Config
Log for #openttdcoop.stable on 9th January 2012:
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00:00:02  <Stablean> <chester> ah, no i was wrong, for 7.9 they give 3Tb traffic, 768Ram
00:00:38  <kuch3n> i got real    0m0.014s with following: time echo \u201cscale=1000; 4*a(1)\u201d | bc -l
00:00:40  <Stablean> <chester> there said 768 ram 1024 dRam
00:01:06  <Stablean> <chester> 50Gb Hdd
00:02:05  <kuch3n> \u201c should be a "
00:02:25  <Ammler> 2.5T means you need permanent traffic of 1M/s
00:02:27  <Stablean> <chester> all options are superior to hetzner, idk what abt stability
00:02:38  <kuch3n> very good
00:02:57  <kuch3n> 148days up, w/o failures
00:03:56  <Stablean> <chester> what is your prov. kuch3n?
00:04:10  <kuch3n> irssi/ssh connection
00:04:20  <Stablean> <chester> i mean hosting provider
00:04:29  <kuch3n> hetzner
00:04:34  <Stablean> <chester> ah ok
00:05:15  <Ammler> some think 148 uptime is good, I think it means unmaintained :-)
00:06:49  <kuch3n> gentoo hardend... :p
00:07:00  <Ammler> https://munin.openttdcoop.org/openttdcoop.org/haydn.openttdcoop.org/uptime.html <-- proud of not much uptime > 30
00:07:14  <Stablean> *** Player has joined spectators
00:07:44  <Ammler> kuch3n: you do not really harden a vps ;-)
00:07:52  <Stablean> *** Player has joined company #5
00:09:13  <Stablean> <Player> hello all
00:09:22  <Stablean> *** Player has changed his/her name to Alan
00:10:00  <Ammler> Hello Alan
00:10:06  <Stablean> <chester> hi
00:13:08  <Stablean> <Alan> Oil rigs run out eventually right?
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00:15:11  <Stablean> *** Sylf has left the game (connection lost)
00:16:02  <Sylf> Alan: No.
00:16:33  <Sylf> They must have some uber fracking technology or something in this game...
00:17:01  <Sylf> Oil doesn't run dry in most games
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00:29:38  <kuch3n> got to got, have a nice day/night
00:29:45  <Stablean> <chester> bb
00:29:51  <Stablean> <Justech> cya
00:29:51  <Stablean> <Sylf> see ya
00:29:55  <Speedy`> who has messed up the companies/password?
00:31:27  <Stablean> <Alan> Do i need all these signals?
00:31:34  <Stablean> <Alan> or do i just need one at the start of each route?
00:32:05  <Stablean> <Sylf> you don't need very many in the beginning
00:32:40  <Stablean> <Alan> I think I went a bit overboard
00:32:51  <Stablean> <Alan> I put one way signals all the way along my line lol
00:33:20  <Speedy`> who's RTM
00:34:20  <Stablean> *** Speedy joined the game
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00:34:40  <Stablean> <Alan> not me unfortunately D:
00:35:46  <Speedy`> well can't join anyway, but he stole the comp
00:36:28  <Stablean> <Justech> an admin cant unlock it?
00:37:22  <Stablean> <Sylf> hold on... I'm busy right now
00:38:52  <Stablean> <Alan> why are aircraft so crazily expensive?
00:39:09  <Stablean> <Justech> so u cant cheat with them
00:39:09  <Stablean> *** Speedy joined the game
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00:39:41  <Stablean> <Alan> can you still use them?
00:39:53  <Stablean> <Sylf> if you're rich enough, yes
00:43:49  <Stablean> <Alan> I love my train names
00:44:11  <Stablean> <Alan> you could say they're 'awesome' :P
00:45:09  <Stablean> <chester> how would u name all my 450+ traint
00:45:20  <Stablean> <chester> kjbffvbtdvrawesom
00:45:47  <Stablean> <Alan> haha :P
00:49:39  <Stablean> <Sylf> Speedy, are you still around?
00:49:57  <Stablean> <Justech> i think he got a general error
00:50:07  <Speedy`> I'm still here
00:50:29  <Stablean> <Sylf> I can force you join your old company if you want
00:50:39  <Stablean> <Sylf> then you can change your PW, comp name, etc
00:50:53  <Stablean> <chester> not minepls
00:50:59  <Stablean> <Sylf> :P
00:52:49  <Speedy`> I'll see if I'm able to join after chester's a few trains :P
00:53:07  <Stablean> <Sylf> OK, password is changed to what you requested
00:53:09  <Stablean> *** Sylf has joined spectators
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00:53:22  <Speedy`> tnx
00:53:48  <Stablean> <Sylf> and next time, I'd prefer /msg over /notice
00:53:48  <Speedy`> is it new to beta-2 "Your computer was too slow to join."
00:54:01  <Stablean> <Justech> dang 310 MPH seems really fast XD
00:54:03  <Stablean> <Sylf> no, it's not new
01:21:23  <Stablean> <Alan> lol does building a statue actually do anything?
01:21:37  <Stablean> <Sylf> it actually does
01:21:40  <Stablean> <chester> +10% rating
01:21:49  <Stablean> <Alan> lmfao brilliant
01:22:12  <Stablean> <Alan> it doesn't actually show up though, or i cant see it anyway
01:22:16  <Stablean> <Sylf> "Ooooh, I like how handsome you are, we'll give ride your train"
01:22:54  <Stablean> <Alan> no man im making the busses work again :P
01:22:58  <Stablean> <Alan> lol kinda
01:23:36  <Stablean> <Alan> ive got 600 passemgers at one station and hardly anyone at the other stations
01:30:47  <Stablean> *** Player has left the game (general error)
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01:31:10  <Stablean> <Sylf> grrrr
01:31:36  <Stablean> *** Player has left the game (general error)
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01:33:37  <Stablean> *** chester has left the game (leaving)
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01:33:47  <Stablean> *** Alan has left the game (general error)
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01:33:52  <Stablean> *** Game paused (number of players)
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01:36:16  <Stablean> *** Game paused (number of players)
01:39:46  <Stablean> *** Game still paused (number of players)
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02:31:14  <Stablean> *** Game paused (number of players)
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02:34:30  <Stablean> *** Game unpaused (number of players)
02:48:00  <Stablean> *** Sylf #1 joined the game
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03:21:22  <Stablean> *** Sylf #1 has joined spectators
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03:31:00  <Stablean> <Big_Meech> :0 2x sylfes?!
03:37:24  <Stablean> *** Game still paused (number of players)
03:37:27  <Stablean> *** RTM joined the game
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03:44:36  <Sylf> :P yuppers
03:48:14  <Sylf> !getsave http://storage.frostii.net/openttd/StableTempS20.sav
03:48:21  <Stablean> Sylf: OK :-)
04:07:23  <Stablean> *** Game still paused (number of players)
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04:26:36  <Stablean> <Big_Meech> are you still here sylf ?
04:28:30  <Stablean> <Justech> is it time for a new map?
04:29:16  <Stablean> <Big_Meech> its not even 2030 yet xD
04:29:38  <Stablean> <Justech> lol so the map is pretty much done anyways
04:33:45  <Stablean> <Big_Meech> nah, i could build right now :D
04:38:51  <Stablean> <Big_Meech> brb
04:39:03  <Stablean> *** BigElephant joined the game
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04:40:00  <Sylf>  I'm back, Meech
04:40:44  <Stablean> *** Big_Meech joined the game
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04:41:25  <Stablean> <Big_Meech> sylf, i got the grfpack and opened it
04:41:31  <Stablean> <Big_Meech> not sure whta to do next though
04:42:10  <Stablean> <Sylf #1> You unpack that under ~/.openttd/data
04:42:54  <Stablean> *** BigElephant has left the game (leaving)
04:43:06  <Stablean> <Big_Meech> I guess i make the data folder ?
04:43:36  <Stablean> <Sylf #1> yes, if it doesn't exist
04:43:47  <Stablean> <Big_Meech> done
04:43:59  <Stablean> <Big_Meech> i reopened and it doubled my newgrf's
04:44:13  <Stablean> <Sylf #1> now, reopen openttd, and you'll be lost in all the grfs
04:44:23  <Stablean> <Big_Meech> yup, up to 221 or something
04:44:29  <Stablean> <Big_Meech> thanks
04:59:52  <Stablean> *** Sylf #1 has joined company #2
05:10:36  <Stablean> <Big_Meech> build much sylf ? xD
05:10:59  <Stablean> <Sylf #1> trying to find a spot for a fishing harbor
05:11:21  <Stablean> <Big_Meech> i sorta wanna haul recyclaables
05:11:27  <Stablean> <Sylf #1> I tried
05:11:27  <Stablean> <Big_Meech> did firs add new stuff ?
05:11:37  <Stablean> <Sylf #1> the recycling depot isn't working
05:11:44  <Stablean> <Big_Meech> no kidding?
05:11:51  <Stablean> <Big_Meech> all of them or just one ?
05:12:11  <Stablean> <Sylf #1> all of them
05:12:17  <Stablean> <Big_Meech> thats sad
05:12:31  <Stablean> <Big_Meech> i like trash xD
05:12:33  <Stablean> <Sylf #1> I tried most of them out there already, trying to see if they accept any engineering supply
05:12:52  <Stablean> <Big_Meech> do they actually make stuff or just dont accept the ES or both ?
05:13:02  <Stablean> <Big_Meech> maybe they mislabled the ES as MS
05:13:06  <Stablean> <Big_Meech> try MS ?
05:13:36  <Stablean> <Sylf #1> nope, it accepts nothing
05:14:42  <Stablean> <Sylf #1> ho hum.  Smithy Forge's character changed
05:15:01  <Stablean> <Sylf #1> Metal fab plant is new
05:15:48  <Stablean> <Sylf #1> wooo, I own the only dairy on the map :P
05:16:18  <Stablean> <Big_Meech> youre a milking mogul
05:17:24  <Stablean> <Justech> Congratz on a 100 years Sylf
05:17:31  <Stablean> <Sylf #1> yarr
05:19:30  <Stablean> <Sylf #1> chester's burger shop closed
05:19:34  <Stablean> <Sylf #1> how sad
05:20:01  <Stablean> <Justech> is the fruit shop new?
05:20:09  <Stablean> <Sylf #1> yeah
05:20:16  <Stablean> <Justech> hardware store
05:20:20  <Stablean> <Justech> ?
05:20:24  <Stablean> <Sylf #1> it used to be just shop, and accepted goods
05:20:44  <Stablean> <Sylf #1> shop -> fruit shop, stopped accepting goods, now accepts fruits
05:20:56  <Stablean> <Sylf #1> hardware shop - new, accepts building materials too
05:20:58  <Stablean> <Justech> theres a fruit market and hardware store in Acme
05:21:20  <Stablean> <Sylf #1> earlier firs had even more different types of shops
05:21:27  <Stablean> <Sylf #1> like general store, super market, etc
05:21:33  <Stablean> <Sylf #1> it was kinda confusing
05:21:43  <Stablean> <Justech> so theres trash dumps?
05:21:50  <Stablean> <Sylf #1> yeah.
05:21:56  <Stablean> <Sylf #1> recycling depot
05:22:18  <Stablean> <Sylf #1> and now you can make metal out of woods at iron works
05:22:36  <Stablean> <Sylf #1> just like you can make metal out of coal at steel mill
05:22:46  <Stablean> <Sylf #1> or metal from chemicals at aluminum plant
05:23:08  <Stablean> <Justech> whoa thers a lot of recycling plants
05:23:15  <Stablean> <Big_Meech> haha, sorta sounds messed up actually
05:23:57  <Stablean> <Sylf #1> then there's the ultimate.... oil -> oil refinery -> chemical -> plastic plant -> manufacturing supply -> (any food producer) -> food
05:24:09  <Stablean> <Sylf #1> you can produce food out of crude!
05:24:19  <Stablean> <Justech> but i kinda want a trash dump, Cities produce trash and trash gets delieverd to a trash dump
05:24:31  <Stablean> *** Big_Meech has started a new company (#8)
05:25:48  <Stablean> <Big_Meech> would make sense that the town would have to be connected to get recyclables to depot?! xD
05:26:02  <Stablean> *** Big_Meech has joined spectators
05:26:34  <Stablean> <Justech> how much trash gets produced would depend on the city size
05:28:28  <Stablean> <Big_Meech> haha pinks trucks are major pollutors
05:28:38  <Stablean> <Big_Meech> fox creek has to smell like crap
05:28:48  <Stablean> <Sylf #1> ya
05:28:50  <Stablean> <Justech> o theres an error with hte Recycling depots
05:29:08  <Stablean> <Justech> says it produces manuf. supplies and builldng mat. but in the chain
05:29:19  <Stablean> <Justech> it says it proudces scrap metal and building mat.
05:29:45  <Stablean> <Justech> manuf. supplies not building mats.
05:31:00  <Stablean> <Big_Meech> seems glitchedm , most are producing 0 stuff
05:31:10  <Stablean> <Big_Meech> only looked at a few
05:31:24  <Stablean> <Justech> here all producing 0
05:31:30  <Stablean> <Justech> *there
05:34:04  <Stablean> <Sylf #1> hmmm
05:34:22  <Stablean> <Sylf #1> each recycling plants produce different cargos
05:35:08  <Stablean> <Big_Meech> thats a new dynamic for sure
05:35:18  <Stablean> <Sylf #1> yeah.  I knew they did that.
05:35:37  <Stablean> <Sylf #1> But I didn't know that the "display chain" display was broken
05:37:00  <Stablean> <Justech> so the only major industry we are missing is the Automotive industry?
05:37:39  <Stablean> <Justech> like a car factory ->car dealership
05:37:55  <Stablean> <Sylf #1> you have that in ECS
05:38:58  <Stablean> <Sylf #1> here metal workshop produces goods...
05:39:13  <Stablean> <Sylf #1> you can pretend that's a car manufacturer
05:39:31  <Stablean> <Sylf #1> then take that to a hardware store...
05:44:13  <Stablean> <Sylf #1> ok, back to fishing...
05:45:11  <Stablean> <Big_Meech> its funny how signals cost more than the actual rail road on infistructire costs xD
05:45:35  <Stablean> <Justech> its not too bad this game. Sylf usually has them really high in cost
05:45:37  <Stablean> <Sylf #1> yeah, signals are expensive
05:46:31  <Stablean> <Justech> there is only 1 fishing harbor on the whole map
05:46:50  <Stablean> <Sylf #1> oh, I'll have to fund my own harbor
05:48:04  <Stablean> <Sylf #1> I think little italy is the best option
06:25:21  <Stablean> <Justech> hey Sylf your screenshots for the competition look awesome
06:25:49  <Stablean> <Sylf #1> I'm gonna take the magic dozer and tweak some stuff
06:25:57  <Stablean> <Sylf #1> pack the screen a bit more
06:26:05  <Stablean> <Sylf #1> maybe less water in the middle
06:26:19  <Stablean> <Justech> it just needs some old fashion rail/eletric rails
06:26:45  <Stablean> <Sylf #1> there's no electric rail in default arctic map
06:26:56  <Justech> o ya thats right XD
06:27:28  <Justech> nvm you got plenty of rails
06:27:41  <Justech> didnt really look at the massive picture close enough
06:28:25  <Stablean> <Sylf #1> I don't have too good of a save for a small screen
06:28:51  <Stablean> <Sylf #1> I'll start tweaking for that next
06:28:55  <Stablean> <Sylf #1> whenever I'm unlazy
06:41:27  <Stablean> *** Sylf #1 has left the game (leaving)
06:41:48  <Sylf> I'm off for tonight
06:44:38  <Stablean> *** Justech has left the game (leaving)
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08:09:19  <Stablean> *** Game still paused (number of players)
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08:47:35  <Stablean> *** Game still paused (number of players)
08:47:38  <Stablean> *** chester joined the game
08:48:57  <Stablean> *** chester has joined company #4
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09:00:03  <Stablean> <chester> speedy hi, do u have any issues?
09:00:29  <Stablean> <Speedy> hi, laggy as a shite :P
09:01:10  <Stablean> *** Speedy has joined company #1
09:01:53  <Stablean> <chester> my ottd process shows 100% core demand sometimes
09:02:03  <Stablean> <chester> i this this causes general error
09:04:23  <Stablean> *** Speedy has left the game (general error)
09:04:23  <Stablean> *** Speedy has left the game (connection lost)
09:15:06  <planetmaker> !rcon debug_level
09:15:09  <Stablean> planetmaker: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=3, console=0'
09:24:25  <planetmaker> !rcon set debug_level desync=0
09:24:26  <Stablean> planetmaker: 'debug_level' is an unknown setting.
09:24:30  <planetmaker> !rcon set debuglevel desync=0
09:24:30  <Stablean> planetmaker: 'debuglevel' is an unknown setting.
09:24:35  <planetmaker> !rcon debuglevel desync=0
10:50:25  <Stablean> *** welly has left the game (general error)
10:50:26  <Stablean> *** welly has left the game (connection lost)
10:52:09  <Stablean> *** welly has left the game (general error)
10:52:09  <Stablean> *** welly has left the game (connection lost)
10:53:45  <planetmaker> !rcon companies
10:53:45  <Stablean> planetmaker: #:1(Light Blue) Company Name: 'NSN Transport'  Year Founded: 1920  Money: 3591377  Loan: 0  Value: 3695757  (T:6, R:0, P:0, S:0) protected
10:53:45  <Stablean> planetmaker: #:2(Red) Company Name: 'Sylf Transport'  Year Founded: 1925  Money: 580343361  Loan: 0  Value: 581703744  (T:324, R:0, P:0, S:0) protected
10:53:45  <Stablean> planetmaker: #:3(Yellow) Company Name: 'J & S Shortline Railway & Trams'  Year Founded: 1926  Money: 11839555  Loan: 0  Value: 12143643  (T:8, R:5, P:0, S:0) protected
10:53:45  <Stablean> planetmaker: #:4(Pink) Company Name: 'chester Transport'  Year Founded: 1947  Money: 1255061346  Loan: 0  Value: 1257620874  (T:503, R:219, P:0, S:0) protected
10:53:45  <Stablean> planetmaker: #:5(Blue) Company Name: 'Awesome Transport'  Year Founded: 1997  Money: 3344123  Loan: 0  Value: 3373291  (T:3, R:0, P:0, S:0) protected
10:53:47  <Stablean> planetmaker: you have 2 more messages
10:53:49  <planetmaker> !more
10:53:49  <Stablean> planetmaker: #:6(Green) Company Name: 'Shinkansen Inc.'  Year Founded: 1977  Money: 3489983  Loan: 150000  Value: 3414949  (T:2, R:3, P:0, S:0) protected
10:53:49  <Stablean> planetmaker: #:7(Orange) Company Name: 'Robert Transport'  Year Founded: 1967  Money: 5462406  Loan: 0  Value: 5534628  (T:3, R:0, P:0, S:0) protected
11:59:48  <Mark> morning
12:01:24  <V453000> o/
12:07:47  <Stablean> *** Mark joined the game
12:07:59  <Stablean> <Mark> hello
12:08:05  <Stablean> *** Mark has joined company #4
12:09:55  <Stablean> <Mark> :O
12:10:01  <Stablean> <Mark> farms dont get >128/144?
12:10:26  <V453000> nope :(
12:10:34  <V453000> I think farms are super shut down in general
12:10:50  <V453000> to get their supplies is hard to get, they start at super low productions and they dont even get too high
12:11:17  <V453000> well not that hard with the biorefinery, but with all other ways you need other industries than farms :z
12:11:18  <planetmaker> the idea is that they come in clusters
12:11:36  <planetmaker> thus individual production need not be super high
12:11:48  <Stablean> <Mark> imho the production limit for all primaries should be about 256/month
12:11:55  <V453000> no, it indeed doesnt, but more than 10 times lower than of normal primaries is wrong imo
12:12:10  <Stablean> <Mark> having coal mines that produce 2250/month is rediculous
12:12:38  <Mark> even in clusters you'd need a cluster of 20 to get to the same production level as, say, a coal mine
12:12:39  <V453000> if larger mine would require more supplies then it would be ok Mark
12:12:45  <planetmaker> Well. I can only encourage you to make good suggestions and best record them in the FIRS tracker. Production is somewhat up next to be revisited :-)
12:12:56  <V453000> :p
12:13:07  <V453000> I will write something today
12:13:14  <planetmaker> as is initial production of industries
12:13:18  <V453000> is the supplying mechanism there yet?
12:13:21  <Mark> meh, i really dont know enough about the mechanics for that
12:13:32  <planetmaker> There's also still the issue with suppying. That's quite closely linked
12:13:42  <V453000> Mark: me neither, just general thoughts ;)
12:13:44  <planetmaker> The supplying mechanism didn't yet change. I didn't finish it yet
12:13:53  <V453000> yarr
12:14:06  <planetmaker> Mark, I don't need the technical details. I need the idea of what is "good behaviour"
12:14:08  <V453000> I think that solves a lot with productions (unless there is a low ceiling for the production)
12:14:28  <planetmaker> we've currently no ceiling there at all
12:14:36  <V453000> farms have
12:14:49  <Mark> there's no cieling for other priamaries?
12:15:01  <V453000> 2295 for most I think
12:15:04  <Mark> spelling...
12:15:20  <Mark> for the default ones it's size in tiles * 255 i think
12:15:24  <Mark> @calc 2295/255
12:15:24  <Webster> Mark: 9
12:15:28  <Mark> that's a 9 tile one
12:15:47  <Stablean> <Big_Meech> hi
12:15:51  <planetmaker> well. NewGRFs can do many things
12:15:51  <V453000> but here is what I mean: if you are able to deliver a huge amount of supplies that the 2000 coal mine requires, why not let the player to grow that mine so much.
12:16:04  <planetmaker> and the 9 is not the amount of tiles ;-)
12:16:12  <planetmaker> it's the amount 256 ticks fit into a month
12:16:29  <planetmaker> thus it's a timing thing
12:17:41  <Stablean> <Big_Meech> hi
12:17:47  <Stablean> <chester> hi
12:17:47  <Mark> right i've got a theory
12:17:50  <Mark> let me work out some stuff
12:18:31  <Mark> @calc 0.75^3
12:18:41  <Mark> @calc 0.75*0.75*0.75
12:18:41  <Webster> Mark: 0.421875
12:19:45  <Mark> say, to turn a primary into supplies you need to process that primary 3 times
12:20:12  <Mark> 0.75 is a realistic (maybe rather high) transport rating
12:20:32  <Mark> so by the time you turn the primary into a supply you got about 40% of the intitial input
12:21:19  <Mark> if you have a primary require 30% supplies for the output to increase, that'd pretty much force a user to use all their supplies in order to increase production
12:22:01  <Mark> maybe, 0-10% = decrease, 11-25% to keep up, >25% is chance of increase
12:22:03  <planetmaker> http://dev.openttdcoop.org/issues/2296 <-- Mark , that's a good place to elaborate on it :-)
12:22:09  <Stablean> *** Big_Meech has started a new company (#8)
12:22:20  <planetmaker> It'll make sure that I remember ;-)
12:22:31  <Mark> so if it produces 200 units a month you'll have to deliver 50 supplies to give a chance of increase
12:22:38  <Stablean> <Big_Meech> how do you go about making new goals ?
12:22:59  <planetmaker> Big_Meech: similar to writing an AI: you write a squirrel script
12:23:03  <Mark> supply would have to be slightly highly than demand, same as in a real life well functioning economy
12:23:11  <planetmaker> Visit the tt-forums section on NoAI and GameScripts
12:23:13  <Stablean> <Big_Meech> ok ty planetmaker
12:23:27  <Stablean> <Big_Meech> be easier to make a sign ;)
12:24:01  <Stablean> <Big_Meech> did yo uguys get notified that the recycling depots are glitched ?
12:24:07  <Stablean> <Big_Meech> sylf found it
12:24:13  <Stablean> *** Big_Meech has joined spectators
12:26:33  <Mark> planetmaker: i'll write all that down later
12:26:42  <planetmaker> thanks, Mark
12:27:05  <planetmaker> he made a posting at tt-forums, I think, big_meech
12:27:15  <Stablean> <Big_Meech> kk
12:27:17  <planetmaker> not sure he made a screenshot of it, though
12:27:22  <planetmaker> might help ;-)
12:27:42  <Stablean> <Big_Meech> all of the depots have 0 production
12:28:31  <planetmaker> certainly not intended ;-)
12:28:55  <V453000> ha I thought it is somehow linked to insufficient size of towns :D
12:29:09  <Stablean> <Big_Meech> yeah, honestly that would make sense
12:30:03  <Stablean> <Big_Meech> well someone with a lot of money should grown a town huge then ;)
12:32:14  <Stablean> <Big_Meech> I would but i need to keep my billions :D
12:33:08  <Stablean> <Mark> shinkansen tracks are glitched too
12:33:18  <Stablean> <Mark> suppose they're just not made for arctic
12:37:47  <V453000> indeed
12:37:56  <V453000> sylf just obviously loves using japanese set in arctic still :D
12:38:27  <V453000> http://dev.openttdcoop.org/issues/3488 Mark, planetmaker here goes something I meant
12:40:33  <V453000> I wouldnt put there many limits, but I would make it hard as hell to grow an industry to huge levels
12:49:21  <planetmaker> yes
12:49:44  <planetmaker> like a supply demand growing with the square of the prod. level or so. Or a power law in general ;-)
12:55:14  <V453000> yes yes
12:55:23  <Stablean> <Big_Meech> yes yes yes
12:55:32  <V453000> YYYYYYYYYYEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS
12:55:36  <V453000> back to nuts ... :)
13:05:56  <Stablean> *** Mark has left the game (general error)
13:05:56  <Stablean> *** Mark has left the game (connection lost)
13:07:07  <planetmaker> just to let you know: the "general error" is just another way to say "your computer was too slow" ;-)
13:07:20  <planetmaker> or your network connection sucked too much
13:10:17  <V453000> didnt know that :o
13:10:50  <planetmaker> it's not supposed to be that way. But that's how it is.
13:12:10  <Mark> it even happens early in the game though, and my internet (100mbit) and computer (3ghz) can easilly keep up
13:12:56  <V453000> :<
13:14:31  <Mark> why the hell is my devzone in dutch
13:14:36  <Mark> i cant read dutch on computers
13:16:15  <planetmaker> :-)
13:16:22  <planetmaker> Switch your account settings to English then
13:17:20  <Mark> thanks :)
13:18:06  <planetmaker> iirc it takes by default the localization settings from the computer you use to log-in into the system
13:18:23  <Stablean> *** invent joined the game
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13:22:44  <Stablean> *** Mark has left the game (connection lost)
13:22:54  <Mark> i know what caused that..
13:23:16  <Stablean> *** Mark joined the game
13:23:23  <Stablean> <chester> low end cpu?
13:23:23  <Stablean> *** Mark has left the game (general error)
13:23:23  <Stablean> *** Mark has left the game (connection lost)
13:23:28  <Mark> no
13:23:38  <Mark> tried to make a save to my A disk, which i dont have
13:23:45  <Mark> @op
13:24:03  <Stablean> <Big_Meech> saving to floppy is the future
13:24:09  <Mark> @op
13:24:22  <Mark> @op
13:24:31  <planetmaker> re-join the channel ;-)
13:24:40  *** Mark has quit IRC
13:24:47  <Stablean> <chester> i'v heard future floppies will be 1.44Tb
13:24:53  *** [1]Mark has joined #openttdcoop.stable
13:24:59  *** [1]Mark is now known as Mark
13:25:04  <planetmaker> though... maybe it's just webster needing some petting. dunno
13:25:05  <Stablean> <Big_Meech> could happen
13:25:13  <Mark> i was op before
13:25:17  <Mark> i think i need some petting
13:25:18  <Mark> @op
13:25:23  * planetmaker pets Mark 
13:25:27  <Mark> :D
13:25:29  <planetmaker> @op Mark
13:25:29  *** Webster sets mode: +o Mark
13:25:35  <Mark> thanks :)
13:25:36  <Mark> !rcon pause
13:25:37  <Stablean> *** Game paused (manual)
13:25:51  <Stablean> *** Mark joined the game
13:25:53  <planetmaker> making a savegame, of course, slows down your computer
13:26:10  <Stablean> *** Mark has left the game (leaving)
13:26:11  <planetmaker> trying to make it to a non-existing location might cause even more slow-down
13:26:14  <Mark> !rcon unpause
13:26:14  <Stablean> *** Game unpaused (manual)
13:26:19  <planetmaker> but still... usually the saving is threaded
13:26:22  <planetmaker> !rcon auto
13:26:22  <Stablean> planetmaker: ERROR: command not found
13:26:25  <planetmaker> !auto
13:26:25  <Stablean> *** planetmaker has enabled autopause mode.
13:26:29  <planetmaker> ^^ better
13:26:37  <Mark> just need a save to do some testing in SP
13:26:50  <planetmaker> well. You know our website? :-)
13:27:09  <Mark> which one?
13:27:10  <planetmaker> http://stable.openttdcoop.org/stable/save/autosave
13:27:15  <Mark> oh..
13:27:36  <Stablean> *** V453000 joined the game
13:27:37  <Stablean> <V453000> hello
13:27:44  <Mark> i developed computer-dyslexia by spending 2 years in the jungle
13:27:46  <Stablean> <Big_Meech> VVVVVVVVVVV
13:27:47  <planetmaker> works for every single one of our servers, if I'm right
13:29:03  <planetmaker> granted, it's a lot of paths to remember. I just... used them. It's an easy way also to make available the desync data ;-)
13:29:08  <V453000> Mark: I guess I live in jungle then :D
13:29:28  <planetmaker> jungle camp!
13:29:34  <planetmaker> #openttdjungle
13:29:36  <Stablean> <V453000> with yetis!
13:29:47  <planetmaker> yes. and unicorns!
13:30:03  <Stablean> <V453000> can nuts grow on palms?
13:30:07  <Stablean> <V453000> coconuts! :D
13:30:10  <planetmaker> ^^
13:30:13  <Stablean> <Big_Meech> i want to transport unicorns in toyland
13:30:23  <Stablean> <V453000> lol
13:30:26  <Stablean> <V453000> no livestock there tho :)
13:30:34  <Mark> V453000: got unicorn-pulled trains in nuts yet?
13:30:48  <Stablean> <V453000> no but I have slugs and nyan cats already :)
13:31:00  <Stablean> <Big_Meech> should include sloth
13:31:02  <Stablean> <V453000> rest is rather sane
13:31:07  <Mark> :D
13:32:32  <Stablean> <V453000> pink guys, Pincher Creekhas a self blocking overflow :)
13:33:01  <Mark> thats sounds like something i built
13:33:33  * Mark cant join to fix
13:33:38  <Stablean> <V453000> yes probably
13:33:45  <V453000> !players
13:33:46  <Mark> oh i didnt build it
13:33:47  <Stablean> V453000: Client 1086 (Pink) is chester, in company 4 (chester Transport)
13:33:48  <Stablean> V453000: Client 1026 is Big_Meech, a spectator
13:33:48  <Stablean> V453000: Client 984 is Sylf, a spectator
13:33:48  <Stablean> V453000: Client 1163 is V453000, a spectator
13:33:49  <Stablean> <chester> i will try
13:33:56  <Stablean> <chester> me too
13:34:02  <Stablean> <chester> Cb did imo
13:34:04  <Mark> oneway pbs in front of the depot entry will do
13:34:15  <Stablean> <V453000> no it wont work anymore
13:34:25  <Stablean> <V453000> the PBS would make trains go to the 2way signals
13:34:31  <Stablean> <V453000> I think
13:34:41  <Stablean> <V453000> arr
13:34:41  <Stablean> <V453000> it would
13:34:52  <Stablean> <V453000> and the release is also screwed that way :)
13:34:53  <Stablean> *** Liuk Sk joined the game
13:34:56  <Stablean> <Liuk Sk> hi
13:35:02  <Mark> oh.. put a signal between the depot and the station then
13:35:09  <Mark> im just thinking from memory :)
13:35:16  <Stablean> <V453000> just needs waiting bay
13:35:19  <Stablean> <V453000> probably easiest way
13:35:30  <V453000> !rcon move 1163 4
13:35:31  <Stablean> V453000: ‎*** V453000 has joined company #4
13:38:06  <Stablean> <V453000> that should work well
13:39:10  <Stablean> <V453000> :)
13:39:14  <Stablean> *** V453000 has joined spectators
13:40:18  <Stablean> <chester> it works
13:40:49  <Stablean> <V453000> I am quite confident in building overflows :p
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13:53:31  <Stablean> <kuch3n> still building?
13:53:31  <Stablean> <chester> yes
13:56:32  <Mark> planetmaker: would you happen to know the current chance of production increase formula?
13:57:19  <kuch3n> Mark: just a question, did you build statues in tows which you serve?
13:57:53  <Mark> i didnt
13:57:56  <Mark> someone else might've
13:58:30  <Stablean> <kuch3n> needed for each company and gives additional 10% to ratings
13:58:48  <Stablean> <kuch3n> which increase the chance for growth of  a industry
14:02:32  <Mark> autoreplace your trains every year :P
14:02:38  <Mark> gives you another 13%
14:03:44  <Stablean> <kuch3n> we are capitalistics! :P
14:04:19  <V453000> that sounds stupid Mark :D but I believe such a thing works
14:05:24  <Mark> yeah i was reading the station rating thing just then :P
14:05:47  <Stablean> <kuch3n> train crachs pring 120%!! :D
14:05:53  <Stablean> <kuch3n> *bring
14:32:33  <Mark> planetmaker, V453000: http://dev.openttdcoop.org/issues/3489
14:32:41  <Mark> took about 6 cups of coffee
14:34:10  <kuch3n> Mark: >1% coal needed per ton steal
14:34:17  <kuch3n> in real :p
14:34:50  <Mark> i dont care too much about realism, just trying to make it fun and balanced :)
14:34:59  <Mark> reality is boring
14:35:42  <V453000> another good thing to consider Mark is the middle state of "upkeep" values. When the industry wont grow and wont die
14:36:11  <V453000> that is written in the supplying mechanism issue
14:36:17  <Mark> yeah.. i suggested 10-25% ES/production, dont know though
14:36:54  <Mark> imo you cant really make requirement exponential because at some point you'll need more supplies than you can possibly produce
14:37:35  <Mark> i suppose that might be a good thing as you force the player to find the balance
14:37:53  <Mark> as it wont be worth trying to increase production anymore at some point
14:38:06  <V453000> I think the exact values need a loooot of testing really
14:38:10  <Mark> yeah
14:38:14  <V453000> but the idea is good
14:38:32  <Mark> a testing version where you can set it by parameter might be useful
14:38:48  <V453000> hehe for sure
14:38:58  <Mark> either percentage or exponential
14:40:14  <kuch3n> self regulatin requierment of ES with parameters such as year, production, rating..
14:41:14  <kuch3n> ratin*production*E(year/1000) as a example
14:41:52  <Mark> so higher rating requires more supplies?
14:42:44  <Mark> i think we need some magic number forcing players to distribute all the supplies they produce in order to have primaries increase production
14:43:28  <Mark> so a percentage of production, not exponential
14:43:30  <Stablean> *** KJ joined the game
14:44:11  <kuch3n> (1/rating)*production/100*E(year/2000)*magicnumber
14:44:48  <Mark> what does e mean?
14:44:56  <Mark> E
14:45:05  <kuch3n> eulersche number
14:45:17  <kuch3n> 2,71 and so on
14:45:21  * Mark didnt study maths or IT
14:45:31  <kuch3n> i dit it in 8. class
14:45:46  <Mark> i probably did aswel, just forgot
14:46:14  <Mark> imo that's overcomplicating it though
14:46:33  <Mark> especially involving the rating and year in the number
14:46:53  <Mark> in the formula*
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14:47:45  <kuch3n> 0.78*140*2.7/10 gives 30ES a month
14:48:37  <Mark> in the year 10000 :P
14:48:55  <Mark> oh maybe not..
14:48:58  <kuch3n> and E gives a exponential growth of development: e(2000)
14:49:03  <kuch3n> e(2)*
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14:49:53  <planetmaker> I'm afraid I can't really apply exponential demand
14:50:22  <planetmaker> it'll be too computationally expensive
14:50:24  <Stablean> *** Mark has left the game (general error)
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14:51:12  <planetmaker> what I can easily do is to introduce manual levels. Thus it can be mimiced
14:51:18  <kuch3n> planetmaker: needed every year
14:51:38  <kuch3n> array with 400 values should do it
14:51:56  <planetmaker> lol
14:52:35  <kuch3n> what? :)
14:54:56  <planetmaker> tedious at best
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15:45:12  <Zack_> hi everyone
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15:53:21  <Sylf> !date
15:53:22  <Stablean> Sylf:  6 Nov 2062
16:06:06  <planetmaker> !revision
16:06:06  <Stablean> planetmaker: Game version is 1.2.0-beta2
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16:20:12  <Stablean> <Liuk Sk> hi
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16:35:49  <Sylf> chester, do you want the train limit raised?
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18:30:09  <Zack_> hi all
18:30:49  <Stablean> <Justech> hey chester?
18:30:53  <Stablean> <chester> hi
18:31:01  <Zack_> hows goin there?
18:31:11  <Stablean> <Justech> can u remove 1 track so i can raise the land for a bridge?
18:31:23  <Stablean> <chester> sign
18:32:09  <Stablean> <chester> what should i do
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18:32:27  <Stablean> <Justech> delete the track i will raise the land then you can put it back
18:32:37  <Stablean> <chester> what track
18:32:45  <Stablean> <Justech> the one on the left
18:32:56  <Stablean> <chester> i have no tracks there
18:33:14  <Stablean> <Justech> wooops sorry there sylfs
18:34:57  <Stablean> <chester> omfg building sites tend to disappear
18:45:06  <Stablean> <Justech> hotels dont work ;(
18:46:09  <Stablean> <chester> what would they do
18:46:21  <Stablean> <Justech> give you more passengers
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19:06:38  <Stablean> *** Chris Booth joined the game
19:06:39  <Stablean> <Chris Booth> hi all
19:07:41  <Stablean> <Chris Booth> wow its busy now
19:26:44  <Stablean> <Chris Booth> not quite sure what you want
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19:29:40  <Chris_Booth> !set train_limit
19:29:45  <Chris_Booth> !set train_limit 650
19:30:22  <Chris_Booth> !rcon set train_limit
19:30:28  <Stablean> Chris_Booth: 'train_limit' is an unknown setting.
19:30:34  <Chris_Booth> !rcon set max_trains
19:30:34  <Stablean> Chris_Booth: Current value for 'max_trains' is: '600' (min: 0, max: 5000)
19:30:38  <Chris_Booth> !rcon set max_trains 650
19:31:26  <Ammler> !server_status
19:31:26  <Stablean> Ammler:  19:31pm  up 17 days  5:08,  1 user,  load average: 1.60, 1.09, 0.68
19:31:27  <Stablean> Ammler: Cpu(s):  0.1%us,  0.6%sy,  8.1%ni, 87.6%id,  3.7%wa,  0.0%hi,  0.0%si,  0.0%st
19:31:27  <Stablean> Ammler:  6237 ottdc     30  10  110m  26m 2456 R   20  6.8 766:20.24 ./stable -c openttd
19:32:04  <Chris_Booth> !rcon set max_trains 600
19:32:14  <Stablean> <Chris Booth> ok it doesn't help
19:32:30  <V453000> what do you need to lower train cap in stable game ?:D
19:32:53  <Chris_Booth> no I only raised it to build 1 more train for a test
19:32:55  <Chris_Booth> then put it back
19:33:24  <V453000> why not 1000 anyway
19:33:44  <Chris_Booth> don't ask me ask Sylf
19:34:22  <Stablean> <chester> V, now we need a compressor or smth to run maglevs close to each other
19:34:57  <Stablean> <chester> i would be glad to have any chance to insert one btwenn 2 fast moving
19:35:26  <V453000> or just add another line? .)
19:35:34  <Stablean> <Chris Booth> or all stoped
19:36:35  <Stablean> <chester> we already have many lines, 1 of them is maglev, which is lazy enough
19:37:42  <Stablean> *** Chris Booth has left the game (leaving)
19:37:58  <Chris_Booth> I recon we should have a new game on here anyway
19:38:06  <Stablean> <chester> noooooo
19:38:16  <Stablean> <chester> to much to comlete
19:38:35  <Chris_Booth> I will give you 1 hour chester
19:40:22  <Stablean> <chester> i cant imagine what should that be
19:41:40  <Stablean> <chester> train should accelerate on a circle then switch track if no coming train arrive
19:41:58  <V453000> cyclotron as we call it
19:42:21  <Stablean> *** V453000 joined the game
19:42:32  <Sylf> i already offered more trains for this game
19:45:32  <V453000> Sylf: btw why making jap trains for arctic? :) the shinkansen tracks are obviously borkd ... in the parameters you can disable shinkansen tracks to be used by the way
19:46:56  <Stablean> *** V453000 has left the game (leaving)
19:51:41  <Stablean> <chester> i found an article @ottdcoop abt fail-safe joiner, there is said that cyclotrone no good
19:51:59  <Stablean> <chester> im learnig this joiner
19:52:19  <Sylf> yeah, i need to remember that in the future
19:58:59  <Stablean> *** Justech has left the game (leaving)
19:59:54  <Justech> hey Sylf Hotels are broken in Firs 0.7
20:00:40  <Sylf> can you make that post on tt-forums?
20:01:18  <Justech> i cant log into tt-fourms
20:02:10  <Sylf> so, whats broken about the hotels?
20:02:52  <Justech> they dont work, iam dropping off passngers
20:03:08  <Justech> and it still says 0 passengers processed
20:03:19  <Justech> and no increase in production
20:06:21  <Sylf> are there any other houses that accept passengers within your station's catchment area?
20:07:41  <Justech> could be
20:08:00  <Justech> the hotel is in the middle of town
20:09:14  <Chris_Booth> 30 mins chester
20:10:06  <Sylf> do hotels need anything to increase production?
20:10:06  <Sylf> i dont know anything about hotels, and i dont have access to the game now
20:10:09  <Sylf> Give me as much details as i can
20:10:55  <Justech> it says they accpet alcohol, food and passengers
20:11:06  <Justech> and produce passengers
20:11:23  <Justech> i was expecting them to be like Ski Resorts from CS loco
20:11:37  <Justech> the more passengers u supply it the more passengers u get out of it
20:14:36  <Sylf> does it actually say it will produce more with more supply?
20:16:00  <Sylf> if not, then i say its not broken
20:16:00  <Sylf> chris, whats in 30 min?
20:16:34  <Stablean> *** Justech joined the game
20:17:33  <Stablean> *** Justech has left the game (leaving)
20:18:25  <Stablean> <chester> he wants a new map
20:18:47  <Stablean> <chester> im gonna experiment from savegame of this
20:20:04  <Sylf> thats harsh to give a deadline like that imo
20:21:37  <Sylf> oh well
20:24:23  <Stablean> *** Player has left the game (leaving)
20:28:55  <planetmaker> Sylf: I don't think hotels increase production or produce anything
20:29:08  <planetmaker> if this is FIRS
20:29:24  <planetmaker> they're mostly there to make sure you can deliver some stuff to towns ;-)
20:32:28  <Stablean> <chester> how this fail-safe joiner is better than a simple prio
20:45:31  *** ODM has quit IRC
20:47:07  <Stablean> <chester> cam anyone explain how this joiner is better than a prio?
20:47:38  <V453000> it isnt just better, it is different and used differently
20:47:40  <Mark> they're two different things really
20:47:42  <Mark> :)
20:47:50  <V453000> but the reason why to build it is because it joins in full speed
20:48:02  <V453000> so with extremely poorly accelerating trains it is useful
20:48:05  <V453000> or for SML of course
20:49:47  <Stablean> <chester> what do u mean the're different? they work identically
20:51:21  <Stablean> <chester> if coming train is far, joining one passes, if near it stops
20:53:35  <Stablean> <chester> ow
20:56:59  <Stablean> <chester> wow i was wrong, thereare 2-way enter-presignal! and train avoids sitting in front of it
20:59:25  <Stablean> <chester> yes, i got the idea, if a train is near, it simply dont turn there
21:00:15  <Stablean> <chester> but wait, it never turns
21:00:57  <Stablean> <chester> ah no it turns though
21:01:03  <Stablean> <chester> interesting
21:26:00  <Chris_Booth> Sylf, I was only joking. I am not going to put a new map on while we have someone playing
21:26:50  <Stablean> *** Chris Booth joined the game
21:27:14  <Stablean> <Chris Booth> hi chester
21:27:16  <Stablean> <chester> hi
21:27:18  <Stablean> <chester> look
21:27:30  <Stablean> <Chris Booth> where?
21:27:36  <Stablean> <chester> joiner
21:27:54  <Stablean> <Chris Booth> looking
21:28:08  <Mark> chester: http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/
21:28:08  <Stablean> <chester> i just found out of them
21:28:17  <Mark> and http://wiki.openttdcoop.org/Shift_Mainlines
21:28:29  <Mark> ...if you're interested
21:28:43  <Stablean> <chester> yes i just learned from it
21:29:33  <Stablean> <chester> see?
21:29:39  <Stablean> <Chris Booth> yes looks good
21:29:57  <Stablean> <chester> it only enters when no train nearby
21:30:45  <Stablean> <Chris Booth> it only join if there is enough room
21:30:56  <Stablean> <chester> yes
21:31:22  <Stablean> <chester> and as i just found out this is different from prios
21:31:32  <Stablean> <Chris Booth> yep
21:45:22  <Stablean> *** Chris Booth has left the game (leaving)
21:53:05  <Stablean> *** Player has left the game (general error)
21:53:05  <Stablean> *** Player has left the game (connection lost)
22:23:08  <Stablean> *** Deep Visitor GER joined the game
22:23:59  <Stablean> *** Deep Visitor GER has left the game (general error)
22:23:59  <Stablean> *** Deep Visitor GER has left the game (connection lost)
22:45:58  *** Chris_Booth has quit IRC
22:48:15  *** Justech has quit IRC
22:50:10  <Stablean> *** Soof49 has started a new company (#8)
22:50:11  <Stablean> *** Soof49 joined the game
22:50:57  <Stablean> *** Soof49 has left the game (general error)
22:50:57  <Stablean> *** Soof49 has left the game (connection lost)
22:54:04  <Stablean> *** Soof49 {} has started a new company (#8)
22:54:06  <Stablean> *** Soof49 {} joined the game
22:55:54  <Stablean> *** Soof49  has left the game (general error)
22:55:54  <Stablean> *** Soof49  has left the game (connection lost)
22:55:55  <planetmaker> !set debuglevel
22:56:06  <planetmaker> !rcon debuglevel
22:56:06  <Stablean> planetmaker: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0'
22:56:18  <planetmaker> !rcon debuglevel desync=3
22:56:27  <planetmaker> !rcon save desync_start3
22:56:28  <Stablean> planetmaker: Saving map...
22:56:28  <Stablean> planetmaker: Map successfully saved to desync_start3.sav
22:56:33  <planetmaker> !rcon load desync_start3
22:56:52  <Stablean> *** Game paused (number of players)
22:56:56  <Stablean> *** kuch3n joined the game
22:57:04  <Stablean> *** Sylf joined the game
22:57:06  <Stablean> *** Big_Meech joined the game
22:57:08  <Stablean> *** Game still paused (number of players)
22:57:10  <Stablean> *** chester joined the game
22:59:54  <Stablean> <chester> what happened
23:00:39  <Sylf> game restarted with debug stuff enabled
23:12:03  <Stablean> *** chester has joined company #4
23:12:03  <Stablean> *** Game unpaused (number of players)
23:15:37  <planetmaker> sorry for the interruption. We need more date
23:15:40  <planetmaker> *data
23:15:52  <Stablean> <chester> datings
23:15:56  <planetmaker> Enjoy playing while I sleep :-)
23:32:02  <Stablean> *** Player has left the game (leaving)
23:55:30  <Stablean> *** Jorthax joined the game
23:56:26  <Stablean> *** Jorthax has left the game (leaving)
23:56:50  <Stablean> *** kuch3n has left the game (general error)
23:56:50  <Stablean> *** kuch3n has left the game (connection lost)

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