Log for on 22nd December 2011:
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01:39:08  <ProZone> *** Game still paused (number of players)
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12:42:00  <V453000> :p
12:42:26  <V453000> you might like the current game, the idea is quite interesting
12:42:39  <Mark> ill have a look :)
12:42:45  <Mark> !dl win32
12:42:45  <ProZone> Mark:
12:46:03  <Mark> !password
12:46:03  <ProZone> Mark: halest
12:46:14  <ProZone> *** Game still paused (number of players)
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12:47:26  <ProZone> <Mark> ....what?
12:47:54  <V453000> !dl win64
12:47:54  <ProZone> V453000:
12:48:46  <V453000> 1password
12:48:51  <V453000> !password
12:48:51  <ProZone> V453000: halest
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12:49:09  <ProZone> <V453000> o/
12:49:38  <V453000> !auto
12:49:38  <ProZone> *** V453000 has enabled autopause mode.
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12:50:30  <ProZone> <Mark> this makes no sense to me at all to be honest
12:50:33  <ProZone> <Mark> been away too long
12:50:44  <ProZone> <V453000> it is meant to be a global network where you can add any iron mine, any steel mill or any factory on the map at any time
12:50:46  <ProZone> <V453000> basically global SRNW
12:50:53  <ProZone> <V453000> the point is, you need to distinguish which train is which
12:51:15  <ProZone> <V453000> for which we intend to use some order of dummy trains (the small TL1) which says which train can come after it
12:51:25  <ProZone> <V453000> so you get TL1 - ore - TL1 - steel - TL1 - goods
12:51:27  <ProZone> <V453000> etc
12:51:41  <ProZone> <Mark> right
12:51:53  <ProZone> <Mark> thats brilliant, actually
12:52:15  <ProZone> <V453000> should work well :)
12:52:30  <ProZone> <V453000> also it is very suitable to pack the ML
12:52:49  <ProZone> <V453000> as to get the trains in their appropriate gaps, using a accelerated join is best
12:53:40  <ProZone> <Mark> so every drop station will need to know the order to know which trains to take off the ML?
12:53:54  <ProZone> <V453000> yes, each split/join has a counter
12:54:00  <ProZone> <V453000> counting 1 2 3 in a cycle
12:54:42  <ProZone> <Mark> you could achieve the same using different TLs per cargo and using TL splitters :P
12:54:46  <ProZone> <V453000> yes sure
12:55:09  <ProZone> <V453000> just a different concept :)
12:55:11  <^Spike^> V is still no replacement for a Mark but it works well :D
12:56:03  <ProZone> <Mark> i get the concept, will have to get my head around the logic though
12:56:17  <ProZone> <V453000> the split is at !probability drop split
12:56:55  <ProZone> <Mark> all counters around the map will need to be synced then?
12:57:03  <ProZone> <V453000> sort of
12:57:17  <ProZone> <V453000> just need to make sure that they all react on the same train the same way
12:57:32  <ProZone> <V453000> like, having n*3 TL1 trains and having them all start counting from some exact train
12:57:42  <ProZone> <Mark> you could put, say, a TL2 dummy in front to make it recognize a new cycle
12:57:42  <ProZone> <V453000> which should not be a problem
12:58:00  <ProZone> <V453000> you sure could, but why really
12:58:15  <ProZone> <V453000> adjusting them just to make sure they react to the right one should be easy
12:58:19  <ProZone> <V453000> only 3 choices
12:59:37  <ProZone> <V453000> I put a few signs there
12:59:55  <ProZone> <V453000> not sure if it is everything, we built it a few months ago already, but I think it should be
13:00:21  <ProZone> <V453000> I am more focused on drawing and coding my train set lately :)
13:00:41  <ProZone> <Mark> hows that getting along?
13:00:47  <ProZone> <Mark> i remember that catterpillar
13:00:50  <ProZone> <Mark> catarpillar
13:00:52  <ProZone> <Mark> whatever
13:00:58  <ProZone> <V453000> quite well, I already have my first playable version
13:01:12  <ProZone> <V453000> not like properly playable, but something
13:01:20  <ProZone> <Mark> nice
13:01:22  <ProZone> <V453000> I mainly have all cargo wagons for rail and maglev
13:01:40  <ProZone> <V453000> and there are some nice engines, some not-so-nice-yet engines, and some engines are missing
13:02:22  <V453000> one of the more stand out features :D
13:04:33  <V453000> pretty much the last available version ... 100% functional with latest nightlies of FIRS
13:04:48  <Mark> oh thats pretty colourful
13:05:03  <V453000> there are only 3 classes of wagons, but every single cargo of FIRS looks different in the wagons :)
13:06:06  <V453000> a lot remains to be done, but it is just something to start with :)
13:06:29  <V453000> it gets much more comfortable to draw and work with when I have it coded already so I could see the things in game
13:07:12  <V453000> if you wanted to actually read something about the structure how the train set should work and why do I actually even make a train set, then there is a blog article about it
13:07:24  <V453000> any feedback welcome :)
13:08:03  <Mark> yeah i read that when you published it
13:08:08  <Mark> its a great idea
13:08:20  <Mark> ive been trying of something to suggest but cant really come up with anything
13:08:25  <V453000> :)
13:09:14  <V453000> I am just trying to make it visually acceptable now ... not too easy for someone who never drew pixels :D
13:09:58  <V453000> but now when I coded something and I see it in game, it gets much easier to know what to edit and where, and it also gets more comfortable as I know that the sprites work already and I just edit them a bit :)
13:12:28  <ProZone> <Mark> got any flying saucerers yet?
13:12:35  <V453000> :D nope
13:12:46  <V453000> slug trains with nyan cats arent enough?
13:12:47  <V453000> :p
13:14:02  <ProZone> <Mark> what about flying sauceres for very high speed sbahns?
13:14:09  <ProZone> <Mark> like that 2cc turbu bus
13:14:44  <V453000> possibly :)
13:14:58  <V453000> so far maglev has no planned commuter pax trains
13:16:52  <ProZone> <Mark> have them hover above the track and beam up pax with a green light when loading
13:19:41  <V453000> :D
13:19:46  <V453000> draw it :P
13:25:46  <Mark>
13:25:47  <Mark> lol
13:26:37  <Mark> need a professional artist on your team? :P
13:26:45  <V453000> I understand that :D I meant draw like with the pixels :p
13:27:20  <Mark> wouldnt have a clue how
13:27:23  <Mark> can i do it in paint? :P
13:28:03  <V453000> probably not there, but either gimp or photoshop work for sure
13:28:18  <V453000> it is quite easy to start, the only thing you need is to want to really :)
13:29:13  <ProZone> <Mark> yeah i suppose
13:29:19  <ProZone> <Mark> i might give it a try at some point
13:29:25  <ProZone> <Mark> im not a very patient person though :P
13:30:24  <ProZone> <V453000> hm :) just poke me if you needed more info. Starting on your own takes a lot of time while I can link you to all the places you need and you are started in less than 20 minutes :)
13:35:11  <V453000> Mark: you missed quite a few nice public server games :) been checking the archive?
13:35:54  <Mark> had a look at a few yeah
13:37:11  <Mark> that 219 is pretty crazy
13:37:49  <V453000> yeah that was awesome, I got 2 days free so I added more than 500 trains during those two :D
13:37:57  <ProZone> <Mark> hehe
13:38:06  <V453000> the fun was that it wasnt anyhow super complicated to build
13:38:19  <V453000> just little fiddling here and there
13:38:37  <V453000> 216 was quite funny
13:38:40  <^Spike^> Mark: WTF at wiki... :)
13:38:51  <^Spike^> i wonder if that will survive the rebuild ;)
13:39:06  <Mark> haha
13:39:10  <Mark> its a masterpiece
13:39:20  <^Spike^> mspaint.exe
13:39:24  <Mark> :)
13:40:51  <V453000> ^Spike^: you know nothing about true art :p
13:41:41  <^Spike^> mspaint.exe on windows 3.1 :)
13:42:34  <Mark> i think its still exactly the same program :P
13:42:45  <^Spike^> no it changed...
13:42:46  <^Spike^> a tiny bit :)
13:42:50  <^Spike^> but it changed :D
13:47:58  * ^Spike^ has seen a funny vid though few months back
13:48:07  <^Spike^> windows has 20 years of compatability.. :D
13:48:26  <^Spike^> some guy went through the upgrade path of windows 1 or so to windows vista or 7
13:48:59  <^Spike^> so i guess paint did not change much in all those years :D
13:54:55  <ProZone> *** V453000 has left the game (leaving)
13:54:55  <ProZone> *** Game paused (number of players)
13:55:23  <V453000> got to go for some christmas mayhem like gifts and cleaning up... cya :)
14:01:28  <Mark> oh cya
14:01:29  <Mark> enjoy :)
14:16:52  <XeryusTC> hey Mark :)
14:17:02  <Mark> howdy :)
14:22:57  <XeryusTC> you still in ausland :P
14:30:22  <Mark> im not actually :)
14:30:25  <Mark> im back home
14:30:34  <Mark> for about 3 weeks
14:30:37  <XeryusTC> oh nice :)
14:30:44  <XeryusTC> visiting the family over the holiday then?
14:30:58  <Mark> yep
14:31:13  <Mark> ive still got to decide whether its nice though :)
14:31:42  <Mark> i could've spent all christmas day drinking and bbq'ing on the beach in the sun :P
14:32:09  <XeryusTC> sounds a lot better than being in this shit country
14:32:51  <Mark> i've been offered permanent residence in oz
14:32:56  <Mark> might take them up on that
14:33:28  <XeryusTC> werent you suppose to go around all the world?
14:33:35  <Mark> yeah, i still will
14:33:57  <Mark> after a couple of weeks here im going to italy for the wintersport season, after that ill take the transiberia express to china
14:34:05  <Mark> after that i'll see what happens
14:34:43  <^Spike^> tip: search an idiot abroad season 2 episode 2 :)
14:34:53  <XeryusTC> time to get to work
14:34:57  <XeryusTC> ttyl :)
14:34:58  <Mark> good luck
14:34:59  <Mark> cya
14:35:11  <Mark> that show's great
14:35:15  <^Spike^> i know :D
14:35:18  <Mark> you just reminded me, i need to download it
14:35:23  <^Spike^> :)
14:35:25  <Mark> got to love dutch internet speed
14:35:27  * ^Spike^ has tools for that... :)
14:35:35  <^Spike^> got to love dutch laws :D
14:35:39  <Mark> newsgroups..
14:37:15  * ^Spike^ has too many shows to follow
14:37:21  <^Spike^> so i just let my NAS do it all for me
14:37:29  <^Spike^> well not following the shows
14:37:33  <^Spike^> more the downloading :)
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15:08:45  <StarLite> !password
15:08:45  <ProZone> StarLite: halest
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15:48:07  <TWerkhoven[l]> nas good
15:48:25  <TWerkhoven[l]> networked hd mediaplayer also good
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