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03:00:58 *** KenjiE20 has quit IRC 03:02:18 *** KenjiE20 has joined #openttdcoop.pro 03:02:18 *** ChanServ sets mode: +o KenjiE20 09:08:00 *** tycoondemon has quit IRC 09:35:28 *** tycoondemon has joined #openttdcoop.pro 13:49:11 <Taede> !update 13:49:11 <coopserver> Starting update... 13:52:36 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 13:52:36 <coopserver> Game successfully updated 13:52:37 <coopserver> Server Shutting down 13:52:37 <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org) 13:52:56 <coopserver> Server is starting 13:53:20 <Taede> !apconnect 13:53:20 <coopserver> Connecting... 13:53:20 <coopserver> Connection failed 13:53:40 <Taede> !apconnect 13:53:40 <coopserver> Connecting... 13:53:41 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26352) 13:53:52 *** Taede changes topic to "#openttdcoop ProZone | PZG23 (r26352) | STAGE: make new game | visit www.openttdcoop.org/wiki/PZ_game_ideas" 13:54:01 <Taede> !dl win64 13:54:01 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26352/openttd-trunk-r26352-windows-win64.zip 14:03:06 <Taede> !dl win32 14:03:06 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26352/openttd-trunk-r26352-windows-win32.zip 16:33:27 *** ODM has joined #openttdcoop.pro 16:33:27 *** ChanServ sets mode: +o ODM 17:47:30 <Taede> !dl lin64 17:47:30 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26352/openttd-trunk-r26352-linux-generic-amd64.tar.xz 19:02:21 <Taede> !rcon pwd 19:02:22 <coopserver> /home/openttd/svn-prozone/server/save/ 19:02:24 <Taede> !rcon ls 19:02:25 <coopserver> 0) .. (Parent directory) 19:02:26 <coopserver> 1) autosave/ (Directory) 19:02:27 <coopserver> 2) uploads/ (Directory) 19:02:28 <coopserver> 3) post_desync.sav 19:02:54 <Taede> !rcon save pzg23 19:02:55 <coopserver> Saving map... 19:02:56 <coopserver> Map successfully saved to pzg23.sav 19:03:03 <Taede> !rcon ls 19:03:04 <coopserver> 0) .. (Parent directory) 19:03:05 <coopserver> 1) autosave/ (Directory) 19:03:06 <coopserver> 2) uploads/ (Directory) 19:03:07 <coopserver> 3) pzg23.sav 19:03:08 <coopserver> 4) post_desync.sav 19:03:11 <Taede> !rcon load 4 19:03:12 <coopserver> Starting new game 19:03:13 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26352) 19:03:13 <coopserver> *** Game paused (number of players) 19:03:59 <Taede> !password 19:03:59 <coopserver> Taede: occupy 19:04:14 <Taede> !password 19:04:14 <coopserver> Taede: occupy 19:07:14 <Taede> !config channel plugins.Soap.passwordInterval 19:07:14 <coopserver> Taede: 900 19:07:41 <Taede> !rcon set server_password blub 19:07:54 <coopserver> *** Game still paused (connecting clients, number of players) 19:07:58 <coopserver> *** Player has joined 19:07:58 <coopserver> *** Game still paused (number of players) 19:08:44 <Taede> !players 19:08:44 <coopserver> Taede: Spectators: Client 9 (Player) 19:08:49 <Taede> !rcon move 9 2 19:08:50 <coopserver> *** Player has joined company #2 19:09:15 <Taede> !auto 19:09:27 <Taede> !unpause 19:09:28 <coopserver> *** Game unpaused (number of players) 19:10:36 <Taede> ok, same game as stable, yet uses 25% instead of 98%, only difference is 1 client connected vs 7 on stable 19:12:06 <Taede> and revision 19:15:30 <V453000> hm :0 19:15:39 <Taede> same machine too 19:16:36 <Taede> guess the server needs to be restarted every few games 19:17:11 <Taede> planetmaker: can we profile the stable server as is to see why it is using so much more cpu power than pz? 19:18:28 <Taede> !vehicles 19:18:28 <coopserver> Taede: Total vehicles per type: Rail: 833, Road: 45, Water: 0, Air: 0 19:25:35 <coopserver> *** Player has left the game (general timeout) 19:29:49 <Taede> !pause 19:29:50 <coopserver> *** Game paused (manual) 20:28:16 *** Progman has joined #openttdcoop.pro 21:16:03 <planetmaker> Taede, likely desync_debug=3 ? 21:16:40 <Taede> that will show what uses cpu usage? 21:16:46 <Taede> or is that the cause 21:18:05 <planetmaker> that might be some cause. But it won't show the reason for cpu usage inside openttd 21:18:30 <planetmaker> if you want to do profiling, you need to recompile openttd itself or run it inside a profiler 21:18:36 *** ODM has quit IRC 21:18:37 <Taede> :/ 21:20:14 <planetmaker> I have to admit, it's something I'm not very familiar with either 21:21:11 <planetmaker> but there's at least a --enable-profiling option for ./configure 21:21:55 <Taede> might enable that for next update, assuming it works for dedicated server 21:22:32 <Taede> in case it is not related to mapsize/desync debug 21:22:53 <planetmaker> that should work independent of other options. But I've never used it; thus I don't know what to expect as output and how to obtain that 21:23:15 <Taede> lets see what the next game brings when desync debug is disabled first 21:23:35 <planetmaker> I would actually like to obtain another quick desync, if possible 21:23:43 <V453000> :0 21:23:44 <planetmaker> the one I got is somewhat inconclusive 21:23:47 <Taede> im not turning it off just yet 21:24:34 <Taede> just exploring possibilities for now 21:24:57 *** Progman has quit IRC 22:27:08 <Taede> !auto 22:27:09 <coopserver> *** Game still paused (manual, number of players) 22:27:09 <coopserver> *** Game still paused (number of players) 22:27:25 <Taede> !rcon ls 22:27:26 <coopserver> 0) .. (Parent directory) 22:27:27 <coopserver> 1) autosave/ (Directory) 22:27:28 <coopserver> 2) uploads/ (Directory) 22:27:29 <coopserver> 3) pzg23.sav 22:27:30 <coopserver> 4) post_desync.sav 22:27:31 <Taede> !rcon load 3 22:27:32 <coopserver> Starting new game 22:27:33 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26352) 22:27:33 <coopserver> *** Game paused (number of players)