Config
Log for #openttdcoop.pro on 19th November 2016:
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01:12:01  *** supermop has quit IRC
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09:53:53  <Lejving> let's see if we can get a working save on prozone today whaddya say?
09:58:02  <V453000> I hope the 0.1.5 works
09:59:22  <V453000> !pw
09:59:22  <coopserver> V453000: cygwin
09:59:33  <coopserver> *** Game still paused (connecting clients, number of players)
09:59:37  <coopserver> *** V453000 has joined
09:59:38  <coopserver> *** Game still paused (number of players)
09:59:39  <coopserver> *** Game unpaused (number of players)
10:00:17  <coopserver> *** V453000 has left the game (Leaving)
10:00:18  <coopserver> *** Game paused (number of players)
10:02:33  <V453000> seems to work
10:02:38  <V453000> uploading it to bananas
10:03:55  <Lejving> nice
10:08:45  <V453000> downlode teh shet
10:16:52  <Jam35> !contentupdate
10:16:52  <coopserver> Jam35: Performing content update
10:16:53  <coopserver> Content server connection established
10:18:13  <coopserver> Content server connection closed
10:19:01  <Jam35> !content
10:19:02  <coopserver> Downloading 31 file(s) (200889815 bytes)
10:19:08  <V453000> ah nice
10:20:11  <V453000> downlode fastah
10:21:49  <V453000> !rescan
10:21:49  <coopserver> V453000: Scanning content directories
10:22:48  <coopserver> V453000: Rescan completed
10:22:58  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/PZG%20%2326_YETI-0-1-5.sav
10:22:58  <coopserver> Starting download...
10:23:03  <coopserver> Savegame successfully downloaded
10:23:07  <V453000> !rcon ls
10:23:08  <coopserver> 0) .. (Parent directory)
10:23:09  <coopserver> 1) autosave/ (Directory)
10:23:10  <coopserver> 2) uploads/ (Directory)
10:23:11  <coopserver> 3) game.sav
10:23:12  <V453000> !rcon cd 2
10:23:13  <coopserver> 4) MP fun, 04-01-1950.sav
10:23:14  <V453000> !rcon ls
10:23:15  <coopserver> V453000: You have 3 more messages. Type !less to view them
10:23:16  <coopserver> 0) .. (Parent directory)
10:23:17  <coopserver> 1) PZG%20%2326_YETI-0-1-5.sav
10:23:18  <coopserver> 2) SV%20Vehicles%20Arctic%20Basic,%2001-01-1980.sav
10:23:18  <V453000> !rcon load 1
10:23:19  <coopserver> 3) AndyLand2.sav
10:23:20  <coopserver> 4) PZ%2326%2C%2019th%20Jan%202105.sav
10:23:21  <coopserver> V453000: You have 18 more messages. Type !less to view them
10:23:22  <coopserver> Starting new game
10:23:23  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680)
10:23:23  <V453000> GET REKT?
10:23:24  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
10:23:25  <coopserver> *** Game paused (number of players)
10:23:26  <V453000> GG
10:23:29  <V453000> !content
10:23:30  <coopserver> Downloading 16 file(s) (197316807 bytes)
10:23:32  <coopserver> Content server connection established
10:23:41  <Lejving> fuaark
10:23:48  <V453000> it'll just take a couple tries
10:23:52  <V453000> but it will work eventually
10:24:41  <V453000> probably just need to let it download for longer until it says it's done
10:25:13  <Lejving> :)
10:30:21  <coopserver> Content server connection closed
10:30:49  <V453000> !rescan
10:30:49  <coopserver> V453000: Scanning content directories
10:30:54  <coopserver> V453000: Rescan completed
10:31:02  <V453000> !rcon load 2
10:31:03  <coopserver> Starting new game
10:31:05  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680)
10:31:06  <coopserver> *** Game still paused (manual, number of players)
10:31:10  <V453000> UNREKT
10:31:12  <V453000> !unpause
10:31:13  <coopserver> *** Game still paused (manual)
10:31:14  <coopserver> *** Game unpaused (manual)
10:31:14  <V453000> !auto
10:31:15  <coopserver> *** Game paused (number of players)
10:31:23  <V453000> !pw
10:31:23  <coopserver> V453000: sortof
10:31:36  <V453000> what the
10:31:38  <V453000> !rco nls
10:31:40  <V453000> !rcon ls
10:31:41  <coopserver> 0) .. (Parent directory)
10:31:42  <coopserver> 1) PZG%20%2326_YETI-0-1-5.sav
10:31:43  <coopserver> 2) SV%20Vehicles%20Arctic%20Basic,%2001-01-1980.sav
10:31:44  <coopserver> 3) AndyLand2.sav
10:31:45  <coopserver> 4) PZ%2326%2C%2019th%20Jan%202105.sav
10:31:46  <coopserver> V453000: You have 18 more messages. Type !less to view them
10:31:47  <V453000> !rcon load 1
10:31:48  <V453000> ah
10:31:48  <coopserver> Starting new game
10:31:51  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680)
10:31:52  <coopserver> *** Game still paused (manual, number of players)
10:32:02  <V453000> !unpause
10:32:03  <coopserver> *** Game still paused (manual)
10:32:03  <V453000> !auto
10:32:05  <coopserver> *** Game unpaused (manual)
10:32:06  <coopserver> *** Game paused (number of players)
10:32:16  <V453000> !pw
10:32:16  <coopserver> V453000: novice
10:32:24  <coopserver> *** Game still paused (connecting clients, number of players)
10:32:29  <coopserver> *** V453000 has joined
10:32:30  <coopserver> *** Game still paused (number of players)
10:32:33  <V453000> Lejving: come join neger
10:32:43  <Lejving> fucking relax
10:32:51  <Lejving> downloading yeti
10:33:17  <Lejving> !pw
10:33:17  <coopserver> Lejving: novice
10:33:22  <coopserver> *** Game still paused (connecting clients, number of players)
10:33:25  <coopserver> *** Lejving has joined
10:33:26  <coopserver> *** Game still paused (number of players)
10:34:21  <Jam35> !pw
10:34:21  <coopserver> Jam35: novice
10:34:25  <coopserver> *** Game still paused (connecting clients, number of players)
10:34:29  <coopserver> *** Jam35 has joined
10:34:30  <coopserver> *** Game still paused (number of players)
10:34:48  <coopserver> <Lejving> what up jam
10:34:51  <coopserver> *** Jam35 has joined company #1
10:34:52  <coopserver> *** Game unpaused (number of players)
10:34:53  <coopserver> <Jam35> hey
10:35:13  <coopserver> <Lejving> great now we gotta get BM again :D
10:35:35  <coopserver> <V453000> how do you guys feel about the totally flat colours of brix?
10:35:49  <coopserver> <V453000> I have been using it for a long time and I feel like some kind of vibrant noise would be super nice
10:35:56  <coopserver> <Lejving> I gotta be honest with you I didn't like brix
10:36:02  <coopserver> <Lejving> maybe I'm just not used to it
10:36:12  <coopserver> <V453000> that's fine
10:36:13  <coopserver> <Jam35> I like
10:36:16  <coopserver> <V453000> something in particular?
10:36:18  <coopserver> <Jam35> it's very clean
10:36:20  <coopserver> <V453000> like the said colours?
10:36:25  <coopserver> <Lejving> yeah maybe that was it
10:36:29  <coopserver> <Lejving> it was too... ice-creamy
10:36:43  <coopserver> <V453000> well I can keep it pretty clean Jam35, but with some noise/shit for the eye
10:36:45  <coopserver> <Lejving> hold on I'll get enable it sec
10:36:50  <coopserver> *** Lejving has left the game (Leaving)
10:36:51  <coopserver> *** Game paused (number of players)
10:37:10  <Lejving> !pw
10:37:10  <coopserver> Lejving: novice
10:37:16  <coopserver> <V453000> tbh with purr it's pretty bad :D need to make 32bpp pur some day
10:37:42  <coopserver> *** Game still paused (connecting clients, number of players)
10:37:45  <coopserver> *** Lejving has joined
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10:37:47  <coopserver> *** Game unpaused (number of players)
10:37:54  <coopserver> <V453000> the tunnels need some extra colour and contrast, that's for sure
10:38:13  <coopserver> <V453000> but the base is very solid - the signals, tracks, models
10:38:20  <coopserver> <Lejving> oh I remembered now also the signals
10:38:32  <coopserver> <Lejving> do not like :(
10:38:38  <coopserver> <V453000> I find them ingenious
10:38:43  <coopserver> <V453000> so those won't change for sure
10:38:58  <coopserver> <V453000> it's so much clearer than any other signals
10:39:07  <coopserver> <Lejving> maybe it's just that I'm not used to them
10:39:14  <coopserver> <V453000> of course, they are very different
10:39:19  <coopserver> <V453000> but in the same way very useful
10:39:46  <coopserver> <V453000> maybe the basic block signals don't need to be so tall
10:40:39  <coopserver> <V453000> for now they stay
10:45:09  <coopserver> <V453000> I'll see
10:45:17  <coopserver> <V453000> first I need to finish 3D models
10:45:28  <coopserver> <Lejving> heh some color on the trees
10:45:30  <coopserver> <V453000> then I can say smart shit about texture style
10:45:39  <coopserver> <V453000> tree colour is planned
10:45:54  <coopserver> <V453000> also more tree types
10:46:26  <coopserver> <Jam35> block trees best trees
10:48:15  <coopserver> <V453000> gg
10:49:32  <coopserver> <V453000> I fuck off
10:49:37  <coopserver> <V453000> will make at least 1 more train model today
10:49:38  <coopserver> <V453000> I promiz
10:49:39  <coopserver> *** V453000 has left the game (Leaving)
10:49:45  <coopserver> <Lejving> n1
10:49:45  <V453000> ... to myself mostly...
10:50:21  <coopserver> <Lejving> fuck E entry got kinda tight
10:50:51  <coopserver> <Jam35> not really
10:50:53  <coopserver> <Jam35> mobe the ML
10:50:56  <coopserver> <Jam35> move
10:54:04  <coopserver> <Jam35> better not connect it yet
10:54:15  <coopserver> <Lejving> y
10:58:02  <coopserver> <Jam35> I swear town A had <400 BM just now?
10:58:21  <coopserver> <Lejving> haven't checked on them
10:58:40  <coopserver> <Jam35> no BM is connected
10:58:50  <coopserver> <Lejving> I'll check
10:58:58  <coopserver> <Jam35> I did already
10:59:12  <coopserver> <Jam35> maybe it was 500...
10:59:15  <coopserver> <Lejving> :D
10:59:25  <coopserver> <Jam35> so it is still decreaing slowly
10:59:34  <coopserver> <Jam35> when they run out we can reconnect
10:59:37  <coopserver> <Lejving> ye
10:59:50  <coopserver> <Jam35> but I think full connection will be too much
11:00:10  <coopserver> <Jam35> we might have to do some logic splitter
11:00:27  <coopserver> <Jam35> or
11:00:31  <coopserver> <Jam35> change the order
11:00:37  <coopserver> <Jam35> that is quite hard
11:02:05  <Jam35> well we could take it offline
11:02:13  <Jam35> nuke the industries,
11:02:21  <Jam35> swap them food <> bm
11:02:31  <Jam35> rename the stations
11:02:33  <Jam35> done
11:02:41  <coopserver> <Lejving> sounds like a plan
11:02:47  <coopserver> <Lejving> food is more importanter
11:02:51  <Jam35> yes
11:03:52  <Jam35> importanter? :D
11:04:05  <coopserver> <Lejving> import = import
11:04:08  <coopserver> <Lejving> tanter = old ladies
11:04:16  <coopserver> <Lejving> import old ladies = import-tanter
11:04:18  <coopserver> <Lejving> in swedish
11:04:19  <coopserver> <Lejving> :P
11:04:31  <Jam35> they use <invalid-cargo> ?
11:04:36  <Jam35> wheelchairs
11:04:40  <V453000> WTF :D
11:04:41  <coopserver> <Lejving> hahaha yes
11:04:43  <V453000> XD
11:06:30  <coopserver> <Jam35> right I'll make a save and change this
11:06:35  <coopserver> <Jam35> give me a minute...
11:06:40  <coopserver> <Lejving> sure
11:06:47  <coopserver> *** Lejving has joined spectators
11:06:48  <coopserver> *** Game paused (number of players)
11:06:52  <V453000> wat needs changing?
11:06:54  <V453000> ah
11:06:57  <V453000> XD LOL
11:06:58  <coopserver> *** Jam35 has left the game (Leaving)
11:07:02  <V453000> Jam35: just enable dozer
11:07:04  <V453000> it's pz
11:07:06  <V453000> can afford to
11:07:11  <Jam35> alright
11:07:14  <coopserver> <Lejving> it is already enalbed?
11:07:15  <coopserver> <Lejving> I think?
11:07:16  <V453000> and if you nuke yeti industries it doesn't hurt at all
11:07:28  <Jam35> !pw
11:07:28  <coopserver> Jam35: master
11:07:32  <V453000> if you re-build them, they pretty much keep production since you keep up the demand
11:07:35  <coopserver> *** Game still paused (connecting clients, number of players)
11:07:36  <coopserver> *** Lejving has joined company #1
11:07:38  <coopserver> *** Jam35 has joined
11:07:39  <coopserver> *** Game still paused (number of players)
11:08:02  <coopserver> *** Jam35 has joined company #1
11:08:03  <coopserver> *** Game unpaused (number of players)
11:08:09  <coopserver> <Jam35> it's on already
11:08:16  <coopserver> <Jam35> thought so
11:08:16  <V453000> well then :)
11:08:25  <coopserver> <Lejving> yeah why are you complaining then jam
11:08:26  <coopserver> <Lejving> geez
11:09:35  <coopserver> <Lejving> I hate to admit it v but you may be right with the signals
11:09:43  <coopserver> <Lejving> you can easy see what every signal is from all angels
11:09:49  <coopserver> <Lejving> angles
11:09:56  <V453000> I've placed a few signals in the last 10 years :P
11:10:01  <V453000> <- knows his shit
11:10:03  <coopserver> <Lejving> :D
11:10:04  <V453000> ahahahaha joek
11:10:26  <coopserver> <Lejving> nice to not have to guess what's behind an exit/combo signal
11:10:59  <V453000> yeah I find it nicely intuitive
11:11:06  <V453000> shit A, shit B, shit AB
11:12:36  <coopserver> <Lejving> town E all ready just needs orders :)
11:12:59  <coopserver> <Jam35> I think the orders might need to change
11:13:56  <coopserver> <Lejving> oh did you stop the trians
11:13:57  <coopserver> <Lejving> sorry
11:14:04  <coopserver> <Lejving> I was like wtf are they stopped for
11:14:05  <coopserver> <Lejving> :D
11:14:13  <V453000> editing orders is fuck if you don't stop shit
11:14:18  <coopserver> <Lejving> yea
11:14:25  <coopserver> <Lejving> figured and since he's messing with the food stuff
11:16:23  <coopserver> <Lejving> v is it possible to randomize the craters some?
11:16:37  <coopserver> <Jam35> industry swap and renaming done
11:16:38  <V453000> not more than they are
11:16:44  <coopserver> <Lejving> :/
11:17:03  <coopserver> <Lejving> they look fine 2-3 of them on their own or so
11:17:10  <V453000> I will probably make them not craters
11:17:11  <coopserver> <Lejving> but too many from a distances makes like a weird pattern
11:17:14  <V453000> just some altered grass
11:17:23  <V453000> yes, I think frosch already fixed that Lejving
11:17:26  <V453000> not sure tho
11:17:26  <coopserver> <Lejving> yeah maybe better
11:17:32  <V453000> this map is generated with older rev
11:18:17  <V453000> also currently "rocks" look like grass
11:18:30  <V453000> which makes the holes even more apparent since there is no other thing to break the cleanliness
11:18:42  <V453000> and rocks even have 2 variants
11:18:43  <coopserver> <Lejving> yeah possibly
11:18:49  <V453000> but yeah. eventually :)
11:21:21  <coopserver> <Jam35> ok
11:21:28  <coopserver> <Jam35> orders changed
11:21:33  <coopserver> <Lejving> awesome sauce
11:21:35  <coopserver> <Jam35> it was just the refit
11:21:49  <coopserver> <Jam35> starting trains
11:22:05  <coopserver> <Jam35> damn
11:22:12  <coopserver> <Lejving> great you freaked out all the station trains
11:22:13  <coopserver> <Lejving> xD
11:22:14  <coopserver> <Jam35> need to stop all the wigglers now
11:23:23  <coopserver> <Jam35> thanks for grouping them :P
11:29:17  <coopserver> <Lejving> nice
11:29:59  <coopserver> <Jam35> ok
11:30:04  <coopserver> <Jam35> should be good now
11:30:12  <coopserver> <Lejving> yeah was watching you add them
11:32:01  <coopserver> <Jam35> oops
11:32:10  <coopserver> <Jam35> forgot FPP and other thing
11:32:39  <coopserver> <Lejving> :D
11:33:00  <coopserver> <Lejving> wtf is up with betbourne
11:33:11  <coopserver> <Lejving> gtfo from my life!
11:33:52  <coopserver> <Jam35> eh? :)
11:34:03  <coopserver> <Lejving> the town
11:34:06  <coopserver> <Jam35> why?
11:34:07  <coopserver> <Lejving> it's tacky and I hate it
11:34:29  <coopserver> <Jam35> why put it there? :)
11:34:33  <coopserver> <Lejving> I didn't
11:34:48  <coopserver> <Jam35> idk who did
11:35:03  <coopserver> <Lejving> me neither
11:35:07  <coopserver> <Lejving> still hate it
11:35:08  <coopserver> <Jam35> maybe Maraxus actually
11:35:16  <coopserver> <Jam35> you need at least one to save the map
11:35:25  <coopserver> <Lejving> ah
11:35:35  <coopserver> <Jam35> we could reduce it to 0 pop
11:35:46  <coopserver> <Jam35> can't remove the sign though
11:38:29  <coopserver> <Lejving> oops
11:38:33  <coopserver> <Lejving> I have no signals on town E lol
11:47:34  <coopserver> <Lejving> still 0 fruit
11:47:50  <coopserver> <Lejving> and very low bm
11:50:18  <coopserver> <Jam35> some fruit
11:50:21  <coopserver> <Jam35> not much
11:50:25  <coopserver> <Jam35> not much anything
11:50:52  <coopserver> <Lejving> is it possible to either make 6 trains wait and release at the same time
11:51:10  <coopserver> <Lejving> or make so every 6th train enters the industries
11:51:27  <coopserver> <Lejving> to even it out
11:52:19  <coopserver> <Jam35> where do you mean?
11:52:34  <coopserver> <Jam35> 3 per line at the industry entry?
11:53:13  <coopserver> <Lejving> check at 2a entry
11:53:51  <coopserver> <Lejving> since they will be 6 trains close to each other, the signal gap from each industry will make sure they'll split evenly
11:55:37  <coopserver> <Lejving> you get it? :D
11:55:45  <coopserver> <Jam35> yes
11:55:48  <coopserver> <Jam35> I think
11:55:55  <coopserver> <Lejving> but is it even possible to make a wait station like that though
11:56:09  <coopserver> <Lejving> maybe with a timer
11:56:24  <coopserver> <Jam35> you almost built it last PS
11:56:37  <coopserver> <Jam35> with the full bays release of SRNW
11:56:45  <coopserver> <Lejving> yeah that was with a timer yea
11:56:54  <coopserver> <Jam35> no the pick station
11:57:03  <coopserver> <Lejving> oh
11:57:09  <coopserver> <Lejving> but that had something to load
11:57:25  <coopserver> <Jam35> it does not matter
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12:10:16  <coopserver> <Jam35> need more space
12:10:21  <coopserver> <Lejving> ah
12:13:08  <coopserver> <Jam35> sec
12:13:52  <coopserver> <Lejving> wish I was more helpful :(
12:14:19  <coopserver> <Jam35> parcel delivery
12:14:25  <coopserver> <Lejving> nice
12:14:30  <coopserver> <Lejving> on a saturday?!
12:14:43  <coopserver> <Jam35> Amazon sure
12:14:46  <coopserver> <Lejving> sick
12:15:08  <coopserver> <Lejving> wish I had swedish amazon
12:15:14  <coopserver> <Lejving> I'd order so much shit
12:16:05  <coopserver> <Jam35> there
12:16:07  <coopserver> <Jam35> ish...
12:16:55  <coopserver> <Lejving> nice
12:17:20  <coopserver> <Jam35> extend it for 6 if you want but...
12:17:42  <coopserver> <Jam35> idk, why 6? :)
12:17:52  <coopserver> <Lejving> we have 6 industries?
12:18:07  <coopserver> <Lejving> 2a-c 1a-c
12:18:18  <coopserver> <Lejving> 6 trains convoy
12:18:20  <coopserver> <Lejving> one goes to each
12:18:56  <coopserver> <Jam35> so basically we could use 3 flip flops
12:19:07  <coopserver> <Jam35> 1:2 and 2x 1:3
12:19:27  <coopserver> <Jam35> that would even it out
12:19:33  <coopserver> <Lejving> sure why not
12:19:47  <coopserver> <Jam35> however I think we have the ancient problem in that BM is not neded as much
12:20:11  <coopserver> <Jam35> before we have done things likeevery 7th train goes to BM and the like
12:20:22  <coopserver> <Lejving> hmm
12:20:34  <coopserver> <Jam35> we could do that too
12:20:45  <coopserver> <Lejving> have 7 trains then in the wait station
12:20:50  <coopserver> <Jam35> but all of this changes the orders again I think
12:20:51  <coopserver> <Lejving> and just make sure 6 goes to food with signals
12:21:02  <coopserver> <Lejving> 2 trains on each side
12:21:36  <coopserver> <Lejving> total 4 trains toplane, 3 trains bottom lane
12:36:21  <coopserver> <Lejving> omg there we go
12:36:39  <coopserver> <Lejving> let's see if this shiet works
12:38:38  <coopserver> <Lejving> ain't that some shiet
12:40:10  <coopserver> <Lejving> Jam35: can you check this
12:40:15  <coopserver> <Lejving> one train is not coming wtih
12:41:03  <coopserver> <Jam35> what train?
12:41:13  <coopserver> <Lejving> in the station
12:41:19  <coopserver> <Lejving> it's the last onme
12:41:32  <coopserver> <Lejving> think I need to change the exit signals closer
12:41:55  <coopserver> <Jam35> you dont need the platforms
12:41:56  <coopserver> <Lejving> it becomes red before it gets a chance to clear it
12:44:43  <coopserver> <Lejving> now =D
12:46:14  <coopserver> <Lejving> now I loaded 2 trains to 2a, 2b and 2c
12:46:20  <coopserver> <Lejving> and one train to 1a
12:52:05  <coopserver> <Lejving> what are you working on there?
12:52:24  <coopserver> <Jam35> 1:6 splitter
12:52:41  <coopserver> <Lejving> ah probably much better than my ghetto version =d
12:52:42  <coopserver> <Jam35> works i think
12:53:19  <coopserver> <Jam35> 1:5 actually
12:53:21  <coopserver> <Jam35> 6 total
13:07:38  <Arveen> !pw
13:07:38  <coopserver> Arveen: copies
13:08:38  <Arveen> !pw
13:08:38  <coopserver> Arveen: resize
13:08:46  <coopserver> *** Game paused (connecting clients)
13:08:49  <coopserver> *** Arveen has joined
13:08:50  <coopserver> *** Game unpaused (connecting clients)
13:09:04  <coopserver> <Lejving> hey arveen
13:09:11  <Arveen> heyhey
13:11:08  <coopserver> <Jam35> this doesn't really work does it?
13:11:14  <coopserver> <Jam35> well it works for a single line
13:11:54  <coopserver> <Jam35> but when traffic is enough to warrant two lines
13:12:09  <coopserver> <Jam35> it will be a bad bottleneck
13:12:55  <coopserver> <Lejving> you mean the 7 train release thing?
13:12:57  <coopserver> <Lejving> or your thing
13:13:12  <coopserver> <Jam35> I wonder if there is a way to have the bays lined up
13:13:14  <coopserver> <Jam35> the 7
13:13:43  <coopserver> <Lejving> you can for sure trim it
13:13:56  <coopserver> <Lejving> and if we have two lanes filled we can split it
13:14:00  <coopserver> <Jam35> so it is like this
13:15:22  <coopserver> <Jam35> see below 2a entry
13:15:28  <coopserver> <Lejving> hmm yeah
13:16:21  <coopserver> <Jam35> added logic is that bay in front makes entry green
13:16:25  <coopserver> <Jam35> so this?
13:16:55  <coopserver> <Lejving> could work =)
13:17:13  <coopserver> <Jam35> looks nice if it does
13:17:24  <coopserver> <Jam35> but it does not sort out the 2 lines thing
13:21:17  <coopserver> <Lejving> tbh
13:21:32  <coopserver> <Lejving> we're fixing problems with like fancy shit
13:21:37  <coopserver> <Lejving> when we could just add 10 towns
13:21:40  <coopserver> <Lejving> all problems solved
13:21:56  <coopserver> <Jam35> boring :P
13:22:03  <coopserver> <Lejving> meh I guess still it would be nice to have them even split
13:22:45  <coopserver> <Jam35> but you are right and it is in plan to use signal gap
13:22:49  <coopserver> <Jam35> idk if it will work
13:23:10  <coopserver> <Jam35> it will ofc vary on traffic
13:23:28  <coopserver> <Lejving> but that 3 lane solution is super cute
13:23:34  <coopserver> <Lejving> I mean 1 lane
13:23:36  <coopserver> <Lejving> 3 trains 1 lane
13:23:58  <coopserver> <Lejving> arveen help us out here ffs
13:24:09  <Arveen> im busy eating a salad
13:24:24  <coopserver> <Jam35> what's the point? :)
13:25:12  <Arveen> i also have no clue what is going on in this game heh
13:25:18  <coopserver> <Lejving> me neither LOL
13:25:23  <Arveen> hired
13:25:58  <coopserver> <Lejving> is there no way to count passing trains
13:26:26  <Arveen> you could build a binary counter with logic trains
13:26:26  <coopserver> <Jam35> there is but it is excessively large to build :)
13:26:31  <coopserver> <Lejving> like for every passing train some kind of logic train increases by 1
13:26:39  <coopserver> <Lejving> and at x it resets
13:26:45  <coopserver> <Lejving> and allows a train through
13:27:00  <coopserver> <Jam35> I have a 6 counter there already
13:27:07  <coopserver> <Jam35> the slug
13:27:22  <coopserver> <Lejving> ok now we just need to build 6 of those lol
13:27:27  <coopserver> <Lejving> for every entry
13:27:28  <coopserver> <Lejving> :P
13:27:54  <coopserver> <Jam35> short green detects when train passes
13:28:05  <coopserver> <Jam35> 6 5 4 3 2 surely?
13:28:36  <coopserver> <Jam35> nothing will reach the expansion? wp
13:30:04  <coopserver> <Lejving> have wait stations
13:30:06  <coopserver> <Lejving> at entry
13:30:35  <coopserver> <Lejving> and when slug is on 1= 2a goes, 2= 2b
13:30:37  <coopserver> <Lejving> and so on
13:30:39  <coopserver> <Lejving> like a timer
13:30:42  <coopserver> <Lejving> but with the slug
13:31:10  <coopserver> <Lejving> that way we only need to build it once
13:32:01  <coopserver> <Jam35> yes, so waiting bay 1 train per line right after the split
13:32:10  <coopserver> <Lejving> yea
13:32:18  <coopserver> <Jam35> then on their 'choice' open the line
13:32:25  <coopserver> <Jam35> seems ok
13:32:37  <coopserver> <Lejving> so kinda exactly how we did previous psg
13:32:55  <coopserver> <Lejving> but instead of a timer it's a 1+ slug
13:33:34  <coopserver> <Jam35> build it !here
13:33:43  <coopserver> <Jam35> as a suggestion
13:34:29  <coopserver> <Jam35> actually wait
13:34:47  <coopserver> <Jam35> !here sorry
13:35:00  <coopserver> <Jam35> we'll connect it up
13:35:28  <coopserver> <Jam35> I'll start on the entry bays
13:36:14  <V453000> !pw
13:36:14  <coopserver> V453000: modulo
13:36:23  <coopserver> *** Game paused (connecting clients)
13:36:28  <coopserver> *** V453000 has joined
13:36:29  <coopserver> *** Game unpaused (connecting clients)
13:36:30  <coopserver> <V453000> yo
13:36:38  <coopserver> <Lejving> hey
13:36:44  <coopserver> <V453000> wat be buildin
13:36:45  <coopserver> <Lejving> but wait do we need 6 facking lanes then
13:36:46  <coopserver> <Jam35> hi
13:36:57  <coopserver> <Jam35> no
13:37:19  <coopserver> <Lejving> well how do I read slug position then
13:37:25  <coopserver> <V453000> hm
13:37:34  <coopserver> <V453000> is there some particular reason why stop the trains?
13:37:41  <coopserver> <Lejving> to make them go even
13:37:43  <coopserver> <V453000> aaah
13:37:45  <coopserver> <V453000> I see
13:38:25  <coopserver> <Jam35> I thought you were building the timer?
13:38:39  <coopserver> <V453000> what timer
13:38:40  <coopserver> <Jam35> well 6 division thingy
13:38:43  <coopserver> <Jam35> not timer
13:38:47  <coopserver> <Lejving> yeah how?
13:38:51  <coopserver> <Lejving> I don't know how to read it
13:39:32  <coopserver> <Lejving> the only way I see is to connect 6 lanes to each of the slug positions <.<
13:39:33  <coopserver> <Jam35> hm yes it needs some input
13:39:34  <coopserver> <V453000> do trains go anywhere else but 2a 2b 2c this way?
13:39:54  <coopserver> <V453000> 1->N split is easy to make
13:39:55  <coopserver> <Jam35> not really yet
13:40:04  <coopserver> <V453000> but would require individual lanes to individual industries
13:40:12  <coopserver> <Jam35> yes
13:40:27  <coopserver> <Jam35> thought of that, seems a bit crap
13:40:28  <coopserver> <V453000> what I do is add memory to each of the lines, and once all lines have been passed, I reset all memories
13:40:52  <coopserver> <V453000> if you want only 2a 2b 2c as temporary solution, it doesn't really matter which option we choose atm I think
13:41:19  <coopserver> <Lejving> well I guess we kinda working on a future proof one also
13:41:22  <coopserver> <V453000> centralized release would work I guess
13:41:30  <coopserver> <V453000> to make all stations get 1 train
13:41:37  <coopserver> <V453000> buuut will likely have big overflows
13:41:56  <coopserver> <V453000> how does plan say to split between industries?
13:42:03  <coopserver> <V453000> creative use of signal gaps
13:42:05  <coopserver> <V453000> my ass XD
13:42:15  <coopserver> <Lejving> well we need much more yetis for that I guess
13:42:16  <coopserver> <Lejving> :P
13:42:25  <coopserver> <V453000> quite
13:43:01  <coopserver> <V453000> tbh I would just split the track in 6
13:43:07  <coopserver> <Jam35> we could flip flop food and bm then subdivide 1:3
13:43:08  <coopserver> <V453000> there is 6 destinations in this part of the map right?
13:43:13  <coopserver> <Lejving> y
13:43:18  <coopserver> <V453000> something like that Jam35
13:43:22  <coopserver> <Jam35> but
13:43:28  <coopserver> <Jam35> we want more to food really
13:43:39  <coopserver> <Jam35> hence my thing bottom corner
13:43:55  <coopserver> <V453000> right
13:44:21  <coopserver> <Jam35> idk if 1:5 is a good ratio
13:44:22  <coopserver> <V453000> that should work yes
13:44:27  <coopserver> <V453000> I think it is
13:44:30  <coopserver> <V453000> at least to start with
13:44:32  <coopserver> <V453000> can always finetune
13:44:44  <coopserver> <Jam35> it's easy to +/-
13:44:51  <coopserver> <V453000> yes
13:45:04  <coopserver> <Jam35> and then after that flipflop 3 ways
13:45:17  <coopserver> <V453000> if you make this split to every industry it will work well
13:45:23  <coopserver> <V453000> just give correct split numbers and it's fine
13:45:35  <coopserver> <Jam35> ah question
13:45:38  <coopserver> <V453000> yes pretty much
13:45:47  <coopserver> <Jam35> if I remove the WP on the edge detector
13:45:57  <coopserver> <Jam35> it breaks
13:46:03  <coopserver> <Jam35> why ? :)
13:46:07  <coopserver> <V453000> it's a cunt
13:46:11  <coopserver> <Jam35> ha
13:46:22  <coopserver> <V453000> it looks the same as in pzg2013
13:46:23  <coopserver> <Jam35> it does not even need wp order
13:46:27  <coopserver> <V453000> but maybe some one specific piece is different
13:46:30  <coopserver> <V453000> ye
13:46:57  <coopserver> <Jam35> have you got another?
13:47:02  <coopserver> <Jam35> design that is
13:47:12  <coopserver> <Lejving> brb 1min
13:47:17  <coopserver> <Jam35> I understand this one
13:47:18  <coopserver> <V453000> I can only check pzg2013
13:47:19  <coopserver> <V453000> there I used it
13:47:47  <coopserver> <V453000> hm is different
13:49:20  <coopserver> <V453000> guess that works
13:49:38  <coopserver> <V453000> it's the same just the other way around
13:49:41  <coopserver> <V453000> if I see correctly
13:49:47  <coopserver> <V453000> I can't tell why the dual combo atm
13:49:55  <coopserver> <Jam35> yes
13:50:13  <coopserver> <Jam35> hm :)
13:50:34  <coopserver> <Lejving> this is a little bit over my skill level I feel like :D
13:50:35  <coopserver> <V453000> how did I break it now
13:50:39  <coopserver> <V453000> ah
13:50:40  <coopserver> <V453000> hm
13:51:04  <coopserver> <Jam35> it is only presignals but used fairly creatively :)
13:51:30  <coopserver> <V453000> I can't tell for fuck why the dual combo signal
13:51:49  <coopserver> <V453000> maybe to force the correct direction of the train
13:52:01  <coopserver> <Jam35> I can't tell why the WP
13:52:12  <coopserver> <V453000> that's another thing yes
13:52:19  <coopserver> <V453000>  @@ABR09
13:52:20  <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop - http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/
13:52:36  <coopserver> <Jam35> I swear Vinnie and I built these for that other YETI game and we had the same problem
13:52:41  <coopserver> <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR09_red-red.png
13:52:42  <coopserver> <Jam35> #294
13:53:21  <coopserver> <Jam35> but he fixed it, it was something like not having the track a very specific configuration
13:53:30  <coopserver> <V453000> I assume that yes
13:54:12  <coopserver> <V453000> hm
13:54:19  <coopserver> <V453000> this shit was in abr09
13:54:27  <coopserver> <V453000> pretty sure that worked
13:54:32  <coopserver> <V453000> nvm
13:55:30  <coopserver> <V453000> idk
13:55:33  <coopserver> <V453000> but the 2 I built work
13:55:52  <coopserver> <V453000> did you change anything?
13:55:56  <coopserver> <Jam35> yeh
13:56:03  <coopserver> <V453000> hm
13:56:05  <coopserver> <V453000> well then
13:56:07  <coopserver> <Jam35> haha
13:56:11  <coopserver> <Jam35> wtf yes
13:56:16  <coopserver> <V453000> that makes no sense
13:56:19  <coopserver> <V453000> but good
13:56:20  <coopserver> <V453000> XD
13:56:21  <coopserver> <Jam35> indeed
13:56:38  <coopserver> <Lejving> spoken like a true scientist
13:56:50  <coopserver> <V453000> pretty happy I made the blogs to be able to see this retrospectively :D
13:57:06  <coopserver> <Lejving> omg
13:57:07  <coopserver> <Jam35> pretty useful I admit :)
13:57:18  <coopserver> <V453000> :)
13:57:19  <coopserver> <Jam35> not easy to remember so much specifics
13:57:25  <coopserver> <V453000> yes
13:57:30  <coopserver> <V453000> it's been a while since I Built this
13:57:38  <coopserver> <V453000> and this is retardedly specific
13:58:18  <coopserver> <V453000> id say go for this for the first split
13:58:33  <coopserver> <V453000> and then either 3x 1->3 or first 1:3, second 1:1 or something
14:04:21  <coopserver> <Jam35> so imagine we have trains looping around the entries
14:04:40  <coopserver> <Jam35> food industries can take 1 in 3 trains maybe
14:04:47  <coopserver> <Lejving> brb need to restart router
14:04:56  <coopserver> <Jam35> and BM 1 in 6
14:05:41  <coopserver> *** Lejving has left the game (general timeout)
14:06:07  <coopserver> <Jam35> idk how much it matters if the first exit usually has more trains passing
14:06:18  *** Lejving_ has joined #openttdcoop.pro
14:06:19  <coopserver> <Jam35> because not much loops around atm
14:06:23  <Lejving_> !pw
14:06:23  <coopserver> Lejving_: league
14:06:26  <coopserver> *** Game paused (connecting clients)
14:06:30  <coopserver> *** Lejving has joined
14:06:31  <coopserver> *** Game unpaused (connecting clients)
14:07:44  <coopserver> <Jam35> what we also need to consider is if it changes the orders or not
14:08:11  <coopserver> <Jam35> having a split to two types of industry might
14:09:04  <coopserver> <Jam35> hm I guess we just add the WP as if it was normally 'missed' exit
14:09:43  <coopserver> <Jam35> biab
14:09:45  <coopserver> *** Jam35 has joined spectators
14:11:04  <coopserver> <Lejving> what was the conclusion v
14:12:12  <coopserver> *** Lejving has joined spectators
14:12:13  <coopserver> *** Game paused (number of players)
14:13:10  *** Lejving has quit IRC
14:15:10  <V453000> brb l8r
14:33:39  *** Lejving_ is now known as Lejving
14:34:09  <coopserver> *** Arveen has left the game (Leaving)
15:46:24  *** Arveen has quit IRC
16:24:23  <coopserver> *** Jam35 has joined company #1
16:24:24  <coopserver> *** Game unpaused (number of players)
16:24:51  <coopserver> <V453000> what be the plan? :)
16:25:14  <coopserver> <Jam35> I think split 1 in 4 or 5 to BM per line
16:25:27  <coopserver> <Jam35> then have a 3 way split
16:25:33  <coopserver> <Jam35> for each food or BM
16:25:55  <coopserver> <Jam35> but open to suggestion ofc
16:26:07  <coopserver> <V453000> so 1:5 first
16:26:15  <coopserver> <V453000> and for the 5, you split 1:1
16:26:19  <coopserver> <V453000> and each of them 1->3
16:26:21  <coopserver> <V453000> right?
16:26:30  <coopserver> <Jam35> yes I think :)
16:26:37  <coopserver> <V453000> oh we ignore machinery?
16:26:45  <coopserver> <Jam35> yes
16:26:49  <coopserver> <Jam35> well it is complicated
16:26:50  <coopserver> <V453000> ooooooooooooooooooo
16:26:58  <coopserver> <V453000> ye
16:27:06  <coopserver> <V453000> adding machinery would be majorly complex
16:27:09  <coopserver> <V453000> probably
16:27:27  <coopserver> <Jam35> It would seriously affect the no of towns
16:27:31  <coopserver> <Jam35> I think
16:27:45  <coopserver> <Jam35> because of the orders needed
16:27:54  <coopserver> <V453000> kind of, yeah
16:28:07  <coopserver> <V453000> mainly how would you decide where does the train drop machinery
16:28:11  <coopserver> <V453000> nevermind, it's fucked. :)
16:42:56  <coopserver> <Jam35> oh we can't do that :)
16:43:04  <coopserver> <Jam35> damn it would change the orders
16:43:15  <coopserver> <Jam35> the 3 way split would
16:44:21  <coopserver> <Jam35> it could actually reduce the orders if we use the 3rd available speed
16:46:34  <coopserver> <V453000> I would do that
16:51:32  <coopserver> <V453000> see !3way split
16:51:36  <coopserver> <V453000> with just 1 not gate
16:51:44  <coopserver> <V453000> using normal flipflop is just as fine
16:53:45  <V453000> !pw
16:53:45  <coopserver> V453000: sloped
16:54:01  <V453000> fukin christ
16:54:03  <Jam35> server problem or what?
16:54:08  <V453000> idk
16:54:13  <Jam35> I got booted too
16:54:27  <V453000> k at least I don't need so swear at my internet provider
16:54:42  <Jam35> i wondered also
16:56:34  <V453000> !bitch
16:56:40  <V453000> !fixserver
16:56:51  <V453000> !pw
16:56:51  <coopserver> V453000: sloped
16:57:01  <V453000> do we reload soap or something?
16:57:25  <Jam35> server does not show up in game
16:57:31  <V453000> I can see that yeah
16:57:34  <V453000> Taede: shit on fire :D
16:57:55  <Jam35> !date
16:57:56  <coopserver> Jul 09 2199
16:57:59  <Jam35> huh
16:58:04  <Jam35> !apconnect
16:58:04  <coopserver> Already connected!!
16:58:09  <Jam35> !apdisconnect
16:58:09  <coopserver> Disconnected from #openttdcoop - ProZone Server (www.openttdcoop.org)
16:58:13  <Jam35> !apconnect
16:58:13  <coopserver> Connecting...
16:58:46  <Jam35> your 3 way split crashed the game
16:59:11  <V453000> it didn't even have trains on it
16:59:16  <Jam35> stable is fine though
16:59:19  <Jam35> ha
16:59:29  <Jam35> usually if one is down so is the other
16:59:34  <Jam35> public is separate
17:17:59  <V453000> maybe it just got offended
17:18:22  <Sylf> !apconnect
17:18:22  <coopserver> Connecting...
17:23:56  <Sylf> !status
17:23:56  <coopserver> Sylf: I am connected to oftc as coopserver.
17:24:13  <Sylf> !info
17:24:13  <coopserver> Not connected!!
17:26:50  <Sylf> !start
17:26:59  <coopserver> Server is starting...
17:27:06  <Lejving> mörning
17:27:12  <Lejving> just had the best nap
17:27:55  <Sylf> !apconnect
17:27:55  <coopserver> Connecting...
17:27:57  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680)
17:28:12  <Lejving> !pw
17:28:12  <coopserver> Lejving: resize
17:28:12  <Sylf> fixed.
17:28:19  <coopserver> *** Game still paused (connecting clients, number of players)
17:28:23  <coopserver> *** Lejving has joined
17:28:24  <coopserver> *** Game still paused (number of players)
17:31:01  <Jam35> thanks Sylf
17:31:09  <Jam35> what was the problem? :)
17:31:21  <Jam35> it like you more than us?
17:31:29  <Lejving> obviously
17:33:48  <Lejving> Jam35, have you decided on how to do shit yet?
17:39:22  <Jam35> I think 1 in 5 split to BM
17:39:55  <Jam35> then both of the choices have 3 way split
17:40:27  <Lejving> cool
17:40:44  <Jam35> it negates the expansion overflow loop
17:40:56  <Jam35> thingy :)
17:41:14  <Jam35> or how to deal with it?
17:41:30  <Jam35> this way there is no extra traffic
17:41:47  <Jam35> the orders will need to change
17:41:49  <Jam35> unless
17:42:23  <Jam35> for the 3 way split we take 1 in three for the first exit and use the same old waypoints
17:42:39  <Jam35> so 1 train in 3 splits to say Pigcows
17:42:55  <Jam35> next exit 1 in 2 goes to grain
17:43:07  <Jam35> last choice is fruit & veg
17:43:16  <Lejving> sounds good
17:43:47  <Jam35> means one splitter like that 1:5 that is built
17:43:58  <Jam35> but with 1:2 ratio
17:44:08  <Jam35> and a normal 2 way flipflop
17:44:30  <Jam35> and keep the old waypoints (n new orders)
17:44:33  <Jam35> (no)
17:44:47  <Lejving> too bad maraxus isn't here
17:44:49  <Jam35> I think that works :)
17:44:55  <Jam35> someone confirm :P
17:45:05  <Lejving> it works perfectly!
17:45:21  <Lejving> nah but it sounds reasonable
17:45:30  <Jam35> well I did question how to split the trains before we started building
17:45:53  <Jam35> but tbh it wasn;t easy to visualise this far ahead
17:46:01  <Jam35> well sort of
17:46:01  <Lejving> heh
17:47:24  <Lejving> I'm a little bit worrid still about yeti though
17:47:36  <Lejving> it sais in network plan on "some math"
17:47:45  <Lejving> max yeti product: 9180 (game limit afaik)
17:47:50  <Lejving> needed twon size: 22950
17:47:56  <Lejving> we aren't even close to 1k
17:48:03  <Lejving> and we have 40k towns
17:48:59  <Jam35> need food
17:49:44  <Jam35> I have a weird thing though
17:50:14  <Jam35> so I load game 294
17:50:33  <Jam35> and immediately all the unused industries start closing
17:50:54  <Jam35> it's like something in ottd has broken old YETI
17:51:17  <Jam35> and has made the issue of closing industries
17:51:50  <Lejving> that sounds weird
17:55:06  <Lejving> I dunno though if it's yeti, openttd is bugged, or if we just haven't built enough towns
17:55:17  <Lejving> but just seems to incredibly low amount of yetis
17:55:32  <Lejving> we're trying and trying to get that ball rolling but it never starts to roll
17:56:11  <Lejving> but I don't have other yeti games to compare with so I dunno
17:57:00  <Jam35> 294 and 305 if that helps any?
17:57:31  <Lejving> gonna check
17:58:29  <coopserver> *** Lejving has left the game (Leaving)
18:03:09  <Lejving> ok 294 says to me we have way too fucking few towns :D
18:03:18  <Lejving> 28 yeti stations
18:03:27  <Lejving> all around same amount of yeti gains as we have now
18:08:31  <Jam35> but I think, if I'm right towns did not influence YETI growth then
18:08:47  <Jam35> so even worse for us
18:09:02  <Lejving> 305 has a maxed yeti worker yard
18:09:09  <Lejving> at a 60k town
18:09:14  <Lejving> but it gets constant food
18:11:15  <Jam35> hmm
18:11:23  <Jam35> so what is the verdict? :)
18:11:26  <Lejving> if I update to 1.5 yeti
18:11:35  <Lejving> the worker yard doesn't seem to get food at all
18:11:43  <Lejving> in 305
18:13:52  <Lejving> verdict: shit is fucked
18:14:48  <Lejving> in 305 we're producing 144 yetis a month!
18:14:57  <Lejving> with 1557 trains
18:17:25  <Jam35> https://dl.dropboxusercontent.com/u/51134233/%23PSG305%2C%205th%20Aug%202747.png
18:17:29  <Jam35> mine did this
18:17:38  <Jam35> to an animal farm
18:17:49  <Lejving> rekt
18:18:46  <Jam35> something is really not right but can't tell it's because the grf changed midgame
18:18:59  <Jam35> if
18:19:48  <Lejving> something is bonkers
18:21:30  <Jam35> gtg out for awhile bbl
18:23:36  <Lejving> in 294 all the drop stations stop accepting food and bm if you upgrade to 1.5
18:23:50  <Lejving> also wrong graphics
18:26:37  <Lejving> loading 1.5 breaks both games that's for sure
18:27:18  <Lejving> no 100% verdict yet, but my gutfeeling is something's still bonkers with yeti
18:27:30  <Lejving> and my gut feeling is that town size doesn't seem to matter
18:28:05  <Lejving> brb
18:38:00  *** Arveen has joined #openttdcoop.pro
18:40:30  <V453000> O_O
18:51:54  <Lejving> roduction procedure for YETI Worker Yard - Based on Town Population
18:51:54  <Lejving>  *
18:51:54  <Lejving>  * 1 worker yard will produce up to the population of the town per month.
18:51:54  <Lejving>  * To produce this max amount, the worker yard requires 1 crate of food per person per month.
18:51:54  <Lejving>  * With BDMT available, yard will produce 100%.
18:51:56  <Lejving>  * Without BDMT available, yard will produce 50%.
18:51:56  <Lejving>  * If there are BDMT waiting but no food, no BDMT will be consumed.
18:51:58  <Lejving>  * Even without any food supply, worker yard will still produce between 120 and 160 YETIs per month
18:52:30  <Lejving> a) they do not produce 50% or 100% according to text, it says 20% or 40%
18:52:48  <Lejving> b) yards do not start with 120-160 yetis, for example I think town c has baseline of 80
18:53:31  <Lejving> so something doesn't add up
18:54:02  *** Lejving_ has joined #openttdcoop.pro
18:54:12  <Lejving_> lol my irc went nuts
19:01:14  <V453000> nutez
19:02:53  <V453000> whats wrong?
19:03:00  <V453000> !pw
19:03:00  <coopserver> V453000: vararg
19:03:16  <Lejving_> !pw
19:03:16  <coopserver> Lejving_: vararg
19:03:22  <coopserver> *** Game still paused (connecting clients, number of players)
19:03:27  <coopserver> *** V453000 has joined
19:03:28  <coopserver> *** Lejving has joined
19:03:29  <coopserver> *** Game still paused (number of players)
19:03:37  <coopserver> *** V453000 has joined company #1
19:03:38  <coopserver> *** Game unpaused (number of players)
19:03:54  <coopserver> <Lejving> nothing is immedietly wrong
19:04:04  <coopserver> <Lejving> I just think that we seems to get very low amount of yetis
19:04:16  <coopserver> <Lejving> and it doesn't seem to matter the town size
19:04:24  <coopserver> <V453000> well we are supplying amost no food
19:04:37  <coopserver> <V453000> town size just raises cap
19:05:12  <coopserver> <V453000> add transfers as I said earlier to reach high ratings
19:05:25  <coopserver> <V453000> and it will grow over time]
19:07:32  <coopserver> <V453000> I will help later, baby in 1 hand atm
19:07:39  <coopserver> <Lejving> sick
19:07:44  <coopserver> <Lejving> yours?
19:08:41  <coopserver> <V453000> ofc
19:08:54  <coopserver> <Lejving> grats I guess then =D
19:09:17  <coopserver> *** Lejving has left the game (Leaving)
19:09:18  <coopserver> *** Game paused (number of players)
19:09:48  <coopserver> <V453000> :)
19:09:49  *** Lejving has quit IRC
19:09:53  <coopserver> *** V453000 has joined spectators
19:09:53  *** Lejving_ is now known as Lejving
19:28:04  <Lejving> http://i.imgur.com/MKoFWv9.png
19:28:10  <Lejving> let's see if we can get some fucking yetis
19:33:19  *** Progman has joined #openttdcoop.pro
19:43:15  <Lejving> ok we need something on 2x/1x that does something with the loading if possible
19:43:28  <Lejving> a lot of trains go back to towns with no load
19:44:14  <Lejving> and if you set it to wait for any full load station backs up
19:51:56  <coopserver> <V453000> where is that?
19:52:11  <coopserver> <V453000> you doing it offline?
19:52:12  <Lejving> yeah
19:52:18  <coopserver> <V453000> why? :D
19:52:18  <Lejving> just to test
19:52:27  <coopserver> <V453000> also, instead of this first  Iwould try to increase rating of normal station
19:52:31  <coopserver> <V453000> removing these is a pain later
19:52:57  <Lejving> hence why I'm testing in offline mode first =)
19:52:58  <coopserver> *** V453000 has joined company #1
19:53:15  <V453000> !rcon set min_active_clients
19:53:16  <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
19:53:17  <V453000> !rcon set min_active_clients 1
19:53:18  <coopserver> *** Game unpaused (number of players)
19:55:15  <Lejving> but ok I give up, with enough food I got one of the worker yards to 1200 yetis
19:55:48  <Lejving> I guess if you're looking really hard for errors you'll eventually create one in your head :D
19:56:08  <coopserver> <V453000> XD wat
19:56:22  <Lejving> just nvm me
20:00:39  <Lejving> !pw
20:00:39  <coopserver> Lejving: gotten
20:00:43  <coopserver> *** Game paused (connecting clients)
20:00:46  <coopserver> *** Lejving has joined
20:00:47  <coopserver> *** Game unpaused (connecting clients)
20:01:29  <coopserver> <Lejving> ah nice
20:01:52  <coopserver> <Lejving> but ok look, in 2x for example
20:02:02  <coopserver> <Lejving> the ratio is not 1:1
20:02:07  <coopserver> <Lejving> so a lot of trains go back empty
20:02:26  <coopserver> <Lejving> this is bad because empty trains take up space in the loading stations before yetis
20:02:42  <coopserver> <Lejving> and hindering food from getting to the worker yard
20:03:14  <coopserver> <Lejving> so we need to make sure that for both 2x and 1x only full trains go back imo
20:04:32  <coopserver> <V453000> see 2A 2B
20:04:45  <coopserver> <Lejving> yeap
20:05:13  <coopserver> <V453000> remember to remove pickup from catchment
20:05:55  <coopserver> <V453000> your 2C is wrong
20:06:03  <coopserver> <Lejving> ?
20:06:37  <coopserver> <Lejving> wtf
20:06:44  <coopserver> <V453000> link it to pickup
20:06:51  <Jam35> !pw
20:06:51  <coopserver> <Lejving> oh
20:06:52  <coopserver> Jam35: gotten
20:06:56  <coopserver> *** Game paused (connecting clients)
20:06:57  <coopserver> <V453000> this one
20:06:59  <coopserver> *** Jam35 has joined
20:07:00  <coopserver> *** Game unpaused (connecting clients)
20:07:07  <coopserver> <V453000> preferably on other side
20:07:10  <coopserver> <Jam35> how's it going?
20:07:13  <coopserver> <Lejving> hey jam
20:07:37  <coopserver> <Lejving> jam I did some testing in offline
20:07:40  <coopserver> <V453000> this could fuck up
20:07:48  <coopserver> <Lejving> ok
20:07:59  <coopserver> <V453000> baby in hand :P l8r
20:08:07  <coopserver> <Lejving> when we scale this up and get more yetis
20:08:12  <coopserver> <Lejving> or even now also
20:08:22  <coopserver> <Lejving> a lot of empty trains go back to towns
20:08:31  <coopserver> <Lejving> can we stop that?
20:09:52  <coopserver> <Jam35> well we could do some conditional order but where do we send them?
20:10:00  <coopserver> <Lejving> auto delete plz
20:10:05  <coopserver> <V453000> its fine
20:10:07  <coopserver> <Jam35> they still need to stay in the loop
20:10:14  <coopserver> <Lejving> I guess =/
20:11:01  <coopserver> <V453000> fruit
20:11:03  <coopserver> <V453000> yo
20:11:23  <coopserver> <Lejving> fucking hell
20:12:08  <coopserver> <Jam35> hm
20:12:11  <coopserver> <Lejving> heard I'm good at playing openttd
20:12:14  <coopserver> <Lejving> not
20:12:23  <coopserver> <Jam35> could we full load?
20:12:30  <coopserver> <Lejving> that backs up the station
20:12:37  <coopserver> <Lejving> at least later
20:12:51  <coopserver> <Jam35> overflow
20:13:00  <coopserver> <Lejving> yeah that's gonna be needed then
20:13:31  <coopserver> <V453000> full load wat?
20:13:40  <coopserver> <Jam35> fruit or whatever
20:13:43  <coopserver> <Jam35> and food
20:13:56  <coopserver> <V453000> how?
20:14:03  <coopserver> <Jam35> all the things
20:14:07  <coopserver> <V453000> you never get 100%]
20:14:31  <coopserver> <Jam35> we drop then overflow
20:14:32  <coopserver> <Lejving> I tried ghetto limiting 2x pickup for example
20:14:38  <coopserver> <V453000> MAYBE if we use 2-3 loading stations we might
20:14:48  <coopserver> <Lejving> so they could only use 3 platforms in total
20:14:57  <coopserver> <Lejving> that seemed to be pretty good
20:15:02  <coopserver> <V453000> yes but the overflow will only keep getting bigger
20:16:18  <coopserver> <V453000> brb
20:17:55  <coopserver> <Jam35> er idk then
20:18:45  <coopserver> <Lejving> can we slow down the time between 2x drop and 2x pickup
20:18:46  <coopserver> <Lejving> ?
20:19:02  <coopserver> <Lejving> limit throughput somehow
20:19:41  <coopserver> <Lejving> well I guess that doesn't matter still, either way you end up with overflow
20:20:53  <coopserver> <Lejving> hmm
20:21:00  <coopserver> <Jam35> give each industry it's own booster yeti hut?
20:21:03  <coopserver> <V453000> you can set speed limit in orders
20:21:33  <coopserver> <V453000> with the  transfers it will grow over time
20:21:37  <coopserver> <Lejving> if load less than 80% go to refit yeti -> then they enter townGetYeti
20:21:50  <coopserver> <Lejving> seperate loop
20:22:16  <coopserver> <V453000> wat
20:22:37  <coopserver> <Lejving> after 2x pickup check how much it has loaded
20:22:53  <coopserver> <Lejving> if it's less than X% (say 80%) it goes to waypoint Refit to yeti
20:23:11  <coopserver> <V453000> why
20:23:25  <coopserver> <V453000> iy goes to town regardless, no?
20:23:29  *** Progman has quit IRC
20:23:30  <coopserver> <Lejving> so they can go straight to TownXGetYeti and skip TownCDrop
20:23:31  <coopserver> <V453000> it
20:23:51  <coopserver> <V453000> how does skipping drop help?
20:24:04  <coopserver> <Lejving> because empty trains take up space now
20:24:10  <coopserver> <Lejving> so the food trains can't reach drop
20:24:22  <coopserver> <Lejving> and when empty trains take upp food trains spaces, less yeti is produced
20:24:24  <coopserver> <V453000> doesnt matter long term
20:24:37  <coopserver> <Lejving> I saw it as a problem in my offline save
20:25:05  <coopserver> <Lejving> it's not a problem if yeti produced is 1000000000000
20:25:13  <coopserver> <V453000> I dont think it helps much
20:25:31  <coopserver> <Lejving> well it's a hindrance check town c right now
20:25:38  <coopserver> <Lejving> yeti is loading slow because no food
20:25:46  <coopserver> <Lejving> and no food is because empty train is taking up towncdrop
20:25:48  <coopserver> <V453000> once ratings are good, most trains will return full anyway
20:25:56  <coopserver> <Lejving> then it's np
20:26:06  <coopserver> <V453000> no matter the total amount
20:26:21  <coopserver> <Lejving> well I'm trying to get rid of the empty trains
20:26:25  <coopserver> <Lejving> and if the ygo back full
20:26:26  <coopserver> <V453000> just make all ratings best we can
20:26:27  <coopserver> <Lejving> problem solved
20:26:38  <coopserver> <Lejving> :D
20:26:53  <coopserver> <V453000> it is really that
20:27:04  <coopserver> <Lejving> yeah I believe you
20:27:08  <coopserver> <V453000> need same as 2a
20:27:30  <coopserver> <V453000> you will see, add it to all pickups except yeti
20:27:50  <coopserver> <V453000> I go put little one to bed
20:28:30  <coopserver> <Lejving> can we do same boosting trick in 2x?
20:33:26  <coopserver> <Lejving> Jam35 will same rating trick work for 2x?
20:34:28  <coopserver> <Jam35> I have not seen it before
20:34:35  <coopserver> <Jam35> can't see why not
20:34:45  <coopserver> <Lejving> I'll try it
20:36:58  <coopserver> *** Jam35 has joined company #1
20:38:51  <coopserver> <Lejving> seems to be better
20:38:54  <coopserver> <Lejving> nice
20:39:05  <coopserver> <V453000> 2X pickup is still in range of food plant
20:39:13  <coopserver> <V453000> even with the walked bit ._.
20:39:23  <coopserver> <V453000> the idea is that the pickup is not accepting the product from the industry directly
20:40:06  <coopserver> <V453000> but maybe it might improve the total rating transported in the end
20:40:07  <coopserver> <V453000> not sure
20:40:17  <coopserver> <Lejving> solved
20:40:28  <coopserver> <V453000> I would rather instead have 2 extra pickup stations
20:40:33  <coopserver> <V453000> but keep the original pickup  unlinked
20:40:41  <coopserver> <V453000> not yet :P
20:40:55  <coopserver> <Lejving> we had no sttue in betbourne also
20:40:57  <coopserver> <Lejving> I added that
20:41:03  <coopserver> <Lejving> food plant is 100% now
20:41:04  <coopserver> <Lejving> =)
20:41:11  <coopserver> <V453000> hm
20:41:20  <coopserver> <V453000> well cuz Factory has 100% rating
20:41:25  <coopserver> <V453000> 99% transported
20:41:28  <coopserver> <Lejving> y
20:41:32  <coopserver> <V453000> that's temporary
20:41:36  <coopserver> <V453000> only when trains are new
20:41:50  <coopserver> <V453000> also you forgot "this too"
20:42:02  <coopserver> <Lejving> gah
20:42:16  <coopserver> <V453000> we should test if getting two 92% stations can make the industry have 100% transported long term
20:42:33  <coopserver> <V453000> I think 92% is the limit without new vehicle bonus
20:42:35  <coopserver> <V453000> or something like that
20:42:48  <coopserver> <Lejving> auto replace?
20:42:59  <coopserver> <V453000> and I wonder if having the pickup linked directly actually helps, too
20:43:03  <coopserver> <V453000> autoreplace will solve it yes
20:43:15  <coopserver> <V453000> just annoying to have to autoreplace every 14 minutes
20:43:21  <coopserver> <Lejving> =)
20:44:28  <coopserver> <Lejving> still not perfect even with 100% loaded
20:44:33  <coopserver> <Lejving> transported
20:44:50  <coopserver> <Lejving> but good enough I guess
20:45:52  *** Maraxus has joined #openttdcoop.pro
20:45:52  *** ChanServ sets mode: +o Maraxus
20:45:59  <coopserver> <Lejving> hey maraxus
20:46:16  <Maraxus> hi
20:46:21  <coopserver> <V453000> define perfect
20:46:22  <coopserver> <V453000> hi
20:46:27  <coopserver> <Lejving> 100% load
20:46:31  <coopserver> <Lejving> is perfect
20:46:35  <coopserver> <V453000> there will probably always be some loss
20:46:41  <coopserver> <V453000> even if it says 100%
20:46:50  <coopserver> <Lejving> =)
20:46:53  <coopserver> <Lejving> ah well
20:46:55  <coopserver> <Lejving> it's a lot better now
20:47:01  <coopserver> <V453000> or, keeping 100% sounds impossible to do
20:47:04  <coopserver> <V453000> yes
20:52:22  <coopserver> <Lejving> town D is doing pretty well
20:52:27  <coopserver> <V453000> of course
20:52:33  <coopserver> <V453000> is D
20:52:38  <coopserver> <Lejving> I want the D
20:52:48  <coopserver> <V453000> told you ratings are the shit
20:53:04  <coopserver> <Lejving> I'm sorry for ever doubting you master V
20:53:06  <coopserver> <Lejving> *bows*
20:53:10  <coopserver> <V453000> xD
20:53:21  <coopserver> <Lejving> I will sacrifice 100 goats in your honor
20:53:28  <coopserver> <V453000> don't want goats
20:53:29  <coopserver> <V453000> D
20:53:39  <coopserver> <Lejving> 100 pigcows?
20:55:03  <coopserver> <V453000> will consider it
20:55:14  <coopserver> <Lejving> niceee
20:57:11  <coopserver> <V453000> ok it's everywhere
20:57:41  <coopserver> <V453000> some are even going to bdmt
20:57:44  <coopserver> <V453000> that will help a fuckton
20:58:00  <coopserver> <V453000> 2X has 3 different inputs
20:58:02  <coopserver> <V453000> that's good
20:58:12  <coopserver> <V453000> 1X needs to get there too
20:58:14  <coopserver> <V453000> should, soon
20:58:23  <coopserver> <Lejving> 2x has 3 inputs becuase we release 7 trains
20:58:40  <coopserver> <V453000> yes that helps
20:59:01  <coopserver> <Lejving> so they leave ml in pairs of 2
21:01:23  <coopserver> <Lejving> we could increase it to 9
21:01:46  <coopserver> <V453000> counted splitting would be better
21:01:47  <coopserver> <Lejving> then one would enter BM each
21:01:49  <coopserver> <V453000> would work forever
21:01:57  <coopserver> <Lejving> yeah
21:02:02  <coopserver> <V453000> the 1:5 Jam35 made as start
21:02:09  <coopserver> <Lejving> this was temp solution anyways from the beginning
21:02:14  <coopserver> <V453000> yes
21:02:54  <coopserver> <Lejving> seems like yeti trains is ramping up
21:03:29  <coopserver> <Lejving> we almost have to make more trains
21:03:34  <coopserver> <Lejving> E is kinda empty
21:04:48  <coopserver> <V453000> see
21:04:49  <coopserver> <V453000> gg
21:04:55  <coopserver> <V453000> now get rekt by the snowball
21:04:56  <coopserver> <V453000> XD
21:05:04  <coopserver> <Lejving> hopefully
21:05:05  <coopserver> <Lejving> :D
21:05:06  <coopserver> <V453000> not yet. ;)
21:05:46  <coopserver> <Lejving> rating huh ain't that some shiet
21:05:48  <coopserver> <V453000> adding a "release all 3"check for 1ABC would help making 1X get max production
21:06:24  <coopserver> <Lejving> if I just add two more waiting areas so we release 9 trains
21:06:29  <coopserver> <Lejving> that would solve it
21:06:30  <coopserver> <Lejving> for now
21:07:09  <coopserver> <V453000> would it though
21:07:12  <coopserver> <Lejving> yes
21:07:20  <coopserver> <Lejving> I make them enter same lane
21:07:33  <coopserver> <Lejving> so top lane has 3 trains bottom lane 6
21:07:40  <coopserver> <Lejving> first leaves as pairs
21:07:46  <coopserver> <V453000> fine nuff
21:07:47  <coopserver> <Lejving> then 3 trains in a convoy left
21:08:02  <coopserver> <V453000> do it do it do it
21:08:03  <coopserver> <Lejving> convinced yet motherfucker?
21:08:11  <coopserver> <V453000> TRIGGERED AF
21:13:39  <coopserver> <Lejving> help
21:13:42  <coopserver> <Lejving> I fucked up somewhere
21:13:45  <coopserver> <V453000> WE WINNING YET?
21:13:58  <coopserver> <V453000> what are the symptoms?
21:14:09  <coopserver> <Lejving> trains going straight through
21:14:11  <coopserver> <Lejving> like diareah
21:14:20  <coopserver> <V453000> through wat
21:14:25  <coopserver> <Lejving> the waiting station
21:14:32  <coopserver> <V453000> but which one ._.
21:14:49  <coopserver> <Lejving> well now it's not going at all
21:14:50  <coopserver> <Lejving> lol
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21:16:29  <coopserver> <Lejving> ok fixed
21:17:16  <coopserver> <Lejving> 9 trains wave incoming
21:17:54  <coopserver> <V453000> THIS IS 0.03 OF SPARTAAAAAA
21:18:05  <coopserver> <Lejving> fucking hell I'm good at this game
21:18:12  <coopserver> <Lejving> should maybe play some prozone games irl
21:18:17  <coopserver> <V453000> XD
21:18:30  <coopserver> <V453000> show some bitch your latest saves
21:18:32  <coopserver> <V453000> bitches love saves
21:18:41  <coopserver> <V453000> you don't even need to pay for dinner then
21:18:46  <coopserver> <Lejving> fuark
21:19:18  <coopserver> <Lejving> don't mind the queue
21:19:29  <coopserver> <Lejving> that's just err wrong with openttd
21:19:43  <coopserver> <Lejving> *cough*
21:19:49  <coopserver> <V453000> queue?
21:19:55  <coopserver> <Lejving> before the 9 train release
21:19:56  <coopserver> <Lejving> thing
21:20:02  <coopserver> <V453000> oh
21:20:11  <coopserver> <V453000> well
21:20:15  <coopserver> <V453000> why the giant signal gapz
21:20:25  <coopserver> <Lejving> it won't work
21:20:26  <coopserver> <Lejving> like that
21:20:30  <coopserver> <Lejving> I think
21:20:44  <coopserver> <V453000> why not
21:21:09  <coopserver> <Lejving> oh nvm
21:21:14  <coopserver> <Lejving> yo ucan't just have the exit signals there
21:21:21  <coopserver> <Lejving> the exit signals needs to be close
21:22:07  <coopserver> <V453000> dont get your point but eh :)
21:22:17  <coopserver> <Lejving> where you placed combo signals
21:22:20  <coopserver> <Lejving> I had exit signals before
21:22:23  <coopserver> <Lejving> and then the gap was too big
21:22:31  <coopserver> <V453000> yes
21:22:32  <coopserver> <Lejving> so last train wouldn't leave with the others
21:22:33  <coopserver> <V453000> of course
21:22:35  <coopserver> <Lejving> but with combo it worked
21:22:38  <coopserver> <Lejving> I'm just being stupid
21:22:49  <coopserver> <V453000> it's fine
21:22:52  <coopserver> <V453000> shit happens
21:22:58  <coopserver> <Lejving> *cries*
21:23:09  <coopserver> <V453000> I WAS TRYING TO BE NICE
21:23:16  <coopserver> <Lejving> lol
21:23:18  <coopserver> <Lejving> town E
21:23:20  <coopserver> <Lejving> is empty
21:23:21  <coopserver> <Lejving> now
21:23:22  <coopserver> <V453000> :)
21:23:26  <coopserver> <V453000> mor tranez
21:23:39  <coopserver> <Lejving> just wait a sec though might fill in with the waves now
21:23:46  <coopserver> <V453000> nah
21:23:48  <coopserver> <V453000> just add moar
21:23:51  <coopserver> <V453000> waves can loop around
21:24:22  <coopserver> <Lejving> hater
21:24:37  <coopserver> <V453000> efficiency
21:26:33  <coopserver> <Lejving> it's a ghetto solution
21:26:35  <coopserver> <Lejving> but it works
21:26:57  <coopserver> <V453000> more trains is never wrong
21:30:28  <coopserver> <Lejving> btw the fps drop with brix if you zoom out max is real
21:30:35  <coopserver> <Lejving> get like 2 fps
21:32:11  <coopserver> <V453000> idk works for me
21:32:13  <Jam35> fine here, I can zoom out max and scroll with RMB like it is zoomed in
21:32:15  <coopserver> <V453000> master race
21:32:21  <coopserver> <Lejving> o.O
21:32:28  <coopserver> <Lejving> I have facking i7 6700k
21:32:49  <Jam35> I only have i5 something
21:33:00  <coopserver> *** Lejving has left the game (Leaving)
21:33:11  <Lejving> !pw
21:33:11  <coopserver> Lejving: purple
21:33:13  <coopserver> <V453000> I have to discuss this with frosch
21:33:14  <coopserver> *** Game paused (connecting clients)
21:33:18  <coopserver> *** Lejving has joined
21:33:19  <coopserver> *** Game unpaused (connecting clients)
21:33:24  <coopserver> <Lejving> ok
21:33:26  <coopserver> <Lejving> MUCH better
21:33:29  <coopserver> <Lejving> I disabled zbase :D
21:33:35  <coopserver> <V453000> many people with beast rigs have problems with 32bpp
21:33:39  <coopserver> <V453000> lol
21:33:41  <coopserver> <V453000> ok
21:33:48  <coopserver> <V453000> interesting
21:35:16  <coopserver> <Lejving> wow the game got incredibly less laggier :P
21:35:44  <coopserver> <V453000> guess it was just loading both things
21:35:47  <coopserver> <V453000> still tho
21:35:49  <coopserver> <Lejving> ye
21:36:14  <coopserver> <V453000> .
21:36:15  <coopserver> <V453000> .
21:36:16  <coopserver> <V453000> .
21:36:17  <coopserver> <V453000> .
21:36:18  <coopserver> <V453000> .
21:36:19  <coopserver> <V453000> .
21:36:20  <coopserver> <V453000> .
21:36:21  <coopserver> <V453000> .
21:36:22  <coopserver> <V453000> .
21:36:23  <coopserver> <V453000> .
21:36:24  <coopserver> <V453000> .
21:36:25  <coopserver> <V453000> .
21:36:26  <coopserver> <V453000> .
21:36:27  <coopserver> <V453000> .
21:36:28  <coopserver> <V453000> .
21:36:29  <coopserver> <V453000> .
21:36:30  <coopserver> <V453000> .
21:36:31  <coopserver> <V453000> .
21:36:32  <coopserver> <V453000> .
21:36:33  <coopserver> <V453000> .
21:36:34  <coopserver> <V453000> .
21:36:35  <coopserver> <V453000> .
21:36:36  <coopserver> <V453000> .
21:36:37  <coopserver> <V453000> .
21:36:38  <coopserver> <V453000> .
21:36:39  <coopserver> <V453000> .
21:36:40  <coopserver> <V453000> .
21:36:41  <coopserver> <V453000> .
21:36:42  <coopserver> <V453000> .
21:36:43  <coopserver> <V453000> .
21:36:44  <coopserver> <V453000> .
21:36:45  <coopserver> <Lejving> theFuq
21:36:46  <coopserver> <V453000>  daughter says hi :D
21:36:47  <coopserver> <Lejving> hey daughter
21:36:51  <coopserver> <Lejving> how old are your kids v
21:37:03  <coopserver> <V453000> 9.5 months
21:37:09  <coopserver> <V453000> 1 specimen
21:37:13  <coopserver> <Lejving> sick
21:37:25  <coopserver> <Lejving> and she already playing openttd
21:37:33  <coopserver> <V453000> on pz
21:37:39  <coopserver> <Lejving> not bad
21:38:18  <coopserver> <V453000> BUILD TITTIES YOU FUCKING CASUALS
21:38:24  <coopserver> <V453000> her again
21:38:30  <coopserver> <Lejving> yes v daughter
21:38:41  <coopserver> <Lejving> will build all the titties
21:39:52  <coopserver> <V453000> vvcf b
21:39:59  <coopserver> <Lejving> agreed
21:41:13  <coopserver> <V453000>
21:42:04  <coopserver> <Lejving> ok we got way too much bm
21:42:19  <coopserver> <Lejving> so 2:1 ratio is not good
21:42:24  <coopserver> <V453000> yes your manners are shit
21:42:28  <coopserver> <Lejving> fuark
21:42:31  <coopserver> <V453000> 5:1
21:42:33  <coopserver> <V453000> +1
21:42:35  <coopserver> <V453000> +-
21:42:36  <coopserver> <Lejving> AT LEAST I DON'T STILL POOP MY PANTS
21:42:54  <coopserver> <V453000> LOL NO PANTS, DIAPER JUST LIKE YOUR MOM
21:42:55  <coopserver> <Lejving> 9 train release = 2:1
21:43:18  <coopserver> <V453000> I GET TITS WHENEVER I WANT UNLIKE YOU
21:43:28  <coopserver> <V453000> wow this works :D
21:43:29  <coopserver> <Lejving> she got me there
21:45:06  <coopserver> <Lejving> hmm what if we go back to 7 train release, then have another 3 train release later down the road before bm
21:49:27  <coopserver> <V453000> 4000000000
21:49:29  <coopserver> <V453000> 0
21:49:44  <coopserver> <V453000> 0- - > 2 2 2 2 2 2 2 2 0,350--ú§
21:49:50  <coopserver> <Lejving> yes
21:49:52  <coopserver> <V453000> 5 024/258697>L/¤;-*6
21:49:53  <coopserver> <V453000> '
21:49:54  <coopserver> <V453000> '
21:50:04  <coopserver> <V453000> ,,>/][[[[[[[[[nm hjiiiiiiiiiiiiiiiiiiiiiiiiiiinm                               -§ú
21:50:07  <coopserver> <V453000> ' ,0.,
21:51:14  <coopserver> <V453000>  000000000000m '?NHBN       Hnýlopkůddd
21:51:50  <Arveen> (_)_)/////////D
21:51:56  <coopserver> <Lejving> omg arveen
21:51:58  <coopserver> <Lejving> kids are watching
21:51:59  <coopserver> <V453000> "NN_´)==§O
21:52:09  <Arveen> :D
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21:54:56  <coopserver> <V453000>                                                         c     vcccccccccccccccccccccccccccccccc  Z
21:57:08  <coopserver> <V453000> baby awake at 23:00---
21:57:18  <coopserver> <Lejving> heh
21:57:23  <coopserver> <Lejving> she should sleep!
21:57:33  <coopserver> <V453000> yep
21:57:39  <coopserver> <Lejving> I made a 3 train release
21:57:41  <coopserver> <V453000> just wont or idk
21:58:55  <coopserver> <Lejving> so every 7th train waits before 1abc industries until it has 3 trains
21:59:09  <coopserver> <Lejving> then release
21:59:54  <coopserver> <V453000> gg
22:00:03  <coopserver> <V453000> me iz back alone
22:00:07  <coopserver> <Lejving> n1
22:00:12  <coopserver> <V453000> hope you didn't mind the enlightenment from 0 year old
22:00:16  <coopserver> <Lejving> I did not
22:00:21  <coopserver> <V453000> cool
22:00:44  <coopserver> <Lejving> now tell me how fucking awesome I am
22:00:54  <coopserver> <V453000> it's ok
22:01:04  <coopserver> <V453000> ish
22:01:13  <coopserver> <Lejving> every 7th train
22:01:15  <coopserver> <Lejving> that makes it
22:01:25  <coopserver> <Lejving> 18:3 ratio?
22:01:28  <coopserver> <Lejving> 6:1
22:01:37  <coopserver> <Lejving> pretty good
22:01:41  <coopserver> <V453000> sounds reasonable
22:01:48  <coopserver> *** Jam35 has left the game (Leaving)
22:01:50  <Jam35> gn
22:01:53  <coopserver> <Lejving> gn jamster
22:01:55  <coopserver> <V453000> cya Jam35
22:02:09  <coopserver> <V453000> we should try to have an organic yeti game at some point with factorio style adaptation system
22:02:17  <coopserver> <V453000> like, shit would "just work
22:02:19  <coopserver> <V453000> fak brb
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22:28:59  <coopserver> <V453000> sdf
22:29:10  <coopserver> <Lejving> wb
22:29:32  <coopserver> <V453000> we haz cockloads of bdmt
22:29:38  <coopserver> <Lejving> y
22:31:55  <coopserver> <Lejving> btw with the rating-stations
22:32:06  <coopserver> <Lejving> can't we just have them enter the depot?
22:32:25  <coopserver> <Lejving> and thus autorenew
22:35:10  <V453000> maybe but you dont want autorenew on :D
22:35:24  <coopserver> <Lejving> hehe yeah
22:39:54  <coopserver> <Lejving> maybe call it for today
22:40:11  <coopserver> <Lejving> I can't implement those crazy logic things anyways
22:41:34  <coopserver> *** Lejving has joined spectators
22:50:26  <coopserver> <V453000> laterz
22:50:27  <coopserver> *** V453000 has left the game (Leaving)
22:50:28  <coopserver> *** Game paused (number of players)
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