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Log for #openttdcoop.stable on 27th July 2011:
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00:41:52  <Stablean> *** Anson has left the game (leaving)
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07:58:39  <Stablean> <Ryton> gday
07:59:18  <Stablean> <strider_ani> hey
07:59:32  <Stablean> <strider_ani> Looks like a big map
07:59:46  <Stablean> <Ryton> yes, it is :-)
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08:00:54  <Stablean> <Ryton> quite big indeed
08:01:17  <Stablean> <Ryton> but, lots of good players around too
08:01:52  <Stablean> <Ryton> so,  shouldnt be a problem to cover a good part of it :-)
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08:22:33  <planetmaker> !companies
08:22:35  <Stablean> planetmaker: Company 2 (Orange): Chris Booth Transport
08:22:35  <Stablean> planetmaker: Company 3 (Red): DayDreamer Transport
08:22:36  <Stablean> planetmaker: Company 4 (Purple): Sylf Transport
08:22:36  <Stablean> planetmaker: Company 6 (Brown): Fluwood Transportation
08:22:36  <Stablean> planetmaker: Company 7 (Pink): patatrac Transport
08:22:40  <planetmaker> !rcon companies
08:22:40  <Stablean> planetmaker: #:1(White) Company Name: 'D2DG Choo Choo Co.'  Year Founded: 1920  Money: 2387556647  Loan: 0  Value: 2388885113  (T:161, R:24, P:0, S:0) protected
08:22:40  <Stablean> planetmaker: #:2(Orange) Company Name: 'Chris Booth Transport'  Year Founded: 1920  Money: 380605769  Loan: 0  Value: 383109382  (T:135, R:191, P:0, S:0) protected
08:22:40  <Stablean> planetmaker: #:3(Red) Company Name: 'DayDreamer Transport'  Year Founded: 1920  Money: 193492154  Loan: 0  Value: 193642554  (T:14, R:0, P:0, S:0) protected
08:22:40  <Stablean> planetmaker: #:4(Purple) Company Name: 'Sylf Transport'  Year Founded: 1920  Money: 1246002053  Loan: 0  Value: 1246593294  (T:80, R:0, P:0, S:0) protected
08:22:41  <Stablean> planetmaker: #:5(Green) Company Name: 'DnZ-Ali Transport'  Year Founded: 1923  Money: 2354010461  Loan: 0  Value: 2355235161  (T:372, R:148, P:0, S:0) protected
08:22:41  <Stablean> planetmaker: you have 2 more messages
08:22:57  <planetmaker> !more
08:22:57  <Stablean> planetmaker: #:6(Brown) Company Name: 'Fluwood Transportation'  Year Founded: 1963  Money: 10282472  Loan: 500000  Value: 14438606  (T:74, R:25, P:0, S:0) protected
08:22:57  <Stablean> planetmaker: #:7(Pink) Company Name: 'patatrac Transport'  Year Founded: 2019  Money: 320731  Loan: 0  Value: 382955  (T:4, R:0, P:0, S:0) protected
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12:23:51  <Stablean> *** Anson joined the game
12:23:57  <Stablean> <MrD2DG> Hi
12:24:29  <Stablean> <Anson> hallo
12:25:44  <Stablean> <Anson> quite a few huge networks :-)
12:25:47  <Stablean> <MrD2DG> Yep :P
12:27:51  <Stablean> <Anson> you are english or australian ?
12:27:57  <Stablean> <MrD2DG> English :P
12:28:03  <Stablean> <Anson> you drive on the left side :-)
12:28:09  <Stablean> <MrD2DG> Yep :D
12:28:59  <Stablean> <Anson> it was quite difficultfor me when (a while ago) i did coop with an australian ... i always mixed up the sides
12:29:17  <Stablean> <MrD2DG> :P Yeah that always seems to happen with people that i coop with
12:29:35  <Stablean> <MrD2DG> Though i manage to adjust to right hand driving when playing with others...
12:31:11  <Stablean> <Anson> and in RL ? :-) do you drive a car outside the UK ? :-)
12:31:31  <Stablean> <MrD2DG> Nah i dont drive yet only 17 :P cba to take my test
12:31:52  <Stablean> <MrD2DG> But when ive practiced in other peoples cars its always on the left :)
12:32:21  <Stablean> <Anson> it ? the steering wheel ?
12:32:28  <Stablean> <MrD2DG> The wheel is on the right
12:32:47  <Stablean> <MrD2DG> But you drive on the left of the road
12:33:08  <Stablean> <Anson> where is the bake pedal ? and the gear handle ?
12:33:27  <Stablean> <Anson> are they also "the other way around", or only on the right side of the car
12:33:38  <Stablean> <MrD2DG> Pedals are under the wheel (on the right) gear handle depends on car but mostly in the middle
12:34:02  <Stablean> <MrD2DG> Its basically just the reverse of right hand drive cars (as far as im aware)
12:34:28  <Stablean> <Anson> gas right, brake middle, and (what's it called, the third pedal) on the left ?
12:34:50  <Stablean> <MrD2DG> Umm
12:34:53  <Stablean> <MrD2DG> Clutch?
12:34:57  <Stablean> <MrD2DG> I think
12:35:43  <Stablean> <Anson> are they also the other way around ? ... i have gas right, and brake center
12:36:15  <Stablean> <MrD2DG> Cant remember atm :P Trying to picture it but i think its Acceleration (gas) on left then brake then clutch
12:36:26  <Stablean> <MrD2DG> brake an clutch might be the opposite way round though
12:36:50  <Stablean> <Anson> my car is automatic shifting, thus i use only my right foot
12:37:21  <Stablean> <Anson> that might be the hardest part : in an emergeny, pushing hard on gas instead of brakes :-(
12:37:31  <Stablean> <MrD2DG> Yeah most cars are now automatics are a lot easier to drive :P
12:37:41  <Stablean> <MrD2DG> Lol thta would be bad xD
12:41:56  <Stablean> <Anson> did you build all those iron stations with the overflow/storage depots ? ... i started doing that a while ago, but now use a similar method with roro which can be easily expanded
12:42:11  <Stablean> <MrD2DG> Yeah i did
12:42:25  <Stablean> <MrD2DG> I have 1 or 2 ro-ro's with them too somewhere
12:43:18  <Stablean> <MrD2DG> Whats your method?
12:43:47  <Stablean> <Anson> i like those constructions :-) ... the only danger is that they can quickly fill up the network with trains when thre is a jam someplace else and no trains come back
12:44:06  <Stablean> <MrD2DG> Never experienced that
12:44:50  <Stablean> <Anson> you don't have many trains stored there ... mostly only 1 train in the iron station and none in storage
12:45:36  <Stablean> <MrD2DG> Yeah, they're mostly just incase a station ever does have too many trains at least they wont jam the network
12:45:46  <Stablean> <Anson> i once put 30 trains in that depot, and when the drop station had a jam, all 30 left the pickup depot and made the jam even larger
12:45:48  <Stablean> <MrD2DG> Sorta building them out of habit now :P
12:45:58  <Stablean> <MrD2DG> Oh
12:46:26  <Stablean> <MrD2DG> Wait how can a drop jam? :P
12:46:36  <Stablean> <MrD2DG> Unless it was because of a pickup nearby
12:47:32  <Stablean> <Anson> can be any kind of jam on the network, some bad signals, bridges, tunnels, another jam on some crossing or whatever
12:47:40  <Stablean> <MrD2DG> Oh
12:47:53  <Stablean> <Anson> in any of those cases, the storage starts releasing its trains
12:49:53  <Stablean> <Anson> but in general, those stations with storage are quite nice on multiplayer games, when the games runs for hours while you are afk, overnight, etc
12:50:21  <Stablean> <Anson> when the resources increase from 100 to 1000, there are still enough trains to get them :-)
12:50:23  <Stablean> <MrD2DG> Yep, i cant count the number of times ive come back after a night to find my network jammed :P
12:51:41  <Stablean> <Anson> maybe ... but i already came back after a while and found my resource statuions in bad shape, increased amount of resources and no trains
12:52:04  <Stablean> <MrD2DG> Yep that too
12:52:42  <Stablean> <Anson> ah ... NDH steel mill ... is that one of the roro with storage ?
12:52:58  <Stablean> <MrD2DG> Yeah
12:53:18  <Stablean> <MrD2DG> Its far form perfect though, during the LL_RR process i couldnt link the depots to each individual platform
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12:53:40  <Stablean> <MrD2DG> Better example is TVE - Factory
12:53:45  <Stablean> <MrD2DG> (Pickup)
12:53:48  <Stablean> <MrD2DG> Hey Troy
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12:54:13  <Stablean> <Anson> hallo
12:54:24  <Stablean> <MrD2DG> Hi agen :P
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12:54:30  <Stablean> <MrD2DG> Oh
12:57:37  <Stablean> <Anson> have to go AFK now ... will return later, and may i deliver some additional oron or to your steel mill ? :-)
12:57:47  <Stablean> <MrD2DG> Sure :P
12:58:14  <Stablean> <Anson> let's hope the resources are not gone until then ... AFK now
12:58:23  <Stablean> <MrD2DG> BB
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13:49:21  <Stablean> <Anson> back after dinner and my daily forced disconnect
13:49:25  <Stablean> <MrD2DG> :P wb
13:53:19  <Stablean> <Anson> hehe, just the iron i was talking about earlier :-)
13:53:26  <Stablean> <MrD2DG> Oh, soz
13:53:30  <Stablean> <MrD2DG> You want it?
13:53:34  <Stablean> <Anson> at Pudhan ...
13:53:48  <Stablean> <MrD2DG> Was meant to connect ages ago was just trying to finish the new slh first
13:53:50  <Stablean> <Anson> no, the game is too advanced to really play
13:53:57  <Stablean> <MrD2DG> Oh ok
13:54:13  <Stablean> <Anson> would only have been good to "play around" a bit
13:54:26  <Stablean> *** Anson has started a new company (#8)
13:57:24  <Stablean> <MrD2DG> Need money?
13:58:10  <Stablean> <MrD2DG> afk
13:58:16  <Stablean> <Anson> this is my version of a roro with storage which i mostly use as default station for resources
13:58:26  <Stablean> <MrD2DG> Oh
13:58:40  <Stablean> <MrD2DG> with the 1cl corners?
13:58:46  <Stablean> <Anson> can easily be extended to any number of platforms, meaningful are 2-5
13:59:29  <Stablean> <MrD2DG> afk
13:59:31  <Stablean> <Anson> 2 tiles from the station, trains slow down anyway, and when one train waits in the station anyway, the second train may be slow
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14:11:52  <Stablean> <MrD2DG> Ugh d/c
14:11:53  <Stablean> <MrD2DG> bk
14:11:58  <Stablean> <Troy McClure> wb
14:12:00  <Stablean> <Anson> wb
14:12:07  <Stablean> <MrD2DG> ty and Hi Troy
14:12:45  <Stablean> <MrD2DG> I like that station anson i still think the entrance and exit curves are just too slow though
14:13:03  <Stablean> <Anson> exit is straight :-)
14:13:05  <Stablean> <MrD2DG> I usually leave a few tiles after the platform signals so trains dont slow down to much at the entrance
14:13:07  <Stablean> *** Troy McClure has left the game (connection lost)
14:13:17  <Stablean> <Anson> except in this case for 2 of the platforms, down from the hill :-)
14:13:23  <Stablean> *** Troy McClure joined the game
14:13:27  <Stablean> <MrD2DG> Yeah :P
14:13:32  <Stablean> <MrD2DG> Anyway i gotta go now
14:13:36  <Stablean> <Troy McClure> bb
14:13:47  <Stablean> <MrD2DG> Didnt even get to connetc those mines >_>
14:13:49  <Stablean> <MrD2DG> BB
14:13:53  <Stablean> <Anson> this is not intended as roro, but as improved version of the layout you use
14:14:06  <Stablean> *** MrD2DG has left the game (leaving)
14:14:14  <Stablean> <Anson> and tight curves on rotro are still faster than terminus
14:14:34  <Stablean> <Troy McClure> err, no
14:16:27  <Stablean> <Anson> look at anotzher station of Mr2dg ... there, all trains stop when one train reverts and goes to the depot
14:16:37  <Stablean> <Troy McClure> which one?
14:16:57  <Stablean> <Anson> on my version, exit is still free while trains arrive and (slowly) seek a free platform or the storage depot
14:17:19  <Stablean> <Anson> exampld CFG-iron1 of mr2dg
14:17:43  <Stablean> <Troy McClure> CFD-Iron1?
14:17:54  <Stablean> <Anson> i used a similar layout for a while, but found that entrance and exit and reverser blocked each other too much
14:18:13  <Stablean> <Anson> yes, CFD-iron1, for example
14:18:27  <Stablean> <Troy McClure> the CFD-Iron 1 is fine for low traffic and low produciton
14:18:58  <Stablean> <Troy McClure> with higher production, the gap between entry and exitsignals/reverser will indeed jam
14:19:12  <Stablean> <Troy McClure> but this is fine for now, an invisible overflow
14:19:20  <Stablean> <Anson> i just had shown Mr2DG my version of such a station ... with minimal additional space, i made it roro ...
14:19:23  <Stablean> <Troy McClure> you aintgot your station here?
14:19:37  <Stablean> <Anson> THAT roro had a slow entrance but was faster than the terminus
14:19:51  <Stablean> <Anson> i just deleted it when you logged back on
14:19:57  <Stablean> <Troy McClure> aah :P
14:20:23  <Stablean> <Troy McClure> I was just making a general comment: roro are not per se better than terminus
14:20:38  <Stablean> <Troy McClure> and you can indeed make  this design roro
14:20:51  <Stablean> <Troy McClure> but you shouldnt use too tight corners
14:22:01  <Stablean> <Anson> afk
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14:41:27  <Stablean> <Anson> back
14:41:31  <Stablean> <Troy McClure> wb
14:41:41  <Stablean> <Anson> i just built some version of my layout
14:42:00  <Stablean> <Anson> next to CFD-iron1
14:42:22  <Stablean> <Anson> footprinftr almost identical, but roro
14:42:36  <Stablean> <Troy McClure> and this is faster?
14:42:54  <Stablean> <Anson> and i think it would also be more easily extensible to 4 ior 5 tracks
14:43:05  <Stablean> <Troy McClure> you dont want this for 4/5 tracks
14:43:23  <Stablean> <Troy McClure> do i see correctly that all trains have to pass the reverser?
14:43:33  <Stablean> <Anson> just look at trains arriving ... they are completely separate from exit at my station, while entering, leaving and reversing trains on the other station are in the same block
14:43:47  <Stablean> <Troy McClure> yes, that is true
14:43:57  <Stablean> <Anson> this is the tight version ... only first platform passes the reverser
14:44:12  <Stablean> <Troy McClure> but at CFD they might enter with full speed, at yours, they enter with 88kph
14:44:19  <Stablean> <Anson> if you have one spare tile, also the first platform can be entered directly
14:44:25  <Stablean> <Troy McClure> @@(clcalc erail 1)
14:44:25  <Webster> Stablean: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph
14:44:46  <Stablean> <Troy McClure> and you dont want this for 4 or 5 tracks
14:44:49  <Stablean> <Anson> my layout is meantt o guarantee that always at least one or more trains are waiting
14:44:59  <Stablean> <Troy McClure> you dont want CFD for 4 or 5 tracks either tho
14:45:10  <Stablean> <Anson> thus it is not important how fast a second or third train line up in the queue for loading
14:45:28  <Stablean> <Troy McClure> yeah, but that is a big price compared to as much flow as possible
14:46:03  <Stablean> <Troy McClure> and, i dont know exactly, trains could get lost with this setup
14:46:15  <Stablean> <Anson> i tested my layout by using the cheats for max resources ... until 1000 or even 2000 tons per month, it has always trains waiting to be loaded at 0%
14:46:26  <Stablean> <Troy McClure> and % transported?
14:46:46  <Stablean> <Anson> 90-99%
14:46:58  <Stablean> <Troy McClure> always, even later on?
14:47:21  <Stablean> <Anson> i used the cheat to set the production rates
14:48:07  <Stablean> <Anson> thus i started with 1000+ production and trains were always fast ... even tried it with two maxed resources and 5 platforms :-)
14:48:43  <Stablean> <Anson> that was around the limit which the station could handle ... a sixth track wouldn't be served since the first was empty before that :-)
14:49:10  <Stablean> <Troy McClure> why is there a reverser?
14:49:28  <Stablean> <Anson> small correction on the station ... i had put the depot at the wrong place and got a few additional tracks
14:50:10  <Stablean> <Anson> i was told (and ovserved it myself) that there is always a big mess when trains want to autorenew/replace and enter a sideline depot :-)
14:51:06  <Stablean> <Anson> thus trains can enter the station directly, or on their way back from the reverser to the depot
14:51:20  <Stablean> <Anson> and only if there are no free platforms, they will enter the depot
14:51:47  <Stablean> <Troy McClure> no, they enter the depot also if the first platform is free
14:52:07  <Stablean> <Troy McClure> so the reverser is moot
14:52:21  <Stablean> <Anson> with a little more space, you can avoid the first sharp curve ... and one tile ahead of the station, trains slow down anyway
14:52:47  <Stablean> <Troy McClure> yes, but it matters if they slow down in the station to different speeds
14:52:53  <Stablean> <Troy McClure> or if they are limited to 88 kph
14:52:55  <Stablean> <Anson> with the current layout, they pass the first platform, reverse and then enter the first platform if it is free
14:53:14  <Stablean> <Troy McClure> and you needed some damn good trains to get 90% to 99% transported
14:53:32  <Stablean> <Troy McClure> are you checking my example
14:53:35  <Stablean> <Troy McClure> they dont use the reverser
14:53:45  <Stablean> <Anson> with more platforms, the same applies : trains pass all platforms if occupied, and have a second chance on entering them if a train just left while reversing
14:54:07  <Stablean> <Troy McClure> yes, thereby blocking all the space in front of those platforms
14:54:27  <Stablean> <Troy McClure> this example (also CFD-Iron1) is not good for high productions
14:55:02  <Stablean> <Anson> a train just entered the depot at 61 kph instead of reversing and going to platform #1
14:55:05  <Stablean> <Troy McClure> this is why you dont see any coop companies here or on the PS making those stations for Major Stations
14:55:20  <Stablean> <Troy McClure> yes, that's what ive been telling you
14:55:24  <Stablean> <Anson> and trains from the ML will enter your depot too, and then be stuck there
14:55:26  <Stablean> <Troy McClure> the revers is useless now
14:55:48  <Stablean> <Anson> the reverser is faster than entering and exiting the depot
14:56:00  <Stablean> <Troy McClure> I think I copied it wrong
14:56:15  <Stablean> <Troy McClure> either you had a wrong copy or i d didnt see it
14:56:17  <Stablean> <Anson> and most of all, the reverser is absilutely needed to make the depot invisible from the ML !!!!!
14:56:24  <Stablean> <Troy McClure> this is still very slow
14:56:46  <Stablean> <Troy McClure> I just recommend you dont do this with big production stations
14:58:05  <Stablean> <Anson> the curve inside the reverser is not intended ... it was only because i hit on the neighboring station otherwise :-)
14:58:31  <Stablean> <Troy McClure> i thought so
14:58:57  <Stablean> <Troy McClure> but it wouldnt make a lot of difference, since the trains have to go through that pre-station curve with low speed anyway
14:59:28  <Stablean> <Troy McClure> chek Dunningbury halt now, is that so good?
14:59:42  <Stablean> <Troy McClure> only one train in station/time
15:00:05  <Stablean> <Anson> with more space, you can make them enter also the first platform directly, and avoid the first sharp curve
15:00:42  <Stablean> *** Troy McClure has left the game (connection lost)
15:00:58  <Stablean> *** Troy McClure joined the game
15:01:15  <Stablean> <Anson> your test is without loading ... no wait time for the trains in the station
15:02:05  <Stablean> <Anson> this type of station was invented for early games, as improvement over the CFD-iron1 layout
15:02:17  <Stablean> <Troy McClure> shouldnt matter
15:02:21  <Stablean> <Anson> using not much more space, and be more easily extensible to more platforms
15:02:44  <Stablean> <Troy McClure> i can hardly say this is an improvment
15:03:36  <Stablean> <Troy McClure> and often, you dont need that little space
15:03:46  <Stablean> <Anson> if a train wants to leave while another just hit the entering block, the grey station makes the exiting train wait until the other train has reversed and entered the depot
15:04:25  <Stablean> <Troy McClure> can you check !here?
15:05:31  <Stablean> <Anson> if a second train wants to leave now, it might block arriving trains from entering the depot as well as block trains from leaving the depot and filling the station ... not too bad with 2 platforms and very low resources, but bad with 4 platforms and 500-1000 or more resources
15:05:56  <Stablean> <Troy McClure> oh, and that isnt the case with your station?
15:06:17  <Stablean> <Anson> that is the difference between terminus and roro :-)
15:06:36  <Stablean> <Troy McClure> your solution is to add more platforms, instead of improving flow
15:07:03  <Stablean> <Anson> while trains can leave my station as fast as possoble, arriving trains can slowly reverse, go to depot or fill additional platforms
15:07:13  <Stablean> <Troy McClure> you want a roro with high production, yes
15:07:35  <Stablean> <Troy McClure> but you also want high throughput and thus high flow and thus max speed
15:08:03  <Stablean> <Anson> but as i said : that layout was intended to be used early in game, for setting up a first station at lowlevel production and be able to keep it running overnight or while i am AFK
15:08:13  <Stablean> *** Troy McClure has left the game (connection lost)
15:08:25  <Stablean> *** Troy McClure joined the game
15:08:29  <Stablean> <Anson> so that after a while it still would have waiting trains all the time even at 400+ or much more production
15:08:44  <Stablean> *** Troy McClure has left the game (connection lost)
15:09:16  <Stablean> *** Troy McClure joined the game
15:09:30  <Stablean> *** Troy McClure has left the game (connection lost)
15:09:30  <Stablean> <Anson> your examples irritate me ... you always use non-stopping and non-loading trains at resource pickup stations ? .-)
15:10:41  <Stablean> *** Troy McClure joined the game
15:10:56  <Stablean> <Anson> WB :-)
15:10:56  <Stablean> *** Troy McClure has left the game (connection lost)
15:11:38  <Stablean> *** Troy McClure joined the game
15:11:52  <Stablean> *** Troy McClure has left the game (connection lost)
15:15:43  <Stablean> *** TWerkhoven has left the game (leaving)
15:29:52  <Stablean> *** Troy McClure has left the game (connection lost)
16:07:02  <Stablean> *** Chris Booth joined the game
16:11:14  <Stablean> *** Chris Booth has left the game (connection lost)
16:49:46  <Stablean> *** Anson has joined spectators
16:49:46  <Stablean> *** Game paused (number of players)
17:38:24  <Stablean> *** LIUK /SK/ joined the game
17:39:45  <Stablean> *** LIUK /SK/ has left the game (leaving)
17:41:41  <Stablean> *** Anson has joined company #8
17:41:41  <Stablean> *** Game unpaused (number of players)
17:47:26  <Stablean> *** Player has joined spectators
17:48:21  <Stablean> <Anson> hallo
17:48:27  <Stablean> <Player> hello
17:48:33  <Stablean> <Anson> i think that !name only works for simple names
17:48:49  <Stablean> *** Player has changed his/her name to Mcpain
17:48:49  <Stablean> <Anson> for spaces etc, you need to set it in the main screen of open TTD
17:48:53  <Stablean> <Mcpain> there we go =)
17:49:19  <Stablean> <Mcpain> yeah just tryin out internet mp, havent tried it since it was unstable
17:50:05  <Stablean> *** Mcpain has started a new company (#7)
17:50:53  <Stablean> <Anson> it works nicely now
17:50:55  <Stablean> <Mcpain> hm not much to build on here
17:51:14  <Stablean> <Anson> should be almost 200 years now :-)
17:52:00  <Stablean> <Anson> on this server, you have to watch for prices of aircraft and ships ... they are discouraged "a bit" to get big train networks
17:52:24  <Stablean> <Mcpain> thats good
17:52:37  <Stablean> <Mcpain> trains is what ttd is about =)
17:53:35  <Stablean> <Anson> running costs for ships are mostly around 200+ mio per year :-) and if you have a good network, you might be able to have one or two airplanes at 5-40 mio :-)
17:53:45  <Stablean> <Mcpain> hehe
17:54:16  <Stablean> <Anson> also terraforming is discouraged ... should be around 32k per dot, and 5 mio for water (watch for water wgen building bridges)
17:54:32  <Stablean> <Mcpain> damn
17:55:16  <Stablean> <Anson> you may terraform as long as it looks "natural" ... there was recently some player who tried to flatten half the world
17:55:31  <Stablean> <Anson> that's why TF is so strongly discouraged
17:55:50  <Stablean> <Mcpain> ah, then its for a good cause
17:55:56  <Stablean> <Mcpain> dont want others ruining stuff
17:57:02  <Stablean> <Anson> there are !rules ... but in general it is "be nice, don't steal, and only grow cities which you really are using well"
18:06:32  <Stablean> *** Mcpain has left the game (leaving)
18:23:21  <Stablean> *** Troy McClure joined the game
18:23:29  <Stablean> <Anson> hallo
18:23:35  <Stablean> *** Troy McClure has left the game (connection lost)
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18:58:38  *** ChanServ sets mode: +o Webster
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18:59:25  *** Webster sets mode: +o Ammler-
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19:00:53  *** ChanServ sets mode: +o tneo
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19:01:23  *** ChanServ sets mode: +o V453000
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19:03:54  *** ChanServ sets mode: +o planetmaker
19:20:32  *** Stablean has joined #openttdcoop.stable
19:20:32  <Stablean> Autopilot engaged
19:20:32  <Stablean> Starting new game: '{#openttdcoop} Welcome Server (www.openttdcoop.org)'
19:20:32  <Stablean> Landscape: temperate
19:20:32  <Stablean> Dimensions: 512x512
19:20:32  <Stablean> Starting year: 1945
19:20:32  *** ChanServ sets mode: +v Stablean
19:20:33  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC1 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
19:20:41  <Stablean> V450000000000, now you can execute !-commands ;-)
19:30:16  <kuch3n> !dl win64
19:30:16  <Stablean> kuch3n: http://binaries.openttd.org/releases/1.1.2-RC1/openttd-1.1.2-RC1-windows-win64.zip
19:31:06  <kuch3n> !time
19:31:06  <Stablean> kuch3n: 19:31 (UTC)
19:31:08  <kuch3n> !date
19:31:08  <Stablean> kuch3n:  1 Jan 1945
19:44:28  *** Ammler- is now known as Ammler
19:55:28  *** DayDreamer has quit IRC
19:57:33  <kuch3n> V453000: locs are breakable?
20:21:47  <kuch3n> seems admin isnt present
20:56:44  *** ODM has quit IRC
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22:14:30  *** Twerkhoven[L] has quit IRC
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22:35:06  <Sylf> !players
22:35:08  <Stablean> Sylf: Client 15 (Red) is Anson, in company 3 (Anson Transport)
22:37:53  <Sylf> !pwd
22:37:58  <Sylf> !rcon ls
22:37:58  <Stablean> Sylf: 0) .. (Parent directory)
22:37:58  <Stablean> Sylf: 1) archive/ (Directory)
22:37:58  <Stablean> Sylf: 2) autosave/ (Directory)
22:37:58  <Stablean> Sylf: 3) uploads/ (Directory)
22:37:58  <Stablean> Sylf: 4) restart.sav
22:37:59  <Stablean> Sylf: you have 5 more messages
22:38:03  <Sylf> !rcon cd 3
22:38:05  <Sylf> !rcon ls
22:38:05  <Stablean> Sylf: 0) .. (Parent directory)
22:38:05  <Stablean> Sylf: 1) archive/ (Directory)
22:38:05  <Stablean> Sylf: 2) StableTempS04.sav
22:38:05  <Stablean> Sylf: 3) StableTropS02.sav
22:38:05  <Stablean> Sylf: 4) StableArcS02.sav
22:38:07  <Stablean> Sylf: you have 31 more messages
22:38:09  <Sylf> !rcon load 2
22:38:27  <Sylf> grrr
22:38:33  <Sylf> !content
22:38:33  <Stablean> Sylf: Connection established
22:38:37  <Stablean> Sylf: Expect timeout triggered!
22:38:37  <Stablean> Sylf: (you need to !restart to have the new content loaded)
22:38:44  <Sylf> !restart
22:38:44  <Stablean> Restart scheduled, will be initiated in next minute!
22:39:01  <Stablean> Scheduled quit for automated maintenance... will be back shortely
22:39:01  <Stablean> Thank you for playing 1.1.2-RC1.
22:39:05  <Stablean> Server has exited
22:39:05  *** Stablean has quit IRC
22:39:23  *** Stablean has joined #openttdcoop.stable
22:39:23  <Stablean> Autopilot engaged
22:39:23  <Stablean> Loading savegame: '{#openttdcoop} Welcome Server (www.openttdcoop.org)'
22:39:23  <Stablean> V450000000000, now you can execute !-commands ;-)
22:39:23  *** Webster changes topic to "#openttdcoop Welcome to OpenTTD Server | 1.1.2-RC1 | Admin channel (ask for op) | IF you prepare map, read http://wiki.openttdcoop.org/Map_Preparation | run !setdef after loading a new game"
22:39:23  *** ChanServ sets mode: +v Stablean
22:40:31  <Sylf> !rcon ls
22:40:31  <Stablean> Sylf: 0) .. (Parent directory)
22:40:31  <Stablean> Sylf: 1) archive/ (Directory)
22:40:31  <Stablean> Sylf: 2) autosave/ (Directory)
22:40:31  <Stablean> Sylf: 3) uploads/ (Directory)
22:40:31  <Stablean> Sylf: 4) restart.sav
22:40:33  <Stablean> Sylf: you have 5 more messages
22:40:35  <Sylf> !rcon cd 3
22:40:38  <Sylf> !rcen ls
22:40:51  <Sylf> !rcon ls
22:40:51  <Stablean> Sylf: 0) .. (Parent directory)
22:40:51  <Stablean> Sylf: 1) archive/ (Directory)
22:40:51  <Stablean> Sylf: 2) StableTempS04.sav
22:40:51  <Stablean> Sylf: 3) StableTropS02.sav
22:40:51  <Stablean> Sylf: 4) StableArcS02.sav
22:40:53  <Stablean> Sylf: you have 31 more messages
22:41:21  <Sylf> !rcon load 2
22:41:37  <Sylf> !rcon reset_company 1
22:41:37  <Stablean> Sylf: Company deleted.
22:41:43  <Sylf> !setdef
22:41:43  <Stablean> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
22:42:58  <Sylf> !auto
22:42:58  <Stablean> *** Sylf has enabled autopause mode.
22:50:29  <Sylf> test... test...
22:50:58  <Sylf> the chats from game to irc aren't echoed to IRC channel
22:51:32  <Sylf> !admin *poking 'bout chat issue*
22:51:32  <Stablean> *** Sylf has requested an admin
22:52:03  <Ammler> Sylf: you are admin :-P
22:52:17  <Sylf> hehehehehehe I know

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