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00:18:55 *** happpy has left #openttdcoop.pro 01:36:44 *** Mark has quit IRC 01:45:01 *** Mazur has joined #openttdcoop.pro 01:45:01 *** ChanServ sets mode: +o Mazur 02:46:03 *** Mazur has quit IRC 03:02:13 *** Mazur has joined #openttdcoop.pro 03:02:13 *** ChanServ sets mode: +o Mazur 04:46:37 *** Mazur has quit IRC 05:52:34 *** Mark has joined #openttdcoop.pro 05:52:34 *** Webster sets mode: +o Mark 06:08:26 *** Progman has joined #openttdcoop.pro 07:14:04 *** Mazur has joined #openttdcoop.pro 07:14:04 *** ChanServ sets mode: +o Mazur 07:34:21 *** Mazur has quit IRC 07:50:32 *** Mazur has joined #openttdcoop.pro 07:50:32 *** ChanServ sets mode: +o Mazur 09:52:24 *** StarLite has joined #openttdcoop.pro 09:52:24 *** ChanServ sets mode: +o StarLite 13:03:11 *** happpy has joined #openttdcoop.pro 13:40:24 *** Mazur has quit IRC 13:49:26 <Jam35> !pw 13:49:26 <coopserver> Jam35: profit 13:49:32 <coopserver> *** Game still paused (connecting clients, number of players) 13:49:35 <coopserver> *** Jam35 has joined 13:49:36 <coopserver> *** Game still paused (number of players) 13:49:51 <coopserver> *** Jam35 has left the game (Leaving) 13:50:05 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PZG%20%2325%2C%209th%20Jul%202649.sav 13:50:05 <coopserver> Starting download... 13:50:11 <coopserver> Savegame successfully downloaded 13:50:38 <Jam35> !rcon ls 13:50:39 <coopserver> 0) .. (Parent directory) 13:50:40 <coopserver> 1) PZG%20%2325%2C%209th%20Jul%202649.sav 13:50:41 <coopserver> 2) PZG%20%2325%2C%2029th%20Nov%202647.sav 13:50:42 <coopserver> 3) PZG%20%2325%2C%202nd%20Feb%202491.sav 13:50:43 <coopserver> 4) PZG%20%2325%2C%2020th%20Nov%202421.sav 13:50:43 <Jam35> !rcon load 1 13:50:44 <coopserver> Jam35: You have 9 more messages. Type !less to view them 13:50:45 <coopserver> Starting new game 13:50:51 <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27595) 13:50:52 <coopserver> *** Game paused (number of players) 13:51:00 <Jam35> !pw 13:51:00 <coopserver> Jam35: usebit 13:51:05 <coopserver> *** Game still paused (connecting clients, number of players) 13:51:09 <coopserver> *** Jam35 has joined 13:51:10 <coopserver> *** Game still paused (number of players) 13:51:14 <coopserver> *** Jam35 has joined company #1 13:51:21 <Jam35> !setdef 13:51:21 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 13:51:23 <Jam35> !auto 13:51:41 <Jam35> !rcon set min_active_clients 13:51:42 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 13:51:45 <Jam35> !rcon set min_active_clients 1 13:51:46 <coopserver> *** Game unpaused (number of players) 13:52:14 <coopserver> *** Jam35 has left the game (Leaving) 13:52:15 <coopserver> *** Game paused (number of players) 13:54:51 <Jam35> https://dl.dropboxusercontent.com/u/51134233/PZG%20%2325%2C%2020th%20Jul%202649.png 13:55:03 <Jam35> rebuild happened 13:56:17 <Jam35> !pw 13:56:17 <coopserver> Jam35: indtid 13:56:22 <coopserver> *** Game still paused (connecting clients, number of players) 13:56:25 <coopserver> *** Jam35 has joined 13:56:26 <coopserver> *** Game still paused (number of players) 13:56:30 <coopserver> *** Jam35 has joined company #1 13:56:31 <coopserver> *** Game unpaused (number of players) 14:10:42 <happpy> hi jam 14:10:45 <happpy> how things 14:11:04 <Jam35> ok thanks 14:42:20 <coopserver> *** Jam35 has joined spectators 14:42:21 <coopserver> *** Game paused (number of players) 15:31:59 <coopserver> *** Jam35 has joined company #1 15:32:00 <coopserver> *** Game unpaused (number of players) 15:49:01 <coopserver> *** Jam35 has joined spectators 15:49:02 <coopserver> *** Game paused (number of players) 15:53:19 <coopserver> *** Jam35 has joined company #1 15:53:20 <coopserver> *** Game unpaused (number of players) 16:00:15 <coopserver> *** Jam35 has joined spectators 16:00:16 <coopserver> *** Game paused (number of players) 16:08:27 *** Mazur has joined #openttdcoop.pro 16:08:27 *** ChanServ sets mode: +o Mazur 16:17:12 <happpy> how the game going jam 16:20:09 <Jam35> https://dl.dropboxusercontent.com/u/51134233/screenshot.png 16:35:19 <V453000> :) 16:35:22 <V453000> !pw 16:35:22 <coopserver> V453000: capped 16:35:57 <V453000> !pw 16:35:57 <coopserver> V453000: locked 16:36:04 <coopserver> *** Game still paused (connecting clients, number of players) 16:36:06 <coopserver> *** V453000 has joined 16:36:07 <coopserver> *** Game still paused (number of players) 16:36:08 <coopserver> *** Game unpaused (number of players) 16:36:11 <coopserver> <V453000> sup yo 16:36:17 <coopserver> <V453000> big sluggin? 16:36:38 <coopserver> <Jam35> hi 16:36:44 <coopserver> <Jam35> I guess ;) 16:36:47 <coopserver> <V453000> wat new 16:36:48 <coopserver> <V453000> ooh paper 16:37:00 <coopserver> <V453000> good 16:37:34 <coopserver> <Jam35> BBH03 is the new sticking point 16:37:45 <coopserver> <V453000> hm 16:38:04 <coopserver> <V453000> apply hax 16:38:11 <coopserver> <V453000> it is a nice mess 16:38:35 <coopserver> <Jam35> it's a mess yes, I'd rather give choice to the 4 from SE 16:38:45 <coopserver> <Jam35> it's so much quieter there 16:38:47 <coopserver> <V453000> mhm 16:40:29 <coopserver> <V453000> point is very valid 16:40:38 <coopserver> <Jam35> I'll do something with it, probably not today 16:40:44 <coopserver> <V453000> same time though, I kind of hate when the game starts going from mess to clean 16:40:56 <coopserver> <V453000> at the same time however, we can expand on top of the new clean solution if you like 16:41:13 <coopserver> <V453000> IF it won't make SLH01 require 10th XD 16:41:31 <coopserver> <V453000> it shouldn't I guess, it's fine there 16:41:48 <coopserver> <Jam35> haha, that space will be hard to find 16:44:30 <Mazur> !pw 16:44:31 <coopserver> Mazur: inline 16:44:42 <coopserver> *** Game paused (connecting clients) 16:44:44 <coopserver> *** Mazur has joined 16:44:45 <coopserver> *** Game unpaused (connecting clients) 16:44:49 <coopserver> <V453000> the leftmost line going out of BBH03 is getting really poor traffic 16:44:59 <coopserver> <V453000> no choices going that way 16:45:12 <coopserver> <V453000> I think if that is connected, it will work 16:45:40 <coopserver> *** Jam35 has joined company #1 16:46:05 <coopserver> <V453000> sdf XD 16:46:25 <coopserver> *** Mazur has left the game (general timeout) 16:48:57 <Mazur> !pw 16:48:57 <coopserver> Mazur: mapgen 16:49:07 <coopserver> *** Game paused (connecting clients) 16:49:08 <coopserver> *** Mazur has joined 16:49:09 <coopserver> *** Game unpaused (connecting clients) 16:49:59 <coopserver> *** Mazur has left the game (general timeout) 16:50:59 <Mazur> Found and disabled one culp[rit of bad performance, though, apparently samba was running and getting called upon constantly. 17:06:39 <coopserver> <V453000> I am lucky that FPP entrance doesn't need more lanes :D that station would have to go 17:06:59 <coopserver> <Jam35> it really helped having more lines out 17:07:10 <coopserver> <Jam35> seems it is just about ok :) 17:07:11 <coopserver> <V453000> hehe 17:07:18 <coopserver> <V453000> fixing some signal gaps etc here and there 17:07:22 <coopserver> <V453000> stuff looks solid 17:07:38 <coopserver> <Jam35> not bad 17:07:45 <coopserver> <V453000> BBH03 is a lot better now 17:07:51 <coopserver> <V453000> !!!TEMP!!! is kind of ass 17:12:23 <coopserver> <Jam35> gone but I can see why it was there :) 17:13:17 <coopserver> <V453000> oh yeah this actually kind of solves it XD 17:13:50 <coopserver> <Jam35> allows more buffering yes 17:14:01 <coopserver> <V453000> well mainly no shitty PBS thing 17:14:13 <coopserver> <V453000> the other things might not handle it 100%, but better 17:14:24 <coopserver> <V453000> did you just buy more trains for SLH01? XD 17:14:29 <coopserver> <Jam35> no 17:15:00 <coopserver> <V453000> weird 17:15:08 <coopserver> <V453000> sooo goal iz 2000 or we stop here? 17:15:31 <coopserver> <Jam35> I hope for more 17:15:34 <coopserver> <V453000> cool 17:16:09 <coopserver> <Jam35> unless anyone has a better idea for a game 17:16:16 <coopserver> <V453000> probably not 17:16:33 <coopserver> <Jam35> even 1900 would be something 17:16:38 <coopserver> <V453000> btw I was on holiday for the last week, made a good start for my new train set :> 17:16:50 <coopserver> <Jam35> ok cool 17:17:21 <coopserver> <V453000> probably no slugs though ;( 17:17:32 <coopserver> <Jam35> ow 17:18:16 <coopserver> <Jam35> are you still gonna reset NUTS back to 8bpp 17:18:26 <coopserver> <V453000> probably yes at some point 17:18:28 <coopserver> <Jam35> except slugs? 17:18:33 <coopserver> <V453000> yeah 17:18:59 <coopserver> <V453000> I made the decision but making it happen is a lot of work, I started adding cargoes to support FIRS2 as well 17:19:03 <coopserver> <V453000> and it just went out of control 17:19:13 <coopserver> <Jam35> oh god :) so many 17:19:14 <coopserver> <V453000> need to draw some sprites for those cargoes and it's done 17:19:28 <coopserver> <V453000> well the new ones isn't that much, but NUTS has SHITLOAD of wagon types 17:20:10 <coopserver> <V453000> I think I will do that somewhen, and declare NUTS 1.0.0 17:20:58 <coopserver> <V453000> it's fairly unlikely that I would add much more to it 17:21:10 <coopserver> <V453000> it's kind of complete 17:21:21 <coopserver> <V453000> there are already many wtf hacky classes that nobody uses anyway 17:21:32 <coopserver> <V453000> they do have a use, but for hard/obscure networks 17:22:36 <coopserver> <Jam35> so when do you expect the new one to be out? 17:22:43 <coopserver> <Jam35> ish :D 17:22:44 <coopserver> <V453000> I hope this year 17:22:48 <coopserver> <Jam35> hm 17:22:51 <coopserver> <V453000> in August I have a lot of time actually 17:23:00 <coopserver> <V453000> it's not impossible that I finish it in autumn 17:23:44 <coopserver> <Jam35> inclination is a big part :) 17:24:02 <coopserver> <V453000> in the last ~year I have made the design and in the last week I finalized it. Now I have a precise idea what will be there and how will it work (not exact numbers but that's fine). So I know exactly which and how many sprites I need, I even have a system ready to render them. 17:24:18 <coopserver> <V453000> so now I can just come home after work and make some work on the actual 3D models here and there 17:24:22 <coopserver> <V453000> which is perfect 17:24:55 <coopserver> <V453000> I am going for something technically seriously wild, 32bpp sprites with heavy use of 8bpp recolour masks 17:25:10 <coopserver> <V453000> it should look very TTD-y, but extra zoom and the extra depth 17:25:17 <coopserver> <V453000> basically something like rainbow slugs here 17:25:36 <coopserver> <V453000> at x1 zoom you can't really tell that it's 32bpp 17:26:37 <coopserver> <Jam35> what aboout BRIX, I thought that was getting close to first release? 17:26:52 <coopserver> <V453000> it is, but the issue is that each of BRIX's tasks usually takes a LOT of work 17:27:03 <coopserver> <V453000> so if I want to work on BRIX, I really need to reserve a day or two in a row 17:27:11 <coopserver> <Jam35> I see 17:27:23 <coopserver> <V453000> so now I have created an environment for myself where if I have a bit of time, I do PART, if I have a lot of time, I do BRIX 17:27:39 <coopserver> <V453000> since having a lot of time is rare, both sets should be out together XD 17:27:48 <coopserver> <V453000> although they don't really rely on each other 17:27:58 <coopserver> <Jam35> would be nice though :) 17:28:12 <coopserver> <V453000> idk 17:28:31 <coopserver> <V453000> I don't really have any renders of PART yet, but it will try to match TTD base set more than be compatible with PART 17:28:35 <coopserver> <V453000> eh BRIX 17:28:43 <coopserver> *** Jam35 has joined spectators 17:28:44 <coopserver> <V453000> sure, it will work with it, but not same simplistic style 17:29:34 <coopserver> <V453000> idk how much info did I spoil to you yet, but it's going to be majorly awesome 17:29:54 <coopserver> <Jam35> not much, no need to :P 17:30:06 <coopserver> <V453000> yeah :) I won't, don't worry 17:30:25 <coopserver> <V453000> want to keep the "WTF THIS IS GENIUS"effect on release :P 17:30:33 <coopserver> <Jam35> heh 17:30:42 <coopserver> <V453000> it's that good 17:31:04 <Mazur> So you found a genius do to the work for you? 17:31:10 * Mazur runs, ducks and hides. 17:31:11 <coopserver> <V453000> haha 17:37:22 <coopserver> *** Jam35 has joined company #1 17:37:29 <Mark> !pw 17:37:29 <coopserver> Mark: caller 17:37:32 <coopserver> *** Game paused (connecting clients) 17:37:36 <coopserver> *** Jam35 has joined spectators 17:37:37 <coopserver> *** Mark has joined 17:37:38 <coopserver> *** Game unpaused (connecting clients) 17:37:40 <coopserver> <Mark> hello hello 17:37:42 <coopserver> <V453000> him 17:37:44 <coopserver> <V453000> hello 17:37:45 <coopserver> <Jam35> hio 17:39:09 <coopserver> <Mark> so is there an ottdc factorio server yet? ;D 17:39:27 <coopserver> <V453000> it's not like factorio multiplayer actually works :P 17:39:38 <coopserver> <Mark> really? 17:39:45 <coopserver> <Mark> had a look at a few games earlier 17:39:50 <coopserver> <V453000> it's "highly experimental" 17:40:12 <coopserver> <V453000> it works somewhat but it probably lags a lot and sometimes there are desyncs 17:40:21 <coopserver> <Mark> yea it does lag 17:40:23 <coopserver> <V453000> it's being worked on, read last friday facts :P 17:40:45 <coopserver> <Mark> hmm 17:41:00 <coopserver> <Mark> i get bored too quickly playing by myself 17:41:33 <coopserver> <V453000> then just host a game and see if openttd people join :D 17:43:15 <Mark> yea.. i probably wont get very far on my crappy laptop 17:43:22 <coopserver> <V453000> u got all achievements yet ? :P 17:43:28 <Mark> no 17:43:38 <coopserver> <V453000> wtf nub 17:43:42 <Mark> omg the "only craft 111 items manually" is insane 17:43:53 <coopserver> <V453000> it's the absolute minimum plus 11 17:43:59 <Mark> i think i craft way too much manually 17:44:12 <Mark> dont tell me you got that one yet 17:44:34 <coopserver> <V453000> I stopped playing the save, but yeah I got automated everything with exactly 100 17:44:42 <coopserver> <V453000> could easily launch a rocket now 17:44:47 <Mark> wow 17:45:01 <coopserver> <V453000> it's not that hard, it's just a bit different 17:45:08 <Mark> i guess 17:45:09 <coopserver> <V453000> you just have to really make everything by machines 17:45:14 <coopserver> <V453000> if you never tried it, it's a lot of fun 17:45:23 <coopserver> <V453000> you won't get to everything super quickly 17:45:24 <Mark> i craft 100 items before i get electricity 17:45:25 <coopserver> <V453000> but it's nice 17:45:58 <Mark> and i was playing the transport belt madness 17:46:01 <coopserver> <V453000> you need to craft electricity, laboratory, 10 science packs for automation1, assembling machine for automation 2, refinery 17:46:03 <Mark> but its too fucking hard 17:46:04 <coopserver> <V453000> haha 17:46:15 <coopserver> <V453000> yeah it isn't super easy 17:46:21 <coopserver> *** Jam35 has joined company #1 17:47:18 <coopserver> *** Mark has left the game (general timeout) 17:49:11 <coopserver> *** Jam35 has joined spectators 17:51:12 <coopserver> <V453000> TL2 slugs rule 17:51:29 <coopserver> <Jam35> not much can stop them :) 17:52:23 *** Mazur has quit IRC 17:52:32 <coopserver> <V453000> !bad 17:52:39 <coopserver> <V453000> pbs can't choose there :() 17:58:50 <coopserver> <Jam35> gtg 17:58:51 <coopserver> *** Jam35 has left the game (Leaving) 18:00:07 <coopserver> *** V453000 has left the game (Leaving) 18:00:08 <coopserver> *** Game paused (number of players) 18:00:12 <V453000> back to PART :) 18:09:30 *** Mazur has joined #openttdcoop.pro 18:09:30 *** ChanServ sets mode: +o Mazur 18:38:52 *** happpy has left #openttdcoop.pro 19:12:21 *** Mazur has quit IRC 19:12:57 *** Mazur has joined #openttdcoop.pro 19:12:57 *** ChanServ sets mode: +o Mazur 19:20:13 *** Mazur has quit IRC 21:38:41 *** happpymoblic is now known as happpy 21:50:25 *** StarLite has quit IRC 22:20:21 *** Progman has quit IRC