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06:55:14 *** ODM has joined #openttdcoop.pro 06:55:14 *** ChanServ sets mode: +o ODM 07:32:41 *** Progman has joined #openttdcoop.pro 07:51:17 *** TWerkhoven has joined #openttdcoop.pro 14:40:19 *** mfb- has joined #openttdcoop.pro 14:40:19 *** ChanServ sets mode: +o mfb- 14:40:26 <mfb-> hi 14:40:45 <ProZone> *** Game still paused (number of players) 14:40:45 <ProZone> *** mfb joined the game 14:44:53 <ProZone> *** made screenshot at 000190EA: http://ps.openttdcoop.org/prozone/webcam/000190EA.png 14:51:33 <ProZone> *** made screenshot at 0001151D: http://ps.openttdcoop.org/prozone/webcam/0001151D.png 15:03:32 <V453000> !password 15:03:32 <ProZone> V453000: newton 15:03:47 <ProZone> *** Game still paused (number of players) 15:03:47 <ProZone> *** Game unpaused (number of players) 15:03:49 <ProZone> <V453000> hi 15:03:50 <ProZone> *** V453000 joined the game 15:03:53 <mfb-> hi 15:04:12 <ProZone> <V453000> mfb that is no injection, just a test how far apart do TL1s need to be 15:04:24 <ProZone> <mfb> ah 15:04:26 <ProZone> <V453000> which isnt complete since it needs a lot of adjusting :/ 15:05:10 *** LoPo has joined #openttdcoop.pro 15:05:14 <LoPo> !password 15:05:14 <ProZone> LoPo: newton 15:05:34 <ProZone> <mfb> what about the usual 5.x tiles between trains? 15:05:36 <ProZone> *** LoPo joined the game 15:05:41 <ProZone> <V453000> you should stay in the channel as well as #openttdcoop :p hi 15:05:48 <ProZone> <V453000> I guess 15:05:54 <ProZone> <LoPo> hi ^^ 15:06:02 <ProZone> <V453000> but if you count it, you need 5 (right?) tiles behind one TL5 15:06:12 <ProZone> <V453000> so add at least 2 more tiles for TL1 15:06:14 <ProZone> <V453000> 8? 15:06:26 <ProZone> <mfb> ? 15:06:33 <ProZone> <mfb> 1TL1, train spacing, 1TL5, train spacing 15:06:35 <ProZone> <mfb> repeat 15:06:54 <ProZone> <mfb> with "train spacing" somewhere near 5 tiles 15:07:04 <ProZone> <V453000> you dont need that much space behind TL1 15:07:10 <ProZone> <V453000> as it doesnt get longer in the diagonal 15:07:28 <ProZone> <mfb> ok, right 15:07:34 <ProZone> <mfb> so two different spacings 15:07:50 <ProZone> <V453000> sort of 15:08:14 <ProZone> *** made screenshot at 0000F523: http://ps.openttdcoop.org/prozone/webcam/0000F523.png 15:09:24 <ProZone> <V453000> could make the TL1s without the wagon for a tiny bit better performance, but I think it is nice to have it there so we know 15:10:06 <ProZone> <V453000> clever test :) 15:10:11 <mfb-> !pause 15:10:11 <ProZone> *** mfb- has paused the server. 15:10:12 <ProZone> *** Game paused (number of players) 15:10:21 <mfb-> !auto 15:10:21 <ProZone> *** mfb- has enabled autopause mode. 15:10:23 <ProZone> *** Game unpaused (number of players) 15:10:31 <ProZone> <V453000> the commands should work in game too 15:10:32 <mfb-> !pause 15:10:32 <ProZone> *** mfb- has paused the server. 15:10:33 <ProZone> *** Game paused (number of players) 15:10:35 <mfb-> ok 15:10:41 <ProZone> <mfb> 4 tiles now 15:10:43 <ProZone> *** mfb has enabled autopause mode. 15:10:45 <ProZone> *** Game unpaused (number of players) 15:10:45 <ProZone> <V453000> yes 15:10:57 <ProZone> <mfb> slow down 15:10:59 <ProZone> <mfb> 4 tiles minimum 15:11:01 <ProZone> <V453000> did it? 15:11:03 <ProZone> <V453000> ok 15:11:23 <ProZone> <mfb> better 4.5 15:11:34 <ProZone> *** made screenshot at 0001C6E8: http://ps.openttdcoop.org/prozone/webcam/0001C6E8.png 15:11:35 <ProZone> <LoPo> nice things :) 15:12:13 <ProZone> *** mfb has paused the server. 15:12:15 <ProZone> *** Game paused (number of players) 15:12:19 <ProZone> *** mfb has enabled autopause mode. 15:12:21 <ProZone> *** Game unpaused (number of players) 15:12:25 <ProZone> <V453000> 6? 15:12:31 <ProZone> <mfb> let's see 15:12:37 <ProZone> <mfb> still enough 15:12:40 <ProZone> <V453000> 5 should be the number I think 15:12:50 <ProZone> <V453000> as pzg13 had 5 iirc 15:12:52 <ProZone> *** mfb has paused the server. 15:12:54 <ProZone> *** Game paused (number of players) 15:13:02 <ProZone> <mfb> 4.8 or something like that 15:13:02 <ProZone> *** mfb has enabled autopause mode. 15:13:04 <ProZone> *** Game unpaused (number of players) 15:13:04 <ProZone> <V453000> yes 15:13:04 <ProZone> <LoPo> now its almost 4 15:13:06 <ProZone> <V453000> :) 15:13:12 <ProZone> <LoPo> so 5 i think 15:13:18 <ProZone> <mfb> and slow down 15:13:20 <ProZone> <mfb> 5 15:13:30 <ProZone> <V453000> well that isnt a big difference :D 15:13:37 <ProZone> <mfb> 4.5 and 5.5 maybe 15:13:51 <ProZone> <mfb> +5+1 are 16 tiles per TL1 15:14:02 <ProZone> <mfb> hmm, that is tricky for injections 15:14:12 <ProZone> <V453000> why? 15:14:22 <ProZone> <mfb> you need a very good timing then 15:14:30 <ProZone> <V453000> not so sure 15:14:54 <ProZone> *** made screenshot at 0000FF28: http://ps.openttdcoop.org/prozone/webcam/0000FF28.png 15:16:18 <ProZone> <mfb> the TL5 injection 15:16:52 <ProZone> <mfb> btw. how do you send all trains to the depot? 15:17:02 <ProZone> <LoPo> all? 15:17:04 <ProZone> <V453000> what do you mean? 15:17:06 <ProZone> <LoPo> in the train list 15:17:12 <ProZone> <LoPo> at service 15:17:16 <ProZone> <mfb> ah 15:17:19 <ProZone> <LoPo> Manage list i mena 15:17:21 <ProZone> *** V453000 has paused the server. 15:17:23 <ProZone> *** Game paused (number of players) 15:17:27 <ProZone> <V453000> duh its slow 15:17:27 <ProZone> *** V453000 has enabled autopause mode. 15:17:29 <ProZone> *** Game unpaused (number of players) 15:17:31 <ProZone> *** V453000 has paused the server. 15:17:33 <ProZone> *** Game paused (number of players) 15:17:33 <ProZone> <mfb> hmm well that requires a train group 15:17:41 <ProZone> <V453000> 16 tiles between the two trains 15:17:47 <ProZone> <V453000> or shared orders 15:17:50 <ProZone> <mfb> =5+5+6 15:18:11 <ProZone> <LoPo> if they cant find a depot on route they will not go to one 15:18:15 <ProZone> *** made screenshot at 0000FB1C: http://ps.openttdcoop.org/prozone/webcam/0000FB1C.png 15:18:17 <ProZone> <V453000> this makes 16 tile gap 15:18:23 <ProZone> <V453000> which should not be able to get smaller 15:18:29 <ProZone> <V453000> in some lucky moment it would 15:18:47 <ProZone> <mfb> well, as long as we continue to inject trains it is fine 15:18:58 <ProZone> <mfb> after that: use prios 15:19:09 <ProZone> <mfb> same result 15:19:13 <ProZone> <V453000> question is where do we actually use this gap 15:19:20 <ProZone> <V453000> it cant be on the ML 15:19:23 <ProZone> <mfb> ? 15:19:57 <ProZone> <V453000> well I suppose we should have some sort of TL1gap regulator 15:20:10 <mfb-> where, how? 15:20:18 <ProZone> <mfb> why? 15:20:24 <ProZone> <LoPo> do you mean to make the gap? 15:20:35 <ProZone> <V453000> well if we expect everything to work 100%, then it is fine. But if anything slow downs anywhere, we need to rearrange the gaps 15:20:49 <ProZone> <mfb> well, that injection can do it 15:20:55 <ProZone> <LoPo> yeah we probably need that 15:20:57 <ProZone> *** mfb has enabled autopause mode. 15:20:59 <ProZone> *** Game unpaused (number of players) 15:21:01 <ProZone> <V453000> where do you put the injection then 15:21:05 <ProZone> <V453000> this cannot be on the ML 15:21:14 <XeryusTC> logic game? 15:21:19 <ProZone> <V453000> and how do TL1s get out of the ML then, split them in some area? 15:21:24 <ProZone> <V453000> XeryusTC: I told you :p 15:21:35 <ProZone> *** made screenshot at 0001011E: http://ps.openttdcoop.org/prozone/webcam/0001011E.png 15:22:04 <ProZone> <V453000> but where do the TL1 come from mfb? 15:22:19 <ProZone> <mfb> in case of emergency, from the ML 15:22:29 <ProZone> <V453000> how do you recognize that time 15:22:33 <ProZone> <V453000> manually? 15:22:40 <ProZone> <mfb> "omg jam everywhere!!" 15:23:06 <ProZone> <LoPo> cant you just make a "repacker" at some points on the ML 15:23:06 <ProZone> *** XeryusTC joined the game 15:23:18 <ProZone> <mfb> what to do with the cargo trains there? 15:23:20 <ProZone> *** XeryusTC has left the game (leaving) 15:23:26 <ProZone> <V453000> LoPo: you can, but .. :| 15:24:01 <ProZone> <LoPo> well, you have them or not, but that "repacker"works with and without them 15:24:11 <ProZone> <V453000> the thing is, it does not have to jam completely, just one or two could get out of position by a slowdown 15:24:18 <ProZone> <V453000> will we recognize it then? 15:24:20 <ProZone> <LoPo> and basicle replacing the origine of the TL1 trains 15:24:22 <ProZone> <mfb> that repacker needs to take care of the cargo trains somehow 15:24:36 <ProZone> <V453000> repacker is impossible I think 15:24:42 <ProZone> <mfb> we see it, as it will cause problems everywhere ;) 15:24:44 <ProZone> <LoPo> you will still recognize them 15:24:46 <ProZone> <V453000> or well, is possible ,but major pain 15:24:55 <ProZone> *** made screenshot at 0001011F: http://ps.openttdcoop.org/prozone/webcam/0001011F.png 15:24:56 <ProZone> <LoPo> becasue your counting 15:24:58 <mfb-> hmm 15:25:13 <mfb-> an idea... 15:25:23 <ProZone> <LoPo> the info is in the order of trains not in distance etc.. 15:25:34 <ProZone> <mfb> no orders 15:25:40 <ProZone> <LoPo> so slowdowns / accel should not matter 15:25:46 <ProZone> <V453000> order as place where they are 15:26:04 <ProZone> <LoPo> i mean the "order" of trains; not their orders 15:26:14 <ProZone> <mfb> ah ;) 15:26:19 <ProZone> <LoPo> so Ore/Steel/Goods etc... 15:26:49 <ProZone> <V453000> I think it would be possible to make a re-packer but it would be a major pain 15:26:51 <ProZone> <LoPo> imo the system should be able to have more than 1 train in between the TL1 ;P 15:27:01 <ProZone> <LoPo> but that will be much harder to build 15:27:23 <ProZone> <V453000> LoPo: actually, why would it be harder 15:27:29 <ProZone> <LoPo> well, the TL1 must have a starting point 15:27:35 <ProZone> <V453000> yes 15:27:49 <ProZone> <LoPo> well maybe its not harder 15:27:55 <ProZone> <V453000> but the TL1 nor the TL1 counters do not care if there is one or five TL5 trains behind it 15:27:57 <ProZone> <LoPo> but uhmm :P nvm 15:28:03 <ProZone> <LoPo> ye 15:28:10 <ProZone> <LoPo> so problem solved? :) 15:28:13 <ProZone> <V453000> so it wouldnt be that bad 15:28:15 <ProZone> *** made screenshot at 0000A142: http://ps.openttdcoop.org/prozone/webcam/0000A142.png 15:28:34 <ProZone> <V453000> no, problem is the same 15:28:41 <ProZone> <V453000> you still need to be able to automatically keep TL1 spacing 15:29:05 <ProZone> <V453000> more TL5 trains for TL1 just means more TL1 trains, therefore makes them more spaced out, but does not change the issue 15:29:15 <ProZone> <LoPo> ye i see the point 15:29:31 <ProZone> <LoPo> but why would the TL1 train get closer to each other? 15:29:53 <ProZone> <V453000> in ideal case it wouldnt 15:30:07 <ProZone> <V453000> but when building something somewhere, trains slow down, instant issue 15:30:21 <ProZone> <V453000> but we could allow build while paused ... if that works without desyncs 15:30:31 <ProZone> <LoPo> hmmm 15:30:33 <ProZone> <V453000> that might help a lot 15:30:49 <ProZone> <V453000> in such case we should be able to keep the distances if we keep ML lengths 15:31:17 <ProZone> <V453000> it is PZ game after all, we should be able to do it precisely 15:31:31 <ProZone> <LoPo> aha 15:31:36 <ProZone> *** made screenshot at 00009B52: http://ps.openttdcoop.org/prozone/webcam/00009B52.png 15:31:45 <V453000> !rcon set build_while_paused 15:31:45 <ProZone> V453000: 'build_while_paused' is an unknown setting. 15:31:52 <V453000> !rcon set build_on_pause 15:31:52 <ProZone> V453000: 'build_on_pause' is an unknown setting. 15:32:02 <V453000> !rcon list pause 15:32:02 <ProZone> V453000: ERROR: command not found 15:32:09 <V453000> !list pause 15:32:32 <V453000> !rcon command_pause_level = 1 15:32:32 <ProZone> V453000: ERROR: command not found 15:32:36 <V453000> !rcon set command_pause_level = 1 15:32:36 <ProZone> V453000: - Change setting for all clients. Usage: 'setting <name> [<value>]' 15:32:36 <ProZone> V453000: - Omitting <value> will print out the current value of the setting. 15:32:40 <V453000> !rcon set command_pause_level 15:32:41 <ProZone> V453000: Current value for 'command_pause_level' is: '1' (min: 0, max: 3) 15:32:43 <V453000> !rcon set command_pause_level 3 15:32:43 <ProZone> V453000: ERROR: This command/variable is not available during network games. 15:32:48 <V453000> right 15:33:23 <ProZone> <V453000> what do you think mfb? 15:33:47 <mfb-> keep the ML right :) 15:33:55 <ProZone> <V453000> fine 15:34:01 <ProZone> <V453000> then lets just make the TL1 initial injector 15:34:07 <ProZone> <V453000> and play safe 15:34:30 <ProZone> <V453000> I will allow the build on pause and magic dozer later 15:34:44 <ProZone> <V453000> (wondering which of them will I forget) 15:34:56 <ProZone> *** made screenshot at 00009F53: http://ps.openttdcoop.org/prozone/webcam/00009F53.png 15:38:16 <ProZone> *** made screenshot at 00009750: http://ps.openttdcoop.org/prozone/webcam/00009750.png 15:38:30 <ProZone> <V453000> I am not sure what is that supposed to do :) 15:38:44 <ProZone> <mfb> repacker idea 15:38:48 <ProZone> <V453000> if we need only injection in the very beginning when starting the ML, we do not need it 15:38:50 <ProZone> <V453000> ah 15:38:52 <ProZone> <V453000> hm ok 15:40:06 <ProZone> <mfb> oh, wait... 15:40:08 <ProZone> <mfb> that was stupid 15:41:36 <ProZone> *** made screenshot at 00007B50: http://ps.openttdcoop.org/prozone/webcam/00007B50.png 15:42:11 <ProZone> <LoPo> but in priciple the ML TL1 trains are a cycle 15:42:43 <ProZone> <LoPo> so when there is some space lacking somewhere else there should be additional space... 15:44:56 <ProZone> *** made screenshot at 00008B4B: http://ps.openttdcoop.org/prozone/webcam/00008B4B.png 15:48:16 <ProZone> *** made screenshot at 0000AD50: http://ps.openttdcoop.org/prozone/webcam/0000AD50.png 15:48:57 <ProZone> <mfb> ok 15:49:07 <ProZone> <mfb> no train stopper now 15:49:13 <ProZone> <mfb> but as long as there are trains, it should work 15:49:28 <ProZone> <LoPo> aha 15:51:37 <ProZone> *** made screenshot at 00008952: http://ps.openttdcoop.org/prozone/webcam/00008952.png 15:52:12 <ProZone> <mfb> ah, wrong counts 15:53:51 <ProZone> <mfb> oh, and can we use ore->steel->goods as order? 15:53:54 <ProZone> <mfb> it is just more... natural 15:54:08 <ProZone> <LoPo> ofc 15:54:57 <ProZone> *** made screenshot at 00009D48: http://ps.openttdcoop.org/prozone/webcam/00009D48.png 16:01:37 <ProZone> *** made screenshot at 00009944: http://ps.openttdcoop.org/prozone/webcam/00009944.png 16:02:43 <ProZone> <LoPo> does the probability drop split v1 work? :P 16:02:55 <ProZone> <mfb> it should 16:03:17 <ProZone> *** V453000 has left the game (connection lost) 16:03:58 <ProZone> <LoPo> hmmm 16:04:31 <ProZone> <LoPo> ah 16:04:50 <ProZone> <LoPo> now i see it :) 16:04:57 <ProZone> *** made screenshot at 000152E9: http://ps.openttdcoop.org/prozone/webcam/000152E9.png 16:05:56 <ProZone> <LoPo> darn :P 16:06:02 <ProZone> <LoPo> k 16:08:18 <ProZone> *** made screenshot at 0000ACA1: http://ps.openttdcoop.org/prozone/webcam/0000ACA1.png 16:11:40 <ProZone> *** made screenshot at 00014ACF: http://ps.openttdcoop.org/prozone/webcam/00014ACF.png 16:16:48 <ProZone> <LoPo> weird :S 16:16:54 <ProZone> <mfb> waypoint for ML? 16:18:59 <mfb-> @clcalc rail 230 16:18:59 <Webster> mfb-: Required CL for rail at 230km/h is 7 (12 half tiles) or TL 16:20:41 <ProZone> <LoPo> hmmm 16:20:44 <ProZone> <LoPo> i dont get it :P 16:21:38 <ProZone> *** made screenshot at 000140DA: http://ps.openttdcoop.org/prozone/webcam/000140DA.png 16:23:24 <mfb-> what? 16:23:34 <ProZone> <mfb> ah 16:23:46 <ProZone> <LoPo> ye i think i see it :P 16:24:07 <ProZone> <LoPo> the "split" is the straight track 16:24:41 <ProZone> <mfb> no 16:24:47 <ProZone> <LoPo> no? 16:24:58 <ProZone> *** made screenshot at 000154DD: http://ps.openttdcoop.org/prozone/webcam/000154DD.png 16:25:34 <ProZone> <mfb> hmm strange 16:25:40 <ProZone> <mfb> it slows down 16:25:54 <ProZone> <LoPo> yeah becuase its not failsave 16:25:58 <ProZone> <mfb> it is 16:26:06 <ProZone> <LoPo> ah o 16:26:08 <ProZone> <LoPo> hehe :P 16:26:10 <ProZone> <LoPo> yeh k 16:26:52 <ProZone> <mfb> hmm timing is bad 16:27:33 <ProZone> <mfb> maybe we have to freeze the decision 16:27:35 <ProZone> <LoPo> and now it works 16:27:41 <ProZone> <mfb> because it is 100% split 16:27:47 <ProZone> <LoPo> ye 16:28:05 <ProZone> <LoPo> yes, but i was talking about the TL1 dudes... 16:28:15 <ProZone> <mfb> I gave them a dummy order 16:28:19 <ProZone> *** made screenshot at 00014AE5: http://ps.openttdcoop.org/prozone/webcam/00014AE5.png 16:28:22 <ProZone> <LoPo> ow 16:28:41 <ProZone> <LoPo> k but 16:29:05 <ProZone> <LoPo> hmmmm 16:29:27 <ProZone> <LoPo> lol :P 16:29:33 <ProZone> <LoPo> it works fine now 16:30:01 <ProZone> <LoPo> still some slowdowns but.. meh 16:31:27 <mfb-> not meh 16:31:39 <ProZone> *** made screenshot at 000184D5: http://ps.openttdcoop.org/prozone/webcam/000184D5.png 16:31:39 <mfb-> we rely on precise spacings on the ML 16:31:50 <mfb-> we may not have -any- slow down there 16:31:58 <ProZone> <LoPo> ye i know 16:32:10 <mfb-> not even for one train in 1000 16:32:42 <ProZone> <LoPo> ah 16:32:48 <ProZone> <LoPo> TL = 5.5 16:32:54 <ProZone> <LoPo> maybe thats the problem 16:33:21 <ProZone> <LoPo> ow 16:33:23 <ProZone> <LoPo> hu! 16:34:04 <mfb-> ... 16:34:51 <ProZone> <LoPo> well the train is not precice 5 16:34:59 <ProZone> *** made screenshot at 000176DF: http://ps.openttdcoop.org/prozone/webcam/000176DF.png 16:35:02 <ProZone> <LoPo> although the depot says it... 16:38:19 <ProZone> *** made screenshot at 000150CF: http://ps.openttdcoop.org/prozone/webcam/000150CF.png 16:41:17 <ProZone> <LoPo> yeah, that might give problems 16:41:23 <ProZone> <LoPo> those trains are longer that 5 16:41:29 <ProZone> <mfb> ah 16:41:40 <ProZone> *** made screenshot at 000186FD: http://ps.openttdcoop.org/prozone/webcam/000186FD.png 16:41:47 <ProZone> <LoPo> so :P 16:57:26 <ProZone> <LoPo> k i have made some new trains now 16:57:33 <ProZone> <LoPo> they should be TL5 16:58:20 <ProZone> *** made screenshot at 000144E0: http://ps.openttdcoop.org/prozone/webcam/000144E0.png 17:15:14 <ProZone> *** mfb has left the game (leaving) 17:15:14 <ProZone> *** Game paused (number of players) 17:19:03 <ProZone> *** LoPo has left the game (leaving) 21:02:31 <LoPo> !password 21:02:31 <ProZone> LoPo: flaked 21:02:55 <ProZone> *** Game still paused (number of players) 21:02:58 <ProZone> *** LoPo joined the game 21:11:42 <ProZone> *** made screenshot at 00018704: http://ps.openttdcoop.org/prozone/webcam/00018704.png 21:12:10 <ProZone> *** LoPo has left the game (leaving) 21:42:27 *** TWerkhoven[l] has joined #openttdcoop.pro 22:39:54 *** ODM has quit IRC 23:16:34 *** Progman has quit IRC 23:36:27 *** TWerkhoven[l] has quit IRC 23:40:50 *** TWerkhoven has quit IRC 23:50:14 *** mfb- has quit IRC