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Log for #openttdcoop.pro on 26th July 2016:
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14:05:52  <V453000> !pw
14:05:52  <coopserver> V453000: faster
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14:10:44  <coopserver> <V453000> nice CL1 abuse merger Jam35 :D
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17:14:17  <Jam35> !pw
17:14:17  <coopserver> Jam35: behave
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20:11:49  <V453000> nice rebuilds :P
20:11:54  <V453000> 666
20:12:04  <coopserver> <Jam35> thnks :)
20:12:11  <coopserver> <Jam35> getting there
20:12:39  <V453000> I am almost done implementing desert :)
20:12:48  <V453000> progress is good
20:13:15  <V453000> !pw
20:13:15  <coopserver> V453000: towers
20:13:29  <coopserver> *** Game paused (connecting clients)
20:13:31  <coopserver> <Jam35> sounds good
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20:13:35  <coopserver> <V453000> yoyoyo
20:13:38  <coopserver> <Jam35> hio
20:14:12  <coopserver> <V453000> imagine you saw all bridges shifted by like 20 pixels up XD
20:14:18  <coopserver> <V453000> is current state of brix
20:14:29  <coopserver> <Jam35> hm :)
20:14:33  <coopserver> <V453000> quite mind boggling
20:15:06  <coopserver> <V453000> you still use rawr? :)
20:15:23  <coopserver> <Jam35> atm
20:15:28  <coopserver> <Jam35> I vary it a bit
20:15:32  <coopserver> <V453000> well I guess with purr it's basically just the grass
20:15:42  <coopserver> <Jam35> yes
20:15:52  <coopserver> <V453000> and bridges in your case :D
20:16:05  <coopserver> <V453000> brix is already so much more complete, it's wonderful
20:17:27  <coopserver> <V453000> 8 lines of slugs is quite fun to look at
20:17:33  <coopserver> <V453000> like before food drop
20:18:03  <coopserver> <Jam35> lines are mostly quite full
20:18:11  <coopserver> <V453000> yep quite
20:18:15  <coopserver> <Jam35> slug power :)
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20:18:29  <coopserver> <V453000> :)
20:18:50  <coopserver> <V453000> PART will have some interesting things, but slugs will always be special
20:19:18  <coopserver> <Jam35> of course :)
20:19:29  <coopserver> <Jam35> they were your first love :)
20:19:37  <coopserver> <Jam35> or something
20:19:42  <coopserver> <V453000> yeah rather that
20:19:44  <coopserver> <V453000> . XD
20:19:50  <coopserver> <V453000> or something
20:20:34  <coopserver> <V453000> hm here I have orange snow still
20:20:39  <coopserver> <V453000> I will probably make it a parameter
20:20:44  <coopserver> <V453000> if someone wants, they can force orange snow
20:21:10  <coopserver> <V453000> default is obviously white, and orange desert
20:21:45  <coopserver> <Jam35> sounds ok
20:21:54  <coopserver> <V453000> choice can never hurt
20:22:03  <coopserver> <V453000> atm you have parameters for everything
20:22:19  <coopserver> <V453000> you can disable landscape, rails, roads, signals old/new, bridges, I don't know what else
20:22:29  <coopserver> <V453000> configure as you like :)
20:22:46  <coopserver> <Jam35> wow
20:22:54  <coopserver> <Jam35> sounds a lot of work?
20:23:06  <coopserver> <V453000> a couple of switches in the code, it's not that much
20:23:45  <coopserver> <V453000> out of all the shit I did, this feature can be considered very "minor" regarding work  required
20:23:48  <coopserver> <V453000> everything else is hell
20:24:06  <coopserver> <V453000> but yeah, gives great options
20:24:20  <coopserver> <V453000> for one I bet people will not get familiar with the signals ... some people ;)
20:24:34  <coopserver> <V453000> I personally love them already, they are really good
20:24:47  <coopserver> <V453000> at x1 zoom you can clearly tell type of signal and state
20:24:51  <coopserver> <V453000> in any rotation
20:25:03  <coopserver> <Jam35> that was the arrowy ones?
20:25:07  <coopserver> <V453000> yea
20:25:14  <coopserver> <Jam35> I like the idea
20:25:28  <coopserver> <Jam35> may take some getting used to idk
20:25:48  <coopserver> <V453000> I think if you don't resist it, it will come quite natural as they make perfect sense
20:25:55  <coopserver> <Jam35> probably
20:25:57  <coopserver> <V453000> but yeah sure, some / many people will not want to make the change
20:26:01  <coopserver> <V453000> hence parameters
20:26:47  <coopserver> <V453000> also one day I will finish updating NUTS, I will remove 32bpp, and add 32bpp purr to update the PURR separate grf
20:26:55  <coopserver> <V453000> it will give use to PURR separate grf, and keep NUTS clean
20:27:34  <coopserver> <V453000> but yeah that's lower priority now
20:27:51  <coopserver> <V453000> but as I use BRIX as static lately, and see PURR everywhere, it kind of wastes it XD
20:28:03  <coopserver> <Jam35> people won't mind too much , I think it's more for completeness sake
20:28:23  <coopserver> <V453000> what do you mean?
20:29:05  <coopserver> <Jam35> you have an unfinished set
20:29:13  <coopserver> <Jam35> almost without all 32bpp
20:29:21  <coopserver> <V453000> is any of my sets finished? XD
20:29:23  <coopserver> <Jam35> or none
20:29:24  <coopserver> <V453000> but yeah
20:29:51  <coopserver> <V453000> mainly the 32bpp on nuts is ugly, minus slugs, and rest is too much work
20:29:55  <coopserver> <V453000> not worth it
20:30:18  <coopserver> <Jam35> that's fine but all or nothing I think
20:30:19  <coopserver> <V453000> and replacing purr with 32bpp in NUTS is not a good idea either
20:30:31  <coopserver> <Jam35> no it mostly won't fit
20:30:34  <coopserver> <V453000> you can use NUTS and PURR together for 32bpp purr if you want slugzors etc
20:30:56  <coopserver> <V453000> as the separate PURR will just overwrite the graphics
20:31:17  <coopserver> <Jam35> I think you could call it done then, and rest with those projects
20:31:18  <coopserver> <V453000> it'll probably look exactly the same, just in 4 times the amount of pixels
20:31:23  <coopserver> <V453000> ye
20:31:29  <coopserver> <V453000> me too
20:32:08  <coopserver> <Jam35> I made a bypass in SLH 01
20:32:13  <coopserver> <V453000> what
20:32:19  <coopserver> <Jam35> it was looking like needing 3rd :)
20:32:38  <coopserver> <V453000> where?
20:32:47  <coopserver> <Jam35> see the blue line north side
20:32:56  <coopserver> <Jam35> !here
20:33:16  <coopserver> <V453000> oh :)
20:33:21  <coopserver> <Jam35> coal and oil there take the south exit
20:33:31  <coopserver> <V453000> fair nuf
20:33:37  <coopserver> <V453000> but entrance to the SL jams now
20:33:40  <coopserver> <Jam35> the entry is pretty slow too
20:33:43  <coopserver> <Jam35> yeas
20:34:00  <coopserver> <Jam35> I made more buffer space is all
20:34:20  <coopserver> <Jam35> oh and some extra bridges
20:34:24  <coopserver> <Jam35> doubles
20:34:50  <coopserver> <V453000> game is ruined
20:34:52  <coopserver> <V453000> double bridges
20:35:30  <coopserver> <Jam35> haha
20:35:37  <coopserver> <Jam35> no choice :)
20:36:31  <coopserver> <Jam35> that coal mine and it's 70 trains fault
20:36:41  <coopserver> <V453000> haha
20:36:45  <coopserver> <V453000> 888
20:37:43  <coopserver> <V453000> hm need to connect that shit still
20:39:34  <coopserver> <V453000> once there are bridges I am building basically blind XD
20:39:38  <coopserver> <V453000> good grafix
20:39:47  <coopserver> <Jam35> :)
20:40:01  <coopserver> <V453000> will fix that tomorrow
20:40:08  <coopserver> <V453000> hopefully
20:40:52  <coopserver> <Jam35> forever placing extra signals on diag track
20:41:00  <coopserver> <V453000> haha
20:41:05  <coopserver> <V453000> max_accel
20:41:32  <coopserver> <Jam35> need TL2 setting for spacing :)
20:42:12  <coopserver> <V453000> for fuck
20:42:19  <coopserver> <V453000> now the other part of exit is breaking
20:42:52  <coopserver> <Jam35> longer tunnels not by much
20:44:17  <coopserver> <V453000> fixed
20:44:28  <coopserver> <V453000> perhaps the mine will get undermined and stop going full retard
20:44:34  <coopserver> <V453000> 99
20:44:36  <coopserver> <V453000> 999 lol
20:44:38  <coopserver> <V453000> it's joking
20:45:37  <coopserver> <V453000> it's on the edge
20:45:38  <coopserver> <Jam35> yeah seems nicce now
20:45:42  <coopserver> <V453000> SLH01 will break soon
20:45:46  <coopserver> <V453000> the other side especially
20:46:10  <coopserver> <Jam35> that side has been fine the whole time :)
20:46:18  <coopserver> <V453000> well it's close
20:46:22  <coopserver> <Jam35> but I feel like there are more trains there
20:46:33  <coopserver> <V453000> it is in much smaller space
20:46:35  <coopserver> <V453000> crammed as fuck
20:47:33  <coopserver> <Jam35> whats happening at the overflow?
20:47:52  <coopserver> <Jam35> Llangadfan Woods
20:47:53  <coopserver> <Jam35> ish
20:48:03  <coopserver> <Jam35> !that
20:48:04  <coopserver> <V453000> wtf
20:48:29  <coopserver> <V453000> lost train
20:48:37  <coopserver> <V453000> need overflow escape route
20:48:54  <coopserver> <Jam35> I had a couple of them
20:49:27  <coopserver> <V453000> well I guess I didn't build escape routes in this game as a proper noob so no use starting now XD
20:49:38  <coopserver> <Jam35> right :P
20:50:40  <coopserver> <Jam35> I feel like this game could be done again but like 12L 12R
20:50:51  <coopserver> <Jam35> from scratch :)
20:51:03  <coopserver> <Jam35> and like 3000 trains
20:51:04  <coopserver> <V453000> of course it could
20:51:18  <coopserver> <Jam35> would people want to do that
20:51:39  <coopserver> <V453000> you have to lead them and be active, they will help y ou
20:52:00  <coopserver> <Jam35> I want to fill the map almost entirely but the planning would have to be so precise
20:52:15  <coopserver> <Jam35> something doesn't fit and you're screwed
20:52:25  <coopserver> <V453000> it's actually one of the things I learned from openttd, both from playing on coop and creating newgrfs - whenever you want to do something, make sure you want to do it yourself, do it yourself, and others may follow
20:52:30  <coopserver> <V453000> haha
20:53:30  <coopserver> <V453000> idk I think a good mayhem game can never hurt
20:53:38  <coopserver> <Jam35> the idea is there for the future
20:53:42  <coopserver> <V453000> maybe for next game we could do something else, like a super oldschool maglev Lev3 game
20:53:47  <coopserver> <V453000> as for next game there will likely be  brix
20:53:55  <coopserver> <Jam35> probably best kept for here over PS
20:53:57  <coopserver> <Jam35> sure
20:53:58  <coopserver> <V453000> something refreshing
20:54:48  <coopserver> <V453000> I will pay special attention to making Lev3 nice ;P
20:55:26  <coopserver> <Jam35> I don't remember playing those here
20:55:33  <coopserver> <Jam35> I am NUTS era :)
20:55:40  <coopserver> <V453000> XD point taken
20:55:44  <coopserver> <V453000> NUTS changed everything
20:55:53  <coopserver> <V453000> but yeah dual headed Lev3 is quite fun
20:56:00  <coopserver> <V453000> see pzg5
20:56:06  <coopserver> <Jam35> I have seen some games
20:56:09  <coopserver> <Jam35> yeah that
20:56:19  <coopserver> <Jam35> I will review stuff :P
20:56:53  <coopserver> <V453000> well it's not like you would find there something you don't know yet
20:56:58  <coopserver> <V453000> but yeahz
20:57:57  <coopserver> <Jam35> I still like to look over some games now and then
20:58:04  <coopserver> <Jam35> even ones I played in :)
20:58:12  <coopserver> <Jam35> for nostalgia reasons :)
20:58:35  <coopserver> <Jam35> gonna go now
20:58:38  <coopserver> <Jam35> cya later
20:58:41  <coopserver> <V453000> yeah I like that too
20:58:45  <coopserver> <V453000> bye for now :)
20:58:46  <coopserver> *** V453000 has left the game (Leaving)
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20:58:51  <Jam35> gn
21:00:58  <V453000> NO NITE
21:01:01  <V453000> MOAR BRIXE
21:49:07  <happpy> !players
21:49:07  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation

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