Times are UTC Toggle Colours
00:00:02 <Stablean> <chester> ah, no i was wrong, for 7.9 they give 3Tb traffic, 768Ram 00:00:38 <kuch3n> i got real 0m0.014s with following: time echo \u201cscale=1000; 4*a(1)\u201d | bc -l 00:00:40 <Stablean> <chester> there said 768 ram 1024 dRam 00:01:06 <Stablean> <chester> 50Gb Hdd 00:02:05 <kuch3n> \u201c should be a " 00:02:25 <Ammler> 2.5T means you need permanent traffic of 1M/s 00:02:27 <Stablean> <chester> all options are superior to hetzner, idk what abt stability 00:02:38 <kuch3n> very good 00:02:57 <kuch3n> 148days up, w/o failures 00:03:56 <Stablean> <chester> what is your prov. kuch3n? 00:04:10 <kuch3n> irssi/ssh connection 00:04:20 <Stablean> <chester> i mean hosting provider 00:04:29 <kuch3n> hetzner 00:04:34 <Stablean> <chester> ah ok 00:05:15 <Ammler> some think 148 uptime is good, I think it means unmaintained :-) 00:06:49 <kuch3n> gentoo hardend... :p 00:07:00 <Ammler> https://munin.openttdcoop.org/openttdcoop.org/haydn.openttdcoop.org/uptime.html <-- proud of not much uptime > 30 00:07:14 <Stablean> *** Player has joined spectators 00:07:44 <Ammler> kuch3n: you do not really harden a vps ;-) 00:07:52 <Stablean> *** Player has joined company #5 00:09:13 <Stablean> <Player> hello all 00:09:22 <Stablean> *** Player has changed his/her name to Alan 00:10:00 <Ammler> Hello Alan 00:10:06 <Stablean> <chester> hi 00:13:08 <Stablean> <Alan> Oil rigs run out eventually right? 00:14:08 *** KenjiE20 has joined #openttdcoop.stable 00:14:08 *** ChanServ sets mode: +o KenjiE20 00:15:11 <Stablean> *** Sylf has left the game (connection lost) 00:16:02 <Sylf> Alan: No. 00:16:33 <Sylf> They must have some uber fracking technology or something in this game... 00:17:01 <Sylf> Oil doesn't run dry in most games 00:17:24 <Stablean> *** Justech joined the game 00:17:30 <Stablean> *** Sylf joined the game 00:18:14 <Stablean> *** Sylf has joined company #2 00:24:44 <Stablean> *** Speedy has left the game (general error) 00:24:44 <Stablean> *** Speedy has left the game (connection lost) 00:25:50 <Stablean> *** Speedy joined the game 00:25:59 <Stablean> *** Speedy has left the game (general error) 00:25:59 <Stablean> *** Speedy has left the game (connection lost) 00:29:38 <kuch3n> got to got, have a nice day/night 00:29:45 <Stablean> <chester> bb 00:29:51 <Stablean> <Justech> cya 00:29:51 <Stablean> <Sylf> see ya 00:29:55 <Speedy`> who has messed up the companies/password? 00:31:27 <Stablean> <Alan> Do i need all these signals? 00:31:34 <Stablean> <Alan> or do i just need one at the start of each route? 00:32:05 <Stablean> <Sylf> you don't need very many in the beginning 00:32:40 <Stablean> <Alan> I think I went a bit overboard 00:32:51 <Stablean> <Alan> I put one way signals all the way along my line lol 00:33:20 <Speedy`> who's RTM 00:34:20 <Stablean> *** Speedy joined the game 00:34:35 <Stablean> *** Speedy has left the game (general error) 00:34:35 <Stablean> *** Speedy has left the game (connection lost) 00:34:40 <Stablean> <Alan> not me unfortunately D: 00:35:46 <Speedy`> well can't join anyway, but he stole the comp 00:36:28 <Stablean> <Justech> an admin cant unlock it? 00:37:22 <Stablean> <Sylf> hold on... I'm busy right now 00:38:52 <Stablean> <Alan> why are aircraft so crazily expensive? 00:39:09 <Stablean> <Justech> so u cant cheat with them 00:39:09 <Stablean> *** Speedy joined the game 00:39:23 <Stablean> *** Speedy has left the game (general error) 00:39:23 <Stablean> *** Speedy has left the game (connection lost) 00:39:41 <Stablean> <Alan> can you still use them? 00:39:53 <Stablean> <Sylf> if you're rich enough, yes 00:43:49 <Stablean> <Alan> I love my train names 00:44:11 <Stablean> <Alan> you could say they're 'awesome' :P 00:45:09 <Stablean> <chester> how would u name all my 450+ traint 00:45:20 <Stablean> <chester> kjbffvbtdvrawesom 00:45:47 <Stablean> <Alan> haha :P 00:49:39 <Stablean> <Sylf> Speedy, are you still around? 00:49:57 <Stablean> <Justech> i think he got a general error 00:50:07 <Speedy`> I'm still here 00:50:29 <Stablean> <Sylf> I can force you join your old company if you want 00:50:39 <Stablean> <Sylf> then you can change your PW, comp name, etc 00:50:53 <Stablean> <chester> not minepls 00:50:59 <Stablean> <Sylf> :P 00:52:49 <Speedy`> I'll see if I'm able to join after chester's a few trains :P 00:53:07 <Stablean> <Sylf> OK, password is changed to what you requested 00:53:09 <Stablean> *** Sylf has joined spectators 00:53:14 <Stablean> *** Sylf has joined company #2 00:53:22 <Speedy`> tnx 00:53:48 <Stablean> <Sylf> and next time, I'd prefer /msg over /notice 00:53:48 <Speedy`> is it new to beta-2 "Your computer was too slow to join." 00:54:01 <Stablean> <Justech> dang 310 MPH seems really fast XD 00:54:03 <Stablean> <Sylf> no, it's not new 01:21:23 <Stablean> <Alan> lol does building a statue actually do anything? 01:21:37 <Stablean> <Sylf> it actually does 01:21:40 <Stablean> <chester> +10% rating 01:21:49 <Stablean> <Alan> lmfao brilliant 01:22:12 <Stablean> <Alan> it doesn't actually show up though, or i cant see it anyway 01:22:16 <Stablean> <Sylf> "Ooooh, I like how handsome you are, we'll give ride your train" 01:22:54 <Stablean> <Alan> no man im making the busses work again :P 01:22:58 <Stablean> <Alan> lol kinda 01:23:36 <Stablean> <Alan> ive got 600 passemgers at one station and hardly anyone at the other stations 01:30:47 <Stablean> *** Player has left the game (general error) 01:30:47 <Stablean> *** Player has left the game (connection lost) 01:31:10 <Stablean> <Sylf> grrrr 01:31:36 <Stablean> *** Player has left the game (general error) 01:31:36 <Stablean> *** Player has left the game (connection lost) 01:33:37 <Stablean> *** chester has left the game (leaving) 01:33:39 <Stablean> *** Justech has left the game (leaving) 01:33:47 <Stablean> *** Alan has left the game (general error) 01:33:47 <Stablean> *** Alan has left the game (connection lost) 01:33:47 <Stablean> *** Big_Meech has left the game (general error) 01:33:47 <Stablean> *** Big_Meech has left the game (connection lost) 01:33:47 <Stablean> *** Sylf has left the game (general error) 01:33:50 <Stablean> *** Sylf has left the game (connection lost) 01:33:52 <Stablean> *** Game paused (number of players) 01:34:15 <Stablean> *** Justech joined the game 01:34:15 <Stablean> *** Sylf joined the game 01:34:26 <Stablean> *** Sylf has joined company #2 01:36:04 <Stablean> *** Justech has left the game (leaving) 01:36:16 <Stablean> *** Sylf has left the game (general error) 01:36:16 <Stablean> *** Sylf has left the game (connection lost) 01:36:16 <Stablean> *** Game paused (number of players) 01:39:46 <Stablean> *** Game still paused (number of players) 01:39:47 <Stablean> *** Game unpaused (number of players) 01:39:50 <Stablean> *** Player has joined spectators 01:39:50 <Stablean> *** Game paused (number of players) 01:40:15 <Stablean> *** Player has joined company #5 01:40:15 <Stablean> *** Game unpaused (number of players) 01:55:53 <Stablean> *** Big_Meech joined the game 02:22:33 <Stablean> *** Player #1 has left the game (general error) 02:22:33 <Stablean> *** Player #1 has left the game (connection lost) 02:30:58 <Stablean> *** Sylf joined the game 02:31:14 <Stablean> *** Player has left the game (leaving) 02:31:14 <Stablean> *** Game paused (number of players) 02:34:30 <Stablean> *** Sylf has joined company #2 02:34:30 <Stablean> *** Game unpaused (number of players) 02:48:00 <Stablean> *** Sylf #1 joined the game 02:49:16 <Stablean> *** Sylf #1 has joined company #2 03:21:22 <Stablean> *** Sylf #1 has joined spectators 03:21:38 <Stablean> *** Game paused (number of players) 03:30:47 <Stablean> *** Sylf #1 has left the game (leaving) 03:31:00 <Stablean> <Big_Meech> :0 2x sylfes?! 03:37:24 <Stablean> *** Game still paused (number of players) 03:37:27 <Stablean> *** RTM joined the game 03:38:35 <Stablean> *** RTM has left the game (leaving) 03:44:36 <Sylf> :P yuppers 03:48:14 <Sylf> !getsave http://storage.frostii.net/openttd/StableTempS20.sav 03:48:21 <Stablean> Sylf: OK :-) 04:07:23 <Stablean> *** Game still paused (number of players) 04:07:23 <Stablean> *** Game unpaused (number of players) 04:07:24 <Stablean> *** Justech joined the game 04:16:43 <Stablean> *** Zack joined the game 04:16:51 <Stablean> *** Zack has left the game (leaving) 04:26:36 <Stablean> <Big_Meech> are you still here sylf ? 04:28:30 <Stablean> <Justech> is it time for a new map? 04:29:16 <Stablean> <Big_Meech> its not even 2030 yet xD 04:29:38 <Stablean> <Justech> lol so the map is pretty much done anyways 04:33:45 <Stablean> <Big_Meech> nah, i could build right now :D 04:38:51 <Stablean> <Big_Meech> brb 04:39:03 <Stablean> *** BigElephant joined the game 04:39:04 <Stablean> *** Big_Meech has left the game (leaving) 04:40:00 <Sylf> I'm back, Meech 04:40:44 <Stablean> *** Big_Meech joined the game 04:41:13 <Stablean> *** Sylf #1 joined the game 04:41:25 <Stablean> <Big_Meech> sylf, i got the grfpack and opened it 04:41:31 <Stablean> <Big_Meech> not sure whta to do next though 04:42:10 <Stablean> <Sylf #1> You unpack that under ~/.openttd/data 04:42:54 <Stablean> *** BigElephant has left the game (leaving) 04:43:06 <Stablean> <Big_Meech> I guess i make the data folder ? 04:43:36 <Stablean> <Sylf #1> yes, if it doesn't exist 04:43:47 <Stablean> <Big_Meech> done 04:43:59 <Stablean> <Big_Meech> i reopened and it doubled my newgrf's 04:44:13 <Stablean> <Sylf #1> now, reopen openttd, and you'll be lost in all the grfs 04:44:23 <Stablean> <Big_Meech> yup, up to 221 or something 04:44:29 <Stablean> <Big_Meech> thanks 04:59:52 <Stablean> *** Sylf #1 has joined company #2 05:10:36 <Stablean> <Big_Meech> build much sylf ? xD 05:10:59 <Stablean> <Sylf #1> trying to find a spot for a fishing harbor 05:11:21 <Stablean> <Big_Meech> i sorta wanna haul recyclaables 05:11:27 <Stablean> <Sylf #1> I tried 05:11:27 <Stablean> <Big_Meech> did firs add new stuff ? 05:11:37 <Stablean> <Sylf #1> the recycling depot isn't working 05:11:44 <Stablean> <Big_Meech> no kidding? 05:11:51 <Stablean> <Big_Meech> all of them or just one ? 05:12:11 <Stablean> <Sylf #1> all of them 05:12:17 <Stablean> <Big_Meech> thats sad 05:12:31 <Stablean> <Big_Meech> i like trash xD 05:12:33 <Stablean> <Sylf #1> I tried most of them out there already, trying to see if they accept any engineering supply 05:12:52 <Stablean> <Big_Meech> do they actually make stuff or just dont accept the ES or both ? 05:13:02 <Stablean> <Big_Meech> maybe they mislabled the ES as MS 05:13:06 <Stablean> <Big_Meech> try MS ? 05:13:36 <Stablean> <Sylf #1> nope, it accepts nothing 05:14:42 <Stablean> <Sylf #1> ho hum. Smithy Forge's character changed 05:15:01 <Stablean> <Sylf #1> Metal fab plant is new 05:15:48 <Stablean> <Sylf #1> wooo, I own the only dairy on the map :P 05:16:18 <Stablean> <Big_Meech> youre a milking mogul 05:17:24 <Stablean> <Justech> Congratz on a 100 years Sylf 05:17:31 <Stablean> <Sylf #1> yarr 05:19:30 <Stablean> <Sylf #1> chester's burger shop closed 05:19:34 <Stablean> <Sylf #1> how sad 05:20:01 <Stablean> <Justech> is the fruit shop new? 05:20:09 <Stablean> <Sylf #1> yeah 05:20:16 <Stablean> <Justech> hardware store 05:20:20 <Stablean> <Justech> ? 05:20:24 <Stablean> <Sylf #1> it used to be just shop, and accepted goods 05:20:44 <Stablean> <Sylf #1> shop -> fruit shop, stopped accepting goods, now accepts fruits 05:20:56 <Stablean> <Sylf #1> hardware shop - new, accepts building materials too 05:20:58 <Stablean> <Justech> theres a fruit market and hardware store in Acme 05:21:20 <Stablean> <Sylf #1> earlier firs had even more different types of shops 05:21:27 <Stablean> <Sylf #1> like general store, super market, etc 05:21:33 <Stablean> <Sylf #1> it was kinda confusing 05:21:43 <Stablean> <Justech> so theres trash dumps? 05:21:50 <Stablean> <Sylf #1> yeah. 05:21:56 <Stablean> <Sylf #1> recycling depot 05:22:18 <Stablean> <Sylf #1> and now you can make metal out of woods at iron works 05:22:36 <Stablean> <Sylf #1> just like you can make metal out of coal at steel mill 05:22:46 <Stablean> <Sylf #1> or metal from chemicals at aluminum plant 05:23:08 <Stablean> <Justech> whoa thers a lot of recycling plants 05:23:15 <Stablean> <Big_Meech> haha, sorta sounds messed up actually 05:23:57 <Stablean> <Sylf #1> then there's the ultimate.... oil -> oil refinery -> chemical -> plastic plant -> manufacturing supply -> (any food producer) -> food 05:24:09 <Stablean> <Sylf #1> you can produce food out of crude! 05:24:19 <Stablean> <Justech> but i kinda want a trash dump, Cities produce trash and trash gets delieverd to a trash dump 05:24:31 <Stablean> *** Big_Meech has started a new company (#8) 05:25:48 <Stablean> <Big_Meech> would make sense that the town would have to be connected to get recyclables to depot?! xD 05:26:02 <Stablean> *** Big_Meech has joined spectators 05:26:34 <Stablean> <Justech> how much trash gets produced would depend on the city size 05:28:28 <Stablean> <Big_Meech> haha pinks trucks are major pollutors 05:28:38 <Stablean> <Big_Meech> fox creek has to smell like crap 05:28:48 <Stablean> <Sylf #1> ya 05:28:50 <Stablean> <Justech> o theres an error with hte Recycling depots 05:29:08 <Stablean> <Justech> says it produces manuf. supplies and builldng mat. but in the chain 05:29:19 <Stablean> <Justech> it says it proudces scrap metal and building mat. 05:29:45 <Stablean> <Justech> manuf. supplies not building mats. 05:31:00 <Stablean> <Big_Meech> seems glitchedm , most are producing 0 stuff 05:31:10 <Stablean> <Big_Meech> only looked at a few 05:31:24 <Stablean> <Justech> here all producing 0 05:31:30 <Stablean> <Justech> *there 05:34:04 <Stablean> <Sylf #1> hmmm 05:34:22 <Stablean> <Sylf #1> each recycling plants produce different cargos 05:35:08 <Stablean> <Big_Meech> thats a new dynamic for sure 05:35:18 <Stablean> <Sylf #1> yeah. I knew they did that. 05:35:37 <Stablean> <Sylf #1> But I didn't know that the "display chain" display was broken 05:37:00 <Stablean> <Justech> so the only major industry we are missing is the Automotive industry? 05:37:39 <Stablean> <Justech> like a car factory ->car dealership 05:37:55 <Stablean> <Sylf #1> you have that in ECS 05:38:58 <Stablean> <Sylf #1> here metal workshop produces goods... 05:39:13 <Stablean> <Sylf #1> you can pretend that's a car manufacturer 05:39:31 <Stablean> <Sylf #1> then take that to a hardware store... 05:44:13 <Stablean> <Sylf #1> ok, back to fishing... 05:45:11 <Stablean> <Big_Meech> its funny how signals cost more than the actual rail road on infistructire costs xD 05:45:35 <Stablean> <Justech> its not too bad this game. Sylf usually has them really high in cost 05:45:37 <Stablean> <Sylf #1> yeah, signals are expensive 05:46:31 <Stablean> <Justech> there is only 1 fishing harbor on the whole map 05:46:50 <Stablean> <Sylf #1> oh, I'll have to fund my own harbor 05:48:04 <Stablean> <Sylf #1> I think little italy is the best option 06:25:21 <Stablean> <Justech> hey Sylf your screenshots for the competition look awesome 06:25:49 <Stablean> <Sylf #1> I'm gonna take the magic dozer and tweak some stuff 06:25:57 <Stablean> <Sylf #1> pack the screen a bit more 06:26:05 <Stablean> <Sylf #1> maybe less water in the middle 06:26:19 <Stablean> <Justech> it just needs some old fashion rail/eletric rails 06:26:45 <Stablean> <Sylf #1> there's no electric rail in default arctic map 06:26:56 <Justech> o ya thats right XD 06:27:28 <Justech> nvm you got plenty of rails 06:27:41 <Justech> didnt really look at the massive picture close enough 06:28:25 <Stablean> <Sylf #1> I don't have too good of a save for a small screen 06:28:51 <Stablean> <Sylf #1> I'll start tweaking for that next 06:28:55 <Stablean> <Sylf #1> whenever I'm unlazy 06:41:27 <Stablean> *** Sylf #1 has left the game (leaving) 06:41:48 <Sylf> I'm off for tonight 06:44:38 <Stablean> *** Justech has left the game (leaving) 06:44:38 <Stablean> *** Game paused (number of players) 06:57:02 *** Justech has quit IRC 07:59:10 *** ODM has joined #openttdcoop.stable 07:59:10 *** ChanServ sets mode: +o ODM 08:09:19 <Stablean> *** Game still paused (number of players) 08:09:21 <Stablean> *** RTM joined the game 08:09:31 *** DayDreamer has joined #openttdcoop.stable 08:10:51 <Stablean> *** RTM has left the game (leaving) 08:11:07 *** DayDreamer has left #openttdcoop.stable 08:19:11 *** Zuu has joined #openttdcoop.stable 08:47:35 <Stablean> *** Game still paused (number of players) 08:47:38 <Stablean> *** chester joined the game 08:48:57 <Stablean> *** chester has joined company #4 08:48:58 <Stablean> *** Game unpaused (number of players) 08:59:33 <Stablean> *** Speedy joined the game 09:00:03 <Stablean> <chester> speedy hi, do u have any issues? 09:00:29 <Stablean> <Speedy> hi, laggy as a shite :P 09:01:10 <Stablean> *** Speedy has joined company #1 09:01:53 <Stablean> <chester> my ottd process shows 100% core demand sometimes 09:02:03 <Stablean> <chester> i this this causes general error 09:04:23 <Stablean> *** Speedy has left the game (general error) 09:04:23 <Stablean> *** Speedy has left the game (connection lost) 09:15:06 <planetmaker> !rcon debug_level 09:15:09 <Stablean> planetmaker: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0' 09:24:25 <planetmaker> !rcon set debug_level desync=0 09:24:26 <Stablean> planetmaker: 'debug_level' is an unknown setting. 09:24:30 <planetmaker> !rcon set debuglevel desync=0 09:24:30 <Stablean> planetmaker: 'debuglevel' is an unknown setting. 09:24:35 <planetmaker> !rcon debuglevel desync=0 10:50:25 <Stablean> *** welly has left the game (general error) 10:50:26 <Stablean> *** welly has left the game (connection lost) 10:52:09 <Stablean> *** welly has left the game (general error) 10:52:09 <Stablean> *** welly has left the game (connection lost) 10:53:45 <planetmaker> !rcon companies 10:53:45 <Stablean> planetmaker: #:1(Light Blue) Company Name: 'NSN Transport' Year Founded: 1920 Money: 3591377 Loan: 0 Value: 3695757 (T:6, R:0, P:0, S:0) protected 10:53:45 <Stablean> planetmaker: #:2(Red) Company Name: 'Sylf Transport' Year Founded: 1925 Money: 580343361 Loan: 0 Value: 581703744 (T:324, R:0, P:0, S:0) protected 10:53:45 <Stablean> planetmaker: #:3(Yellow) Company Name: 'J & S Shortline Railway & Trams' Year Founded: 1926 Money: 11839555 Loan: 0 Value: 12143643 (T:8, R:5, P:0, S:0) protected 10:53:45 <Stablean> planetmaker: #:4(Pink) Company Name: 'chester Transport' Year Founded: 1947 Money: 1255061346 Loan: 0 Value: 1257620874 (T:503, R:219, P:0, S:0) protected 10:53:45 <Stablean> planetmaker: #:5(Blue) Company Name: 'Awesome Transport' Year Founded: 1997 Money: 3344123 Loan: 0 Value: 3373291 (T:3, R:0, P:0, S:0) protected 10:53:47 <Stablean> planetmaker: you have 2 more messages 10:53:49 <planetmaker> !more 10:53:49 <Stablean> planetmaker: #:6(Green) Company Name: 'Shinkansen Inc.' Year Founded: 1977 Money: 3489983 Loan: 150000 Value: 3414949 (T:2, R:3, P:0, S:0) protected 10:53:49 <Stablean> planetmaker: #:7(Orange) Company Name: 'Robert Transport' Year Founded: 1967 Money: 5462406 Loan: 0 Value: 5534628 (T:3, R:0, P:0, S:0) protected 11:59:48 <Mark> morning 12:01:24 <V453000> o/ 12:07:47 <Stablean> *** Mark joined the game 12:07:59 <Stablean> <Mark> hello 12:08:05 <Stablean> *** Mark has joined company #4 12:09:55 <Stablean> <Mark> :O 12:10:01 <Stablean> <Mark> farms dont get >128/144? 12:10:26 <V453000> nope :( 12:10:34 <V453000> I think farms are super shut down in general 12:10:50 <V453000> to get their supplies is hard to get, they start at super low productions and they dont even get too high 12:11:17 <V453000> well not that hard with the biorefinery, but with all other ways you need other industries than farms :z 12:11:18 <planetmaker> the idea is that they come in clusters 12:11:36 <planetmaker> thus individual production need not be super high 12:11:48 <Stablean> <Mark> imho the production limit for all primaries should be about 256/month 12:11:55 <V453000> no, it indeed doesnt, but more than 10 times lower than of normal primaries is wrong imo 12:12:10 <Stablean> <Mark> having coal mines that produce 2250/month is rediculous 12:12:38 <Mark> even in clusters you'd need a cluster of 20 to get to the same production level as, say, a coal mine 12:12:39 <V453000> if larger mine would require more supplies then it would be ok Mark 12:12:45 <planetmaker> Well. I can only encourage you to make good suggestions and best record them in the FIRS tracker. Production is somewhat up next to be revisited :-) 12:12:56 <V453000> :p 12:13:07 <V453000> I will write something today 12:13:14 <planetmaker> as is initial production of industries 12:13:18 <V453000> is the supplying mechanism there yet? 12:13:21 <Mark> meh, i really dont know enough about the mechanics for that 12:13:32 <planetmaker> There's also still the issue with suppying. That's quite closely linked 12:13:42 <V453000> Mark: me neither, just general thoughts ;) 12:13:44 <planetmaker> The supplying mechanism didn't yet change. I didn't finish it yet 12:13:53 <V453000> yarr 12:14:06 <planetmaker> Mark, I don't need the technical details. I need the idea of what is "good behaviour" 12:14:08 <V453000> I think that solves a lot with productions (unless there is a low ceiling for the production) 12:14:28 <planetmaker> we've currently no ceiling there at all 12:14:36 <V453000> farms have 12:14:49 <Mark> there's no cieling for other priamaries? 12:15:01 <V453000> 2295 for most I think 12:15:04 <Mark> spelling... 12:15:20 <Mark> for the default ones it's size in tiles * 255 i think 12:15:24 <Mark> @calc 2295/255 12:15:24 <Webster> Mark: 9 12:15:28 <Mark> that's a 9 tile one 12:15:47 <Stablean> <Big_Meech> hi 12:15:51 <planetmaker> well. NewGRFs can do many things 12:15:51 <V453000> but here is what I mean: if you are able to deliver a huge amount of supplies that the 2000 coal mine requires, why not let the player to grow that mine so much. 12:16:04 <planetmaker> and the 9 is not the amount of tiles ;-) 12:16:12 <planetmaker> it's the amount 256 ticks fit into a month 12:16:29 <planetmaker> thus it's a timing thing 12:17:41 <Stablean> <Big_Meech> hi 12:17:47 <Stablean> <chester> hi 12:17:47 <Mark> right i've got a theory 12:17:50 <Mark> let me work out some stuff 12:18:31 <Mark> @calc 0.75^3 12:18:41 <Mark> @calc 0.75*0.75*0.75 12:18:41 <Webster> Mark: 0.421875 12:19:45 <Mark> say, to turn a primary into supplies you need to process that primary 3 times 12:20:12 <Mark> 0.75 is a realistic (maybe rather high) transport rating 12:20:32 <Mark> so by the time you turn the primary into a supply you got about 40% of the intitial input 12:21:19 <Mark> if you have a primary require 30% supplies for the output to increase, that'd pretty much force a user to use all their supplies in order to increase production 12:22:01 <Mark> maybe, 0-10% = decrease, 11-25% to keep up, >25% is chance of increase 12:22:03 <planetmaker> http://dev.openttdcoop.org/issues/2296 <-- Mark , that's a good place to elaborate on it :-) 12:22:09 <Stablean> *** Big_Meech has started a new company (#8) 12:22:20 <planetmaker> It'll make sure that I remember ;-) 12:22:31 <Mark> so if it produces 200 units a month you'll have to deliver 50 supplies to give a chance of increase 12:22:38 <Stablean> <Big_Meech> how do you go about making new goals ? 12:22:59 <planetmaker> Big_Meech: similar to writing an AI: you write a squirrel script 12:23:03 <Mark> supply would have to be slightly highly than demand, same as in a real life well functioning economy 12:23:11 <planetmaker> Visit the tt-forums section on NoAI and GameScripts 12:23:13 <Stablean> <Big_Meech> ok ty planetmaker 12:23:27 <Stablean> <Big_Meech> be easier to make a sign ;) 12:24:01 <Stablean> <Big_Meech> did yo uguys get notified that the recycling depots are glitched ? 12:24:07 <Stablean> <Big_Meech> sylf found it 12:24:13 <Stablean> *** Big_Meech has joined spectators 12:26:33 <Mark> planetmaker: i'll write all that down later 12:26:42 <planetmaker> thanks, Mark 12:27:05 <planetmaker> he made a posting at tt-forums, I think, big_meech 12:27:15 <Stablean> <Big_Meech> kk 12:27:17 <planetmaker> not sure he made a screenshot of it, though 12:27:22 <planetmaker> might help ;-) 12:27:42 <Stablean> <Big_Meech> all of the depots have 0 production 12:28:31 <planetmaker> certainly not intended ;-) 12:28:55 <V453000> ha I thought it is somehow linked to insufficient size of towns :D 12:29:09 <Stablean> <Big_Meech> yeah, honestly that would make sense 12:30:03 <Stablean> <Big_Meech> well someone with a lot of money should grown a town huge then ;) 12:32:14 <Stablean> <Big_Meech> I would but i need to keep my billions :D 12:33:08 <Stablean> <Mark> shinkansen tracks are glitched too 12:33:18 <Stablean> <Mark> suppose they're just not made for arctic 12:37:47 <V453000> indeed 12:37:56 <V453000> sylf just obviously loves using japanese set in arctic still :D 12:38:27 <V453000> http://dev.openttdcoop.org/issues/3488 Mark, planetmaker here goes something I meant 12:40:33 <V453000> I wouldnt put there many limits, but I would make it hard as hell to grow an industry to huge levels 12:49:21 <planetmaker> yes 12:49:44 <planetmaker> like a supply demand growing with the square of the prod. level or so. Or a power law in general ;-) 12:55:14 <V453000> yes yes 12:55:23 <Stablean> <Big_Meech> yes yes yes 12:55:32 <V453000> YYYYYYYYYYEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS 12:55:36 <V453000> back to nuts ... :) 13:05:56 <Stablean> *** Mark has left the game (general error) 13:05:56 <Stablean> *** Mark has left the game (connection lost) 13:07:07 <planetmaker> just to let you know: the "general error" is just another way to say "your computer was too slow" ;-) 13:07:20 <planetmaker> or your network connection sucked too much 13:10:17 <V453000> didnt know that :o 13:10:50 <planetmaker> it's not supposed to be that way. But that's how it is. 13:12:10 <Mark> it even happens early in the game though, and my internet (100mbit) and computer (3ghz) can easilly keep up 13:12:56 <V453000> :< 13:14:31 <Mark> why the hell is my devzone in dutch 13:14:36 <Mark> i cant read dutch on computers 13:16:15 <planetmaker> :-) 13:16:22 <planetmaker> Switch your account settings to English then 13:17:20 <Mark> thanks :) 13:18:06 <planetmaker> iirc it takes by default the localization settings from the computer you use to log-in into the system 13:18:23 <Stablean> *** invent joined the game 13:20:15 <Stablean> *** invent has left the game (leaving) 13:22:33 <Stablean> *** Mark joined the game 13:22:44 <Stablean> *** Mark has left the game (general error) 13:22:44 <Stablean> *** Mark has left the game (connection lost) 13:22:54 <Mark> i know what caused that.. 13:23:16 <Stablean> *** Mark joined the game 13:23:23 <Stablean> <chester> low end cpu? 13:23:23 <Stablean> *** Mark has left the game (general error) 13:23:23 <Stablean> *** Mark has left the game (connection lost) 13:23:28 <Mark> no 13:23:38 <Mark> tried to make a save to my A disk, which i dont have 13:23:45 <Mark> @op 13:24:03 <Stablean> <Big_Meech> saving to floppy is the future 13:24:09 <Mark> @op 13:24:22 <Mark> @op 13:24:31 <planetmaker> re-join the channel ;-) 13:24:40 *** Mark has quit IRC 13:24:47 <Stablean> <chester> i'v heard future floppies will be 1.44Tb 13:24:53 *** [1]Mark has joined #openttdcoop.stable 13:24:59 *** [1]Mark is now known as Mark 13:25:04 <planetmaker> though... maybe it's just webster needing some petting. dunno 13:25:05 <Stablean> <Big_Meech> could happen 13:25:13 <Mark> i was op before 13:25:17 <Mark> i think i need some petting 13:25:18 <Mark> @op 13:25:23 * planetmaker pets Mark 13:25:27 <Mark> :D 13:25:29 <planetmaker> @op Mark 13:25:29 *** Webster sets mode: +o Mark 13:25:35 <Mark> thanks :) 13:25:36 <Mark> !rcon pause 13:25:37 <Stablean> *** Game paused (manual) 13:25:51 <Stablean> *** Mark joined the game 13:25:53 <planetmaker> making a savegame, of course, slows down your computer 13:26:10 <Stablean> *** Mark has left the game (leaving) 13:26:11 <planetmaker> trying to make it to a non-existing location might cause even more slow-down 13:26:14 <Mark> !rcon unpause 13:26:14 <Stablean> *** Game unpaused (manual) 13:26:19 <planetmaker> but still... usually the saving is threaded 13:26:22 <planetmaker> !rcon auto 13:26:22 <Stablean> planetmaker: ERROR: command not found 13:26:25 <planetmaker> !auto 13:26:25 <Stablean> *** planetmaker has enabled autopause mode. 13:26:29 <planetmaker> ^^ better 13:26:37 <Mark> just need a save to do some testing in SP 13:26:50 <planetmaker> well. You know our website? :-) 13:27:09 <Mark> which one? 13:27:10 <planetmaker> http://stable.openttdcoop.org/stable/save/autosave 13:27:15 <Mark> oh.. 13:27:36 <Stablean> *** V453000 joined the game 13:27:37 <Stablean> <V453000> hello 13:27:44 <Mark> i developed computer-dyslexia by spending 2 years in the jungle 13:27:46 <Stablean> <Big_Meech> VVVVVVVVVVV 13:27:47 <planetmaker> works for every single one of our servers, if I'm right 13:29:03 <planetmaker> granted, it's a lot of paths to remember. I just... used them. It's an easy way also to make available the desync data ;-) 13:29:08 <V453000> Mark: I guess I live in jungle then :D 13:29:28 <planetmaker> jungle camp! 13:29:34 <planetmaker> #openttdjungle 13:29:36 <Stablean> <V453000> with yetis! 13:29:47 <planetmaker> yes. and unicorns! 13:30:03 <Stablean> <V453000> can nuts grow on palms? 13:30:07 <Stablean> <V453000> coconuts! :D 13:30:10 <planetmaker> ^^ 13:30:13 <Stablean> <Big_Meech> i want to transport unicorns in toyland 13:30:23 <Stablean> <V453000> lol 13:30:26 <Stablean> <V453000> no livestock there tho :) 13:30:34 <Mark> V453000: got unicorn-pulled trains in nuts yet? 13:30:48 <Stablean> <V453000> no but I have slugs and nyan cats already :) 13:31:00 <Stablean> <Big_Meech> should include sloth 13:31:02 <Stablean> <V453000> rest is rather sane 13:31:07 <Mark> :D 13:32:32 <Stablean> <V453000> pink guys, Pincher Creekhas a self blocking overflow :) 13:33:01 <Mark> thats sounds like something i built 13:33:33 * Mark cant join to fix 13:33:38 <Stablean> <V453000> yes probably 13:33:45 <V453000> !players 13:33:46 <Mark> oh i didnt build it 13:33:47 <Stablean> V453000: Client 1086 (Pink) is chester, in company 4 (chester Transport) 13:33:48 <Stablean> V453000: Client 1026 is Big_Meech, a spectator 13:33:48 <Stablean> V453000: Client 984 is Sylf, a spectator 13:33:48 <Stablean> V453000: Client 1163 is V453000, a spectator 13:33:49 <Stablean> <chester> i will try 13:33:56 <Stablean> <chester> me too 13:34:02 <Stablean> <chester> Cb did imo 13:34:04 <Mark> oneway pbs in front of the depot entry will do 13:34:15 <Stablean> <V453000> no it wont work anymore 13:34:25 <Stablean> <V453000> the PBS would make trains go to the 2way signals 13:34:31 <Stablean> <V453000> I think 13:34:41 <Stablean> <V453000> arr 13:34:41 <Stablean> <V453000> it would 13:34:52 <Stablean> <V453000> and the release is also screwed that way :) 13:34:53 <Stablean> *** Liuk Sk joined the game 13:34:56 <Stablean> <Liuk Sk> hi 13:35:02 <Mark> oh.. put a signal between the depot and the station then 13:35:09 <Mark> im just thinking from memory :) 13:35:16 <Stablean> <V453000> just needs waiting bay 13:35:19 <Stablean> <V453000> probably easiest way 13:35:30 <V453000> !rcon move 1163 4 13:35:31 <Stablean> V453000: *** V453000 has joined company #4 13:38:06 <Stablean> <V453000> that should work well 13:39:10 <Stablean> <V453000> :) 13:39:14 <Stablean> *** V453000 has joined spectators 13:40:18 <Stablean> <chester> it works 13:40:49 <Stablean> <V453000> I am quite confident in building overflows :p 13:42:23 <Stablean> *** Liuk Sk has left the game (leaving) 13:51:01 <Stablean> *** V453000 has left the game (leaving) 13:52:21 <Stablean> *** kuch3n joined the game 13:53:31 <Stablean> <kuch3n> still building? 13:53:31 <Stablean> <chester> yes 13:56:32 <Mark> planetmaker: would you happen to know the current chance of production increase formula? 13:57:19 <kuch3n> Mark: just a question, did you build statues in tows which you serve? 13:57:53 <Mark> i didnt 13:57:56 <Mark> someone else might've 13:58:30 <Stablean> <kuch3n> needed for each company and gives additional 10% to ratings 13:58:48 <Stablean> <kuch3n> which increase the chance for growth of a industry 14:02:32 <Mark> autoreplace your trains every year :P 14:02:38 <Mark> gives you another 13% 14:03:44 <Stablean> <kuch3n> we are capitalistics! :P 14:04:19 <V453000> that sounds stupid Mark :D but I believe such a thing works 14:05:24 <Mark> yeah i was reading the station rating thing just then :P 14:05:47 <Stablean> <kuch3n> train crachs pring 120%!! :D 14:05:53 <Stablean> <kuch3n> *bring 14:32:33 <Mark> planetmaker, V453000: http://dev.openttdcoop.org/issues/3489 14:32:41 <Mark> took about 6 cups of coffee 14:34:10 <kuch3n> Mark: >1% coal needed per ton steal 14:34:17 <kuch3n> in real :p 14:34:50 <Mark> i dont care too much about realism, just trying to make it fun and balanced :) 14:34:59 <Mark> reality is boring 14:35:42 <V453000> another good thing to consider Mark is the middle state of "upkeep" values. When the industry wont grow and wont die 14:36:11 <V453000> that is written in the supplying mechanism issue 14:36:17 <Mark> yeah.. i suggested 10-25% ES/production, dont know though 14:36:54 <Mark> imo you cant really make requirement exponential because at some point you'll need more supplies than you can possibly produce 14:37:35 <Mark> i suppose that might be a good thing as you force the player to find the balance 14:37:53 <Mark> as it wont be worth trying to increase production anymore at some point 14:38:06 <V453000> I think the exact values need a loooot of testing really 14:38:10 <Mark> yeah 14:38:14 <V453000> but the idea is good 14:38:32 <Mark> a testing version where you can set it by parameter might be useful 14:38:48 <V453000> hehe for sure 14:38:58 <Mark> either percentage or exponential 14:40:14 <kuch3n> self regulatin requierment of ES with parameters such as year, production, rating.. 14:41:14 <kuch3n> ratin*production*E(year/1000) as a example 14:41:52 <Mark> so higher rating requires more supplies? 14:42:44 <Mark> i think we need some magic number forcing players to distribute all the supplies they produce in order to have primaries increase production 14:43:28 <Mark> so a percentage of production, not exponential 14:43:30 <Stablean> *** KJ joined the game 14:44:11 <kuch3n> (1/rating)*production/100*E(year/2000)*magicnumber 14:44:48 <Mark> what does e mean? 14:44:56 <Mark> E 14:45:05 <kuch3n> eulersche number 14:45:17 <kuch3n> 2,71 and so on 14:45:21 * Mark didnt study maths or IT 14:45:31 <kuch3n> i dit it in 8. class 14:45:46 <Mark> i probably did aswel, just forgot 14:46:14 <Mark> imo that's overcomplicating it though 14:46:33 <Mark> especially involving the rating and year in the number 14:46:53 <Mark> in the formula* 14:47:01 <Stablean> *** KJ has left the game (leaving) 14:47:45 <kuch3n> 0.78*140*2.7/10 gives 30ES a month 14:48:37 <Mark> in the year 10000 :P 14:48:55 <Mark> oh maybe not.. 14:48:58 <kuch3n> and E gives a exponential growth of development: e(2000) 14:49:03 <kuch3n> e(2)* 14:49:32 <Stablean> *** Mark joined the game 14:49:53 <planetmaker> I'm afraid I can't really apply exponential demand 14:50:22 <planetmaker> it'll be too computationally expensive 14:50:24 <Stablean> *** Mark has left the game (general error) 14:50:24 <Stablean> *** Mark has left the game (connection lost) 14:51:12 <planetmaker> what I can easily do is to introduce manual levels. Thus it can be mimiced 14:51:18 <kuch3n> planetmaker: needed every year 14:51:38 <kuch3n> array with 400 values should do it 14:51:56 <planetmaker> lol 14:52:35 <kuch3n> what? :) 14:54:56 <planetmaker> tedious at best 14:57:30 <Stablean> *** j0_j_lump joined the game 15:03:48 <Stablean> *** j0_j_lump has left the game (leaving) 15:30:56 *** TWerkhoven has joined #openttdcoop.stable 15:43:38 <Stablean> *** TWerkhoven joined the game 15:43:50 <Stablean> *** TWerkhoven has started a new company (#8) 15:45:11 *** Zack_ has joined #openttdcoop.stable 15:45:12 <Zack_> hi everyone 15:45:37 <Stablean> *** TWerkhoven has left the game (leaving) 15:46:35 *** Zack_ has quit IRC 15:53:21 <Sylf> !date 15:53:22 <Stablean> Sylf: 6 Nov 2062 16:06:06 <planetmaker> !revision 16:06:06 <Stablean> planetmaker: Game version is 1.2.0-beta2 16:12:16 <Stablean> *** Martinos joined the game 16:14:36 <Stablean> *** Martinos has left the game (leaving) 16:19:59 <Stablean> *** Liuk Sk joined the game 16:20:12 <Stablean> <Liuk Sk> hi 16:26:34 <Stablean> *** Liuk Sk has left the game (leaving) 16:35:49 <Sylf> chester, do you want the train limit raised? 16:40:35 <Stablean> *** 0DM joined the game 16:46:00 <Stablean> *** 0DM has left the game (general error) 16:46:00 <Stablean> *** 0DM has left the game (connection lost) 16:51:13 *** ODM has quit IRC 16:55:26 <Stablean> *** Deep Visitor GER joined the game 16:56:09 <Stablean> *** Deep Visitor GER has left the game (general error) 16:56:09 <Stablean> *** Deep Visitor GER has left the game (connection lost) 16:56:37 <Stablean> *** Deep Visitor GER joined the game 16:57:18 <Stablean> *** Deep Visitor GER has left the game (general error) 16:57:18 <Stablean> *** Deep Visitor GER has left the game (connection lost) 17:45:52 <Stablean> *** Kejhic joined the game 17:46:19 <Stablean> *** Kejhic has left the game (general error) 17:46:20 <Stablean> *** Kejhic has left the game (connection lost) 17:55:02 <Stablean> *** Kejhic joined the game 17:55:41 <Stablean> *** Kejhic has left the game (leaving) 18:10:48 <Stablean> *** Justech joined the game 18:17:56 *** ODM has joined #openttdcoop.stable 18:17:56 *** ChanServ sets mode: +o ODM 18:30:03 *** Zack_ has joined #openttdcoop.stable 18:30:09 <Zack_> hi all 18:30:49 <Stablean> <Justech> hey chester? 18:30:53 <Stablean> <chester> hi 18:31:01 <Zack_> hows goin there? 18:31:11 <Stablean> <Justech> can u remove 1 track so i can raise the land for a bridge? 18:31:23 <Stablean> <chester> sign 18:32:09 <Stablean> <chester> what should i do 18:32:10 *** Zack_ has quit IRC 18:32:27 <Stablean> <Justech> delete the track i will raise the land then you can put it back 18:32:37 <Stablean> <chester> what track 18:32:45 <Stablean> <Justech> the one on the left 18:32:56 <Stablean> <chester> i have no tracks there 18:33:14 <Stablean> <Justech> wooops sorry there sylfs 18:34:57 <Stablean> <chester> omfg building sites tend to disappear 18:45:06 <Stablean> <Justech> hotels dont work ;( 18:46:09 <Stablean> <chester> what would they do 18:46:21 <Stablean> <Justech> give you more passengers 18:48:34 *** TWerkhoven has quit IRC 18:49:51 *** Justech has joined #openttdcoop.stable 19:05:42 *** Chris_Booth has joined #openttdcoop.stable 19:06:38 <Stablean> *** Chris Booth joined the game 19:06:39 <Stablean> <Chris Booth> hi all 19:07:41 <Stablean> <Chris Booth> wow its busy now 19:26:44 <Stablean> <Chris Booth> not quite sure what you want 19:29:23 *** Chris_Booth has left #openttdcoop.stable 19:29:32 *** Chris_Booth has joined #openttdcoop.stable 19:29:33 *** ChanServ sets mode: +o Chris_Booth 19:29:40 <Chris_Booth> !set train_limit 19:29:45 <Chris_Booth> !set train_limit 650 19:30:22 <Chris_Booth> !rcon set train_limit 19:30:28 <Stablean> Chris_Booth: 'train_limit' is an unknown setting. 19:30:34 <Chris_Booth> !rcon set max_trains 19:30:34 <Stablean> Chris_Booth: Current value for 'max_trains' is: '600' (min: 0, max: 5000) 19:30:38 <Chris_Booth> !rcon set max_trains 650 19:31:26 <Ammler> !server_status 19:31:26 <Stablean> Ammler: 19:31pm up 17 days 5:08, 1 user, load average: 1.60, 1.09, 0.68 19:31:27 <Stablean> Ammler: Cpu(s): 0.1%us, 0.6%sy, 8.1%ni, 87.6%id, 3.7%wa, 0.0%hi, 0.0%si, 0.0%st 19:31:27 <Stablean> Ammler: 6237 ottdc 30 10 110m 26m 2456 R 20 6.8 766:20.24 ./stable -c openttd 19:32:04 <Chris_Booth> !rcon set max_trains 600 19:32:14 <Stablean> <Chris Booth> ok it doesn't help 19:32:30 <V453000> what do you need to lower train cap in stable game ?:D 19:32:53 <Chris_Booth> no I only raised it to build 1 more train for a test 19:32:55 <Chris_Booth> then put it back 19:33:24 <V453000> why not 1000 anyway 19:33:44 <Chris_Booth> don't ask me ask Sylf 19:34:22 <Stablean> <chester> V, now we need a compressor or smth to run maglevs close to each other 19:34:57 <Stablean> <chester> i would be glad to have any chance to insert one btwenn 2 fast moving 19:35:26 <V453000> or just add another line? .) 19:35:34 <Stablean> <Chris Booth> or all stoped 19:36:35 <Stablean> <chester> we already have many lines, 1 of them is maglev, which is lazy enough 19:37:42 <Stablean> *** Chris Booth has left the game (leaving) 19:37:58 <Chris_Booth> I recon we should have a new game on here anyway 19:38:06 <Stablean> <chester> noooooo 19:38:16 <Stablean> <chester> to much to comlete 19:38:35 <Chris_Booth> I will give you 1 hour chester 19:40:22 <Stablean> <chester> i cant imagine what should that be 19:41:40 <Stablean> <chester> train should accelerate on a circle then switch track if no coming train arrive 19:41:58 <V453000> cyclotron as we call it 19:42:21 <Stablean> *** V453000 joined the game 19:42:32 <Sylf> i already offered more trains for this game 19:45:32 <V453000> Sylf: btw why making jap trains for arctic? :) the shinkansen tracks are obviously borkd ... in the parameters you can disable shinkansen tracks to be used by the way 19:46:56 <Stablean> *** V453000 has left the game (leaving) 19:51:41 <Stablean> <chester> i found an article @ottdcoop abt fail-safe joiner, there is said that cyclotrone no good 19:51:59 <Stablean> <chester> im learnig this joiner 19:52:19 <Sylf> yeah, i need to remember that in the future 19:58:59 <Stablean> *** Justech has left the game (leaving) 19:59:54 <Justech> hey Sylf Hotels are broken in Firs 0.7 20:00:40 <Sylf> can you make that post on tt-forums? 20:01:18 <Justech> i cant log into tt-fourms 20:02:10 <Sylf> so, whats broken about the hotels? 20:02:52 <Justech> they dont work, iam dropping off passngers 20:03:08 <Justech> and it still says 0 passengers processed 20:03:19 <Justech> and no increase in production 20:06:21 <Sylf> are there any other houses that accept passengers within your station's catchment area? 20:07:41 <Justech> could be 20:08:00 <Justech> the hotel is in the middle of town 20:09:14 <Chris_Booth> 30 mins chester 20:10:06 <Sylf> do hotels need anything to increase production? 20:10:06 <Sylf> i dont know anything about hotels, and i dont have access to the game now 20:10:09 <Sylf> Give me as much details as i can 20:10:55 <Justech> it says they accpet alcohol, food and passengers 20:11:06 <Justech> and produce passengers 20:11:23 <Justech> i was expecting them to be like Ski Resorts from CS loco 20:11:37 <Justech> the more passengers u supply it the more passengers u get out of it 20:14:36 <Sylf> does it actually say it will produce more with more supply? 20:16:00 <Sylf> if not, then i say its not broken 20:16:00 <Sylf> chris, whats in 30 min? 20:16:34 <Stablean> *** Justech joined the game 20:17:33 <Stablean> *** Justech has left the game (leaving) 20:18:25 <Stablean> <chester> he wants a new map 20:18:47 <Stablean> <chester> im gonna experiment from savegame of this 20:20:04 <Sylf> thats harsh to give a deadline like that imo 20:21:37 <Sylf> oh well 20:24:23 <Stablean> *** Player has left the game (leaving) 20:28:55 <planetmaker> Sylf: I don't think hotels increase production or produce anything 20:29:08 <planetmaker> if this is FIRS 20:29:24 <planetmaker> they're mostly there to make sure you can deliver some stuff to towns ;-) 20:32:28 <Stablean> <chester> how this fail-safe joiner is better than a simple prio 20:45:31 *** ODM has quit IRC 20:47:07 <Stablean> <chester> cam anyone explain how this joiner is better than a prio? 20:47:38 <V453000> it isnt just better, it is different and used differently 20:47:40 <Mark> they're two different things really 20:47:42 <Mark> :) 20:47:50 <V453000> but the reason why to build it is because it joins in full speed 20:48:02 <V453000> so with extremely poorly accelerating trains it is useful 20:48:05 <V453000> or for SML of course 20:49:47 <Stablean> <chester> what do u mean the're different? they work identically 20:51:21 <Stablean> <chester> if coming train is far, joining one passes, if near it stops 20:53:35 <Stablean> <chester> ow 20:56:59 <Stablean> <chester> wow i was wrong, thereare 2-way enter-presignal! and train avoids sitting in front of it 20:59:25 <Stablean> <chester> yes, i got the idea, if a train is near, it simply dont turn there 21:00:15 <Stablean> <chester> but wait, it never turns 21:00:57 <Stablean> <chester> ah no it turns though 21:01:03 <Stablean> <chester> interesting 21:26:00 <Chris_Booth> Sylf, I was only joking. I am not going to put a new map on while we have someone playing 21:26:50 <Stablean> *** Chris Booth joined the game 21:27:14 <Stablean> <Chris Booth> hi chester 21:27:16 <Stablean> <chester> hi 21:27:18 <Stablean> <chester> look 21:27:30 <Stablean> <Chris Booth> where? 21:27:36 <Stablean> <chester> joiner 21:27:54 <Stablean> <Chris Booth> looking 21:28:08 <Mark> chester: http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/ 21:28:08 <Stablean> <chester> i just found out of them 21:28:17 <Mark> and http://wiki.openttdcoop.org/Shift_Mainlines 21:28:29 <Mark> ...if you're interested 21:28:43 <Stablean> <chester> yes i just learned from it 21:29:33 <Stablean> <chester> see? 21:29:39 <Stablean> <Chris Booth> yes looks good 21:29:57 <Stablean> <chester> it only enters when no train nearby 21:30:45 <Stablean> <Chris Booth> it only join if there is enough room 21:30:56 <Stablean> <chester> yes 21:31:22 <Stablean> <chester> and as i just found out this is different from prios 21:31:32 <Stablean> <Chris Booth> yep 21:45:22 <Stablean> *** Chris Booth has left the game (leaving) 21:53:05 <Stablean> *** Player has left the game (general error) 21:53:05 <Stablean> *** Player has left the game (connection lost) 22:23:08 <Stablean> *** Deep Visitor GER joined the game 22:23:59 <Stablean> *** Deep Visitor GER has left the game (general error) 22:23:59 <Stablean> *** Deep Visitor GER has left the game (connection lost) 22:45:58 *** Chris_Booth has quit IRC 22:48:15 *** Justech has quit IRC 22:50:10 <Stablean> *** Soof49 has started a new company (#8) 22:50:11 <Stablean> *** Soof49 joined the game 22:50:57 <Stablean> *** Soof49 has left the game (general error) 22:50:57 <Stablean> *** Soof49 has left the game (connection lost) 22:54:04 <Stablean> *** Soof49 {} has started a new company (#8) 22:54:06 <Stablean> *** Soof49 {} joined the game 22:55:54 <Stablean> *** Soof49 has left the game (general error) 22:55:54 <Stablean> *** Soof49 has left the game (connection lost) 22:55:55 <planetmaker> !set debuglevel 22:56:06 <planetmaker> !rcon debuglevel 22:56:06 <Stablean> planetmaker: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0' 22:56:18 <planetmaker> !rcon debuglevel desync=3 22:56:27 <planetmaker> !rcon save desync_start3 22:56:28 <Stablean> planetmaker: Saving map... 22:56:28 <Stablean> planetmaker: Map successfully saved to desync_start3.sav 22:56:33 <planetmaker> !rcon load desync_start3 22:56:52 <Stablean> *** Game paused (number of players) 22:56:56 <Stablean> *** kuch3n joined the game 22:57:04 <Stablean> *** Sylf joined the game 22:57:06 <Stablean> *** Big_Meech joined the game 22:57:08 <Stablean> *** Game still paused (number of players) 22:57:10 <Stablean> *** chester joined the game 22:59:54 <Stablean> <chester> what happened 23:00:39 <Sylf> game restarted with debug stuff enabled 23:12:03 <Stablean> *** chester has joined company #4 23:12:03 <Stablean> *** Game unpaused (number of players) 23:15:37 <planetmaker> sorry for the interruption. We need more date 23:15:40 <planetmaker> *data 23:15:52 <Stablean> <chester> datings 23:15:56 <planetmaker> Enjoy playing while I sleep :-) 23:32:02 <Stablean> *** Player has left the game (leaving) 23:55:30 <Stablean> *** Jorthax joined the game 23:56:26 <Stablean> *** Jorthax has left the game (leaving) 23:56:50 <Stablean> *** kuch3n has left the game (general error) 23:56:50 <Stablean> *** kuch3n has left the game (connection lost)