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Log for #openttdcoop.pro on 10th February 2012:
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02:16:05  *** Mark has quit IRC
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10:06:18  *** [1]Mark has joined #openttdcoop.pro
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13:51:21  <LoPo> !password
13:51:21  <ProZone> LoPo: egoism
13:52:28  <LoPo> hrllo
13:52:41  <LoPo> chinees for "hello" :P
13:53:03  <ProZone> *** Game still paused (number of players)
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13:55:46  <Mark> !dl win32
13:55:46  <ProZone> Mark: http://binaries.openttd.org/nightlies/trunk/r23902/openttd-trunk-r23902-windows-win32.zip
13:56:46  <Mark> !password
13:56:46  <ProZone> Mark: egoism
13:56:58  <ProZone> *** Mark joined the game
13:56:59  <ProZone> <LoPo> yo :)
13:57:01  <ProZone> <Mark> hello
13:57:08  <ProZone> <Mark> why the hell is ottd in dutch
13:57:18  <ProZone> <Mark> there, better
13:57:22  <ProZone> <LoPo> dutch? :P
13:57:25  <ProZone> <Mark> yeah
13:57:33  <ProZone> <Mark> game language was set to dutch for some reason
13:57:40  <ProZone> <LoPo> ah
13:57:50  <ProZone> <LoPo> windows standaard crap
13:58:22  <ProZone> <Mark> great plan
13:58:33  <ProZone> <Mark> wtf-content is a bit high though
13:58:47  <ProZone> <LoPo> :D
13:58:54  <ProZone> <LoPo> yeah because its partially my idea
13:58:58  <ProZone> <Mark> :)
13:59:08  <ProZone> <Mark> srnw junkies
13:59:54  <ProZone> <LoPo> brb
14:00:01  <ProZone> <LoPo> i let the game run for money
14:00:09  <ProZone> <LoPo> and some final testing
14:00:33  <ProZone> <Mark> concordes are insane
14:00:42  <ProZone> <LoPo> stupid planes :P
14:04:25  <ProZone> <LoPo> wanna see my train injector?
14:05:11  <ProZone> <Mark> yeah im looking at it
14:05:19  <ProZone> <LoPo> incoming
14:05:58  <ProZone> <Mark> heh cool
14:06:08  <ProZone> <LoPo> w8 just yet
14:06:52  <TWerkhoven> !password
14:06:52  <ProZone> TWerkhoven: stokes
14:06:54  <ProZone> <Mark> nice
14:06:56  <ProZone> <LoPo> wopa :)
14:07:04  <ProZone> <Mark> wooooppa :P
14:07:05  <ProZone> *** TWerkhoven joined the game
14:08:21  <ProZone> <Mark> as nice as this plan is, there are WAY easier way to do this :P
14:14:13  <LoPo> tell me
14:14:44  <ProZone> <LoPo> because V and I also had some discussion about it aswell long before
14:14:58  <ProZone> <LoPo> and we concluded that this is the way to go
14:15:18  <ProZone> <LoPo> i first cam with the idea to put train in a fixed order on the ML
14:15:48  <ProZone> <LoPo> but the problem with that is that you cant realy remove one, because that will screw up the order
14:19:40  <ProZone> <LoPo> Mark? can you also enable the magic buldozer?
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14:35:56  <ProZone> <LoPo> someone still around
14:35:58  <ProZone> <LoPo> ?
14:43:07  <Mark> yeah
14:43:08  <Mark> will do
14:43:10  <Mark> @op
14:43:10  *** Webster sets mode: +o Mark
14:43:29  <ProZone> *** Mark has left the game (leaving)
14:44:29  <Mark> !getsave http://dl.dropbox.com/u/55719170/pzg_20_mb.sav
14:44:30  <ProZone> Mark: OK :-)
14:44:32  <Mark> !rcon ls
14:44:33  <ProZone> Mark: 0) .. (Parent directory)
14:44:33  <ProZone> Mark: 1) archive/ (Directory)
14:44:33  <ProZone> Mark: 2) autosave/ (Directory)
14:44:33  <ProZone> Mark: 3) uploads/ (Directory)
14:44:33  <ProZone> Mark: 4) restart.sav
14:44:33  <ProZone> Mark: you have 35 more messages
14:44:37  <Mark> !rcon cd 3
14:44:38  <Mark> !rcon ls
14:44:38  <ProZone> Mark: 0) .. (Parent directory)
14:44:38  <ProZone> Mark: 1) pzg_20_mb.sav
14:44:38  <ProZone> Mark: 2) ProZoneGame_19_Final.sav
14:44:38  <ProZone> Mark: 3) pzg20start2.sav
14:44:38  <ProZone> Mark: 4) pzg20start1.sav
14:44:39  <ProZone> Mark: you have 44 more messages
14:44:42  <Mark> !rcon load 1
14:44:48  <ProZone> *** Game paused (number of players)
14:45:07  <Mark> !rcon server_pw
14:45:07  <ProZone> Mark: Current value for 'server_password' is: 'firmer'
14:45:09  <ProZone> *** Mark has left the game (connection lost)
14:45:11  <ProZone> *** Game still paused (number of players)
14:45:16  <ProZone> *** LoPo has left the game (connection lost)
14:45:18  <ProZone> *** Game still paused (number of players)
14:45:24  <ProZone> *** Game still paused (number of players)
14:45:26  <ProZone> *** Mark joined the game
14:45:31  <Mark> !unpause
14:45:31  <ProZone> *** Mark has unpaused the server.
14:45:33  <ProZone> *** Game unpaused (number of players)
14:45:39  <Mark> !auto
14:45:39  <ProZone> *** Mark has enabled autopause mode.
14:45:43  <Mark> mb on
14:45:43  <ProZone> *** LoPo joined the game
14:45:54  <ProZone> <LoPo> wut!
14:46:14  <ProZone> <LoPo> :P i build like the whole map with 1000 trains, all gone now :P
14:46:25  <ProZone> <LoPo> thx for the buldozer power
14:46:28  <ProZone> <Mark> :P
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16:31:06  <ProZone> <LoPo> some one here?
16:33:13  <ProZone> *** mfb joined the game
16:33:30  <ProZone> <LoPo> hiya
16:33:47  <mfb-> maybe add 0.5 tiles to it
16:33:56  <ProZone> <LoPo> already did that
16:34:10  <ProZone> <LoPo> but then they will not take the exit anymoer
16:34:28  <ProZone> <mfb> then your signal distances are wrong?
16:34:35  <ProZone> <LoPo> no
16:34:43  <ProZone> <LoPo> check it yourselfe
16:34:46  <ProZone> <LoPo> at ! here
16:35:29  <ProZone> <mfb> which part is slow?
16:35:39  <ProZone> <LoPo> ill reset the trains
16:35:41  <ProZone> <LoPo> plz w8
16:36:47  <ProZone> <LoPo> k incomming
16:37:02  <ProZone> <mfb> no
16:37:08  <ProZone> <LoPo> no?
16:37:10  <ProZone> <mfb> waiting at ore train injector
16:37:20  <ProZone> <LoPo> yes :)
16:37:26  <ProZone> <mfb> ah I see
16:38:00  <ProZone> <LoPo> k i stoped the 1st one
16:38:06  <ProZone> <LoPo> see
16:38:08  <ProZone> <mfb> ah
16:38:12  <ProZone> <LoPo> small slowdown
16:38:46  <ProZone> <mfb> let's try that
16:38:56  <ProZone> <LoPo> k
16:39:02  <ProZone> <mfb> but I think you'll need 5.5
16:39:53  <ProZone> <mfb> yeah
16:41:11  <ProZone> <mfb> hmm
16:41:13  <ProZone> <LoPo> this is 5
16:41:24  <ProZone> <mfb> that signal is important
16:41:32  <ProZone> <mfb> wtf
16:41:34  <ProZone> <mfb> wait
16:41:56  <ProZone> <LoPo> k
16:42:06  <ProZone> <mfb> works
16:42:06  <ProZone> <LoPo> this is 4 + 1.1?
16:42:12  <ProZone> <mfb> 5.5
16:42:20  <ProZone> <LoPo> wut?
16:42:38  <ProZone> <mfb> the signal is shorter
16:42:48  <ProZone> <mfb> so half of that 6. tile is for the train now
16:43:02  <ProZone> <mfb> no
16:43:06  <ProZone> <LoPo> no?
16:43:25  <ProZone> <LoPo> wtf :P
16:43:28  <ProZone> <mfb> count the empty part between entry signal and the signal which has to be free
16:43:46  <ProZone> <LoPo> 5 yes
16:43:48  <ProZone> <LoPo> hmmm
16:43:51  <ProZone> <mfb> 5.5
16:44:21  <ProZone> <LoPo> k
16:44:31  <ProZone> <LoPo> now lets see if they still enter
16:45:07  <ProZone> <LoPo> nice :P
16:45:13  <ProZone> <LoPo> k reset first
16:45:20  <ProZone> <LoPo> trains are already off a bit
16:45:23  <ProZone> <mfb> they are .5 tiles on the splitting tile when they set their own green
16:45:39  <ProZone> <LoPo> aha
16:46:18  <ProZone> <mfb> we have no mfd :p
16:46:29  <ProZone> <LoPo> no?
16:46:31  <ProZone> <LoPo> damn
16:46:37  <ProZone> <LoPo> i realy like that guy ;)
16:47:23  <ProZone> <LoPo> k
16:47:33  <ProZone> <LoPo> test no. 107
16:52:03  <ProZone> <LoPo> nice!
16:58:04  <ProZone> <LoPo> removing al the industry? :P
16:58:10  <mfb-> :p
17:00:16  <ProZone> <LoPo> i think that the dummy trains need to be 0.5 instead of 1T
17:00:27  <ProZone> <LoPo> sometimes the counter is to slow
17:07:34  <mfb-> maybe you can move the counter detection a bit
17:07:54  <ProZone> <LoPo> at which mechanism?
17:08:00  <ProZone> <LoPo> the injector or?
17:08:16  <mfb-> which counter is too slow?
17:08:24  <ProZone> <LoPo> all of them
17:08:29  <mfb-> oh
17:08:31  <mfb-> well
17:08:43  <ProZone> <LoPo> but decreasing the dummy trains seems to work very well
17:08:45  <mfb-> counting and injecting/diverting can be done at different tiles
17:09:24  <ProZone> <LoPo> yes i know that
17:09:48  <ProZone> <LoPo> but the point is not _ when_  to count, but that sometimes they dont count
17:10:33  <mfb-> oh
17:10:48  <ProZone> <LoPo> but this works very well now
17:10:50  <ProZone> <LoPo> :D
17:11:05  <ProZone> <mfb> :)
17:11:27  <ProZone> <LoPo> silly trains :P
17:15:05  <ProZone> <LoPo> hmmm
17:21:28  <ProZone> <LoPo> IT STILL WORKS!
17:21:30  <ProZone> <LoPo> :D
17:21:56  <mfb-> :p
17:36:05  <ProZone> <LoPo> k now we need the slaves ;P
17:51:33  <ProZone> <mfb> hmm
17:52:42  <ProZone> <mfb> looks good
17:53:09  <ProZone> <mfb> a NOT instead of a single train would split all trains?
17:53:39  <ProZone> <mfb> *instead of -the- single train
17:53:49  <ProZone> <mfb> oh
17:53:55  <ProZone> <mfb> just a direct connection
17:55:49  <ProZone> <mfb> ehm
17:55:59  <ProZone> <mfb> there are two trains next to each other
17:56:10  <ProZone> <mfb> now the second was splitted
17:56:36  <ProZone> <mfb> and there is a bug in the injection
18:03:41  <ProZone> *** Mark has left the game (leaving)
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18:42:42  <ProZone> <LoPo> hmmm, something did go "wrong" but i wasnt there so i dont know what :P
18:43:08  <ProZone> <LoPo> but one thing is sure; it wasnt the counter
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18:47:16  <Chris_Booth> !password
18:47:16  <ProZone> Chris_Booth: jalopy
18:47:35  <Chris_Booth> !password
18:47:35  <ProZone> Chris_Booth: poking
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18:47:54  <ProZone> <LoPo> ey CB
18:48:04  <ProZone> *** Chris Booth has left the game (leaving)
18:48:10  <Chris_Booth> hi LoPo
18:48:10  <ProZone> <LoPo> bye
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18:48:20  <Chris_Booth> didn't think anyone would be here
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18:48:32  <ProZone> <LoPo> :P
18:48:34  <ProZone> <Chris Booth> I am back XD
18:48:36  <ProZone> <LoPo> :D
18:55:48  <ProZone> <Chris Booth> this game is truely insane
18:55:52  <ProZone> <LoPo> :D
18:56:10  <ProZone> <LoPo> check out !!proof of concept!!
18:56:44  <ProZone> <LoPo> hmmm
18:57:20  <ProZone> <LoPo> fk
18:57:38  <ProZone> <LoPo> something is still wrong...
18:58:13  <ProZone> <Chris Booth> I am looking at thejam
18:58:23  <ProZone> <Chris Booth> which I guess is not supposed to be there
18:58:29  <ProZone> <LoPo> which one?
18:58:35  <ProZone> <LoPo> at the injector?
18:58:46  <ProZone> <Chris Booth> where you stoped the train in the injector
18:58:57  <ProZone> <LoPo> i'm resetting the whole system
18:59:01  <ProZone> <LoPo> so this is oky
18:59:07  <ProZone> <Chris Booth> aaah KK
19:02:07  <ProZone> <LoPo> still going alright now
19:03:32  <ProZone> <LoPo> neat ha :P
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19:04:26  <ProZone> <Chris Booth> Looks cool
19:08:28  <ProZone> <Chris Booth> south Koreans are crazy!
19:08:34  <ProZone> <LoPo> ? :p
19:08:52  <ProZone> <Chris Booth> watching discovery channel and they are building a city in the sea!
19:09:03  <ProZone> <LoPo> ah yes :P
19:09:54  <ProZone> <Chris Booth> songdo or something
19:10:40  <ProZone> <Chris Booth> I guess they don't have a NIMBY culture, or if they do they just crush it
19:11:06  <ProZone> <LoPo> nimby?
19:11:28  <ProZone> <Chris Booth> Not In My Back Yard
19:11:30  <ProZone> <Chris Booth> NIMBY
19:11:34  <ProZone> <LoPo> ah
19:12:17  <ProZone> <Chris Booth> I guess that is a UK media term for people that don't like so called "Mega Projects"
19:12:27  <ProZone> <LoPo> yeah i see
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19:13:21  <ProZone> <Chris Booth> I am sure other countries have similar portest that we have here
19:13:35  <ProZone> <Chris Booth> to save stupid animals that no one cares about
19:14:25  <ProZone> <LoPo> well :) here in holland you have some aswell
19:14:43  <ProZone> <Chris Booth> http://en.wikipedia.org/wiki/NIMBY
19:14:44  <Webster> Title: NIMBY - Wikipedia, the free encyclopedia (at en.wikipedia.org)
19:14:45  <ProZone> <LoPo> but we never build realy large things like them koreans
19:15:07  <ProZone> <Chris Booth> The Dykes are massive
19:15:22  <ProZone> <Chris Booth> and must be one of the largest controlled projects in the world
19:15:46  <ProZone> <LoPo> sure, but they dont "kill" animals as such
19:15:53  <ProZone> <LoPo> there just land masses
19:16:19  <ProZone> <Chris Booth> they turned Salt Water Sea into a Fresh Water Lake
19:16:31  <ProZone> <LoPo> i know that
19:16:46  <ProZone> <Chris Booth> that must have killed lots of animals
19:17:04  <ProZone> <LoPo> hmmm i dont know
19:17:07  <ProZone> <LoPo> maybe some fish
19:17:20  <ProZone> <LoPo> but nowadays that lake is full of new animals
19:17:28  <ProZone> <LoPo> which enjoy non salt water
19:17:31  <ProZone> <Chris Booth> yes I am sure it is
19:17:46  <ProZone> <Chris Booth> but it must have killed fish, which would have killed birds
19:18:16  <ProZone> <LoPo> more like could have but i dont think so
19:18:54  <ProZone> <Chris Booth> people in the UK are moaning about Crossrail in london now
19:19:05  <ProZone> <Chris Booth> as they are dumping the spoil in the river
19:19:11  <ProZone> <Chris Booth> and creating new land
19:21:01  <ProZone> <Chris Booth> http://en.wikipedia.org/wiki/File:NederlandvolgensNAP.PNG <-- my favourite map of the netherland XD
19:21:02  <Webster> Title: File:NederlandvolgensNAP.PNG - Wikipedia, the free encyclopedia (at en.wikipedia.org)
19:21:20  <LoPo> >_<
19:27:28  <ProZone> <Chris Booth> so shall we biuld some of these things?
19:27:43  <ProZone> <LoPo> im working on a sation atm :)
19:27:53  <ProZone> <Chris Booth> a Satin?
19:27:59  <ProZone> <Chris Booth> you little devil :P
19:28:01  <ProZone> <LoPo> a station*
19:28:07  <ProZone> <LoPo> :D
19:28:41  <ProZone> <LoPo> if you want
19:28:56  <ProZone> <LoPo> you can build and conncet some primaries
19:29:02  <ProZone> <LoPo> connect*
19:29:12  <ProZone> <Chris Booth> I would rather see a working one first
19:29:19  <ProZone> <Chris Booth> don't want to mess it up
19:29:22  <ProZone> <LoPo> be mindfull of the _full_ and _ empty_  tracks
19:29:29  <ProZone> <LoPo> k
19:35:45  <ProZone> <LoPo> hmmm
19:49:08  <ProZone> <LoPo> well, i got to gow now
19:49:15  <ProZone> *** LoPo has joined spectators
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19:49:32  <ProZone> <LoPo> see you
20:06:44  <ProZone> *** Chris Booth has left the game (leaving)
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