Config
Log for #openttdcoop.pro on 25th November 2016:
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01:38:40  *** happpy has quit IRC
06:46:49  <V453000> !contentupdate
06:46:50  <coopserver> V453000: Performing content update
06:46:50  <coopserver> Content server connection established
06:47:52  <V453000> !content
06:47:53  <coopserver> Downloading 10 file(s) (191711898 bytes)
06:48:10  <coopserver> Content server connection closed
06:48:21  <V453000> !rescan
06:48:22  <coopserver> V453000: Scanning content directories
06:49:13  <V453000> !pw
06:49:13  <coopserver> V453000: stores
06:49:23  <coopserver> V453000: Rescan completed
06:49:24  <coopserver> *** Game still paused (connecting clients, number of players)
06:49:28  <coopserver> *** V453000 has joined
06:49:29  <coopserver> *** Game still paused (number of players)
06:49:30  <coopserver> *** Game unpaused (number of players)
06:49:38  <coopserver> *** V453000 has left the game (Leaving)
06:49:39  <coopserver> *** Game paused (number of players)
06:49:40  <coopserver> *** Mark has left the game (general timeout)
06:50:54  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/PZG%20%2326%2C%20YETI-0-1-6.sav
06:50:54  <coopserver> Starting download...
06:50:59  <coopserver> Savegame successfully downloaded
06:51:41  <V453000> !rcon ls
06:51:42  <coopserver> 0) .. (Parent directory)
06:51:43  <coopserver> 1) autosave/ (Directory)
06:51:44  <coopserver> 2) uploads/ (Directory)
06:51:45  <coopserver> 3) game.sav
06:51:46  <V453000> !rcon cd 2
06:51:47  <coopserver> 4) MP fun, 04-01-1950.sav
06:51:48  <coopserver> V453000: You have 3 more messages. Type !less to view them
06:51:48  <V453000> !rcon load 1
06:51:49  <coopserver> Starting new game
06:51:53  <coopserver> Now playing on #openttdcoop - ProZone Server (www.openttdcoop.org) (Version r27680)
06:51:54  <coopserver> *** Game still paused (manual, number of players)
06:52:26  <V453000> !auto
06:52:27  <coopserver> *** Game still paused (number of players)
06:52:32  <V453000> !rcon set min_active_players
06:52:33  <coopserver> 'min_active_players' is an unknown setting.
06:52:43  <V453000> !rcon min_active_players
06:52:44  <coopserver> ERROR: command not found
06:52:46  <V453000> wot
06:53:02  <V453000> !pw
06:53:02  <coopserver> V453000: direct
06:53:09  <coopserver> *** Game still paused (connecting clients, number of players)
06:53:14  <coopserver> *** V453000 has joined
06:53:15  <coopserver> *** Game still paused (number of players)
06:53:19  <V453000> !rcon set min_active_clients 1
06:53:19  <V453000> duh
06:53:32  <coopserver> *** V453000 has joined company #1
06:53:33  <coopserver> *** Game unpaused (number of players)
06:55:16  <coopserver> *** V453000 has left the game (Leaving)
06:55:17  <coopserver> *** Game paused (number of players)
06:55:22  <V453000> it does something :)
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08:16:43  <Lejving> hey V453000
08:17:34  <V453000> Yo
08:17:36  <V453000> Game on MF
08:17:52  <Lejving> yeah saw! downloaded new yeti =)
08:17:54  <Lejving> !pw
08:17:54  <coopserver> Lejving: picker
08:17:58  <coopserver> *** Game still paused (connecting clients, number of players)
08:18:01  <coopserver> *** Lejving has joined
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08:18:03  <coopserver> *** Game unpaused (number of players)
08:19:18  <coopserver> *** Lejving has left the game (Leaving)
08:19:19  <coopserver> *** Game paused (number of players)
08:19:22  <Lejving> seems to be working! :D
08:19:52  <V453000> Iz great, thank you very much for your debug & fixing initiative :) it is awesome
08:20:02  <Lejving> np at all
08:20:10  <V453000> We should probably test all the yeti modes. :)
08:21:20  <Lejving> yeah =)
08:22:06  <Lejving> gonna try go back to sleep bbl
08:24:05  <V453000> GG
08:24:05  <V453000> Until you find more :D but from the log I saw that you guys dug through fecal matter quite thoroughly
08:26:07  <V453000> Cya
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09:50:30  *** ChanServ sets mode: +o StarLite
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17:00:09  <Lejving> !pw
17:00:09  <coopserver> Lejving: debris
17:00:12  <coopserver> *** Game still paused (connecting clients, number of players)
17:00:15  <coopserver> *** Lejving has joined
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17:20:26  <Lejving> fuaark
17:20:32  <Lejving> where are you Jam35 V453000
17:24:18  <Jam35> will be on later maybe
17:25:18  <Lejving> fuark
17:42:29  <happpy> hey
17:48:44  <Lejving> hey happpy
17:49:10  <happpy> how things
17:50:22  <Lejving> I'm fine thank you =) how are you happpy
17:50:37  <happpy> good thanks
18:23:59  <Jam35> !pw
18:23:59  <coopserver> Jam35: forums
18:24:05  <coopserver> *** Game still paused (connecting clients, number of players)
18:24:09  <coopserver> *** Jam35 has joined
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18:24:16  <coopserver> *** Jam35 has joined company #1
18:24:17  <coopserver> *** Game unpaused (number of players)
18:33:56  <coopserver> *** Lejving has joined company #1
18:33:58  <coopserver> <Lejving> hey man
18:34:06  <coopserver> <Jam35> hio
18:36:39  <coopserver> <Lejving> what you think so far?
18:37:35  <coopserver> <Jam35> idk looks
18:37:37  <coopserver> <Jam35> ok
18:37:46  <coopserver> <Jam35> but low output
18:38:01  <coopserver> <Jam35> I think we need more trains
18:38:10  <coopserver> <Lejving> we need a lot more
18:38:11  <coopserver> <Lejving> =)
18:38:19  <coopserver> <Jam35> so just setting up a new injection
18:44:09  <coopserver> <Jam35> wtf
18:44:17  <coopserver> <Lejving> =)
18:44:23  <coopserver> <Jam35> why wouldn't it go forward?
18:44:31  <coopserver> <Lejving> which one?
18:44:44  <coopserver> <Jam35> #585
18:45:09  <coopserver> <Lejving> dunno O.o
18:46:04  <coopserver> <Lejving> btw for the splitters
18:46:12  <coopserver> <Lejving> we can use the ones we have already to get 2:1 ?
18:46:13  <coopserver> <Lejving> right?
18:46:36  <coopserver> <Jam35> yes just reduce the slug part to 3 sections
18:46:49  <coopserver> <Jam35> instead of 10 currently
18:47:42  <coopserver> <Lejving> yeap seems to work
18:47:43  <coopserver> <Lejving> =)
18:49:32  <coopserver> <Lejving> lol A is too small
18:49:36  <coopserver> <Lejving> we've reached max I think
18:50:39  <coopserver> <Jam35> town A?
18:50:41  <coopserver> <Lejving> yea
18:50:46  <coopserver> <Lejving> it's too smlal for the worker yard
18:50:47  <coopserver> <Lejving> =)
18:50:49  <coopserver> <Jam35> it's trying to grow
18:51:34  <coopserver> <Lejving> town F got 3k yetis
18:51:35  <coopserver> <Lejving> waiting
18:51:36  <coopserver> <Lejving> =)
18:53:42  <coopserver> <Jam35> I think 2:1 is too much for machinery
18:53:48  <coopserver> <Jam35> I shouldn;t have changed it
18:53:53  <coopserver> <Lejving> heh
18:54:20  <coopserver> <Jam35> gonna try 5:1
18:56:19  <coopserver> <Jam35> with the higher traffic we might not need the waiting bay release
18:56:28  <coopserver> <Lejving> no maybe not =)
18:56:44  <coopserver> <Jam35> discoed it for no
18:56:59  <coopserver> <Jam35> now?
18:58:06  <coopserver> <Lejving> eh looks like the side that I "fixed" doesn't work
18:58:44  <coopserver> <Lejving> ah
18:59:33  <coopserver> <Lejving> dafuq
18:59:43  <coopserver> <Jam35> they are backwards
18:59:50  <coopserver> <Jam35> look at the other one
19:01:02  <coopserver> <Lejving> dafuq 3 amberlamps just ran by outside
19:04:50  *** happpy has quit IRC
19:05:31  <coopserver> <Jam35> amberlamp?
19:05:35  <coopserver> <Lejving> ambulance
19:05:59  <coopserver> <Jam35> where have I heard that before?
19:06:05  <coopserver> <Lejving> it's a video lol
19:06:11  <coopserver> <Lejving> CALL THE AMPERLAMBS
19:06:33  <coopserver> <Jam35> dunno if I have seen it
19:06:59  <coopserver> <Jam35> what's going on after machinery pick?
19:07:17  <coopserver> <Jam35> icr what we did there
19:07:29  <coopserver> <Lejving> we split it first what is it, 9:1?
19:07:34  <coopserver> <Lejving> then 9:1 again
19:07:45  <coopserver> <Jam35> hm so food got most
19:08:01  <coopserver> <Lejving> yeah it's supposed to be same ratio as the entry
19:08:05  <coopserver> <Lejving> so we should go 5:1
19:08:25  <coopserver> <Jam35> hmmm ok
19:08:36  <coopserver> <Jam35> but I don;t really understand why keep it same
19:09:11  <coopserver> <Lejving> V had me convinced
19:09:16  <coopserver> <Lejving> but can't remember why exactly
19:09:40  *** Arveen has joined #openttdcoop.pro
19:10:52  <coopserver> <Jam35> what's with the slow bridge at 3A entry?
19:11:12  <coopserver> <Lejving> the timed release
19:11:15  <coopserver> <Lejving> so they synced better
19:11:16  <coopserver> <Lejving> I think
19:11:30  <coopserver> <Lejving> since left side is closer
19:11:45  <coopserver> <Jam35> oh I see
19:12:02  <Arveen> yoyo btw
19:12:09  <coopserver> <Lejving> hey arveen
19:12:16  <coopserver> <Jam35> the input seems good enuf without it now
19:12:21  <coopserver> <Jam35> hihi
19:12:23  <coopserver> <Lejving> yeah
19:13:10  <coopserver> <Jam35> injection depot emptied
19:13:13  <coopserver> <Jam35> sec...
19:13:17  <coopserver> <Lejving> moaaar
19:14:07  <coopserver> <Jam35> food brb
19:14:20  <coopserver> <Jam35> trains incoming
19:14:23  <coopserver> <Lejving> n1
19:16:45  <Arveen> !pw
19:16:45  <coopserver> Arveen: sounds
19:17:30  <coopserver> *** Game paused (connecting clients)
19:17:34  <coopserver> *** Arveen has joined
19:17:35  <coopserver> *** Game unpaused (connecting clients)
19:17:40  <coopserver> <Lejving> dat new fresh AF yeti
19:17:59  <Arveen> umm - why is this game suddenly laging like a mofo
19:18:09  <coopserver> <Lejving> a lot more going on now I gues
19:18:27  <Arveen> its that big ass station heh
19:18:32  <coopserver> <Lejving> :D
19:18:41  <coopserver> <Lejving> that big ass station that is nuclear winter proof
19:20:26  <coopserver> <Jam35> disabling animation doesnt disable yeti animation :/
19:20:32  <coopserver> <Lejving> :(
19:20:38  <coopserver> <Jam35> that would help i reckon
19:21:08  <coopserver> <Lejving> town a station is not fast enough
19:21:13  <coopserver> <Lejving> get more yetis than we can handle
19:21:14  <coopserver> <Lejving> :D
19:21:52  <coopserver> <Jam35> 3000 food stockpiling wtf
19:22:01  <coopserver> <Lejving> that's good
19:22:20  <coopserver> <Jam35> I know but total opposite of before
19:22:23  <coopserver> <Lejving> hah yea
19:22:39  <coopserver> <Lejving> it's supposed to be more or less 2:1 ratio
19:23:14  <coopserver> <Lejving> nah now it's not probably because it's growing still
19:23:22  <coopserver> <Lejving> 253 food 213 bdmt
19:23:31  <coopserver> <Lejving> for town a
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19:56:47  <coopserver> <Jam35> dont need the combos they are left overs
19:56:54  <coopserver> <Lejving> oh
19:57:01  <coopserver> *** Arveen has left the game (general timeout)
19:57:02  <coopserver> <Lejving> I just looked at the other one
19:58:32  <coopserver> <Jam35> do you know what size the town needs to be so we can update the plan?
19:58:42  <coopserver> <Lejving> no :S
19:58:55  <coopserver> <Lejving> because this one made 3k before at like 5k pop
19:59:08  <coopserver> <Lejving> so dunno what's up with that
19:59:46  <coopserver> <Lejving> and this station only got worse the bigger the town become
20:05:33  <coopserver> <Lejving> ok problem is that now we only deliver either food or bdmt
20:05:42  <coopserver> <Lejving> so we don't get full production
20:05:52  <coopserver> <Lejving> we need bdmt and food to be delivered at the samet ime
20:05:55  <coopserver> <Jam35> I feel like it was better when there were yetis waiting
20:06:02  <coopserver> <Lejving> and when the town is smaller
20:06:06  <coopserver> <Lejving> it always gets full production
20:06:09  <coopserver> <Lejving> and then it's snowballing
20:06:38  <coopserver> <Lejving> let's limit this town again
20:06:45  <coopserver> <Lejving> town A is test town anywyas
20:06:46  <coopserver> <Lejving> :P
20:10:13  <coopserver> <Lejving> ok watch it snowball now
20:10:16  <coopserver> <Lejving> hopefully
20:12:59  <coopserver> <Lejving> omg jam
20:13:02  <coopserver> <Lejving> I finally got it
20:13:15  <coopserver> <Lejving> the calculations we do is PER DAY
20:13:49  <coopserver> <Jam35> eh? so...
20:13:58  <coopserver> <Lejving> to my calcs town A now
20:13:59  <coopserver> <Lejving> uses every day
20:14:06  <coopserver> <Lejving> 85 food 53 bdmt
20:14:11  <coopserver> <Lejving> and can produce 150 yetis per day
20:14:33  <coopserver> <Lejving> 150*31 = 4619
20:14:43  <coopserver> <Lejving> this town can max produce 4,6k in a month
20:15:47  <coopserver> <Lejving> watch it use 90 bdmt now every day
20:16:00  <coopserver> <Lejving> as soon as food is available
20:16:46  <coopserver> <Lejving> 592 bdmt
20:16:52  <coopserver> <Lejving> should be 482 then
20:16:53  <coopserver> <Lejving> to my calcs
20:16:55  <coopserver> <Lejving> about that
20:17:00  <coopserver> <Lejving> fuck not a food train
20:17:43  <coopserver> <Lejving> lol 592 - 90
20:17:44  <coopserver> <Lejving> 502
20:17:45  <coopserver> <Lejving> :P
20:18:03  <coopserver> <Lejving> 732 now
20:18:10  <coopserver> <Lejving> 642
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20:18:16  <coopserver> <Lejving> if a food train will come now
20:18:42  <coopserver> <Lejving> 671 hmm
20:18:47  <coopserver> <Lejving> 610
20:20:21  <coopserver> <Jam35> idk either
20:20:35  <coopserver> <Lejving> is it possible to divide entry? so that food has own entry and bdmt their own
20:21:33  <coopserver> <Jam35> hm
20:22:07  <coopserver> <Jam35> machinery trains?
20:22:25  <coopserver> <Lejving> what about them?
20:22:33  <coopserver> <Jam35> where do they go?
20:22:45  <coopserver> <Lejving> to towns
20:23:02  <coopserver> <Jam35> which entry do they take? :)
20:23:07  <coopserver> <Jam35> bm or food?
20:23:08  <coopserver> <Lejving> a
20:23:09  <coopserver> <Lejving> oh
20:23:40  <coopserver> <Lejving> they can go as food I guess
20:24:01  <V453000> !pw
20:24:01  <coopserver> V453000: switch
20:24:10  <coopserver> *** Game paused (connecting clients)
20:24:14  <coopserver> *** V453000 has joined
20:24:15  <coopserver> *** Game unpaused (connecting clients)
20:24:16  <coopserver> <V453000> yo
20:24:17  <coopserver> <Lejving> hey fucker
20:24:24  <coopserver> <V453000> wat new
20:25:00  <coopserver> <Lejving> we're testing shit out with town a
20:26:24  <coopserver> <V453000> so now it should be 500 max right
20:26:29  <coopserver> <V453000> 400
20:26:56  <coopserver> <Lejving> it should be 44 food, 20 bdmt, 74 yetis max per month
20:27:00  <coopserver> <Lejving> but I'm starting to think that's... per day
20:27:24  <coopserver> <V453000> :D
20:27:37  <coopserver> <Lejving> yeah now it's using 20 bdmt every day
20:28:29  <coopserver> <Lejving> 74 yetis per day is 2220 per month
20:29:49  <coopserver> <Lejving> yeap it's using 20 bdmt per day now
20:30:55  <coopserver> <V453000> whee
20:31:07  <coopserver> <Lejving> lol
20:31:13  <coopserver> <V453000> lets see some foqn production
20:31:26  <coopserver> <Lejving> let's see if we can snowball it
20:32:04  <coopserver> <Lejving> though
20:32:10  <coopserver> <Lejving> it seems like it's stuck on 556 now
20:32:12  <coopserver> <Lejving> so that makes no sense
20:32:25  <coopserver> <Lejving> and it goes  up to 720 now that I say it
20:32:26  <coopserver> <Lejving> :P
20:32:58  <coopserver> <V453000> 40% up in this bitch
20:33:16  <coopserver> <V453000>  @@calc 2024*0.4
20:33:16  <Webster> coopserver: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
20:33:21  <coopserver> <V453000> jesus fuck Webster
20:33:30  <V453000> @calc 2024*0.4
20:33:30  <Webster> V453000: 809.6
20:33:35  <coopserver> <V453000> close nuff
20:34:00  <coopserver> <Lejving> the 20/40 % is only locale
20:34:08  <coopserver> <Lejving> can change it to 10000% if I want
20:34:09  <coopserver> <V453000> ?
20:34:15  <coopserver> <Lejving> it's only text
20:34:20  <coopserver> <Lejving> it's no corelation to real numbers
20:34:28  <coopserver> <V453000> what :D
20:34:35  <coopserver> <V453000> how is the town pop taken into account then?
20:34:36  <coopserver> <Lejving> you know how locale works?
20:34:46  <coopserver> <V453000> well you mean it's just a string
20:34:52  <coopserver> <Lejving> yeah
20:35:04  <coopserver> <Lejving> in english it's "currently providing up to 40%"
20:35:09  <coopserver> <V453000> I know how general newgrf shit works, don't worry
20:35:10  <coopserver> <V453000> yes
20:35:28  <coopserver> <V453000> but what do you mean it's "just" locale
20:35:33  <coopserver> <V453000> does the mechanism work differently?
20:36:09  <coopserver> <Lejving> it's not "currently providing up to" + TOWN_POP_INT + " %"
20:36:26  <coopserver> <Lejving> so I can type 1000% if I want, and it won't change anything with the yetis
20:36:49  <coopserver> <V453000> I don't understand
20:36:56  <coopserver> <V453000> of course you can write anything in a string, but why does it matter?
20:37:03  <coopserver> <Lejving> it's not 40%
20:37:06  <coopserver> <Lejving> that's what I'm trying to say
20:37:07  <coopserver> <Lejving> :D
20:37:10  <coopserver> <Lejving> nor 20%
20:37:16  <coopserver> <V453000> and what I am trying to ask is what is it then :D
20:37:40  <coopserver> <Lejving> I don't know what it is in %
20:37:47  <coopserver> <V453000> in whatever formula
20:37:53  <coopserver> <Lejving> sec
20:37:56  <coopserver> <V453000> I accept other numbers than percents  XD
20:38:19  <coopserver> <Lejving> 47 food, 27 bdmt, 85 yeti
20:38:24  <coopserver> <Lejving> according to my calculations
20:38:38  <coopserver> <Lejving> per day
20:38:40  <coopserver> <Lejving> for town A now
20:39:27  <coopserver> <Lejving> we had town A pretty good snowballing earlier
20:39:33  <coopserver> <Lejving> so wonder why it's not doing it now
20:40:13  <coopserver> <Jam35> stuff was moving out because we had too many yetis
20:40:23  <coopserver> <Jam35> trains were free to unload
20:41:07  <coopserver> <Jam35> it was better with fewer platforms :P
20:41:09  <coopserver> <Lejving> seems town size is limiting it now though
20:41:10  <coopserver> <Lejving> yeah
20:41:12  <coopserver> <V453000> ok but max is related to town size, bdmt to building count?
20:41:17  <coopserver> <Lejving> yes v
20:41:24  <coopserver> <V453000> cool that's all I need to know :)
20:41:35  <coopserver> <V453000> just what to add in case of XY is bottleneck
20:41:51  <coopserver> <Lejving> yeah it seems that town size is bottlenecking now
20:41:59  <coopserver> <Lejving> since we have a lot of shit but it won't increase
20:42:04  <coopserver> <V453000> with the amount of shit waiting, yes
20:42:25  <coopserver> <V453000> but it does seem like 40% of town size is the case
20:42:32  <coopserver> <V453000> 800 out of 2000
20:42:39  <coopserver> <Lejving> that's what scarying me :
20:42:40  <coopserver> <Lejving> :D
20:43:39  <coopserver> <V453000> xd
20:44:11  <coopserver> <V453000> if you have it figured out how it works, I would greatly appreciate a very specific and precise documentation on the yeti wiki :)
20:44:18  <coopserver> <Lejving> haha
20:44:23  <coopserver> <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide
20:44:39  <coopserver> <Lejving> does it sound like I have this shit figured out ?:
20:44:40  <coopserver> <Lejving> :D
20:44:49  <coopserver> <V453000> I said if! :D
20:45:26  <coopserver> <Lejving> ok yeti production per month seems to increase with town size now
20:46:13  <coopserver> <V453000> lets try to remove full load orders from multiple towns?
20:46:33  <coopserver> <Lejving> can we try that soon
20:46:38  <coopserver> <Lejving> wanna see if town A snowballs again
20:46:40  <coopserver> <Lejving> first
20:46:46  <coopserver> <Lejving> now that I have it under control :P
20:48:30  <coopserver> <V453000> k im not touching shit
20:48:45  <coopserver> <Lejving> you better not or I'll send jam after you
20:49:56  <coopserver> <V453000> I think this will start requiring expanding very soon :)
20:50:38  <coopserver> <Lejving> wtf
20:50:41  <coopserver> <Lejving> did I eat so much trains
20:51:07  <coopserver> <V453000> wat
20:51:16  <coopserver> <Lejving> there's no trains left
20:51:18  <coopserver> <Lejving> where is all trains
20:51:19  <coopserver> <Lejving> :D
20:51:43  <coopserver> <V453000> well yeah cuz "just" LL
20:51:52  <coopserver> <V453000> expand or die
20:52:08  <coopserver> <Lejving> town A is flowing better and better now
20:52:15  <coopserver> <V453000> yep
20:52:18  <coopserver> <V453000> snowball is real
20:52:29  <coopserver> <Lejving> ok what we should do imo
20:52:32  <coopserver> <Lejving> limit the size of every town
20:52:40  <coopserver> <Lejving> so that we ensure maximum yetis
20:52:48  <coopserver> <Lejving> then carefully only increase town size
20:53:24  <coopserver> <Lejving> I think town A size is good now
20:53:35  <coopserver> <Lejving> it's +-0 pretty much
20:54:18  <coopserver> <V453000> Just Do Me (tm)
20:54:20  <coopserver> <V453000> I mean it
20:54:58  <coopserver> <V453000> I should really sit down and make some at least basic invis-mode ground sprites for industries
20:55:06  <coopserver> <Lejving> heh
20:55:13  <coopserver> <V453000> so they are recognizable and clearly visible even when you hide shit
20:57:49  <coopserver> <V453000> been saying that since 0.0.1 probably
20:57:56  <coopserver> <V453000> fuck sakes
21:01:38  <coopserver> <Lejving> fuark
21:01:50  <coopserver> <Lejving> fuark x2
21:03:18  <coopserver> <Lejving> brb
21:11:01  <coopserver> <Lejving> ok wtf
21:13:20  <coopserver> <Lejving> I can't say nothing other than I'm stumped
21:14:32  <coopserver> <Lejving> put all towns on just load now
21:14:35  <coopserver> <Lejving> see what the fuck happens
21:20:04  <coopserver> <V453000> `XD
21:20:08  <coopserver> <Lejving> :)
21:20:10  <coopserver> <V453000> rekt
21:21:16  <coopserver> <Lejving> well if you think about it
21:21:29  <coopserver> <Lejving> we only get 86% yetis
21:21:40  <coopserver> <V453000> iz nuff
21:21:41  <coopserver> <Lejving> that 14% leftover probably is what jams it in th end
21:21:50  <coopserver> <Lejving> so with load on
21:21:57  <coopserver> <V453000> if you do the math the ratios in which shit is produced should still be generous enough
21:21:58  <coopserver> <Lejving> we set the load to 86%
21:24:38  <coopserver> <Lejving> well if we have too much produce anyways it doesn't matter that some trains is not 100% load
21:28:06  <coopserver> <Lejving> v can you check if !this is correct?
21:28:12  <coopserver> <Lejving> fixed*
21:29:08  <coopserver> <Jam35> the right lane cant go left
21:29:26  <coopserver> <Lejving> does that matter though? it won't go through unless it's it turn?
21:29:57  <coopserver> <Lejving> there fixed
21:30:26  <coopserver> <V453000> I shit myself often
21:30:31  <coopserver> <Jam35> better to build a new one
21:30:42  <coopserver> <Lejving> me too v
21:30:47  <coopserver> <V453000> high five
21:31:04  <coopserver> <V453000> I should go sleep but kind of don't want to
21:31:05  <coopserver> <Jam35> we could add a load check and recycle emptyish trains
21:31:20  <coopserver> <Jam35> at the end of the row or something?
21:31:28  <coopserver> <Jam35> I gtg anway
21:31:29  <coopserver> <Jam35> gn
21:31:31  <coopserver> <V453000> Jam35: add it at food/bdmt pickup
21:31:35  <coopserver> <Lejving> gn
21:31:36  <coopserver> <V453000> the dropback thing
21:31:38  <coopserver> *** Jam35 has left the game (Leaving)
21:31:43  <coopserver> <V453000> making platforms 1 tile longer
21:31:54  <Jam35> hm yes ok
21:32:05  <Jam35> cya l8r
21:32:13  <coopserver> <Lejving> l8r sk8r
21:32:14  <coopserver> <V453000> trains pickup at near end, if they are not 100% full, they drop cargo back, and go to some other place
21:32:31  <coopserver> <Lejving> that sounds awesome
21:32:47  <coopserver> <V453000> it's actually common practice in more complex refit games
21:33:58  <coopserver> <Lejving> this one station swallows all trains now :P
21:34:01  <coopserver> <Lejving> swollows
21:34:15  <coopserver> <V453000> well, why not really
21:34:25  <coopserver> <V453000> until we reach 9k it's fine
21:34:29  <coopserver> <Lejving> yea
21:34:39  <coopserver> <V453000> but you can see that we need like 5 lines for 9k
21:34:49  <coopserver> <V453000> making all towns at max will be insane
21:34:55  <coopserver> <V453000> we have the room for it
21:34:56  <coopserver> <V453000> just to do it
21:37:09  <coopserver> <V453000> btw the cargo dropback &  rerouting trains directly to primaries again will randomly fuck up some ratios, but in long term it should work
21:37:22  <coopserver> <V453000> also it will help picking up everything even with machinery
21:37:38  <coopserver> <Lejving> sounds like a good solution to me then
21:37:46  <coopserver> <V453000> probably won't solve it
21:37:53  <coopserver> <V453000> but the efficiency will increase, that's for sure
21:39:28  <coopserver> <Lejving> fuark
21:39:59  <coopserver> <V453000> will stop trains for a short while to add orders
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21:40:48  <coopserver> <V453000> ffs
21:40:52  <coopserver> <V453000> we got no order after towns yet
21:41:13  <coopserver> <V453000> we do
21:41:15  <coopserver> <V453000> 53
21:42:11  <coopserver> <V453000> this should work
21:42:16  <coopserver> <V453000> I think
21:42:23  <coopserver> <Lejving> I trust you
21:43:33  <coopserver> <V453000> k so every train coming out of food should be 100% now
21:43:43  <coopserver> <V453000> rest goes to machinery entrance
21:43:52  <coopserver> <V453000> need a shortcut there
21:44:00  <coopserver> <V453000> so it doesn't go through a town
21:44:11  <coopserver> <V453000> it's not necessary but would be nice
21:44:18  <coopserver> <V453000> since it doesn't stay to pick up
21:44:23  <coopserver> <V453000> it won't hurt anything
21:45:17  <coopserver> <V453000> quite a lot of them :)
21:45:25  <coopserver> <V453000> that will help with the machinery considerably
21:45:45  <coopserver> <V453000> theoretically it should be about 10%, assuming 90% ratings
21:45:53  <coopserver> <V453000> seems to be more like 20% of trains atm
21:46:03  <coopserver> <Lejving> o.O
21:46:42  <coopserver> <V453000> the food graphics aren't perfect but they are pretty nice :)
21:46:47  <coopserver> <Lejving> they are cool
21:47:08  <coopserver> <Lejving> just little nervous since it's a train with food with no driver
21:47:09  <coopserver> <Lejving> :P
21:47:21  <coopserver> <V453000> automation
21:47:55  <coopserver> <Lejving> ok I found a train that unloaded back
21:47:57  <coopserver> <Lejving> gonna follow it
21:48:08  <coopserver> <V453000> it will just run through the town
21:48:18  <coopserver> <V453000> every empty food train will
21:48:27  <coopserver> <Lejving> why not a shortcut
21:48:37  <coopserver> <V453000> we can add it
21:48:44  <coopserver> <V453000> I will really be going though
21:48:51  <coopserver> <Lejving> ok cool
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21:48:59  <coopserver> <Lejving> you on tomorrow?
21:49:10  <coopserver> <V453000> I'll implement the bdmt thing as well before I go anywhere :)
21:49:15  <coopserver> <V453000> probably not much if at all
21:49:19  <coopserver> <V453000> leaving for weekend bullshit
21:49:20  <coopserver> <Lejving> ok :)
21:49:24  <coopserver> <Lejving> oh
21:51:32  <coopserver> <V453000> done I think
21:52:42  <coopserver> <V453000> really curious to see what it does with the efficiency of machinery
21:52:46  <coopserver> <V453000> because this is pretty big deal
21:54:00  <coopserver> <V453000> haha now 5 bdmt trains competed over cargo
21:54:05  <coopserver> <V453000> and neither of them got 100% :D
21:54:07  <coopserver> <V453000> greedy fucks
21:54:13  <coopserver> <Lejving> hah
21:54:16  <coopserver> <V453000> now they got to go empty and sad
21:54:30  <coopserver> <V453000> ok, good night :)
21:54:31  <coopserver> <Lejving> haha you know what you've made?
21:54:33  <coopserver> <V453000> shit seems to be working
21:54:37  <coopserver> <V453000> what?
21:54:44  <coopserver> <Lejving> you've made pythagoras cup
21:54:53  <coopserver> <V453000> what is that
21:54:56  <Lejving> https://en.wikipedia.org/wiki/Pythagorean_cup
21:54:57  <Webster> Title: Pythagorean cup - Wikipedia (at en.wikipedia.org)
21:55:12  <coopserver> <V453000> haha
21:55:13  <coopserver> <V453000> nice
21:55:24  <coopserver> <V453000> never heard of that, that's cute
21:55:26  <coopserver> <V453000> anyway
21:55:29  <coopserver> <V453000> bai
21:55:30  <coopserver> *** V453000 has left the game (Leaving)
21:55:31  <coopserver> <Lejving> ;)
21:55:32  <coopserver> <Lejving> gn
22:29:00  <coopserver> *** Lejving has joined spectators
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