Times are UTC Toggle Colours
00:51:42 *** Brumi has quit IRC 03:17:36 *** Hazzard_ has joined #openttdcoop.pro 03:22:06 *** Hazzard is now known as Guest7055 03:22:06 *** Hazzard_ is now known as Hazzard 03:22:24 <Hazzard> !players 03:22:24 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 03:22:29 <Hazzard> !password 03:22:29 <coopserver> Hazzard: expire 03:22:58 <coopserver> *** Game still paused (connecting clients, number of players) 03:23:03 <coopserver> *** Hazzard has joined 03:23:03 <coopserver> *** Game still paused (number of players) 03:24:05 *** Guest7055 has quit IRC 03:53:05 <Hazzard> Anyone want to hop on the server? 04:40:34 <V453000> !password 04:40:34 <coopserver> V453000: closes 04:40:42 <coopserver> *** Game still paused (connecting clients, number of players) 04:40:44 <coopserver> *** V453000 has joined 04:40:45 <coopserver> *** Game still paused (number of players) 04:40:45 <coopserver> *** Game unpaused (number of players) 04:40:45 <coopserver> <V453000> hy 04:40:59 <coopserver> <Hazzard> V :D 04:41:18 <coopserver> <V453000> wtf did you say about the logic 04:41:29 <coopserver> <V453000> splits are handled by the pathfinder traps? 04:41:58 <coopserver> <Hazzard> We tried a few things that didn't work well 04:42:12 <coopserver> <V453000> probably did them wrongly :P 04:42:28 <coopserver> <V453000> I think it should work easily 04:45:25 <coopserver> <Hazzard> The trains are reluctant to join the red line because it is longer 04:45:54 <coopserver> <Hazzard> Oh, also TL2 and TL5 will have different speeds with chami 04:46:48 <coopserver> <V453000> hm. 04:46:55 <coopserver> <V453000> well 04:47:23 <coopserver> <V453000> we Could completely separate the two rings 04:47:28 <coopserver> <V453000> but kind of too latea now 04:48:02 <coopserver> <Hazzard> Switching train types would solve the speed issue 04:48:31 <coopserver> <V453000> no other train makes the exact amount of capacity I think 04:49:06 <coopserver> <V453000> or certainly not in such a nice way :) 04:51:36 <coopserver> <V453000> hm making the rings separate is actually not very hard 05:01:42 <coopserver> <Hazzard> We could use speed limits 05:04:26 <coopserver> <V453000> I think making each line separate is better 05:04:27 <coopserver> <V453000> see near plan 05:06:01 <coopserver> <Hazzard> Hmm, nice 05:08:20 <coopserver> <V453000> gtg, might be on in the evening (: 05:08:24 <coopserver> <V453000> cya 05:08:25 <coopserver> <Hazzard> Ok, cya 05:08:29 <coopserver> *** V453000 has left the game (Leaving) 05:08:29 <coopserver> *** Game paused (number of players) 05:24:21 <coopserver> *** Hazzard has left the game (Leaving) 08:20:20 *** Maraxus has joined #openttdcoop.pro 08:20:20 *** ChanServ sets mode: +o Maraxus 08:27:41 <Jam35> !password 08:27:41 <coopserver> Jam35: endlen 08:27:47 <coopserver> *** Game still paused (connecting clients, number of players) 08:27:54 <coopserver> *** Jam35 has joined 08:27:54 <coopserver> *** Game still paused (number of players) 08:33:14 *** Progman has joined #openttdcoop.pro 08:38:16 *** AlphaSC has joined #openttdcoop.pro 09:41:24 *** Brumi has joined #openttdcoop.pro 14:55:01 *** AlphaSC_ has joined #openttdcoop.pro 14:57:26 <AlphaSC_> !password 14:57:26 <coopserver> AlphaSC_: weight 14:57:32 <coopserver> *** Game still paused (connecting clients, number of players) 14:57:35 <coopserver> *** AlphaSC has joined 14:57:35 <coopserver> *** Game still paused (number of players) 14:58:02 *** AlphaSC has quit IRC 15:03:16 <coopserver> *** AlphaSC has joined spectators 15:17:54 *** Hazzard_ has joined #openttdcoop.pro 15:24:05 *** Hazzard has quit IRC 15:53:11 <coopserver> *** AlphaSC has left the game (Leaving) 16:07:24 <AlphaSC_> !password 16:07:24 <coopserver> AlphaSC_: bijker 16:07:30 <coopserver> *** Game still paused (connecting clients, number of players) 16:07:32 <coopserver> *** AlphaSC has joined 16:07:32 <coopserver> *** Game still paused (number of players) 16:09:33 <V453000> !unpause 16:09:34 <V453000> (: 16:09:34 <coopserver> *** Game unpaused (number of players) 16:09:40 <coopserver> <AlphaSC> ty 16:25:31 <V453000> !password 16:25:31 <coopserver> V453000: sortof 16:25:41 <coopserver> *** Game paused (connecting clients) 16:25:45 <coopserver> *** V453000 has joined 16:25:45 <coopserver> *** Game unpaused (connecting clients) 16:26:29 <coopserver> <V453000> doesnt need to go that far 16:27:30 <coopserver> <V453000> yes because it is a memory which makes the 2way always red 16:27:34 <coopserver> <V453000> technically the same 16:27:45 <coopserver> <V453000> just bad space to make it loop back :) 16:27:54 <coopserver> <V453000> this is the same 16:28:04 <coopserver> <AlphaSC> hm k 16:28:27 <coopserver> <V453000> the idea is that the pf trap leads back to the line where it splits from 16:28:33 <coopserver> <AlphaSC> why not liek this? 16:28:37 <coopserver> <V453000> and the penalty makes teh ML inconvenient 16:28:44 <coopserver> <V453000> yeah that is also an option :) 16:29:30 <coopserver> <AlphaSC> ok, nice 16:29:37 <coopserver> <AlphaSC> this will be easy than before :P 16:29:47 <coopserver> <V453000> probably :) 16:29:52 <coopserver> <AlphaSC> guess i can also disable the logic split? 16:29:58 <coopserver> <V453000> yes it is useless 16:29:59 <coopserver> <AlphaSC> since it wont be needed 16:30:29 <coopserver> <V453000> hm 16:30:30 <coopserver> <V453000> actually 16:30:31 <coopserver> <V453000> shit 16:30:37 <coopserver> <AlphaSC> whats shit? 16:30:52 <coopserver> <V453000> the pf trap approach doesnt make sure that empty trains cant join the thing 16:31:08 <coopserver> <V453000> guess making network for empty TL5 chamis is best 16:31:25 <coopserver> <V453000> other than that this is perfect 16:31:28 <coopserver> <AlphaSC> :P 16:31:47 <coopserver> <AlphaSC> we need thing about space efficency 16:32:01 <coopserver> <AlphaSC> cuz the more we get, the more we re fucked with 4 networks 16:32:02 <coopserver> <V453000> as long as it fits on the map = good enough 16:32:12 <coopserver> <AlphaSC> think in past, not? 16:32:13 <coopserver> <V453000> not if you lay it well 16:32:31 <coopserver> <V453000> if you e.g. not have 2 hubs totally together, it is fine 16:33:02 <coopserver> <AlphaSC> in othergames i saw 16:33:11 <coopserver> <AlphaSC> you use waypoints 16:33:28 <coopserver> <AlphaSC> and every pf trap lead to central qp 16:33:31 <coopserver> <V453000> well that would be an option yes 16:33:42 <coopserver> <AlphaSC> that way we safe one network 16:33:49 <coopserver> <V453000> true 16:33:51 <coopserver> <AlphaSC> and make sure empty cant go there, right? 16:33:56 <coopserver> <V453000> but would have to make all pickup stations srnw (: 16:33:59 <coopserver> <V453000> as you want really 16:34:16 <coopserver> <AlphaSC> well, i just saw it, i never used any of these 16:34:20 <coopserver> <V453000> the unreachable waypoint approach is totally correct 16:34:34 <coopserver> <V453000> for about any circumstance 16:34:44 <coopserver> <AlphaSC> you guys expeciernce over years, let me know whats best 16:35:00 <coopserver> <V453000> there is often no "best" 16:35:01 <coopserver> <V453000> :) 16:35:18 <coopserver> <AlphaSC> yeah, but i mean for the situation 16:35:28 <coopserver> <AlphaSC> what is the least complicated 16:35:34 <coopserver> <AlphaSC> what makes sense in this case? 16:35:42 <coopserver> <V453000> depends, the unreachable waypoint is most elegant and once you build a few stations, it is easy 16:35:55 <coopserver> <V453000> the 2 networks are easier from the start but can get messier later due to 2 networks 16:36:02 <coopserver> <AlphaSC> bu 16:36:35 <coopserver> <V453000> unreachable waypoint will require shitload of tracks for pf-traps :D 16:37:00 <coopserver> <V453000> pickup stations will be a bit larger but that isnt a big issue 16:37:26 <coopserver> <AlphaSC> for fs we only have one 16:37:32 <coopserver> <AlphaSC> so thats good 16:37:37 <coopserver> <AlphaSC> but sure the es 16:37:51 <coopserver> <V453000> that doesnt matter 16:38:02 <coopserver> <V453000> once you make unreachable waypoint, the whole thing is totally self-regulating 16:38:12 <coopserver> <V453000> which means you can have as many as you want without changing anything systematically 16:38:41 <coopserver> <AlphaSC> the wp thing i saw in one game, seems pretty smart to me 16:38:47 <coopserver> <AlphaSC> lets try it? 16:38:52 <coopserver> <V453000> can do 16:38:59 <coopserver> <V453000> that is the unreachable waypoint I am talking about 16:39:05 <coopserver> <AlphaSC> y 16:39:11 <coopserver> <AlphaSC> hm, 16:39:16 <coopserver> <AlphaSC> i saw a game 16:39:23 <coopserver> <AlphaSC> where the reached that wp 16:39:25 <coopserver> <V453000> in that case we need to sell all TL5 chameleon trains 16:39:30 <coopserver> <AlphaSC> after they got out of station 16:39:36 <coopserver> <V453000> yes that is also possible but that makes it a lot different 16:39:41 <coopserver> <AlphaSC> k 16:39:50 <coopserver> <V453000> and I dont think we can apply that thing here 16:39:56 <coopserver> <V453000> or well we could but ... 16:40:03 <coopserver> <AlphaSC> hehe 16:40:05 <coopserver> <V453000> probably not worth doing that 16:40:18 <coopserver> <AlphaSC> yep 16:40:39 <coopserver> <V453000> what it would allow to do is to make trains not just self-regulate over Clay/Goods/Food stations, but also to have 1 train group for all of it as they could refit somewhere 16:40:40 <coopserver> <AlphaSC> it was the maglev game, with refit, and all that automatic stuff 16:40:46 <coopserver> <V453000> yes yes 16:40:53 <coopserver> <V453000> I would describe that as conditional order srnw 16:40:59 <coopserver> <V453000> go to point 1, do thing whatever 16:41:16 <coopserver> <AlphaSC> its pretty complicated thriough 16:41:20 <coopserver> <V453000> the unreachable waypoint is based on the thing that trains just go totally anywher and you control where they go by unreachable waypoint 16:41:24 <coopserver> <V453000> which is easy and useful 16:41:46 <coopserver> <V453000> yeah making it wasnt trivial, but it worked nicely :) I tried the concept on welcome server in small scale before playing 16:41:56 <coopserver> <AlphaSC> :D 16:42:19 <coopserver> <AlphaSC> if i see that orders, i m like WTF 16:42:22 <coopserver> <V453000> well okay 16:42:25 <coopserver> <AlphaSC> who does that 16:42:25 <coopserver> <V453000> if we sell all TL5 trains 16:42:29 <coopserver> <V453000> we can create 3 waypoints 16:42:32 <coopserver> <V453000> connect pf traps to it 16:42:33 <coopserver> <V453000> and easy 16:42:37 <coopserver> <AlphaSC> k 16:42:46 <coopserver> <V453000> what who does that it was awsum :) 16:42:46 <coopserver> <AlphaSC> all chamelon tl5 16:43:10 <coopserver> <AlphaSC> rest easy, oders hard, i think ^ 16:43:31 <coopserver> <V453000> you just put 1 order "go to waypoint X" 16:44:01 <coopserver> <AlphaSC> well there where about 200+ orders with load % and and refit and so on 16:44:07 <coopserver> <AlphaSC> its like a little progamm 16:44:18 <coopserver> <V453000> 193 functional orders :) 16:44:24 <coopserver> <AlphaSC> go there, do this, if not reached, than refit to xy 16:44:34 <coopserver> <V453000> yes I know I did them :) 16:44:37 <coopserver> <AlphaSC> much thinking for the logic 16:44:42 <coopserver> <AlphaSC> that s why i say its hard 16:44:48 <coopserver> <V453000> nah, it is just evolution of refit 16:44:57 <coopserver> <AlphaSC> :D 16:45:04 <coopserver> <AlphaSC> u say that its easy 16:45:06 <coopserver> <V453000> in the beginning it was basic then we improved it more and more, and now in that game it was just a lot of refit things together 16:45:21 <coopserver> <V453000> it is easy, you just have to be careful as it is huge scale 16:45:36 <coopserver> <V453000> if you write it on paper and do it slowly, it is just as hard as normal refit orders 16:45:46 <coopserver> <AlphaSC> maybe some day i say its easy, but for now i stay with its hard :D 16:46:03 <coopserver> <V453000> fair enough :D 16:46:08 <coopserver> <AlphaSC> :P 16:46:24 <coopserver> <AlphaSC> ok, guess i clean up stations 16:46:31 <coopserver> <AlphaSC> connect them all to green 16:46:40 <coopserver> <AlphaSC> disable the pf 16:46:50 <coopserver> <AlphaSC> delete all tl5 chamelon trains 16:47:03 <coopserver> <AlphaSC> than we re ready to set up the new wp thing 16:47:10 <coopserver> <V453000> :( 16:47:12 <coopserver> <V453000> :) 16:47:16 <coopserver> <AlphaSC> :O 16:47:19 <coopserver> <V453000> I cant help you tonight, might be able tomorrow 16:47:21 <coopserver> <AlphaSC> sad and happy? 16:47:24 <coopserver> <AlphaSC> y 16:47:28 <coopserver> <AlphaSC> i clean that up 16:47:32 <coopserver> <V453000> great :) 16:47:36 <coopserver> <AlphaSC> only need help with others later 16:47:44 <coopserver> <V453000> sure :) 16:48:13 <coopserver> <V453000> just throw me an e-mail if you cant catch me on irc, I have email in my phone so I can react 16:48:40 <coopserver> <AlphaSC> ok, i make at that mail that u told me some days ago 16:49:34 <coopserver> <V453000> V453000 @ gmail.com works 16:49:39 <coopserver> <AlphaSC> yep 17:01:36 *** Brumi has quit IRC 17:02:14 *** Brumi has joined #openttdcoop.pro 18:23:53 <coopserver> <V453000> oh 18:23:55 <coopserver> <V453000> dayum 18:24:06 <coopserver> <V453000> we need 3 waypoints, one for goods, one for food, and one for clay 18:24:20 <coopserver> <V453000> sorry I didnt mention that :d assumed it to be clear, my bad 18:24:36 <coopserver> <V453000> great job though :) 18:25:21 <coopserver> <V453000> hate me yet? :D 18:28:12 <AlphaSC_> no 18:28:30 <coopserver> <V453000> it wont be terribly hard to fix 18:28:39 <coopserver> <V453000> just some re-messing :) 18:29:01 <AlphaSC_> guess we wont need 18:29:10 <AlphaSC_> we can do with one 18:29:27 <coopserver> <V453000> I dont think so, you need to distinguish between trains for the pickups 18:29:30 <AlphaSC_> we just need something for empty trains 18:29:45 <coopserver> <V453000> that would need extra network :D 18:29:49 <AlphaSC_> thats what im thinking about yet 18:29:55 <coopserver> <V453000> but yeah that can be done if you want to make the extra networks for emptyz 18:30:16 <AlphaSC_> i ll make it without extra network :D 18:30:19 <AlphaSC_> trust 18:30:31 <coopserver> <V453000> ok try something :) 18:32:12 <AlphaSC_> my idea is to do 18:32:30 <AlphaSC_> go to pick up xy (full load order) 18:32:44 <AlphaSC_> go to unreachable waypoint 18:32:57 <AlphaSC_> (they gonna drop somewhere) 18:33:02 <coopserver> <V453000> unreachable means unreachable 18:33:05 <coopserver> <V453000> they never ever reach it 18:33:09 <coopserver> <V453000> meaning they cant have any other order 18:33:16 <coopserver> <V453000> because they never proceed to the next order 18:33:28 <coopserver> <V453000> making reachable waypoint is possible probably though 18:33:35 <AlphaSC_> y 18:33:40 <AlphaSC_> from exit? 18:33:40 <coopserver> <V453000> but could cause quite some wtf 18:33:47 <coopserver> <V453000> but which exit :D 18:33:50 <coopserver> <V453000> it is a ring 18:34:01 <coopserver> <V453000> you could declare one part to be an "end" yeah 18:34:10 <coopserver> <V453000> but I think it would be a lot nicer to maker 3 waypoints instead 18:34:17 <coopserver> <V453000> as the "end" would then require some extra construction 18:34:31 <AlphaSC_> can we somehow detect empty trainÄ?Ä 18:36:16 <coopserver> <V453000> yes, but with extensive logic 18:36:17 <Jam35> put 'em on the red ring ;) 18:36:20 <coopserver> <V453000> not nearly worth it 18:36:29 <coopserver> <AlphaSC> jam, plz... :D 18:36:44 <coopserver> <V453000> red ring wouldnt really work either, you would still need to detect which type of train it is 18:36:53 <coopserver> <V453000> for correct pickup 18:37:19 <coopserver> <Jam35> yeah we started that 18:37:29 <coopserver> <Jam35> thought there must be simpler way 18:37:56 <coopserver> <AlphaSC> just need logic orders 18:38:05 <coopserver> <AlphaSC> :p 18:38:17 <coopserver> <AlphaSC> like order srnw 18:40:20 <coopserver> <V453000> I gtg, imo the best solution is 3-unreachable-waypoint 18:40:33 <coopserver> <V453000> least amount of logic, least extra networks 18:40:44 <coopserver> <V453000> see you tomorrow :P will be on irc at work again 18:40:48 <coopserver> <AlphaSC> kk 18:40:49 <coopserver> *** V453000 has left the game (Leaving) 18:40:49 <coopserver> <AlphaSC> gn8 18:40:53 <coopserver> <Jam35> bye 18:46:20 *** Maraxus has quit IRC 19:14:09 *** Djanxy has joined #openttdcoop.pro 19:14:49 <coopserver> *** Jam35 has joined company #1 19:16:04 <coopserver> <AlphaSC> ok nice 19:16:13 <coopserver> <AlphaSC> this could work :D 19:16:50 <coopserver> <Jam35> what? 19:17:01 <coopserver> <AlphaSC> hm i try 19:17:16 <coopserver> <AlphaSC> with depot instead of waypoint 19:17:29 <coopserver> <AlphaSC> to get rid of that never reach 19:18:10 <coopserver> <AlphaSC> yes 19:18:12 <coopserver> <AlphaSC> works :D 19:18:19 <coopserver> <AlphaSC> now test with more 19:19:29 <coopserver> <AlphaSC> why u make roro? :O 19:20:02 <coopserver> <Jam35> if we do unreachable waypoint 19:20:11 <coopserver> <Jam35> need proper pick stations 19:20:19 <coopserver> <AlphaSC> and if this works? 19:20:38 <coopserver> <AlphaSC> would easy srnw 19:20:50 <coopserver> <Jam35> can't see what you're doing 19:20:58 <coopserver> <AlphaSC> click train oder 19:21:30 <coopserver> <AlphaSC> it worked so far 19:21:33 <coopserver> <AlphaSC> i stop train now 19:21:39 <coopserver> <AlphaSC> to see if all station used 19:21:50 <coopserver> <AlphaSC> if yes, the function is proofed 19:22:07 <coopserver> <AlphaSC> and we got new srnw concept :D 19:22:27 <coopserver> <Jam35> must visit depot sometime? 19:22:53 <coopserver> <Jam35> and they choose a depot and head there 19:23:12 <coopserver> <Jam35> will never reach the next order 19:23:35 <coopserver> <AlphaSC> y they take first 19:23:38 <coopserver> <AlphaSC> damn this sucks 19:23:45 <coopserver> <AlphaSC> why they not flexible 19:23:51 <coopserver> <AlphaSC> and take the next than 19:24:11 <coopserver> <AlphaSC> oh well 19:24:15 <coopserver> <AlphaSC> got idea 19:29:29 <coopserver> <AlphaSC> now it might work 19:30:33 <coopserver> <AlphaSC> what u think of that idea? 19:30:52 <coopserver> <AlphaSC> it works 19:31:00 <coopserver> <Jam35> I think the depot can't be reached 19:31:05 <coopserver> <AlphaSC> yes 19:31:11 *** Progman_ has joined #openttdcoop.pro 19:31:12 <coopserver> <AlphaSC> they get forced in other 19:31:27 <coopserver> <AlphaSC> see at dinnley market 19:32:29 <coopserver> <Jam35> train left without unloading 19:32:34 <coopserver> <AlphaSC> yyy 19:32:38 <coopserver> <AlphaSC> was from before 19:32:47 <coopserver> <AlphaSC> at other station worked 19:32:54 <coopserver> <AlphaSC> now at bufield 19:33:04 <coopserver> <AlphaSC> say if rdy, or realse urself 19:34:05 *** Progman has quit IRC 19:34:15 *** Progman_ is now known as Progman 19:36:41 <coopserver> <AlphaSC> u see? 19:37:01 <coopserver> <Jam35> yep 19:37:11 <coopserver> <AlphaSC> this would be srnw, right? 19:37:22 <coopserver> <Jam35> sure 19:37:25 <coopserver> <AlphaSC> but they not use first station 19:37:31 <coopserver> <AlphaSC> i made some penatly now 19:37:57 <coopserver> <AlphaSC> hm 19:38:09 <coopserver> <AlphaSC> oh 19:38:16 <coopserver> <AlphaSC> mistake 19:38:20 <coopserver> <AlphaSC> at depot connection 19:38:41 <coopserver> <AlphaSC> now should go there 19:39:13 <coopserver> <Jam35> yes it get them off the depot order 19:39:19 <coopserver> <AlphaSC> y 19:39:28 <coopserver> <AlphaSC> its like unreachable waypoint 19:39:31 <coopserver> <Jam35> the only downside is that they must visit the depot 19:39:36 <coopserver> <AlphaSC> but u can break out of the cicle 19:39:38 <coopserver> <Jam35> but idc :) 19:39:41 <coopserver> <AlphaSC> well 19:39:44 <coopserver> <AlphaSC> refit 19:39:47 <coopserver> <AlphaSC> also in depot 19:39:52 <coopserver> <AlphaSC> u can say it sucks also 19:40:01 <coopserver> <Jam35> no 19:40:02 <coopserver> <AlphaSC> and since low traffic in srnw anywys 19:40:05 <coopserver> <Jam35> I wondered that 19:40:13 <coopserver> <AlphaSC> not much problem here? 19:40:25 *** KenjiE20 has quit IRC 19:41:43 *** KenjiE20 has joined #openttdcoop.pro 19:41:43 *** ChanServ sets mode: +o KenjiE20 19:42:34 <coopserver> <Jam35> but if you refit you might have to a state specific station to visit after 19:42:48 <coopserver> <AlphaSC> yes sure 19:43:02 <coopserver> <Jam35> so you have complicated 'groups' of trains spread over many stations 19:43:05 <coopserver> <AlphaSC> i just saying, in some ohter its also accepted to visit depot 19:43:26 <coopserver> <Jam35> atm I would say don;t refit but will think further 19:43:32 <coopserver> <AlphaSC> if you got heavy traffic, like many trains have to unload 19:43:46 <coopserver> <AlphaSC> this srnw not so good 19:43:51 <coopserver> <AlphaSC> but for our case 19:43:56 <coopserver> <AlphaSC> depot visit not care 19:44:00 <coopserver> <AlphaSC> and if u refit 19:44:13 <coopserver> <AlphaSC> this snrw with unreachable depot is revolution :D 19:44:35 <coopserver> <Jam35> yeah sure, one train drops - wait 3 months - next 19:44:48 <coopserver> <AlphaSC> y 19:44:56 <coopserver> <AlphaSC> and in refit games 19:44:59 <coopserver> <AlphaSC> this also works 19:45:13 <coopserver> <AlphaSC> only case u cant use this easy method 19:45:34 <coopserver> <AlphaSC> is if u ve heavy/busy stations with many trains maybe 19:45:38 <coopserver> <AlphaSC> dont now 19:45:40 <coopserver> <AlphaSC> know* 19:45:46 <coopserver> <AlphaSC> cant tell yet 19:47:45 <coopserver> <AlphaSC> now we need food pickup 19:48:07 <coopserver> <Jam35> ok let's try it 19:48:49 <coopserver> <AlphaSC> u want make us a nice food pickup? 19:48:58 <coopserver> <Jam35> no :) 19:49:05 <coopserver> <Jam35> where? 19:49:21 <coopserver> <AlphaSC> food is at livestock/milk and the other thing 19:49:26 <coopserver> <AlphaSC> they next to each other 19:49:34 <coopserver> <AlphaSC> both make foods 19:49:51 <coopserver> <AlphaSC> and we also need goods pickup 19:50:53 <coopserver> <AlphaSC> we need fill order list 19:51:02 <coopserver> <AlphaSC> with something 19:51:59 <coopserver> <AlphaSC> what order do i spam in there? 19:52:09 <coopserver> <Jam35> anything 19:52:17 <coopserver> <Jam35> build a random station 19:52:27 <coopserver> <AlphaSC> oh right 19:52:34 <coopserver> <AlphaSC> cuz i jump to 1 19:52:39 <coopserver> <Jam35> yeah 20:07:17 <coopserver> <Jam35> those future pick station areas are so boxed in by rails 20:07:27 <coopserver> <Jam35> none are 'easy' 20:07:42 <coopserver> <AlphaSC> which 20:07:47 <coopserver> <AlphaSC> pickups? 20:07:55 <coopserver> <AlphaSC> oh u mean at habour? 20:07:59 <coopserver> <Jam35> sand drop 20:08:02 <coopserver> <Jam35> metal drop 20:08:11 <coopserver> <Jam35> and livestock/milk 20:08:30 <coopserver> <Jam35> getting the green line there is...annoying 20:08:40 <coopserver> <AlphaSC> wait 20:08:43 <coopserver> <AlphaSC> v said 20:08:56 <coopserver> <AlphaSC> we make only 1 chemi drop 20:09:04 <coopserver> <AlphaSC> so metal dont need chmicals 20:09:34 <coopserver> <AlphaSC> at least i understood it that way 20:10:09 <coopserver> <Jam35> that doesn't really help :) 20:10:21 <coopserver> <Jam35> we still need to pick goods there 20:10:37 <coopserver> <AlphaSC> true 20:10:46 <coopserver> <AlphaSC> well lets make food pick first 20:10:50 <coopserver> <Jam35> that one is simplest 20:10:53 <coopserver> <Jam35> sand 20:10:58 <coopserver> <Jam35> sorry metal 20:11:13 <coopserver> <AlphaSC> both are 20:11:17 <coopserver> <Jam35> food looks hardest 20:11:20 <coopserver> <AlphaSC> u want at metal? 20:11:29 <coopserver> <AlphaSC> i do at milk 20:11:37 <coopserver> <Jam35> go for it :) 20:11:48 <coopserver> <AlphaSC> just a usual pickup, isnt it? 20:12:06 <coopserver> <Jam35> I guess so 20:12:11 <coopserver> <AlphaSC> i dont see any problem, that why i ask. or do i foget about something 20:12:18 <coopserver> <Jam35> nothing huge or anything 20:12:30 <coopserver> <AlphaSC> i make 4 station ror 20:12:33 <coopserver> <AlphaSC> terminus 20:12:42 <coopserver> <Jam35> up to you 20:12:57 <coopserver> <AlphaSC> thought you build, since u do so well stations :P 20:13:04 <coopserver> <AlphaSC> but guess i ve to learn it too 20:13:19 <coopserver> <Jam35> the station part is fine 20:13:30 <coopserver> <Jam35> it's making the connection there 20:13:38 <coopserver> <Jam35> it's messy 20:13:41 <coopserver> <AlphaSC> we did the habours 20:13:55 <coopserver> <AlphaSC> this gonna be easy :d, *hope* 20:13:57 <coopserver> <AlphaSC> D 20:26:46 <coopserver> <AlphaSC> stupid hills :P 20:26:56 <coopserver> <Jam35> mhm :) 20:27:00 <coopserver> <AlphaSC> :D 20:27:32 <coopserver> <AlphaSC> cl 2 or 3? 20:27:39 <coopserver> <AlphaSC> guess its cl2? 20:27:46 <coopserver> <AlphaSC> cuz they tl2 and slower 20:27:52 <coopserver> <AlphaSC> tl% 20:27:57 <coopserver> <AlphaSC> tl5* 20:28:07 <coopserver> <Jam35> 1.5 chami i think 20:28:11 <coopserver> <AlphaSC> :O 20:28:18 <coopserver> <AlphaSC> ok nice 20:32:06 <coopserver> <AlphaSC> god dam it 20:32:10 <coopserver> <AlphaSC> you were right :D 20:32:38 <coopserver> <AlphaSC> geuss flat map for these srnw fits better 20:32:44 <coopserver> <Jam35> :) 20:32:50 <coopserver> <AlphaSC> like in the other games srnw were played 20:32:54 <coopserver> <Jam35> I thought maybe connect !here 20:33:02 <coopserver> <AlphaSC> y 20:33:06 <coopserver> <AlphaSC> i ll do 20:33:11 <coopserver> <Jam35> but means going under/over the blue hub 20:33:11 <coopserver> <AlphaSC> and go from behind 20:33:18 <coopserver> <AlphaSC> i ve fore sure 20:33:22 <coopserver> <AlphaSC> no other way 20:33:42 <coopserver> <AlphaSC> or wait 20:35:30 <coopserver> <AlphaSC> easy 20:43:34 <coopserver> <AlphaSC> ok food running 20:44:10 <coopserver> <AlphaSC> i ll also get some food :P 20:44:11 <coopserver> <AlphaSC> brb 20:44:42 <coopserver> <Jam35> k 20:53:16 <coopserver> <AlphaSC> back 20:53:29 <coopserver> <AlphaSC> btw 20:53:44 <coopserver> <Jam35> hi ag 20:54:07 <coopserver> <AlphaSC> we can t do 90° curves on the pathfindertraps or the way up to the unreachable depot 20:54:26 <coopserver> <AlphaSC> seems like trains ignore station, if 90° at pathfinder 20:54:43 <coopserver> <AlphaSC> and that would make sense, i guess 20:54:47 <coopserver> <Jam35> sure 20:56:06 <coopserver> <AlphaSC> yep 20:56:10 <coopserver> <AlphaSC> now they go in 20:57:55 <coopserver> <AlphaSC> hm 20:58:01 <coopserver> <AlphaSC> didnt thought 20:58:15 <coopserver> <AlphaSC> we need so many trains to get all station filled :D 20:59:58 <coopserver> <AlphaSC> real production will come, if we get the red ring going 21:00:48 <coopserver> <Jam35> I will have to leave that til tomorrow 21:00:55 <coopserver> <AlphaSC> sure 21:00:59 <coopserver> <Jam35> bfn 21:01:08 <coopserver> *** Jam35 has left the game (Leaving) 21:01:22 <coopserver> <AlphaSC> gn8 21:01:26 <Jam35> oh will you stay here? 21:01:35 <Jam35> or should I auto pause? 21:01:40 <AlphaSC_> i will leave 21:01:50 <AlphaSC_> so pause the game, right? 21:01:55 <coopserver> *** AlphaSC has left the game (Leaving) 21:01:59 <AlphaSC_> yeah 21:02:00 <Jam35> ok, soz early start 21:02:02 <AlphaSC_> stop game 21:02:06 <Jam35> !auto 21:02:07 <coopserver> *** Game paused (number of players) 21:02:15 <AlphaSC_> gj 21:02:21 <AlphaSC_> gn8, see ya tomo 21:02:26 <Jam35> cya :) 21:08:34 *** AlphaSC_ has quit IRC 21:20:36 *** Mark has quit IRC 21:37:49 *** Progman has quit IRC 22:08:21 *** Brumi has quit IRC