Config
Log for #openttdcoop.pro on 19th April 2014:
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00:36:44  *** Sylf has joined #openttdcoop.pro
00:36:44  *** ChanServ sets mode: +o Sylf
06:59:53  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/pzg_FIRS_start1.sav
06:59:54  <coopserver> Starting download...
06:59:58  <coopserver> Savegame successfully downloaded
06:59:59  <V453000> !rcon ls
07:00:00  <coopserver> 0) .. (Parent directory)
07:00:01  <coopserver> 1) pzg_FIRS_start1.sav
07:00:02  <coopserver> 2) Tarnpool%20Transport%2C%202112-04-14.sav
07:00:02  <V453000> !rcon load 1
07:00:03  <coopserver> Starting new game
07:00:03  <coopserver> 3) pzg24start.sav
07:00:04  <coopserver> 4) Turnip & Co, 1st Jan 1983.sav
07:00:05  <coopserver> V453000: You have 3 more messages. Type !less to view them
07:00:10  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452)
07:00:10  <coopserver> *** Game still paused (manual, number of players)
07:00:21  <V453000> !rcon server_pw
07:00:22  <coopserver> Current value for 'server_password' is: 'easier'
07:00:30  <coopserver> *** Game still paused (manual, connecting clients, number of players)
07:00:32  <coopserver> *** V453000 has joined
07:00:32  <coopserver> *** Game still paused (manual, number of players)
07:00:37  <V453000> !unpause
07:00:38  <coopserver> *** Game still paused (manual)
07:00:38  <coopserver> *** Game unpaused (manual)
07:32:00  <coopserver> *** V453000 has joined spectators
07:41:47  *** Vinnie has joined #openttdcoop.pro
07:41:54  <Vinnie> !dl win64
07:41:54  <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26452/openttd-trunk-r26452-windows-win64.zip
07:42:50  <Vinnie> !password
07:42:50  <coopserver> Vinnie: wanted
07:43:01  <coopserver> *** Game paused (connecting clients)
07:43:03  <coopserver> *** Vinnie has joined
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07:43:45  <coopserver> <Vinnie> hi in here
07:49:09  <coopserver> *** Vinnie has joined spectators
07:49:13  <coopserver> <V453000> yoyo
07:49:21  <coopserver> <Vinnie> to late
07:50:02  *** Progman has joined #openttdcoop.pro
07:50:58  <coopserver> <V453000> yeti time then (:
07:51:26  <coopserver> <Vinnie> whats this yeti you are talking about
07:51:32  <coopserver> <V453000> ?
07:51:35  <coopserver> <V453000> seen blog?
07:51:56  <coopserver> <Vinnie> i have now
07:53:19  <coopserver> <Vinnie> steel primairy?
07:53:40  *** AlphaSC has joined #openttdcoop.pro
07:53:54  <coopserver> <V453000> nah
07:54:01  <V453000> read comments
07:54:24  <AlphaSC> !password
07:54:24  <coopserver> AlphaSC: helper
07:54:29  <coopserver> *** Game paused (connecting clients)
07:54:31  <coopserver> *** AlphaSC has joined
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07:54:34  <coopserver> <AlphaSC> hihi
07:54:44  <coopserver> <Vinnie> hi
07:54:45  <coopserver> <AlphaSC> vinnie already here :P
07:55:53  <coopserver> <AlphaSC> no cargodist, right? :D
07:55:57  <V453000> http://dev.openttdcoop.org/projects/yeti scheme up to date
07:56:01  <coopserver> <V453000> ofc
07:56:06  <coopserver> <AlphaSC> i <3 u :D
07:56:19  <coopserver> <AlphaSC> oo
07:56:21  <coopserver> <Vinnie> AlphaSC: also no ro-ro stations
07:56:22  <coopserver> <AlphaSC> srnw ring
07:56:27  <coopserver> <AlphaSC> dude
07:56:33  <coopserver> <AlphaSC> i always termi ^
07:56:43  <coopserver> <Vinnie> everything needs to be a dead end
07:56:47  <coopserver> <AlphaSC> k
07:57:04  <coopserver> <Vinnie> wanna complicate things??
07:57:08  <coopserver> *** Vinnie has joined company #1
07:57:10  <coopserver> <AlphaSC> well
07:57:21  <coopserver> <AlphaSC> i need help this game, never did srnw
07:57:32  <coopserver> <AlphaSC> just tell me what i build
07:57:35  <coopserver> <V453000> this is easy there is just a lot of things together
07:57:42  <coopserver> <V453000> starting with maglev network is a good idea
07:57:52  <coopserver> <AlphaSC> oh, small map
07:58:10  <coopserver> <AlphaSC> cl is 3?
07:58:19  <coopserver> <V453000> for maglev 3, chameleon 2
07:58:29  <coopserver> <V453000> if it makes problems we can always get slugs or something
07:59:04  <coopserver> <AlphaSC> we make cl3, np, but will be bigger, lets see, as u said, we can sulg later in case of probs
07:59:17  <coopserver> <AlphaSC> can istart makeing 3 way bbhs?
07:59:28  <coopserver> <V453000> start with L_R
07:59:40  <coopserver> <AlphaSC> funny that u say its 3 way :D
07:59:45  <coopserver> <V453000> leave gap between the tracks
07:59:53  <coopserver> <AlphaSC> how much?
07:59:54  <coopserver> <AlphaSC> 5?
07:59:57  <coopserver> <AlphaSC> or 3
08:00:00  <coopserver> <V453000> idk around 10
08:00:03  <coopserver> <AlphaSC> :O
08:00:35  <coopserver> <V453000> I already told you key to expandability is space :)
08:00:46  <coopserver> <AlphaSC> u saw my game :)
08:00:49  <coopserver> <V453000> btw following landscape isnt bad :P
08:00:53  <coopserver> <AlphaSC> all extra large :D
08:00:54  <coopserver> *** V453000 has joined company #1
08:02:43  <coopserver> <V453000> something liek this is completely sufficient
08:02:47  <coopserver> <V453000> asdf
08:02:51  <coopserver> <V453000> why not stay on the high ground :D
08:02:58  <coopserver> <Vinnie> wait i think my plan will backfire
08:03:43  <coopserver> <Vinnie> hmm how to destribute to multiple drop
08:04:04  <coopserver> <V453000> by the timer
08:04:10  <coopserver> <Vinnie> yeah
08:04:29  <coopserver> <Vinnie> but lets say drop A is on the opposite side of map of drop B
08:04:57  <coopserver> <Vinnie> lot of traffic will go from A to B if one is full
08:05:05  <coopserver> <Vinnie> with 3 or more drops
08:05:10  <coopserver> <V453000> wat
08:05:14  <coopserver> <V453000> the f
08:05:25  <coopserver> <V453000> you have drop which can only get 1 train per 3 months
08:05:32  <coopserver> <Vinnie> i know
08:05:34  <coopserver> <V453000> how can drop 1 take more than drop 2
08:05:35  <coopserver> <V453000> cant
08:05:51  <coopserver> <Vinnie> it has a train waiting
08:06:02  <coopserver> <Vinnie> so train overflows to mainline to find drop B
08:06:15  <coopserver> <V453000> all of them will have train waiting, there will be enough supplies
08:06:19  <coopserver> <Vinnie> but next train from sideline tries drop A first
08:06:22  <coopserver> <V453000> and even if not, manufacturing supplies
08:07:14  <coopserver> <Vinnie> i will see
08:07:23  <coopserver> <V453000> I dont get what are you thinking about
08:07:50  <coopserver> <Vinnie> i think about a mess on the mainline so big its like a giant waiting bay
08:08:15  <coopserver> <V453000> just wat :d
08:09:06  <coopserver> <V453000> this works perfectly, I already tried it before
08:09:18  <coopserver> <V453000> it even works too perfectly so you get too many supplies :D
08:09:47  <coopserver> <Vinnie> blame firs
08:10:12  <coopserver> <V453000> well since this is the most efficient way how to produce/use supplies, it must have extra :P
08:12:29  <coopserver> <AlphaSC> why u not double bridge?
08:12:37  <coopserver> <V453000> not necessary so far
08:12:42  <coopserver> <AlphaSC> better make good build now, not?
08:12:52  <coopserver> <V453000> with L_R? not much of a reason to
08:12:58  <coopserver> <V453000> will need major expansions anyway
08:13:13  <coopserver> <AlphaSC> sure, but all things that has to be fixed
08:13:15  <coopserver> <V453000> just build it rather small
08:13:16  <coopserver> <AlphaSC> but ok D
08:13:29  <coopserver> <V453000> but what if it suffices and never needs to be fixed
08:13:31  <coopserver> <V453000> saves space
08:13:34  <coopserver> <V453000> which we will need
08:13:41  <coopserver> <V453000> small map lot of shit to be built
08:13:52  <coopserver> <AlphaSC> :D
08:14:20  <coopserver> <AlphaSC> i back later
08:14:24  <coopserver> *** AlphaSC has joined spectators
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09:00:36  <V453000> !rcon set min_active_clients 1
09:00:38  <coopserver> *** Game paused (number of players)
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10:24:12  <AlphaSC> hi back
10:24:27  <AlphaSC> wanna play?
10:38:34  <coopserver> *** AlphaSC has joined company #1
10:38:34  <coopserver> *** Game unpaused (number of players)
11:08:31  *** Maraxus has joined #openttdcoop.pro
11:08:31  *** ChanServ sets mode: +o Maraxus
11:28:22  <coopserver> *** V453000 has joined company #1
11:28:36  <coopserver> <V453000> why do you put those PBS signals at every terminus, it doesnt really make any difference
11:28:55  <coopserver> <AlphaSC> so they use the platform next to exit
11:28:58  <coopserver> <AlphaSC> and dont block
11:29:04  <coopserver> <V453000> which isnt helping at all
11:29:23  <coopserver> <AlphaSC> sure
11:29:29  <coopserver> <V453000> if the station is under heavy traffic, the traffic makes both platforms so occupied that it doesnt matter which they take first
11:29:37  *** Progman has quit IRC
11:29:59  <coopserver> <AlphaSC> vinnie does it all the time, must be good :)
11:30:16  <coopserver> <V453000> well it isnt :)
11:30:56  <coopserver> <AlphaSC> guess a bit better than without
11:31:03  <coopserver> <V453000> completely the same as without
11:31:10  <coopserver> <V453000> just wasted 1 tile
11:31:33  <coopserver> <AlphaSC> no if train come at the time, the other gonna leave
11:31:39  <coopserver> <AlphaSC> he has to wait
11:31:50  <coopserver> <AlphaSC> but if train on other platform, he can leave and other can go in
11:31:54  <coopserver> <AlphaSC> so its bit faster
11:32:00  <coopserver> <AlphaSC> in some situations
11:33:00  <coopserver> <AlphaSC> im just connecting some productions, hope its ok
11:33:19  <coopserver> <AlphaSC> dont really now how to setup these orders, so its up to you :)
11:33:50  <coopserver> <V453000> the situation you are talking about occurs normally
11:33:56  <coopserver> <V453000> when train is at platform which doesnt block
11:34:09  <coopserver> <V453000> adding the PBS means that the first train uses the other platform
11:34:16  <coopserver> <V453000> but it only offsets the cycle
11:34:28  <coopserver> <AlphaSC> well, just saying it can happen and be benifical, sure as soon a train goes in first station etc
11:34:35  <coopserver> <V453000> the cycle still is "use platform 1, use platform 2, use platform 1, use platform 2"
11:34:40  <coopserver> <AlphaSC> y
11:35:04  <coopserver> <V453000> you dont need to improve station throughput "when it is vastly sufficient"
11:35:42  <coopserver> <V453000> this just makes it work nicer when the station is not used much, which isht helping anything
11:35:45  <coopserver> <V453000> if you see my point
11:35:51  <coopserver> <V453000> throughput stays the same
11:35:53  <coopserver> <AlphaSC> i see
11:36:08  <coopserver> <AlphaSC> but as u said, helping in some special situations
11:36:14  <coopserver> <V453000> no
11:36:14  <coopserver> <AlphaSC> but not effecting the usual use
11:36:39  <coopserver> <V453000> if the "special situation" is "when the station is not used much" it means it isnt helping at all
11:36:51  <coopserver> <V453000> because the station still has a lot of throughput to handle the traffic
11:37:20  <coopserver> <V453000> if you have a big problem that the X blocks then build terminus without X
11:37:24  <coopserver> <V453000> if not, build a normal one
11:37:38  <coopserver> <V453000> but making this "something in between" does not make sense
11:38:01  <coopserver> <AlphaSC> well, im noob
11:38:13  <coopserver> <AlphaSC> thought its smart to copy vinnie
11:38:26  <coopserver> <AlphaSC> cuz he explained it like that and it made sense for me
11:39:05  <coopserver> <V453000> well I explain to you how it really works without cutey tricks
11:44:20  <coopserver> <V453000> steel mill would be your ideal terminus
11:44:29  <coopserver> <V453000> which generally isnt necessary for primaries at all
11:44:51  <coopserver> <V453000> [you can drop coal there btw]
11:45:11  <coopserver> <AlphaSC> well, i can do all
11:45:21  <coopserver> <AlphaSC> just need to see what we exactly do
11:45:30  <coopserver> <AlphaSC> i never did srnw and i never did refit so far
11:45:40  <coopserver> <V453000> well refit is only at alcohol
11:45:59  <coopserver> <V453000> rest of maglev should probably be normal network
11:46:16  <coopserver> <AlphaSC> guess its easy, but you ve to think about the order logic first
11:46:22  <coopserver> <AlphaSC> so its bit more advanced
11:46:28  <coopserver> <V453000> no
11:46:38  <coopserver> <V453000> maglev is normal network.
11:46:43  <coopserver> <AlphaSC> and i not understand/ can oversee the whole plan u got there, hope u know what i mean
11:51:10  <coopserver> <AlphaSC> ok, coal and farm rdy for cargo
11:51:44  <coopserver> <AlphaSC> did i understand right? we make a single network for the chamelon supplier trains?
11:52:47  <coopserver> <V453000> yes a separate network
11:52:50  <coopserver> <V453000> green and red
11:52:53  <coopserver> <V453000> 2 loops
11:52:59  <coopserver> <AlphaSC> k, cool
11:53:05  <coopserver> <V453000> dont worry about that now, just normal connecting :)
11:53:11  <coopserver> <V453000> coal can go to steel mill already
11:53:14  <coopserver> <AlphaSC> kk
11:53:15  <coopserver> <V453000> I will prepare teh other stations
11:53:17  <coopserver> <AlphaSC> i add trains
11:53:20  <coopserver> <V453000> ( just finished lunch (: )
11:53:36  <coopserver> <AlphaSC> :P
11:55:15  <coopserver> <V453000> btw use the other station (:
11:55:25  <coopserver> <AlphaSC> which drop?
11:55:38  <coopserver> <V453000> is written on them
11:55:40  <coopserver> <AlphaSC> i ve drop in orders atm
11:55:41  <coopserver> <V453000> the newer one drop
11:55:43  <coopserver> <AlphaSC> y
11:55:45  <coopserver> <AlphaSC> saw
12:03:12  <coopserver> <AlphaSC> are u still working on metal drop?
12:03:20  <coopserver> <V453000> not much to work on there :P
12:03:27  <coopserver> <AlphaSC> missing singals
12:03:33  <coopserver> <V453000> I dont see any :d
12:03:37  <coopserver> <AlphaSC> and one should be exit signal
12:03:54  <coopserver> <V453000> I think it is okay?
12:04:08  <coopserver> <AlphaSC> u make entry + 1 exit?
12:04:16  <coopserver> <AlphaSC> why not 2 exit like usual
12:04:19  <coopserver> <V453000> where
12:04:27  <coopserver> <V453000> ah metal drop
12:04:29  <coopserver> <AlphaSC> @ !here
12:04:34  <coopserver> <V453000> yeah that is wrong (:
12:04:36  <coopserver> <V453000> thanks
12:04:49  <coopserver> <AlphaSC> kkk
12:05:14  <coopserver> <V453000> livestock & milk drop ready
12:05:35  <coopserver> *** Vinnie has left the game (general timeout)
12:05:38  <coopserver> <AlphaSC> we can load both in 1 stations right, cuz production even like u said last game
12:05:47  <coopserver> <V453000> yes, for animal farms
12:05:58  <coopserver> <V453000> for the fruit/piggery there are different drops
12:05:59  <coopserver> <V453000> but yeah
12:09:03  <coopserver> <V453000> + sand drop
12:11:37  <coopserver> <V453000> + chemicals
12:11:50  <coopserver> <AlphaSC> hm
12:11:51  <coopserver> <V453000> I *thinhk* that is all of it
12:11:53  <coopserver> <AlphaSC> what u think
12:12:00  <coopserver> <AlphaSC> make 4 stations at farm pickups?
12:12:06  <coopserver> <V453000> 4?
12:12:25  <coopserver> <AlphaSC> cuz with l5 not much wait space
12:12:40  <coopserver> <V453000> oh platforms
12:12:43  <coopserver> <AlphaSC> yes
12:12:44  <coopserver> <V453000> platform != station :p
12:12:48  <coopserver> <V453000> 2 is fine
12:12:50  <coopserver> <AlphaSC> :O
12:12:55  <coopserver> <AlphaSC> im german
12:12:59  <coopserver> <AlphaSC> its same! :d
12:13:09  <coopserver> <V453000> platform = 1 rail, station = the whole thing
12:13:17  *** Vinnie has quit IRC
12:13:22  <coopserver> <AlphaSC> well i need 2 train milk and 2 train livestock for each station
12:13:25  <coopserver> <AlphaSC> if 2 wait
12:13:28  <coopserver> <AlphaSC> all block
12:13:35  <coopserver> <V453000> what
12:13:44  <coopserver> <V453000> milk+livestock is 1 train
12:13:49  <coopserver> <V453000> see train 11
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12:15:07  <coopserver> <V453000> o_O
12:15:09  <coopserver> <V453000> uhm
12:15:12  <coopserver> <V453000> see train 11. :D
12:15:43  <coopserver> <AlphaSC> y
12:15:46  <coopserver> <AlphaSC> k
12:15:49  <coopserver> <AlphaSC> easy
12:16:23  <coopserver> <V453000> yeah you just need to refit all the trains you made so far :|
12:16:33  <coopserver> <AlphaSC> np
12:16:38  <coopserver> <V453000> k (:
12:19:14  <coopserver> <AlphaSC> hm
12:19:32  <V453000> ¨https://dl.dropboxusercontent.com/u/20419525/IOM_02.png future iron ore mine (:
12:19:36  <V453000> https://dl.dropboxusercontent.com/u/20419525/IOM_02.png future iron ore mine (:
12:20:33  <coopserver> <V453000> just clone my train :P
12:20:39  <coopserver> <V453000> is nicest ^_^
12:20:53  <coopserver> <V453000> when trains go to terminus stations, it is nice to have them not look like turning around ;)
12:21:28  <coopserver> <AlphaSC> oh shit
12:21:35  <coopserver> <V453000> meh
12:21:37  <coopserver> <AlphaSC> we got this trainyard
12:21:38  <coopserver> <V453000> fuck it now
12:21:42  <coopserver> <V453000> ofc :D
12:21:48  <coopserver> <V453000> im saying look at train 11 all the time :D
12:21:58  <coopserver> <AlphaSC> y
12:22:00  <coopserver> <AlphaSC> i did
12:22:04  <Maraxus> !password
12:22:04  <coopserver> Maraxus: wiggle
12:22:10  <coopserver> <AlphaSC> but i ditn realize it is the right train
12:22:12  <coopserver> *** Game paused (connecting clients)
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12:22:17  <coopserver> <V453000> :d
12:22:18  <coopserver> <V453000> :)
12:22:19  <coopserver> <V453000> hy
12:22:23  <coopserver> <Maraxus> hi
12:24:39  <coopserver> <AlphaSC> ok done
12:27:28  <coopserver> <AlphaSC> hmmmm, i guess we dont name hubs stations? like in psg?
12:27:42  <coopserver> <V453000> care not
12:34:27  <coopserver> *** AlphaSC has joined spectators
12:34:30  <coopserver> <AlphaSC> brb
12:47:50  <Jam35> !dl
12:47:50  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
12:47:51  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26452
12:49:15  <V453000> yoyo
12:49:17  <V453000> Jam666
12:49:34  <Jam35> !password
12:49:34  <coopserver> Jam35: reduce
12:49:41  <coopserver> *** Game paused (connecting clients)
12:49:46  <Jam35> yelo
12:49:48  <coopserver> *** Jam35 has joined
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12:49:55  <coopserver> <V453000> hyo
12:49:56  <coopserver> <Jam35> owat
12:50:09  <coopserver> <Jam35> what happened to the last game?
12:51:45  <coopserver> <V453000> had cargodist
12:51:46  <coopserver> <V453000> = died
12:51:52  <coopserver> <Jam35> oh :P
12:54:36  <coopserver> <V453000> if I were to choose between cargodist and death I would choose the same way
12:55:17  <coopserver> <V453000> idk if you remember it but we tried this plan once already
12:55:30  <coopserver> <V453000> then pzg2013 went on server instead of it and I somehow lost that savegame
12:55:52  <coopserver> <Jam35> yeah vaguely remember :)
12:56:36  <coopserver> <V453000> y
12:57:10  <coopserver> <V453000> want to do the 2nd try? :P
13:07:18  <Jam35> I will later gtg
13:07:24  <coopserver> *** Jam35 has left the game (Leaving)
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13:41:24  <Djanxy> !dl win64
13:41:24  <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26452/openttd-trunk-r26452-windows-win64.zip
13:41:49  <Vinnie> !password
13:41:49  <coopserver> Vinnie: langid
13:41:56  <coopserver> *** Game still paused (connecting clients, number of players)
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13:42:53  <V453000> Vinnie: careful bout depot order and dead end :P
13:43:01  <V453000> train must reverse first
13:43:18  <coopserver> <Vinnie> i see
13:44:10  <coopserver> *** Game paused (connecting clients)
13:44:12  <coopserver> *** Djanxy has joined
13:44:12  <coopserver> *** Game unpaused (connecting clients)
13:44:18  <coopserver> <Vinnie> altough i dont understand why a lost train should care
13:44:32  <coopserver> <Djanxy> so here is where you are hiding !
13:45:08  <coopserver> <Djanxy> a shame im not a pro
13:45:16  <coopserver> <Vinnie> who is
13:47:30  <coopserver> <Vinnie> w
13:47:44  <coopserver> <Vinnie> btw whats build now is not really equal to the plan
13:47:57  <coopserver> <Vinnie> or i don't understand how we transport secondaries
13:48:34  <coopserver> <Djanxy> latter sounds likely
14:08:12  <V453000> !password
14:08:12  <coopserver> V453000: legacy
14:08:16  <coopserver> *** Game paused (connecting clients)
14:08:19  <coopserver> *** V453000 has joined
14:08:19  <coopserver> *** Game unpaused (connecting clients)
14:08:22  <coopserver> <V453000> what is the confusion :D
14:08:51  <coopserver> <Vinnie> stuff
14:09:01  <coopserver> <V453000> why did you break the alcohol refit I fixed
14:09:03  <coopserver> <V453000> ...
14:09:12  <coopserver> <Vinnie> i moved first waypoint only
14:09:19  <coopserver> <Vinnie> same thing
14:09:29  <coopserver> <V453000> which breaks it completely
14:09:33  <coopserver> <Vinnie> really
14:09:37  <coopserver> <V453000> just have a look
14:09:40  <coopserver> <V453000> trains dontrefit to beer
14:10:01  <coopserver> <V453000> the idea is that trains must reverse FIRST, then go through waypoint, - where they see depot already - then go to depot
14:10:23  <coopserver> <V453000> only option
14:10:24  <coopserver> <V453000> this
14:10:26  <coopserver> <Vinnie> oh like that
14:10:59  <coopserver> <Vinnie> so lets say i do it like this it would also work
14:11:54  <coopserver> <V453000> yes
14:12:03  <coopserver> <V453000> putting the order twice works too, I did that in some recent game I think
14:12:14  <coopserver> <V453000> or not
14:12:43  <coopserver> <V453000> yeah works
14:12:54  <coopserver> <Vinnie> can i do that because itlooks cleaner
14:13:12  <coopserver> <V453000> I think 2 waypoints are cleaner, better maintainable when expanding
14:13:23  <coopserver> <Vinnie> alright
14:14:12  <coopserver> <V453000> lets start the TL5 chami network?
14:14:13  <coopserver> <Vinnie> i think i know why i also do it like that and it doesnt work now
14:14:23  <coopserver> <Vinnie> double headed engines probably
14:14:28  <coopserver> <V453000> has nothing to do with it
14:14:34  <coopserver> <V453000> engine front is always in front
14:14:38  <coopserver> <V453000> train front*
14:14:42  <coopserver> <Vinnie> afk 1 min
14:14:45  <coopserver> <V453000> :D
14:14:56  <coopserver> <V453000> need to take shit from the news you get to know?
14:20:49  <coopserver> <Vinnie> nope scored some good food
14:21:03  <coopserver> <V453000> o
14:21:11  <coopserver> <V453000> well I am starting one of the green rings naow
14:21:20  <coopserver> <Vinnie> as mutch as i like talking to you, food is better
14:21:41  <coopserver> <V453000> im just thinking if we can unify the 2 chameleon networks
14:22:04  <coopserver> <V453000> like having empty TL2 and full TL5, and full TL2 and empty TL5
14:22:13  <coopserver> <V453000> if we make everything terminus, should be easy to trap it
14:22:21  <coopserver> <Vinnie> yes
14:24:53  <coopserver> <AlphaSC> back :P
14:25:08  <coopserver> <V453000> hy
14:25:11  <coopserver> <AlphaSC> so much tf :D
14:25:14  <coopserver> <AlphaSC> hihi
14:25:35  <coopserver> <AlphaSC> ure starting feeder network?
14:25:36  <coopserver> <V453000> ring done
14:25:44  <coopserver> <V453000> one of them anyway
14:25:49  <coopserver> <V453000> now red
14:25:51  <coopserver> <AlphaSC> nice
14:26:37  <coopserver> *** AlphaSC has joined company #1
14:27:20  *** AlphaSC has quit IRC
14:27:32  *** AlphaSC has joined #openttdcoop.pro
14:29:56  <coopserver> <V453000> why 2 platforms
14:30:15  <coopserver> <V453000> dropping 1 cargo is enough
14:30:21  <coopserver> <Vinnie> thinking ahead
14:30:25  <coopserver> <V453000> and our train has exactly 224t
14:30:26  <coopserver> <V453000> there is no ahead
14:30:38  <coopserver> <V453000> there is no reason to give the port more than 224/3 months
14:30:47  <coopserver> <V453000> we can increase timer frequency to e.g. make it 1 month if we need
14:30:51  <coopserver> <V453000> but 1 platform for al :)
14:31:52  <coopserver> <Vinnie> that gives options
14:32:09  <coopserver> <AlphaSC> i thought we need 2 way signals to make pbs work better/faster
14:32:18  <coopserver> <AlphaSC> but latley i see many not use 2 way
14:32:20  <coopserver> <V453000> not always
14:32:30  <coopserver> <V453000> only when they make important choice
14:32:43  <coopserver> <V453000> in fact, 2way signals can even hurt sometimes
14:32:47  <coopserver> <AlphaSC> if i split with pbs in diff directions, i cant go 2 way, that i know
14:32:58  <coopserver> <V453000> (if all 2ways ahead are red, the PBS can cause trains to stop for a moment)
14:33:07  <coopserver> <V453000> well you can but it will cause wtf :D
14:33:15  <coopserver> <V453000> generally, if you choose between multiple tracks, you put 2way
14:33:21  <coopserver> <V453000> if not, not needed
14:33:23  <coopserver> <V453000> Usually
14:33:27  <coopserver> <AlphaSC> k
14:33:34  <coopserver> <AlphaSC> so only at mreger
14:33:41  <coopserver> <V453000> +- yes
14:34:07  <coopserver> <V453000> can be good at e.g. stations where one set of platforms is more distant than another
14:34:09  <coopserver> <V453000> etc
14:34:29  <coopserver> <AlphaSC> k
14:36:02  <coopserver> <V453000> red should be complete too
14:36:23  <coopserver> <AlphaSC> u want entry/exit at bridge?
14:36:30  <coopserver> <V453000> no
14:36:32  <coopserver> <AlphaSC> or did you do normal block on purpose
14:36:35  <coopserver> <AlphaSC> k
14:36:38  <coopserver> <V453000> see merger article :)
14:36:50  <coopserver> <AlphaSC> evil
14:36:52  <coopserver> <V453000> y
14:36:54  <coopserver> <AlphaSC> but well
14:36:58  <coopserver> <AlphaSC> in most games
14:37:04  <coopserver> <AlphaSC> all entry exit :D
14:37:18  <coopserver> <V453000> only because most people are noobs and arent aware of it
14:38:12  <coopserver> <AlphaSC> as long ml is not stacked super hardcore
14:38:21  <coopserver> <AlphaSC> it can recover
14:38:27  <coopserver> <V453000> that depends a lot
14:38:42  <coopserver> <V453000> trains with bad acceleration = shit, given prio to the line somewhere and it slows down = shit
14:38:50  <coopserver> <AlphaSC> well, i just wondered, cuz at some bridge u used entry exit ^
14:39:04  <coopserver> <V453000> I almost never do
14:41:07  <coopserver> <AlphaSC> if we use pf traps
14:41:15  <coopserver> <V453000> which we do
14:41:17  <coopserver> <AlphaSC> the signal behind the trap is important?
14:41:26  <coopserver> <V453000> not entirely
14:41:34  <coopserver> <AlphaSC> ok
14:41:36  <coopserver> <V453000> PBS anywhere around the trap can fuck up things
14:41:40  <coopserver> <V453000> other than that, not really
14:42:00  <coopserver> <AlphaSC> there is not much about pf traps in wiki
14:42:08  <coopserver> <AlphaSC> only that they re used ^^
14:42:11  <coopserver> <V453000> learn by playing (:
14:42:16  <coopserver> <AlphaSC> yeah
14:42:25  <coopserver> <AlphaSC> i start asking my way through it :P
14:43:10  <coopserver> <V453000> timer set up
14:43:18  <coopserver> <V453000> connect to it (:
14:46:17  <Vinnie> !password
14:46:17  <coopserver> Vinnie: return
14:46:42  <Vinnie> !ping
14:46:42  <coopserver> pong
14:46:52  <V453000> dafok
14:46:59  <Vinnie> not just me?
14:47:08  <AlphaSC> wtf?
14:47:10  <AlphaSC> i droped
14:47:13  <Taede> !ding
14:47:27  <AlphaSC> i cant connect
14:47:35  <Taede> !apconnect
14:47:35  <coopserver> Already connected!!
14:47:36  <Taede> !ding
14:49:05  <Vinnie> now we probably lost the autosave with my 50 tile tunnel
14:49:12  <AlphaSC> y
14:49:13  <Vinnie> so mutch work into that tunnel
14:49:41  <Taede> its still running, just in infinite loop country
14:50:07  <Taede> !shutdown
14:52:02  <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org)
14:52:02  <coopserver> Attempting to reconnect...
14:52:02  <coopserver> Connection failed
14:52:10  <Taede> !start
14:52:22  <coopserver> Server is starting...
14:52:39  <Taede> !apconnect
14:52:39  <coopserver> Connecting...
14:52:39  <coopserver> Connection failed
14:53:03  <Taede> !apconnect
14:53:03  <coopserver> Connecting...
14:53:04  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452)
14:53:27  <AlphaSC> !password
14:53:27  <coopserver> AlphaSC: prefer
14:53:36  <coopserver> *** Game still paused (connecting clients, number of players)
14:53:38  <coopserver> *** AlphaSC has joined
14:53:38  <coopserver> *** Game still paused (number of players)
14:53:40  <AlphaSC> works, thx
14:53:52  <V453000> I gtg tho
14:53:54  <V453000> cya later (:
14:53:58  <coopserver> <AlphaSC> see ya
14:53:59  <Taede> hf
14:54:42  <Taede> was vinnie's sign placement the last thing that happened, or did it bork later?
14:54:57  <coopserver> <AlphaSC> we had build a tunnel
14:55:19  <coopserver> <AlphaSC> but guess we dont miss much
14:55:41  <Vinnie> nope
14:55:44  <Vinnie> i wrote TL5
14:56:12  <coopserver> *** Game still paused (connecting clients, number of players)
14:56:15  <coopserver> *** Vinnie has joined
14:56:15  <coopserver> *** Game still paused (number of players)
14:56:15  <coopserver> *** Game unpaused (number of players)
14:57:08  <AlphaSC> oO
14:57:09  <Vinnie> oh boy
14:57:11  <AlphaSC> i dc again
14:57:24  <Vinnie> no sign this time just tracks
14:57:34  <AlphaSC> some signals fore me
14:57:43  <Vinnie> probably my fault
14:57:51  <AlphaSC> why? :O
14:58:12  <AlphaSC> do you casue so much traffic to shut down the servers?
14:58:17  <Taede> what rails are you converting?
15:00:40  <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org)
15:00:40  <coopserver> Attempting to reconnect...
15:00:40  <coopserver> Connection failed
15:01:00  <Taede> gonna restart it again, let it run for ~10mins before doing any building
15:01:05  <Taede> !start
15:01:06  <coopserver> Server is starting...
15:01:20  <Taede> !apconnect
15:01:20  <coopserver> Connecting...
15:01:21  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452)
15:01:22  <Jam35> !password
15:01:22  <coopserver> Jam35: wparam
15:01:30  <coopserver> *** Game still paused (connecting clients, number of players)
15:01:37  <coopserver> *** AlphaSC has joined
15:01:37  <coopserver> *** Jam35 has joined
15:01:37  <coopserver> *** Game still paused (number of players)
15:01:44  <coopserver> *** Jam35 has joined company #1
15:01:44  <coopserver> *** Game unpaused (number of players)
15:01:46  <Taede> just to see if it locks up even without doing anything
15:01:56  <AlphaSC> k
15:02:26  <AlphaSC> guess yes
15:02:46  <AlphaSC> im dc
15:03:06  <Jam35> me 2
15:03:35  <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org)
15:03:35  <coopserver> Attempting to reconnect...
15:03:35  <coopserver> Connection failed
15:07:06  <Taede> http://www.turbulent-t.com/autosave123.sav <-- can you download that and see if that locks up in sp?
15:12:30  <Jam35> it crashes
15:12:51  <Taede> crashes, or goes into 100% cpu usage?
15:13:43  <Jam35> I'm on win7 : not responding
15:13:55  <Taede> yeah, thats what it does on server too
15:17:54  <AlphaSC> it running on my computer
15:18:07  <AlphaSC> nevermind :D
15:18:35  <AlphaSC> screen getting milky
15:18:43  <AlphaSC> 20% cpu usages
15:22:10  <Taede> gtg, feel free to file a bugreport
15:22:19  <Taede> ill try some testing later
15:22:25  <AlphaSC> i found
15:22:31  <AlphaSC> disabled the timer trains
15:22:38  <AlphaSC> running for 4 minutes now
15:23:29  <AlphaSC> hope that helps
15:37:32  <Jam35> yeah as soon as they try and move off, game hangs
15:41:41  <Jam35> removing the waypoint order seems to solve it
15:44:21  <Jam35> putting it back and skipping order = hang
15:50:24  <AlphaSC> yep
15:55:14  <Djanxy> typical for V to go break stuff
16:03:11  <Jam35> Bug report done
16:03:55  <Jam35> https://bugs.openttd.org/task/5991?project=1
16:08:04  <Jam35> I think the timer could work without the waypoint as a workaround
16:09:26  <Jam35> weird thing is there are other waypoint orders that are ok?
16:15:23  <Taede> can you supply a savegame without the hang? ill get it to load before the bugged version
16:17:17  <Jam35> I can give a modified version only
16:18:15  <Jam35> https://dl.dropboxusercontent.com/u/51134233/Plundtown%20Transport%2C%2016th%20Apr%202125.sav
16:19:44  <Taede> !start
16:19:48  <coopserver> Server is starting...
16:20:13  <Taede> !apconnect
16:20:13  <coopserver> Connecting...
16:20:14  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452)
16:20:26  <Jam35> !password
16:20:26  <coopserver> Jam35: alikes
16:20:32  <coopserver> *** Game still paused (connecting clients, number of players)
16:20:40  <coopserver> *** Jam35 has joined
16:20:40  <coopserver> *** Game still paused (number of players)
16:20:40  <Taede> that should be your save loaded now
16:20:59  <Jam35> yep
16:21:03  <Jam35> !unpause
16:21:04  <coopserver> *** Game unpaused (number of players)
16:24:12  <coopserver> <Jam35> I'll stay here 10 minutes
16:24:26  <coopserver> <Jam35> then pause again
16:27:18  <AlphaSC> !password
16:27:18  <coopserver> AlphaSC: alikes
16:27:23  <coopserver> *** Game paused (connecting clients)
16:27:26  <coopserver> *** AlphaSC has joined
16:27:26  <coopserver> *** Game unpaused (connecting clients)
16:33:20  *** Vinnie has quit IRC
16:40:56  <coopserver> *** AlphaSC has left the game (Leaving)
16:50:38  <coopserver> *** Jam35 has joined spectators
16:50:43  <Jam35> !auto
16:50:44  <coopserver> *** Game paused (number of players)
17:27:02  *** Hazzard has joined #openttdcoop.pro
17:27:07  <Hazzard> Hello
17:27:54  <Jam35> hi
17:28:06  <Jam35> different version btw
17:32:33  <Hazzard> !dl win64
17:32:33  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26452/openttd-trunk-r26452-windows-win64.zip
17:34:37  <Hazzard> !password
17:34:37  <coopserver> Hazzard: edited
17:34:40  <Hazzard> !ip
17:34:40  <coopserver> Hazzard: pz.openttdcoop.org:3982
17:35:23  <Hazzard> !password
17:35:23  <coopserver> Hazzard: entire
17:35:29  <coopserver> *** Game still paused (connecting clients, number of players)
17:35:37  <coopserver> *** Hazzard has joined
17:35:37  <coopserver> *** Game still paused (number of players)
17:35:39  <coopserver> *** Jam35 has joined company #1
17:35:48  <coopserver> <Jam35> hi
17:35:53  <coopserver> *** Hazzard has joined company #1
17:35:53  <coopserver> *** Game unpaused (number of players)
17:35:55  <coopserver> <Jam35> had some problems earlier
17:36:22  <coopserver> <Hazzard> :D
17:36:45  <coopserver> <Jam35> game would hang because of those timer trains
17:37:11  <coopserver> <Jam35> not sure why exactly :)
17:37:26  <coopserver> <Hazzard> like a bug?
17:37:28  <coopserver> <Jam35> perfectly ordinary orders/timetable
17:37:30  <coopserver> <Jam35> yep
17:37:43  <coopserver> <Jam35> game would hand indefinitely
17:37:47  <coopserver> <Jam35> *hang
17:37:57  <coopserver> <Hazzard> Just freeze up?
17:38:04  <coopserver> <Jam35> yeah
17:38:31  <coopserver> <Hazzard> Can we do that now...?
17:38:43  <coopserver> <Jam35> what? hang the game?
17:38:51  <coopserver> <Hazzard> Yeah?
17:38:53  <coopserver> <Jam35> if you want to
17:38:56  *** Brumi has quit IRC
17:39:29  <coopserver> <Jam35> ready?
17:39:36  <coopserver> <Hazzard> Yeah
17:40:00  <coopserver> <Jam35> it's set to 80 days
17:40:08  <coopserver> <Jam35> but try skipping orders if you like
17:40:54  <Hazzard> Hmm
17:41:36  <Hazzard> That's strange
17:41:48  <Jam35> indeed :)
17:43:21  <Jam35> !shutdown
17:43:39  <Hazzard> That doesn't seem to happen in SP
17:43:51  <Jam35> oh
17:43:58  <Jam35> we tested already and it did
17:44:06  <Jam35> well 2 people anyway
17:44:23  <Jam35> !start
17:44:23  <coopserver> I am connected to #openttdcoop - ProZone Server (www.openttdcoop.org), so it's safe to assume that its already running
17:47:54  <Hazzard> !start
17:48:01  <Jam35> !shutdown
17:48:01  <coopserver> Sorry, still processing previous rcon command
17:48:15  <Jam35> now it is locked up
17:49:21  <Jam35> taede / planetmaker :)
17:49:23  <Jam35> help
17:53:52  <V453000> :0
17:54:34  <Jam35> that was a bad idea showing you that :)
17:55:03  <Jam35> !shutdown
17:55:04  <coopserver> Sorry, still processing previous rcon command
17:55:08  <Taede> im here
17:55:17  <Hazzard> Hey guys
17:55:41  <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org)
17:55:41  <coopserver> Attempting to reconnect...
17:55:41  <coopserver> Connection failed
17:55:47  <Taede> !start
17:55:49  <Hazzard> :D
17:55:52  <coopserver> Server is starting...
17:56:15  <Taede> shutdown wont work because openttd is caught in an infinite loop and cannot deal with anything else
17:56:20  <Taede> !apconnect
17:56:20  <coopserver> Connecting...
17:56:21  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452)
17:56:28  <Jam35> hm
17:56:35  <Jam35> so what did you do?
17:56:45  <Taede> i kill -9 the server process
17:57:16  <Jam35> I'll let someone else deal with that :)
17:58:10  <Taede> its up again now though
17:58:11  <Taede> !ding
17:58:12  <coopserver> Dong! reply took 0:00:00.022496
17:58:24  <Taede> just dont show anyone else the bug
17:58:30  <Jam35> sorry!
17:59:12  <Hazzard> brb
17:59:19  <Taede> :)
18:00:00  <Jam35> !password
18:00:00  <coopserver> Jam35: weekly
18:00:04  <coopserver> *** Game still paused (connecting clients, number of players)
18:00:12  <coopserver> *** Jam35 has joined
18:00:12  <coopserver> *** Game still paused (number of players)
18:07:01  *** Hazzard_ has joined #openttdcoop.pro
18:07:15  *** Hazzard has quit IRC
18:07:17  <Hazzard_> !password
18:07:17  <coopserver> Hazzard_: weekly
18:07:28  <coopserver> *** Game still paused (connecting clients, number of players)
18:07:35  <coopserver> *** Hazzard has joined
18:07:35  <coopserver> *** Game still paused (number of players)
18:07:38  *** Hazzard_ is now known as Hazzard
18:08:05  <Hazzard> cool
18:09:31  <coopserver> *** Jam35 has joined company #1
18:09:31  <coopserver> *** Game unpaused (number of players)
18:09:54  <coopserver> <Hazzard> Is the drop connected to a 3 month timer anymore?
18:09:59  <coopserver> <Jam35> best not do that anymore :P
18:10:32  <coopserver> <Jam35> I think it will work like that
18:10:45  <coopserver> <Hazzard> I don't see why it wouldnt
18:11:08  <coopserver> <Jam35> me neither except it's not as precise
18:11:16  <coopserver> <Jam35> merely functional
18:11:41  <coopserver> <Jam35> there we go :)
18:12:04  <coopserver> <Hazzard> Why would it be less precise?
18:12:50  <coopserver> <Jam35> in that the orders do not force the train around the loop
18:13:53  <coopserver> <Jam35> yeah why not
18:14:05  <coopserver> <Hazzard> Hmm
18:14:14  <coopserver> <Hazzard> oh
18:14:24  <coopserver> <Hazzard> I see
18:14:26  <AlphaSC> !password
18:14:27  <coopserver> AlphaSC: simple
18:14:32  <coopserver> *** Game paused (connecting clients)
18:14:36  <coopserver> *** AlphaSC has joined
18:14:36  <coopserver> *** Game unpaused (connecting clients)
18:15:13  <coopserver> <Jam35> they could have 40 days per station?
18:15:31  <coopserver> <Hazzard> That would work
18:16:05  <coopserver> <Jam35> but if they dont  go the right way round
18:16:09  <coopserver> <AlphaSC> but in total we need 80 i guess
18:16:28  <coopserver> <AlphaSC> because we need deliver the right amoun every 3 month
18:16:31  <coopserver> <Hazzard> Do the trains move like this?
18:16:36  <coopserver> <Jam35> then doesn't make the green
18:16:38  <coopserver> <AlphaSC> to boost the production
18:16:41  <coopserver> <Jam35> yeah
18:17:02  <coopserver> <Hazzard> Ah, so it's some FIRS logic we're doing
18:17:46  <coopserver> <AlphaSC> best to read plan first :P
18:18:28  <coopserver> <AlphaSC> its the central timer for food supply and the other thing, dont know name
18:20:01  <coopserver> <Hazzard> What is ES/FS
18:20:10  <coopserver> <AlphaSC> fs is food supply, as i said
18:20:17  <coopserver> <AlphaSC> es i dont know wnglish word
18:20:20  <coopserver> <AlphaSC> english*
18:20:21  <V453000> farm supplies, engineering supplies
18:20:38  <coopserver> <Hazzard> Ok, so that's what is being timed
18:22:16  <coopserver> <Hazzard> I have no experience with FIRS
18:24:44  <coopserver> <Jam35> do you know the basics?
18:24:52  <coopserver> <Jam35> like supplies effect?
18:25:00  <coopserver> <Hazzard> Yes
18:25:27  <coopserver> <AlphaSC> just check the production chains
18:25:29  <coopserver> <Jam35> not much else to know :P
18:25:31  <coopserver> <Jam35> ^
18:25:35  <coopserver> <AlphaSC> guess thats the only difference
18:26:56  <coopserver> <Hazzard> So what do I do?
18:28:08  <coopserver> <AlphaSC> next step is
18:28:19  <coopserver> <AlphaSC> making the 2 srnw´s
18:28:34  <coopserver> <AlphaSC> stations + traps and stuff, but i noob
18:28:41  <coopserver> <AlphaSC> u need ask v or vinnie
18:28:57  <coopserver> <AlphaSC> or jam? idk :D
18:29:08  <coopserver> <Hazzard> So Like at bredingbury
18:29:20  <coopserver> <AlphaSC> i guess
18:29:31  <coopserver> <AlphaSC> not sure if its finished
18:29:50  <coopserver> <AlphaSC> i see missing signals
18:30:00  <coopserver> <AlphaSC> but maybe intentional
18:30:05  <coopserver> <Jam35> that is on purpose
18:30:10  <coopserver> <AlphaSC> k
18:30:17  <coopserver> <Jam35> not sure trains will go there though
18:30:18  <coopserver> <AlphaSC> itentional is wrong w ord?
18:30:22  <coopserver> <Jam35> without some penalty
18:30:30  <V453000> first investment into yeti :D 70euro for texture server
18:30:35  <coopserver> <Jam35> no is right
18:30:39  <coopserver> <AlphaSC> k
18:30:44  <coopserver> <Hazzard> What's that V?
18:31:15  <V453000> just membership on a server with textures so I could get higher rezolutioooon
18:31:21  <V453000> totally hy tech
18:33:49  <coopserver> <AlphaSC> why make penalty at station exit?
18:34:06  <Hazzard> I dunno
18:34:16  <coopserver> <Jam35> what? where?
18:34:21  <coopserver> <AlphaSC> you building there?
18:34:28  <coopserver> <AlphaSC> well i just ask, me noob :D
18:34:42  <coopserver> <AlphaSC> just wonder why would u penalty the exit
18:34:43  <coopserver> <Jam35> not me
18:35:00  <coopserver> <AlphaSC> and
18:35:02  <coopserver> <AlphaSC> haz
18:35:11  <coopserver> <Hazzard> yay
18:35:11  <coopserver> <AlphaSC> u really should read plan
18:35:20  <coopserver> <AlphaSC> i guess its important
18:35:27  <coopserver> <AlphaSC> that we build terminus only
18:35:32  <coopserver> <Hazzard> Ok
18:35:55  <coopserver> <Hazzard> That says drops
18:35:59  <coopserver> <AlphaSC> must have to with the pf traps and srnw
18:36:00  <coopserver> <Hazzard> but I'm not sure about that
18:36:20  <coopserver> <AlphaSC> vinnie and v told me, NO roro :D
18:36:21  <coopserver> <Hazzard> Is it a drop or a pickup? I ahve no idea
18:36:29  <coopserver> <Hazzard> ok
18:36:44  <coopserver> <Jam35> drop
18:37:00  <coopserver> <AlphaSC> and vinnie did termi
18:38:02  <V453000> better do terminus on the SRNW network
18:38:04  <V453000> to be safe
18:38:19  <coopserver> <Hazzard> It makes sense
18:40:09  <coopserver> <AlphaSC> i see
18:40:16  <coopserver> <AlphaSC> you make a block or something?
18:40:22  <coopserver> <AlphaSC> so if train waiting
18:40:26  <coopserver> <AlphaSC> other cant go there?
18:40:30  <coopserver> <Hazzard> Yup
18:40:33  <coopserver> <AlphaSC> k
18:42:44  <coopserver> <AlphaSC> how do we make sure, that the right train goes in the station?
18:43:06  <coopserver> <AlphaSC> do we add waypoints on pf?
18:46:22  <coopserver> <AlphaSC> do we need the prio backwards
18:46:56  <coopserver> <Hazzard> It really doesn't do too much
18:46:58  <coopserver> <AlphaSC> you could just make tl5 waitbay and one 2 way at the juncuntion?
18:47:10  <coopserver> <Hazzard> but it lets two consecutive trains in the station and waiting bay are open
18:47:42  <coopserver> <AlphaSC> i mean still, no need to prio.
18:47:55  <coopserver> <AlphaSC> dont wonder, i just wanna learn and understand what u do and why
18:48:32  <coopserver> <Hazzard> I don't really know what I'm doing though
18:48:36  <coopserver> <AlphaSC> :D
18:48:40  <coopserver> <AlphaSC> ok
18:49:27  <coopserver> <AlphaSC> if u want my opinion, i guess u dont need that prio :O
18:49:37  <coopserver> <Jam35> i don't think you really need to detect the bays
18:49:52  <coopserver> <Hazzard> The difference is tiny
18:49:54  <coopserver> <Jam35> if two trains are there the two way is red
18:50:39  <coopserver> <Hazzard> So what are we going to stick at the end of the PF traps?
18:51:19  <coopserver> <AlphaSC> i guess u need an entry
18:51:24  <coopserver> <AlphaSC> for your station
18:51:31  <coopserver> <AlphaSC> which will be connected to the timer
18:51:43  <coopserver> <AlphaSC> if u look at vinnie station
18:51:49  <coopserver> <AlphaSC> he got the and logic
18:52:00  <coopserver> <Hazzard> Aha
18:52:06  <coopserver> <AlphaSC> to let train in station, if timer say go
18:52:19  <coopserver> <AlphaSC> u not have that yet
18:52:23  <coopserver> <Hazzard> Alright, that breaks all this junk
18:52:29  <coopserver> <AlphaSC> :DD
18:53:22  <coopserver> <AlphaSC> where you from haz?
18:53:34  <coopserver> <Hazzard> irl?
18:53:40  <coopserver> <AlphaSC> country
18:53:51  <coopserver> <AlphaSC> im from germany
18:53:53  <coopserver> <Hazzard> united states
18:53:57  <coopserver> <AlphaSC> oh nice
18:54:13  <coopserver> <AlphaSC> i hope i can get there once in my life :D
18:55:12  <coopserver> <AlphaSC> gj haz
18:55:23  <coopserver> <Hazzard> :D
18:55:27  <coopserver> <AlphaSC> guess i understood it now
18:55:51  <coopserver> <AlphaSC> can u explain me
18:56:03  <coopserver> <AlphaSC> how the pf traps work exacly
18:56:14  <coopserver> <Jam35> but isn't the objective to have all 3 cargoes delivered at the same time?
18:56:16  <coopserver> <AlphaSC> and how we make sure, that the right train goes there??
18:56:22  <coopserver> <Jam35> or why the timer?
18:56:36  <coopserver> <AlphaSC> i think timer is for 3 month
18:56:45  <coopserver> <AlphaSC> that all get all 3 month their stuff#
18:56:51  <coopserver> <Jam35> ports need clay,food,goods within 3 month period
18:57:03  <coopserver> <Jam35> timing is so they get all 3?
18:57:03  <coopserver> <AlphaSC> no
18:57:10  <coopserver> <AlphaSC> i guess one is enough?
18:57:17  <coopserver> <AlphaSC> last game if u remeber
18:57:20  <coopserver> <Jam35> read the port blurb
18:57:21  <coopserver> <Hazzard> that makes sense to me
18:57:25  <coopserver> <AlphaSC> i did them all stuff
18:57:33  <coopserver> <AlphaSC> wait
18:57:35  <coopserver> <Jam35> no point in timer then
18:57:37  <coopserver> <AlphaSC> i tested it
18:57:42  <coopserver> <AlphaSC> dude
18:57:58  <coopserver> <AlphaSC> you can only quadra production
18:58:08  <coopserver> <AlphaSC> u just need 1 of them
18:58:13  <coopserver> <Jam35> how you get certain trains idk :P
18:58:39  <coopserver> <AlphaSC> u also new to snrw?
18:59:01  <coopserver> <Jam35> ish
18:59:21  <coopserver> <Jam35> maybe I just read it wrong
18:59:37  <coopserver> <AlphaSC> what does ish stand for, sry, i dont know that shortcut
18:59:46  <coopserver> <Jam35> new-ish
18:59:51  <coopserver> <AlphaSC> oh ok :D
19:00:26  <coopserver> <AlphaSC> yeah, if u read the text
19:00:35  <coopserver> <AlphaSC> u can max quadra
19:00:39  <coopserver> <AlphaSC> for other stuff
19:00:42  <coopserver> <AlphaSC> like steel
19:00:55  <coopserver> <AlphaSC> you boost more with old metal
19:01:06  <coopserver> <AlphaSC> or coal
19:01:25  <coopserver> <AlphaSC> and u need deliver more of the 3, to get max production going
19:01:38  <coopserver> <AlphaSC> in a certain time
19:02:27  <coopserver> <Jam35> I assumed the drop release was to ensure all 3 are delivered in the 3 month
19:02:53  <coopserver> <AlphaSC> not needed for that production
19:02:59  <coopserver> <AlphaSC> as u can read in text
19:03:04  <coopserver> <AlphaSC> my english is not so good
19:03:11  <coopserver> <AlphaSC> maybe i cant expalin it well
19:03:22  <coopserver> <AlphaSC> but u can compare text from steel mill
19:03:29  <coopserver> <AlphaSC> with the habour
19:03:45  <coopserver> <AlphaSC> and u see, that steel mill need the system you explainded
19:03:49  <coopserver> <AlphaSC> but the habour doesnt
19:04:00  <coopserver> <AlphaSC> did you understand?
19:04:14  <coopserver> <Jam35> then why release on a timer ? :)
19:04:30  <coopserver> <AlphaSC> so u get stuffthere
19:04:35  <coopserver> <AlphaSC> every 3 month
19:04:52  <coopserver> <AlphaSC> u need deliver in 3 month to get the quadra production
19:04:56  <coopserver> <AlphaSC> and i guess we need timer
19:05:06  <coopserver> <AlphaSC> that not only 1 production gets all stuzff
19:05:14  <coopserver> <AlphaSC> and others are on normal production
19:05:17  <coopserver> <Jam35> ohhh right
19:05:18  <coopserver> <AlphaSC> do u undertsand?
19:05:19  <coopserver> <Jam35> duh
19:05:21  <coopserver> <Jam35> yeah#
19:05:24  <coopserver> <Jam35> only 1
19:05:24  <coopserver> <AlphaSC> nice
19:05:28  <coopserver> <Jam35> sorry :)))
19:05:31  <coopserver> <AlphaSC> dude, np
19:05:36  <coopserver> <AlphaSC> me biggest noob here :_D
19:05:50  <coopserver> <Jam35> of cargo (not specified)
19:06:02  <coopserver> <AlphaSC> i ve german version
19:06:09  <coopserver> <Hazzard> /me
19:06:14  <coopserver> <AlphaSC> that suckz, guess i need to get english client
19:06:16  <coopserver> <Hazzard> no idea
19:06:32  <coopserver> <AlphaSC> many times i dont know name of productions in english
19:06:39  <coopserver> <Jam35> port is odd in that respect
19:06:52  <coopserver> <AlphaSC> port is habour?
19:06:56  <coopserver> <Jam35> all others demand all types for best production
19:06:57  <coopserver> <Jam35> yes
19:07:03  <coopserver> <Jam35> afaik
19:07:21  <coopserver> <AlphaSC> yeas
19:07:35  <coopserver> <AlphaSC> there are some difference which make harder to understand
19:07:41  <coopserver> <Jam35> well it simplifies things a lot
19:07:42  <coopserver> <AlphaSC> i understood last pzg
19:07:50  <coopserver> <AlphaSC> if u remmber
19:08:01  <coopserver> <AlphaSC> where we played with cargodist
19:08:43  <coopserver> <Jam35> I remember the shit it was in then my pc stopped handling
19:08:50  <coopserver> <AlphaSC> :D
19:09:02  <coopserver> <AlphaSC> your pc big troublemaker :D
19:09:18  <coopserver> <Jam35> yeah :)
19:09:31  <coopserver> <AlphaSC> kick him out of window
19:10:07  <coopserver> <Jam35> maybe when no longer needed for other stuff :)
19:10:21  <coopserver> <AlphaSC> :))
19:10:37  <coopserver> <AlphaSC> hm
19:10:42  <coopserver> <AlphaSC> at habours
19:10:52  <coopserver> <AlphaSC> we can also make maglev blue stations
19:11:01  <coopserver> <Jam35> yes
19:11:03  <coopserver> <AlphaSC> to pick up the chemicals i guess
19:11:23  <coopserver> <AlphaSC> maybe easyer than stating the srnw without having mayn clue
19:14:55  <coopserver> <AlphaSC> lol
19:16:57  <coopserver> <AlphaSC> does it matter where i build the pf trap?
19:17:07  <coopserver> <AlphaSC> when i got long wy to my station?
19:17:35  <coopserver> <Jam35> where are you building?
19:17:45  <coopserver> <AlphaSC> plundtown
19:17:56  <coopserver> <AlphaSC> @!Alpha
19:18:17  <coopserver> <AlphaSC> left side from network plan
19:18:30  <coopserver> <Jam35> build near the entry?
19:18:39  <coopserver> <AlphaSC> ok
19:18:54  <coopserver> <Jam35> not much else makes sense
19:19:11  <coopserver> <AlphaSC> i asked how pf trap work
19:19:18  <coopserver> <AlphaSC> but nobody tell me
19:20:09  <coopserver> <Jam35> trains 'think' they can get there 2 way prevents them
19:20:28  <coopserver> <AlphaSC> and why than only at entry makes sense?
19:20:43  <coopserver> <AlphaSC> next to the exit would make more sense than, not?
19:20:52  <coopserver> <AlphaSC> i mean exit at mainline
19:20:54  <coopserver> <Jam35> shorter route is preferred
19:20:58  <coopserver> <AlphaSC> yes
19:21:05  <coopserver> <AlphaSC> so the closer i get to ml
19:21:09  <coopserver> <AlphaSC> the better, not?
19:21:16  <coopserver> <Jam35> works
19:21:20  <coopserver> <AlphaSC> if i build near station
19:21:28  <coopserver> <AlphaSC> im most far away
19:21:37  <coopserver> <AlphaSC> sry, for english :D
19:21:42  <coopserver> <AlphaSC> hope u understand what i say
19:21:49  <coopserver> <Jam35> 's fine :)
19:21:53  <coopserver> <Jam35> yea
19:22:00  <coopserver> <AlphaSC> ok :P
19:22:22  <coopserver> <AlphaSC> we get into things toghter, best for learn ^^
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19:36:58  <coopserver> <AlphaSC> do we need to connect pf trap back to mainline? :O
19:37:08  <coopserver> <AlphaSC> cuz vinnie didnt
19:37:24  <coopserver> <AlphaSC> and on wiki they not connected back, im not sure
19:38:09  <coopserver> <Jam35> trains need to think they can get there
19:38:11  <coopserver> <Jam35> so yes
19:38:15  <coopserver> <AlphaSC> k
19:38:44  <coopserver> <Jam35> or to waypoint?
19:38:48  <coopserver> <Jam35> er hang on
19:38:53  <coopserver> <AlphaSC> :P
19:39:42  <coopserver> <Jam35> the tl2 makes it a bit more complicated
19:39:54  <coopserver> <Jam35> the empties i mean
19:40:09  <coopserver> <AlphaSC> why?
19:40:16  <coopserver> <Jam35> they must have another waypoint
19:40:42  <coopserver> <AlphaSC> lets see, and wait what other say
19:40:45  <coopserver> <Jam35> idk
19:40:55  <coopserver> <AlphaSC> i make chemicals pickups now
19:41:08  <coopserver> <Jam35> it can't work how i have it
19:41:34  <coopserver> <AlphaSC> what do you mean?
19:42:13  <coopserver> <Jam35> i was aiming for trains to split
19:42:21  <coopserver> <Jam35> but not considering orders
19:42:54  <coopserver> <AlphaSC> i saw on other srnw in safegame they use waypoints
19:43:00  <coopserver> <AlphaSC> but
19:43:08  <coopserver> <AlphaSC> dont know whats plan here
19:43:15  <coopserver> <AlphaSC> guess there many different ways
19:43:45  <coopserver> <Jam35> it's not mentioned for green ring
19:43:55  <coopserver> <Jam35> red mentions pf traps
19:44:03  <coopserver> <Jam35> but that has many meanings
19:44:15  <coopserver> <Jam35> i assume waypoint
19:44:32  <coopserver> <AlphaSC> vinnie did pf at his greee ring
19:44:58  <coopserver> <Jam35> that could be connected to mainline
19:45:04  <coopserver> <Jam35> and penalties
19:45:08  <coopserver> <Jam35> guess not
19:45:26  <coopserver> <AlphaSC> just leave it open for now?
19:45:51  <coopserver> <Jam35> sure
19:46:00  <coopserver> <AlphaSC> i hate working on things that are turn to be wrong at next day ^
19:46:19  <coopserver> <Jam35> anything can be fixes :)
19:46:23  <coopserver> <Jam35> *fixed
19:46:30  <coopserver> <AlphaSC> and i kinda new here, so i wait for people to tell me how we make it best
19:53:04  <coopserver> <AlphaSC> hm
19:53:22  <coopserver> <AlphaSC> do we pick up chem and the other thing produced in hour at the same pick
19:53:39  <coopserver> <AlphaSC> or do the tl pick up itself?
19:53:44  <coopserver> <AlphaSC> tl2*
19:54:03  <coopserver> <AlphaSC> seems like the tl pick up
19:54:13  <coopserver> <AlphaSC> so we also need space/station for them :O
19:55:25  <coopserver> <Jam35> ES is taken from there I guess
19:55:29  <coopserver> <Jam35> so yes
19:55:44  <coopserver> <AlphaSC> i left some space for it
19:56:04  <coopserver> <AlphaSC> gonna add some chemicals train now
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20:02:57  <coopserver> *** Hazzard has joined spectators
20:03:37  <coopserver> *** Hazzard has joined company #1
20:04:38  <coopserver> <AlphaSC> already close here :O
20:10:42  <Taede> !password
20:10:42  <coopserver> Taede: ingame
20:10:46  <coopserver> *** Game paused (connecting clients)
20:10:56  <coopserver> *** Taede has joined
20:10:56  <coopserver> *** Game unpaused (connecting clients)
20:22:44  <coopserver> <Jam35> hang on
20:22:51  <coopserver> <AlphaSC> sub?
20:22:55  <coopserver> <Jam35> duh
20:23:01  <coopserver> <Jam35> empties on red
20:25:20  <coopserver> <Hazzard> a "go to nearest depot" SRNW :D
20:26:10  <coopserver> <Jam35> eh? :)
20:27:01  <coopserver> <Jam35> yeah Alpha you should connect the port exits to the red line
20:27:20  <coopserver> <Hazzard> All of them?
20:27:29  <coopserver> <AlphaSC> wait wait
20:27:46  <coopserver> <AlphaSC> i dont even know whats up
20:27:55  <coopserver> <Jam35> empty trains go red ring
20:27:56  <coopserver> <AlphaSC> did you guys private chat?
20:27:59  <coopserver> <Jam35> no
20:28:05  <coopserver> <Jam35> full green
20:28:10  <coopserver> <Jam35> see plan
20:28:22  <coopserver> <AlphaSC> do you really think
20:28:31  <coopserver> <AlphaSC> we mix different cl?
20:28:38  <coopserver> <Jam35> apparently
20:28:39  <coopserver> <AlphaSC> i mean tl
20:28:39  <coopserver> <Hazzard> No, that can't be
20:28:53  <coopserver> <AlphaSC> thats what im thinking haz
20:29:03  <coopserver> <Jam35> see plan :)
20:29:10  <coopserver> <AlphaSC> would be hilarious, cuz mayn problems
20:29:28  <coopserver> <AlphaSC> w00t
20:29:30  <coopserver> <Jam35> I mentioned it earlier
20:29:43  <coopserver> <Jam35> tl2 makes it more complicated...
20:29:45  <coopserver> <Hazzard> V made this plan, didn't he?
20:29:50  <coopserver> <Jam35> yess
20:29:51  <coopserver> <AlphaSC> y
20:29:55  <coopserver> <AlphaSC> maybe mistake?
20:30:08  <coopserver> <Jam35> likely not
20:30:12  <coopserver> <AlphaSC> :8
20:30:24  <coopserver> <AlphaSC> but how
20:30:29  <coopserver> <Jam35> I think it works
20:30:32  <coopserver> <AlphaSC> we make them back on other track
20:30:48  <coopserver> <AlphaSC> as u can see, for now at least red and green no connect
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20:31:40  <coopserver> <Jam35> they will have their own waypoint that's how it will work
20:32:19  <coopserver> <AlphaSC> but the both trains
20:32:25  <coopserver> <AlphaSC> will have differenst speed
20:32:29  <coopserver> <AlphaSC> cuz their length
20:32:34  <coopserver> <AlphaSC> i guess he mistake
20:32:50  <coopserver> <AlphaSC> would be messy, 2 different speed is like 2 differen trains
20:33:01  <coopserver> <AlphaSC> cant be his plan :o
20:33:10  <coopserver> <Jam35> that's a fair point
20:33:15  <coopserver> <AlphaSC> ;)
20:33:19  <coopserver> <Jam35> pretty sure it is
20:33:23  <coopserver> <Jam35> his plan
20:33:32  <coopserver> <AlphaSC> never with dif speeds
20:33:40  <coopserver> <AlphaSC> i would wonder
20:33:47  <coopserver> <Jam35> maybe he forgot idk
20:33:58  <coopserver> <AlphaSC> maybe he not think about the speed difference :D
20:34:18  <coopserver> <Hazzard> No
20:34:29  <coopserver> <AlphaSC> ah
20:34:35  <coopserver> <AlphaSC> this new nuts
20:34:40  <coopserver> <AlphaSC> other chamelo
20:34:56  <coopserver> <AlphaSC> they are meow here :O
20:35:09  <coopserver> <AlphaSC> but still
20:35:27  <coopserver> <AlphaSC> if u click in his train yard
20:35:27  <coopserver> <Jam35> they show different speed in details
20:35:33  <coopserver> <Jam35> yes
20:35:35  <coopserver> <AlphaSC> tl 2 277 speed
20:35:43  <coopserver> <AlphaSC> tl 205 speed
20:35:52  <coopserver> <AlphaSC> tl 5 205 speed*
20:35:58  <coopserver> <AlphaSC> never ever
20:36:11  <coopserver> <AlphaSC> lets just wait for him
20:36:18  <coopserver> <Jam35> well ping him and find out
20:36:23  <coopserver> <AlphaSC> maybe he did mistake or we think wrong
20:36:33  <coopserver> *** Hazzard has left the game (Leaving)
20:36:46  <coopserver> <AlphaSC> i not ping him, maybe he is banging his gf :D
20:36:55  <coopserver> <Jam35> Haz hates the plan :P
20:37:00  <coopserver> <AlphaSC> u think?
20:37:27  <coopserver> <Jam35> best time to do so
20:37:45  <coopserver> <Jam35> if he stops and goes to computer i'll be surprised :)
20:38:19  <AlphaSC> we talking about v or haz? :D
20:38:38  <coopserver> <Jam35> V :)
20:38:41  <coopserver> <AlphaSC> kk :D
20:39:07  <Jam35> oi V453000 stop that and look here :P
20:39:21  <AlphaSC> ^^
20:39:26  <coopserver> <AlphaSC> +
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20:44:17  <coopserver> <AlphaSC> ups
20:44:29  <coopserver> <AlphaSC> no product at chemiclas drop :D
20:45:15  <coopserver> <AlphaSC> oO
20:45:34  <coopserver> <AlphaSC> trains using roro station to go to service depot for refit
20:45:49  <coopserver> <AlphaSC> guess its mistake
20:57:16  <coopserver> <AlphaSC> hm u still there?
20:57:51  <Jam35> just :)
20:57:56  <Jam35> gtg soon
20:57:59  <coopserver> <AlphaSC> np
20:58:02  <coopserver> <AlphaSC> can wait tomo
20:58:08  <coopserver> <AlphaSC> i m also done
20:58:13  <coopserver> <AlphaSC> i make sign
21:00:49  <coopserver> <Jam35> wasn't that station broken before?
21:00:56  <coopserver> <Jam35> near signs made work
21:01:03  <coopserver> <AlphaSC> uff
21:01:08  <coopserver> <AlphaSC> idk
21:01:09  <coopserver> <Jam35> maybe that train is stuck on that order since then
21:01:17  <coopserver> <Jam35> I only read IRC
21:01:19  <coopserver> <AlphaSC> its a wrong order
21:01:31  <coopserver> <AlphaSC> cuz the depot it looks for
21:01:39  <coopserver> <AlphaSC> is "spwan depot"
21:01:49  <coopserver> <AlphaSC> for my milk trains
21:01:56  <coopserver> <AlphaSC> which only leave trains out
21:02:06  <coopserver> <AlphaSC> but it want in there ^^
21:02:13  <coopserver> <AlphaSC> drinving in circles over the map
21:02:24  <coopserver> <AlphaSC> driving*
21:02:40  <coopserver> <Jam35> yes but only because it somehow missed the one right by the refit waypoints
21:02:44  <coopserver> <Jam35> somehow
21:02:52  <coopserver> <Jam35> skip the order
21:02:55  <coopserver> <AlphaSC> oh ok
21:03:45  <coopserver> <AlphaSC> will take some time now, since its right before a full teminus :)
21:03:57  <coopserver> *** Taede has left the game (general timeout)
21:04:30  <coopserver> <AlphaSC> im done, bye
21:04:38  <coopserver> *** AlphaSC has left the game (Leaving)
21:04:38  <coopserver> *** Game paused (number of players)
21:04:46  <coopserver> <Jam35> cyas
21:04:51  <coopserver> *** Jam35 has left the game (Leaving)
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21:30:03  <Hazzard> !password
21:30:03  <coopserver> Hazzard: embeds
21:30:20  <coopserver> *** Game still paused (connecting clients, number of players)
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