Config
Log for #openttdcoop.pro on 8th November 2012:
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07:17:07  <Dom_> !password
07:17:07  <ProZone> Dom_: goatee
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12:45:48  <Vinnie> !playercount
12:45:48  <ProZone> Vinnie: Number of players: 0 (0 spectators)
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14:51:40  <Vinnie> !password
14:51:40  <ProZone> Vinnie: rustle
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15:55:33  <BenJTotterdell> !playercount
15:55:33  <ProZone> BenJTotterdell: Number of players: 0 (0 spectators)
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16:54:45  <mfb-> hi
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17:05:15  <BenJTotterdell> hi
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19:13:15  <V453000> !password
19:13:15  <ProZone> V453000: lanced
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19:24:38  <BenJTotterdell> !password
19:24:38  <ProZone> BenJTotterdell: lanced
19:24:45  <ProZone> *** Game still paused (number of players)
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19:24:52  <ProZone> <V453000> hy
19:24:55  <ProZone> <BenTotterdell> hi
19:26:01  <ProZone> <V453000> trains at grain exit sometimes have trouble choosing
19:26:16  <ProZone> <V453000> all paths should be available though
19:26:52  <ProZone> <V453000> in general at that merger
19:26:58  <ProZone> <V453000> that is useless
19:27:12  <ProZone> <V453000> actually
19:27:14  <ProZone> <V453000> wtf
19:27:16  <ProZone> <V453000> how do trains
19:27:19  <ProZone> <V453000> the hell
19:27:20  <ProZone> <V453000> is going on ehere
19:27:38  <ProZone> <V453000> ah those
19:27:38  <ProZone> <V453000> hm
19:27:48  <ProZone> <V453000> well this is valid too
19:29:57  <ProZone> <BenTotterdell> it would be nice if u could colour code tracks :P
19:30:43  <ProZone> <V453000> I actually plan that for my trackset
19:30:47  <ProZone> <V453000> if I ever make one
19:30:53  <ProZone> <V453000> colours are a sure thing
19:31:00  <ProZone> <BenTotterdell> good :)
19:31:12  <ProZone> <V453000> so far I thought only about various colours of univ rail
19:31:14  <ProZone> <V453000> but idk yet
19:32:55  <ProZone> <BenTotterdell> i kinda feel like i cheated with Steak exit
19:33:17  <ProZone> <V453000> but the likeliness of my track set is quite low, I would instead just give NUTS alternative universal rails
19:33:43  <ProZone> <V453000> well it isnt jamming atm?
19:34:02  <ProZone> <BenTotterdell> true
19:36:00  <ProZone> <V453000> problemo at BBH 09 :)
19:38:03  <ProZone> <BenTotterdell> 5th lane?
19:38:29  <ProZone> <BenTotterdell> to the station?
19:42:07  <ProZone> <BenTotterdell> however, we don't wanna have to rebuild Oil :P
19:46:25  <ProZone> <V453000> we wont have to do that either
19:46:35  <ProZone> <V453000> 5th probably neither
19:46:41  <ProZone> <V453000> just more splits, more merges
19:46:59  <ProZone> <V453000> separated goods and oil is a first step
19:49:18  <ProZone> <BenTotterdell> seperate till where?
19:50:09  <ProZone> <BenTotterdell> turn BBH 09 into a MSH?
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19:52:31  <ProZone> <V453000> partially
19:52:35  <ProZone> <V453000> I will do it when I finish dinner :p
19:54:20  <BenJTotterdell> am waiting on my tea too
19:56:47  <Mark> !password
19:56:47  <ProZone> Mark: paring
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21:43:17  <ProZone> *** Game still paused (number of players)
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21:47:41  <ProZone> <mfb> lol
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21:55:01  <Dom_> !playercount
21:55:01  <ProZone> Dom_: Number of players: 4 (0 spectators)
21:55:04  <Dom_> !password
21:55:04  <ProZone> Dom_: mopped
21:55:36  <ProZone> *** Dom joined the game
21:55:39  <ProZone> <Dom> hi
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22:20:45  <ProZone> <V453000> hi mfb :)
22:21:34  <mfb-> hi
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22:37:45  <ProZone> <V453000> o_O steel trains changed direction
22:37:59  <ProZone> <V453000> going through BBH 09 now
22:38:01  <ProZone> <V453000> back that is
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22:41:34  <ProZone> <V453000> oh
22:41:36  <ProZone> <V453000> why in hell
22:41:50  <ProZone> <mfb> ?
22:41:56  <ProZone> <V453000> hm
22:41:58  <ProZone> <V453000> it feels wrong to me
22:42:05  <ProZone> <V453000> the steel trains empty path
22:42:27  <ProZone> <V453000> im wondering what caused the change
22:42:45  <ProZone> <mfb> steel drop is nearly empty
22:43:05  <ProZone> <mfb> and ore drop v2 exit jams
22:43:33  <ProZone> <V453000> either way im sending steel trains the way they came
22:43:43  <ProZone> <mfb> back to hell...
22:43:49  <ProZone> <V453000> more or lesS :)
22:44:37  <ProZone> <V453000> refinery could use a bypass for goods
22:44:52  <ProZone> <V453000> could make 5th just as well I guess
22:48:07  <ProZone> *** mfb has left the game (general timeout)
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22:48:09  <ProZone> *** Game paused (number of players)
22:49:01  <ProZone> <V453000> :d
22:49:12  <ProZone> <V453000> bnc down and game paused
22:49:14  <ProZone> <V453000> ass :D
22:51:05  <ProZone> <V453000> mfb- around? :) or anyone else?
22:51:23  <mfb-> !password
22:51:23  <ProZone> mfb-: lasses
22:51:33  <ProZone> *** Game still paused (number of players)
22:51:33  <ProZone> *** Game unpaused (number of players)
22:51:35  <ProZone> *** mfb joined the game
22:51:41  <mfb-> SLH01 had a missing line (fixed)
22:51:49  <ProZone> <V453000> :> welcome back :p
22:51:59  <ProZone> <mfb> like !this
22:52:05  <ProZone> <V453000> :o
22:52:07  <ProZone> <V453000> my bad
22:52:21  <ProZone> <V453000> just built the bridge when expanding and considered it done :)
22:52:43  <ProZone> <V453000> btw I noticed why grain trains behaved dumb at the exit
22:52:58  <ProZone> <V453000> obviously it was because of the circular paths they took
22:53:04  <ProZone> <V453000> so I returned them back where they came from again
22:56:09  <ProZone> <V453000> if we had more space for oil merger it could be without the long prios to bridges
22:56:31  <ProZone> <V453000> but this way ..
22:56:39  <ProZone> <mfb> that near BBH09?
22:56:42  <ProZone> <V453000> yeah
22:57:13  <ProZone> <V453000> generally bridges need long prios to prevent evil mode better
22:57:23  <ProZone> <V453000> if we could merge with short prios it would be nice
22:57:25  <ProZone> <V453000> but no space for that
22:57:43  <ProZone> <mfb> well
22:57:45  <ProZone> <V453000> only if we took bridges as waiting bays but idk how far optimal would that be with the long array of bridges
22:57:47  <ProZone> <mfb> kill sturmis station :D
22:58:05  <ProZone> <V453000> that isnt really an issue
22:58:11  <ProZone> <V453000> need more space in the other direction
22:58:25  <ProZone> <mfb> or move the oil split
22:58:35  <ProZone> <mfb> drop/pickup
22:58:53  <ProZone> <V453000> would have to move that in front of BBH 09
22:58:53  <ProZone> <mfb> pickup all come from E
22:59:00  <ProZone> <mfb> so you can split them earlier
22:59:02  <ProZone> <V453000> which is kind of ass bypass
22:59:26  <ProZone> <mfb> like that maybe
23:00:16  <ProZone> <V453000> still the bridges
23:00:22  <ProZone> <V453000> if that then I would just bypass it
23:00:24  <ProZone> <mfb> oil pickup is great. 4 lines -> 4 lines
23:00:30  <ProZone> <V453000> doesnt matter if you split before or after bridges
23:00:44  <ProZone> <mfb> well, before gives more bridges
23:00:58  <ProZone> <V453000> I would just go around
23:01:00  <ProZone> <V453000> np
23:01:26  <ProZone> <V453000> not an awesome solution but ..
23:01:44  <ProZone> <V453000> this 5th should solve a lot for now
23:03:29  <ProZone> <V453000> k :D
23:03:35  <ProZone> <mfb> :D
23:04:05  <ProZone> <V453000> I assume that breaks the exit
23:04:11  <ProZone> <V453000> well it should
23:05:30  <ProZone> <V453000> or not just yet ... that might be the long prio for bridges effect
23:06:14  <ProZone> <mfb> WTF
23:06:20  <ProZone> <V453000> wa
23:06:23  <ProZone> <V453000> yeah
23:06:31  <ProZone> <V453000> idk how to reproduce it but sometimes it is manageable
23:07:05  <ProZone> <mfb> oh, and I found another pbs bug
23:07:31  <ProZone> <V453000> pbs is a bug :P
23:07:37  <ProZone> <V453000> I read about the stations
23:07:39  <ProZone> <mfb> see !bug
23:07:42  <ProZone> <mfb> ah k
23:08:10  <ProZone> <V453000> rofl
23:08:16  <ProZone> <V453000> that is awesome
23:08:26  <ProZone> <mfb> it even takes the same signal again
23:09:20  <ProZone> <mfb> SLH06 jams :D
23:09:30  <ProZone> <V453000> :)
23:09:54  <ProZone> <V453000> oh that one
23:09:56  <ProZone> <V453000> yeah
23:09:58  <ProZone> <V453000> :S
23:11:40  <ProZone> <V453000> k the PBS bug happened also with the older PBS
23:11:46  <ProZone> <V453000> pre-psg180
23:11:53  <ProZone> <V453000> when PBS was less retarded
23:12:17  <ProZone> <V453000> I have a special compiled version with it ^^
23:12:23  <ProZone> <mfb> :D
23:12:33  <ProZone> <V453000> and without pzg13-breaking stuff :)
23:13:25  <ProZone> <V453000> I could update pzg13 sometime to the newer model though
23:13:28  <ProZone> <V453000> I started once already
23:14:19  <ProZone> <mfb> wtf
23:14:34  <ProZone> <mfb> ah hmm
23:15:03  <ProZone> <V453000> hm probably lost that save :s
23:21:41  <ProZone> <V453000> ever depotted 2400 trains ?:D
23:21:55  <ProZone> <V453000> ok 160 is logic
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23:40:18  <ProZone> <mfb> one tunnel done at BBH01 :D
23:40:30  <Dom___> !password
23:40:30  <ProZone> Dom___: allure
23:40:52  <ProZone> *** Dom joined the game
23:40:57  <ProZone> <Dom> hi
23:41:03  <ProZone> <mfb> hi
23:41:31  <ProZone> <V453000> hi
23:41:35  <ProZone> <mfb> massive jam
23:41:49  <ProZone> <Dom> i see and laggy aswell xD
23:41:49  <ProZone> <mfb> circular
23:42:07  <ProZone> <mfb> BB01-13-12-11-07-06
23:42:41  <ProZone> <mfb> hmm not a real circle
23:43:07  <ProZone> <V453000> nice jam :d
23:43:37  <ProZone> *** mfb has left the game (leaving)
23:43:41  <mfb-> ,aybe tomorrow
23:43:46  <mfb-> gn8
23:43:49  <ProZone> <Dom> sry too laggy for me
23:43:51  <ProZone> <V453000> cya
23:43:51  <ProZone> <Dom> n8
23:43:57  <ProZone> *** Dom has left the game (leaving)
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