Times are UTC Toggle Colours
00:00:31 <ProZone> <LoPo> but no prio? 00:01:17 <ProZone> <mfb> like that 00:01:31 <ProZone> <LoPo> hmmm 00:01:33 <ProZone> <LoPo> k lets test 00:03:02 <ProZone> <mfb> your dummy trains have a problem 00:03:04 <ProZone> <LoPo> ... 00:03:06 <ProZone> <LoPo> argh 00:03:24 <ProZone> <mfb> afk for 2min 00:03:26 <ProZone> <LoPo> k 00:05:36 <ProZone> <mfb> re 00:06:23 <ProZone> <mfb> looks working 00:06:47 <ProZone> <LoPo> injecting goed fine :) 00:06:59 <ProZone> <mfb> ? 00:07:10 <ProZone> <LoPo> goes* 00:07:26 <ProZone> <LoPo> cool 00:09:36 <ProZone> *** mfb has paused the server. 00:09:38 <ProZone> *** Game paused (number of players) 00:09:51 <ProZone> <mfb> ~6tiles at both gaps 00:09:52 <ProZone> <mfb> perfect 00:09:55 <ProZone> *** mfb has enabled autopause mode. 00:09:57 <ProZone> *** Game unpaused (number of players) 00:12:39 <ProZone> <mfb> ah 00:12:53 <ProZone> <mfb> we have to re-check that for MLs without diagonals there 00:12:57 <ProZone> <mfb> but I think it works fine 00:13:15 <ProZone> <LoPo> at T21? 00:13:21 <ProZone> <mfb> yeah 00:13:43 <ProZone> <LoPo> well the trains are 5 long :P 00:13:50 <ProZone> <LoPo> so we have some room 00:15:16 <ProZone> *** mfb has paused the server. 00:15:18 <ProZone> *** Game paused (number of players) 00:15:28 <ProZone> <mfb> prio is already red 00:15:46 <ProZone> <LoPo> yeah 00:15:52 <ProZone> *** mfb has enabled autopause mode. 00:15:54 <ProZone> *** Game unpaused (number of players) 00:15:54 <ProZone> *** mfb has paused the server. 00:15:56 <ProZone> *** Game paused (number of players) 00:16:00 <ProZone> <mfb> prio is still red 00:16:01 <ProZone> <LoPo> but it must be red on count 00:16:11 <ProZone> <LoPo> so this is good 00:16:14 <ProZone> <mfb> and the server is slow with the !-commands 00:16:24 <ProZone> <LoPo> yeah i know 00:16:27 <ProZone> <mfb> T21+-1 00:16:42 <ProZone> <mfb> looks good 00:16:44 <ProZone> *** mfb has enabled autopause mode. 00:16:46 <ProZone> *** Game unpaused (number of players) 00:19:18 <ProZone> <mfb> do we need the prio along the acceleration track? 00:19:28 <ProZone> <LoPo> not realy 00:19:31 <ProZone> <LoPo> no :P 00:19:37 <ProZone> <LoPo> can be just empty tracks 00:22:39 <ProZone> <mfb> like this? :) 00:22:45 <ProZone> <LoPo> :) 00:24:55 <ProZone> <LoPo> :) we should not forget the old designs 00:25:21 <ProZone> <LoPo> i want to put them in the article when this gma is done :) 00:25:24 <ProZone> <mfb> :p 00:25:31 <ProZone> <mfb> gma? 00:25:37 <ProZone> <LoPo> game* 00:25:40 <ProZone> <LoPo> sorry its late 00:25:54 <ProZone> <mfb> hmm 00:26:00 <ProZone> <mfb> that stuff is really getting small 00:26:10 <ProZone> <LoPo> which is good :) 00:26:10 <ProZone> <mfb> that is a full injector 00:26:12 <ProZone> <LoPo> right? 00:26:38 <ProZone> <mfb> I like it 00:26:42 <ProZone> <LoPo> yeah 00:30:54 <ProZone> <mfb> all other signals are the obvious ones 00:31:00 <ProZone> <mfb> or does not matter 00:31:22 <ProZone> <LoPo> aha 00:33:42 <ProZone> <LoPo> so rebuild everything? :) 00:34:09 <ProZone> <mfb> what about the timing for other train types? 00:34:19 <ProZone> <LoPo> only goods 00:34:31 <ProZone> <LoPo> is still needed 00:34:33 <ProZone> <mfb> empty? 00:34:43 <ProZone> <LoPo> counter on tile 14 00:34:49 <ProZone> <LoPo> instead of 16 00:35:03 <ProZone> <mfb> for empty goods as well? 00:35:06 <ProZone> <LoPo> no 00:35:13 <ProZone> <LoPo> did test goods 00:35:19 <ProZone> <LoPo> didnt* 00:35:29 <ProZone> <mfb> ah 00:35:35 <ProZone> <mfb> full goods -> 586tons 00:35:41 <ProZone> <mfb> full iron -> 584 tons 00:35:43 <ProZone> <mfb> that is fine 00:35:49 <ProZone> <mfb> so we need empty goods 00:36:37 <ProZone> <mfb> where? 00:37:15 <ProZone> <mfb> looks like ~3 tiles too fast 00:37:31 <ProZone> <mfb> maybe even 4 00:37:33 <ProZone> *** mfb has paused the server. 00:37:35 <ProZone> *** Game paused (number of players) 00:37:39 <ProZone> <mfb> ~0 distance 00:37:43 <ProZone> <LoPo> ye 00:37:50 <ProZone> <mfb> 5 too fast? wow 00:37:58 <ProZone> <LoPo> at least 4 00:38:05 <ProZone> *** mfb has enabled autopause mode. 00:38:07 <ProZone> *** Game unpaused (number of players) 00:38:17 <ProZone> <mfb> just move the entry signal? 00:38:24 <ProZone> <LoPo> hmmm 00:38:34 <ProZone> <LoPo> w8 00:38:38 <ProZone> <mfb> dummies at SL 00:38:48 <ProZone> <LoPo> wth 00:38:48 <ProZone> <mfb> ah, you did it 00:38:58 <ProZone> *** mfb has paused the server. 00:39:00 <ProZone> *** Game paused (number of players) 00:39:00 <ProZone> <mfb> ... 00:39:05 <ProZone> <LoPo> what a morons... 00:39:11 <ProZone> <mfb> they are at full speed after ~6 tiles 00:39:11 <ProZone> *** mfb has enabled autopause mode. 00:39:13 <ProZone> *** Game unpaused (number of players) 00:39:13 <ProZone> <mfb> sorry 00:39:22 <ProZone> <LoPo> serious? :P 00:39:25 <ProZone> <LoPo> 6 tiles 00:39:29 <ProZone> <LoPo> thats fast 00:39:36 <ProZone> <mfb> indeed 00:40:02 <ProZone> <mfb> they have only 266tons (ore=368 00:40:24 <ProZone> <mfb> so moving the entry signal by 5 tiles would be possible 00:41:34 <ProZone> <LoPo> hu 00:41:44 <ProZone> <LoPo> no 00:41:55 <ProZone> <LoPo> that would mean 5 tiles back 00:42:01 <ProZone> <mfb> oh, right 00:42:26 <ProZone> <mfb> well 00:42:36 <ProZone> <mfb> or moving the stuff closer to the ML join 00:43:18 <ProZone> <mfb> :p 00:43:24 <ProZone> <mfb> you like long bridges? 00:43:43 <ProZone> <LoPo> :D 00:44:05 <ProZone> <LoPo> hu ? 00:44:35 <ProZone> *** mfb has paused the server. 00:44:37 <ProZone> *** Game paused (number of players) 00:44:41 <ProZone> <mfb> 5 tiles 00:44:41 <ProZone> <LoPo> 5 00:44:43 <ProZone> *** mfb has enabled autopause mode. 00:44:45 <ProZone> *** Game unpaused (number of players) 00:44:54 <ProZone> <LoPo> but the 00:45:04 <ProZone> <LoPo> we need a dummy behind it 00:45:11 <ProZone> *** LoPo has paused the server. 00:45:13 <ProZone> *** Game paused (number of players) 00:45:25 <ProZone> <mfb> 6.something 00:45:25 <ProZone> *** LoPo has enabled autopause mode. 00:45:27 <ProZone> *** Game unpaused (number of players) 00:45:31 <ProZone> <mfb> nearly 7 00:45:33 <ProZone> <LoPo> yeah 00:45:39 <ProZone> <mfb> well, within the range we can accept 00:45:49 <ProZone> <LoPo> counter is now at tile 12 00:45:56 <ProZone> <LoPo> so 11 is optimal i guess 00:46:22 <ProZone> <mfb> right 00:47:12 <ProZone> <mfb> empty iron ore was 2 shifted with respect to full iron ore? 00:47:38 <ProZone> <LoPo> yeah 00:47:40 <ProZone> <mfb> hmm 00:47:46 <ProZone> <mfb> can we re-check empty iron? 00:47:50 <ProZone> <mfb> it just looks... odd 00:47:56 <ProZone> <LoPo> oky 00:48:04 <ProZone> <mfb> as I would expect it closer to empty goods 00:50:50 <ProZone> <LoPo> wtf 00:50:58 <ProZone> <mfb> ? 00:51:24 <ProZone> *** mfb has paused the server. 00:51:24 <ProZone> <LoPo> here look 00:51:26 <ProZone> *** Game paused (number of players) 00:51:34 <ProZone> <mfb> off by ~2 tiles 00:51:40 <ProZone> <LoPo> 7 in front 00:51:42 <ProZone> <LoPo> 4 behind 00:52:08 <ProZone> <mfb> so empty iron/steel should be 2 away from goods 00:52:11 <ProZone> <LoPo> ow w8 :P 00:52:13 <ProZone> <mfb> as 1.5 is not possible 00:52:19 <ProZone> <mfb> from empty goods 00:52:29 <ProZone> <LoPo> empty goods = 12 tiles :P 00:52:31 <ProZone> <LoPo> not 11 00:52:33 <ProZone> <LoPo> look 00:52:43 <ProZone> <mfb> ah 00:52:49 <ProZone> <mfb> we are at the empty iron/steel mark right now 00:53:05 <ProZone> <mfb> right? 00:53:09 <ProZone> <LoPo> no that is on tile 14 00:53:14 <ProZone> <mfb> oh 00:53:21 <ProZone> <LoPo> so what you sad 2 tiles from goods 00:53:27 <ProZone> *** LoPo has enabled autopause mode. 00:53:29 <ProZone> *** Game unpaused (number of players) 00:53:37 <ProZone> <mfb> wait 00:53:39 <ProZone> <mfb> don't move the goods 00:53:45 <ProZone> <mfb> that was good 00:54:00 <ProZone> <LoPo> you sure? 00:54:10 <ProZone> <mfb> we tested it :( 00:54:12 <ProZone> <LoPo> that is 11 tiles 00:54:15 <ProZone> <LoPo> no we didnt 00:54:25 <ProZone> <LoPo> we tested it on tile 12 :P 00:54:33 <ProZone> <LoPo> while we thought it was 11 tiles 00:54:35 <ProZone> <mfb> hmm 00:54:37 <ProZone> <mfb> wait 00:54:47 <ProZone> <mfb> the arrow marks the position of the NOT gate connection 00:54:50 <ProZone> <LoPo> im almost 100% sure 00:54:58 <ProZone> <LoPo> yeah 00:55:00 <ProZone> <mfb> which ist at 12 now 00:55:03 <ProZone> <LoPo> yes 00:55:13 <ProZone> <mfb> ok 00:55:20 <ProZone> <mfb> and 2 too close 00:55:34 <ProZone> <LoPo> for empty ore/steel, yes 00:55:34 <ProZone> <mfb> so the marks should be right now 00:55:40 <ProZone> <LoPo> yeah :) 00:56:20 <ProZone> <mfb> good 01:02:43 <ProZone> <mfb> there it is 01:03:18 <ProZone> <mfb> integrated small empty good join 01:03:46 <ProZone> <LoPo> jep 01:04:08 <ProZone> <mfb> the other two designs have more space 01:06:06 <ProZone> <mfb> hmm 01:06:16 <ProZone> <mfb> remove all trains from the ML for the rebuilds? 01:06:22 <ProZone> <LoPo> yeah 01:07:26 <ProZone> <mfb> who? 01:07:30 <ProZone> <LoPo> who? :P 01:07:37 <ProZone> <LoPo> trains are removed 01:07:40 <ProZone> <LoPo> atm 01:07:42 <ProZone> <mfb> ah 01:07:50 <ProZone> <mfb> well 01:07:57 <ProZone> <mfb> what about TL5-trains on the ML 01:08:11 <ProZone> <LoPo> dont worry 01:08:13 <ProZone> <mfb> ok 01:08:31 <ProZone> <mfb> hmm 01:08:38 <ProZone> <mfb> would be useful to have some switches 01:08:45 <ProZone> <mfb> "ML off" "ML on" :D 01:08:51 <ProZone> <LoPo> :) 01:08:53 <ProZone> <LoPo> yeah 01:10:27 <ProZone> <mfb> oh 01:11:33 <ProZone> <mfb> hmm bad idea 01:11:40 <ProZone> <LoPo> not gat? 01:11:44 <ProZone> <LoPo> gate* 01:11:50 <ProZone> <mfb> better with a manual reset 01:17:38 <ProZone> <mfb> done 01:18:00 <ProZone> <mfb> we just have to take care about the TL5 in the depots 01:18:06 <ProZone> <mfb> stop them or something like that 01:18:09 <ProZone> <LoPo> aha 01:18:23 <ProZone> <mfb> as you did, as I see 01:26:01 <ProZone> <mfb> oh crap 01:26:08 <ProZone> <mfb> fixed 01:26:15 <ProZone> <LoPo> ? 01:26:18 <ProZone> <mfb> nothing happened 01:26:32 <ProZone> <mfb> just removed all signals of one ML up to the next tunnel 01:26:39 <ProZone> <LoPo> lol :P 01:26:46 <ProZone> <mfb> ctrl... :D 01:32:32 <ProZone> <mfb> I love it when something fits :D 01:32:38 <ProZone> <LoPo> :) 01:33:01 <ProZone> <LoPo> lol 01:33:03 <ProZone> <LoPo> nice 01:38:28 <ProZone> <LoPo> pfff im going to sleep :) 01:38:42 <ProZone> <mfb> just a second 01:38:44 <ProZone> <LoPo> k 01:38:54 <ProZone> <LoPo> 3B Iron is done 01:39:04 <ProZone> <LoPo> 2B iron wip 01:39:14 <ProZone> <LoPo> the rest still needs to be done 01:39:36 <ProZone> <mfb> 4A done 01:39:38 <ProZone> <mfb> good night 01:39:41 <ProZone> <LoPo> bb 01:39:47 <ProZone> *** LoPo has left the game (leaving) 01:39:47 <ProZone> *** Game paused (number of players) 01:39:59 <ProZone> <mfb> oh 01:40:06 <ProZone> <mfb> and I made the train stopper a bit smaller 01:40:13 <ProZone> <mfb> just removed the prio line 01:40:16 <LoPo> k 01:40:23 <ProZone> *** mfb has left the game (leaving) 01:48:21 *** LoPo has quit IRC 01:55:26 *** mfb- has quit IRC 04:10:53 *** Razaekel has quit IRC 04:53:18 *** Razaekel has joined #openttdcoop.pro 07:23:02 *** Progman has joined #openttdcoop.pro 09:52:34 *** TWerkhoven has joined #openttdcoop.pro 13:30:32 *** ODM has joined #openttdcoop.pro 13:30:32 *** ChanServ sets mode: +o ODM 15:38:27 *** Progman has quit IRC 15:38:54 *** Progman has joined #openttdcoop.pro 17:22:28 *** mfb- has joined #openttdcoop.pro 17:22:29 *** ChanServ sets mode: +o mfb- 18:35:27 <ProZone> *** Game still paused (number of players) 18:35:29 <ProZone> *** mfb joined the game 18:38:11 <ProZone> *** mfb has left the game (leaving) 20:28:05 *** Razaekel has quit IRC 21:49:28 *** Progman has quit IRC 22:13:45 *** ODM has quit IRC 23:00:47 *** TWerkhoven has quit IRC 23:02:07 *** LoPo has joined #openttdcoop.pro 23:02:10 <LoPo> hi 23:02:29 <V453000> o/ 23:03:20 <LoPo> :) 23:03:25 <LoPo> still alive? :P 23:03:27 <LoPo> !password 23:03:27 <ProZone> LoPo: ambush 23:03:37 <ProZone> *** Game still paused (number of players) 23:03:40 <ProZone> *** LoPo joined the game 23:03:41 <V453000> why wouldnt I be alive? :D 23:04:13 <LoPo> yeah :P its a quote from Anno 1403 23:04:30 <LoPo> 1404* 23:04:58 <ProZone> *** LoPo has unpaused the server. 23:05:00 <ProZone> *** Game unpaused (number of players) 23:33:19 *** KenjiE20 has quit IRC 23:34:28 *** KenjiE20 has joined #openttdcoop.pro 23:34:28 *** ChanServ sets mode: +o KenjiE20 23:44:29 <ProZone> *** LoPo has enabled autopause mode. 23:44:31 <ProZone> *** Game paused (number of players) 23:44:33 <ProZone> *** LoPo has left the game (leaving) 23:45:46 <LoPo> good bye 23:47:45 *** mfb- has quit IRC 23:53:50 *** LoPo has quit IRC