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03:32:51 *** Dom_ has joined #openttdcoop.pro 05:36:49 *** Dom_ has quit IRC 06:53:59 *** Tray has joined #openttdcoop.pro 06:59:23 *** Tray has quit IRC 08:12:06 *** Gregor-PLNL has joined #openttdcoop.pro 08:21:21 <V453000> !password 08:21:21 <ProZone> V453000: muzzle 08:21:38 <ProZone> *** Game still paused (number of players) 08:21:40 <ProZone> *** V453000 joined the game 08:21:54 <V453000> !unpause 08:21:54 <ProZone> *** V453000 has unpaused the server. 08:21:56 <ProZone> *** Game unpaused (number of players) 09:35:00 *** Jam35 has joined #openttdcoop.pro 09:41:55 <ProZone> *** V453000 has left the game (leaving) 09:41:55 <ProZone> *** Game paused (number of players) 11:08:20 *** Dom_ has joined #openttdcoop.pro 11:16:52 *** Dom_ has quit IRC 11:24:08 *** [1]Mark has joined #openttdcoop.pro 11:24:35 *** [1]Mark is now known as Mark 11:41:52 *** Jam35 has quit IRC 12:24:33 *** Sturmi has joined #openttdcoop.pro 13:46:38 *** Dom_ has joined #openttdcoop.pro 14:35:14 *** Gregor-PLNL has quit IRC 14:42:53 *** ODM has joined #openttdcoop.pro 14:42:53 *** ChanServ sets mode: +o ODM 14:47:33 *** Dom_ has quit IRC 14:49:59 *** Maraxus has joined #openttdcoop.pro 16:03:02 *** mfb- has joined #openttdcoop.pro 16:03:02 *** ChanServ sets mode: +o mfb- 16:03:10 <mfb-> !playercount 16:03:10 <ProZone> mfb-: Number of players: 0 (0 spectators) 16:04:35 *** Dom_ has joined #openttdcoop.pro 17:12:35 *** Jam35 has joined #openttdcoop.pro 17:25:19 *** Progman has joined #openttdcoop.pro 17:55:16 *** Progman has quit IRC 18:06:57 *** Tray has joined #openttdcoop.pro 18:22:32 *** Jam35 has quit IRC 18:32:05 <V453000> !password 18:32:05 <ProZone> V453000: thorny 18:32:38 <V453000> !password 18:32:38 <ProZone> V453000: thorny 18:32:51 <ProZone> *** Game still paused (number of players) 18:32:51 <ProZone> *** Game unpaused (number of players) 18:32:54 <ProZone> *** V453000 joined the game 18:47:21 <Maraxus> !password 18:47:21 <ProZone> Maraxus: lefter 18:47:38 <ProZone> *** Maraxus joined the game 18:48:17 <ProZone> <V453000> haio 18:48:20 <ProZone> <Maraxus> hi 18:48:32 <ProZone> <V453000> I am probably going to try to build something at SL S 02 :) 18:49:10 <ProZone> <V453000> ooohhhh 18:49:16 <ProZone> <V453000> mfb made the pickup at N only 2 tiles long 18:49:41 <mfb-> what? 18:49:48 <ProZone> <V453000> yeah :D 18:50:01 <mfb-> oh PZ, crap 18:50:40 <ProZone> <V453000> fixed :) 18:52:01 <ProZone> <Maraxus> so what's the plan at sl s 02? 18:52:19 <ProZone> <V453000> "something" :) 18:52:26 <ProZone> <Maraxus> :) 18:58:00 <ProZone> <V453000> Mark had the idea some psgs ago ... the full/empty comparer 18:58:10 <ProZone> <V453000> a bit more tricky in this case though 18:58:23 *** Mucht has joined #openttdcoop.pro 18:58:23 *** ChanServ sets mode: +o Mucht 19:00:24 <V453000> hello Mucht :) 19:00:32 <Mucht> hey there :) 19:00:40 <ProZone> <V453000> how are you doing? 19:02:01 <Mucht> tough working weeks and now the christmas shopping terror - not too well ;-) 19:02:08 <ProZone> <V453000> :p 19:02:30 <ProZone> <V453000> I have initiated the terror with buying a new sound system for myself 19:02:32 <ProZone> <V453000> . 19:03:06 <Mucht> Haha 19:03:18 <ProZone> <V453000> neighbours didnt even notice yet 19:03:20 <ProZone> <V453000> probably 19:26:40 <ProZone> <V453000> :> 19:26:46 <ProZone> <V453000> the throughput is horrific though 19:28:25 <ProZone> <Maraxus> so it works by comparing the speed of the empty and full trains only letting the full trains out? 19:28:32 <ProZone> <V453000> yes 19:28:44 <ProZone> <V453000> if the tested train is any faster, it wont be allowed to exit 19:29:36 <ProZone> <V453000> now just to think of a suitable design to make it work 1. faster, 2. fit to the station stuff 19:34:33 <ProZone> <V453000> well testing multiple trains at once is rather easy 19:34:58 *** OwenS has quit IRC 19:35:31 <ProZone> <Maraxus> by replicating the design? 19:36:05 <ProZone> <V453000> sort of, you can even make them all test at once 19:36:16 <ProZone> <V453000> with just one test train, and X tested trains 19:36:40 <ProZone> <V453000> second thing would be making a design which is able to release multiple trains behind each other 19:36:48 <ProZone> <V453000> but that requires some stuff 19:36:59 <ProZone> <V453000> some serious stuff 19:37:31 <ProZone> <V453000> at least timer to delay them from each other so no 2 trains can bounce into each other - like in case an empty train caught a full train in front of it 19:37:50 <ProZone> <V453000> actually maybe only the timer might be ok 19:38:16 <ProZone> <V453000> I will do that later eventually 19:38:18 <ProZone> <V453000> afk for now :) 19:38:28 <ProZone> <Maraxus> ok 19:38:43 *** OwenS has joined #openttdcoop.pro 19:42:56 <Sturmi> !password 19:42:56 <ProZone> Sturmi: sulked 19:43:06 <ProZone> *** Sturmi joined the game 19:43:10 <ProZone> <Sturmi> hey 19:43:16 <ProZone> <Maraxus> hi 19:43:50 <ProZone> <Sturmi> have i read it right? new wtf by V? 19:44:14 *** Dom_ has quit IRC 19:44:29 <ProZone> <Maraxus> at !here 19:45:12 <ProZone> <V453000> Mark had the original idea :p 19:45:37 <mfb-> full/empty comparer? 19:45:52 <ProZone> <V453000> 2 trains running next to each other, only full trains pass 19:45:56 <ProZone> <V453000> acceleration difference 19:46:00 <ProZone> <Sturmi> omg this is totally nuts :D 19:46:01 <mfb-> !password 19:46:01 <ProZone> mfb-: sulked 19:46:07 <mfb-> oh interesting 19:46:10 <ProZone> *** mfb joined the game 19:46:16 <ProZone> <V453000> it needs some work to make it more effective/take more trains 19:46:18 <ProZone> <V453000> but works 19:47:27 <ProZone> <mfb> you get many partially filled trains there 19:48:09 <ProZone> <mfb> and what happens to trains which are not stopped there? 19:48:12 <ProZone> <mfb> they count as empty 19:48:34 <ProZone> <mfb> there we have a full train 19:48:52 <ProZone> <mfb> this one 19:49:38 <ProZone> <mfb> nice 19:50:01 <ProZone> <mfb> hmm 19:50:03 <ProZone> <mfb> that was not full 19:50:10 <ProZone> <mfb> 6 tons missing 19:50:28 <ProZone> <mfb> that is bad for SLH04 19:51:56 <ProZone> <Sturmi> next one.. 8 tons missing 19:52:42 <ProZone> <mfb> 14 tons missing counts as empty 19:52:53 <ProZone> <mfb> so there is some fine-tuning missing 19:53:11 <ProZone> <Sturmi> about 10 tons of finetuning :p 19:53:23 <ProZone> <mfb> 13 tons missing is coming 19:53:43 <ProZone> <mfb> empty 20:08:17 <ProZone> <V453000> yeah it needs a lot of stuff :) feel free to touch 20:15:24 <ProZone> <Sturmi> laterz 20:15:25 <ProZone> *** Sturmi has left the game (leaving) 20:18:44 <ProZone> <V453000> there were 2 ways how I tried to increase the effect of the test 20:18:50 <ProZone> <V453000> 1. more accelerations (more reversers) 20:18:52 <ProZone> <V453000> 2. uphill 20:19:00 <ProZone> <V453000> the difference between full and empty is larger then 20:19:10 <ProZone> <V453000> possibly short CL could do some magic too 20:19:20 <ProZone> <V453000> problem is those trains accelerate so quick :) 20:20:28 <ProZone> <mfb> 11 tons missing coming 20:20:44 <ProZone> <mfb> empty 20:21:05 <Sturmi> 10tons is empty too 20:21:16 <ProZone> <mfb> is there a command "load n tons"? :D 20:21:48 <ProZone> <mfb> just 9 left as unclear 20:22:04 <Sturmi> i think about the ultimate srnw command: go via waypoint, wait for full load at any station 20:22:23 <Sturmi> but would be boring 20:22:24 <ProZone> <mfb> :D 20:35:04 <Tray> !password 20:35:04 <ProZone> Tray: chilly 20:35:29 <ProZone> *** Tray joined the game 20:44:01 <ProZone> <mfb> we could change order to "goto drop if >80% load" 20:44:08 <ProZone> <mfb> assuming V's station is the only bugged station 20:46:16 <V453000> ? 20:46:28 <ProZone> <V453000> ah :d 20:46:30 <ProZone> <mfb> your station sends trains with ~80-95% load 20:46:30 <ProZone> <V453000> ignore it for now 20:46:32 <ProZone> <V453000> or fix 20:46:40 <ProZone> <mfb> they are bad in SL4 20:46:58 <ProZone> <mfb> more reversers 20:50:46 <ProZone> <mfb> there we go 20:50:52 <ProZone> <mfb> 8 tons missing counts as empty 20:50:58 <ProZone> <Maraxus> something went wrong at !? 20:51:01 <ProZone> <mfb> now I need better trains 20:51:15 <ProZone> <mfb> 12 tons ... 20:51:28 <ProZone> <mfb> need a train with <8 tons missing 20:51:58 <ProZone> <mfb> 4 :) 20:54:00 <ProZone> <mfb> I think this should be possible in parallel 20:54:07 <ProZone> <mfb> two trains at the same time 20:54:46 <Sturmi> !password 20:54:46 <ProZone> Sturmi: ankled 20:54:59 <ProZone> *** Sturmi joined the game 20:55:43 <ProZone> <Sturmi> 3tons train incoming 20:56:02 <ProZone> <mfb> I think I am at ~6 or so 20:56:28 <ProZone> <mfb> but we'll see 20:56:47 <ProZone> <mfb> I didn't see any difference at all 20:57:01 <ProZone> <mfb> ah, a tiny one 20:57:07 <ProZone> <Sturmi> there was a veeery small diff 20:57:11 <ProZone> <mfb> 1% in total mass 20:57:51 <ProZone> <mfb> let's see if longer lines make a difference 20:58:09 <ProZone> <mfb> 4-ton train incoming 20:58:51 <ProZone> <mfb> ok they reach full speed there 20:59:29 <ProZone> <mfb> yeah 21:00:15 <ProZone> <Sturmi> nice 21:02:33 <ProZone> <mfb> ok how do I get single tons of rubber 21:02:51 <ProZone> <mfb> ah one ship has 190 capacity 21:03:13 <ProZone> <Sturmi> a ship? 21:03:35 <ProZone> <mfb> 2*190-17*22=6 21:03:37 <ProZone> <V453000> put some on station 21:03:39 <ProZone> <V453000> let them expire out 21:03:45 <ProZone> <mfb> or that 21:03:51 <ProZone> <mfb> but then I have to watch :D 21:05:12 <ProZone> *** Sturmi has left the game (general timeout) 21:05:12 <ProZone> *** Sturmi has left the game (connection lost) 21:06:46 <ProZone> <V453000> well yes :) 21:07:10 <ProZone> <mfb> hmm train crash would speed that up... 21:08:40 <ProZone> <mfb> there, 47 tons :D 21:16:44 <ProZone> <Maraxus> gn 21:16:55 <ProZone> <mfb> gn 21:16:58 <ProZone> *** Maraxus has left the game (leaving) 21:17:08 *** Maraxus has quit IRC 21:17:08 <ProZone> <mfb> ok, 4 tons missing = empty, 3 tons missing = full 21:17:18 <ProZone> <mfb> to get to 1 ton, I would have to triple that stuff 21:17:24 <ProZone> <mfb> which is... bad 21:24:32 <ProZone> <V453000> yeah probably unsuitable with these trains 21:24:42 <ProZone> <mfb> oh 21:24:44 <ProZone> <mfb> I have an idea 21:24:50 <ProZone> <mfb> will need some fine-tuning 21:25:03 <ProZone> <mfb> but I am quite sure it will work 21:26:20 <ProZone> <mfb> there, 2 tons as empty 21:26:31 <Sturmi> !password 21:26:31 <ProZone> Sturmi: tipped 21:26:43 <ProZone> *** Sturmi joined the game 21:30:26 <ProZone> <mfb> it works! 21:30:29 <ProZone> <Sturmi> :D 21:30:52 <ProZone> <mfb> timetabled dummy train to max 380km/h 21:32:29 <ProZone> <mfb> downside: that thing is slow as hell and changing this would probably kill timing again 21:33:12 <ProZone> <mfb> a train mass splitter 21:35:55 <ProZone> <mfb> MLs at deborough look funny 21:36:32 <ProZone> <Sturmi> where the hell is/was deborough :D 21:36:38 <ProZone> <mfb> was 21:36:41 <ProZone> <Sturmi> ah found 21:38:58 <ProZone> <mfb> wtf a full train did not reach the exit 21:39:13 <ProZone> <mfb> quantum splitter 21:39:16 <ProZone> <mfb> non-deterministic 21:41:45 <ProZone> <mfb> in addition, it works as long as I watch 21:41:50 <ProZone> <Sturmi> :D 21:42:08 <mfb-> http://en.wikipedia.org/wiki/Quantum_Zeno_effect 21:42:09 <Webster> Title: Quantum Zeno effect - Wikipedia, the free encyclopedia (at en.wikipedia.org) 21:43:11 <Sturmi> omg science stuff 21:47:09 <ProZone> *** Sturmi has joined company #1 21:47:41 <ProZone> <mfb> boom! 21:47:41 <ProZone> <Tray> muh 21:50:11 <ProZone> <mfb> I don't think I need this 21:50:50 <ProZone> <Sturmi> just in case you do 21:53:24 <ProZone> <mfb> :( 21:54:38 <ProZone> <V453000> too much text not reading that 21:54:53 <ProZone> <mfb> :p 21:56:07 <ProZone> <mfb> fail :/ 21:57:57 <ProZone> <mfb> pathfinder <3 21:58:12 <ProZone> <mfb> train took path B instead of A 21:58:18 <ProZone> <mfb> I added a waypoint at A 21:58:21 <ProZone> <mfb> and the train went to A 21:58:31 <ProZone> <mfb> (without any order for that waypoint 21:58:33 <ProZone> <V453000> so what are the results so far? :) 21:58:35 <ProZone> <Sturmi> now it loves WP 2 21:58:45 <ProZone> <V453000> :) 21:58:55 <ProZone> <V453000> just needed that arrow I think 21:59:05 <ProZone> <mfb> had an arrow elsewhere 21:59:07 <ProZone> <mfb> did not help 21:59:34 <ProZone> <V453000> I originally had arrows only on one side 21:59:44 <ProZone> <V453000> like that 22:00:06 <ProZone> <mfb> no 22:00:08 <ProZone> <V453000> is a bitch. 22:00:30 <ProZone> <mfb> with signals I don't need arrows 22:00:33 <ProZone> <V453000> that actually didnt make any sense either 22:00:35 <ProZone> <mfb> at least in rows with signals 22:00:35 <ProZone> <V453000> yeah 22:00:37 <ProZone> <V453000> signals are better 22:00:43 <ProZone> <V453000> you could potentially make it multitask 22:00:49 <ProZone> <V453000> like accept more trains per test session 22:00:55 <ProZone> <mfb> that is the idea 22:00:57 <ProZone> <V453000> y 22:01:11 <ProZone> <mfb> lol 22:01:29 <ProZone> <mfb> go waypoint-hugging 22:01:39 <ProZone> <mfb> hm 22:02:00 <ProZone> <mfb> :D 22:02:10 <ProZone> <Sturmi> stupid train 22:02:20 <ProZone> <mfb> if it cannot, it tries to 22:02:24 <ProZone> <mfb> if it can, it does not 22:02:38 <ProZone> <mfb> ok, dummy works without orders 22:04:56 <ProZone> <Sturmi> wouldnt one dummy be enough for multiple checks? 22:05:14 <ProZone> <mfb> the dummy has to keep in sync with the train 22:05:37 <ProZone> <mfb> ah, multiple tracks 22:05:43 <ProZone> <mfb> that should be possible 22:05:45 <ProZone> <Sturmi> yep 22:05:59 <ProZone> <mfb> but larger ;) 22:06:29 <ProZone> <V453000> I think doing multiple dummies would be possible 22:06:31 <ProZone> <V453000> but not exactly simple 22:06:45 <ProZone> <V453000> you would have to make at least a timer which wouldnt release too often 22:06:51 <ProZone> <V453000> to prevent trains getting stacked together 22:07:01 <ProZone> <V453000> and im not sure what else to add 22:07:05 <ProZone> <Sturmi> or a check which releases only if all bays are full 22:07:12 <ProZone> <mfb> hmm somehow timing is off 22:07:26 <ProZone> <mfb> oh my dummy is empty 22:08:12 <ProZone> <V453000> :D 22:08:12 <ProZone> <V453000> :) 22:08:54 <ProZone> <V453000> will this recognize 47/48 full as empty? 22:09:02 <ProZone> <mfb> the working example does 22:09:08 <ProZone> <V453000> :) 22:09:18 <ProZone> <mfb> I expect the same at the multi-train version 22:12:10 <ProZone> <mfb> 6 tons work 22:12:28 <ProZone> <mfb> oh dummy is broken 22:12:54 <ProZone> <mfb> what changed? 22:13:05 <ProZone> <mfb> shared orders 22:13:18 <ProZone> <mfb> stop sharing orders please 22:13:20 <ProZone> <V453000> ? 22:13:27 <ProZone> <V453000> I sure didnt 22:13:29 <ProZone> <Sturmi> i didnt touch it 22:13:33 <ProZone> <mfb> hmm 22:13:36 <ProZone> <mfb> it worked before 22:13:38 <ProZone> <V453000> must have been me then 22:13:44 <ProZone> <V453000> I did clone a train from the ring 22:14:06 <ProZone> <V453000> but im pretty sure I didnt share them 22:14:08 <ProZone> <V453000> well anything is possible 22:14:35 <ProZone> <mfb> let's see 22:14:53 <ProZone> <mfb> yeah 22:15:52 <ProZone> <mfb> now I need a train which is nearly full 22:16:05 <ProZone> <V453000> im trying to make one but rubber in station REFUSES to get lost 22:16:15 <ProZone> <mfb> will die soon 22:16:22 <ProZone> <V453000> there 22:17:23 <ProZone> <mfb> wtf 22:17:47 <ProZone> <V453000> want to try difference when there is hill 22:18:05 <ProZone> <mfb> oh crap, 1 til 22:18:52 <ProZone> *** mfb has paused the server. 22:18:54 <ProZone> *** Game paused (number of players) 22:18:58 <ProZone> *** mfb has enabled autopause mode. 22:19:00 <ProZone> *** Game unpaused (number of players) 22:19:40 <ProZone> <V453000> yeah 22:19:42 <ProZone> <V453000> :DD 22:19:45 <ProZone> <V453000> big difference 22:19:48 <ProZone> <V453000> (none 22:19:53 <ProZone> <mfb> :D 22:19:55 <ProZone> <V453000> look 22:19:58 <ProZone> <mfb> can I get your 47ton-train? 22:20:04 <ProZone> <Sturmi> a big zero? 22:20:15 <ProZone> <V453000> make your own or after I quit toying with it :P 22:20:31 <ProZone> <mfb> ok 22:20:50 <ProZone> <V453000> making another one 22:24:20 <ProZone> <V453000> are you fucking kidding me 22:24:22 <ProZone> <V453000> 100% the same 22:24:32 <ProZone> <mfb> not 100% 22:24:33 *** ODM has quit IRC 22:24:38 <ProZone> <mfb> but 99.8% :D 22:24:39 <ProZone> <V453000> well yeah but ... 22:24:46 <ProZone> <mfb> they are not accelerating there at all 22:24:52 <ProZone> <mfb> or not significantly 22:25:03 <ProZone> <V453000> yeah 22:25:29 <ProZone> <mfb> in addition, they might be limited be tractive effort (?) 22:25:31 <ProZone> <V453000> I guess counter for laps is major overkill :D 22:25:41 <ProZone> <V453000> there is no TE for maglev 22:25:47 <ProZone> <mfb> ah right 22:26:02 <ProZone> *** Tray has left the game (leaving) 22:26:45 <ProZone> <mfb> stupid cargo 22:26:47 <ProZone> <mfb> vanish, go! 22:27:38 <ProZone> <V453000> ha :) 22:27:41 <ProZone> <V453000> wasnt paying attention 22:27:57 <ProZone> <V453000> my fucking speakers are throwing themselves in some sort of sleep mode 22:27:59 <ProZone> <V453000> wtf 22:27:59 <ProZone> <mfb> no, 3 tons went away :( 22:29:02 *** Tray has quit IRC 22:29:17 <ProZone> <mfb> well, works with 3 trains in parallel and 3 tons missing now 22:32:42 <ProZone> <mfb> do you use your 47-ton-train at the moment? :D 22:33:36 <ProZone> <Sturmi> what about train 1066? 22:33:46 <ProZone> <Sturmi> it is 47ton 22:33:52 <ProZone> <V453000> no im atm totally pissed about the standy mode and I have no idea how it happens 22:34:34 <ProZone> <mfb> test finished 22:34:37 <ProZone> <mfb> works with 47 tons 22:34:43 <ProZone> <V453000> :) 22:36:05 <ProZone> <mfb> interesting 22:36:15 <ProZone> <mfb> trains need _some_ order to go through 22:36:18 <ProZone> <mfb> can be an invalid order 22:36:22 <ProZone> <mfb> but it has to be an order 22:40:11 <ProZone> <mfb> I like how trains move in sync if the device is full 22:40:17 <ProZone> <V453000> thats weird but I cant say it is surprising 22:40:20 <ProZone> <V453000> yeah thats nice :) 22:40:50 <ProZone> <mfb> connect! 22:45:22 <ProZone> <V453000> hm 22:45:32 <ProZone> <V453000> should make sure trains dont block the thing :P 22:45:43 <ProZone> <mfb> I think the prio does that 22:45:57 <ProZone> <mfb> it does not let more trains in 22:49:53 <ProZone> <V453000> true 22:50:47 <ProZone> <mfb> "MAD - multi-train acceleration d..."? 22:51:10 <ProZone> <V453000> device 22:51:17 <mfb-> hmm 22:51:22 <mfb-> does not include the real function 22:51:38 <mfb-> distinction 22:51:42 <ProZone> <V453000> DESTRUCTION. 22:51:58 <ProZone> <mfb> multi-train acceleration distinction - MAD 22:52:12 <ProZone> <V453000> :) 22:52:24 <ProZone> <mfb> determination, differentiation, discrimination... hmm online tools are wonderful 22:52:30 <ProZone> <mfb> they all work 22:59:46 <ProZone> <V453000> DISCRIMINATION xD 23:02:24 <ProZone> <V453000> the two trains remaining at my peak are cute 23:02:30 <ProZone> <mfb> :D 23:03:24 <ProZone> <V453000> ok I tried everything, reconnecting the speakers to various holes, in motherboard, sound card, front of pc, back of pc, trying different power sources 23:03:34 <ProZone> <V453000> then reconnected all cables away and back 23:03:34 <ProZone> <V453000> works 23:03:36 <ProZone> <V453000> wtf.. 23:04:46 <ProZone> <V453000> have you tried to turn it off and on again - only method 23:05:04 <ProZone> <mfb> :p 23:05:30 <ProZone> <V453000> btw nuts has a BIG shit in code of wagons 23:05:37 <ProZone> <V453000> when they are loading, they go in stages 1-4 23:05:44 <ProZone> <V453000> when they travel they have either 1 or 4 23:05:47 <ProZone> <V453000> not 2 or 3 23:05:52 <mfb-> :D 23:05:56 <ProZone> <V453000> which is like fucking lot of lines in the code 23:06:02 <ProZone> <V453000> x_x 23:06:22 <ProZone> <V453000> well slave labor but easily fixable 23:06:24 <ProZone> <Sturmi> means they are either full or empty? 23:06:27 <ProZone> <V453000> visually yes 23:06:35 <ProZone> <V453000> look when they load 23:06:45 <ProZone> <V453000> they start the animation stages and then depart and look empty 23:07:19 <ProZone> <V453000> there were many mistakes in the code exactly like this already before 23:07:22 <ProZone> <Sturmi> ah didnt notice the intermediate stages yet 23:07:28 <ProZone> <V453000> it is kind of hard to notice if you use full load orders normally 23:07:44 <ProZone> <V453000> yeah because intermediate stages are only when loading in the station 23:07:50 <ProZone> <V453000> they dont show when travelling 23:13:08 <ProZone> <Sturmi> Mad fails on full trains :/ 23:15:18 <ProZone> <V453000> hm 23:15:48 <ProZone> <V453000> worked for the last one 23:15:58 <ProZone> <V453000> not for this one 23:16:00 <ProZone> <V453000> hmfff 23:16:04 <ProZone> <V453000> mfb there is a problem :) 23:16:07 <ProZone> <Sturmi> works for most full trains 23:16:18 <ProZone> <mfb> ? 23:16:38 <ProZone> <mfb> a small fraction of full trains takes a second round 23:16:48 <ProZone> <mfb> I know 23:17:14 <ProZone> <mfb> if you want to test this, try increasing the speed carefully 23:17:20 <ProZone> <mfb> and test 47-ton-train 23:17:24 <ProZone> <V453000> hm 23:17:35 <ProZone> <mfb> but no non-full train leaves the system 23:17:45 <ProZone> <V453000> yeah that is good 23:19:51 <ProZone> <V453000> well, any other trains would be more suitable for this really :) 23:59:37 <ProZone> <mfb> good night 23:59:43 <ProZone> *** mfb has left the game (leaving) 23:59:45 <ProZone> <V453000> gn