Config
Log for #openttdcoop.pro on 9th July 2011:
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18:19:35  <V453000> planetmaker: any success here? :)
18:25:18  <planetmaker> rather no further effort ;-)
18:25:26  <planetmaker> I could update both servers to unpatched...
18:25:38  <planetmaker> but that'll kill logs and screenshots
18:25:58  <planetmaker> thus I put that off
18:26:28  <V453000> do what you need I guess
18:26:40  <V453000> the screenshots arent too useful imo
18:26:48  <V453000> and logs ... we should be able to live without that for a while I suppose
18:30:14  <planetmaker> hm, ok
18:46:46  <planetmaker> !rcon save something
18:47:32  *** ProZone has joined #openttdcoop.pro
18:47:32  <ProZone> Autopilot engaged
18:47:32  <ProZone> Loading default savegame
18:47:32  *** Webster changes topic to "#openttdcoop ProZone | PZG17 (r22637) | STAGE: Game on! | visit www.openttdcoop.org/wiki/PZ_game_ideas | Members, please note invites on our "list""
18:47:32  *** ChanServ sets mode: +v ProZone
18:48:08  <planetmaker> ^ V453000
18:48:19  <planetmaker> even worked now...
18:50:33  <V453000> yeyy
18:50:37  <V453000> thanks, lets try
18:50:50  <Chris_Booth> thanks planetmaker
18:51:05  <Chris_Booth> have you updated the fingers for Autoupadte?
18:53:52  <ProZone> *** Game still paused (manual, number of players)
18:54:06  <V453000> !dl win64
18:54:06  <ProZone> V453000: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-windows-win64.zip
18:54:57  <V453000> !password
18:54:57  <ProZone> V453000: mosses
18:55:16  <V453000> !rcon server_pw
18:55:16  <ProZone> V453000: Current value for 'server_password' is: 'senate'
18:55:46  <ProZone> *** V453000 joined the game
18:55:50  <ProZone> *** Game still paused (manual, number of players)
18:55:58  <V453000> !rcon unpause
18:55:58  <ProZone> *** Game still paused (number of players)
18:55:59  <V453000> !auto
18:56:00  <ProZone> *** V453000 has enabled autopause mode.
19:02:45  <mfb-> !password
19:02:45  <ProZone> mfb-: mosses
19:02:53  <mfb-> !password
19:02:53  <ProZone> mfb-: mosses
19:03:02  <mfb-> wtf
19:03:29  <mfb-> that password does not work
19:04:08  <mfb-> ah
19:04:09  <ProZone> *** Game still paused (number of players)
19:04:09  <ProZone> *** Game unpaused (number of players)
19:04:11  <ProZone> *** mfb joined the game
19:06:39  <ProZone> <V453000> hi
19:06:45  <ProZone> <mfb> hi
19:07:19  <ProZone> <mfb> where is the point in the central hub?
19:07:33  <ProZone> <V453000> nowhere atm
19:08:17  <ProZone> <V453000> need more traffic
19:08:25  <ProZone> <V453000> eventually more money and more lines :)
19:08:52  <ProZone> <mfb> still don't see the point there
19:09:33  <ProZone> <V453000> it just randomizes trains
19:09:44  <ProZone> <V453000> so all sides should get the same amount of traffic
19:10:01  <ProZone> * mfb doubts that
19:10:18  <ProZone> <V453000> ...........................
19:10:22  <ProZone> <V453000> the current version for sure doesnt do that
19:10:26  <ProZone> <mfb> a nice split logic will do that
19:10:32  <ProZone> <mfb> ok
19:10:39  <ProZone> <mfb> so that is part of the plan
19:10:57  <ProZone> <V453000> logic might not be required
19:11:00  <ProZone> <V453000> but we can use it if all else fails
19:11:10  <ProZone> <V453000> which is exactly written in plan after all
19:11:15  <ProZone> ***  made screenshot at 000046D4: http://ps.openttdcoop.org/prozone/webcam/000046D4.png
19:11:46  <ProZone> <mfb> well, signal gaps might help if the lines are full
19:11:56  <ProZone> <mfb> but unless that is the case, trains will prefer one line
19:12:14  <ProZone> <V453000> I dont think we expect our game to have low traffic, right?
19:12:21  <ProZone> <mfb> :D
19:12:27  <ProZone> <mfb> well, is PZ
19:12:39  <ProZone> <mfb> it will get full
19:12:39  <ProZone> <mfb> ok
19:13:02  <ProZone> <mfb> replacement centers with 3+ lines.. hmm :D
19:13:16  <ProZone> <V453000> hmm :)
19:14:35  <ProZone> ***  made screenshot at 0000E9CE: http://ps.openttdcoop.org/prozone/webcam/0000E9CE.png
19:17:55  <ProZone> ***  made screenshot at 0000E8CE: http://ps.openttdcoop.org/prozone/webcam/0000E8CE.png
19:20:32  <ProZone> <mfb> 30 tons/train?
19:20:38  <ProZone> <V453000> for now
19:20:38  <ProZone> <mfb> ok, easy to generate traffic...
19:20:50  <ProZone> <V453000> we will have 40t wagons later
19:20:57  <ProZone> <mfb> ah ok
19:21:16  <ProZone> ***  made screenshot at 0000EED0: http://ps.openttdcoop.org/prozone/webcam/0000EED0.png
19:21:29  <ProZone> <mfb> ok the depots are problem
19:21:43  <ProZone> <V453000> what depots
19:21:49  <ProZone> <mfb> need more signals
19:21:51  <ProZone> <mfb> or exit waypoints
19:22:01  <ProZone> <V453000> ?
19:22:08  <ProZone> <mfb> see new sendhattan west
19:22:27  <ProZone> <V453000> ahh
19:22:29  <ProZone> <mfb> need an additional signal
19:22:29  <ProZone> <V453000> yes
19:22:34  <ProZone> <mfb> or an exit waypoint
19:22:34  <ProZone> <V453000> you need 1ways
19:22:42  <ProZone> <V453000> just put 1ways
19:22:54  <ProZone> <mfb> why not the waypoint?
19:23:00  <ProZone> <V453000> ugly solution
19:24:30  <ProZone> <V453000> yey new wagons available
19:24:36  <ProZone> ***  made screenshot at 000048DA: http://ps.openttdcoop.org/prozone/webcam/000048DA.png
19:25:02  <ProZone> <mfb> autoreplace? :D
19:25:04  <ProZone> <mfb> nice
19:26:13  <ProZone> <V453000> it is the final wagon for wood unfortunately
19:26:15  <ProZone> *** Chris Booth joined the game
19:27:56  <ProZone> ***  made screenshot at 000038D4: http://ps.openttdcoop.org/prozone/webcam/000038D4.png
19:29:59  <ProZone> <mfb> interesting @pledhead
19:30:21  <ProZone> <V453000> original terragen :)
19:31:16  <ProZone> ***  made screenshot at 0000DDB5: http://ps.openttdcoop.org/prozone/webcam/0000DDB5.png
19:34:04  <ProZone> <V453000> lol at Wronnington West
19:34:10  <ProZone> <V453000> could do this
19:34:16  <ProZone> <mfb> same thing
19:34:22  <ProZone> <V453000> a tad faster
19:34:25  <ProZone> <mfb> without CL1 here
19:34:32  <ProZone> <mfb> well
19:34:35  <ProZone> <V453000> but the train can go directly to platforms
19:34:36  <ProZone> ***  made screenshot at 0000DEAE: http://ps.openttdcoop.org/prozone/webcam/0000DEAE.png
19:34:39  <ProZone> <mfb> ok exit is short
19:34:40  <ProZone> <V453000> if one frees up
19:34:42  <ProZone> <mfb> hmm right
19:34:54  <ProZone> <mfb> interesting concept
19:37:57  <ProZone> ***  made screenshot at 0000DDB0: http://ps.openttdcoop.org/prozone/webcam/0000DDB0.png
19:38:25  <ProZone> <mfb> 35 is lost?
19:38:48  <ProZone> <V453000> seems like it
19:38:54  <ProZone> <mfb> ah you worked there
19:41:17  <ProZone> ***  made screenshot at 0000615D: http://ps.openttdcoop.org/prozone/webcam/0000615D.png
19:43:27  <ProZone> <mfb> what is wrong at new sendhattan valley?
19:43:41  <ProZone> <mfb> oh
19:43:45  <ProZone> <mfb> I see
19:44:00  <ProZone> <V453000> coming later
19:44:05  <ProZone> *** V453000 has left the game (leaving)
19:44:37  <ProZone> ***  made screenshot at 0000F0CC: http://ps.openttdcoop.org/prozone/webcam/0000F0CC.png
19:47:19  <ProZone> <mfb> any replacement ongoing?
19:47:30  <ProZone> <mfb> ah
19:47:57  <ProZone> ***  made screenshot at 0000DDB0: http://ps.openttdcoop.org/prozone/webcam/0000DDB0.png
19:51:17  <ProZone> ***  made screenshot at 0000AEBD: http://ps.openttdcoop.org/prozone/webcam/0000AEBD.png
19:54:38  <ProZone> ***  made screenshot at 0000A8BF: http://ps.openttdcoop.org/prozone/webcam/0000A8BF.png
20:27:58  <ProZone> ***  made screenshot at 000028A6: http://ps.openttdcoop.org/prozone/webcam/000028A6.png
20:31:18  <ProZone> ***  made screenshot at 00004A53: http://ps.openttdcoop.org/prozone/webcam/00004A53.png
20:34:38  <ProZone> ***  made screenshot at 0000DDB0: http://ps.openttdcoop.org/prozone/webcam/0000DDB0.png
20:37:58  <ProZone> ***  made screenshot at 00001DF8: http://ps.openttdcoop.org/prozone/webcam/00001DF8.png
20:41:23  <ProZone> <Chris Booth> hi mfb
20:41:29  <ProZone> <Chris Booth> sorry been idling
20:47:01  <V453000> just curious :)
20:47:15  <mfb-> ?
20:47:37  <V453000> the server should have been unpatched by now
20:47:49  <ProZone> <Chris Booth> but?
20:47:52  <V453000> pm: how come the screenshots still work? :D
20:47:59  <ProZone> <mfb> :p
20:48:03  <V453000> but screenshots work somehow
20:50:56  <Ammler> why should screenshot need patch?
20:51:04  <Ammler> hello, btw. :-)
20:51:19  <ProZone> ***  made screenshot at 0000878B: http://ps.openttdcoop.org/prozone/webcam/0000878B.png
20:53:30  <ProZone> <Chris Booth> that should work
20:53:36  <ProZone> <Chris Booth> we may need to change gaps
20:53:43  <ProZone> <Chris Booth> but for now seems ok
20:54:13  <ProZone> <mfb> looks nice
20:54:39  <ProZone> ***  made screenshot at 0000767F: http://ps.openttdcoop.org/prozone/webcam/0000767F.png
20:54:57  <ProZone> <Chris Booth> I was thinking of a roundabout style 4 way in the end
20:55:53  <ProZone> <Chris Booth> if we had enough lanes we could even make it PBS entrance
20:59:18  <ProZone> <Chris Booth> should we add some logic to it?
21:01:19  <ProZone> ***  made screenshot at 0000857B: http://ps.openttdcoop.org/prozone/webcam/0000857B.png
21:03:51  <ProZone> <mfb> well, looks like it is working now
21:04:39  <ProZone> ***  made screenshot at 00008026: http://ps.openttdcoop.org/prozone/webcam/00008026.png
21:07:10  <ProZone> <Chris Booth> yes but we should use Logic in the end to close the line which a train has just gone down
21:07:32  <ProZone> <mfb> or increase the signal gaps
21:07:42  <ProZone> <mfb> or add conditional closes
21:08:00  <ProZone> ***  made screenshot at 00004ACF: http://ps.openttdcoop.org/prozone/webcam/00004ACF.png
21:08:46  <ProZone> <Chris Booth> yes
21:08:58  <ProZone> <Chris Booth> none of which are hard on a small scale
21:09:05  <ProZone> <Chris Booth> but hard when we go big
21:09:11  <ProZone> <Chris Booth> bot for now this is fien
21:09:13  <ProZone> <Chris Booth> fine
21:15:00  <ProZone> <mfb> train running costs  <-> train income is bad
21:15:10  <ProZone> <mfb> hope that will improve
21:15:33  <ProZone> <mfb> secondaries network is missing
21:18:00  <ProZone> ***  made screenshot at 00008C8A: http://ps.openttdcoop.org/prozone/webcam/00008C8A.png
21:19:14  <ProZone> <Chris Booth> with DBXL I think that they do not
21:19:24  <ProZone> <Chris Booth> but they do get very fast
21:21:20  <ProZone> ***  made screenshot at 0000808B: http://ps.openttdcoop.org/prozone/webcam/0000808B.png
21:22:06  <ProZone> <Chris Booth> hhhm our trains are running at an operating loss at the moment
21:23:22  <planetmaker> Ammler: the server-side screenshots
21:23:38  <planetmaker> and V453000 re-applying all patches - for whatever reason - was enough
21:27:26  <mfb-> loss? where?
21:27:54  <ProZone> <mfb> ~10% win
21:28:08  <ProZone> <mfb> not much :/
21:29:34  <ProZone> <Chris Booth> in 1940 we made a loss in the trains but last year they made a proffit
21:31:20  <ProZone> ***  made screenshot at 00003F62: http://ps.openttdcoop.org/prozone/webcam/00003F62.png
21:31:34  <ProZone> <Chris Booth> hhhm, we have an issue
21:32:20  <ProZone> <Chris Booth> train are going into the wrong stations
21:32:26  <ProZone> <Chris Booth> as a short cut
21:32:34  <ProZone> <mfb> where?
21:32:44  <ProZone> <Chris Booth> Flarthill City Woods is a good example
21:33:06  <ProZone> <Chris Booth> but we need all Primarys to not have short cuts IMO
21:33:16  <ProZone> <Chris Booth> so terminus or switchers
21:33:20  <ProZone> <mfb> ah
21:33:31  <ProZone> <mfb> so passing the central hub is better than going around
21:33:38  <ProZone> <Chris Booth> yes
21:33:45  <ProZone> <mfb> hmm
21:33:50  <ProZone> <mfb> we can add dead ends in the lines
21:33:58  <ProZone> <Chris Booth> yes thats the easy thing to do
21:34:04  <ProZone> <mfb> in front or after the hub
21:34:19  <ProZone> <Chris Booth> or after primary stations
21:34:57  <mfb-> needs more EOLs
21:35:07  <ProZone> <Chris Booth> yes but less traffic
21:35:11  <mfb-> but they can be done quicker
21:37:15  <ProZone> <mfb> ok, easy to do
21:37:56  *** Mucht has quit IRC
21:38:00  <ProZone> ***  made screenshot at 0000A8B2: http://ps.openttdcoop.org/prozone/webcam/0000A8B2.png
21:39:22  <ProZone> <mfb> done
21:39:36  <ProZone> <mfb> wronnington west got 2 now
21:39:42  <ProZone> <Chris Booth> lol
21:39:49  <ProZone> <mfb> removed one
21:39:51  <ProZone> <Chris Booth> so did New Sendhattan Forest area
21:40:37  <ProZone> <mfb> see !quick reverser :)
21:40:51  <ProZone> <Chris Booth> yes
21:40:58  <ProZone> <Chris Booth> will work well on a busy line
21:41:14  <ProZone> <Chris Booth> but only if all trains weigh the same
21:41:20  <ProZone> ***  made screenshot at 0000C4B4: http://ps.openttdcoop.org/prozone/webcam/0000C4B4.png
21:41:24  <ProZone> <Chris Booth> otherwise it will just jam up
21:41:44  <ProZone> <Chris Booth> that is why it is wise to do 1 per primary
21:43:34  <ProZone> <Chris Booth> hhm we have another issue now
21:44:00  <ProZone> <mfb> which one?
21:44:10  <ProZone> <Chris Booth> train stuck in overflow that are not supposed ot be there will just loop now
21:44:19  <ProZone> <Chris Booth> check train 242
21:44:34  <ProZone> <Chris Booth> or 139
21:44:41  <ProZone> ***  made screenshot at 00006163: http://ps.openttdcoop.org/prozone/webcam/00006163.png
21:44:51  <ProZone> <mfb> hmm
21:45:05  <ProZone> <mfb> manual thing
21:45:12  <ProZone> <Chris Booth> yes to free them
21:46:57  <ProZone> <Chris Booth> any other station in that config?
21:48:00  <ProZone> <mfb> hmm
21:48:01  <ProZone> ***  made screenshot at 00005962: http://ps.openttdcoop.org/prozone/webcam/00005962.png
21:48:13  <ProZone> <mfb> I think that was the only station with such an overflow system
21:48:19  <ProZone> <Chris Booth> yes just checked
21:48:29  <ProZone> <Chris Booth> ok that should be fixed now
21:48:31  <ProZone> <mfb> trondstone bay does not have trains inside
21:51:21  <ProZone> ***  made screenshot at 0000B9AB: http://ps.openttdcoop.org/prozone/webcam/0000B9AB.png
21:59:18  <ProZone> <mfb> good night
21:59:20  <ProZone> *** mfb has left the game (leaving)
21:59:20  <ProZone> *** Game paused (number of players)
21:59:24  <ProZone> <Chris Booth> bye bye mfb
21:59:27  *** mfb- has quit IRC
21:59:30  <ProZone> *** Chris Booth has left the game (leaving)
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