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00:36:44 *** Sylf has joined #openttdcoop.pro 00:36:44 *** ChanServ sets mode: +o Sylf 06:59:53 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/pzg_FIRS_start1.sav 06:59:54 <coopserver> Starting download... 06:59:58 <coopserver> Savegame successfully downloaded 06:59:59 <V453000> !rcon ls 07:00:00 <coopserver> 0) .. (Parent directory) 07:00:01 <coopserver> 1) pzg_FIRS_start1.sav 07:00:02 <coopserver> 2) Tarnpool%20Transport%2C%202112-04-14.sav 07:00:02 <V453000> !rcon load 1 07:00:03 <coopserver> Starting new game 07:00:03 <coopserver> 3) pzg24start.sav 07:00:04 <coopserver> 4) Turnip & Co, 1st Jan 1983.sav 07:00:05 <coopserver> V453000: You have 3 more messages. Type !less to view them 07:00:10 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452) 07:00:10 <coopserver> *** Game still paused (manual, number of players) 07:00:21 <V453000> !rcon server_pw 07:00:22 <coopserver> Current value for 'server_password' is: 'easier' 07:00:30 <coopserver> *** Game still paused (manual, connecting clients, number of players) 07:00:32 <coopserver> *** V453000 has joined 07:00:32 <coopserver> *** Game still paused (manual, number of players) 07:00:37 <V453000> !unpause 07:00:38 <coopserver> *** Game still paused (manual) 07:00:38 <coopserver> *** Game unpaused (manual) 07:32:00 <coopserver> *** V453000 has joined spectators 07:41:47 *** Vinnie has joined #openttdcoop.pro 07:41:54 <Vinnie> !dl win64 07:41:54 <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26452/openttd-trunk-r26452-windows-win64.zip 07:42:50 <Vinnie> !password 07:42:50 <coopserver> Vinnie: wanted 07:43:01 <coopserver> *** Game paused (connecting clients) 07:43:03 <coopserver> *** Vinnie has joined 07:43:04 <coopserver> *** Game unpaused (connecting clients) 07:43:45 <coopserver> <Vinnie> hi in here 07:49:09 <coopserver> *** Vinnie has joined spectators 07:49:13 <coopserver> <V453000> yoyo 07:49:21 <coopserver> <Vinnie> to late 07:50:02 *** Progman has joined #openttdcoop.pro 07:50:58 <coopserver> <V453000> yeti time then (: 07:51:26 <coopserver> <Vinnie> whats this yeti you are talking about 07:51:32 <coopserver> <V453000> ? 07:51:35 <coopserver> <V453000> seen blog? 07:51:56 <coopserver> <Vinnie> i have now 07:53:19 <coopserver> <Vinnie> steel primairy? 07:53:40 *** AlphaSC has joined #openttdcoop.pro 07:53:54 <coopserver> <V453000> nah 07:54:01 <V453000> read comments 07:54:24 <AlphaSC> !password 07:54:24 <coopserver> AlphaSC: helper 07:54:29 <coopserver> *** Game paused (connecting clients) 07:54:31 <coopserver> *** AlphaSC has joined 07:54:31 <coopserver> *** Game unpaused (connecting clients) 07:54:34 <coopserver> <AlphaSC> hihi 07:54:44 <coopserver> <Vinnie> hi 07:54:45 <coopserver> <AlphaSC> vinnie already here :P 07:55:53 <coopserver> <AlphaSC> no cargodist, right? :D 07:55:57 <V453000> http://dev.openttdcoop.org/projects/yeti scheme up to date 07:56:01 <coopserver> <V453000> ofc 07:56:06 <coopserver> <AlphaSC> i <3 u :D 07:56:19 <coopserver> <AlphaSC> oo 07:56:21 <coopserver> <Vinnie> AlphaSC: also no ro-ro stations 07:56:22 <coopserver> <AlphaSC> srnw ring 07:56:27 <coopserver> <AlphaSC> dude 07:56:33 <coopserver> <AlphaSC> i always termi ^ 07:56:43 <coopserver> <Vinnie> everything needs to be a dead end 07:56:47 <coopserver> <AlphaSC> k 07:57:04 <coopserver> <Vinnie> wanna complicate things?? 07:57:08 <coopserver> *** Vinnie has joined company #1 07:57:10 <coopserver> <AlphaSC> well 07:57:21 <coopserver> <AlphaSC> i need help this game, never did srnw 07:57:32 <coopserver> <AlphaSC> just tell me what i build 07:57:35 <coopserver> <V453000> this is easy there is just a lot of things together 07:57:42 <coopserver> <V453000> starting with maglev network is a good idea 07:57:52 <coopserver> <AlphaSC> oh, small map 07:58:10 <coopserver> <AlphaSC> cl is 3? 07:58:19 <coopserver> <V453000> for maglev 3, chameleon 2 07:58:29 <coopserver> <V453000> if it makes problems we can always get slugs or something 07:59:04 <coopserver> <AlphaSC> we make cl3, np, but will be bigger, lets see, as u said, we can sulg later in case of probs 07:59:17 <coopserver> <AlphaSC> can istart makeing 3 way bbhs? 07:59:28 <coopserver> <V453000> start with L_R 07:59:40 <coopserver> <AlphaSC> funny that u say its 3 way :D 07:59:45 <coopserver> <V453000> leave gap between the tracks 07:59:53 <coopserver> <AlphaSC> how much? 07:59:54 <coopserver> <AlphaSC> 5? 07:59:57 <coopserver> <AlphaSC> or 3 08:00:00 <coopserver> <V453000> idk around 10 08:00:03 <coopserver> <AlphaSC> :O 08:00:35 <coopserver> <V453000> I already told you key to expandability is space :) 08:00:46 <coopserver> <AlphaSC> u saw my game :) 08:00:49 <coopserver> <V453000> btw following landscape isnt bad :P 08:00:53 <coopserver> <AlphaSC> all extra large :D 08:00:54 <coopserver> *** V453000 has joined company #1 08:02:43 <coopserver> <V453000> something liek this is completely sufficient 08:02:47 <coopserver> <V453000> asdf 08:02:51 <coopserver> <V453000> why not stay on the high ground :D 08:02:58 <coopserver> <Vinnie> wait i think my plan will backfire 08:03:43 <coopserver> <Vinnie> hmm how to destribute to multiple drop 08:04:04 <coopserver> <V453000> by the timer 08:04:10 <coopserver> <Vinnie> yeah 08:04:29 <coopserver> <Vinnie> but lets say drop A is on the opposite side of map of drop B 08:04:57 <coopserver> <Vinnie> lot of traffic will go from A to B if one is full 08:05:05 <coopserver> <Vinnie> with 3 or more drops 08:05:10 <coopserver> <V453000> wat 08:05:14 <coopserver> <V453000> the f 08:05:25 <coopserver> <V453000> you have drop which can only get 1 train per 3 months 08:05:32 <coopserver> <Vinnie> i know 08:05:34 <coopserver> <V453000> how can drop 1 take more than drop 2 08:05:35 <coopserver> <V453000> cant 08:05:51 <coopserver> <Vinnie> it has a train waiting 08:06:02 <coopserver> <Vinnie> so train overflows to mainline to find drop B 08:06:15 <coopserver> <V453000> all of them will have train waiting, there will be enough supplies 08:06:19 <coopserver> <Vinnie> but next train from sideline tries drop A first 08:06:22 <coopserver> <V453000> and even if not, manufacturing supplies 08:07:14 <coopserver> <Vinnie> i will see 08:07:23 <coopserver> <V453000> I dont get what are you thinking about 08:07:50 <coopserver> <Vinnie> i think about a mess on the mainline so big its like a giant waiting bay 08:08:15 <coopserver> <V453000> just wat :d 08:09:06 <coopserver> <V453000> this works perfectly, I already tried it before 08:09:18 <coopserver> <V453000> it even works too perfectly so you get too many supplies :D 08:09:47 <coopserver> <Vinnie> blame firs 08:10:12 <coopserver> <V453000> well since this is the most efficient way how to produce/use supplies, it must have extra :P 08:12:29 <coopserver> <AlphaSC> why u not double bridge? 08:12:37 <coopserver> <V453000> not necessary so far 08:12:42 <coopserver> <AlphaSC> better make good build now, not? 08:12:52 <coopserver> <V453000> with L_R? not much of a reason to 08:12:58 <coopserver> <V453000> will need major expansions anyway 08:13:13 <coopserver> <AlphaSC> sure, but all things that has to be fixed 08:13:15 <coopserver> <V453000> just build it rather small 08:13:16 <coopserver> <AlphaSC> but ok D 08:13:29 <coopserver> <V453000> but what if it suffices and never needs to be fixed 08:13:31 <coopserver> <V453000> saves space 08:13:34 <coopserver> <V453000> which we will need 08:13:41 <coopserver> <V453000> small map lot of shit to be built 08:13:52 <coopserver> <AlphaSC> :D 08:14:20 <coopserver> <AlphaSC> i back later 08:14:24 <coopserver> *** AlphaSC has joined spectators 08:57:46 <coopserver> *** Vinnie has joined spectators 08:58:00 <coopserver> *** V453000 has joined spectators 09:00:36 <V453000> !rcon set min_active_clients 1 09:00:38 <coopserver> *** Game paused (number of players) 09:40:09 *** Brumi has joined #openttdcoop.pro 10:24:12 <AlphaSC> hi back 10:24:27 <AlphaSC> wanna play? 10:38:34 <coopserver> *** AlphaSC has joined company #1 10:38:34 <coopserver> *** Game unpaused (number of players) 11:08:31 *** Maraxus has joined #openttdcoop.pro 11:08:31 *** ChanServ sets mode: +o Maraxus 11:28:22 <coopserver> *** V453000 has joined company #1 11:28:36 <coopserver> <V453000> why do you put those PBS signals at every terminus, it doesnt really make any difference 11:28:55 <coopserver> <AlphaSC> so they use the platform next to exit 11:28:58 <coopserver> <AlphaSC> and dont block 11:29:04 <coopserver> <V453000> which isnt helping at all 11:29:23 <coopserver> <AlphaSC> sure 11:29:29 <coopserver> <V453000> if the station is under heavy traffic, the traffic makes both platforms so occupied that it doesnt matter which they take first 11:29:37 *** Progman has quit IRC 11:29:59 <coopserver> <AlphaSC> vinnie does it all the time, must be good :) 11:30:16 <coopserver> <V453000> well it isnt :) 11:30:56 <coopserver> <AlphaSC> guess a bit better than without 11:31:03 <coopserver> <V453000> completely the same as without 11:31:10 <coopserver> <V453000> just wasted 1 tile 11:31:33 <coopserver> <AlphaSC> no if train come at the time, the other gonna leave 11:31:39 <coopserver> <AlphaSC> he has to wait 11:31:50 <coopserver> <AlphaSC> but if train on other platform, he can leave and other can go in 11:31:54 <coopserver> <AlphaSC> so its bit faster 11:32:00 <coopserver> <AlphaSC> in some situations 11:33:00 <coopserver> <AlphaSC> im just connecting some productions, hope its ok 11:33:19 <coopserver> <AlphaSC> dont really now how to setup these orders, so its up to you :) 11:33:50 <coopserver> <V453000> the situation you are talking about occurs normally 11:33:56 <coopserver> <V453000> when train is at platform which doesnt block 11:34:09 <coopserver> <V453000> adding the PBS means that the first train uses the other platform 11:34:16 <coopserver> <V453000> but it only offsets the cycle 11:34:28 <coopserver> <AlphaSC> well, just saying it can happen and be benifical, sure as soon a train goes in first station etc 11:34:35 <coopserver> <V453000> the cycle still is "use platform 1, use platform 2, use platform 1, use platform 2" 11:34:40 <coopserver> <AlphaSC> y 11:35:04 <coopserver> <V453000> you dont need to improve station throughput "when it is vastly sufficient" 11:35:42 <coopserver> <V453000> this just makes it work nicer when the station is not used much, which isht helping anything 11:35:45 <coopserver> <V453000> if you see my point 11:35:51 <coopserver> <V453000> throughput stays the same 11:35:53 <coopserver> <AlphaSC> i see 11:36:08 <coopserver> <AlphaSC> but as u said, helping in some special situations 11:36:14 <coopserver> <V453000> no 11:36:14 <coopserver> <AlphaSC> but not effecting the usual use 11:36:39 <coopserver> <V453000> if the "special situation" is "when the station is not used much" it means it isnt helping at all 11:36:51 <coopserver> <V453000> because the station still has a lot of throughput to handle the traffic 11:37:20 <coopserver> <V453000> if you have a big problem that the X blocks then build terminus without X 11:37:24 <coopserver> <V453000> if not, build a normal one 11:37:38 <coopserver> <V453000> but making this "something in between" does not make sense 11:38:01 <coopserver> <AlphaSC> well, im noob 11:38:13 <coopserver> <AlphaSC> thought its smart to copy vinnie 11:38:26 <coopserver> <AlphaSC> cuz he explained it like that and it made sense for me 11:39:05 <coopserver> <V453000> well I explain to you how it really works without cutey tricks 11:44:20 <coopserver> <V453000> steel mill would be your ideal terminus 11:44:29 <coopserver> <V453000> which generally isnt necessary for primaries at all 11:44:51 <coopserver> <V453000> [you can drop coal there btw] 11:45:11 <coopserver> <AlphaSC> well, i can do all 11:45:21 <coopserver> <AlphaSC> just need to see what we exactly do 11:45:30 <coopserver> <AlphaSC> i never did srnw and i never did refit so far 11:45:40 <coopserver> <V453000> well refit is only at alcohol 11:45:59 <coopserver> <V453000> rest of maglev should probably be normal network 11:46:16 <coopserver> <AlphaSC> guess its easy, but you ve to think about the order logic first 11:46:22 <coopserver> <AlphaSC> so its bit more advanced 11:46:28 <coopserver> <V453000> no 11:46:38 <coopserver> <V453000> maglev is normal network. 11:46:43 <coopserver> <AlphaSC> and i not understand/ can oversee the whole plan u got there, hope u know what i mean 11:51:10 <coopserver> <AlphaSC> ok, coal and farm rdy for cargo 11:51:44 <coopserver> <AlphaSC> did i understand right? we make a single network for the chamelon supplier trains? 11:52:47 <coopserver> <V453000> yes a separate network 11:52:50 <coopserver> <V453000> green and red 11:52:53 <coopserver> <V453000> 2 loops 11:52:59 <coopserver> <AlphaSC> k, cool 11:53:05 <coopserver> <V453000> dont worry about that now, just normal connecting :) 11:53:11 <coopserver> <V453000> coal can go to steel mill already 11:53:14 <coopserver> <AlphaSC> kk 11:53:15 <coopserver> <V453000> I will prepare teh other stations 11:53:17 <coopserver> <AlphaSC> i add trains 11:53:20 <coopserver> <V453000> ( just finished lunch (: ) 11:53:36 <coopserver> <AlphaSC> :P 11:55:15 <coopserver> <V453000> btw use the other station (: 11:55:25 <coopserver> <AlphaSC> which drop? 11:55:38 <coopserver> <V453000> is written on them 11:55:40 <coopserver> <AlphaSC> i ve drop in orders atm 11:55:41 <coopserver> <V453000> the newer one drop 11:55:43 <coopserver> <AlphaSC> y 11:55:45 <coopserver> <AlphaSC> saw 12:03:12 <coopserver> <AlphaSC> are u still working on metal drop? 12:03:20 <coopserver> <V453000> not much to work on there :P 12:03:27 <coopserver> <AlphaSC> missing singals 12:03:33 <coopserver> <V453000> I dont see any :d 12:03:37 <coopserver> <AlphaSC> and one should be exit signal 12:03:54 <coopserver> <V453000> I think it is okay? 12:04:08 <coopserver> <AlphaSC> u make entry + 1 exit? 12:04:16 <coopserver> <AlphaSC> why not 2 exit like usual 12:04:19 <coopserver> <V453000> where 12:04:27 <coopserver> <V453000> ah metal drop 12:04:29 <coopserver> <AlphaSC> @ !here 12:04:34 <coopserver> <V453000> yeah that is wrong (: 12:04:36 <coopserver> <V453000> thanks 12:04:49 <coopserver> <AlphaSC> kkk 12:05:14 <coopserver> <V453000> livestock & milk drop ready 12:05:35 <coopserver> *** Vinnie has left the game (general timeout) 12:05:38 <coopserver> <AlphaSC> we can load both in 1 stations right, cuz production even like u said last game 12:05:47 <coopserver> <V453000> yes, for animal farms 12:05:58 <coopserver> <V453000> for the fruit/piggery there are different drops 12:05:59 <coopserver> <V453000> but yeah 12:09:03 <coopserver> <V453000> + sand drop 12:11:37 <coopserver> <V453000> + chemicals 12:11:50 <coopserver> <AlphaSC> hm 12:11:51 <coopserver> <V453000> I *thinhk* that is all of it 12:11:53 <coopserver> <AlphaSC> what u think 12:12:00 <coopserver> <AlphaSC> make 4 stations at farm pickups? 12:12:06 <coopserver> <V453000> 4? 12:12:25 <coopserver> <AlphaSC> cuz with l5 not much wait space 12:12:40 <coopserver> <V453000> oh platforms 12:12:43 <coopserver> <AlphaSC> yes 12:12:44 <coopserver> <V453000> platform != station :p 12:12:48 <coopserver> <V453000> 2 is fine 12:12:50 <coopserver> <AlphaSC> :O 12:12:55 <coopserver> <AlphaSC> im german 12:12:59 <coopserver> <AlphaSC> its same! :d 12:13:09 <coopserver> <V453000> platform = 1 rail, station = the whole thing 12:13:17 *** Vinnie has quit IRC 12:13:22 <coopserver> <AlphaSC> well i need 2 train milk and 2 train livestock for each station 12:13:25 <coopserver> <AlphaSC> if 2 wait 12:13:28 <coopserver> <AlphaSC> all block 12:13:35 <coopserver> <V453000> what 12:13:44 <coopserver> <V453000> milk+livestock is 1 train 12:13:49 <coopserver> <V453000> see train 11 12:13:54 *** Vinnie has joined #openttdcoop.pro 12:15:07 <coopserver> <V453000> o_O 12:15:09 <coopserver> <V453000> uhm 12:15:12 <coopserver> <V453000> see train 11. :D 12:15:43 <coopserver> <AlphaSC> y 12:15:46 <coopserver> <AlphaSC> k 12:15:49 <coopserver> <AlphaSC> easy 12:16:23 <coopserver> <V453000> yeah you just need to refit all the trains you made so far :| 12:16:33 <coopserver> <AlphaSC> np 12:16:38 <coopserver> <V453000> k (: 12:19:14 <coopserver> <AlphaSC> hm 12:19:32 <V453000> ¨https://dl.dropboxusercontent.com/u/20419525/IOM_02.png future iron ore mine (: 12:19:36 <V453000> https://dl.dropboxusercontent.com/u/20419525/IOM_02.png future iron ore mine (: 12:20:33 <coopserver> <V453000> just clone my train :P 12:20:39 <coopserver> <V453000> is nicest ^_^ 12:20:53 <coopserver> <V453000> when trains go to terminus stations, it is nice to have them not look like turning around ;) 12:21:28 <coopserver> <AlphaSC> oh shit 12:21:35 <coopserver> <V453000> meh 12:21:37 <coopserver> <AlphaSC> we got this trainyard 12:21:38 <coopserver> <V453000> fuck it now 12:21:42 <coopserver> <V453000> ofc :D 12:21:48 <coopserver> <V453000> im saying look at train 11 all the time :D 12:21:58 <coopserver> <AlphaSC> y 12:22:00 <coopserver> <AlphaSC> i did 12:22:04 <Maraxus> !password 12:22:04 <coopserver> Maraxus: wiggle 12:22:10 <coopserver> <AlphaSC> but i ditn realize it is the right train 12:22:12 <coopserver> *** Game paused (connecting clients) 12:22:15 <coopserver> *** Maraxus has joined 12:22:15 <coopserver> *** Game unpaused (connecting clients) 12:22:17 <coopserver> <V453000> :d 12:22:18 <coopserver> <V453000> :) 12:22:19 <coopserver> <V453000> hy 12:22:23 <coopserver> <Maraxus> hi 12:24:39 <coopserver> <AlphaSC> ok done 12:27:28 <coopserver> <AlphaSC> hmmmm, i guess we dont name hubs stations? like in psg? 12:27:42 <coopserver> <V453000> care not 12:34:27 <coopserver> *** AlphaSC has joined spectators 12:34:30 <coopserver> <AlphaSC> brb 12:47:50 <Jam35> !dl 12:47:50 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 12:47:51 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26452 12:49:15 <V453000> yoyo 12:49:17 <V453000> Jam666 12:49:34 <Jam35> !password 12:49:34 <coopserver> Jam35: reduce 12:49:41 <coopserver> *** Game paused (connecting clients) 12:49:46 <Jam35> yelo 12:49:48 <coopserver> *** Jam35 has joined 12:49:48 <coopserver> *** Game unpaused (connecting clients) 12:49:55 <coopserver> <V453000> hyo 12:49:56 <coopserver> <Jam35> owat 12:50:09 <coopserver> <Jam35> what happened to the last game? 12:51:45 <coopserver> <V453000> had cargodist 12:51:46 <coopserver> <V453000> = died 12:51:52 <coopserver> <Jam35> oh :P 12:54:36 <coopserver> <V453000> if I were to choose between cargodist and death I would choose the same way 12:55:17 <coopserver> <V453000> idk if you remember it but we tried this plan once already 12:55:30 <coopserver> <V453000> then pzg2013 went on server instead of it and I somehow lost that savegame 12:55:52 <coopserver> <Jam35> yeah vaguely remember :) 12:56:36 <coopserver> <V453000> y 12:57:10 <coopserver> <V453000> want to do the 2nd try? :P 13:07:18 <Jam35> I will later gtg 13:07:24 <coopserver> *** Jam35 has left the game (Leaving) 13:10:18 <coopserver> *** Maraxus has left the game (Leaving) 13:17:48 <coopserver> *** V453000 has left the game (Leaving) 13:17:48 <coopserver> *** Game paused (number of players) 13:41:07 *** Djanxy has joined #openttdcoop.pro 13:41:24 <Djanxy> !dl win64 13:41:24 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26452/openttd-trunk-r26452-windows-win64.zip 13:41:49 <Vinnie> !password 13:41:49 <coopserver> Vinnie: langid 13:41:56 <coopserver> *** Game still paused (connecting clients, number of players) 13:41:58 <coopserver> *** Vinnie has joined 13:41:58 <coopserver> *** Game still paused (number of players) 13:41:58 <coopserver> *** Game unpaused (number of players) 13:42:53 <V453000> Vinnie: careful bout depot order and dead end :P 13:43:01 <V453000> train must reverse first 13:43:18 <coopserver> <Vinnie> i see 13:44:10 <coopserver> *** Game paused (connecting clients) 13:44:12 <coopserver> *** Djanxy has joined 13:44:12 <coopserver> *** Game unpaused (connecting clients) 13:44:18 <coopserver> <Vinnie> altough i dont understand why a lost train should care 13:44:32 <coopserver> <Djanxy> so here is where you are hiding ! 13:45:08 <coopserver> <Djanxy> a shame im not a pro 13:45:16 <coopserver> <Vinnie> who is 13:47:30 <coopserver> <Vinnie> w 13:47:44 <coopserver> <Vinnie> btw whats build now is not really equal to the plan 13:47:57 <coopserver> <Vinnie> or i don't understand how we transport secondaries 13:48:34 <coopserver> <Djanxy> latter sounds likely 14:08:12 <V453000> !password 14:08:12 <coopserver> V453000: legacy 14:08:16 <coopserver> *** Game paused (connecting clients) 14:08:19 <coopserver> *** V453000 has joined 14:08:19 <coopserver> *** Game unpaused (connecting clients) 14:08:22 <coopserver> <V453000> what is the confusion :D 14:08:51 <coopserver> <Vinnie> stuff 14:09:01 <coopserver> <V453000> why did you break the alcohol refit I fixed 14:09:03 <coopserver> <V453000> ... 14:09:12 <coopserver> <Vinnie> i moved first waypoint only 14:09:19 <coopserver> <Vinnie> same thing 14:09:29 <coopserver> <V453000> which breaks it completely 14:09:33 <coopserver> <Vinnie> really 14:09:37 <coopserver> <V453000> just have a look 14:09:40 <coopserver> <V453000> trains dontrefit to beer 14:10:01 <coopserver> <V453000> the idea is that trains must reverse FIRST, then go through waypoint, - where they see depot already - then go to depot 14:10:23 <coopserver> <V453000> only option 14:10:24 <coopserver> <V453000> this 14:10:26 <coopserver> <Vinnie> oh like that 14:10:59 <coopserver> <Vinnie> so lets say i do it like this it would also work 14:11:54 <coopserver> <V453000> yes 14:12:03 <coopserver> <V453000> putting the order twice works too, I did that in some recent game I think 14:12:14 <coopserver> <V453000> or not 14:12:43 <coopserver> <V453000> yeah works 14:12:54 <coopserver> <Vinnie> can i do that because itlooks cleaner 14:13:12 <coopserver> <V453000> I think 2 waypoints are cleaner, better maintainable when expanding 14:13:23 <coopserver> <Vinnie> alright 14:14:12 <coopserver> <V453000> lets start the TL5 chami network? 14:14:13 <coopserver> <Vinnie> i think i know why i also do it like that and it doesnt work now 14:14:23 <coopserver> <Vinnie> double headed engines probably 14:14:28 <coopserver> <V453000> has nothing to do with it 14:14:34 <coopserver> <V453000> engine front is always in front 14:14:38 <coopserver> <V453000> train front* 14:14:42 <coopserver> <Vinnie> afk 1 min 14:14:45 <coopserver> <V453000> :D 14:14:56 <coopserver> <V453000> need to take shit from the news you get to know? 14:20:49 <coopserver> <Vinnie> nope scored some good food 14:21:03 <coopserver> <V453000> o 14:21:11 <coopserver> <V453000> well I am starting one of the green rings naow 14:21:20 <coopserver> <Vinnie> as mutch as i like talking to you, food is better 14:21:41 <coopserver> <V453000> im just thinking if we can unify the 2 chameleon networks 14:22:04 <coopserver> <V453000> like having empty TL2 and full TL5, and full TL2 and empty TL5 14:22:13 <coopserver> <V453000> if we make everything terminus, should be easy to trap it 14:22:21 <coopserver> <Vinnie> yes 14:24:53 <coopserver> <AlphaSC> back :P 14:25:08 <coopserver> <V453000> hy 14:25:11 <coopserver> <AlphaSC> so much tf :D 14:25:14 <coopserver> <AlphaSC> hihi 14:25:35 <coopserver> <AlphaSC> ure starting feeder network? 14:25:36 <coopserver> <V453000> ring done 14:25:44 <coopserver> <V453000> one of them anyway 14:25:49 <coopserver> <V453000> now red 14:25:51 <coopserver> <AlphaSC> nice 14:26:37 <coopserver> *** AlphaSC has joined company #1 14:27:20 *** AlphaSC has quit IRC 14:27:32 *** AlphaSC has joined #openttdcoop.pro 14:29:56 <coopserver> <V453000> why 2 platforms 14:30:15 <coopserver> <V453000> dropping 1 cargo is enough 14:30:21 <coopserver> <Vinnie> thinking ahead 14:30:25 <coopserver> <V453000> and our train has exactly 224t 14:30:26 <coopserver> <V453000> there is no ahead 14:30:38 <coopserver> <V453000> there is no reason to give the port more than 224/3 months 14:30:47 <coopserver> <V453000> we can increase timer frequency to e.g. make it 1 month if we need 14:30:51 <coopserver> <V453000> but 1 platform for al :) 14:31:52 <coopserver> <Vinnie> that gives options 14:32:09 <coopserver> <AlphaSC> i thought we need 2 way signals to make pbs work better/faster 14:32:18 <coopserver> <AlphaSC> but latley i see many not use 2 way 14:32:20 <coopserver> <V453000> not always 14:32:30 <coopserver> <V453000> only when they make important choice 14:32:43 <coopserver> <V453000> in fact, 2way signals can even hurt sometimes 14:32:47 <coopserver> <AlphaSC> if i split with pbs in diff directions, i cant go 2 way, that i know 14:32:58 <coopserver> <V453000> (if all 2ways ahead are red, the PBS can cause trains to stop for a moment) 14:33:07 <coopserver> <V453000> well you can but it will cause wtf :D 14:33:15 <coopserver> <V453000> generally, if you choose between multiple tracks, you put 2way 14:33:21 <coopserver> <V453000> if not, not needed 14:33:23 <coopserver> <V453000> Usually 14:33:27 <coopserver> <AlphaSC> k 14:33:34 <coopserver> <AlphaSC> so only at mreger 14:33:41 <coopserver> <V453000> +- yes 14:34:07 <coopserver> <V453000> can be good at e.g. stations where one set of platforms is more distant than another 14:34:09 <coopserver> <V453000> etc 14:34:29 <coopserver> <AlphaSC> k 14:36:02 <coopserver> <V453000> red should be complete too 14:36:23 <coopserver> <AlphaSC> u want entry/exit at bridge? 14:36:30 <coopserver> <V453000> no 14:36:32 <coopserver> <AlphaSC> or did you do normal block on purpose 14:36:35 <coopserver> <AlphaSC> k 14:36:38 <coopserver> <V453000> see merger article :) 14:36:50 <coopserver> <AlphaSC> evil 14:36:52 <coopserver> <V453000> y 14:36:54 <coopserver> <AlphaSC> but well 14:36:58 <coopserver> <AlphaSC> in most games 14:37:04 <coopserver> <AlphaSC> all entry exit :D 14:37:18 <coopserver> <V453000> only because most people are noobs and arent aware of it 14:38:12 <coopserver> <AlphaSC> as long ml is not stacked super hardcore 14:38:21 <coopserver> <AlphaSC> it can recover 14:38:27 <coopserver> <V453000> that depends a lot 14:38:42 <coopserver> <V453000> trains with bad acceleration = shit, given prio to the line somewhere and it slows down = shit 14:38:50 <coopserver> <AlphaSC> well, i just wondered, cuz at some bridge u used entry exit ^ 14:39:04 <coopserver> <V453000> I almost never do 14:41:07 <coopserver> <AlphaSC> if we use pf traps 14:41:15 <coopserver> <V453000> which we do 14:41:17 <coopserver> <AlphaSC> the signal behind the trap is important? 14:41:26 <coopserver> <V453000> not entirely 14:41:34 <coopserver> <AlphaSC> ok 14:41:36 <coopserver> <V453000> PBS anywhere around the trap can fuck up things 14:41:40 <coopserver> <V453000> other than that, not really 14:42:00 <coopserver> <AlphaSC> there is not much about pf traps in wiki 14:42:08 <coopserver> <AlphaSC> only that they re used ^^ 14:42:11 <coopserver> <V453000> learn by playing (: 14:42:16 <coopserver> <AlphaSC> yeah 14:42:25 <coopserver> <AlphaSC> i start asking my way through it :P 14:43:10 <coopserver> <V453000> timer set up 14:43:18 <coopserver> <V453000> connect to it (: 14:46:17 <Vinnie> !password 14:46:17 <coopserver> Vinnie: return 14:46:42 <Vinnie> !ping 14:46:42 <coopserver> pong 14:46:52 <V453000> dafok 14:46:59 <Vinnie> not just me? 14:47:08 <AlphaSC> wtf? 14:47:10 <AlphaSC> i droped 14:47:13 <Taede> !ding 14:47:27 <AlphaSC> i cant connect 14:47:35 <Taede> !apconnect 14:47:35 <coopserver> Already connected!! 14:47:36 <Taede> !ding 14:49:05 <Vinnie> now we probably lost the autosave with my 50 tile tunnel 14:49:12 <AlphaSC> y 14:49:13 <Vinnie> so mutch work into that tunnel 14:49:41 <Taede> its still running, just in infinite loop country 14:50:07 <Taede> !shutdown 14:52:02 <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org) 14:52:02 <coopserver> Attempting to reconnect... 14:52:02 <coopserver> Connection failed 14:52:10 <Taede> !start 14:52:22 <coopserver> Server is starting... 14:52:39 <Taede> !apconnect 14:52:39 <coopserver> Connecting... 14:52:39 <coopserver> Connection failed 14:53:03 <Taede> !apconnect 14:53:03 <coopserver> Connecting... 14:53:04 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452) 14:53:27 <AlphaSC> !password 14:53:27 <coopserver> AlphaSC: prefer 14:53:36 <coopserver> *** Game still paused (connecting clients, number of players) 14:53:38 <coopserver> *** AlphaSC has joined 14:53:38 <coopserver> *** Game still paused (number of players) 14:53:40 <AlphaSC> works, thx 14:53:52 <V453000> I gtg tho 14:53:54 <V453000> cya later (: 14:53:58 <coopserver> <AlphaSC> see ya 14:53:59 <Taede> hf 14:54:42 <Taede> was vinnie's sign placement the last thing that happened, or did it bork later? 14:54:57 <coopserver> <AlphaSC> we had build a tunnel 14:55:19 <coopserver> <AlphaSC> but guess we dont miss much 14:55:41 <Vinnie> nope 14:55:44 <Vinnie> i wrote TL5 14:56:12 <coopserver> *** Game still paused (connecting clients, number of players) 14:56:15 <coopserver> *** Vinnie has joined 14:56:15 <coopserver> *** Game still paused (number of players) 14:56:15 <coopserver> *** Game unpaused (number of players) 14:57:08 <AlphaSC> oO 14:57:09 <Vinnie> oh boy 14:57:11 <AlphaSC> i dc again 14:57:24 <Vinnie> no sign this time just tracks 14:57:34 <AlphaSC> some signals fore me 14:57:43 <Vinnie> probably my fault 14:57:51 <AlphaSC> why? :O 14:58:12 <AlphaSC> do you casue so much traffic to shut down the servers? 14:58:17 <Taede> what rails are you converting? 15:00:40 <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org) 15:00:40 <coopserver> Attempting to reconnect... 15:00:40 <coopserver> Connection failed 15:01:00 <Taede> gonna restart it again, let it run for ~10mins before doing any building 15:01:05 <Taede> !start 15:01:06 <coopserver> Server is starting... 15:01:20 <Taede> !apconnect 15:01:20 <coopserver> Connecting... 15:01:21 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452) 15:01:22 <Jam35> !password 15:01:22 <coopserver> Jam35: wparam 15:01:30 <coopserver> *** Game still paused (connecting clients, number of players) 15:01:37 <coopserver> *** AlphaSC has joined 15:01:37 <coopserver> *** Jam35 has joined 15:01:37 <coopserver> *** Game still paused (number of players) 15:01:44 <coopserver> *** Jam35 has joined company #1 15:01:44 <coopserver> *** Game unpaused (number of players) 15:01:46 <Taede> just to see if it locks up even without doing anything 15:01:56 <AlphaSC> k 15:02:26 <AlphaSC> guess yes 15:02:46 <AlphaSC> im dc 15:03:06 <Jam35> me 2 15:03:35 <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org) 15:03:35 <coopserver> Attempting to reconnect... 15:03:35 <coopserver> Connection failed 15:07:06 <Taede> http://www.turbulent-t.com/autosave123.sav <-- can you download that and see if that locks up in sp? 15:12:30 <Jam35> it crashes 15:12:51 <Taede> crashes, or goes into 100% cpu usage? 15:13:43 <Jam35> I'm on win7 : not responding 15:13:55 <Taede> yeah, thats what it does on server too 15:17:54 <AlphaSC> it running on my computer 15:18:07 <AlphaSC> nevermind :D 15:18:35 <AlphaSC> screen getting milky 15:18:43 <AlphaSC> 20% cpu usages 15:22:10 <Taede> gtg, feel free to file a bugreport 15:22:19 <Taede> ill try some testing later 15:22:25 <AlphaSC> i found 15:22:31 <AlphaSC> disabled the timer trains 15:22:38 <AlphaSC> running for 4 minutes now 15:23:29 <AlphaSC> hope that helps 15:37:32 <Jam35> yeah as soon as they try and move off, game hangs 15:41:41 <Jam35> removing the waypoint order seems to solve it 15:44:21 <Jam35> putting it back and skipping order = hang 15:50:24 <AlphaSC> yep 15:55:14 <Djanxy> typical for V to go break stuff 16:03:11 <Jam35> Bug report done 16:03:55 <Jam35> https://bugs.openttd.org/task/5991?project=1 16:08:04 <Jam35> I think the timer could work without the waypoint as a workaround 16:09:26 <Jam35> weird thing is there are other waypoint orders that are ok? 16:15:23 <Taede> can you supply a savegame without the hang? ill get it to load before the bugged version 16:17:17 <Jam35> I can give a modified version only 16:18:15 <Jam35> https://dl.dropboxusercontent.com/u/51134233/Plundtown%20Transport%2C%2016th%20Apr%202125.sav 16:19:44 <Taede> !start 16:19:48 <coopserver> Server is starting... 16:20:13 <Taede> !apconnect 16:20:13 <coopserver> Connecting... 16:20:14 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452) 16:20:26 <Jam35> !password 16:20:26 <coopserver> Jam35: alikes 16:20:32 <coopserver> *** Game still paused (connecting clients, number of players) 16:20:40 <coopserver> *** Jam35 has joined 16:20:40 <coopserver> *** Game still paused (number of players) 16:20:40 <Taede> that should be your save loaded now 16:20:59 <Jam35> yep 16:21:03 <Jam35> !unpause 16:21:04 <coopserver> *** Game unpaused (number of players) 16:24:12 <coopserver> <Jam35> I'll stay here 10 minutes 16:24:26 <coopserver> <Jam35> then pause again 16:27:18 <AlphaSC> !password 16:27:18 <coopserver> AlphaSC: alikes 16:27:23 <coopserver> *** Game paused (connecting clients) 16:27:26 <coopserver> *** AlphaSC has joined 16:27:26 <coopserver> *** Game unpaused (connecting clients) 16:33:20 *** Vinnie has quit IRC 16:40:56 <coopserver> *** AlphaSC has left the game (Leaving) 16:50:38 <coopserver> *** Jam35 has joined spectators 16:50:43 <Jam35> !auto 16:50:44 <coopserver> *** Game paused (number of players) 17:27:02 *** Hazzard has joined #openttdcoop.pro 17:27:07 <Hazzard> Hello 17:27:54 <Jam35> hi 17:28:06 <Jam35> different version btw 17:32:33 <Hazzard> !dl win64 17:32:33 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26452/openttd-trunk-r26452-windows-win64.zip 17:34:37 <Hazzard> !password 17:34:37 <coopserver> Hazzard: edited 17:34:40 <Hazzard> !ip 17:34:40 <coopserver> Hazzard: pz.openttdcoop.org:3982 17:35:23 <Hazzard> !password 17:35:23 <coopserver> Hazzard: entire 17:35:29 <coopserver> *** Game still paused (connecting clients, number of players) 17:35:37 <coopserver> *** Hazzard has joined 17:35:37 <coopserver> *** Game still paused (number of players) 17:35:39 <coopserver> *** Jam35 has joined company #1 17:35:48 <coopserver> <Jam35> hi 17:35:53 <coopserver> *** Hazzard has joined company #1 17:35:53 <coopserver> *** Game unpaused (number of players) 17:35:55 <coopserver> <Jam35> had some problems earlier 17:36:22 <coopserver> <Hazzard> :D 17:36:45 <coopserver> <Jam35> game would hang because of those timer trains 17:37:11 <coopserver> <Jam35> not sure why exactly :) 17:37:26 <coopserver> <Hazzard> like a bug? 17:37:28 <coopserver> <Jam35> perfectly ordinary orders/timetable 17:37:30 <coopserver> <Jam35> yep 17:37:43 <coopserver> <Jam35> game would hand indefinitely 17:37:47 <coopserver> <Jam35> *hang 17:37:57 <coopserver> <Hazzard> Just freeze up? 17:38:04 <coopserver> <Jam35> yeah 17:38:31 <coopserver> <Hazzard> Can we do that now...? 17:38:43 <coopserver> <Jam35> what? hang the game? 17:38:51 <coopserver> <Hazzard> Yeah? 17:38:53 <coopserver> <Jam35> if you want to 17:38:56 *** Brumi has quit IRC 17:39:29 <coopserver> <Jam35> ready? 17:39:36 <coopserver> <Hazzard> Yeah 17:40:00 <coopserver> <Jam35> it's set to 80 days 17:40:08 <coopserver> <Jam35> but try skipping orders if you like 17:40:54 <Hazzard> Hmm 17:41:36 <Hazzard> That's strange 17:41:48 <Jam35> indeed :) 17:43:21 <Jam35> !shutdown 17:43:39 <Hazzard> That doesn't seem to happen in SP 17:43:51 <Jam35> oh 17:43:58 <Jam35> we tested already and it did 17:44:06 <Jam35> well 2 people anyway 17:44:23 <Jam35> !start 17:44:23 <coopserver> I am connected to #openttdcoop - ProZone Server (www.openttdcoop.org), so it's safe to assume that its already running 17:47:54 <Hazzard> !start 17:48:01 <Jam35> !shutdown 17:48:01 <coopserver> Sorry, still processing previous rcon command 17:48:15 <Jam35> now it is locked up 17:49:21 <Jam35> taede / planetmaker :) 17:49:23 <Jam35> help 17:53:52 <V453000> :0 17:54:34 <Jam35> that was a bad idea showing you that :) 17:55:03 <Jam35> !shutdown 17:55:04 <coopserver> Sorry, still processing previous rcon command 17:55:08 <Taede> im here 17:55:17 <Hazzard> Hey guys 17:55:41 <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org) 17:55:41 <coopserver> Attempting to reconnect... 17:55:41 <coopserver> Connection failed 17:55:47 <Taede> !start 17:55:49 <Hazzard> :D 17:55:52 <coopserver> Server is starting... 17:56:15 <Taede> shutdown wont work because openttd is caught in an infinite loop and cannot deal with anything else 17:56:20 <Taede> !apconnect 17:56:20 <coopserver> Connecting... 17:56:21 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r26452) 17:56:28 <Jam35> hm 17:56:35 <Jam35> so what did you do? 17:56:45 <Taede> i kill -9 the server process 17:57:16 <Jam35> I'll let someone else deal with that :) 17:58:10 <Taede> its up again now though 17:58:11 <Taede> !ding 17:58:12 <coopserver> Dong! reply took 0:00:00.022496 17:58:24 <Taede> just dont show anyone else the bug 17:58:30 <Jam35> sorry! 17:59:12 <Hazzard> brb 17:59:19 <Taede> :) 18:00:00 <Jam35> !password 18:00:00 <coopserver> Jam35: weekly 18:00:04 <coopserver> *** Game still paused (connecting clients, number of players) 18:00:12 <coopserver> *** Jam35 has joined 18:00:12 <coopserver> *** Game still paused (number of players) 18:07:01 *** Hazzard_ has joined #openttdcoop.pro 18:07:15 *** Hazzard has quit IRC 18:07:17 <Hazzard_> !password 18:07:17 <coopserver> Hazzard_: weekly 18:07:28 <coopserver> *** Game still paused (connecting clients, number of players) 18:07:35 <coopserver> *** Hazzard has joined 18:07:35 <coopserver> *** Game still paused (number of players) 18:07:38 *** Hazzard_ is now known as Hazzard 18:08:05 <Hazzard> cool 18:09:31 <coopserver> *** Jam35 has joined company #1 18:09:31 <coopserver> *** Game unpaused (number of players) 18:09:54 <coopserver> <Hazzard> Is the drop connected to a 3 month timer anymore? 18:09:59 <coopserver> <Jam35> best not do that anymore :P 18:10:32 <coopserver> <Jam35> I think it will work like that 18:10:45 <coopserver> <Hazzard> I don't see why it wouldnt 18:11:08 <coopserver> <Jam35> me neither except it's not as precise 18:11:16 <coopserver> <Jam35> merely functional 18:11:41 <coopserver> <Jam35> there we go :) 18:12:04 <coopserver> <Hazzard> Why would it be less precise? 18:12:50 <coopserver> <Jam35> in that the orders do not force the train around the loop 18:13:53 <coopserver> <Jam35> yeah why not 18:14:05 <coopserver> <Hazzard> Hmm 18:14:14 <coopserver> <Hazzard> oh 18:14:24 <coopserver> <Hazzard> I see 18:14:26 <AlphaSC> !password 18:14:27 <coopserver> AlphaSC: simple 18:14:32 <coopserver> *** Game paused (connecting clients) 18:14:36 <coopserver> *** AlphaSC has joined 18:14:36 <coopserver> *** Game unpaused (connecting clients) 18:15:13 <coopserver> <Jam35> they could have 40 days per station? 18:15:31 <coopserver> <Hazzard> That would work 18:16:05 <coopserver> <Jam35> but if they dont go the right way round 18:16:09 <coopserver> <AlphaSC> but in total we need 80 i guess 18:16:28 <coopserver> <AlphaSC> because we need deliver the right amoun every 3 month 18:16:31 <coopserver> <Hazzard> Do the trains move like this? 18:16:36 <coopserver> <Jam35> then doesn't make the green 18:16:38 <coopserver> <AlphaSC> to boost the production 18:16:41 <coopserver> <Jam35> yeah 18:17:02 <coopserver> <Hazzard> Ah, so it's some FIRS logic we're doing 18:17:46 <coopserver> <AlphaSC> best to read plan first :P 18:18:28 <coopserver> <AlphaSC> its the central timer for food supply and the other thing, dont know name 18:20:01 <coopserver> <Hazzard> What is ES/FS 18:20:10 <coopserver> <AlphaSC> fs is food supply, as i said 18:20:17 <coopserver> <AlphaSC> es i dont know wnglish word 18:20:20 <coopserver> <AlphaSC> english* 18:20:21 <V453000> farm supplies, engineering supplies 18:20:38 <coopserver> <Hazzard> Ok, so that's what is being timed 18:22:16 <coopserver> <Hazzard> I have no experience with FIRS 18:24:44 <coopserver> <Jam35> do you know the basics? 18:24:52 <coopserver> <Jam35> like supplies effect? 18:25:00 <coopserver> <Hazzard> Yes 18:25:27 <coopserver> <AlphaSC> just check the production chains 18:25:29 <coopserver> <Jam35> not much else to know :P 18:25:31 <coopserver> <Jam35> ^ 18:25:35 <coopserver> <AlphaSC> guess thats the only difference 18:26:56 <coopserver> <Hazzard> So what do I do? 18:28:08 <coopserver> <AlphaSC> next step is 18:28:19 <coopserver> <AlphaSC> making the 2 srnw´s 18:28:34 <coopserver> <AlphaSC> stations + traps and stuff, but i noob 18:28:41 <coopserver> <AlphaSC> u need ask v or vinnie 18:28:57 <coopserver> <AlphaSC> or jam? idk :D 18:29:08 <coopserver> <Hazzard> So Like at bredingbury 18:29:20 <coopserver> <AlphaSC> i guess 18:29:31 <coopserver> <AlphaSC> not sure if its finished 18:29:50 <coopserver> <AlphaSC> i see missing signals 18:30:00 <coopserver> <AlphaSC> but maybe intentional 18:30:05 <coopserver> <Jam35> that is on purpose 18:30:10 <coopserver> <AlphaSC> k 18:30:17 <coopserver> <Jam35> not sure trains will go there though 18:30:18 <coopserver> <AlphaSC> itentional is wrong w ord? 18:30:22 <coopserver> <Jam35> without some penalty 18:30:30 <V453000> first investment into yeti :D 70euro for texture server 18:30:35 <coopserver> <Jam35> no is right 18:30:39 <coopserver> <AlphaSC> k 18:30:44 <coopserver> <Hazzard> What's that V? 18:31:15 <V453000> just membership on a server with textures so I could get higher rezolutioooon 18:31:21 <V453000> totally hy tech 18:33:49 <coopserver> <AlphaSC> why make penalty at station exit? 18:34:06 <Hazzard> I dunno 18:34:16 <coopserver> <Jam35> what? where? 18:34:21 <coopserver> <AlphaSC> you building there? 18:34:28 <coopserver> <AlphaSC> well i just ask, me noob :D 18:34:42 <coopserver> <AlphaSC> just wonder why would u penalty the exit 18:34:43 <coopserver> <Jam35> not me 18:35:00 <coopserver> <AlphaSC> and 18:35:02 <coopserver> <AlphaSC> haz 18:35:11 <coopserver> <Hazzard> yay 18:35:11 <coopserver> <AlphaSC> u really should read plan 18:35:20 <coopserver> <AlphaSC> i guess its important 18:35:27 <coopserver> <AlphaSC> that we build terminus only 18:35:32 <coopserver> <Hazzard> Ok 18:35:55 <coopserver> <Hazzard> That says drops 18:35:59 <coopserver> <AlphaSC> must have to with the pf traps and srnw 18:36:00 <coopserver> <Hazzard> but I'm not sure about that 18:36:20 <coopserver> <AlphaSC> vinnie and v told me, NO roro :D 18:36:21 <coopserver> <Hazzard> Is it a drop or a pickup? I ahve no idea 18:36:29 <coopserver> <Hazzard> ok 18:36:44 <coopserver> <Jam35> drop 18:37:00 <coopserver> <AlphaSC> and vinnie did termi 18:38:02 <V453000> better do terminus on the SRNW network 18:38:04 <V453000> to be safe 18:38:19 <coopserver> <Hazzard> It makes sense 18:40:09 <coopserver> <AlphaSC> i see 18:40:16 <coopserver> <AlphaSC> you make a block or something? 18:40:22 <coopserver> <AlphaSC> so if train waiting 18:40:26 <coopserver> <AlphaSC> other cant go there? 18:40:30 <coopserver> <Hazzard> Yup 18:40:33 <coopserver> <AlphaSC> k 18:42:44 <coopserver> <AlphaSC> how do we make sure, that the right train goes in the station? 18:43:06 <coopserver> <AlphaSC> do we add waypoints on pf? 18:46:22 <coopserver> <AlphaSC> do we need the prio backwards 18:46:56 <coopserver> <Hazzard> It really doesn't do too much 18:46:58 <coopserver> <AlphaSC> you could just make tl5 waitbay and one 2 way at the juncuntion? 18:47:10 <coopserver> <Hazzard> but it lets two consecutive trains in the station and waiting bay are open 18:47:42 <coopserver> <AlphaSC> i mean still, no need to prio. 18:47:55 <coopserver> <AlphaSC> dont wonder, i just wanna learn and understand what u do and why 18:48:32 <coopserver> <Hazzard> I don't really know what I'm doing though 18:48:36 <coopserver> <AlphaSC> :D 18:48:40 <coopserver> <AlphaSC> ok 18:49:27 <coopserver> <AlphaSC> if u want my opinion, i guess u dont need that prio :O 18:49:37 <coopserver> <Jam35> i don't think you really need to detect the bays 18:49:52 <coopserver> <Hazzard> The difference is tiny 18:49:54 <coopserver> <Jam35> if two trains are there the two way is red 18:50:39 <coopserver> <Hazzard> So what are we going to stick at the end of the PF traps? 18:51:19 <coopserver> <AlphaSC> i guess u need an entry 18:51:24 <coopserver> <AlphaSC> for your station 18:51:31 <coopserver> <AlphaSC> which will be connected to the timer 18:51:43 <coopserver> <AlphaSC> if u look at vinnie station 18:51:49 <coopserver> <AlphaSC> he got the and logic 18:52:00 <coopserver> <Hazzard> Aha 18:52:06 <coopserver> <AlphaSC> to let train in station, if timer say go 18:52:19 <coopserver> <AlphaSC> u not have that yet 18:52:23 <coopserver> <Hazzard> Alright, that breaks all this junk 18:52:29 <coopserver> <AlphaSC> :DD 18:53:22 <coopserver> <AlphaSC> where you from haz? 18:53:34 <coopserver> <Hazzard> irl? 18:53:40 <coopserver> <AlphaSC> country 18:53:51 <coopserver> <AlphaSC> im from germany 18:53:53 <coopserver> <Hazzard> united states 18:53:57 <coopserver> <AlphaSC> oh nice 18:54:13 <coopserver> <AlphaSC> i hope i can get there once in my life :D 18:55:12 <coopserver> <AlphaSC> gj haz 18:55:23 <coopserver> <Hazzard> :D 18:55:27 <coopserver> <AlphaSC> guess i understood it now 18:55:51 <coopserver> <AlphaSC> can u explain me 18:56:03 <coopserver> <AlphaSC> how the pf traps work exacly 18:56:14 <coopserver> <Jam35> but isn't the objective to have all 3 cargoes delivered at the same time? 18:56:16 <coopserver> <AlphaSC> and how we make sure, that the right train goes there?? 18:56:22 <coopserver> <Jam35> or why the timer? 18:56:36 <coopserver> <AlphaSC> i think timer is for 3 month 18:56:45 <coopserver> <AlphaSC> that all get all 3 month their stuff# 18:56:51 <coopserver> <Jam35> ports need clay,food,goods within 3 month period 18:57:03 <coopserver> <Jam35> timing is so they get all 3? 18:57:03 <coopserver> <AlphaSC> no 18:57:10 <coopserver> <AlphaSC> i guess one is enough? 18:57:17 <coopserver> <AlphaSC> last game if u remeber 18:57:20 <coopserver> <Jam35> read the port blurb 18:57:21 <coopserver> <Hazzard> that makes sense to me 18:57:25 <coopserver> <AlphaSC> i did them all stuff 18:57:33 <coopserver> <AlphaSC> wait 18:57:35 <coopserver> <Jam35> no point in timer then 18:57:37 <coopserver> <AlphaSC> i tested it 18:57:42 <coopserver> <AlphaSC> dude 18:57:58 <coopserver> <AlphaSC> you can only quadra production 18:58:08 <coopserver> <AlphaSC> u just need 1 of them 18:58:13 <coopserver> <Jam35> how you get certain trains idk :P 18:58:39 <coopserver> <AlphaSC> u also new to snrw? 18:59:01 <coopserver> <Jam35> ish 18:59:21 <coopserver> <Jam35> maybe I just read it wrong 18:59:37 <coopserver> <AlphaSC> what does ish stand for, sry, i dont know that shortcut 18:59:46 <coopserver> <Jam35> new-ish 18:59:51 <coopserver> <AlphaSC> oh ok :D 19:00:26 <coopserver> <AlphaSC> yeah, if u read the text 19:00:35 <coopserver> <AlphaSC> u can max quadra 19:00:39 <coopserver> <AlphaSC> for other stuff 19:00:42 <coopserver> <AlphaSC> like steel 19:00:55 <coopserver> <AlphaSC> you boost more with old metal 19:01:06 <coopserver> <AlphaSC> or coal 19:01:25 <coopserver> <AlphaSC> and u need deliver more of the 3, to get max production going 19:01:38 <coopserver> <AlphaSC> in a certain time 19:02:27 <coopserver> <Jam35> I assumed the drop release was to ensure all 3 are delivered in the 3 month 19:02:53 <coopserver> <AlphaSC> not needed for that production 19:02:59 <coopserver> <AlphaSC> as u can read in text 19:03:04 <coopserver> <AlphaSC> my english is not so good 19:03:11 <coopserver> <AlphaSC> maybe i cant expalin it well 19:03:22 <coopserver> <AlphaSC> but u can compare text from steel mill 19:03:29 <coopserver> <AlphaSC> with the habour 19:03:45 <coopserver> <AlphaSC> and u see, that steel mill need the system you explainded 19:03:49 <coopserver> <AlphaSC> but the habour doesnt 19:04:00 <coopserver> <AlphaSC> did you understand? 19:04:14 <coopserver> <Jam35> then why release on a timer ? :) 19:04:30 <coopserver> <AlphaSC> so u get stuffthere 19:04:35 <coopserver> <AlphaSC> every 3 month 19:04:52 <coopserver> <AlphaSC> u need deliver in 3 month to get the quadra production 19:04:56 <coopserver> <AlphaSC> and i guess we need timer 19:05:06 <coopserver> <AlphaSC> that not only 1 production gets all stuzff 19:05:14 <coopserver> <AlphaSC> and others are on normal production 19:05:17 <coopserver> <Jam35> ohhh right 19:05:18 <coopserver> <AlphaSC> do u undertsand? 19:05:19 <coopserver> <Jam35> duh 19:05:21 <coopserver> <Jam35> yeah# 19:05:24 <coopserver> <Jam35> only 1 19:05:24 <coopserver> <AlphaSC> nice 19:05:28 <coopserver> <Jam35> sorry :))) 19:05:31 <coopserver> <AlphaSC> dude, np 19:05:36 <coopserver> <AlphaSC> me biggest noob here :_D 19:05:50 <coopserver> <Jam35> of cargo (not specified) 19:06:02 <coopserver> <AlphaSC> i ve german version 19:06:09 <coopserver> <Hazzard> /me 19:06:14 <coopserver> <AlphaSC> that suckz, guess i need to get english client 19:06:16 <coopserver> <Hazzard> no idea 19:06:32 <coopserver> <AlphaSC> many times i dont know name of productions in english 19:06:39 <coopserver> <Jam35> port is odd in that respect 19:06:52 <coopserver> <AlphaSC> port is habour? 19:06:56 <coopserver> <Jam35> all others demand all types for best production 19:06:57 <coopserver> <Jam35> yes 19:07:03 <coopserver> <Jam35> afaik 19:07:21 <coopserver> <AlphaSC> yeas 19:07:35 <coopserver> <AlphaSC> there are some difference which make harder to understand 19:07:41 <coopserver> <Jam35> well it simplifies things a lot 19:07:42 <coopserver> <AlphaSC> i understood last pzg 19:07:50 <coopserver> <AlphaSC> if u remmber 19:08:01 <coopserver> <AlphaSC> where we played with cargodist 19:08:43 <coopserver> <Jam35> I remember the shit it was in then my pc stopped handling 19:08:50 <coopserver> <AlphaSC> :D 19:09:02 <coopserver> <AlphaSC> your pc big troublemaker :D 19:09:18 <coopserver> <Jam35> yeah :) 19:09:31 <coopserver> <AlphaSC> kick him out of window 19:10:07 <coopserver> <Jam35> maybe when no longer needed for other stuff :) 19:10:21 <coopserver> <AlphaSC> :)) 19:10:37 <coopserver> <AlphaSC> hm 19:10:42 <coopserver> <AlphaSC> at habours 19:10:52 <coopserver> <AlphaSC> we can also make maglev blue stations 19:11:01 <coopserver> <Jam35> yes 19:11:03 <coopserver> <AlphaSC> to pick up the chemicals i guess 19:11:23 <coopserver> <AlphaSC> maybe easyer than stating the srnw without having mayn clue 19:14:55 <coopserver> <AlphaSC> lol 19:16:57 <coopserver> <AlphaSC> does it matter where i build the pf trap? 19:17:07 <coopserver> <AlphaSC> when i got long wy to my station? 19:17:35 <coopserver> <Jam35> where are you building? 19:17:45 <coopserver> <AlphaSC> plundtown 19:17:56 <coopserver> <AlphaSC> @!Alpha 19:18:17 <coopserver> <AlphaSC> left side from network plan 19:18:30 <coopserver> <Jam35> build near the entry? 19:18:39 <coopserver> <AlphaSC> ok 19:18:54 <coopserver> <Jam35> not much else makes sense 19:19:11 <coopserver> <AlphaSC> i asked how pf trap work 19:19:18 <coopserver> <AlphaSC> but nobody tell me 19:20:09 <coopserver> <Jam35> trains 'think' they can get there 2 way prevents them 19:20:28 <coopserver> <AlphaSC> and why than only at entry makes sense? 19:20:43 <coopserver> <AlphaSC> next to the exit would make more sense than, not? 19:20:52 <coopserver> <AlphaSC> i mean exit at mainline 19:20:54 <coopserver> <Jam35> shorter route is preferred 19:20:58 <coopserver> <AlphaSC> yes 19:21:05 <coopserver> <AlphaSC> so the closer i get to ml 19:21:09 <coopserver> <AlphaSC> the better, not? 19:21:16 <coopserver> <Jam35> works 19:21:20 <coopserver> <AlphaSC> if i build near station 19:21:28 <coopserver> <AlphaSC> im most far away 19:21:37 <coopserver> <AlphaSC> sry, for english :D 19:21:42 <coopserver> <AlphaSC> hope u understand what i say 19:21:49 <coopserver> <Jam35> 's fine :) 19:21:53 <coopserver> <Jam35> yea 19:22:00 <coopserver> <AlphaSC> ok :P 19:22:22 <coopserver> <AlphaSC> we get into things toghter, best for learn ^^ 19:31:44 *** Mark has quit IRC 19:32:26 *** Mark has joined #openttdcoop.pro 19:32:28 *** Webster sets mode: +o Mark 19:36:58 <coopserver> <AlphaSC> do we need to connect pf trap back to mainline? :O 19:37:08 <coopserver> <AlphaSC> cuz vinnie didnt 19:37:24 <coopserver> <AlphaSC> and on wiki they not connected back, im not sure 19:38:09 <coopserver> <Jam35> trains need to think they can get there 19:38:11 <coopserver> <Jam35> so yes 19:38:15 <coopserver> <AlphaSC> k 19:38:44 <coopserver> <Jam35> or to waypoint? 19:38:48 <coopserver> <Jam35> er hang on 19:38:53 <coopserver> <AlphaSC> :P 19:39:42 <coopserver> <Jam35> the tl2 makes it a bit more complicated 19:39:54 <coopserver> <Jam35> the empties i mean 19:40:09 <coopserver> <AlphaSC> why? 19:40:16 <coopserver> <Jam35> they must have another waypoint 19:40:42 <coopserver> <AlphaSC> lets see, and wait what other say 19:40:45 <coopserver> <Jam35> idk 19:40:55 <coopserver> <AlphaSC> i make chemicals pickups now 19:41:08 <coopserver> <Jam35> it can't work how i have it 19:41:34 <coopserver> <AlphaSC> what do you mean? 19:42:13 <coopserver> <Jam35> i was aiming for trains to split 19:42:21 <coopserver> <Jam35> but not considering orders 19:42:54 <coopserver> <AlphaSC> i saw on other srnw in safegame they use waypoints 19:43:00 <coopserver> <AlphaSC> but 19:43:08 <coopserver> <AlphaSC> dont know whats plan here 19:43:15 <coopserver> <AlphaSC> guess there many different ways 19:43:45 <coopserver> <Jam35> it's not mentioned for green ring 19:43:55 <coopserver> <Jam35> red mentions pf traps 19:44:03 <coopserver> <Jam35> but that has many meanings 19:44:15 <coopserver> <Jam35> i assume waypoint 19:44:32 <coopserver> <AlphaSC> vinnie did pf at his greee ring 19:44:58 <coopserver> <Jam35> that could be connected to mainline 19:45:04 <coopserver> <Jam35> and penalties 19:45:08 <coopserver> <Jam35> guess not 19:45:26 <coopserver> <AlphaSC> just leave it open for now? 19:45:51 <coopserver> <Jam35> sure 19:46:00 <coopserver> <AlphaSC> i hate working on things that are turn to be wrong at next day ^ 19:46:19 <coopserver> <Jam35> anything can be fixes :) 19:46:23 <coopserver> <Jam35> *fixed 19:46:30 <coopserver> <AlphaSC> and i kinda new here, so i wait for people to tell me how we make it best 19:53:04 <coopserver> <AlphaSC> hm 19:53:22 <coopserver> <AlphaSC> do we pick up chem and the other thing produced in hour at the same pick 19:53:39 <coopserver> <AlphaSC> or do the tl pick up itself? 19:53:44 <coopserver> <AlphaSC> tl2* 19:54:03 <coopserver> <AlphaSC> seems like the tl pick up 19:54:13 <coopserver> <AlphaSC> so we also need space/station for them :O 19:55:25 <coopserver> <Jam35> ES is taken from there I guess 19:55:29 <coopserver> <Jam35> so yes 19:55:44 <coopserver> <AlphaSC> i left some space for it 19:56:04 <coopserver> <AlphaSC> gonna add some chemicals train now 19:58:11 *** Progman has joined #openttdcoop.pro 20:02:57 <coopserver> *** Hazzard has joined spectators 20:03:37 <coopserver> *** Hazzard has joined company #1 20:04:38 <coopserver> <AlphaSC> already close here :O 20:10:42 <Taede> !password 20:10:42 <coopserver> Taede: ingame 20:10:46 <coopserver> *** Game paused (connecting clients) 20:10:56 <coopserver> *** Taede has joined 20:10:56 <coopserver> *** Game unpaused (connecting clients) 20:22:44 <coopserver> <Jam35> hang on 20:22:51 <coopserver> <AlphaSC> sub? 20:22:55 <coopserver> <Jam35> duh 20:23:01 <coopserver> <Jam35> empties on red 20:25:20 <coopserver> <Hazzard> a "go to nearest depot" SRNW :D 20:26:10 <coopserver> <Jam35> eh? :) 20:27:01 <coopserver> <Jam35> yeah Alpha you should connect the port exits to the red line 20:27:20 <coopserver> <Hazzard> All of them? 20:27:29 <coopserver> <AlphaSC> wait wait 20:27:46 <coopserver> <AlphaSC> i dont even know whats up 20:27:55 <coopserver> <Jam35> empty trains go red ring 20:27:56 <coopserver> <AlphaSC> did you guys private chat? 20:27:59 <coopserver> <Jam35> no 20:28:05 <coopserver> <Jam35> full green 20:28:10 <coopserver> <Jam35> see plan 20:28:22 <coopserver> <AlphaSC> do you really think 20:28:31 <coopserver> <AlphaSC> we mix different cl? 20:28:38 <coopserver> <Jam35> apparently 20:28:39 <coopserver> <AlphaSC> i mean tl 20:28:39 <coopserver> <Hazzard> No, that can't be 20:28:53 <coopserver> <AlphaSC> thats what im thinking haz 20:29:03 <coopserver> <Jam35> see plan :) 20:29:10 <coopserver> <AlphaSC> would be hilarious, cuz mayn problems 20:29:28 <coopserver> <AlphaSC> w00t 20:29:30 <coopserver> <Jam35> I mentioned it earlier 20:29:43 <coopserver> <Jam35> tl2 makes it more complicated... 20:29:45 <coopserver> <Hazzard> V made this plan, didn't he? 20:29:50 <coopserver> <Jam35> yess 20:29:51 <coopserver> <AlphaSC> y 20:29:55 <coopserver> <AlphaSC> maybe mistake? 20:30:08 <coopserver> <Jam35> likely not 20:30:12 <coopserver> <AlphaSC> :8 20:30:24 <coopserver> <AlphaSC> but how 20:30:29 <coopserver> <Jam35> I think it works 20:30:32 <coopserver> <AlphaSC> we make them back on other track 20:30:48 <coopserver> <AlphaSC> as u can see, for now at least red and green no connect 20:31:29 *** Djanxy has quit IRC 20:31:40 <coopserver> <Jam35> they will have their own waypoint that's how it will work 20:32:19 <coopserver> <AlphaSC> but the both trains 20:32:25 <coopserver> <AlphaSC> will have differenst speed 20:32:29 <coopserver> <AlphaSC> cuz their length 20:32:34 <coopserver> <AlphaSC> i guess he mistake 20:32:50 <coopserver> <AlphaSC> would be messy, 2 different speed is like 2 differen trains 20:33:01 <coopserver> <AlphaSC> cant be his plan :o 20:33:10 <coopserver> <Jam35> that's a fair point 20:33:15 <coopserver> <AlphaSC> ;) 20:33:19 <coopserver> <Jam35> pretty sure it is 20:33:23 <coopserver> <Jam35> his plan 20:33:32 <coopserver> <AlphaSC> never with dif speeds 20:33:40 <coopserver> <AlphaSC> i would wonder 20:33:47 <coopserver> <Jam35> maybe he forgot idk 20:33:58 <coopserver> <AlphaSC> maybe he not think about the speed difference :D 20:34:18 <coopserver> <Hazzard> No 20:34:29 <coopserver> <AlphaSC> ah 20:34:35 <coopserver> <AlphaSC> this new nuts 20:34:40 <coopserver> <AlphaSC> other chamelo 20:34:56 <coopserver> <AlphaSC> they are meow here :O 20:35:09 <coopserver> <AlphaSC> but still 20:35:27 <coopserver> <AlphaSC> if u click in his train yard 20:35:27 <coopserver> <Jam35> they show different speed in details 20:35:33 <coopserver> <Jam35> yes 20:35:35 <coopserver> <AlphaSC> tl 2 277 speed 20:35:43 <coopserver> <AlphaSC> tl 205 speed 20:35:52 <coopserver> <AlphaSC> tl 5 205 speed* 20:35:58 <coopserver> <AlphaSC> never ever 20:36:11 <coopserver> <AlphaSC> lets just wait for him 20:36:18 <coopserver> <Jam35> well ping him and find out 20:36:23 <coopserver> <AlphaSC> maybe he did mistake or we think wrong 20:36:33 <coopserver> *** Hazzard has left the game (Leaving) 20:36:46 <coopserver> <AlphaSC> i not ping him, maybe he is banging his gf :D 20:36:55 <coopserver> <Jam35> Haz hates the plan :P 20:37:00 <coopserver> <AlphaSC> u think? 20:37:27 <coopserver> <Jam35> best time to do so 20:37:45 <coopserver> <Jam35> if he stops and goes to computer i'll be surprised :) 20:38:19 <AlphaSC> we talking about v or haz? :D 20:38:38 <coopserver> <Jam35> V :) 20:38:41 <coopserver> <AlphaSC> kk :D 20:39:07 <Jam35> oi V453000 stop that and look here :P 20:39:21 <AlphaSC> ^^ 20:39:26 <coopserver> <AlphaSC> + 20:43:49 *** Maraxus has quit IRC 20:44:17 <coopserver> <AlphaSC> ups 20:44:29 <coopserver> <AlphaSC> no product at chemiclas drop :D 20:45:15 <coopserver> <AlphaSC> oO 20:45:34 <coopserver> <AlphaSC> trains using roro station to go to service depot for refit 20:45:49 <coopserver> <AlphaSC> guess its mistake 20:57:16 <coopserver> <AlphaSC> hm u still there? 20:57:51 <Jam35> just :) 20:57:56 <Jam35> gtg soon 20:57:59 <coopserver> <AlphaSC> np 20:58:02 <coopserver> <AlphaSC> can wait tomo 20:58:08 <coopserver> <AlphaSC> i m also done 20:58:13 <coopserver> <AlphaSC> i make sign 21:00:49 <coopserver> <Jam35> wasn't that station broken before? 21:00:56 <coopserver> <Jam35> near signs made work 21:01:03 <coopserver> <AlphaSC> uff 21:01:08 <coopserver> <AlphaSC> idk 21:01:09 <coopserver> <Jam35> maybe that train is stuck on that order since then 21:01:17 <coopserver> <Jam35> I only read IRC 21:01:19 <coopserver> <AlphaSC> its a wrong order 21:01:31 <coopserver> <AlphaSC> cuz the depot it looks for 21:01:39 <coopserver> <AlphaSC> is "spwan depot" 21:01:49 <coopserver> <AlphaSC> for my milk trains 21:01:56 <coopserver> <AlphaSC> which only leave trains out 21:02:06 <coopserver> <AlphaSC> but it want in there ^^ 21:02:13 <coopserver> <AlphaSC> drinving in circles over the map 21:02:24 <coopserver> <AlphaSC> driving* 21:02:40 <coopserver> <Jam35> yes but only because it somehow missed the one right by the refit waypoints 21:02:44 <coopserver> <Jam35> somehow 21:02:52 <coopserver> <Jam35> skip the order 21:02:55 <coopserver> <AlphaSC> oh ok 21:03:45 <coopserver> <AlphaSC> will take some time now, since its right before a full teminus :) 21:03:57 <coopserver> *** Taede has left the game (general timeout) 21:04:30 <coopserver> <AlphaSC> im done, bye 21:04:38 <coopserver> *** AlphaSC has left the game (Leaving) 21:04:38 <coopserver> *** Game paused (number of players) 21:04:46 <coopserver> <Jam35> cyas 21:04:51 <coopserver> *** Jam35 has left the game (Leaving) 21:04:55 *** AlphaSC has quit IRC 21:30:03 <Hazzard> !password 21:30:03 <coopserver> Hazzard: embeds 21:30:20 <coopserver> *** Game still paused (connecting clients, number of players) 21:30:27 <coopserver> *** Hazzard has joined 21:30:27 <coopserver> *** Game still paused (number of players) 22:07:53 *** Progman has quit IRC 22:47:28 *** Mark has quit IRC 23:57:36 *** Hazzard has quit IRC 23:57:51 *** Hazzard has joined #openttdcoop.pro 23:59:22 *** Hazzard has quit IRC 23:59:35 *** Hazzard has joined #openttdcoop.pro