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Log for #openttdcoop.stable on 24th May 2011:
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00:30:43  <Stablean> *** md joined the game
00:31:10  <Stablean> <Troy McClure> md, why did you buy land near Dunton woods?
00:31:25  <Stablean> <md> keep away spawning refineries
00:31:40  <Stablean> <Troy McClure> that happens a lot?
00:31:43  <Stablean> <md> i've lost oil bigtime in the past that way
00:31:47  <Stablean> <Troy McClure> k
00:34:24  <Stablean> <md> phil still running with cabooses?
00:34:38  <Stablean> <Troy McClure> and steamers
00:34:50  <Stablean> <Troy McClure> sorry, no more steamers
00:34:52  <Stablean> <Phil> yeah how do make it so i dont need cabooses?
00:35:06  <Stablean> <Troy McClure> after 1975, you dont need them
00:35:14  <Stablean> <Phil> /doh
00:35:28  <Stablean> <Phil> i missed the memo it seems :/
00:35:47  <Stablean> <Troy McClure> it's generally accepted knowledge if you come here often
00:36:15  <Stablean> <Phil> still have much to learn i guess :/
00:36:17  <Stablean> <Troy McClure> apparently not for you, until now, so...
00:36:21  <Stablean> <Phil> hence i'm playing here :)
00:36:38  <Stablean> <Phil> only 2nd time ive played here
00:36:42  <Stablean> <Troy McClure> you know how to replace the wagons?
00:36:58  <Stablean> <Phil> yeah  i  do infact :)
00:37:04  <Stablean> <Phil> but not going to
00:37:07  <Stablean> <Troy McClure> automatically?
00:37:13  <Stablean> <Phil> yeah
00:37:25  <Stablean> <Phil> took me ages to just do my trains
00:37:28  <Stablean> <Phil> everyone got lost
00:37:42  <Stablean> <Phil> and caused huges jams
00:37:48  <Stablean> <md> got to setup depots more carefully for this
00:38:09  <Stablean> <Phil> what do you suggest?
00:38:27  <Stablean> <Troy McClure> replace the cabooses with the wagons you're using
00:38:29  <Stablean> <md> have branches of the mainline with depots
00:38:35  <Stablean> <md> e.g. a service center
00:38:43  <Stablean> <Troy McClure> ah, yeah, that's a very good idea
00:38:54  <Stablean> <md> and remove all depots near pickup stations
00:39:10  <Stablean> <md> cause trains may end up going there and getting stuck
00:39:10  <Stablean> <Phil> ugg ill do it now
00:39:42  <Stablean> <md> basically you just don't want to attract trains into points where they don't belong
00:44:19  <Stablean> <md> have you grouped your trains?
00:44:37  <Stablean> <Troy McClure> me, yes
00:44:40  <Stablean> <md> i meant phil
00:44:42  <Stablean> <Troy McClure> but i think you mean phil?
00:44:44  <Stablean> <Phil> grouped them?
00:44:54  <Stablean> <Troy McClure> yes, group them
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00:45:01  <Stablean> <md> under the Trains window, the side is groups
00:45:17  <Stablean> <md> if you group them by cargo, it's easy to replace each caboose with the appropriate car
00:45:33  <Stablean> <Troy McClure> and you should clone them too
00:45:45  <Stablean> <md> clone and clone with shared orders
00:46:06  <Stablean> <md> these are good tricks to developing fleets and related fleets
00:46:20  <Stablean> <md> when you clone a train, it copies the group designation as well
00:46:24  <Stablean> <Troy McClure> you know how to clone a train?
00:46:35  <Stablean> <Phil> yeah i know i how clone
00:47:05  <Stablean> <md> also if you make a group and put one train in it, you can select "Add Shared Vehicles" to get the rest of the shared order clones in
00:51:47  <Stablean> <Phil> damn wahts train 115 doing?
00:51:50  <Stablean> <Troy McClure> can you see phil that ive grouped them all?
00:52:10  <Stablean> <Phil> yes
00:52:20  <Stablean> <Troy McClure> train 115 cant get out because:
00:52:26  <Stablean> <Troy McClure> that station tile isnt electrified
00:52:32  <Stablean> <Troy McClure> i guess, lets check
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00:52:40  <Stablean> <Phil> well spotted :)
00:52:40  <Stablean> <Troy McClure> yes, i was right
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00:55:03  <Stablean> <md> one thing i wish you could do is autoreplace caboose -> engine
00:55:16  <Stablean> <Troy McClure> yes, that could be nice
00:55:32  <Stablean> <Troy McClure> replacing that rear shitbox with a superdeluxe engine
01:12:53  <Stablean> <Troy McClure> bb
01:12:56  <Stablean> <Phil> see ya :)
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02:09:58  <Stablean> <md> yay maglev
02:11:42  <Stablean> <Phil> hey md
02:11:44  <Stablean> <md> hi
02:12:00  <Stablean> <Phil> how come times productions still drops even with good service?
02:12:22  <Stablean> <md> example?
02:12:36  <Stablean> <md> though keep in mind there is random variation added to everything
02:13:06  <Stablean> <md> are you transporting 60-80%?
02:13:20  <Stablean> <Phil> one time i had a coal mine at output ay 1500 went to bed and woke up it had fallen to 700
02:13:33  <Stablean> <md> what was the transport%
02:13:40  <Stablean> <Phil> not sure tbh
02:13:50  <Stablean> <Phil> are you saying over 80% is bad?
02:15:24  <Stablean> <md> it was over 80%?
02:15:37  <Stablean> <Phil> possibly
02:15:47  <Stablean> <md> i've heard it can be bad over 90%, not sure why
02:15:57  <Stablean> <md> it could also just be a string of bad luck
02:16:13  <Stablean> <md> i believe the formula is just a weighted random walk
02:17:13  <Stablean> <Phil> that explains why some inditsries can't stop growing and othersw ont grown even though both have same % transported
02:17:24  <Stablean> <md> right
02:41:06  <Stablean> <Phil> damn it almost 4 am again
02:41:10  <Stablean> <Phil> im off to bed
02:41:12  <Stablean> <Phil> good night
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13:24:25  <Stablean> <Troy McClure> phil?
13:24:51  <Stablean> <Phil> yeah?
13:24:57  <Stablean> <Troy McClure> you've got a jam?
13:25:07  <Stablean> <Troy McClure> or sending all trains to depot?
13:25:23  <Stablean> <Phil> sendingto depot :)
13:25:31  <Stablean> <Troy McClure> why?
13:25:50  <Stablean> <Phil> removing caboose
13:25:59  <Stablean> <Phil> i forgot last night :/
13:26:01  <Stablean> <Troy McClure> not replacing engine?
13:26:12  <Stablean> <Phil> no
13:26:22  <Stablean> <Troy McClure> WAM12>Masai?
13:26:24  <Stablean> <Troy McClure> why not?
13:27:04  <Stablean> <Phil> what engine should i have?
13:27:16  <Stablean> <Phil> nevermind i see :)
13:27:18  <Stablean> <Troy McClure> well, the EH 40 Masai is faster
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13:27:32  <Stablean> <Troy McClure> more powerfull (but less TE, shouldnt really matter)
13:27:38  <Stablean> <Troy McClure> and has lower running costs
13:27:58  <Stablean> <Phil> time to upgrade @:)
13:28:15  <Stablean> <md> i switched to it as well
13:31:11  <Stablean> <Anson> btw: hello
13:31:17  <Stablean> <Troy McClure> hi Anson
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13:34:59  <Stablean> <Anson> i hope your greetings to me didn't cause a distraction and thus the crash ? :-(
13:35:10  <Stablean> <Troy McClure> no, that was my own doing
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13:59:24  <Stablean> <Anson> Phil, how do you ensure that there is enough paper delivered to the printing works ? ... do you skip orders manually when there are too many goods-trains waiting ?
13:59:56  <Stablean> <Phil> that only happens when trains get jammed due to upgrading trains
14:00:08  <Stablean> <Phil> once it's free flowing again it wont jam
14:00:18  <Stablean> <Phil> at least until i upgrde trains again lol
14:01:12  <Stablean> <Anson> you computed the number of trains to deliver paper and get goods and hope for a good statistical mix of arriing trains ?
14:02:50  <Stablean> <Phil> first i supply wood to saw mill,  then transport 89-90% of paper to prininting wait for it to build up,  then keep adding goods trains until the goods are 80-90% transported too
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14:04:17  <Stablean> <Anson> i just watched he green company ... interesting method which they use : transport wood, then refit and transport paper ... with conditionals if trains are not fully loaded
14:05:07  <Stablean> <Phil> how do u auto refit like that?
14:05:09  <Stablean> <Troy McClure> yes, you've seen my paper trains too?
14:05:32  <Stablean> <Phil> what does yours do troy?
14:05:34  <Stablean> <Troy McClure> send to depot order
14:05:44  <Stablean> <Troy McClure> delivers paper, refits to goods
14:05:46  <Stablean> <Anson> sending train to depot and set options in the order list
14:06:04  <Stablean> <Troy McClure> then after they delivered, refit back to paper and collect
14:06:10  <Stablean> <Anson> it all depends on how costly refitting is
14:06:12  <Stablean> <Troy McClure> but no conditionals
14:06:22  <Stablean> <Troy McClure> in my case refitting doesnt cost anything
14:06:28  <Stablean> <Phil> i <3 playing here
14:06:34  <Stablean> <Troy McClure> but often there's a cost
14:06:38  <Stablean> <Phil> seems i learn something everyday :D
14:06:57  <Stablean> <Troy McClure> Phil, you see how i (or Sylf) have our orders?
14:07:21  <Stablean> <Phil> let me see
14:07:44  <Stablean> <Anson> conditionals are nice to make the trains turn arond faster, switch to a missing cargo type, etc ... less need to set it up manially at first
14:08:02  <Stablean> <Troy McClure> yes, i considered it
14:08:08  <Stablean> <Troy McClure> but i would need some extra infrastructure
14:08:30  <Stablean> <Phil> troy which of your trains has these orders?
14:08:40  <Stablean> <Troy McClure> have another depot after my good station to refit back
14:08:46  <Stablean> <Phil> nevermind i found 1 at last
14:08:48  <Stablean> <Troy McClure> err, about half of them
14:09:02  <Stablean> <Phil> tried about 6 before i found one doh
14:09:11  <Stablean> <Anson> most important lesson i learned about delivering and picking up : using separate stations, so that trains don't block a station with waiting trains
14:09:57  <Stablean> <Troy McClure> yes, and if you use mixed tracks: enough space between split and waiting station
14:10:18  <Stablean> <Troy McClure> found it phil?
14:10:28  <Stablean> <Phil> yeah mate
14:10:31  <Stablean> <Phil> looks good
14:10:42  <Stablean> <Phil> will try it next time :)
14:10:58  <Stablean> <Phil> i guess less trains but more income right?
14:11:04  <Stablean> <Troy McClure> yes
14:11:18  <Stablean> <Troy McClure> if you do the normal "pickup, drop off and drive back"
14:11:24  <Stablean> <Anson> when i play solo without a mainline, i send all trains through a depot where they can wait until needed and require no storage space on rails (which might block other trains)
14:11:26  <Stablean> <Troy McClure> the trains arent making money half of the trip
14:11:48  <Stablean> <Troy McClure> Anson: you are familiar with overflows?
14:12:10  <Stablean> <Troy McClure> @ Phil: in this case, the trains are carrying cargo most of the trip
14:12:12  <Stablean> <Anson> in theory, yes, bt when i try to buold overflows, there is always something wrong :-(
14:12:26  <Stablean> <Troy McClure> and they make money most of trip
14:12:37  <Stablean> <Troy McClure> @Anson, it shouldnt be that hard to build
14:14:29  <Stablean> <Phil> does transporting 90+% kill a promary industry?
14:14:32  <Stablean> <Troy McClure> no
14:14:38  <Stablean> <Troy McClure> it should make it grow
14:14:40  <Stablean> <Troy McClure> fast
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14:15:01  <Stablean> <Phil> last night i had a coal mine at 1500
14:15:11  <Stablean> <Phil> dumped more trains on it to 90% ish
14:15:13  <Stablean> <Anson> what happens most of the time : when a station is filled, the trains don't use the overflow, but queue in front of the last platform
14:15:19  <Stablean> <Phil> got on this afternoon and was down to 800
14:15:24  <Stablean> <Phil> :(
14:15:52  <Stablean> <Troy McClure> there is a small chance the industry reduces production then
14:15:55  <Stablean> <Troy McClure> i dont get it either
14:16:03  <Stablean> <Troy McClure> happens to me also
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14:17:18  <Stablean> <Anson> i also have problems getting 80%+ ... after a while, most of my stations are around 72% (70-75)
14:17:37  <Stablean> <Troy McClure> mine are now around 80%
14:17:48  <Stablean> <Troy McClure> new trains make them go up, for about a year
14:18:10  <Stablean> <Phil> yeah i noticed that
14:18:14  <Stablean> <Troy McClure> stations seem to like longer trains too, or more loading time at once
14:18:25  <Stablean> <Anson> when there is always a train loading, most of the time a second one waiting, what can i do to get more than 75% ?
14:18:27  <Stablean> <Troy McClure> but also quick in/out traffic
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14:19:17  <Stablean> <Troy McClure> hi
14:19:21  <Stablean> <MrD2DG> Hi
14:19:23  <Stablean> <Troy McClure> Chris and MrD2DG
14:19:25  <Stablean> <Chris Booth> hi
14:20:33  <Stablean> <Troy McClure> did the PS server die that you're spontaneously here both of you?
14:20:46  <Stablean> <Chris Booth> no PSG is almost over
14:20:52  <Stablean> <MrD2DG> Nope i missed most of PS game and it looked soo good :'(
14:20:52  <Stablean> <Chris Booth> just need archiving IMO
14:21:18  <Stablean> <Troy McClure> @Anson
14:21:31  <Stablean> <Troy McClure> check the openttd wiki on Game Mechanics
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14:22:38  <Stablean> <Anson> yesterday, i did some tests with queues of stations and probably found a "feature"
14:23:10  <Stablean> <Anson> the stations has nice percentages, but when i looked at the details of the trains' cargo, i saw something strange
14:23:14  <Stablean> <MrD2DG> Whats happening !here?
14:23:27  <Stablean> <MrD2DG> Line is very slow...
14:23:31  <Stablean> <Troy McClure> I think Chris wants to make it LLRR
14:23:52  <Stablean> <MrD2DG> Oh didnt see anyoen working on it
14:23:56  <Stablean> <Troy McClure> what did you see?
14:24:03  <Stablean> <Troy McClure> Anson?
14:24:09  <Stablean> <Anson> setup: forest with station A, another with station B, another with station C, and trains from A transfering wood at B, trains from B transfering at C, etc
14:24:25  <Stablean> <Anson> the percentages were really nice
14:24:25  <Stablean> <Troy McClure> I just saw someone putting those rails there, it wasnt me, it wasnt you, so...
14:25:15  <Stablean> <Troy McClure> Chris, still working on it?
14:25:23  <Stablean> <Anson> when a train at stationm C loaded wood from forest C, it was distributed equally to all wagons, eg 5/20 filled
14:25:48  <Stablean> <Troy McClure> yes,and that is odd?
14:25:50  <Stablean> <Anson> when the next train arrived from B, all wagons increased their cargo, but the label still read "wood from C
14:26:21  <Stablean> <Anson> thus the train was filled, but the longer route was ignored for wood from A and B
14:26:43  <Stablean> <MrD2DG> Why is there 2 depots @ Plufingburg Forest
14:27:01  <Stablean> <Troy McClure> because it was transfered to B, and counts as cargo for B, i guess
14:28:28  <Stablean> <Anson> when the first loading happens when there is wood waiting at C (from A and B), the train is filled with different woods ("wood from A", "wood from B", etc)
14:28:47  <Stablean> <Anson> thus the different origins are used properly
14:28:55  <Stablean> <Troy McClure> okay, but not lateron?
14:29:37  <Stablean> <Anson> but when there was nothing waiting and the forest C produces wood first to fill the train, all wagons are filled partially with "wood from C" and stay that way even when wood from A and B arrives
14:30:22  <Stablean> <Chris Booth> that LL_RR extension will help
14:30:22  <Stablean> <Troy McClure> yes, all partial fillng
14:30:32  <Stablean> <Troy McClure> improved loading algorithm i guess
14:30:37  <Stablean> <Troy McClure> or it just looks better :P
14:31:23  <Stablean> <Anson> loading all wagons partially is faster ... butz creates problems when cargo from other sources is transfered
14:32:14  <Stablean> <Anson> it would require unloading some wagons and putting that wood in partially filled wagons, to make room for loading wagons with ONLY wood from a or only wood from B
14:33:26  <Stablean> <Anson> very difficult to solve that situation ... probbaly best handled by not transfering cargo at a station which also produces that type of cargo itself
14:33:28  <Stablean> <Troy McClure> @Anson, but what is the problem?
14:34:08  <Stablean> <Troy McClure> it doesnt show that there's also wood from a and b, because the bottoms are filled with wood from c?
14:34:17  <Stablean> <Anson> the wood from A and B had traveled across most of the map, and wood from C had a small distance to the final delivery
14:34:52  <Stablean> <Anson> when i get payed for only that small distance, i am missing most of the money for long distances :-(
14:35:13  <Stablean> <Troy McClure> did you see a sharp decline in income
14:35:30  <Stablean> <Troy McClure> cause if im right, the transfer money gets paid when the cargo is finally delivered
14:35:40  <Stablean> <Troy McClure> shouldnt be a problem with income
14:36:22  <Stablean> <Chris Booth> why does paper have to drop at the wrong Printing works
14:36:24  <Stablean> <Anson> it was too complicated to exactly see which cargo payed how much at which station
14:36:38  <Stablean> <Troy McClure> wrong?
14:36:54  <Stablean> <MrD2DG> That one says 0 production?
14:37:02  <Stablean> <MrD2DG> No paper dropped?
14:37:04  <Stablean> <Chris Booth> yes
14:37:08  <Stablean> <Troy McClure> it was there earlier
14:37:14  <Stablean> <MrD2DG> Oh you meant the opposite
14:37:14  <Stablean> <Troy McClure> so it was dropped there
14:39:10  <Stablean> <Troy McClure> elec rail, please
14:39:20  <Stablean> <MrD2DG> oops
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14:42:49  <Stablean> <Chris Booth> now it will drop at the correct one
14:42:59  <Stablean> <MrD2DG> Smart :D
14:43:14  <Stablean> <Troy McClure> so it does
14:46:23  <Stablean> <Troy McClure> do we need to expand our goods drop now too?
14:49:44  <Stablean> <MrD2DG> That hill makes for an annoying join, only solution i can think of is moving everything down by a tile but that seems a bit long...
14:50:46  <Stablean> <MrD2DG> or... flit depots around
14:50:52  <Stablean> <MrD2DG> *flip
14:50:54  <Stablean> <Chris Booth> tut tut
14:50:56  <Stablean> <MrD2DG> :D
14:51:00  <Stablean> <MrD2DG> Wasnt me...
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14:57:30  <Stablean> <MrD2DG> Again? :P
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14:59:44  <Stablean> <Troy McClure> btw
14:59:58  <Stablean> <Troy McClure> we have our good trains join on two tracks
15:00:04  <Stablean> <Troy McClure> but only one goes to the drop
15:00:21  <Stablean> <MrD2DG> xD
15:00:29  <Stablean> <Chris Booth> I didn't build that part
15:00:35  <Stablean> <MrD2DG> ^
15:00:53  <Stablean> <MrD2DG> Thats probably why the drop wasnt very busy
15:01:23  <Stablean> <MrD2DG> Just noticed that junction is L_RR
15:06:34  <Stablean> <Chris Booth> oops
15:06:35  <Stablean> <MrD2DG> :P
15:06:51  <Stablean> <Troy McClure> replaced trains
15:07:57  <Stablean> <Chris Booth> just was going to mix that line
15:08:03  <Stablean> <Chris Booth> befor I carshed those trains
15:13:55  <Stablean> <Chris Booth> now we have all to all there
15:19:10  <Stablean> <Chris Booth> TBH we don't need 1 drop
15:19:13  <Stablean> <Chris Booth> just use WPs
15:20:11  <Stablean> <MrD2DG> The second line isvery jammy
15:20:39  <Stablean> <MrD2DG> Hillnear Drenfingford is an example
15:20:43  <Stablean> <MrD2DG> Always slow
15:20:59  <Stablean> <MrD2DG> Join @ BafingwayHeights too...
15:21:36  <Stablean> <Troy McClure> yeah, 2nd line is slow
15:22:35  <Stablean> <MrD2DG> Yep
15:23:14  <Stablean> <MrD2DG> To Tadinghattan ridge forest
15:23:26  <Stablean> <Troy McClure> incoming trains stopped
15:27:40  <Stablean> <Chris Booth> Phil: check ! here
15:32:21  <Stablean> <MrD2DG> mfb Yeah, but the classic players dont really play anymore so they cant really be counted
15:36:20  <Stablean> <Troy McClure> me too
15:44:32  <Stablean> <Chris Booth> afk
15:44:34  <Stablean> *** Chris Booth has joined spectators
15:44:48  <Stablean> <Troy McClure> nothing atm
15:45:09  <Stablean> <Troy McClure> me
15:45:18  <Stablean> <MrD2DG> Okay...
15:54:34  <Stablean> <MrD2DG> brb
15:56:51  <Stablean> <MrD2DG> bk
16:14:36  <Stablean> <Troy McClure> Anson,improve your bank account
16:18:16  <Stablean> <MrD2DG> Production has really fallen on the 2nd line lots of waiting @ stations
16:36:52  <Stablean> *** MrD2DG has left the game (connection lost)
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16:47:33  <Stablean> <Troy McClure> dunno
16:47:57  *** MrD2DG has joined #openttdcoop.stable
16:49:58  <Stablean> *** DnZ-Ali joined the game
16:50:04  <Stablean> <DnZ-Ali> hello
16:50:08  <Stablean> <Troy McClure> hello
16:50:08  <Stablean> <MrD2DG> Hey
16:51:40  <Stablean> *** MrD2DG has joined spectators
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16:57:54  <Stablean> <Chris Booth> these trains suck!
16:58:24  <Stablean> <Troy McClure> why?low TE?
16:58:30  <Stablean> <Chris Booth> yes
16:58:36  <Stablean> <Chris Booth> takes them so long to get to speed
16:59:24  <Stablean> <Chris Booth> we should go to WAM 12
16:59:29  <Stablean> <Chris Booth> or double the locos
17:00:03  <Stablean> <Troy McClure> back to wam 12 would be easier
17:03:29  <Stablean> *** DnZ-Ali has started a new company (#6)
17:08:56  <Stablean> *** Anson has joined spectators
17:12:19  <Stablean> <Troy McClure> yes, it shouldve boast our performance rating a bit
17:12:29  <Stablean> <Troy McClure> and it did
17:12:39  <Stablean> <Troy McClure> but that's not really important,is it :D
17:12:58  <Stablean> <Troy McClure> it already has :P
17:15:41  <Stablean> <Troy McClure> bb
17:15:47  <Stablean> <Chris Booth> bb Troy McClure
17:15:49  <Stablean> <Phil> /wavr
17:15:58  <Stablean> <MrD2DG> BB
17:16:04  <Stablean> *** Troy McClure has left the game (leaving)
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17:50:20  <Stablean> <DnZ-Ali> anyone can send me 250 K money? : D pls
17:50:44  <Stablean> <DnZ-Ali> tnx
17:50:46  <Stablean> <MrD2DG> np
17:50:54  <Stablean> <Phil> :)
18:17:28  <Stablean> *** TWerkhoven has left the game (leaving)
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19:44:12  <Stablean> *** Troy McClure joined the game
19:44:25  <Stablean> <MrD2DG> Hi
19:44:35  <Stablean> <Troy McClure> hi
19:45:51  <Stablean> *** Troy McClure has joined company #1
19:48:06  <Stablean> <MrD2DG> wtf RV limit!!!!
19:48:20  <Stablean> <Troy McClure> aaah
19:48:25  <Stablean> <MrD2DG> :'(
19:48:31  <Stablean> *** MrD2DG has requested an admin
19:48:35  <Stablean> <Troy McClure> :P
19:48:44  <Stablean> <MrD2DG> :D
19:50:35  <Stablean> <MrD2DG> Ugh no admin :/
19:51:19  <Stablean> <MrD2DG> Ali you shouldnt set refitted trains to full load...
19:51:43  <Stablean> <MrD2DG> Causes jams as most cargo isnt produced 1:1
19:52:16  <Stablean> <Troy McClure> I concur
19:52:22  <Stablean> <MrD2DG> ofc :)
19:52:32  <Stablean> *** MrD2DG has requested an admin
19:52:40  <Stablean> <MrD2DG> Please come :/
19:52:48  <Stablean> *** Mario787B joined the game
19:52:54  <Stablean> <Troy McClure> increase RV limit
19:53:13  <Stablean> <MrD2DG> His not an admin? :P
19:54:15  <Stablean> <Phil> wth
19:54:16  <Stablean> *** md joined the game
19:54:21  <Stablean> <Troy McClure> ?
19:54:23  <Stablean> <MrD2DG> ?
19:54:35  <Stablean> <MrD2DG> Oh shit
19:54:37  <Stablean> <MrD2DG> soz
19:54:41  <Stablean> <Phil> mrd destroyed my city and it nolonger accepts goods :(
19:54:47  <Stablean> <MrD2DG> just realised i killed his goods acceptance
19:54:49  <Stablean> <MrD2DG> :/
19:55:08  <Stablean> <MrD2DG> Should grown back soon.. im supplying food
19:55:14  <Stablean> <md> why do you want longer better bridges?
19:55:29  <Stablean> <Troy McClure> look at the speed of the vehicles
19:55:41  <Stablean> <Troy McClure> and the max speed of the bridges
19:55:43  <Stablean> <md> i know they slow down, but it's a sideline with 1 station -- i looekd at it and figured i dont care
19:55:48  <Stablean> *** Mario787B has left the game (leaving)
19:55:58  <Stablean> <Troy McClure> okay, your choice
19:57:25  <Stablean> <md> oh the mainline bridges , yea.  not sure why the 611km/h bridge was unavailable earlier
19:57:29  <Stablean> <Phil> 26 trains with no income :(
19:58:33  <Stablean> <MrD2DG> Coop bus service?
19:59:00  <Stablean> <Troy McClure> yes, town growth ;)
19:59:08  <Stablean> <MrD2DG> Ahh
20:00:41  <Stablean> <Phil> fixed :)
20:00:47  <Stablean> <Phil> thanks aguys
20:00:57  <Stablean> <MrD2DG> np soz agen
20:01:07  <Stablean> <Troy McClure> I'll grow it for just some more
20:01:17  <Stablean> <Phil> no worries mate
20:01:17  <Stablean> <Troy McClure> 2000+
20:01:33  <Stablean> <Phil> afk for food
20:02:45  <V453000> !rcon set max_roadveh
20:02:45  <Stablean> V453000: CmdCloneVehicle             Phil  date:2085-10-18  tile:0001CCF7  p1:00000191 p2:00000000 text: price:57918
20:02:45  <Stablean> V453000: Current value for 'max_roadveh' is: '300' (min: 0, max: 5000)
20:02:59  <V453000> 300 RVs is way too much already
20:03:07  <Stablean> <MrD2DG> What
20:03:24  <Stablean> <MrD2DG> 300 is nothing in terms of RV capacity :/
20:03:36  <Stablean> <MrD2DG> 500 at least? :/
20:03:36  <V453000> lol?
20:03:58  <Stablean> <md> hmm, doubling maglev trains doesn't seem to help acceleration :/
20:03:58  <Stablean> *** V453000 joined the game
20:04:20  <Stablean> <V453000> what do you expect when you transport over long distances with RVs
20:04:24  <Stablean> <MrD2DG> Game can handle it no lag atm...
20:04:26  <Stablean> <Troy McClure> no: double acceleration, but double the weight
20:04:36  <Stablean> <MrD2DG> Yes but short distances would probably mean losses....
20:05:09  <Stablean> <V453000> then use mainly trains :)
20:05:12  <Stablean> <MrD2DG> I made an Rv company once before and the RV limit was much higher
20:05:53  <V453000> !rcon set max_roadveh 1000
20:05:53  <V453000> have fun
20:05:56  <Stablean> <MrD2DG> :/
20:06:00  <Stablean> *** V453000 has left the game (leaving)
20:06:06  <Stablean> <Troy McClure> thanks V
20:06:11  <Stablean> <MrD2DG> Hard t have fun with a stagnant company
20:06:13  <Stablean> <MrD2DG> thanks?
20:06:17  <Stablean> <MrD2DG> Oh
20:06:19  <Stablean> <MrD2DG> Oooh
20:06:38  <Stablean> <MrD2DG> Thanks :D
20:07:02  <Stablean> <MrD2DG> BRB
20:13:48  <Stablean> <md> i am eliminating some of my RVs for you
20:14:45  <V453000> the limit is per company not per game
20:14:47  <Stablean> *** Chris Booth joined the game
20:15:01  <Stablean> <md> i thought it was a cpu issue
20:15:13  <Stablean> <Chris Booth> what is md?
20:15:15  <Stablean> <md> rvs
20:15:21  <Stablean> <Chris Booth> only if badly built
20:15:34  <Stablean> <Chris Booth> but with YAPF and one way roads
20:15:40  <Stablean> <Chris Booth> they are the same as trains
20:15:50  <V453000> they still wreak havoc because they are in high numbers :)
20:17:28  <Stablean> <Chris Booth> MrD2DG: I like your suspension birdges
20:17:33  <Stablean> <Chris Booth> very french
20:21:20  <V453000> is that an insult amongst brits? :D
20:21:48  <Stablean> <Chris Booth> no, I like french engineering
20:21:52  <Stablean> <Troy McClure> dont think so
20:22:01  <Stablean> <Troy McClure> kinda Millau like
20:22:03  <Stablean> <Chris Booth> it has a sort of grandness to it
20:22:07  <Stablean> <Chris Booth> yes
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20:39:41  <Stablean> <MrD2DG> bk
20:41:07  <Stablean> <Troy McClure> bb
20:41:13  <Stablean> <MrD2DG> BB
20:41:20  <Stablean> *** Troy McClure has left the game (leaving)
20:46:29  <Stablean> <md> small station spreads are annoying
20:46:41  <Stablean> <MrD2DG> :P
20:46:47  <Stablean> <Phil> i grree :)
20:46:49  <Stablean> <Phil> agree
20:47:50  <Stablean> <MrD2DG> Doesnt really bother me with RV's :D
20:48:41  <Stablean> *** md has left the game (leaving)
21:00:24  <Stablean> <DnZ-Ali> bb
21:00:26  <Stablean> <MrD2DG> BB
21:00:32  <Stablean> *** DnZ-Ali has left the game (leaving)
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21:55:40  <Stablean> *** MrD2DG has joined company #1
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22:11:49  <Stablean> <Anson> hallo again ... back after a long forced AFK :-(
22:11:55  <Stablean> <MrD2DG> Hi :P
22:12:35  <Stablean> <Anson> and the first thing i se :  Phil has to clean up the paper work again :-)
22:13:19  <Stablean> <MrD2DG> That exit is... unusual :P
22:13:33  <Stablean> <Phil> which one? lol
22:13:47  <Stablean> <MrD2DG> Printing works
22:13:50  <Stablean> <Anson> the maze of exits at the printing works
22:14:10  <Stablean> *** Player has left the game (leaving)
22:14:14  <Stablean> <Phil> oh yeah
22:14:17  <Stablean> <MrD2DG> :P Therers a branch for no reason that merges back
22:14:28  <Stablean> <Phil> sign it
22:14:36  <Stablean> <Anson> but i see that something on it worls really nicely !!!!
22:14:58  <Stablean> <Phil> they over flow just to keep the trains moving
22:15:16  <Stablean> <Anson> lots of trains use the branch ME2 when another train leaves, and thus are able to merge again at full speed after the other train !
22:15:38  <Stablean> <MrD2DG> Well they do seem to work, never really seen overflows after stations before
22:16:11  <Stablean> <Phil> me niether till today rofl
22:16:19  <Stablean> <MrD2DG> xD
22:16:37  <Stablean> <MrD2DG> Ugh coop network jamming but cba to sort
22:17:07  <Stablean> <Phil> ugg
22:17:18  <Stablean> *** MrD2DG has joined company #1
22:18:31  <Stablean> *** MrD2DG has joined company #5
22:19:18  <Stablean> <MrD2DG> Anyway gonna go now, BB
22:19:24  <Stablean> <Phil> see you :)
22:19:30  <Stablean> *** MrD2DG has left the game (leaving)
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23:53:21  <Stablean> *** Anson has started a new company (#7)

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