Config
Log for #openttdcoop.pro on 13th November 2012:
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00:00:00  <Ammler> and this server had no permission to write to www
00:00:15  <V453000> :)
00:00:48  <V453000> well that would be all from me for today :P thank you and good night
00:01:56  <Ammler> luckily I did move www today, else this would have been more complicated
00:01:57  <V453000> I will leave record updating for KenjiE20 :)
00:02:04  <V453000> :)
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03:05:31  <Sylf> !password
03:05:31  <ProZone> Sylf: finner
03:06:10  <ProZone> *** Game still paused (number of players)
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03:11:07  <ProZone> <Sylf> Insane...
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15:34:03  <tycoondemon2> we need to build the ultimate perfect game for prozone
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15:34:14  <tycoondemon> test
15:38:53  <V453000> I wonder from what does that complete :)
15:39:10  <V453000> it is kind of hard to define perfect
15:39:19  <V453000> pzg13 was very close to technical perfection
16:21:50  <tycoondemon> yes that is true
16:21:58  <tycoondemon> thats where ultimate comes in
16:22:03  <tycoondemon> it is even more perfect
16:22:19  <tycoondemon> it depends on what variables you want to tune
16:23:03  <V453000> well, unless someone has any interesting idea, most games are most likely going to be "random games with a shitload of trains"
16:23:48  <V453000> a "perfect" network could be defined in so many various ways
16:24:17  <V453000> bigger, less jamming, no waiting trains anywhere, no train waves, all industries serviced, high line counts, balanced traffic over the whole map
16:24:45  <V453000> usage of techniques like SRNW, refit, timed SML, unreachable waypoint SRNW, ...
16:24:50  <V453000> and the list goes on
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16:41:00  <Sturmi> !players
16:41:03  <ProZone> Sturmi: There are currently no clients connected to the server
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17:34:02  <tycoondemon> hmmm
17:34:16  <tycoondemon> so brainstorming i shall
17:41:03  <tycoondemon> I like SRNW a lot
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