Config
Log for #openttdcoop.pro on 19th February 2012:
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00:00:31  <ProZone> <LoPo> but no prio?
00:01:17  <ProZone> <mfb> like that
00:01:31  <ProZone> <LoPo> hmmm
00:01:33  <ProZone> <LoPo> k lets test
00:03:02  <ProZone> <mfb> your dummy trains have a problem
00:03:04  <ProZone> <LoPo> ...
00:03:06  <ProZone> <LoPo> argh
00:03:24  <ProZone> <mfb> afk for 2min
00:03:26  <ProZone> <LoPo> k
00:05:36  <ProZone> <mfb> re
00:06:23  <ProZone> <mfb> looks working
00:06:47  <ProZone> <LoPo> injecting goed fine :)
00:06:59  <ProZone> <mfb> ?
00:07:10  <ProZone> <LoPo> goes*
00:07:26  <ProZone> <LoPo> cool
00:09:36  <ProZone> *** mfb has paused the server.
00:09:38  <ProZone> *** Game paused (number of players)
00:09:51  <ProZone> <mfb> ~6tiles at both gaps
00:09:52  <ProZone> <mfb> perfect
00:09:55  <ProZone> *** mfb has enabled autopause mode.
00:09:57  <ProZone> *** Game unpaused (number of players)
00:12:39  <ProZone> <mfb> ah
00:12:53  <ProZone> <mfb> we have to re-check that for MLs without diagonals there
00:12:57  <ProZone> <mfb> but I think it works fine
00:13:15  <ProZone> <LoPo> at T21?
00:13:21  <ProZone> <mfb> yeah
00:13:43  <ProZone> <LoPo> well the trains are 5 long :P
00:13:50  <ProZone> <LoPo> so we have some room
00:15:16  <ProZone> *** mfb has paused the server.
00:15:18  <ProZone> *** Game paused (number of players)
00:15:28  <ProZone> <mfb> prio is already red
00:15:46  <ProZone> <LoPo> yeah
00:15:52  <ProZone> *** mfb has enabled autopause mode.
00:15:54  <ProZone> *** Game unpaused (number of players)
00:15:54  <ProZone> *** mfb has paused the server.
00:15:56  <ProZone> *** Game paused (number of players)
00:16:00  <ProZone> <mfb> prio is still red
00:16:01  <ProZone> <LoPo> but it must be red on count
00:16:11  <ProZone> <LoPo> so this is good
00:16:14  <ProZone> <mfb> and the server is slow with the !-commands
00:16:24  <ProZone> <LoPo> yeah i know
00:16:27  <ProZone> <mfb> T21+-1
00:16:42  <ProZone> <mfb> looks good
00:16:44  <ProZone> *** mfb has enabled autopause mode.
00:16:46  <ProZone> *** Game unpaused (number of players)
00:19:18  <ProZone> <mfb> do we need the prio along the acceleration track?
00:19:28  <ProZone> <LoPo> not realy
00:19:31  <ProZone> <LoPo> no :P
00:19:37  <ProZone> <LoPo> can be just empty tracks
00:22:39  <ProZone> <mfb> like this? :)
00:22:45  <ProZone> <LoPo> :)
00:24:55  <ProZone> <LoPo> :) we should not forget the old designs
00:25:21  <ProZone> <LoPo> i want to put them in the article when this gma is done :)
00:25:24  <ProZone> <mfb> :p
00:25:31  <ProZone> <mfb> gma?
00:25:37  <ProZone> <LoPo> game*
00:25:40  <ProZone> <LoPo> sorry its late
00:25:54  <ProZone> <mfb> hmm
00:26:00  <ProZone> <mfb> that stuff is really getting small
00:26:10  <ProZone> <LoPo> which is good :)
00:26:10  <ProZone> <mfb> that is a full injector
00:26:12  <ProZone> <LoPo> right?
00:26:38  <ProZone> <mfb> I like it
00:26:42  <ProZone> <LoPo> yeah
00:30:54  <ProZone> <mfb> all other signals are the obvious ones
00:31:00  <ProZone> <mfb> or does not matter
00:31:22  <ProZone> <LoPo> aha
00:33:42  <ProZone> <LoPo> so rebuild everything? :)
00:34:09  <ProZone> <mfb> what about the timing for other train types?
00:34:19  <ProZone> <LoPo> only goods
00:34:31  <ProZone> <LoPo> is still needed
00:34:33  <ProZone> <mfb> empty?
00:34:43  <ProZone> <LoPo> counter on tile 14
00:34:49  <ProZone> <LoPo> instead of 16
00:35:03  <ProZone> <mfb> for empty goods as well?
00:35:06  <ProZone> <LoPo> no
00:35:13  <ProZone> <LoPo> did test goods
00:35:19  <ProZone> <LoPo> didnt*
00:35:29  <ProZone> <mfb> ah
00:35:35  <ProZone> <mfb> full goods -> 586tons
00:35:41  <ProZone> <mfb> full iron -> 584 tons
00:35:43  <ProZone> <mfb> that is fine
00:35:49  <ProZone> <mfb> so we need empty goods
00:36:37  <ProZone> <mfb> where?
00:37:15  <ProZone> <mfb> looks like ~3 tiles too fast
00:37:31  <ProZone> <mfb> maybe even 4
00:37:33  <ProZone> *** mfb has paused the server.
00:37:35  <ProZone> *** Game paused (number of players)
00:37:39  <ProZone> <mfb> ~0 distance
00:37:43  <ProZone> <LoPo> ye
00:37:50  <ProZone> <mfb> 5 too fast? wow
00:37:58  <ProZone> <LoPo> at least 4
00:38:05  <ProZone> *** mfb has enabled autopause mode.
00:38:07  <ProZone> *** Game unpaused (number of players)
00:38:17  <ProZone> <mfb> just move the entry signal?
00:38:24  <ProZone> <LoPo> hmmm
00:38:34  <ProZone> <LoPo> w8
00:38:38  <ProZone> <mfb> dummies at SL
00:38:48  <ProZone> <LoPo> wth
00:38:48  <ProZone> <mfb> ah, you did it
00:38:58  <ProZone> *** mfb has paused the server.
00:39:00  <ProZone> *** Game paused (number of players)
00:39:00  <ProZone> <mfb> ...
00:39:05  <ProZone> <LoPo> what a morons...
00:39:11  <ProZone> <mfb> they are at full speed after ~6 tiles
00:39:11  <ProZone> *** mfb has enabled autopause mode.
00:39:13  <ProZone> *** Game unpaused (number of players)
00:39:13  <ProZone> <mfb> sorry
00:39:22  <ProZone> <LoPo> serious? :P
00:39:25  <ProZone> <LoPo> 6 tiles
00:39:29  <ProZone> <LoPo> thats fast
00:39:36  <ProZone> <mfb> indeed
00:40:02  <ProZone> <mfb> they have only 266tons (ore=368
00:40:24  <ProZone> <mfb> so moving the entry signal by 5 tiles would be possible
00:41:34  <ProZone> <LoPo> hu
00:41:44  <ProZone> <LoPo> no
00:41:55  <ProZone> <LoPo> that would mean 5 tiles back
00:42:01  <ProZone> <mfb> oh, right
00:42:26  <ProZone> <mfb> well
00:42:36  <ProZone> <mfb> or moving the stuff closer to the ML join
00:43:18  <ProZone> <mfb> :p
00:43:24  <ProZone> <mfb> you like long bridges?
00:43:43  <ProZone> <LoPo> :D
00:44:05  <ProZone> <LoPo> hu ?
00:44:35  <ProZone> *** mfb has paused the server.
00:44:37  <ProZone> *** Game paused (number of players)
00:44:41  <ProZone> <mfb> 5 tiles
00:44:41  <ProZone> <LoPo> 5
00:44:43  <ProZone> *** mfb has enabled autopause mode.
00:44:45  <ProZone> *** Game unpaused (number of players)
00:44:54  <ProZone> <LoPo> but the
00:45:04  <ProZone> <LoPo> we need a dummy behind it
00:45:11  <ProZone> *** LoPo has paused the server.
00:45:13  <ProZone> *** Game paused (number of players)
00:45:25  <ProZone> <mfb> 6.something
00:45:25  <ProZone> *** LoPo has enabled autopause mode.
00:45:27  <ProZone> *** Game unpaused (number of players)
00:45:31  <ProZone> <mfb> nearly 7
00:45:33  <ProZone> <LoPo> yeah
00:45:39  <ProZone> <mfb> well, within the range we can accept
00:45:49  <ProZone> <LoPo> counter is now at tile 12
00:45:56  <ProZone> <LoPo> so 11 is optimal i guess
00:46:22  <ProZone> <mfb> right
00:47:12  <ProZone> <mfb> empty iron ore was 2 shifted with respect to full iron ore?
00:47:38  <ProZone> <LoPo> yeah
00:47:40  <ProZone> <mfb> hmm
00:47:46  <ProZone> <mfb> can we re-check empty iron?
00:47:50  <ProZone> <mfb> it just looks... odd
00:47:56  <ProZone> <LoPo> oky
00:48:04  <ProZone> <mfb> as I would expect it closer to empty goods
00:50:50  <ProZone> <LoPo> wtf
00:50:58  <ProZone> <mfb> ?
00:51:24  <ProZone> *** mfb has paused the server.
00:51:24  <ProZone> <LoPo> here look
00:51:26  <ProZone> *** Game paused (number of players)
00:51:34  <ProZone> <mfb> off by ~2 tiles
00:51:40  <ProZone> <LoPo> 7 in front
00:51:42  <ProZone> <LoPo> 4 behind
00:52:08  <ProZone> <mfb> so empty iron/steel should be 2 away from goods
00:52:11  <ProZone> <LoPo> ow w8 :P
00:52:13  <ProZone> <mfb> as 1.5 is not possible
00:52:19  <ProZone> <mfb> from empty goods
00:52:29  <ProZone> <LoPo> empty goods = 12 tiles :P
00:52:31  <ProZone> <LoPo> not 11
00:52:33  <ProZone> <LoPo> look
00:52:43  <ProZone> <mfb> ah
00:52:49  <ProZone> <mfb> we are at the empty iron/steel mark right now
00:53:05  <ProZone> <mfb> right?
00:53:09  <ProZone> <LoPo> no that is on tile 14
00:53:14  <ProZone> <mfb> oh
00:53:21  <ProZone> <LoPo> so what you sad 2 tiles from goods
00:53:27  <ProZone> *** LoPo has enabled autopause mode.
00:53:29  <ProZone> *** Game unpaused (number of players)
00:53:37  <ProZone> <mfb> wait
00:53:39  <ProZone> <mfb> don't move the goods
00:53:45  <ProZone> <mfb> that was good
00:54:00  <ProZone> <LoPo> you sure?
00:54:10  <ProZone> <mfb> we tested it :(
00:54:12  <ProZone> <LoPo> that is 11 tiles
00:54:15  <ProZone> <LoPo> no we didnt
00:54:25  <ProZone> <LoPo> we tested it on tile 12 :P
00:54:33  <ProZone> <LoPo> while we thought it was 11 tiles
00:54:35  <ProZone> <mfb> hmm
00:54:37  <ProZone> <mfb> wait
00:54:47  <ProZone> <mfb> the arrow marks the position of the NOT gate connection
00:54:50  <ProZone> <LoPo> im almost 100% sure
00:54:58  <ProZone> <LoPo> yeah
00:55:00  <ProZone> <mfb> which ist at 12 now
00:55:03  <ProZone> <LoPo> yes
00:55:13  <ProZone> <mfb> ok
00:55:20  <ProZone> <mfb> and 2 too close
00:55:34  <ProZone> <LoPo> for empty ore/steel, yes
00:55:34  <ProZone> <mfb> so the marks should be right now
00:55:40  <ProZone> <LoPo> yeah :)
00:56:20  <ProZone> <mfb> good
01:02:43  <ProZone> <mfb> there it is
01:03:18  <ProZone> <mfb> integrated small empty good join
01:03:46  <ProZone> <LoPo> jep
01:04:08  <ProZone> <mfb> the other two designs have more space
01:06:06  <ProZone> <mfb> hmm
01:06:16  <ProZone> <mfb> remove all trains from the ML for the rebuilds?
01:06:22  <ProZone> <LoPo> yeah
01:07:26  <ProZone> <mfb> who?
01:07:30  <ProZone> <LoPo> who? :P
01:07:37  <ProZone> <LoPo> trains are removed
01:07:40  <ProZone> <LoPo> atm
01:07:42  <ProZone> <mfb> ah
01:07:50  <ProZone> <mfb> well
01:07:57  <ProZone> <mfb> what about TL5-trains on the ML
01:08:11  <ProZone> <LoPo> dont worry
01:08:13  <ProZone> <mfb> ok
01:08:31  <ProZone> <mfb> hmm
01:08:38  <ProZone> <mfb> would be useful to have some switches
01:08:45  <ProZone> <mfb> "ML off" "ML on" :D
01:08:51  <ProZone> <LoPo> :)
01:08:53  <ProZone> <LoPo> yeah
01:10:27  <ProZone> <mfb> oh
01:11:33  <ProZone> <mfb> hmm bad idea
01:11:40  <ProZone> <LoPo> not gat?
01:11:44  <ProZone> <LoPo> gate*
01:11:50  <ProZone> <mfb> better with a manual reset
01:17:38  <ProZone> <mfb> done
01:18:00  <ProZone> <mfb> we just have to take care about the TL5 in the depots
01:18:06  <ProZone> <mfb> stop them or something like that
01:18:09  <ProZone> <LoPo> aha
01:18:23  <ProZone> <mfb> as you did, as I see
01:26:01  <ProZone> <mfb> oh crap
01:26:08  <ProZone> <mfb> fixed
01:26:15  <ProZone> <LoPo> ?
01:26:18  <ProZone> <mfb> nothing happened
01:26:32  <ProZone> <mfb> just removed all signals of one ML up to the next tunnel
01:26:39  <ProZone> <LoPo> lol :P
01:26:46  <ProZone> <mfb> ctrl... :D
01:32:32  <ProZone> <mfb> I love it when something fits :D
01:32:38  <ProZone> <LoPo> :)
01:33:01  <ProZone> <LoPo> lol
01:33:03  <ProZone> <LoPo> nice
01:38:28  <ProZone> <LoPo> pfff im going to sleep :)
01:38:42  <ProZone> <mfb> just a second
01:38:44  <ProZone> <LoPo> k
01:38:54  <ProZone> <LoPo> 3B Iron is done
01:39:04  <ProZone> <LoPo> 2B iron wip
01:39:14  <ProZone> <LoPo> the rest still needs to be done
01:39:36  <ProZone> <mfb> 4A done
01:39:38  <ProZone> <mfb> good night
01:39:41  <ProZone> <LoPo> bb
01:39:47  <ProZone> *** LoPo has left the game (leaving)
01:39:47  <ProZone> *** Game paused (number of players)
01:39:59  <ProZone> <mfb> oh
01:40:06  <ProZone> <mfb> and I made the train stopper a bit smaller
01:40:13  <ProZone> <mfb> just removed the prio line
01:40:16  <LoPo> k
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18:35:27  <ProZone> *** Game still paused (number of players)
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23:02:10  <LoPo> hi
23:02:29  <V453000> o/
23:03:20  <LoPo> :)
23:03:25  <LoPo> still alive? :P
23:03:27  <LoPo> !password
23:03:27  <ProZone> LoPo: ambush
23:03:37  <ProZone> *** Game still paused (number of players)
23:03:40  <ProZone> *** LoPo joined the game
23:03:41  <V453000> why wouldnt I be alive? :D
23:04:13  <LoPo> yeah :P its a quote from Anno 1403
23:04:30  <LoPo> 1404*
23:04:58  <ProZone> *** LoPo has unpaused the server.
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23:44:29  <ProZone> *** LoPo has enabled autopause mode.
23:44:31  <ProZone> *** Game paused (number of players)
23:44:33  <ProZone> *** LoPo has left the game (leaving)
23:45:46  <LoPo> good bye
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