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Log for #openttdcoop.pro on 10th June 2013:
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16:46:22  <ProZone> *** Game still paused (number of players)
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16:46:47  <V453000> !password
16:46:48  <ProZone> V453000: azures
16:47:13  <ProZone> *** Game still paused (number of players)
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16:47:13  <ProZone> <V453000> haio
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16:47:26  <ProZone> <Brumi> hello
16:47:37  <ProZone> <V453000> welcome to mayhem
16:47:44  <Brumi> this lags so hard for me I can't even type ingame :P
16:47:52  <ProZone> <V453000> I can barely :)
16:48:05  <Brumi> hmm could you pause it for a sec?
16:48:08  <Brumi> I need to zoom in
16:48:11  <ProZone> *** Brumi has left the game (general timeout)
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16:48:38  <Brumi> ok let's try :)
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16:49:29  <Brumi> ok my computer cannot handle this awesomeness even at max zoom
16:49:39  <ProZone> <V453000> save it and load in sp :)
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16:50:18  <V453000> https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202769-01-03.sav
16:50:22  <V453000> sec
16:50:22  <ProZone> *** Brumi joined the game
16:50:37  <Brumi> ah thanks
16:50:45  <V453000> yw :)
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16:51:55  <V453000> it really is cpu torture at this point :)
16:52:16  <Brumi> it runs in singleplayer :)
16:52:23  <V453000> ye
16:52:31  <Brumi> is this some kind of record?
16:52:37  <Brumi> for the number of trains?
16:52:45  <V453000> yes, it is
16:52:54  <V453000> but the game is mainly about making the concept of timed SML work
16:53:03  <V453000> (shifted main line - the thing you see on the top left)
16:53:43  <V453000> it has about 150% efficiency compared to case where these lev4+1logic engine trains would just join randomly
16:54:06  <Brumi> and in the untimed case the trains don't line up so nicely?
16:54:13  <V453000> so something like 16 lines in 11
16:54:18  <V453000> ofc not
16:54:28  <V453000> without timing it is random and with gaps between trains
16:54:37  <V453000> here we use the absolute lowest possible gap between the trains
16:54:52  <Brumi> because I think I already saw something like this before
16:55:04  <Brumi> was this game on public server some time in the past?
16:55:11  <V453000> no, this game is old
16:55:13  <V453000> pro zone game 13
16:55:27  <V453000> we are just playing it again because it is broken due to acceleration changes in openttd
16:55:52  <Brumi> ah then maybe I downloaded the pzg13 some time
16:56:02  <Brumi> slightly familiar
16:56:23  <V453000> very familiar, the joiners are almost identical
16:56:28  <V453000> and the concept is the same
16:56:39  <V453000> here we just use self-regulation for perfect reliability so nothing jams ever
16:57:01  <V453000> there will also be a blog article which will describe it to the detail
16:57:26  <Brumi> and what is the record progress table about?
16:57:35  <V453000> that is from the old game
16:57:45  <V453000> it is the monthly output of goods
16:57:47  <V453000> @records
16:57:48  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame
16:58:08  <Brumi> nice
16:58:18  <V453000> we will probably be able to beat it by a few thousand again
16:58:21  <Brumi> you beat the previous record 2x
16:58:21  <V453000> like 203k or something
16:58:26  <Brumi> not bad :)
16:58:27  <V453000> yes
16:58:56  <Brumi> btw
16:59:01  <V453000> record breaking games are noted here http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame
16:59:17  <Brumi> I noticed a tiny little bug in NUTS and reported it in the development thread
16:59:18  <Brumi> http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame
16:59:27  <Brumi> maybe you didn't notice it?
16:59:38  <V453000> which one was it
16:59:45  <Brumi> I see the release thread should have been the correct place
16:59:59  <V453000> which bug was it, I doubt I didnt notice
17:00:01  <Brumi> the Duke NUT'em displaying wrong express wagon capacity
17:00:22  <V453000> ooh I actually didnt notice that :) you meant lately
17:00:40  <V453000> fixed, thanks
17:00:52  <Brumi> wow quick fix :D
17:01:37  <V453000> just a string :)
17:03:05  <V453000> also loading speed is 18 not 12 :P
17:03:25  <V453000> thanks for the report, appreciate it
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20:37:42  <Zhall> hey
20:37:47  <ProZone> <V453000> hello
20:41:12  <Zhall> i heard that the current prozone has 4500 trains? I'd like to check it out
20:41:18  <V453000> it does
20:41:22  <V453000> !info
20:41:22  <ProZone> V453000: #:1(Orange) Company Name: 'Don't Try This At Home'  Year Founded: 2050  Money: 227632146026  Loan: 0  Value: 227669900765  (T:4496, R:25, P:1, S:0) unprotected
20:41:44  <V453000> you can get all info on how to join a server at @@quickstart
20:41:45  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:41:55  <Zhall> kk
20:42:13  <V453000> the commands work the same so just substitute public server for prozone when reading :)
20:49:24  <V453000> just feel free to ask if there was some problem
20:50:39  <Zhall> where do i get R25300 and whats the password?
20:50:50  <ProZone> <V453000> that exactly is in the quickstart
20:51:49  <Zhall> !password
20:51:49  <ProZone> Zhall: rutted
20:52:09  <V453000> thats one thing :)
20:52:15  <V453000> !dl
20:52:15  <ProZone> V453000: !dl autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x
20:52:16  <V453000> the other
20:52:22  <V453000> !dl win64
20:52:23  <ProZone> V453000: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-windows-win64.zip
20:52:24  <V453000> for example
20:55:39  <V453000> @stage mayhem
20:55:39  *** Webster changes topic to "#openttdcoop ProZone | PZG23 (r25300) | STAGE: mayhem | visit www.openttdcoop.org/wiki/PZ_game_ideas"
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20:57:23  <Zhall> where do i get the original engines newgrf? It cant be downloaded via openttd
20:57:37  <V453000> quickstart I suppose :P !grf
20:58:13  <Zhall> !grf
20:58:35  <V453000> !grf
20:58:41  <V453000> @grf
20:58:45  <V453000> oh the hell
20:59:14  <V453000> http://wiki.openttdcoop.org/GRF
21:01:37  <Zhall> !passwrod
21:01:40  <Zhall> !password
21:01:40  <ProZone> Zhall: anthem
21:02:08  <ProZone> *** Zhall joined the game
21:02:20  <ProZone> <V453000> welcome
21:02:35  <ProZone> *** Zhall has left the game (general timeout)
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21:02:45  <V453000> well yeah
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21:03:42  <V453000> https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202772-05-20.sav
21:03:55  <Zhall> thanks
21:04:49  <Zhall> i could probably handle it if i wasnt running 5 gold mining bots
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21:04:54  <Troy_> !password
21:04:54  <ProZone> Troy_: banker
21:05:12  <ProZone> <V453000> well hello beautiful
21:05:13  <ProZone> *** Troy McClure joined the game
21:05:30  <Troy_> hi there
21:05:33  <ProZone> <Troy McClure> oh dear
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21:07:59  <Zhall> wow, this is insane
21:08:08  <ProZone> <V453000> no :(
21:08:18  <ProZone> *** Troy McClure joined the game
21:08:41  <Troy_> nope, can't keep up
21:08:46  <Troy_> !pause
21:08:47  <ProZone> *** Troy_ has paused the server.
21:08:47  <ProZone> *** Game paused (number of players)
21:08:51  <ProZone> <V453000> that wont help
21:08:59  <ProZone> <Troy McClure> it so does
21:09:07  <ProZone> <Troy McClure> at least I can see more than the starting area
21:09:09  <ProZone> <V453000> not as soon as you unpause
21:09:15  <ProZone> <Troy McClure> true
21:09:17  <V453000> https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202772-05-20.sav
21:09:21  <ProZone> *** Troy McClure has enabled autopause mode.
21:09:29  <V453000> !auto
21:09:29  <ProZone> *** V453000 has enabled autopause mode.
21:09:32  <V453000> !rcon unpause
21:09:32  <ProZone> V453000: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
21:09:42  <V453000> !unpause
21:09:42  <ProZone> *** V453000 has unpaused the server.
21:09:44  <ProZone> *** Game unpaused (number of players)
21:09:44  <ProZone> <Troy McClure> I broke it?
21:09:52  <ProZone> <V453000> no its broken all the time
21:10:01  <Troy_> LOL
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21:16:18  <Troy_> V? why are the trains stopped unequally at say Windburgh Market South?
21:16:56  <ProZone> <V453000> to allow for the extremely short logic signalling after station
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21:26:39  <Troy_> well, looks nice
21:26:48  <ProZone> <V453000> not enuf
21:29:12  <Troy_> however, I see a lot of trains just waiting, and I don't mean the dummy trains
21:29:24  <ProZone> <V453000> dont you say
21:29:29  <Troy_> I don't think that's a good thing
21:29:32  <Troy_> but that's me
21:29:36  <ProZone> <V453000> I dont think that matters
21:30:25  <Troy_> yeah, I thought so
21:30:40  <ProZone> <V453000> ofc you could optimize that, but the aim is to have full ML
21:31:02  <Troy_> well, spamming ML could also do that
21:31:08  <Troy_> but as far as filled trains on ML
21:31:16  <Troy_> that certainly looks nice!
21:35:26  <V453000> you cant "spam ML"
21:35:44  <V453000> thats what we are attempting with ALL of our stations :D
21:36:12  <ProZone> <V453000> 200 000 production per month isnt small
21:36:34  <ProZone> <V453000> btw if you stop the trains and start them again you get about 140k output
21:36:48  <ProZone> <V453000> so it is about the throughput without timing
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