly written in plan after all 19:11:15 <ProZone> *** made screenshot at 000046D4: http://ps.openttdcoop.org/prozone/webcam/000046D4.png 19:11:46 <ProZone> <mfb> well, signal gaps might help if the lines are full 19:11:56 <ProZone> <mfb> but unless that is the case, trains will prefer one line 19:12:14 <ProZone> <V453000> I dont think we expect our game to have low traffic, right? 19:12:21 <ProZone> <mfb> :D 19:12:27 <ProZone> <mfb> well, is PZ 19:12:39 <ProZone> <mfb> it will get full 19:12:39 <ProZone> <mfb> ok 19:13:02 <ProZone> <mfb> replacement centers with 3+ lines.. hmm :D 19:13:16 <ProZone> <V453000> hmm :) 19:14:35 <ProZone> *** made screenshot at 0000E9CE: http://ps.openttdcoop.org/prozone/webcam/0000E9CE.png 19:17:55 <ProZone> *** made screenshot at 0000E8CE: http://ps.openttdcoop.org/prozone/webcam/0000E8CE.png 19:20:32 <ProZone> <mfb> 30 tons/train? 19:20:38 <ProZone> <V453000> for now 19:20:38 <ProZone> <mfb> ok, easy to generate traffic... 19:20:50 <ProZone> <V453000> we will have 40t wagons later 19:20:57 <ProZone> <mfb> ah ok 19:21:16 <ProZone> *** made screenshot at 0000EED0: http://ps.openttdcoop.org/prozone/webcam/0000EED0.png 19:21:29 <ProZone> <mfb> ok the depots are problem 19:21:43 <ProZone> <V453000> what depots 19:21:49 <ProZone> <mfb> need more signals 19:21:51 <ProZone> <mfb> or exit waypoints 19:22:01 <ProZone> <V453000> ? 19:22:08 <ProZone> <mfb> see new sendhattan west 19:22:27 <ProZone> <V453000> ahh 19:22:29 <ProZone> <mfb> need an additional signal 19:22:29 <ProZone> <V453000> yes 19:22:34 <ProZone> <mfb> or an exit waypoint 19:22:34 <ProZone> <V453000> you need 1ways 19:22:42 <ProZone> <V453000> just put 1ways 19:22:54 <ProZone> <mfb> why not the waypoint? 19:23:00 <ProZone> <V453000> ugly solution 19:24:30 <ProZone> <V453000> yey new wagons available 19:24:36 <ProZone> *** made screenshot at 000048DA: http://ps.openttdcoop.org/prozone/webcam/000048DA.png 19:25:02 <ProZone> <mfb> autoreplace? :D 19:25:04 <ProZone> <mfb> nice 19:26:13 <ProZone> <V453000> it is the final wagon for wood unfortunately 19:26:15 <ProZone> *** Chris Booth joined the game 19:27:56 <ProZone> *** made screenshot at 000038D4: http://ps.openttdcoop.org/prozone/webcam/000038D4.png 19:29:59 <ProZone> <mfb> interesting @pledhead 19:30:21 <ProZone> <V453000> original terragen :) 19:31:16 <ProZone> *** made screenshot at 0000DDB5: http://ps.openttdcoop.org/prozone/webcam/0000DDB5.png 19:34:04 <ProZone> <V453000> lol at Wronnington West 19:34:10 <ProZone> <V453000> could do this 19:34:16 <ProZone> <mfb> same thing 19:34:22 <ProZone> <V453000> a tad faster 19:34:25 <ProZone> <mfb> without CL1 here 19:34:32 <ProZone> <mfb> well 19:34:35 <ProZone> <V453000> but the train can go directly to platforms 19:34:36 <ProZone> *** made screenshot at 0000DEAE: http://ps.openttdcoop.org/prozone/webcam/0000DEAE.png 19:34:39 <ProZone> <mfb> ok exit is short 19:34:40 <ProZone> <V453000> if one frees up 19:34:42 <ProZone> <mfb> hmm right 19:34:54 <ProZone> <mfb> interesting concept 19:37:57 <ProZone> *** made screenshot at 0000DDB0: http://ps.openttdcoop.org/prozone/webcam/0000DDB0.png 19:38:25 <ProZone> <mfb> 35 is lost? 19:38:48 <ProZone> <V453000> seems like it 19:38:54 <ProZone> <mfb> ah you worked there 19:41:17 <ProZone> *** made screenshot at 0000615D: http://ps.openttdcoop.org/prozone/webcam/0000615D.png 19:43:27 <ProZone> <mfb> what is wrong at new sendhattan valley? 19:43:41 <ProZone> <mfb> oh 19:43:45 <ProZone> <mfb> I see 19:44:00 <ProZone> <V453000> coming later 19:44:05 <ProZone> *** V453000 has left the game (leaving) 19:44:37 <ProZone> *** made screenshot at 0000F0CC: http://ps.openttdcoop.org/prozone/webcam/0000F0CC.png 19:47:19 <ProZone> <mfb> any replacement ongoing? 19:47:30 <ProZone> <mfb> ah 19:47:57 <ProZone> *** made screenshot at 0000DDB0: http://ps.openttdcoop.org/prozone/webcam/0000DDB0.png 19:51:17 <ProZone> *** made screenshot at 0000AEBD: http://ps.openttdcoop.org/prozone/webcam/0000AEBD.png 19:54:38 <ProZone> *** made screenshot at 0000A8BF: http://ps.openttdcoop.org/prozone/webcam/0000A8BF.png 20:27:58 <ProZone> *** made screenshot at 000028A6: http://ps.openttdcoop.org/prozone/webcam/000028A6.png 20:31:18 <ProZone> *** made screenshot at 00004A53: http://ps.openttdcoop.org/prozone/webcam/00004A53.png 20:34:38 <ProZone> *** made screenshot at 0000DDB0: http://ps.openttdcoop.org/prozone/webcam/0000DDB0.png 20:37:58 <ProZone> *** made screenshot at 00001DF8: http://ps.openttdcoop.org/prozone/webcam/00001DF8.png 20:41:23 <ProZone> <Chris Booth> hi mfb 20:41:29 <ProZone> <Chris Booth> sorry been idling 20:47:01 <V453000> just curious :) 20:47:15 <mfb-> ? 20:47:37 <V453000> the server should have been unpatched by now 20:47:49 <ProZone> <Chris Booth> but? 20:47:52 <V453000> pm: how come the screenshots still work? :D 20:47:59 <ProZone> <mfb> :p 20:48:03 <V453000> but screenshots work somehow 20:50:56 <Ammler> why should screenshot need patch? 20:51:04 <Ammler> hello, btw. :-) 20:51:19 <ProZone> *** made screenshot at 0000878B: http://ps.openttdcoop.org/prozone/webcam/0000878B.png 20:53:30 <ProZone> <Chris Booth> that should work 20:53:36 <ProZone> <Chris Booth> we may need to change gaps 20:53:43 <ProZone> <Chris Booth> but for now seems ok 20:54:13 <ProZone> <mfb> looks nice 20:54:39 <ProZone> *** made screenshot at 0000767F: http://ps.openttdcoop.org/prozone/webcam/0000767F.png 20:54:57 <ProZone> <Chris Booth> I was thinking of a roundabout style 4 way in the end 20:55:53 <ProZone> <Chris Booth> if we had enough lanes we could even make it PBS entrance 20:59:18 <ProZone> <Chris Booth> should we add some logic to it? 21:01:19 <ProZone> *** made screenshot at 0000857B: http://ps.openttdcoop.org/prozone/webcam/0000857B.png 21:03:51 <ProZone> <mfb> well, looks like it is working now 21:04:39 <ProZone> *** made screenshot at 00008026: http://ps.openttdcoop.org/prozone/webcam/00008026.png 21:07:10 <ProZone> <Chris Booth> yes but we should use Logic in the end to close the line which a train has just gone down 21:07:32 <ProZone> <mfb> or increase the signal gaps 21:07:42 <ProZone> <mfb> or add conditional closes 21:08:00 <ProZone> *** made screenshot at 00004ACF: http://ps.openttdcoop.org/prozone/webcam/00004ACF.png 21:08:46 <ProZone> <Chris Booth> yes 21:08:58 <ProZone> <Chris Booth> none of which are hard on a small scale 21:09:05 <ProZone> <Chris Booth> but hard when we go big 21:09:11 <ProZone> <Chris Booth> bot for now this is fien 21:09:13 <ProZone> <Chris Booth> fine 21:15:00 <ProZone> <mfb> train running costs <-> train income is bad 21:15:10 <ProZone> <mfb> hope that will improve 21:15:33 <ProZone> <mfb> secondaries network is missing 21:18:00 <ProZone> *** made screenshot at 00008C8A: http://ps.openttdcoop.org/prozone/webcam/00008C8A.png 21:19:14 <ProZone> <Chris Booth> with DBXL I think that they do not 21:19:24 <ProZone> <Chris Booth> but they do get very fast 21:21:20 <ProZone> *** made screenshot at 0000808B: http://ps.openttdcoop.org/prozone/webcam/0000808B.png 21:22:06 <ProZone> <Chris Booth> hhhm our trains are running at an operating loss at the moment 21:23:22 <planetmaker> Ammler: the server-side screenshots 21:23:38 <planetmaker> and V453000 re-applying all patches - for whatever reason - was enough 21:27:26 <mfb-> loss? where? 21:27:54 <ProZone> <mfb> ~10% win 21:28:08 <ProZone> <mfb> not much :/ 21:29:34 <ProZone> <Chris Booth> in 1940 we made a loss in the trains but last year they made a proffit 21:31:20 <ProZone> *** made screenshot at 00003F62: http://ps.openttdcoop.org/prozone/webcam/00003F62.png 21:31:34 <ProZone> <Chris Booth> hhhm, we have an issue 21:32:20 <ProZone> <Chris Booth> train are going into the wrong stations 21:32:26 <ProZone> <Chris Booth> as a short cut 21:32:34 <ProZone> <mfb> where? 21:32:44 <ProZone> <Chris Booth> Flarthill City Woods is a good example 21:33:06 <ProZone> <Chris Booth> but we need all Primarys to not have short cuts IMO 21:33:16 <ProZone> <Chris Booth> so terminus or switchers 21:33:20 <ProZone> <mfb> ah 21:33:31 <ProZone> <mfb> so passing the central hub is better than going around 21:33:38 <ProZone> <Chris Booth> yes 21:33:45 <ProZone> <mfb> hmm 21:33:50 <ProZone> <mfb> we can add dead ends in the lines 21:33:58 <ProZone> <Chris Booth> yes thats the easy thing to do 21:34:04 <ProZone> <mfb> in front or after the hub 21:34:19 <ProZone> <Chris Booth> or after primary stations 21:34:57 <mfb-> needs more EOLs 21:35:07 <ProZone> <Chris Booth> yes but less traffic 21:35:11 <mfb-> but they can be done quicker 21:37:15 <ProZone> <mfb> ok, easy to do 21:37:56 *** Mucht has quit IRC 21:38:00 <ProZone> *** made screenshot at 0000A8B2: http://ps.openttdcoop.org/prozone/webcam/0000A8B2.png 21:39:22 <ProZone> <mfb> done 21:39:36 <ProZone> <mfb> wronnington west got 2 now 21:39:42 <ProZone> <Chris Booth> lol 21:39:49 <ProZone> <mfb> removed one 21:39:51 <ProZone> <Chris Booth> so did New Sendhattan Forest area 21:40:37 <ProZone> <mfb> see !quick reverser :) 21:40:51 <ProZone> <Chris Booth> yes 21:40:58 <ProZone> <Chris Booth> will work well on a busy line 21:41:14 <ProZone> <Chris Booth> but only if all trains weigh the same 21:41:20 <ProZone> *** made screenshot at 0000C4B4: http://ps.openttdcoop.org/prozone/webcam/0000C4B4.png 21:41:24 <ProZone> <Chris Booth> otherwise it will just jam up 21:41:44 <ProZone> <Chris Booth> that is why it is wise to do 1 per primary 21:43:34 <ProZone> <Chris Booth> hhm we have another issue now 21:44:00 <ProZone> <mfb> which one? 21:44:10 <ProZone> <Chris Booth> train stuck in overflow that are not supposed ot be there will just loop now 21:44:19 <ProZone> <Chris Booth> check train 242 21:44:34 <ProZone> <Chris Booth> or 139 21:44:41 <ProZone> *** made screenshot at 00006163: http://ps.openttdcoop.org/prozone/webcam/00006163.png 21:44:51 <ProZone> <mfb> hmm 21:45:05 <ProZone> <mfb> manual thing 21:45:12 <ProZone> <Chris Booth> yes to free them 21:46:57 <ProZone> <Chris Booth> any other station in that config? 21:48:00 <ProZone> <mfb> hmm 21:48:01 <ProZone> *** made screenshot at 00005962: http://ps.openttdcoop.org/prozone/webcam/00005962.png 21:48:13 <ProZone> <mfb> I think that was the only station with such an overflow system 21:48:19 <ProZone> <Chris Booth> yes just checked 21:48:29 <ProZone> <Chris Booth> ok that should be fixed now 21:48:31 <ProZone> <mfb> trondstone bay does not have trains inside 21:51:21 <ProZone> *** made screenshot at 0000B9AB: http://ps.openttdcoop.org/prozone/webcam/0000B9AB.png 21:59:18 <ProZone> <mfb> good night 21:59:20 <ProZone> *** mfb has left the game (leaving) 21:59:20 <ProZone> *** Game paused (number of players) 21:59:24 <ProZone> <Chris Booth> bye bye mfb 21:59:27 *** mfb- has quit IRC 21:59:30 <ProZone> *** Chris Booth has left the game (leaving) 22:03:37 *** Chris_Booth has quit IRC 23:21:49 *** Progman has quit IRC