Config
Log for #openttdcoop.pro on 14th December 2012:
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08:21:21  <V453000> !password
08:21:21  <ProZone> V453000: muzzle
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16:03:10  <mfb-> !playercount
16:03:10  <ProZone> mfb-: Number of players: 0 (0 spectators)
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18:32:05  <V453000> !password
18:32:05  <ProZone> V453000: thorny
18:32:38  <V453000> !password
18:32:38  <ProZone> V453000: thorny
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18:47:21  <Maraxus> !password
18:47:21  <ProZone> Maraxus: lefter
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18:48:17  <ProZone> <V453000> haio
18:48:20  <ProZone> <Maraxus> hi
18:48:32  <ProZone> <V453000> I am probably going to try to build something at SL S 02 :)
18:49:10  <ProZone> <V453000> ooohhhh
18:49:16  <ProZone> <V453000> mfb made the pickup at N only 2 tiles long
18:49:41  <mfb-> what?
18:49:48  <ProZone> <V453000> yeah :D
18:50:01  <mfb-> oh PZ, crap
18:50:40  <ProZone> <V453000> fixed :)
18:52:01  <ProZone> <Maraxus> so what's the plan at sl s 02?
18:52:19  <ProZone> <V453000> "something" :)
18:52:26  <ProZone> <Maraxus> :)
18:58:00  <ProZone> <V453000> Mark had the idea some psgs ago ... the full/empty comparer
18:58:10  <ProZone> <V453000> a bit more tricky in this case though
18:58:23  *** Mucht has joined #openttdcoop.pro
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19:00:24  <V453000> hello Mucht :)
19:00:32  <Mucht> hey there :)
19:00:40  <ProZone> <V453000> how are you doing?
19:02:01  <Mucht> tough working weeks and now the christmas shopping terror - not too well ;-)
19:02:08  <ProZone> <V453000> :p
19:02:30  <ProZone> <V453000> I have initiated the terror with buying a new sound system for myself
19:02:32  <ProZone> <V453000> .
19:03:06  <Mucht> Haha
19:03:18  <ProZone> <V453000> neighbours didnt even notice yet
19:03:20  <ProZone> <V453000> probably
19:26:40  <ProZone> <V453000> :>
19:26:46  <ProZone> <V453000> the throughput is horrific though
19:28:25  <ProZone> <Maraxus> so it works by comparing the speed of the empty and full trains only letting the full trains out?
19:28:32  <ProZone> <V453000> yes
19:28:44  <ProZone> <V453000> if the tested train is any faster, it wont be allowed to exit
19:29:36  <ProZone> <V453000> now just to think of a suitable design to make it work 1. faster, 2. fit to the station stuff
19:34:33  <ProZone> <V453000> well testing multiple trains at once is rather easy
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19:35:31  <ProZone> <Maraxus> by replicating the design?
19:36:05  <ProZone> <V453000> sort of, you can even make them all test at once
19:36:16  <ProZone> <V453000> with just one test train, and X tested trains
19:36:40  <ProZone> <V453000> second thing would be making a design which is able to release multiple trains behind each other
19:36:48  <ProZone> <V453000> but that requires some stuff
19:36:59  <ProZone> <V453000> some serious stuff
19:37:31  <ProZone> <V453000> at least timer to delay them from each other so no 2 trains can bounce into each other - like in case an empty train caught a full train in front of it
19:37:50  <ProZone> <V453000> actually maybe only the timer might be ok
19:38:16  <ProZone> <V453000> I will do that later eventually
19:38:18  <ProZone> <V453000> afk for now :)
19:38:28  <ProZone> <Maraxus> ok
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19:42:56  <Sturmi> !password
19:42:56  <ProZone> Sturmi: sulked
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19:43:10  <ProZone> <Sturmi> hey
19:43:16  <ProZone> <Maraxus> hi
19:43:50  <ProZone> <Sturmi> have i read it right? new wtf by V?
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19:44:29  <ProZone> <Maraxus> at !here
19:45:12  <ProZone> <V453000> Mark had the original idea :p
19:45:37  <mfb-> full/empty comparer?
19:45:52  <ProZone> <V453000> 2 trains running next to each other, only full trains pass
19:45:56  <ProZone> <V453000> acceleration difference
19:46:00  <ProZone> <Sturmi> omg this is totally nuts :D
19:46:01  <mfb-> !password
19:46:01  <ProZone> mfb-: sulked
19:46:07  <mfb-> oh interesting
19:46:10  <ProZone> *** mfb joined the game
19:46:16  <ProZone> <V453000> it needs some work to make it more effective/take more trains
19:46:18  <ProZone> <V453000> but works
19:47:27  <ProZone> <mfb> you get many partially filled trains there
19:48:09  <ProZone> <mfb> and what happens to trains which are not stopped there?
19:48:12  <ProZone> <mfb> they count as empty
19:48:34  <ProZone> <mfb> there we have a full train
19:48:52  <ProZone> <mfb> this one
19:49:38  <ProZone> <mfb> nice
19:50:01  <ProZone> <mfb> hmm
19:50:03  <ProZone> <mfb> that was not full
19:50:10  <ProZone> <mfb> 6 tons missing
19:50:28  <ProZone> <mfb> that is bad for SLH04
19:51:56  <ProZone> <Sturmi> next one.. 8 tons missing
19:52:42  <ProZone> <mfb> 14 tons missing counts as empty
19:52:53  <ProZone> <mfb> so there is some fine-tuning missing
19:53:11  <ProZone> <Sturmi> about 10 tons of finetuning :p
19:53:23  <ProZone> <mfb> 13 tons missing is coming
19:53:43  <ProZone> <mfb> empty
20:08:17  <ProZone> <V453000> yeah it needs a lot of stuff :) feel free to touch
20:15:24  <ProZone> <Sturmi> laterz
20:15:25  <ProZone> *** Sturmi has left the game (leaving)
20:18:44  <ProZone> <V453000> there were 2 ways how I tried to increase the effect of the test
20:18:50  <ProZone> <V453000> 1. more accelerations (more reversers)
20:18:52  <ProZone> <V453000> 2. uphill
20:19:00  <ProZone> <V453000> the difference between full and empty is larger then
20:19:10  <ProZone> <V453000> possibly short CL could do some magic too
20:19:20  <ProZone> <V453000> problem is those trains accelerate so quick :)
20:20:28  <ProZone> <mfb> 11 tons missing coming
20:20:44  <ProZone> <mfb> empty
20:21:05  <Sturmi> 10tons is empty too
20:21:16  <ProZone> <mfb> is there a command "load n tons"? :D
20:21:48  <ProZone> <mfb> just 9 left as unclear
20:22:04  <Sturmi> i think about the ultimate srnw command: go via waypoint, wait for full load at any station
20:22:23  <Sturmi> but would be boring
20:22:24  <ProZone> <mfb> :D
20:35:04  <Tray> !password
20:35:04  <ProZone> Tray: chilly
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20:44:01  <ProZone> <mfb> we could change order to "goto drop if >80% load"
20:44:08  <ProZone> <mfb> assuming V's station is the only bugged station
20:46:16  <V453000> ?
20:46:28  <ProZone> <V453000> ah :d
20:46:30  <ProZone> <mfb> your station sends trains with ~80-95% load
20:46:30  <ProZone> <V453000> ignore it for now
20:46:32  <ProZone> <V453000> or fix
20:46:40  <ProZone> <mfb> they are bad in SL4
20:46:58  <ProZone> <mfb> more reversers
20:50:46  <ProZone> <mfb> there we go
20:50:52  <ProZone> <mfb> 8 tons missing counts as empty
20:50:58  <ProZone> <Maraxus> something went wrong at !?
20:51:01  <ProZone> <mfb> now I need better trains
20:51:15  <ProZone> <mfb> 12 tons ...
20:51:28  <ProZone> <mfb> need a train with <8 tons missing
20:51:58  <ProZone> <mfb> 4 :)
20:54:00  <ProZone> <mfb> I think this should be possible in parallel
20:54:07  <ProZone> <mfb> two trains at the same time
20:54:46  <Sturmi> !password
20:54:46  <ProZone> Sturmi: ankled
20:54:59  <ProZone> *** Sturmi joined the game
20:55:43  <ProZone> <Sturmi> 3tons train incoming
20:56:02  <ProZone> <mfb> I think I am at ~6 or so
20:56:28  <ProZone> <mfb> but we'll see
20:56:47  <ProZone> <mfb> I didn't see any difference at all
20:57:01  <ProZone> <mfb> ah, a tiny one
20:57:07  <ProZone> <Sturmi> there was a veeery small diff
20:57:11  <ProZone> <mfb> 1% in total mass
20:57:51  <ProZone> <mfb> let's see if longer lines make a difference
20:58:09  <ProZone> <mfb> 4-ton train incoming
20:58:51  <ProZone> <mfb> ok they reach full speed there
20:59:29  <ProZone> <mfb> yeah
21:00:15  <ProZone> <Sturmi> nice
21:02:33  <ProZone> <mfb> ok how do I get single tons of rubber
21:02:51  <ProZone> <mfb> ah one ship has 190 capacity
21:03:13  <ProZone> <Sturmi> a ship?
21:03:35  <ProZone> <mfb> 2*190-17*22=6
21:03:37  <ProZone> <V453000> put some on station
21:03:39  <ProZone> <V453000> let them expire out
21:03:45  <ProZone> <mfb> or that
21:03:51  <ProZone> <mfb> but then I have to watch :D
21:05:12  <ProZone> *** Sturmi has left the game (general timeout)
21:05:12  <ProZone> *** Sturmi has left the game (connection lost)
21:06:46  <ProZone> <V453000> well yes :)
21:07:10  <ProZone> <mfb> hmm train crash would speed that up...
21:08:40  <ProZone> <mfb> there, 47 tons :D
21:16:44  <ProZone> <Maraxus> gn
21:16:55  <ProZone> <mfb> gn
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21:17:08  <ProZone> <mfb> ok, 4 tons missing = empty, 3 tons missing = full
21:17:18  <ProZone> <mfb> to get to 1 ton, I would have to triple that stuff
21:17:24  <ProZone> <mfb> which is... bad
21:24:32  <ProZone> <V453000> yeah probably unsuitable with these trains
21:24:42  <ProZone> <mfb> oh
21:24:44  <ProZone> <mfb> I have an idea
21:24:50  <ProZone> <mfb> will need some fine-tuning
21:25:03  <ProZone> <mfb> but I am quite sure it will work
21:26:20  <ProZone> <mfb> there, 2 tons as empty
21:26:31  <Sturmi> !password
21:26:31  <ProZone> Sturmi: tipped
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21:30:26  <ProZone> <mfb> it works!
21:30:29  <ProZone> <Sturmi> :D
21:30:52  <ProZone> <mfb> timetabled dummy train to max 380km/h
21:32:29  <ProZone> <mfb> downside: that thing is slow as hell and changing this would probably kill timing again
21:33:12  <ProZone> <mfb> a train mass splitter
21:35:55  <ProZone> <mfb> MLs at deborough look funny
21:36:32  <ProZone> <Sturmi> where the hell is/was deborough :D
21:36:38  <ProZone> <mfb> was
21:36:41  <ProZone> <Sturmi> ah found
21:38:58  <ProZone> <mfb> wtf a full train did not reach the exit
21:39:13  <ProZone> <mfb> quantum splitter
21:39:16  <ProZone> <mfb> non-deterministic
21:41:45  <ProZone> <mfb> in addition, it works as long as I watch
21:41:50  <ProZone> <Sturmi> :D
21:42:08  <mfb-> http://en.wikipedia.org/wiki/Quantum_Zeno_effect
21:42:09  <Webster> Title: Quantum Zeno effect - Wikipedia, the free encyclopedia (at en.wikipedia.org)
21:43:11  <Sturmi> omg science stuff
21:47:09  <ProZone> *** Sturmi has joined company #1
21:47:41  <ProZone> <mfb> boom!
21:47:41  <ProZone> <Tray> muh
21:50:11  <ProZone> <mfb> I don't think I need this
21:50:50  <ProZone> <Sturmi> just in case you do
21:53:24  <ProZone> <mfb> :(
21:54:38  <ProZone> <V453000> too much text not reading that
21:54:53  <ProZone> <mfb> :p
21:56:07  <ProZone> <mfb> fail :/
21:57:57  <ProZone> <mfb> pathfinder <3
21:58:12  <ProZone> <mfb> train took path B instead of A
21:58:18  <ProZone> <mfb> I added a waypoint at A
21:58:21  <ProZone> <mfb> and the train went to A
21:58:31  <ProZone> <mfb> (without any order for that waypoint
21:58:33  <ProZone> <V453000> so what are the results so far? :)
21:58:35  <ProZone> <Sturmi> now it loves WP 2
21:58:45  <ProZone> <V453000> :)
21:58:55  <ProZone> <V453000> just needed that arrow I think
21:59:05  <ProZone> <mfb> had an arrow elsewhere
21:59:07  <ProZone> <mfb> did not help
21:59:34  <ProZone> <V453000> I originally had arrows only on one side
21:59:44  <ProZone> <V453000> like that
22:00:06  <ProZone> <mfb> no
22:00:08  <ProZone> <V453000> is a bitch.
22:00:30  <ProZone> <mfb> with signals  I don't need arrows
22:00:33  <ProZone> <V453000> that actually didnt make any sense either
22:00:35  <ProZone> <mfb> at least in rows with signals
22:00:35  <ProZone> <V453000> yeah
22:00:37  <ProZone> <V453000> signals are better
22:00:43  <ProZone> <V453000> you could potentially make it multitask
22:00:49  <ProZone> <V453000> like accept more trains per test session
22:00:55  <ProZone> <mfb> that is the idea
22:00:57  <ProZone> <V453000> y
22:01:11  <ProZone> <mfb> lol
22:01:29  <ProZone> <mfb> go waypoint-hugging
22:01:39  <ProZone> <mfb> hm
22:02:00  <ProZone> <mfb> :D
22:02:10  <ProZone> <Sturmi> stupid train
22:02:20  <ProZone> <mfb> if it cannot, it tries to
22:02:24  <ProZone> <mfb> if it can, it does not
22:02:38  <ProZone> <mfb> ok, dummy works without orders
22:04:56  <ProZone> <Sturmi> wouldnt one dummy be enough for multiple checks?
22:05:14  <ProZone> <mfb> the dummy has to keep in sync with the train
22:05:37  <ProZone> <mfb> ah, multiple tracks
22:05:43  <ProZone> <mfb> that should be possible
22:05:45  <ProZone> <Sturmi> yep
22:05:59  <ProZone> <mfb> but larger ;)
22:06:29  <ProZone> <V453000> I think doing multiple dummies would be possible
22:06:31  <ProZone> <V453000> but not exactly simple
22:06:45  <ProZone> <V453000> you would have to make at least a timer which wouldnt release too often
22:06:51  <ProZone> <V453000> to prevent trains getting stacked together
22:07:01  <ProZone> <V453000> and im not sure what else to add
22:07:05  <ProZone> <Sturmi> or a check which releases only if all bays are full
22:07:12  <ProZone> <mfb> hmm somehow timing is off
22:07:26  <ProZone> <mfb> oh my dummy is empty
22:08:12  <ProZone> <V453000> :D
22:08:12  <ProZone> <V453000> :)
22:08:54  <ProZone> <V453000> will this recognize 47/48 full as empty?
22:09:02  <ProZone> <mfb> the working example does
22:09:08  <ProZone> <V453000> :)
22:09:18  <ProZone> <mfb> I expect the same at the multi-train version
22:12:10  <ProZone> <mfb> 6 tons work
22:12:28  <ProZone> <mfb> oh dummy is broken
22:12:54  <ProZone> <mfb> what changed?
22:13:05  <ProZone> <mfb> shared orders
22:13:18  <ProZone> <mfb> stop sharing orders please
22:13:20  <ProZone> <V453000> ?
22:13:27  <ProZone> <V453000> I sure didnt
22:13:29  <ProZone> <Sturmi> i didnt touch it
22:13:33  <ProZone> <mfb> hmm
22:13:36  <ProZone> <mfb> it worked before
22:13:38  <ProZone> <V453000> must have been me then
22:13:44  <ProZone> <V453000> I did clone a train from the ring
22:14:06  <ProZone> <V453000> but im pretty sure I didnt share them
22:14:08  <ProZone> <V453000> well anything is possible
22:14:35  <ProZone> <mfb> let's see
22:14:53  <ProZone> <mfb> yeah
22:15:52  <ProZone> <mfb> now I need a train which is nearly full
22:16:05  <ProZone> <V453000> im trying to make one but rubber in station REFUSES to get lost
22:16:15  <ProZone> <mfb> will die soon
22:16:22  <ProZone> <V453000> there
22:17:23  <ProZone> <mfb> wtf
22:17:47  <ProZone> <V453000> want to try difference when there is hill
22:18:05  <ProZone> <mfb> oh crap, 1 til
22:18:52  <ProZone> *** mfb has paused the server.
22:18:54  <ProZone> *** Game paused (number of players)
22:18:58  <ProZone> *** mfb has enabled autopause mode.
22:19:00  <ProZone> *** Game unpaused (number of players)
22:19:40  <ProZone> <V453000> yeah
22:19:42  <ProZone> <V453000> :DD
22:19:45  <ProZone> <V453000> big difference
22:19:48  <ProZone> <V453000> (none
22:19:53  <ProZone> <mfb> :D
22:19:55  <ProZone> <V453000> look
22:19:58  <ProZone> <mfb> can I get your 47ton-train?
22:20:04  <ProZone> <Sturmi> a big zero?
22:20:15  <ProZone> <V453000> make your own or after I quit toying with it :P
22:20:31  <ProZone> <mfb> ok
22:20:50  <ProZone> <V453000> making another one
22:24:20  <ProZone> <V453000> are you fucking kidding me
22:24:22  <ProZone> <V453000> 100% the same
22:24:32  <ProZone> <mfb> not 100%
22:24:33  *** ODM has quit IRC
22:24:38  <ProZone> <mfb> but 99.8% :D
22:24:39  <ProZone> <V453000> well yeah but ...
22:24:46  <ProZone> <mfb> they are not accelerating there at all
22:24:52  <ProZone> <mfb> or not significantly
22:25:03  <ProZone> <V453000> yeah
22:25:29  <ProZone> <mfb> in addition, they might be limited be tractive effort (?)
22:25:31  <ProZone> <V453000> I guess counter for laps is major overkill :D
22:25:41  <ProZone> <V453000> there is no TE for maglev
22:25:47  <ProZone> <mfb> ah right
22:26:02  <ProZone> *** Tray has left the game (leaving)
22:26:45  <ProZone> <mfb> stupid cargo
22:26:47  <ProZone> <mfb> vanish, go!
22:27:38  <ProZone> <V453000> ha :)
22:27:41  <ProZone> <V453000> wasnt paying attention
22:27:57  <ProZone> <V453000> my fucking speakers are throwing themselves in some sort of sleep mode
22:27:59  <ProZone> <V453000> wtf
22:27:59  <ProZone> <mfb> no, 3 tons went away :(
22:29:02  *** Tray has quit IRC
22:29:17  <ProZone> <mfb> well, works with 3 trains in parallel and 3 tons missing now
22:32:42  <ProZone> <mfb> do you use your 47-ton-train at the moment? :D
22:33:36  <ProZone> <Sturmi> what about train 1066?
22:33:46  <ProZone> <Sturmi> it is 47ton
22:33:52  <ProZone> <V453000> no im atm  totally pissed about the standy mode and I have no idea how it happens
22:34:34  <ProZone> <mfb> test finished
22:34:37  <ProZone> <mfb> works with 47 tons
22:34:43  <ProZone> <V453000> :)
22:36:05  <ProZone> <mfb> interesting
22:36:15  <ProZone> <mfb> trains need _some_ order to go through
22:36:18  <ProZone> <mfb> can be an invalid order
22:36:22  <ProZone> <mfb> but it has to be an order
22:40:11  <ProZone> <mfb> I like how trains move in sync if the device is full
22:40:17  <ProZone> <V453000> thats weird but I cant say it is surprising
22:40:20  <ProZone> <V453000> yeah thats nice :)
22:40:50  <ProZone> <mfb> connect!
22:45:22  <ProZone> <V453000> hm
22:45:32  <ProZone> <V453000> should make sure trains dont block the thing :P
22:45:43  <ProZone> <mfb> I think the prio does that
22:45:57  <ProZone> <mfb> it does not let more trains in
22:49:53  <ProZone> <V453000> true
22:50:47  <ProZone> <mfb> "MAD - multi-train acceleration d..."?
22:51:10  <ProZone> <V453000> device
22:51:17  <mfb-> hmm
22:51:22  <mfb-> does not include the real function
22:51:38  <mfb-> distinction
22:51:42  <ProZone> <V453000> DESTRUCTION.
22:51:58  <ProZone> <mfb> multi-train acceleration distinction - MAD
22:52:12  <ProZone> <V453000> :)
22:52:24  <ProZone> <mfb> determination, differentiation, discrimination... hmm online tools are wonderful
22:52:30  <ProZone> <mfb> they all work
22:59:46  <ProZone> <V453000> DISCRIMINATION xD
23:02:24  <ProZone> <V453000> the two trains remaining at my peak are cute
23:02:30  <ProZone> <mfb> :D
23:03:24  <ProZone> <V453000> ok I tried everything, reconnecting the speakers to various holes, in motherboard, sound card, front of pc, back of pc, trying different power sources
23:03:34  <ProZone> <V453000> then reconnected all cables away and back
23:03:34  <ProZone> <V453000> works
23:03:36  <ProZone> <V453000> wtf..
23:04:46  <ProZone> <V453000> have you tried to turn it off and on again - only method
23:05:04  <ProZone> <mfb> :p
23:05:30  <ProZone> <V453000> btw nuts has a BIG shit in code of wagons
23:05:37  <ProZone> <V453000> when they are loading, they go in stages 1-4
23:05:44  <ProZone> <V453000> when they travel they have either 1 or 4
23:05:47  <ProZone> <V453000> not 2 or 3
23:05:52  <mfb-> :D
23:05:56  <ProZone> <V453000> which is like fucking lot of lines in the code
23:06:02  <ProZone> <V453000> x_x
23:06:22  <ProZone> <V453000> well slave labor but easily fixable
23:06:24  <ProZone> <Sturmi> means they are either full or empty?
23:06:27  <ProZone> <V453000> visually yes
23:06:35  <ProZone> <V453000> look when they load
23:06:45  <ProZone> <V453000> they start the animation stages and then depart and look empty
23:07:19  <ProZone> <V453000> there were many mistakes in the code exactly like this already before
23:07:22  <ProZone> <Sturmi> ah didnt notice the intermediate stages yet
23:07:28  <ProZone> <V453000> it is kind of hard to notice if you use full load orders normally
23:07:44  <ProZone> <V453000> yeah because intermediate stages are only when loading in the station
23:07:50  <ProZone> <V453000> they dont show when travelling
23:13:08  <ProZone> <Sturmi> Mad fails on full trains :/
23:15:18  <ProZone> <V453000> hm
23:15:48  <ProZone> <V453000> worked for the last one
23:15:58  <ProZone> <V453000> not for this one
23:16:00  <ProZone> <V453000> hmfff
23:16:04  <ProZone> <V453000> mfb there is a problem :)
23:16:07  <ProZone> <Sturmi> works for most full trains
23:16:18  <ProZone> <mfb> ?
23:16:38  <ProZone> <mfb> a small fraction of full trains takes a second round
23:16:48  <ProZone> <mfb> I know
23:17:14  <ProZone> <mfb> if you want to test this, try increasing the speed carefully
23:17:20  <ProZone> <mfb> and test 47-ton-train
23:17:24  <ProZone> <V453000> hm
23:17:35  <ProZone> <mfb> but no non-full train leaves the system
23:17:45  <ProZone> <V453000> yeah that is good
23:19:51  <ProZone> <V453000> well, any other trains would be more suitable for this really :)
23:59:37  <ProZone> <mfb> good night
23:59:43  <ProZone> *** mfb has left the game (leaving)
23:59:45  <ProZone> <V453000> gn

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