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Log for #openttdcoop.pro on 26th November 2016:
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00:32:40  <coopserver> *** Lejving has left the game (Leaving)
00:32:41  <coopserver> *** Game paused (number of players)
01:36:39  <happpy> !date
01:36:39  <coopserver> Feb 05 2330
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02:02:03  <Lejving> hey Sylf
02:02:26  <Lejving> I wanna continue discussing yeti with you when ever you have time
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09:36:38  <Lejving> hey Jam35 you playing today? =)
09:37:19  <Lejving> !pw
09:37:19  <coopserver> Lejving: closed
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11:25:45  <Jam35> !pw
11:25:45  <coopserver> Jam35: addlen
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11:26:07  <coopserver> <Jam35> yo
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15:24:20  <Lejving> looks like I missed you Jam35 :(
15:24:46  <Sylf> Hey Lejving
15:24:52  <Lejving> hey
15:25:05  <Lejving> how's it going
15:25:11  <Sylf> You have more ideas on yeti?
15:25:29  <Lejving> yeah I can't get the math to work
15:26:26  <Lejving> other than that it seems fine
15:27:50  <Lejving> 2000 (townpop) / 5 * 256 / 2294(31 days)
15:27:53  <Lejving> = 44
15:28:05  <Lejving> this is for food for example
15:28:15  <Lejving> but what is that 44? is it per day? per month?
15:28:24  <Lejving> I don't quite get it
15:29:07  <Lejving> I've been trying to watch ingame also, it seems to use 44 on some regular intervall but it's not every new day or every month, so what is it?
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15:31:16  <Lejving> 10 + (town_pop / 5 * 256 / 2294) + (50 * houses/ 5 * 256 / 2294)
15:31:20  <Lejving> this is the entire thing I guess
15:37:33  <Lejving> I guess my question is more clearer: What is the 5 * 256 good for?
15:51:45  <Sylf> it's 44 per 256 ticks
15:52:05  <Sylf> and there are 2294 ticks in 31 days
15:52:48  <Sylf> (74 ticks in a day)
15:53:25  <Lejving> hmmm ok
15:53:39  <Sylf> so, the calculation says it'll give you 44 yeti every 3.5 days or so
15:54:13  <Lejving> aha
15:54:37  <Lejving> why the 5 constant? population_bonus_percent
15:54:39  <Sylf> it should be close to 20% of the population per month
15:54:56  <Sylf> devide by 5 means 20%
15:55:30  <Lejving> aha
15:55:31  <Lejving> sick
15:57:56  <Lejving> 2000 / 5 * 256 / 2294 * (2294/256) = 400
15:57:58  <Lejving> sick
15:58:18  <Lejving> now it makes sense
16:00:52  <Lejving> or just 2000 / 5
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22:06:01  <coopserver> *** Jam35 has left the game (connection lost)
22:57:30  <coopserver> *** Lejving has left the game (Leaving)
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