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00:15:16 *** davis has quit IRC 00:47:11 <Stablean> *** Drivebyhobo joined the game 00:47:35 <Stablean> *** Drivebyhobo has joined company #5 00:47:35 <Stablean> *** Game unpaused (number of players) 00:47:40 <Stablean> *** Drivebyhobo has joined spectators 00:47:42 <Stablean> *** Game paused (number of players) 00:47:44 <Stablean> *** Drivebyhobo has left the game (connection lost) 00:49:22 <Stablean> *** Game unpaused (number of players) 00:49:23 <Stablean> *** CameronW. joined the game 00:50:58 <Stablean> *** Aziroshin joined the game 00:55:51 <Stablean> *** CameronW. has left the game (connection lost) 00:55:53 <Stablean> *** Game paused (number of players) 01:00:25 <Stablean> *** Aziroshin has left the game (connection lost) 01:05:52 <Stablean> *** Drivebyhobo joined the game 01:12:45 <Stablean> *** Drivebyhobo has left the game (connection lost) 02:10:47 <Stablean> *** Drivebyhobo joined the game 02:11:19 <Stablean> *** Drivebyhobo has left the game (connection lost) 02:26:39 <Stablean> *** Game unpaused (number of players) 02:26:42 <Stablean> *** Sylf joined the game 02:41:15 <Stablean> *** Sylf has left the game (leaving) 02:41:17 <Stablean> *** Game paused (number of players) 04:52:45 *** drivebyhobo has left #openttdcoop.stable 06:12:42 <Stablean> *** Game unpaused (number of players) 06:12:43 <Stablean> *** stefan joined the game 06:34:19 *** ^Spike^ has joined #openttdcoop.stable 06:34:19 *** ChanServ sets mode: +o ^Spike^ 06:43:01 <Stablean> *** FIRST joined the game 06:45:52 <Stablean> *** FIRST has left the game (leaving) 06:52:22 <Stablean> *** {jor[D]1} joined the game 06:52:24 <Stablean> <jor[D]1> hello 07:10:25 <Stablean> *** FIRST joined the game 07:11:40 <Stablean> *** {jor[D]1} has joined company #3 07:12:49 <Stablean> *** {jor[D]1} has joined spectators 07:19:35 <Stablean> *** leg3nd joined the game 07:21:28 <Stablean> *** leg3nd has left the game (leaving) 07:21:46 <Stablean> *** FIRST has left the game (leaving) 07:55:00 *** ODM has joined #openttdcoop.stable 07:55:00 *** ChanServ sets mode: +o ODM 08:20:11 <Stablean> *** PinkTomato joined the game 08:27:18 <Stablean> *** PinkTomato has left the game (connection lost) 08:31:13 <Stablean> *** jor[D]1 has left the game (leaving) 08:32:40 <Stablean> *** Screepy joined the game 08:34:20 <Stablean> *** {jor[D]1} joined the game 08:35:29 <Stablean> *** jor[D]1 has left the game (leaving) 08:48:11 <Stablean> *** Screepy has left the game (leaving) 08:51:18 <Stablean> *** V453000 joined the game 08:51:21 <Stablean> <V453000> hi there 08:57:11 <ODM> yo 08:57:19 <V453000> hyyy 08:58:01 <V453000> !rcon reset_company 3 08:58:01 <Stablean> V453000: Company deleted. 09:02:22 <Stablean> *** V453000 has left the game (leaving) 09:26:41 <Stablean> *** Spore joined the game 10:00:58 <Stablean> *** stefan has left the game (connection lost) 10:32:24 *** KenjiE20 has joined #openttdcoop.stable 10:32:25 *** ChanServ sets mode: +o KenjiE20 11:08:03 <Stablean> *** stefan joined the game 11:09:04 <Stablean> *** Kanth0r joined the game 11:12:01 <Stablean> *** Kanth0r has left the game (leaving) 11:23:13 <Stablean> *** Troy McClure joined the game 11:38:03 <Stablean> *** Spore has left the game (connection lost) 11:40:03 <Stablean> *** Spore joined the game 12:11:39 <Stablean> *** Spore has left the game (connection lost) 12:13:57 *** Vitus has joined #openttdcoop.stable 12:14:38 <Stablean> *** Player has left the game (leaving) 12:15:55 <Stablean> *** davis joined the game 12:17:52 <Stablean> *** Speedy joined the game 12:20:12 <Stablean> *** Speedy has left the game (connection lost) 12:20:39 <Stablean> *** Speedy joined the game 12:22:01 <Stablean> *** Speedy has started a new company (#9) 12:25:12 <Stablean> <Troy McClure> pounds 12:35:06 <Stablean> *** Speedy has joined spectators 12:35:10 <Stablean> *** Speedy has started a new company (#10) 12:43:28 <Stablean> *** ali joined the game 12:45:12 <Stablean> *** ali has left the game (leaving) 12:51:55 <Stablean> *** Speedy has left the game (connection lost) 13:02:50 <Stablean> *** Spore joined the game 13:06:01 <Stablean> *** Speedy joined the game 13:11:23 <Stablean> <Troy McClure> uhm, spore why is that? 13:12:14 <Stablean> <Troy McClure> SPORE??? 13:24:33 <Stablean> *** Spore has left the game (connection lost) 13:26:18 <Stablean> *** Speedy has left the game (connection lost) 13:26:56 <Stablean> *** Speedy joined the game 13:28:36 <Stablean> *** davis has left the game (connection lost) 13:30:33 <Stablean> *** Speedy has joined company #10 13:54:54 <Stablean> *** stefan has left the game (connection lost) 13:57:10 <Stablean> *** stefan joined the game 14:19:03 <Stablean> *** Troy McClure has joined spectators 14:19:33 <Stablean> *** Speedy has left the game (connection lost) 14:21:26 <Stablean> *** Speedy joined the game 14:22:16 <Stablean> *** Speedy has joined company #10 14:31:17 <Stablean> *** bmarky joined the game 14:32:06 *** leg3nd has joined #openttdcoop.stable 14:33:50 <Stablean> *** bmarky has left the game (connection lost) 14:40:16 <Stablean> *** Speedy has left the game (connection lost) 14:40:33 <Stablean> *** Speedy joined the game 14:41:05 <Stablean> *** Speedy has joined company #10 14:50:06 <Stablean> *** Speedy has left the game (connection lost) 14:54:43 <Stablean> *** Speedy joined the game 14:55:14 <Stablean> *** Speedy has joined company #10 15:06:33 <Stablean> *** stefan has left the game (connection lost) 15:16:26 <Stablean> *** Speedy has left the game (connection lost) 15:16:28 <Stablean> *** Game paused (number of players) 15:18:30 <Stablean> *** {jor[D]1} joined the game 15:19:11 <Stablean> <jor[D]1> Why is the game paused? 15:20:04 <Stablean> *** Speedy joined the game 15:20:45 <Stablean> *** Speedy has left the game (connection lost) 15:21:12 <Stablean> *** Speedy joined the game 15:21:27 <Stablean> *** Speedy has joined company #10 15:21:28 <Stablean> *** Game unpaused (number of players) 15:24:49 <Stablean> *** Spore joined the game 15:25:58 <Stablean> *** jor[D]1 has left the game (leaving) 15:27:15 *** drivebyhobo has joined #openttdcoop.stable 15:40:12 <Stablean> *** Spore has left the game (leaving) 15:43:28 <Stablean> *** Player has left the game (leaving) 15:52:12 <Stablean> *** Speedy has left the game (connection lost) 15:52:14 <Stablean> *** Game paused (number of players) 16:06:51 <Stablean> *** Drivebyhobo joined the game 16:09:17 <Stablean> *** Game unpaused (number of players) 16:09:17 <Stablean> *** stefan joined the game 16:10:03 <Stablean> *** Speedy joined the game 16:12:06 <Stablean> *** Speedy has joined company #10 16:20:58 <Stablean> *** Speedy has left the game (connection lost) 16:22:01 <Stablean> *** Speedy joined the game 16:22:29 <Stablean> *** Speedy has joined company #10 16:22:40 <Stablean> *** Drivebyhobo has joined company #5 16:26:56 *** fmauneko has joined #openttdcoop.stable 16:33:46 <Stablean> *** Drivebyhobo has left the game (connection lost) 16:36:55 <Stablean> *** stefan has left the game (connection lost) 16:38:05 <Stablean> *** stefan joined the game 16:45:35 *** fmauneko has quit IRC 16:52:36 <Stablean> *** Speedy has left the game (connection lost) 16:52:54 <Stablean> *** Speedy joined the game 16:53:24 <Stablean> *** Speedy has joined company #10 16:57:16 <Stablean> *** Drivebyhobo joined the game 16:59:16 <Stablean> *** stefan has left the game (connection lost) 17:00:12 <Stablean> *** Drivebyhobo has joined company #5 17:03:31 <Stablean> *** {jor[D]1} joined the game 17:07:03 <Stablean> *** jor[D]1 has left the game (leaving) 17:11:10 <Stablean> *** stefan has left the game (connection lost) 17:11:13 <Stablean> *** serve joined the game 17:13:03 <Stablean> *** serve has left the game (leaving) 17:16:59 <Stablean> *** Drivebyhobo has left the game (leaving) 17:17:26 <Stablean> *** davis joined the game 17:19:47 <Stablean> <davis> gotta love it if someone buys massive land around an industry. 17:21:29 *** davis has joined #openttdcoop.stable 17:22:22 <Stablean> <V453000> hi 17:22:24 <Stablean> *** V453000 joined the game 17:22:26 <Stablean> <davis> hey :D 17:22:40 <Stablean> <Speedy> 'lo 17:23:33 <Stablean> *** Drivebyhobo joined the game 17:23:38 <Stablean> <V453000> hmm I will have to update the ruleset 17:23:44 <Stablean> *** Speedy has left the game (connection lost) 17:23:48 <Stablean> <V453000> to make more clear how does it work here :) 17:23:48 <Stablean> <davis> hey Drivebyhobo , whats up with that long bridge? 17:23:58 <Stablean> <davis> considering what V4? 17:24:02 <Stablean> <V453000> everything 17:24:08 <Stablean> <davis> haha 17:24:14 <Stablean> <Drivebyhobo> i just got bored 17:24:18 <Stablean> *** Speedy joined the game 17:24:20 <Stablean> <davis> ah i see 17:24:26 <Stablean> <V453000> lol 17:24:40 <Stablean> <V453000> quite bad :) prevents others to build bridges under it 17:24:46 <Stablean> <V453000> in this case it doesnt really matter :) 17:24:52 <Stablean> <davis> if someone wants to i shall remove my bridges ;P 17:25:08 <Stablean> *** Drivebyhobo has joined company #5 17:25:12 <Stablean> <V453000> I think they arent obstacling anyone there :) 17:25:22 <Stablean> <davis> wasn't there a patch once that allowed bridges over bridges? 17:25:28 <Stablean> <davis> or some nightly 17:25:30 <Stablean> <V453000> dont know 17:25:44 <Stablean> <davis> I frankly remember a openttdcoop RV game where that was possible 17:26:02 <Stablean> <V453000> I really doubt we ever used that thing 17:26:05 <Stablean> <V453000> it would be a patch 17:27:06 <Stablean> <davis> "It was in the trunk at one point. When the code was first introduced to allow building bridges over diagonal track, junctions and signals, it allowed building over (almost) anything, including other bridges, town buildings and stations." 17:27:25 <Stablean> <V453000> X-team: why the hell is there green rails near grey food processing plant 17:27:37 <Stablean> <V453000> hmm weird 17:27:40 <Stablean> <V453000> never heard of that 17:27:50 <Stablean> <davis> oh 17:27:52 <Stablean> <V453000> but well I cant know everything .p 17:28:06 <Stablean> <davis> that was remainings of the former farmd rop / food pickup 17:28:10 <Stablean> <Drivebyhobo> grey probably tried to block green? 17:28:22 <Stablean> <Drivebyhobo> or not 17:28:24 <Stablean> <davis> nah we were long done with that place 17:28:32 <Stablean> *** Speedy has joined company #10 17:28:34 <Stablean> <davis> still i think it's a major f*ck up to try blocking like that 17:28:52 <Stablean> <V453000> in this spot particularly bad 17:29:12 <Stablean> *** V453000 has joined spectators 17:29:13 <Stablean> *** Barack Obama joined the game 17:29:40 <Stablean> *** Troy McClure has joined company #4 17:31:11 <Stablean> <V453000> X-team finally using unified TL? :D 17:31:35 <Stablean> <Troy McClure> hey, we bought 2companieswith running trains 17:31:39 <Stablean> <V453000> lol 17:31:45 <Stablean> <davis> hahaha 17:31:45 <Stablean> <V453000> why do you buy them then 17:31:51 <Stablean> <V453000> if it only makes mess :) 17:32:11 <Stablean> <davis> haha why not *shrugs* they already had tracks , and we wanted to give the players the possibility to keep playing 17:32:37 <Stablean> *** Barack Obama has left the game (leaving) 17:32:37 <Stablean> <V453000> hehe 17:32:43 <Stablean> <V453000> well if you dont connect it to the rest 17:32:47 <Stablean> <V453000> then nothing bad :) 17:33:09 <Stablean> <V453000> random TL looks nice 17:33:17 <Stablean> <V453000> but it has only disadvantages :) 17:33:19 <Stablean> <davis> indeed it does 17:33:29 <Stablean> <davis> well we don't have a high performance network anyway 17:33:31 <Stablean> <davis> so its okay 17:33:46 <Stablean> <V453000> quite 17:33:46 <Stablean> <Speedy> how come aircrafts are so expensive? 17:34:00 <Stablean> <V453000> why not 17:34:06 <Stablean> <davis> apparantly they are not ment to be used on this server 17:34:08 <Stablean> *** V453000 has started a new company (#9) 17:34:21 <Stablean> <V453000> btw !this is not really nice 17:34:23 <Stablean> <Troy McClure> V, do you know ships have a running costs of ca 10-20? 17:34:35 <Stablean> <davis> indeed 17:34:37 <Stablean> <davis> ima fix that 17:34:39 <Stablean> <V453000> oh holy F :D 17:34:56 <Stablean> <V453000> I swapped running costs with buying costs 17:35:00 <Stablean> <Troy McClure> thought so :D 17:35:02 <Stablean> <davis> lol 17:35:05 <V453000> !rcon set max_ships 0 17:35:07 <V453000> solved 17:35:27 <Stablean> *** V453000 has joined spectators 17:36:16 <Stablean> <Troy McClure> t 17:36:20 <Stablean> <davis> http://www.tt-forums.net/viewtopic.php?t=41260 17:36:22 <Webster> Title: Transport Tycoon Forums • View topic - New V2 signals in tunnels and on bridges V2.02 r20363 (at www.tt-forums.net) 17:36:26 <Stablean> <davis> anyone familiar with how well that works yet? 17:36:41 <Stablean> <V453000> oh fuck off wit hthat 17:36:43 <Stablean> <V453000> srsly 17:36:45 <Stablean> <davis> haha not very stable? 17:36:53 <Stablean> <V453000> the very idea is fucked up 17:36:57 <Stablean> <davis> how so 17:37:11 <Stablean> <V453000> well 17:37:21 <Stablean> <V453000> making the game being brain dead seems bad to me 17:37:46 <Stablean> <V453000> it is the same as with PBS 17:37:56 <Stablean> <davis> shrugs , i think it'd give great new possibilities of designing networks 17:38:04 <Stablean> <V453000> what possibilities 17:38:06 <Stablean> <V453000> none really 17:38:20 <Stablean> <davis> e.g metro system with tunnels would be easier to build 17:38:26 <Stablean> <V453000> and more stupid 17:38:32 <Stablean> <davis> shush :D 17:38:42 <Stablean> <V453000> and still here are trains, not metroes :) 17:38:48 <Stablean> <davis> V hates everything new :I 17:38:51 <Stablean> <Speedy> I'm running light rail on tunnels ::P 17:39:09 <Stablean> <V453000> but anyway from the very gameplay point of view, it is bad because you make people think less 17:39:23 <Stablean> <V453000> look what PBS done 17:39:30 <Stablean> <davis> the damage is done 17:39:42 <Stablean> <V453000> yes 17:39:44 <Stablean> <V453000> why to do more 17:40:21 <Stablean> <V453000> for example with the tunnels ... 17:40:32 <Stablean> <V453000> when a newbie builds a ML, he wants to have lines together 17:40:38 <Stablean> <V453000> with such tunnels he could 17:41:03 <Stablean> <V453000> but what does that mean? we suddenly have less space for balancers, and anything similar, which could easily enforce using PBS again 17:41:17 <Stablean> <V453000> because it is much friendlier with keeping the lines on their footprint 17:41:31 <Stablean> <davis> shrugs , i still like the ideas of having signals in tunnels/on bridges 17:41:49 <Stablean> <V453000> sure, you could use it to make things better, you could do things you didnt do before, but in total, it would cause a lot of bad 17:42:15 <Stablean> <davis> well you're implying that it takes less skills to build an actual network then 17:42:24 <Stablean> <V453000> well kind of 17:42:26 <Stablean> <davis> but i don't care about that , i just wanna build pretty networks haha 17:42:33 <Stablean> <V453000> yes 17:42:45 <Stablean> <V453000> you can build pretty networks in railroad tycoon or whatever 17:42:53 <Stablean> <davis> nah 17:42:53 <Stablean> <V453000> openttd is unique in the precision 17:43:07 <Stablean> <V453000> I didnt even play the other rail tycoons, just pointing at some 17:43:21 <Stablean> <davis> i like openttd because of the way it looks 17:43:32 <Stablean> <davis> e.g i loved roller coaster tycoon 1&2 17:43:38 <Stablean> <davis> but 3 was a major fuckup. 17:43:56 <Stablean> <V453000> that has nothing to do with this I think :) only in graphics 17:44:11 <Stablean> <V453000> and seriously, not many games are similar to openttd in terms of gameplay 17:44:36 <Stablean> <davis> i still think it'd do no harm to give the option to enable signals on bridges 17:44:43 <Stablean> <davis> server owners that don't like it will simply disable it 17:44:50 <Stablean> <V453000> that isnt the issue 17:44:59 <Stablean> <V453000> everybody would use it without a doubt 17:45:01 <Stablean> <V453000> and that is the bad point 17:45:21 <Stablean> <V453000> just like PBS - those who use it and refuse to use anything else will probably never get better 17:45:31 <Stablean> <davis> you probably said the same about building bridges over diagonals 17:45:34 <Stablean> <Troy McClure> so you want everybody to build handicaped, even if its not necessary 17:45:38 <Stablean> <davis> see it happened , and people do think less 17:45:44 <Stablean> <davis> so what haha 17:45:55 <Stablean> <V453000> well not exactly Troy McClure 17:46:09 <Stablean> <V453000> I would define handicap like you couldnt do it otherwise 17:46:16 <Stablean> <V453000> we have still everything operational now 17:46:22 <Stablean> <V453000> it just takes a bit more to do it 17:46:28 <Stablean> <davis> nah 17:46:37 <Stablean> <davis> if you couldn't do it any other way it would not be handicaped 17:46:40 <Stablean> <davis> it'd be impossible. 17:46:46 <Stablean> <Troy McClure> :d 17:46:52 <Stablean> <V453000> yes 17:46:59 <Stablean> <V453000> in terms of signals over bridges 17:47:03 <Stablean> <V453000> but what does that actually do 17:47:09 <Stablean> <V453000> it makes a full throughput line 17:47:18 <Stablean> <V453000> and how to reach that? multiplying tunnels 17:47:25 <Stablean> <V453000> you can always do that :) 17:47:32 <Stablean> <Drivebyhobo> why are there 2 passenger cars in this set that are seemingly almost the same except one costs more 17:47:44 <Stablean> <davis> 42 17:47:53 <Stablean> *** V453000 has started a new company (#9) 17:48:07 <Stablean> <davis> well as said , thinking like that you should stop building bridges over diagonals 17:48:13 <Stablean> <davis> or using any kind of advanced signals 17:48:22 <Stablean> <davis> because all that worked just fine in ttd =) 17:48:34 <Stablean> <V453000> thats different 17:48:38 <Stablean> <davis> its pretty much the same 17:48:54 <Stablean> <V453000> bridges over diagonals dont influence the structure of newby networking 17:49:02 <Stablean> <V453000> and pre-signals are only good 17:49:14 <Stablean> <davis> i think they make everything too easy ;) 17:49:20 <Stablean> <davis> your argumentation has a flaw there. 17:49:23 <Stablean> *** V453000 has joined spectators 17:49:31 <Stablean> <V453000> what makes it easy? 17:49:41 <Stablean> <davis> makes it too easy for newbies to create networks. 17:49:43 <Stablean> <davis> imho 17:49:46 <Stablean> <V453000> but what 17:49:52 <Stablean> <V453000> the diagonal bridges? 17:49:55 <Stablean> <V453000> it is the same 17:49:57 <Stablean> <Drivebyhobo> easier game=more players for a game of this depth? 17:49:59 <Stablean> <V453000> just positioning 17:50:19 <Stablean> <davis> i think you should be more open to new features since you are already using a bunch of them 17:50:30 <Stablean> <V453000> yes which are different 17:50:36 <Stablean> <davis> go play a game without building on slopes 17:50:40 <Stablean> <davis> also makes people think less. 17:51:01 <Stablean> <V453000> in this case, diagonal bridges = POSITION, signals on bridges = how it WORKS 17:51:09 <Stablean> <V453000> the same with slopes 17:51:19 <Stablean> <davis> splitting hair imho 17:53:16 <Stablean> <Troy McClure> okay, so what is bad about changing the way it works? 17:53:32 <Stablean> <V453000> well 17:53:34 <Stablean> <V453000> as I said 17:53:40 <Stablean> <davis> quit possible it alters the gameplay of openttd , but so far pretty much any new version of openttd has altered it's own gameplay 17:53:46 <Stablean> <davis> quite* 17:54:04 <Stablean> <V453000> it could force people to use worse ways and support the "incorrect" building style which could lead to a bit of "noob deadlock" 17:54:04 <Stablean> <Troy McClure> yes, it changes, but what is BAD? 17:54:18 <Stablean> <davis> who defines what's the correct building style? 17:54:25 <Stablean> <Troy McClure> yes, but every noob can build a deadlock :D 17:54:35 <Stablean> <Troy McClure> looking at most of the companies in this game alone 17:54:39 <Stablean> <V453000> deadlock in terms of locking into noobness :) 17:54:46 <Stablean> <Troy McClure> noob in your perspective 17:54:49 <Stablean> <V453000> and well ... what works is a correct building style :) 17:55:07 <Stablean> <davis> signals and tunnels and bridges would work 17:55:13 <Stablean> <davis> -> correct building style 17:55:17 <Stablean> <Troy McClure> okay, how about green, is that a correct building style? 17:55:23 <Stablean> <V453000> omg that is something different 17:55:45 <Stablean> <V453000> Troy McClure: green have nothing to show good or bad building on yet 17:56:04 <Stablean> <Troy McClure> perhaps, but i want to say that most players will not even try to build a SRN 17:56:14 <Stablean> <Troy McClure> some will try logics 17:56:21 <Stablean> <V453000> which has nothing to do with proper building :) 17:56:23 <Stablean> <Troy McClure> but not the way ive seen you do it 17:56:33 <Stablean> <V453000> making trains not jam is enough 17:56:43 <Stablean> <Troy McClure> :D 17:57:13 <Stablean> <davis> you should differ openttdcoop to normal openttd games :) 17:57:19 <Stablean> <davis> openttdcoop games arn't normal. 17:57:22 <Stablean> <V453000> good 17:57:25 <Stablean> <Troy McClure> and with signals on bridges/in tunnels, people will be tempted to build in such a way that their trains should jam 17:57:29 <Stablean> <V453000> but they are the best of building style 17:57:39 <Stablean> <davis> and the ugliest , so what 17:58:05 <Stablean> <V453000> troy: basically yes, but not with direct influence 17:58:11 <Stablean> <V453000> ugliest, ok :) 17:58:27 <Stablean> <davis> some example =) 17:58:34 <Stablean> <V453000> hm? 17:58:48 <Stablean> <davis> example given someone would invent some power drink in real life that would fill all needs a human has over the day 17:58:52 <Ammler> davis: check the MZ games, specially the desyncs 17:58:56 <Stablean> <davis> i'D still want to eat a fucking pizza once in a while 17:59:11 <Stablean> <V453000> wtf 17:59:26 <Stablean> <davis> you're implying that just because something is the best way to do 17:59:29 <Stablean> <davis> everyone should do it that way. 17:59:54 <Stablean> <Troy McClure> if "good building" doesnt jam, and thats whats most important, and noob building does, wont people automatically use the "good building" if they see their bad building jam over and over again? 18:00:16 <Stablean> <V453000> thats the point :) 18:00:18 <Stablean> <V453000> they wont 18:00:25 <davis> then they will bankrupt 18:00:28 <davis> -> problem solved 18:00:31 <Stablean> <V453000> because the solution is too far 18:00:44 <Stablean> <Troy McClure> okay, i can understand that point 18:01:04 <Stablean> <Troy McClure> but will people use 'good building' now, if their noob network jams? 18:01:14 <Stablean> <V453000> it is more likely 18:01:18 <davis> maybe you should play a whole game of original ttd to see how much openttd gameplay is different already. 18:01:21 <Stablean> <Troy McClure> why is it moreikely? 18:01:24 <Stablean> <V453000> but well with PBS in this case for example it is bad already :) 18:01:37 <Stablean> <V453000> because they have only one obstacle, not 2 :p 18:01:45 <Stablean> <Troy McClure> okay 18:01:50 <Stablean> <V453000> davis: yes, in most cases to good 18:02:20 <Stablean> <V453000> the only real issue there is is imo PBS 18:02:20 <Stablean> <davis> so what will you do if signals on bridges are in trunk at some point 18:02:29 <Stablean> <davis> quit playing? 18:02:29 <Stablean> <V453000> well I will not play it :) 18:02:31 <Stablean> <V453000> simple 18:02:37 <Stablean> <V453000> stay with older versions, 18:02:39 <Stablean> <V453000> ? 18:02:39 <Stablean> <davis> thought so. 18:02:41 <Stablean> <V453000> :) 18:02:49 <Stablean> <V453000> such a bs shouldnt ever get to trunk anyway 18:02:59 <Stablean> <V453000> I hope 18:03:05 <Stablean> <davis> let's hope you're not the one to decide that =) 18:03:07 <Stablean> <Troy McClure> well, it makes sense 18:03:22 <Stablean> <Troy McClure> from a realistic point of view, why shouldnt you use signals on bridges 18:03:24 <Stablean> <V453000> davis, definitely not :) 18:03:32 <Stablean> <Troy McClure> if thats the case in real life? 18:03:41 <Stablean> <V453000> Troy McClure: yes, this isnt a simulation but a logic based game 18:04:05 <Stablean> <Drivebyhobo> maybe for you 18:04:07 <Stablean> <Troy McClure> I know, and I understand you're having a different experience from ottd than me 18:04:10 <Stablean> <V453000> sure, making it more realistic may look nice and more imaginable, but still 18:04:20 <Stablean> <davis> I don't see how signals would alter the logic , except that you don't have to build 8 tunnels/bridges next to each other in order to keep the ML running 18:04:34 <Stablean> <Troy McClure> where a game with lots of logic build is actually esthetically better 18:04:40 <Stablean> <V453000> davis: as I said, it doesnt influence it directly 18:05:12 <Stablean> <Troy McClure> where i think such a game is a waste of space for logics 18:05:15 <Stablean> <V453000> Troy McClure: I am just enforcing the main pros of OpenTTD 18:05:17 <Stablean> <Troy McClure> and its ugly :D 18:05:31 <Stablean> <V453000> the strongest point of OpenTTD is in the complexity 18:05:33 <Stablean> <Troy McClure> yes, and i dont think thats bad 18:05:46 <Stablean> <V453000> reducing it is making it like other games, or closing in 18:06:13 <Stablean> <davis> your point is invalid since you think that building on slopes etc are good things 18:06:19 <Stablean> <davis> those things make openttd less complex 18:06:26 <Stablean> <V453000> how the hell is that making it less complex 18:06:31 <Stablean> *** Speedy has left the game (connection lost) 18:06:32 <Stablean> <V453000> it still works the same 18:06:37 <Stablean> <V453000> it is just building it in different position 18:06:39 <Stablean> <davis> you can just pull a track over the whole map 18:06:43 <Stablean> <davis> without having to terraform one tile 18:06:46 <Stablean> <V453000> so what :) 18:06:50 <Stablean> *** Speedy joined the game 18:06:54 <Stablean> <davis> excactly , so what :) 18:07:04 <Stablean> <davis> it makes it less complex , so what? 18:07:23 <Stablean> <V453000> it doesnt 18:07:32 <davis> it sure does =) 18:07:35 <Stablean> <V453000> or at least not in the gameplay point of view 18:07:37 <Stablean> <V453000> no 18:07:40 <davis> also building bridges over diagonals 18:07:48 <davis> drasticly alters the way you have to build your networks 18:07:56 <davis> -> gameplay less complex 18:07:58 <Stablean> <V453000> yes, that is something different 18:08:07 <davis> what kind of point is that 18:08:10 <Stablean> <V453000> but that is quite a different story tbh 18:08:11 <davis> "that's something different" 18:08:13 <davis> why. 18:08:31 <Stablean> <V453000> because when you build bridges, you have direction A or B 18:08:37 <Stablean> <V453000> when you have ABCD, mess is likely to become 18:08:58 <davis> tunnels and bridges are still A - B 18:09:06 <davis> signals won't make them goto C 18:09:23 <Stablean> <V453000> I was talking about bridges over diagonals 18:09:31 <Stablean> <V453000> you are tossing all changes into one box :) 18:09:37 <Stablean> <V453000> ugh 18:09:39 <Stablean> <V453000> diagonal bridges 18:09:46 <davis> I just don't get how you praise one kind of changes. and then demonize the other kind 18:09:56 <Stablean> <V453000> sure 18:10:06 <Stablean> <V453000> because they do, influence, and force something different 18:10:30 <davis> i respect your opinion towards to that , still i think it's pretty close minded. 18:10:55 <Stablean> <V453000> well 18:10:58 <Stablean> <V453000> so every change is good 18:11:02 <Stablean> <V453000> or every change is bad 18:11:12 <Stablean> <davis> nope , but you're calling one thing positive 18:11:14 <Stablean> <V453000> but it cant be like 50-50 18:11:18 <Stablean> <davis> and a very similear thing negative 18:11:20 <Stablean> <V453000> sure 18:11:32 <Stablean> <V453000> I think it is because I see the difference where you dont :p 18:11:38 <Stablean> *** Speedy has left the game (connection lost) 18:11:42 <Stablean> <davis> you think you see a difference ;) 18:11:56 <Stablean> <V453000> I think you are a noob rather who doesnt see the difference :p 18:12:26 <Stablean> <davis> lookup the definition of noob before shouting that word around 18:13:01 <Stablean> <V453000> lets say lesser gameplay experience :p 18:13:12 <Stablean> <davis> nope , that neither 18:13:26 <Stablean> <V453000> ?.. 18:13:32 <Stablean> <davis> just a different gameplay expierience 18:13:51 <Stablean> <davis> while you idolize your openttdcoop games I prefer simple and not overly complex lines. 18:14:30 <Stablean> <V453000> but that doesnt define openttd :p 18:14:42 <Stablean> <davis> neither does openttdcoop =) 18:14:48 <Stablean> <Troy McClure> okay, what does, according to both of you? 18:15:14 <Stablean> <V453000> as I said 18:15:20 <Stablean> <V453000> complexity 18:15:23 <Stablean> <davis> "OpenTTD is an open source clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features." 18:15:26 <Stablean> <V453000> you dont have this in any other 18:15:29 <Stablean> <davis> that's openttd to me 18:15:39 <Stablean> <V453000> which says nothing about the gameplay 18:15:43 <Stablean> <davis> yes it does =) 18:15:47 <Stablean> <davis> transport tycoon deluxe. 18:15:51 <Stablean> <V453000> ok 18:15:59 <Stablean> <V453000> then I have nothing to talk to you about 18:16:01 <Stablean> <davis> which was in no way anywhere as complex as your openttdcoop games 18:16:35 <Stablean> <V453000> yes, because some changes are good and allow more possiblities and more complexity 18:16:43 <Stablean> <davis> still that's not whats the game is about 18:16:46 <Stablean> <V453000> allowing to rise some extra good gameplay 18:17:03 <Stablean> <V453000> ok, so lets say game is about transporting shit, ok, 18:17:03 <Stablean> <V453000> ? 18:17:04 <Stablean> *** Speedy joined the game 18:17:11 <Stablean> <davis> matter of fact is , it is :) 18:17:14 <Stablean> <V453000> [that is not what it is about ] 18:17:18 <Stablean> <V453000> or, 18:17:21 <Stablean> <Troy McClure> no, even in toyland, there is no shit to be transported 18:17:23 <Stablean> <V453000> not what defines it 18:17:33 <Stablean> <V453000> in compare to other games 18:17:43 <Stablean> <davis> it very well defines openttd's gameplay ,it's a clone of ttd 18:17:55 <Stablean> <davis> which's goal it was to build a transporation network with trains trucks planes and ships 18:18:10 <Stablean> <V453000> officially 18:18:14 <Stablean> <V453000> but not in real 18:18:24 <Stablean> <davis> there's no "real" 18:18:27 <Stablean> <V453000> the focus is obviously on trains 18:18:29 <Stablean> <davis> theres your opinion and my opinion 18:18:58 <Stablean> <davis> and in my opinion openttd or ttd is in no way about building over complex big and ugly networks 18:19:08 <Stablean> <davis> that can run 1500 + trains 18:19:17 <Stablean> <davis> not my kind of gameplay , not why I enjoy openttd 18:19:26 <Stablean> <V453000> yes but it defines the game because it isnt possible anywhere else most likely 18:19:34 <Stablean> <V453000> which is what I am saying all the time 18:20:01 <Stablean> <davis> just because it's possibly doesn't mean it's openttd's major gameplay aspect 18:20:20 <Stablean> <V453000> it quite does 18:20:26 <Stablean> <davis> nope :) 18:20:45 <Stablean> <davis> if you have a video game where you can jump higher than in any other video game ever made 18:20:52 <Stablean> <davis> does it define that games gameplay? 18:20:55 <Stablean> <davis> doubt that. 18:21:01 <Stablean> <V453000> not related 18:21:07 <Stablean> <Troy McClure> well, to me the game is about transporting *shit* as efficiently as possible and (therefore) with the highest returns 18:21:21 <Stablean> <Troy McClure> and if logics help, yes please 18:21:31 <Stablean> *** Speedy has left the game (connection lost) 18:21:33 <Stablean> <Troy McClure> if brute building helps, fine too 18:21:39 <Stablean> <davis> yes it is , you're implying that openttd is the only game where you can get to such an complexity 18:21:50 <Stablean> <davis> ergo it's according to you openttds major gameplay aspect 18:21:52 <Stablean> <Troy McClure> but not everybody agrees, okay 18:21:54 <Stablean> <davis> which is simply not true D: 18:22:14 <Stablean> <davis> i mean there are thousands of players that never even heard of openttdcoop 18:22:17 <Stablean> <V453000> Troy McClure: how long would you be entertained by building for fun (which you can do in other games and most likely is the only point of them) and for how long can you get busy with building proper networks and logics 18:22:23 <Stablean> <davis> still they geniuinly enjoying the game. 18:22:57 <Stablean> <Troy McClure> every map has its own characteristics, its own network oppurtunities 18:22:59 <Stablean> <V453000> davis: yes but that still is why openttd is so unique 18:23:14 <Stablean> <Troy McClure> and own network problems 18:23:24 <Stablean> <Troy McClure> the problem is to solve them 18:23:36 <Stablean> <V453000> davis: if you compare people who build "simply" they can easily play other transportation games 18:23:38 <Stablean> <Troy McClure> and in that respect, yes there needs to be some sort of complexity 18:23:40 <Stablean> <V453000> without much difference 18:23:53 <Stablean> <davis> i think the graphics , the fact that it's opensource and the fact that theres a lot of awesome newgrfs 18:23:56 <Stablean> <davis> make it unique. 18:23:59 <Stablean> <Troy McClure> which is why i still have a version with cargodist 18:24:05 <Stablean> <V453000> that is another thing :) 18:25:54 <Stablean> <davis> http://www.tt-forums.net/download/file.php?id=132954 18:26:17 <Stablean> <davis> less complex thing i have seen in my life , still I think it looks good and kinda defines the gameplay of openttd 18:26:50 <Stablean> <V453000> umm 18:26:52 <Stablean> <davis> least* 18:26:58 <Stablean> <V453000> how is that related to what we were talking about 18:27:13 <Stablean> <V453000> yes, it is one of ways how to play openttd 18:27:20 <Stablean> <V453000> yes, it is what you can enjoy 18:27:22 <Stablean> <davis> you're saying that openttd's gameplay is only defined over complex networks. 18:27:29 <Stablean> <V453000> but no, it isnt what is so unique 18:27:40 <Stablean> <V453000> I didnt say there is nothing else 18:27:52 <Stablean> *** Drivebyhobo has left the game (connection lost) 18:27:57 <Stablean> <davis> openttd gives a great overall gameplay. 18:28:07 <Stablean> <davis> it's neither just complex or just simple 18:28:09 <Stablean> <davis> it's a fair mix. 18:28:25 <Stablean> <V453000> cant see that related to anything 18:28:39 <Stablean> <V453000> it is about possibilities 18:28:49 <Stablean> <V453000> you can do whatever you want 18:29:08 <davis> thankyou , including building signals on bridges :P 18:29:44 <V453000> omfg 18:29:47 <Stablean> <davis> hahaha 18:30:01 <Stablean> <davis> let's agree on not agreeing. 18:30:36 <Stablean> <V453000> lets just end this discussion without end rather 18:30:46 <Stablean> <davis> that's what i ment 18:31:16 <Stablean> <Troy McClure> no, you dont agree about ending the discussion 18:31:18 <Stablean> <Troy McClure> just stop it :D 18:31:46 <Stablean> *** Speedy joined the game 18:33:03 <Stablean> *** V453000 has left the game (leaving) 18:39:02 <Stablean> *** Speedy has joined company #10 18:41:27 <Stablean> *** Speedy has left the game (connection lost) 18:42:20 <Stablean> *** Speedy joined the game 18:53:34 <Stablean> *** Speedy has left the game (connection lost) 19:05:04 <Stablean> *** Speedy joined the game 19:08:57 <Stablean> *** Drivebyhobo joined the game 19:16:11 <Stablean> *** Sylf joined the game 19:17:35 <Stablean> <Drivebyhobo> is next game going to be temperate? 19:18:34 <V453000> most likely 19:22:49 <Stablean> <davis> idk 19:24:12 <Stablean> *** Sylf has left the game (leaving) 19:34:30 <V453000> I wasnt asking, davis .p 19:41:33 <Stablean> <Troy McClure> well, im off 19:41:41 <Stablean> <Troy McClure> good game everybody 19:41:47 <Stablean> <davis> goodnight 19:42:01 <Stablean> <davis> i shall be going to , new game tmmrw supposedly 19:42:07 <Stablean> *** davis has left the game (leaving) 19:42:09 <Stablean> *** Troy McClure has left the game (leaving) 19:45:00 <V453000> , 19:45:02 <V453000> ? 19:45:13 <V453000> !date 19:45:13 <Stablean> V453000: 18 Mar 2021 19:46:51 <davis> haha 19:46:58 <V453000> I wonder if that was telling me to remake the game or not 19:47:11 <davis> nah I was just saying i'll stop playing for today 19:47:18 <davis> and by tommorow a new game probably has started 19:47:41 <V453000> like I meant 19:47:44 <davis> though keep that opengfx + trees 19:47:46 <davis> they ace nice. 19:47:52 <davis> are* 19:47:52 <V453000> not for temperate 19:48:02 <davis> :/ 19:48:17 <Sylf> really? I like it for temperate too personally. 19:48:37 <davis> didn't see them on temperate yet 19:48:41 <davis> but they looked awesome this game 19:48:48 <V453000> yes in arctic they are nice 20:13:29 *** Leg3nd^ has joined #openttdcoop.stable 20:20:51 *** leg3nd has quit IRC 20:28:39 <Stablean> *** stefan joined the game 20:29:55 <Stablean> *** Drivebyhobo has left the game (connection lost) 20:47:30 <Stablean> *** stefan has left the game (connection lost) 20:47:30 <Stablean> *** Game paused (number of players) 20:55:58 *** Vitus has quit IRC 20:56:26 *** Vitus has joined #openttdcoop.stable 20:56:53 <Stablean> *** Drivebyhobo joined the game 21:00:30 <Stablean> *** Drivebyhobo has left the game (leaving) 21:28:25 *** Vitus_ has joined #openttdcoop.stable 21:30:55 <Stablean> *** Speedy has joined company #10 21:30:55 <Stablean> *** Game unpaused (number of players) 21:31:22 <Stablean> *** Drivebyhobo joined the game 21:32:21 <Stablean> *** Drivebyhobo has joined company #5 21:33:18 *** Vitus is now known as Guest1581 21:33:18 *** Vitus_ is now known as Vitus 21:34:16 *** Guest1581 has quit IRC 21:45:12 <Stablean> *** Drivebyhobo has left the game (leaving) 21:46:14 <Stablean> *** Speedy has joined spectators 21:46:16 <Stablean> *** Game paused (number of players) 21:59:12 <Stablean> *** Game unpaused (number of players) 21:59:14 <Stablean> *** Player48 has joined spectators 21:59:14 <Stablean> *** Game paused (number of players) 21:59:55 <Stablean> *** Game unpaused (number of players) 21:59:56 <Stablean> *** dsmx joined the game 22:00:33 <Stablean> *** Player48 has joined company #9 22:02:46 <Stablean> *** Speedy has joined company #10 22:04:18 *** ODM has quit IRC 22:21:23 <Stablean> *** Drivebyhobo joined the game 22:35:09 <Stablean> *** dsmx has left the game (leaving) 22:59:13 <Stablean> *** Drivebyhobo has joined company #5 23:01:32 *** ^Spike^ has quit IRC 23:10:50 *** Vitus has quit IRC 23:45:00 *** KenjiE20 has quit IRC 23:48:27 <Stablean> *** Drivebyhobo has left the game (connection lost) 23:49:06 <Stablean> *** Drivebyhobo joined the game 23:49:09 <Stablean> *** Drivebyhobo has joined company #5 23:51:07 <Stablean> *** Player48 has left the game (connection lost) 23:52:00 <Stablean> *** Player48 has joined spectators 23:52:14 <Stablean> *** Player48 has left the game (connection lost) 23:52:55 <Stablean> *** Player48 has joined spectators 23:53:09 <Stablean> *** Player48 has left the game (connection lost) 23:53:59 <Stablean> *** Player48 has joined spectators 23:54:14 <Stablean> *** Player48 has left the game (connection lost) 23:56:21 <Stablean> *** Player48 has joined spectators 23:56:35 <Stablean> *** Player48 has left the game (connection lost) 23:57:30 <Stablean> *** Player48 has left the game (connection lost) 23:59:13 <Stablean> *** Player48 has left the game (connection lost)