Times are UTC Toggle Colours
03:53:55 *** dwarf has quit IRC 04:47:24 *** dwarf has joined #openttdcoop.pro 04:47:24 *** ChanServ sets mode: +o dwarf 05:52:28 *** Vinnie_nl has joined #openttdcoop.pro 05:52:28 *** ChanServ sets mode: +o Vinnie_nl 05:53:35 *** Vinnie_nl has quit IRC 07:10:33 *** Maraxus has joined #openttdcoop.pro 09:54:11 *** dwarf has quit IRC 10:44:36 *** Maraxus has quit IRC 14:04:13 *** Maraxus has joined #openttdcoop.pro 15:17:15 *** ODM has joined #openttdcoop.pro 15:17:15 *** ChanServ sets mode: +o ODM 16:20:35 *** dwarf has joined #openttdcoop.pro 16:20:36 *** ChanServ sets mode: +o dwarf 16:44:12 *** Jam35 has joined #openttdcoop.pro 16:44:48 *** Brumi has joined #openttdcoop.pro 16:46:22 <ProZone> *** Game still paused (number of players) 16:46:25 <ProZone> *** Brumi joined the game 16:46:47 <V453000> !password 16:46:48 <ProZone> V453000: azures 16:47:13 <ProZone> *** Game still paused (number of players) 16:47:13 <ProZone> *** Game unpaused (number of players) 16:47:13 <ProZone> <V453000> haio 16:47:13 <ProZone> *** V453000 joined the game 16:47:26 <ProZone> <Brumi> hello 16:47:37 <ProZone> <V453000> welcome to mayhem 16:47:44 <Brumi> this lags so hard for me I can't even type ingame :P 16:47:52 <ProZone> <V453000> I can barely :) 16:48:05 <Brumi> hmm could you pause it for a sec? 16:48:08 <Brumi> I need to zoom in 16:48:11 <ProZone> *** Brumi has left the game (general timeout) 16:48:11 <ProZone> *** Brumi has left the game (connection lost) 16:48:13 <ProZone> *** V453000 has joined spectators 16:48:13 <ProZone> *** Game paused (number of players) 16:48:30 <ProZone> *** Game still paused (number of players) 16:48:30 <ProZone> *** Brumi joined the game 16:48:38 <Brumi> ok let's try :) 16:48:42 <ProZone> *** Brumi has joined company #1 16:48:42 <ProZone> *** Game unpaused (number of players) 16:48:50 <ProZone> *** V453000 has joined company #1 16:49:29 <Brumi> ok my computer cannot handle this awesomeness even at max zoom 16:49:39 <ProZone> <V453000> save it and load in sp :) 16:49:46 <ProZone> *** Brumi has left the game (general timeout) 16:49:46 <ProZone> *** Brumi has left the game (connection lost) 16:50:18 <V453000> https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202769-01-03.sav 16:50:22 <V453000> sec 16:50:22 <ProZone> *** Brumi joined the game 16:50:37 <Brumi> ah thanks 16:50:45 <V453000> yw :) 16:51:20 <ProZone> *** Brumi has left the game (general timeout) 16:51:20 <ProZone> *** Brumi has left the game (connection lost) 16:51:55 <V453000> it really is cpu torture at this point :) 16:52:16 <Brumi> it runs in singleplayer :) 16:52:23 <V453000> ye 16:52:31 <Brumi> is this some kind of record? 16:52:37 <Brumi> for the number of trains? 16:52:45 <V453000> yes, it is 16:52:54 <V453000> but the game is mainly about making the concept of timed SML work 16:53:03 <V453000> (shifted main line - the thing you see on the top left) 16:53:43 <V453000> it has about 150% efficiency compared to case where these lev4+1logic engine trains would just join randomly 16:54:06 <Brumi> and in the untimed case the trains don't line up so nicely? 16:54:13 <V453000> so something like 16 lines in 11 16:54:18 <V453000> ofc not 16:54:28 <V453000> without timing it is random and with gaps between trains 16:54:37 <V453000> here we use the absolute lowest possible gap between the trains 16:54:52 <Brumi> because I think I already saw something like this before 16:55:04 <Brumi> was this game on public server some time in the past? 16:55:11 <V453000> no, this game is old 16:55:13 <V453000> pro zone game 13 16:55:27 <V453000> we are just playing it again because it is broken due to acceleration changes in openttd 16:55:52 <Brumi> ah then maybe I downloaded the pzg13 some time 16:56:02 <Brumi> slightly familiar 16:56:23 <V453000> very familiar, the joiners are almost identical 16:56:28 <V453000> and the concept is the same 16:56:39 <V453000> here we just use self-regulation for perfect reliability so nothing jams ever 16:57:01 <V453000> there will also be a blog article which will describe it to the detail 16:57:26 <Brumi> and what is the record progress table about? 16:57:35 <V453000> that is from the old game 16:57:45 <V453000> it is the monthly output of goods 16:57:47 <V453000> @records 16:57:48 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 16:58:08 <Brumi> nice 16:58:18 <V453000> we will probably be able to beat it by a few thousand again 16:58:21 <Brumi> you beat the previous record 2x 16:58:21 <V453000> like 203k or something 16:58:26 <Brumi> not bad :) 16:58:27 <V453000> yes 16:58:56 <Brumi> btw 16:59:01 <V453000> record breaking games are noted here http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 16:59:17 <Brumi> I noticed a tiny little bug in NUTS and reported it in the development thread 16:59:18 <Brumi> http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 16:59:27 <Brumi> maybe you didn't notice it? 16:59:38 <V453000> which one was it 16:59:45 <Brumi> I see the release thread should have been the correct place 16:59:59 <V453000> which bug was it, I doubt I didnt notice 17:00:01 <Brumi> the Duke NUT'em displaying wrong express wagon capacity 17:00:22 <V453000> ooh I actually didnt notice that :) you meant lately 17:00:40 <V453000> fixed, thanks 17:00:52 <Brumi> wow quick fix :D 17:01:37 <V453000> just a string :) 17:03:05 <V453000> also loading speed is 18 not 12 :P 17:03:25 <V453000> thanks for the report, appreciate it 17:14:17 <ProZone> *** V453000 has joined spectators 17:14:17 <ProZone> *** Game paused (number of players) 17:17:39 *** Progman has joined #openttdcoop.pro 17:35:27 *** Brumi has quit IRC 17:36:47 *** Progman has quit IRC 18:23:48 *** Brumi has joined #openttdcoop.pro 19:53:50 *** ODM has quit IRC 20:05:47 *** Brumi has quit IRC 20:10:37 <ProZone> *** V453000 has joined company #1 20:10:37 <ProZone> *** Game unpaused (number of players) 20:17:45 *** dwarf has quit IRC 20:29:44 *** Jam35 has quit IRC 20:37:25 *** Zhall has joined #openttdcoop.pro 20:37:42 <Zhall> hey 20:37:47 <ProZone> <V453000> hello 20:41:12 <Zhall> i heard that the current prozone has 4500 trains? I'd like to check it out 20:41:18 <V453000> it does 20:41:22 <V453000> !info 20:41:22 <ProZone> V453000: #:1(Orange) Company Name: 'Don't Try This At Home' Year Founded: 2050 Money: 227632146026 Loan: 0 Value: 227669900765 (T:4496, R:25, P:1, S:0) unprotected 20:41:44 <V453000> you can get all info on how to join a server at @@quickstart 20:41:45 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:41:55 <Zhall> kk 20:42:13 <V453000> the commands work the same so just substitute public server for prozone when reading :) 20:49:24 <V453000> just feel free to ask if there was some problem 20:50:39 <Zhall> where do i get R25300 and whats the password? 20:50:50 <ProZone> <V453000> that exactly is in the quickstart 20:51:49 <Zhall> !password 20:51:49 <ProZone> Zhall: rutted 20:52:09 <V453000> thats one thing :) 20:52:15 <V453000> !dl 20:52:15 <ProZone> V453000: !dl autostart|autoupdate|lin|lin64|osx|source|win32|win64|win9x 20:52:16 <V453000> the other 20:52:22 <V453000> !dl win64 20:52:23 <ProZone> V453000: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-windows-win64.zip 20:52:24 <V453000> for example 20:55:39 <V453000> @stage mayhem 20:55:39 *** Webster changes topic to "#openttdcoop ProZone | PZG23 (r25300) | STAGE: mayhem | visit www.openttdcoop.org/wiki/PZ_game_ideas" 20:57:23 *** dwarf has joined #openttdcoop.pro 20:57:23 *** ChanServ sets mode: +o dwarf 20:57:23 <Zhall> where do i get the original engines newgrf? It cant be downloaded via openttd 20:57:37 <V453000> quickstart I suppose :P !grf 20:58:13 <Zhall> !grf 20:58:35 <V453000> !grf 20:58:41 <V453000> @grf 20:58:45 <V453000> oh the hell 20:59:14 <V453000> http://wiki.openttdcoop.org/GRF 21:01:37 <Zhall> !passwrod 21:01:40 <Zhall> !password 21:01:40 <ProZone> Zhall: anthem 21:02:08 <ProZone> *** Zhall joined the game 21:02:20 <ProZone> <V453000> welcome 21:02:35 <ProZone> *** Zhall has left the game (general timeout) 21:02:35 <ProZone> *** Zhall has left the game (connection lost) 21:02:45 <V453000> well yeah 21:03:05 <ProZone> *** Zhall joined the game 21:03:36 <ProZone> *** Zhall has left the game (general timeout) 21:03:36 <ProZone> *** Zhall has left the game (connection lost) 21:03:42 <V453000> https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202772-05-20.sav 21:03:55 <Zhall> thanks 21:04:49 <Zhall> i could probably handle it if i wasnt running 5 gold mining bots 21:04:50 *** Troy_ has joined #openttdcoop.pro 21:04:54 <Troy_> !password 21:04:54 <ProZone> Troy_: banker 21:05:12 <ProZone> <V453000> well hello beautiful 21:05:13 <ProZone> *** Troy McClure joined the game 21:05:30 <Troy_> hi there 21:05:33 <ProZone> <Troy McClure> oh dear 21:06:03 <ProZone> *** Troy McClure has left the game (general timeout) 21:06:03 <ProZone> *** Troy McClure has left the game (connection lost) 21:07:59 <Zhall> wow, this is insane 21:08:08 <ProZone> <V453000> no :( 21:08:18 <ProZone> *** Troy McClure joined the game 21:08:41 <Troy_> nope, can't keep up 21:08:46 <Troy_> !pause 21:08:47 <ProZone> *** Troy_ has paused the server. 21:08:47 <ProZone> *** Game paused (number of players) 21:08:51 <ProZone> <V453000> that wont help 21:08:59 <ProZone> <Troy McClure> it so does 21:09:07 <ProZone> <Troy McClure> at least I can see more than the starting area 21:09:09 <ProZone> <V453000> not as soon as you unpause 21:09:15 <ProZone> <Troy McClure> true 21:09:17 <V453000> https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202772-05-20.sav 21:09:21 <ProZone> *** Troy McClure has enabled autopause mode. 21:09:29 <V453000> !auto 21:09:29 <ProZone> *** V453000 has enabled autopause mode. 21:09:32 <V453000> !rcon unpause 21:09:32 <ProZone> V453000: Game cannot be unpaused manually; disable pause_on_join/min_active_clients. 21:09:42 <V453000> !unpause 21:09:42 <ProZone> *** V453000 has unpaused the server. 21:09:44 <ProZone> *** Game unpaused (number of players) 21:09:44 <ProZone> <Troy McClure> I broke it? 21:09:52 <ProZone> <V453000> no its broken all the time 21:10:01 <Troy_> LOL 21:11:12 <ProZone> *** Troy McClure has left the game (general timeout) 21:11:12 <ProZone> *** Troy McClure has left the game (connection lost) 21:16:18 <Troy_> V? why are the trains stopped unequally at say Windburgh Market South? 21:16:56 <ProZone> <V453000> to allow for the extremely short logic signalling after station 21:20:48 *** Progman has joined #openttdcoop.pro 21:26:39 <Troy_> well, looks nice 21:26:48 <ProZone> <V453000> not enuf 21:29:12 <Troy_> however, I see a lot of trains just waiting, and I don't mean the dummy trains 21:29:24 <ProZone> <V453000> dont you say 21:29:29 <Troy_> I don't think that's a good thing 21:29:32 <Troy_> but that's me 21:29:36 <ProZone> <V453000> I dont think that matters 21:30:25 <Troy_> yeah, I thought so 21:30:40 <ProZone> <V453000> ofc you could optimize that, but the aim is to have full ML 21:31:02 <Troy_> well, spamming ML could also do that 21:31:08 <Troy_> but as far as filled trains on ML 21:31:16 <Troy_> that certainly looks nice! 21:35:26 <V453000> you cant "spam ML" 21:35:44 <V453000> thats what we are attempting with ALL of our stations :D 21:36:12 <ProZone> <V453000> 200 000 production per month isnt small 21:36:34 <ProZone> <V453000> btw if you stop the trains and start them again you get about 140k output 21:36:48 <ProZone> <V453000> so it is about the throughput without timing 21:38:16 *** dwarf has quit IRC 21:46:41 *** Progman has quit IRC 22:02:52 *** Maraxus has quit IRC 22:05:08 *** Troy_ has left #openttdcoop.pro 22:15:28 <ProZone> *** V453000 has left the game (leaving) 22:15:28 <ProZone> *** Game paused (number of players) 22:46:56 *** dwarf has joined #openttdcoop.pro 22:46:56 *** ChanServ sets mode: +o dwarf