Log for on 15th November 2016:
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08:52:51  <Lejving> !pw
08:52:51  <coopserver> Lejving: faster
08:52:54  <coopserver> *** Game still paused (connecting clients, number of players)
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09:01:41  <Lejving> V453000, do you know how I can mixture or at least view yields? In read in manual that a work yard will produce from 80-140 so how can I see the baseline?
09:02:28  <V453000> wat?
09:02:45  <V453000> what I had in mind was try to feed worker yard some regular supply of food
09:02:51  <V453000> try to see how much it produces on averate
09:02:53  <V453000> average
09:03:06  <V453000> and after that deliver a lot of BDMT to make sure it uses all the food
09:04:17  <Lejving> well it's a random number, like 89% yield or so from any primary for example
09:04:27  <Lejving> is there a way to see that baseline number?
09:04:49  <V453000> well the number is the same as the station rating
09:04:51  <V453000> if that's what you mean
09:05:07  <Lejving> nope that's not what I mean
09:05:21  <Lejving> ok for example if I want to increase gung-ho % increase
09:05:26  <Lejving> how do I do that?
09:05:39  <Lejving> or just see current value of gung-ho
09:05:54  <Lejving> Jam35, for example changed it from 300% to 450% in last game
09:05:55  <V453000> what
09:05:58  <V453000> gung ho is firs?
09:06:08  <Lejving> I'm trying to figure out how to see those values
09:06:21  <V453000> YETI has nothing like that
09:06:35  <V453000> you deliver 1 yeti dude, you get 1 unit of product
09:06:50  <V453000> multiplied by station rating ofc
09:06:56  <Lejving> well it has a baseline don't it? any worker yard starts with 80-140 yetis right?
09:06:59  <V453000> if you deliver machinery with it, you get 2 units of product
09:07:04  <V453000> what does baseline mean
09:07:10  <V453000> the starting production without any effects?
09:07:12  <Lejving> yea
09:07:16  <V453000> that's randomly picked between 80 and 140
09:07:24  <Lejving> yeah ok, so how do I see that random number
09:07:36  <V453000> just open the worker yard window :D
09:07:44  <V453000> when not supplying anything
09:08:14  <Lejving> ok, is it possible to see that number in like in a debug mode or so?
09:08:34  <V453000> maybe
09:08:50  <Lejving> I think it is
09:08:56  <Lejving> have to investigate further
09:11:44  <V453000> idk
09:11:55  <V453000> I have all the developer tools enabled in config but I can't see it
09:12:04  <V453000> but I have heard of some industry debug  at some point
09:13:05  <Lejving> found it
09:14:12  <Lejving>
09:15:12  <V453000> does not look very useful
09:15:38  <V453000> thing is, other industry sets are defined by "increase production by 20%" and this increase/decrease iterates over the base number
09:15:49  <V453000> in YETI this is defined totally differently, with a totally different function
09:16:00  <V453000> so I am assuming that the debug might not even be displaying it
09:16:01  <Lejving> oh ok
09:16:45  <V453000> this "increaes production by 20%" I am talking about are the callbacks
09:16:56  <V453000> PRODUCTION_CHANGE
09:17:35  <V453000> while we use some wtf thing called produce()
09:17:35  <V453000>
09:23:45  <Lejving> hmm hmm interesting
09:52:30  <Lejving> line 185: 	STORE_TEMP( ( waiting_cargo_2 == 0 ) ? 0 : min((LOAD_TEMP(0x15) / POPULATION_BONUS_PERCENT * 256 / LOAD_TEMP(0x17) ), waiting_cargo_1 ), 0x13 ),
09:52:58  <Lejving> 0x13 should be 0x11
09:53:09  <Lejving> a wild guess....
09:57:02  <V453000> tell Sylf :)
09:57:16  <V453000>
09:57:23  <V453000> or just write it there
10:01:25  <Lejving> V453000, this game is based on town pop right?
10:01:30  <Lejving> the worker yard
10:02:01  <Lejving> not delivered pax, not delivered mail, not tired yeti, not super simple mode, right?
10:02:06  <V453000> the production of yetis should be
10:02:13  <V453000> bdmt consumption on building count
10:02:29  <Lejving> ok then it might actually be that line
10:03:38  <Lejving> because the line before it uses 0x12 wich is FOOD on //food consumed and 0x11 is BDMT but it uses 0x13 which is yetis
10:03:43  <Lejving> thus not updating the BDTM consumed
10:03:50  <Lejving> is my wild guess
10:05:24  <Lejving> and on the "but it has worked before?!" question I say: my guess is yeti hasn't been used with this mode in a while
10:05:33  <Lejving> and the other modes works fine
10:05:37  <Lejving> but *shrugs*
10:08:20  <V453000> I pasted your shit there
10:08:25  <V453000> let's see if that helps :)
10:08:59  <V453000> feel free to checkout YETI and compile it yourself, but just cloning the repo will take hours and compiling it another hours :D
10:11:14  <Lejving> yeah was afraid of that :P
10:11:25  <Lejving> I'm writing a post
10:11:51  <V453000> good
10:13:03  <Lejving> there
10:13:39  <Lejving> I'm gonna get a big fucking coding erection if that's actually the solution
10:16:50  <V453000> XD
10:16:58  <V453000> I know that type of arousal
10:17:20  <V453000> about 3 weeks ago I was making some python script for factorio to process some pictures
10:17:39  <V453000> HanziQ was helping me make it, we made a prototype which worked fine, and then he had to go
10:17:58  <V453000> so I was left there with the unfinished prototype, I went hacking into it and TOTALLY broke it on so many levels
10:18:02  <V453000> and then I was like FUCK
10:18:03  <Lejving> haha
10:18:14  <V453000> I sat down, wrote shit, and fixed EVERYTHING on the first try
10:18:25  <V453000> it was so fast I didn't even manage to get the coding erection
10:18:26  <V453000> GG
10:18:31  <Lejving> fuark
10:21:57  <V453000> especially when 90% of the time I have no idea what I am doing, it's an achievement :D
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10:42:57  <Lejving> now where is syyyyyyyyyyylf
10:50:17  <Lejving> fuck it
10:50:22  <Lejving> gonna see if I can compile myself
11:07:33  <V453000> GG
11:07:50  <V453000> hm the current version might actually require makefile to compile locally
11:07:52  <V453000> no idea tho
11:08:07  <Lejving> can't seem to be able to install Pillow
11:11:08  <Lejving> bah
11:27:30  <Lejving> wtf since when did sylf get a life
11:27:37  <Lejving> he should be available 24/7
11:39:35  <V453000> LOL
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