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Log for #openttdcoop.pro on 1st June 2013:
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00:01:18  *** dwarf has quit IRC
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10:52:22  <Ryton_> !info
10:52:22  <ProZone> Ryton_: #:1(Orange) Company Name: 'Don't Try This At Home'  Year Founded: 2050  Money: 155902250217  Loan: 0  Value: 155944177990  (T:3500, R:6, P:1, S:0) unprotected
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15:52:02  <planetmaker> !playercount
15:52:02  <ProZone> planetmaker: Number of players: 0 (0 spectators)
15:52:48  <planetmaker> @stage temporarily offline. Visit #openttdcoop.dev
15:52:48  *** Webster changes topic to "#openttdcoop ProZone | PZG23 (r25300) | STAGE: temporarily offline. Visit #openttdcoop.dev | visit www.openttdcoop.org/wiki/PZ_game_ideas"
15:52:56  <planetmaker> !rcon save continue
15:52:57  <ProZone> planetmaker: Saving map...
15:52:57  <ProZone> planetmaker: Map successfully saved to continue.sav
15:52:59  <planetmaker> !quit
15:53:05  <planetmaker> !rcon quit
15:53:08  <ProZone> Server has exited
15:53:08  *** ProZone has quit IRC
15:53:16  <V453000> wu? :d
15:53:35  <planetmaker> want to run cargodist game. don't want to reconfigure hardware. two servers is what it's made for
15:54:08  <planetmaker> everyone's happy at PS right now :-)
15:54:10  <V453000> that wont last long will it? :)
15:54:22  <V453000> is this server actually on PS or at some other?
15:54:22  <planetmaker> it'll take as long as it takes
15:54:38  <planetmaker> PS is separate hardware
15:54:51  <planetmaker> stable, PZ, dev, h2h, ... all share this
15:55:14  <V453000> thats what I thought
15:55:28  <V453000> I would appreciate shutting stable instead of this one though
15:55:57  <planetmaker> simple math: active players: 0. stable: >0
15:57:34  <V453000> they will be here later though
15:57:41  <V453000> and vast majority from stable is at ps
15:57:49  <planetmaker> see. That's my point
15:58:24  <V453000> yes, so stable is not needed now :)
15:59:04  <planetmaker> people *do* play on stable. I *did* check. I shut down unused server
16:00:04  <V453000> yes and all I am asking you is if you could please instead let pz run
16:00:05  <planetmaker> and all people who *could* play here *do* currently play on PS. So everyone should be happy
16:04:31  <mfb-> as long as you are alone, you can play PZ on your own pc
16:04:56  <mfb-> I cannot use the server anyway
16:05:03  <V453000> Vinnie does too
16:05:06  <mfb-> and I think I am not the only one with that issue
16:05:07  <mfb-> okay
16:05:07  <V453000> and maraxus just as well
16:05:20  <V453000> tycoondemon when he is around
16:06:29  <V453000> I wouldnt ask if it had no reasoning
16:08:17  <planetmaker> I do believe that shutting down stable is worse for coop than shutting down PZ for today and maybe a few more days
16:08:28  <planetmaker> But feel free to explain people and reverse servers
16:09:04  <Maraxus> why the temp offline?
16:09:08  <V453000> thanks
16:09:30  <planetmaker> cargodist test game in #openttdcoop.dev
16:10:28  <V453000> choosing 2 idiots on stable over pro zone feels good, thanks for that
16:10:44  <planetmaker> V453000, as explained: I looked. PZ was empty
16:11:02  <V453000> which does not mean it is empty 24-7
16:11:06  <planetmaker> And then stable is *general public*. Thus everyone sees it down. And more than the two current idiots might care
16:11:11  <V453000> we play here daily
16:11:26  <planetmaker> and on PZ it's ... not even a hand ful of people
16:11:29  <V453000> general public can join public server just as anybody else
16:12:49  <planetmaker> yes, then please DO GO AND make it run again. I'm currently busy with .dev
16:13:20  *** ProZone has joined #openttdcoop.pro
16:13:20  <ProZone> Autopilot engaged
16:13:20  <ProZone> Loading savegame: '{#openttdcoop} ProZone (www.openttdcoop.org)'
16:13:20  *** ChanServ sets mode: +v ProZone
16:13:20  *** Webster changes topic to "#openttdcoop ProZone | PZG23 (r25300) | STAGE: temporarily offline. Visit #openttdcoop.dev | visit www.openttdcoop.org/wiki/PZ_game_ideas"
16:13:21  <planetmaker> I told you I don't mind much either way
16:13:42  <V453000>  ok :) thanks
16:14:46  <planetmaker> !playercount
16:14:46  <ProZone> planetmaker: Number of players: 0 (0 spectators)
16:14:51  <planetmaker> now. That is VERY rude
16:15:13  <planetmaker> I expect you to populate this server now. And not just shutdown stable
16:15:42  <V453000> are we their slaves or what
16:15:54  <planetmaker> no. But you kicked them for... what?
16:16:14  <planetmaker> for "I want it now, even if I don't want it"?
16:16:54  <V453000> I expect people to join here within an hour +-
16:17:04  <V453000> any delay for pro zone is discouraging, thus bad
16:18:35  <Maraxus> one person will join in 1 hour and 10ish minutes - afk until then
16:19:54  <V453000> yes, me maybe even sooner and Vinnie is likely just as well
16:25:39  <planetmaker> Please also make an appropriate public announcement V453000 . And update topics or so.
16:28:04  <V453000> idk what do you expect to me to do that way
16:29:18  <planetmaker> if you shut down external services, it's good practise to give... notice...
16:29:34  <V453000> like on the blog or
16:29:34  <planetmaker> and to handle all questions regarding unexpected failures
16:30:10  <planetmaker> blog is too much for this. Would only have made sense in advance
16:31:01  <planetmaker> bluntly, I'm still shocked by the rudeness. Quitting it without using this server
16:31:14  <planetmaker> it's like... you could switch when you *actually* play
16:31:22  <planetmaker> and not blindly flatline shutdown
16:32:02  <V453000> of course you could but at that time there could be 8 people with started companies instead of 2
16:44:53  <planetmaker> !ip
16:44:53  <ProZone> planetmaker: pz.openttdcoop.org:3998
16:50:18  <planetmaker> !content
16:50:18  <ProZone> planetmaker: [Content] Connection established
16:50:18  <ProZone> planetmaker: [Content] Downloading 0 file(s) (0 bytes)
16:50:18  <ProZone> planetmaker: [Content] All 0 downloaded
16:50:18  <ProZone> planetmaker: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
16:50:24  <planetmaker> !content
16:50:26  <ProZone> planetmaker: [Content Update] Expect timeout triggered!
16:50:26  <ProZone> planetmaker: [Content] Downloading 8 file(s) (8452238 bytes)
16:50:26  <ProZone> planetmaker: [Content] Completed download of 2691
16:50:26  <ProZone> planetmaker: [Content] Completed download of 2694
16:50:28  <ProZone> planetmaker: [Content] Completed download of 2682
16:50:31  <ProZone> planetmaker: [Content] Completed download of 2685
16:50:31  <ProZone> planetmaker: [Content] Completed download of 2699
16:50:31  <ProZone> planetmaker: [Content] Completed download of 2693
16:50:32  <ProZone> planetmaker: [Content] Completed download of 2687
16:50:33  <ProZone> planetmaker: [Content] Completed download of 2702
16:50:33  <ProZone> planetmaker: [Content] All 8 downloaded
16:50:33  <ProZone> planetmaker: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
16:54:36  <planetmaker> !geturl http://kinder.lo.tobij.de/o/banking_crisis.scn
16:59:38  <V453000> getsave I thinks .. not sure if scn works though
16:59:50  <V453000> !getsave http://kinder.lo.tobij.de/o/banking_crisis.scn
16:59:51  <ProZone> V453000: OK :-)
17:50:55  <Maraxus> !password
17:50:55  <ProZone> Maraxus: adages
17:51:13  <ProZone> *** Game still paused (number of players)
17:51:16  <ProZone> *** Maraxus joined the game
17:54:46  <ProZone> *** Maraxus has joined company #1
17:54:46  <ProZone> *** Game unpaused (number of players)
17:57:26  <ProZone> *** Maraxus has joined spectators
17:57:26  <ProZone> *** Game paused (number of players)
18:00:32  <ProZone> <Maraxus> 152k production
18:01:02  <ProZone> *** Maraxus has left the game (leaving)
18:03:36  <mfb-> 1/3 to go
18:04:25  <V453000> the record isnt too important, full ML is :P
18:04:55  <mfb-> full ML should give at least the record :p
18:05:44  <V453000> yes, as a kind of side effect :P
18:07:01  <mfb-> I count 23 trains/(10days*line)
18:07:16  <mfb-> @calc 259*2.3*31*11
18:07:16  <Webster> mfb-: 203133.7
18:07:19  <mfb-> oh wow
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18:19:24  <V453000> that would actually make sense
18:19:29  <V453000> if that is meaning 203k goods
18:19:43  <V453000> the 200k record is probably a peak
18:19:49  <V453000> relatively
18:19:57  <V453000> !password
18:19:57  <ProZone> V453000: vermin
18:20:11  <V453000> !changepw
18:20:11  <ProZone> V453000: Password changed to loaned
18:20:26  <V453000> !rcon server_pw
18:20:26  <ProZone> V453000: Current value for 'server_password' is: 'loaned'
18:20:37  <V453000> oh god it broke again
18:22:04  <ProZone> *** Game still paused (number of players)
18:22:05  <ProZone> *** Maraxus joined the game
18:22:23  <Maraxus> it did?
18:22:39  <V453000> now wtf :D
18:22:55  <ProZone> *** Game still paused (number of players)
18:22:55  <ProZone> *** Game unpaused (number of players)
18:22:57  <ProZone> *** V453000 joined the game
18:23:02  <V453000> ofc I was trying to connect to ps
18:24:02  <ProZone> *** Maraxus has joined company #1
18:25:03  <ProZone> <Maraxus> so we need a few hundred more trains?
18:26:14  <Chris_Booth> !password
18:26:14  <ProZone> Chris_Booth: thence
18:26:27  <ProZone> *** Chris Booth joined the game
18:27:02  <ProZone> <Chris Booth> have we not play this idea befor?
18:28:23  <ProZone> <Maraxus> indeed
18:30:23  <ProZone> *** Chris Booth has left the game (leaving)
18:31:40  <ProZone> <V453000> could be a thousand
18:31:42  <ProZone> <V453000> hard to tell
18:32:08  <V453000> Chris_Booth: you only removed towns "last time" as far as I remember :P
18:32:15  <V453000> this game is just a srnw game
18:33:12  <Chris_Booth> Ah okay
18:33:20  <Chris_Booth> I do remember this game
18:33:28  <Chris_Booth> found it boring last time
18:34:20  <V453000> I just fixed all of the acceleration change-related things in single player, now we just populate the SLs with SRNWs
18:34:29  <V453000> so technically only a SRNW game regardless of the timed SML :)
18:35:57  *** Chris_Booth has quit IRC
18:36:23  <ProZone> <V453000> got some idea for a new station ? :)
18:37:25  <ProZone> <Maraxus> not yet
18:37:52  <ProZone> <Maraxus> let's see what 200 more trains do
18:52:46  <mfb-> PS gone :(
18:53:49  <V453000> !start publicserver
18:53:50  <ProZone> V453000: autopilot seemed to have crashed trying to load last autosave...
19:00:41  <mfb-> !start publicserver
19:00:42  <ProZone> mfb-: autopilot seemed to have crashed trying to load last autosave...
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19:05:57  <mfb-> !start publicserver
19:05:57  <ProZone> mfb-: autopilot seemed to have crashed trying to load last autosave...
19:11:48  <mfb-> !start publicserver
19:11:49  <ProZone> mfb-: autopilot seemed to have crashed trying to load last autosave...
19:33:47  <ProZone> <Maraxus> prod hovering at 155-160k
19:35:54  <ProZone> *** Maraxus has left the game (leaving)
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22:59:04  <ProZone> *** V453000 has left the game (leaving)
22:59:04  <ProZone> *** Game paused (number of players)
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